[February 14, 1970] Spock must Die!, Starbreed, Seed of the Dreamers, and The Blind Worm

[For this first Galactoscope of the month, please enjoy this quartet of diverting reviews…which are probably more entertaining than the books in question!]

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

Spock Must Die!, by James Blish

Star Trek is dead. Long live Star Trek!

No sooner had Trek left the air at the end of last year's rerun season than it reentered the airwaves in syndication. And not just at home, but abroad: the BBC are playing Trek weekly, exposing yet more potential fans to the first real science fiction show on TV.

While new episodes may not be airing on television, new stories are being created. I am subscribed to a number of fanzines devoted to Trek. There aren't quite so many these days as once there were, but there's also been something of a distillation of quality. For instance, I receive Spockanalia and T-Negative with almost montly regularity. These are quality pubs with some real heavy hitters involved. They are crammed with articles and fiction. As to the latter, a lot of it is proposed fourth season scripts turned into stories—by people who really know the show. The stories by such Big Name Fans as Ruth Berman, Dorothy Jones, and Astrid Anderson (of Karen/Poul Anderson lineage) are always excellent.

There have been few commercial Trek books to date. You had Gene Roddenberry/Stephen Whitfield's indispensible reference, The Making of Star Trek, released between the 2nd and 3rd seasons, and Bantam has published three collections of Trek episodes turned into short stories by James Blish (rather sketchily, and not overly faithfully). There was Mack Reynolds' juvenile Mission to Horatius, which wasn't very good.

Cover of an orange novel featuring two converging Spocks. The caption reads A STAR TREK NOVEL 
SPOCK 
MUST DIE!
BY JAMES BLISH
AN EXCITING NEW NOVEL OF ITERPLANETARY ADVENTURE
INSPIRED BY THE CHARACTERS OF GENE RODDENBERRY CREATED FOR THE FAMOUS TELEVISION SERIES

Now Bantam has released the first "real" Trek novel, one aimed at adults. It is also by James Blish, who liberally sprinkles footnote references to prior episodes he has novelized. The basic premises are two-fold:

The Enterprise is on a farflung star-charting mission on the backside of the Klingon Empire, which is in a grudging armistice with the Federation enforced by the mind-being Organians (q.v. the excellent episode, Errand of Mercy) . Lieutenant Uhura reports to Captain Kirk that the Klingons have somehow managed to neutralize Organia and launch a surprise attack that knocks the Feds back on their heels.

Chief Engineer "Scotty" bungs together a long-range transporter that will allow Mr. Spock to reconnoiter Organia and report back his findings. However, the journey has an unexpected consequence: the first officer is duplicated—and the replica is irretrievably evil. Can Kirk and his crew resolve the Organia issue before the bad Spock destroys them all?

Put like that, the story seems awfully juvenile, but the slim novel (just 115 pages) is actually quite a good read.

Characterization is weak, relying on the reader's knowledge of the show, but it is rather truer to the cast than prior Trek novelizations. Everyone is a bit more technically savvy and erudite than normal: Star Trek as an Analog hard SF story. Scotty's accent is lovingly, if not quite accurately (to Doohan's variety) transliterated. Uhura and Sulu are given some good "screen time". Spock (both incarnations) are particularly well-rendered. Kirk is a bit of a cipher, and McCoy is more logical than usual. Also, the captain keeps calling him "Doc" rather than "Bones", which is a little jarring (though true to early 1st season Kirk). I did appreciate when Kirk mused, early on, "What was the source of the oddly overt response that women of all ages and degrees of experience seemed to feel toward Spock?" Blish certainly has kept up with the fandom!

As for the plot, well, it's a series of short chapters that read like episode scenes, the novel as a whole divided (informally) into a series of acts. It's a bit overlong for a TV show, but it would make a decent movie. Technical solutions are hatched out of nowhere, implemented, and moved past. One gets the impression that the Enterprise is responsible for half of the Federation's scientific innovations; it's a pity that most are forgotten about after they are developed.

The novel's climax is suitably exciting, and it's quite momentous. The Trek universe is substantially changed as a result…so much so that Blish has probably pinched off his own parallel continuum. Read it, and you'll see why.

I liked it. It's not literature for the ages, but it is at least as good as the best fanfiction (not a slur), and I think it sets a standard going forward.

3.5 stars.


[We were very excited to get this next review from someone who has worked behind the scenes at the Journey for a long time—please welcome Frida Singer to the team!]

photo of a fair-complected woman with long red hair in a plaid dress
by Frida Singer

Starbreed, by MARTHA deMEY CLOW

A book cover depicting an orb of humanoid faces of all colors shapes and sizes. The caption reads
MARTHA deMEY CLOW
HE WAS A HYBRID- STRONGER, CLEVERER, FASTER, 
THAN ANY HUMAN- AND FAR MORE DEADLY
STARBREED
.
cover by Steele Savage

Starbreed begins with a port-side interlude when a frustrated Centaurian merchantman (cross-fertile with other hominids, somehow) exercises his resentment by raping a pubescent prostitute. On discovering the consequent pregnancy, the never-named girl seeks refuge in a local convent. There, nuns present us an America where parentage is a licensed privilege (thanks to the problems postulated by that old dastard Malthus), where the 'defects' of crime mandate sterilisation, and where remote towns have euthanasia clinics.  The Soviet Union and China both remain, but the promise of communism has never truly flowered again, while American capital trips gaily forward, with bigotry her bold escort.  Eighteen years have passed since Centaurian traders first made contact, and thus far they have exploited their contracts, plying a colonial trade monopoly across the seas of space.

The child is raised in the shelter of the convent after his mother dies in childbirth. Thanks to his mixed parentage, by the age of 14 he's already a bizarre demigod of self-sufficiency, and so flees across the border of the American trade zone to Guayaquil.  Taking the alias ‘Roger’ after the slur ‘rojo’ which the border guards used, there he and a cohort of other half-Centaurian teens play at larceny, revolution and revenge. He conceives the idea that, through the time dilation of Centaurians superluminal transport (20 years in a few weeks subjective), he may evade the capital crime of being a child of miscegenation—by being older than would allow for his existence. With stolen money, he invests in a new identity and a working berth on a Centaurian trade vessel, burning to discover the secrets of their design.

Not a soul seems happy, and few afford one another grace. The story reads like something written by Ellison were he smidgen less misanthropic.  Imagine, if you will, Vogt's Slan, but the antagonist is our protagonist.  A Khan of the Eugenics Wars, but molded out of the pain of rejection rather than to the designs of some military-industrial complex.  Books, in the end, are Roger’s only solace, and he bitterly resents his social isolation, fixing on attaining power to secure for himself that which he feels he has been denied.  Women all seem to be playing to scripts which evoke John Norman: prizes to be conquered into obedient adoration, mothers to be outgrown, and artifacts of abjection.  Often it feels as though they’re only set-dressing for the quintet of rational, hale, golden-eyed men who scheme to seize the future as continental hegemons.

This is a bitterly comic, almost Wildean novel where every patronizing impulse seems bound to erupt with the pus of profound condescension, framed within a nesting-doll of layered imperialist exploitation, where the genocide of the Watusi is but a historical footnote. It strives to be a warning klaxon against the simmering of the dispossessed, and fails most profoundly where it relies on racial caricature, or lacks follow-through. I don't expect to re-read it, but I might refer it to others with a taste for maror, willing to subject themselves to stories about eugenics for reasons other than enjoyment.

3 out of 5


photo of a man with short dark hair and goatee
by Brian Collins

With the latest Ace Double (or at least the latest one to fall into my hands), we have two original short novels—although one of them is closer to a novella than a true novel. The shorter (and better) piece is by Emil Petaja, a veteran of the field, who seems to be as productive as ever. The other is (I believe) the second novel by a very young Englishman (he's only 21, so let's take it easy on him) named Brian Stableford. Stableford was apparently sending letters to New Worlds and the dearly missed SF Impulse years ago, when he was a snot-nosed teenager; more recently he's tried his hand at writing professionally.

Ace Double 06707

Double book covers, the first featuring the head of a man and a robot with the caption Emil Petaja
Seed of the Dreamers
The heroes of the Earth must live again!
The second book cover depicts a long sharp green, blue and purple abstract figure with an eye atop, with small humanoids weilding swords below. the caption reads.
Brian M. Stableford
THE BLIND WORM
Complete the Quadrilateral -and the universe is yours
Cover art by Gray Morrow and Jack Gaughan.

Seed of the Dreamers, by Emil Petaja

Brad Mantee is a tough and hard-nosed enforcer for Star Control, an intergalactic empire which Petaja, in his narration, explicitly calls fascist. Brad is here to take one Dr. Milton Lloyd to prison, for the doctor, while undoubtedly brilliant, is also responsible for an experiment gone wrong, killing over a dozen people. The journey goes wrong, however, when, upon landing, Brad meets a beautiful young woman who, unbeknownst to him, is Dr. Lloyd's daughter. Harriet Lloyd, the heroine of the novella, is bright like her old man, but what makes her different is twofold: that she works for TUFF, a league of what seem to be space-hippies, undermining Star Control's tyranny in subtle ways; and two, she has psi powers, these being more or less responsible for the rest of the plot. While Harriet is distracting Brad, Dr. Lloyd hijacks Brad's ship and takes off for what turns out to be a seemingly uninhabited planet, which Harriet christens as Virgo (she's interested in astrology).

The rest of the novella (it really is a lightning-quick hundred pages) is concerned with Brad and Harriet having to cooperate with each other once it becomes apparent Dr. Lloyd has crash-landed on Virgo, and may or may not be dead. This would all be a pretty derivative planetary adventure, and indeed during the opening stretch I was worried that Petaja had not put any effort into this one; but the good news is that Seed of the Dreamers has a neat little trick up its sleeve. It soon dawns on Brad and Harriet that they are not the only people on this planet—the only problem then being that said people have apparently spawned from the old adventure books Brad is fond of reading (secretly and illegally, since Star Control has long since outlawed fiction books). They meet and nearly get killed by some tribal folks out of the pages of King Solomon's Mines by H. Rider Haggard, and really it's off to the races from there.

Seed of the Dreamers reads as a sort of reversal of L. Ron Hubbard's Typewriter in the Sky, since whereas that novel involves a real person getting thrown into a world of fiction, in Petaja's novella the fictitious characters have decided to bring the party to the real world. Virgo is thus strangely populated with characters from different real-world books, including but not limited to King Solomon's Mines, The Time Machine, Alice's Adventures in Wonderland, and more. There's even a Tarzan lookalike named Zartan (I assume for legal reasons Petaja cannot use "Tarzan" as a name), who appears in one scene. These characters from books all live by what they call "the Word," which is clearly a joke about the Bible, but it's also in reference to each character's programming, or rather their characterization according to each's source material.

Petaja has a lot of fun with his premise, although Seed of the Dreamers is, if anything, too short. Brad and Harriet coming across one fictitious character after another makes the adventure feel almost like a theme park ride, and most of the supporting cast (excepting Tsung, a Chinese mythological figure) only get a chapter or two before Petaja quickly becomes bored of them, like a bratty child throwing away his toys. It's also mind-numbingly stupid, between the planetary adventure aspect, Brad and Harriet's fast-moving (and thoroughly unconvincing) romance, and Petaja's attempts at explaining scientifically a world that seems more aligned with fantasy. But most of it is good fun.

A hearty three stars.

The Blind Worm, by Brian Stableford

Stableford's novel is much longer than Petaja's, and unfortunately much worse. Indeed, this might be the first time I've reviewed a book for the Journey where I've loathed it simply due to how poorly it's written. The Blind Worm is a far-future science-fantasy action romp, in which humanity has all but died out, with only a tiny number of people living in Ylle, "the City of Sorrow," surrounded by the Wildland, a vast forest front that for humans is almost impossible to traverse. John Tamerlane is known as the black king, being black of both skin and clothing. He seeks to solve the Quadrilateral, a puzzle that seems to connect parallel universes, and which could provide a new beginning for mankind. Unfortunately, the black king and his cohorts must contend with Sum, an alien hive-mind with godlike powers, and a synthetic humanoid cyclops called the Blind Worm. Both the black king and Sum want to solve the Quadrilateral, but only the black king has the "key," in the form of Swallow, one of his aforementioned cohorts.

I would describe this novel, which mercifully clocks in at just under 150 pages, as like a more SFnal take on The Lord of the Rings, but only a fraction of that trilogy in both quantity and quality (I say this already not being terribly fond of Professor Tolkien's magnum opus). There is a big existential battle between good and evil, in a landscape that feels somehow both desolate and overgrown with vegetation; and then there's the Blind Worm, who acts as a third party and a sort of walking plot device. The Blind Worm is the invention of one Jose Dragon (yes, that is his name), a nigh-immortal human who had created the Blind Worm as a way to combat Sum and the Wildland. This is all conveyed in some of the clunkiest and most pseudo-philosophical dialogue I've ever had to read in an SF novel, which does make me wonder if Stableford had intended his characters to talk this way. It doesn't help that he mostly gives these characters, who are generally lacking in life and individual personality, some of the worst-sounding names you can imagine.

Given Stableford's age, I was inclined to grade The Blind Worm on a curve—but it took me four days to get through when it really should have only taken two. The dialogue and attempts at describing action scenes border on the embarrassing. Of the strangely large cast of characters, maybe the most conspicuously lacking is Zea, the single woman of the bunch. Clearly Stableford has certain ideas as to what to do with Zea, as a symbol with arms and legs, but as a character she does and says next to nothing. This is not active woman-hating like one would see in a Harlan Ellison or Robert Silverberg story, but rather it descends from a long literary tradition of contextualizing women as ways for the (presumably male) writer to work in some symbolism, as opposed to giving them Shakespearean humanity. The issues I have with Zea, more specifically with her emptiness as a character, feel like a microcosm for this novel's apparent deficiencies.

The shame of all this is that I would recommend Seed of the Dreamers, albeit tepidly, but it's conjoined to a much longer and much less entertaining piece of work.

One star.



[New to the Journey? Read this for a brief introduction!]


Follow on BlueSky

[February 12, 1970] Up Front (March 1970 Amazing)

A black-and-white photo portrait of John Boston. He is a clean-shaven white man with close-cropped brown hair. He wears glasses, a jacket, shirt, and tie, and is looking at the camera with a neutral expression.
by John Boston

Let’s be up front.  That is, the front of the March 1970 Amazing, depicting a space-suited person with outstretched arms following or yearning after or paying homage to an apparently departing spacecraft.  The contents page says it’s by Willis, illustrating a story called “Breaking Point.” However, Ted White’s editorial says, first, that he’s contacted some “promising young artists” whose work will appear on future covers, but right now they’re “sifting” the European covers that they apparently buy in bulk and having stories written around them “whenever possible,” like Greg Benford’s “Sons of Man” a couple of issues ago.  And this issue’s “Breaking Point” was written around the present cover, so the story illustrates the cover rather than vice versa.

Cover of Amazing magazine showing a silver space vessel skimming a rocky surface and seemingly poised to hurtle along a fiery path traced in the orbit above a planet daubed in yellows, with traces of red and mottled greens.  In the foreground a space-suited figure trails in its wake, arms outstretched
by Willis

And now that we have that straight, who’s this Willis guy?  Well, informed rumor has it that the cover is actually by our very familiar friend Johnny Bruck, from the German Perry Rhodan #201 from 1965.  The style and subject matter certainly look like Bruck’s.

Moving on to more straightforward matters: the contents look much like the previous White issues, with a serial installment, several new short stories plus a reprint, editorial, book reviews, fanzine reviews, and letter column. 

White’s editorial is mostly devoted to the tortuous history of his novel By Furies Possessed, serialized starting in this issue. This is another of his commendable efforts to educate the readership about How Publishing Works.  And he says it in black and white!  “It helps to Know Somebody, to Have Friends.” Well worth reading.  White also notes the addition of Arnold Katz, Arnie to fandom, who as Associate Editor “will have the task of pouring [sic, I hope] through all those smouldering [ditto] old issues” looking for Classic Reprints.  He also announces a new program of Reader Feedback: since he gets more letters than he can print, he will forward unprinted letters to the authors on whose work they comment, cutting up the letters concerning multiple stories.  I wonder how long that laborious task can be maintained.

The book review column is its usually slightly incestuous but quite readable pool of contention, with editor White praising Ursula LeGuin’s new juvenile A Wizard of Earthsea as not at all juvenile, and Greg Benford praising White’s new juvenile No Time Like Tomorrow only a bit less fulsomely.  Dennis O’Neil responds lukewarmly to The Andromeda Strain, Richard Lupoff offers qualified praise to Michael Moorcock’s The Black Corridor (“doesn’t quite make it, but it was a worthwhile effort . . . and will be equally worthwhile for serious readers of science fiction”), and—whoa!  What’s this?  Speaking of incestuous, or maybe recursive, Hank Stine is here to refute Richard Delap’s mild praise last issue of Harry Harrison’s Captive Universe: “This book is a crime.  If it is as common a crime as the smoking of marijuana, it is no matter; the offense is the same. . . .  There was simply no reason for this book to have been written and no reason to read it. . . . It could have been written twenty years ago”—and it was, “at least once a year since then.” (Sounds about right.)

And here’s Delap, pounding away at Josephine Saxton’s The Hieros Gamos of Sam and An Smith.  He praises the earlier, shorter version “The Consciousness Machine” published in F&SF, but . . . “In discarding the concept used in the shorter version—an emblematic fantasy of the subconscious recorded pictorially by a machine used in psychoanalysis—the author has left her tale stranded in a hazy, directionless waste, discarding all the original sf elements in favor of unnecessarily extended feminine symbolism.” (Actually, I liked it pretty well, though maybe that makes me hazy and directionless too.) Oh, and I see I skipped over Alexei Panshin’s very succinct praise of R.A. Lafferty’s Fourth Mansions, which concludes: “It’s a wild book full of prodigious lies, and I’ll probably read it again.”

The letter column is the usual mix of the inane and the intelligent, with some apparent self-parody (“The November Amazing is a groove! . . . The first installment of the Philip K. Dick novel was a trip! . . . Dick must be stoned out of his mind—on talent!  And Ray Russell . . . came through with a mind-blower. . . .”).  Or maybe it’s just part of the inane.  Rocks are thrown at John J. Pierce’s anti-New Wave comments.  The only news here about the magazine’s functioning is that its artists must be near at hand because its deadlines are too short, so mailing stories to the West Coast and receiving art by return mail is not feasible.  The fanzine review column is full of fanzines, some analyzed with more nuance than I suspect goes into their production.

As for the fiction . . . it’s still a frustratingly mixed bag. 

By Furies Possessed (Part 1 of 2), by Ted White

Halftone ink illustration of a well-groomed taller man dressed in tights, a robe, and a tie, shaking the hand of a shorter person (facing away from the viewer) who carries a satchel and appears to be wearing a suit
by Gray Morrow

White’s serial novel By Furies Possessed comes with a celebrity blurb.  On the cover: “Big and powerful, gut-hard stuff!—Philip K. Dick.” Inside the magazine, there’s more, equally fulsome, from PKD.  I will as usual withhold comment until the serial is complete.  But looking through the first few pages, I see that White has rung a change on Tuckerization, Wilson Tucker's practice of giving his characters the names of prominent SF figures.  White, the sometime jazz critic, has named his protagonist Tad Dameron.  Tadd Dameron—birth name Tadley—was a respected jazz pianist, composer, and arranger who died young (1917-1965).

Breaking Point, by William C. Johnstone

Did I say straightforward above?  Let me take that back.  Breaking Point is blurbed as “Story Behind the Cover,” though the Cover is actually Behind the Story, as White’s editorial discloses.  The author, William C. Johnstone, is there said to be “a writer new to SF and these pages, but he’s somewhat better known in Hollywood, where he has accumulated numerous TV and screen credits.  He originally queried us about a novel he wanted to write, and the cover-story commission grew out of this.  ‘Breaking Point’ is actually the opening story in a projected book-length series.  You’ll be reading the rest of the stories here as fast as they’re written and we can publish them.” However, plausible gossip has it that Johnstone is actually a pseudonym of White, and the style is noticeably similar to White’s.

In any case, this introductory story is not actually a story.  It is an introduction, or maybe a first chapter.  A spaceship full of colonists-to-be, dormant in the Sleep of the Long Moment, malfunctions and breaks up into component modules.  A crew member caught in a corridor outside the modules hangs onto one of them and dies when it hits atmosphere.  (That must be what the cover is alleged to depict.) The module lands on an Earth-type planet (the four occupants are out breathing the air almost immediately).  The viewpoint character, Aaron, awakes to discover that one of the others, Chaimon, is hysterical because his girlfriend was in a different module and now he’ll never see her again.  Aaron, a psychotherapist, divines that their acquaintance was only a matter of days and Chaimon’s disturbance results from a vivid Dream of the Long Moment, and talks him down.  Then they see a headlight racing across the valley below.  There are people here!  And that’s it, after seven pages.  Stay tuned for the next thrilling installment, if any.  Two stars, subject to revision.

Trial by Silk, by Christopher Anvil

Christopher Anvil’s Trial by Silk begins with a demonstration of the moral hazard of payment by the word.  The good ship Starlight has been directed to an unnamed planet for shore leave, and Captain Engstrom is warning the crew of its perils—but he can’t explain them.  He begins: “Men—ah—This is very difficult.  I don’t quite know how—But it’s my duty to tell you, as a captain, that the—er—women—ah—on this planet—are . . . not—quite the way they seem.” And he goes on for some time in this vein, mentioning the food and drink, and concluding, “Whatever you do, don’t enjoy yourself.  –I mean—You know what I mean! –Anyway—That’s it.” This spiel, and the description of the crew laughing during it and after it, and everybody talking and joking about it before they actually manage to get off the spaceship, goes on for four and a half pages.

Halftone ink illustration of a man (wearing a vest, trousers, and calf-height motorcycle boots) and woman (wearing a short dress, necklace, and heels) in front of a sign reading 'sizzle palace'. The woman, is talking and and gesturing with her hands, while the man's head appears bowed in consideration.
by Ralph Reese

At that point, the story actually begins, and proves to be a discourse on other sorts of moral hazard.  Upon entering the nearby city, the spacemen are met by beautiful women offering to show them the sights—the “fountains, pools, lakes, theatres, wine shops, a communal feast and barbecue center, free communal dwellings, drug shops, fume dispensaries, sizzle palaces.” The narrator, the ship’s first officer, asks what’s a sizzle palace? His guide says “It’s terrible.  I can’t talk about it.” The sizzle palace has a skull and crossbones logo on it—as does, he notices, his guide’s hair clip, and the small bottle of highly captivating scent that she keeps applying.  They go to a public feast site where food (mainly meat) and drink are constantly replenished, and people including crew members are compulsively stuffing their faces.  He sees a cook seasoning meat from a box with the label Addicteen, also with skull and crossbones. 

The narrator bails on this G-rated orgy and says to a doctor who is treating its casualties, “I’m from off-planet.  What’s the purpose of this pleasure set-up?” The doctor responds with a bolus of Anvillean philosophy (i.e., Campbellian, but cruder): “Why, to let the unfit pleasure-lovers eliminate themselves!  If you let them have their own way, they will wreck any civilization ever built—unless you make allowance to get rid of them. . . .  Yes, you see, rot and corruption set into every civilization ever built, unless an iron discipline is imposed or some means is provided to exterminate the hedonists who spread the corruption.  The best way to get rid of them, obviously, is to provide them with exactly what they want.  It is the genius of our planet that we have worked out how to do it.  The expense is really very modest, as long as you let them finish themselves off fast, so their numbers don’t become too great.”

So why couldn’t the captain, who has been to this planet before, explain that to the crew in just that many words?  Because if he had, there wouldn’t be much of a story at all, let alone those delicious four and a half pages of remunerative surplusage at the beginning.

Speaking of philosophy, there’s an earlier exchange with the narrator’s alluring guide when he asks her why there’s hardly anybody around who looks older than 35.  She explains that when people are worn out, they “take a recoup”—i.e., go into the recuperator, which renews them.  Forever?  No, most last until 28 or 29; 35 is “frightfully old.” She giggled.  “Who would want to live that long?” So the recoup wears them out?  “No, silly.  Man was made for pleasure, and it’s the pleasure that wears him out, not the recoup.” The narrator protests that in this system, people lose half their lives.  She says, “But shouldn’t a life be measured by the total amount of pleasure received; not by the years it lasts?” Narrator responds, “What about accomplishment?” and she says, “You belong up there with them!”—referring to the people who actually do the work of keeping the society going, who pass by above the fray on overhead walkways with disapproving looks—and she walks away.

So why didn’t this appear in Analog?  Too unsubtle even for Campbell, maybe.  It's a toss-up whether it is more tedious than offensive, or vice versa.  Either way, one star.

I'm Too Big but I Love to Play, by James Tiptree, Jr.

Psychedelic ink illustration of a solitary suited figure piloting a car-sized vessel.  The turbulence of the ship's passage and the interior shadows of the cockpit create a woman's 'hair', flowing back from the woman's face which is silhouetted across the vehicle's nose.
by Michael Hinge

Matters are somewhat redeemed by the next item, James Tiptree, Jr.’s “I’m Too Big But I Love to Play,” which is a little reminiscent of A.E. van Vogt, or what van Vogt might be like if he had a sense of humor and his writing were less ponderous.  The protagonist is an energy being who spends his life (Tiptree’s pronoun usage) sailing around the universe on energy currents, until the day he discovers Earth and the subtle energy exchanges of human communication and interaction.  What fun!  He tries to join in but can’t get it right, causing havoc wherever he goes.  This Tiptree guy loves to play and he seems to be about the right size, though he, like his protagonist, needs to get a little more practice.  Three stars.

The Tree Terror, by David H. Keller, M.D.

The “Amazing Classic” this issue is David H. Keller’s “The Tree Terror,” from the October 1933 Amazing, and it is actually a charming relic, unlike some of its decidedly un-charming predecessors.  Keller is back on his usual theme—people mess with the natural order of things and disaster results.  President Tompkins of Cellulose Consolidated needs more cellulose, because it’s essential to making “a thousand synthetic products.” And he needs lots of it, and cheap, and near to his factories.  Horticulturist Simcox is ordered to do it or be fired.

So Simcox goes to work, consulting a paleo-botanist who tells him about club mosses, which (supported by stems) grew a hundred feet high during the Carboniferous and which we are now burning as coal.  Then he talks to a biologist who is irradiating ferns, and figures out how to return club moss to its ancestral glory, and bingo!  We’re in Sorceror’s Apprentice territory, starting with a test plantation in rural Nebraska and proceeding straightway to dense forests of club moss with roots so deep they can grow almost anywhere, and do.  “Their falling trunks began to block the highways, arteries of commerce.  Only by constant vigilance were the railroads kept open and safe.” Food crops are crowded out.  Everyone flees to the cities to starve.  (At least the club moss doesn’t grow in concrete.)

Now Simcox returns to confront Tompkins and demands that this captain of industry rise to the occasion.  He’s brought with him an eccentric genius who has invented a machine that costs three dollars to make and will grind up club moss and turn it into food.  Simcox tells Tompkins he’d better crank up his company to distribute these machines nationwide so the starving millions can go out and eat the club moss out of existence.  “Broadcast it!  Put food into the stomach and hope into the soul of the desperate men of the nation!” And you don’t have to pay the inventor, he’s too busy on his next invention.  Harmlessly amusing, three stars.

Is Anybody Out There?, by Greg Benford and David Book

Greg Benford and David Book continue their “Science in Science Fiction” series with “Is Anybody Out There?,” which as you might suspect is about the prospects of intelligent life elsewhere than Earth.  They lay out plainly and methodically the numerous questions that have to be answered en route to getting the big answer, and the current state of knowledge about each, and they don’t obscure the fact that most of their answers are essentially pulled out of the air, er, are very gross estimates.  This lucid presentation is a pleasure to read compared with the run of SF mag science articles.  Four stars.

Summing Up

Uneven.  Promising.  Disappointing.  Have patience.  The same things I said for years about the Goldsmith/Lalli version of the magazine, punctuated by transitory bursts of excellence.  I am tempted to get a rubber stamp made.  Meanwhile, how about one of those transitory bursts?



[New to the Journey?  Read this for a brief introduction!]


Follow on BlueSky

Illustration of a thumbs-up

[February 10, 1970] Thirty Years To Go (The Year 2000, a science fiction anthology by Harry Harrison)

photo of a dark-haired woman with vampiric eyebrows
by Victoria Silverwolf

Clarke and Kubrick Minus One

A recent film has made many of us aware of the first year of the next century.  But what about the last year of this century?

(You do know that 2000 will be the last year of the twentieth century and not the first year of the twenty-first century, right?  I thought so.)

A new anthology of original science fiction stories attempts to offer a glimpse of that evocative year to come. 

The Year 2000, edited by Harry Harrison

Cover of the book The Year 2000, An Anthology Edited by Harry Harrison. The cover illustration is a lustrous white surface with half a crater visible at the top.
Cover art by Pat Steir.

Obviously, all the stories take place three decades from now.  Other than that, they have a wide range of themes and styles, from old-fashioned tales of adventure to commentary on social issues to New Wave experimentation.  Let's take a look.

America the Beautiful, by Fritz Leiber

The narrator is a poet and scholar who travels to the United States on an academic tour.  He stays with a typical American family and has an affair with the adult daughter of his hosts.  Despite the fact that pollution has been eliminated and racism is no longer a problem, there's something about the place that makes him uneasy.  Part of it has to do with the fact that the USA is still involved in small scale wars, similar to the current conflict in Vietnam. 

Although there is a fair amount of futuristic content (rocket transportation between North America and Europe, for example), this reads almost like a mainstream story, something that might be published in a future issue of The New Yorker.  It's impressionistic and introspective.  Given that it's by Leiber, it's no surprise that it's very well written.  Perhaps it's a bit too subtle for me.

Three stars.

Prometheus Rebound, by Daniel F. Galouye

An aircraft that uses the Earth's magnetic field gets in trouble.  The huge plane, which looks like a flying saucer, keeps gaining altitude, beyond the control of the pilots.  Can an elderly veteran flyer of World War Two help the crew save the lives of all aboard?

There's a ton of technical jargon throughout the story, the vast majority of which went way over my head.  The plot depends on a character doing something really foolish. 

Two stars.

Far from This Earth, by Chad Oliver

In Kenya, an area formerly used for raising cattle now serves as a wildlife preserve.  The main character is a warden who has to prevent elderly people from following their traditional ways by tending cattle in the region.  Part of the preserve is an amusement park, something like an African Disneyland.  The protagonist visits the space-themed part of the park, which offers hope for his son's future.

The story offers a thoughtful look at culture change.  The warden bitterly regrets what has been lost, but also welcomes improvements.  He's an ambiguous sort, not always sympathetic, which adds depth of characterization.  The author obviously knows the area and its culture very well, and depicts them vividly.

Four stars.

After the Accident, by Naomi Mitchison

The title disaster contaminated the Earth with radiation.  Genetic testing is used to find out which persons would be likely to produce offspring without mutations.  The narrator, a biologist and historian, meets a man who plans to send colonists to another world.  She becomes pregnant with their child, who will have mutations that will allow it to survive on the planet.

This is a quietly disturbing story.  The narrator's calm acceptance of the situation and decision to bear a mutant baby are the most chilling aspects of it.  The speculative biology is convincing, the stuff about colonizing another planet less so.

Three stars.

Utopian, By Mack Reynolds

A social activist who was in suspended animation wakes up to find that the world has become the kind of paradise he imagined.  There's no money, because everybody has everything they need.  The folks who revived him tell him what they need from him.

The fellow went into suspended animation only because the people in the year 2000 used a sort of mental time travel to take over his mind and make him abscond with funds from his organization and then freeze himself.  I found this aspect of the story gimmicky and implausible compared to the rest.  The impact of the piece depends entirely on its punchline.

Two stars.

Orgy of the Living and the Dying, by Brian W. Aldiss

A man leaves his wife in England to work for a United Nations famine relief agency in India.  He has an affair with a physician.  When the facility is attacked by bandits, he battles them in an unusual way.

This synopsis makes the story sound like mainstream fiction, without futuristic elements.  The main speculative premise is that the man hears voices, some of them seemingly precognitive.  Excerpts of what he hears alternate with the narrative portion of the text, giving the work a touch of New Wave. 

The author creates an evocative setting, if one that could easily be set today rather than in the year 2000.  The man's lust for the doctor causes him to force himself on her at one point.  It's hard to accept him as a hero later, when he comes up with a technological way to defeat the bandits.  (This technique, by the way, is the part of the story that most evokes the feeling of science fiction, even if there is nothing futuristic about it.)

Three stars.

Sea Change, by A. Bertram Chandler

(The book just calls the author Bertram Chandler, but we know better than that, don't we?  It's also no surprise at all that it's a sea story.)

A sea captain (of course!) who went into suspended animation for medical reasons gets thawed out, cured, and given a job commanding a gigantic, automated cargo ship.  When things go wrong, he has to make use of his experience with sailing ships to save the day.

Chandler can't be beat when it comes to describing nautical stuff, and in this case he doesn't even have to pretend that his vessel is a starship.  It may be hard to believe that a guy whose experience with ships is thirty years out of date would be given command of a futuristic vessel.  It may also raise a few hackles to learn that the ship's troubles are caused by a female member of the crew, who messes everything up.

Three stars.

Black is Beautiful, by Robert Silverberg

New York City is populated almost entirely by Black persons, with only a few White commuters and tourists.  The main character is an angry teenager who sees the mayor of the city as an Uncle Tom.  He stalks a White teenager out of a sense of injustice and seeks revenge.

A White author writing from the point of view of a Black radical is taking a big chance, I think, and could be accused of depicting Black stereotypes.  In this case, the gamble pays off pretty well.  The teenager is passionate but naive, the Mayor cynical but effective.  The story might be read as a debate between two styles of Black activism.

Four stars.

Take It or Leave It, by David I. Masson

Two sections of text alternate, both featuring the same characters.  In one, they face challenges like local crime bosses and being forced to move in a technologically advanced society.  In the other, they struggle to survive in a world devastated by a plague.

This reads almost like two different stories.  The first one is full of futuristic slang and nouns used as verbs.  (The word visited is replaced by visitationed, for example.) The second one has more direct language, but is very grim.  People hunt cats to eat them, for one thing. 

The tricks with language make the story difficult to read.  Given the title, I wonder if the author is saying that an imperfect future is a lot better than a horrible one.  This is one for New Wave fans.

Three stars.

The Lawgiver, by Keith Laumer

As a way to fight overpopulation in the United States, a controversial law makes it mandatory to terminate pregnancies unless the mother-to-be has a birth permit. (There's also the implication that she has to be married.) The Senator who pushed this law through Congress, against much opposition, confronts a woman made pregnant by his son. 

Given the fact that abortion is only legal under certain circumstances in a handful of states, it seems unlikely that it would often be mandatory a mere thirty years from now.  (And the story makes it clear that the procedure has to take place even if birth is imminent.)

The author doesn't seem to be making a case for or against abortion, as far as I can tell.  The plot is melodramatic, throwing in a car crash to add excitement (and maybe some dark irony.) Still, I have to admit that it held my attention throughout.

Three stars.

To Be a Man, by J. J. Coupling

A fellow is seriously injured in battle and has almost all of his body except brain, eyes, and part of his spinal cord replaced by artificial parts, indistinguishable from the original.  He returns from the war to confront his lover.

Much of the story consists of exposition, as the man explains in great detail how his new body works.  This makes for dry reading.  In sharp contrast to this is the sexual content: it seems that the fellow can be programmed to be a tireless sex partner.  This results in an outrageous scene in which all the nurses in a battleground medical facility have an orgy with the guy.  Pure male fantasy.

Two stars.

Judas Fish, by Thomas N. Scortia

A man works in a deep sea facility, altering the genetics of fish so that they will lead members of their species into the facility's chambers, to be processed into food for a starving world.  Squid-like beings, having intelligence at least as great as humans, steal the fish away.  The man's capture of one of the creatures leads to a strange transformation.

This is probably the most speculative story in the book, with a common science fiction theme that goes far beyond just extrapolating the next few decades.  Not overly plausible, but readable enough if you're willing to suspend your disbelief.

Three stars.

American Dead, by Harry Harrison

Black guerrillas wage open warfare against the United States government, making use of weapons stolen from the military.  An Italian journalist observes an assault by one of the Black commanders. 

This is a gruesome vision of the worst possible outcome of current racial tensions in the USA.  The manner in which the rebels fight is clearly based on tactics used by the Viet Cong.  A powerful and disturbing tale.

Four stars.

Worth Waiting Thirty Years?

Overall, the book is OK, if not great.  Some low points, some high points, mostly decent stories if not outstanding ones.  Worth reading once, but don't expect it to be in print three decades from now.






[February 8, 1970] Boldly going to the Region Between (March 1970 Galaxy)

[New to the Journey?  Read this for a brief introduction!]

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

A pleasant Escapade

Little fan conventions are popping up all over the place, perhaps thanks to the popularity of Star Trek.  The first adult science fiction show on the small screen, Trek not only thrilled existing fans (who have been putting on conclaves since the '30s), but has also galvanized millions of newfen who previously had lived outside the mainstream of fandom.

Last weekend, I went to a gathering of Los Angeles fans called "Escapade".  It differs from most fan conventions in that it focuses almost exclusively on science fiction and fantasy on the screen rather than in print.  Moreover, the emphasis is not on the SFnality of the works, but on the relationships and interactions of the characters.  This is the in-person culmination of the phenomenon we've seen in the Trekzines, where the stories and essays are about Spock or Kirk or Scotty—the people, not so much the adventures they go on.

Another distinction is that most of the attendees were women.  Most SF conventions, while not stag parties, are male-dominated.  The main difference I noted was that panels were less formal, more collaborative.  Instead of folks sitting behind a table and gabbing with each other, they were more like discussion groups…fannish teach-ins, if you will.  I really dug it.

If Escapade represents the future of fandom, then beam me up.  I'm sold!

And since the photos are back from the Fotomat, here's a sample of what I snapped:

Photo of a bearded man in glasses and a paisley shirt holding up a copy of a fanzine next to a tall woman in a Trek gold tunic flashing the Vulcan salute
That's David, holding up the latest issue of The Tricorder (#4) and Melody dressed as a Starfleet lieutenant

Photo of a dark-haired woman in a blue Star Trek uniform, smiling at the camera. She is carrying books in one arm, and behind her are tables of fannish items for sale.
And here's Melody again in sciences blue—who says you can't make a Vulcan smile?

A picture of a smiling brunette woman in a ribbed white sweater, sitting on the floor with an equally smiling baby about one year old.
If you can't recruit a fan…make one!  (this one isn't Lorelei's…but it's probably giving her ideas)

An image projected onto a wall, showing an image from the Star Trek episode 'The Enemy Within', where Kirk is drinking, faced by a Security woman in a beehive hairdo.
Lincoln Enterprises had a stall in the Huckster Hall—I got this clip from The Enemy Within!

The New Thing in America

It's been eight years since folks like Ballard and Aldiss started the New Wave in the UK.  It's leaked out across the Pond for a while, but this is the first time an issue of a Yank mag has so embraced the revolutionary ethos.  The latest issue of Galaxy was a surprise and delight that filled my spare moments (not many!) at the aforementioned convention.  Let's take a look.

Cover of Galaxy magazine featuring a ghostly male figure half-submerged in a multi-hued representation of the universe, dozens of planets swirling near him
cover by Jack Gaughan

The Galaxy Bookshelf, by Algis Budrys

A black-and-white ink image of the article's title in a bubble, surrounded by stars
illustration by Jack Gaughan

Budrys' focus is on fandom this month.  He notes that SF fandom differs from all others (that of James Bond, Sherlock Holmes, Edgar Rice Burroughs, Conan, etc.) in that we are omnivorous.  We contain multitudes, digging all of the above and much, much more.

We also are directly responsible for the plaudits of our passion—whereas the Oscars, Edgars, and Silver Spurs (and Nebulas, for that matter) are given out by organizations, the Hugos are awarded by the fans themselves (well, those that have the $2-3 to shell out for a World Science Fiction Society membership).  Which means that all the nominations that Galactic Journey (hasn't) got are really worth something!

After a lengthy and entertaining discussion of what fandom means to Budrys, he goes on to review the indispensable The Index of Science Fiction Magazines 1951-1965, compiled by Norman Metcalf.  It's not only a useful reference, but it's fun to read what all your favorite authors have produced, and also to see the commonalities and differences of stories that end up next to each other when ordered alphabetically.

He also recommends Adventures in Discovery, an anthology of science fact articles by science fictioneers (including reliables like Asimov, Ley, and de Camp, but also unusuals like Silverberg and Poul Anderson).  It's put together by my dear friend, Tom Purdom, and you can bet we'll be reviewing it soon, too.

Now on to the fiction!

The Region Between, by Harlan Ellison

A three-panel image, showing a burst of white, raylike lines against a black background. The title is also in white letters, with the smaller legend 'Death came merely as a hyphen. For it was only when Bailey died that he began to live'. The third panel is black ink on a white background, showing a man in a circle, surrounded by astrological lines and symbols. The circle and man are upside down, set on top of framing black lines, emphasizing chaotic disruption.
illustration by Jack Gaughan

In Ellison's story, the universe is filled with warring factions: beings, societies, and races that play God with the lesser forces in an endless struggle for dominance.  The other truth of Region: the soul is immortal, and death merely a transition.  Your essence is also poachable, in death and in life—and a whole gaggle of Thieves has sprung up to take advantage of this.  When the soul that is snatched from a still-living being is too valuable to one of the squabbling tin pot deities, that's when it calls in the Succubus.  The Succubus deals in souls, too, thwarting the Thieves by replacing snitched spirits with ones from his collection.

One such is William Bailey, late of Earth, so tired of the pointlessness of it all that he picks euthanasia over enduring, but possessed of such anger at his lousy universe that he proves a true son-of-a-bitch.  A real Excedrin headache.  A turis.  A pain in the ass.  (Sound like any diminutive titans we know?)

Every body he inhabits, every pawn in every war, game, conquest, he subverts.  Through logic and sheer force of will, he convinces the shell personality of his host to allow him control, enough to stick it to the Man who pulls the strings of His minions.  And after each successful wrenching of the gears, the Succubus, too busy to note the peccadilloes of a single errant soul, tosses him off to his next assignment to wreak havoc.

It's the ultimate implementation of hubris and nemesis, an eye-stick against solipsism.  Not only are you not God, but watch out: your dicking around with creation may be just the thing that causes your uncreation.

The New Wave has all kinds of literary and typographical tricks—if you read New Worlds, you've seen them all.  This is the first time I've really seen them used fully in service of the story rather than being fripperous illumination.  They are special effects for the printed page, as impressive as any Kubrick rendered in his 2001 for the cinema.  I wouldn't want all of my stories to look like this, and Ghod help us if Ellison inspires a new New Wave of copycats who absorb the style and not the subtance.

But, my goodness, five stars.

The Propheteer, by Leo P. Kelley

A black-and-white sketch, briefly rendered, of a twisted robot sitting in a futuristic hammock, facing a wall of screens. The legend reads 'The Propheteer's people smiled for their lives -- or lost them!'
illustration by Jack Gaughan

"We can predict crime with absolute precision.  We can tell who will commit a crime and when.  We can even predict the exact nature of the crime."

Sounds like Dick's story, The Minority Report, though in Kelley's piece, what keeps crime from happening isn't a trio of precogs, but one man who monitors and controls the chemical balance of every human on Earth, ensuring tranquility and crimelessness throughout the planet.

Except, that man twiddles meaningless knobs and dummy switches.  Another man is in control of humanity, and he wields a stick, not an endocrine carrot…

It's a little too histrionic and pat, and less effective than the stories which preceded it (including an Analog story from 1962 by R. C. Fitzpatrick)

Two stars.

A Place of Strange, by George C. Willick

A pencil drawing of a knapped stone item, looking both like a knife and a deity. Above it reads the legend 'What would you call a place where men planned war?'

Humans teach primitive beings to hate, to fight.  The moral, like something from a less than effective Star Trek episode is stated: "There must be a way for simple survival to change into civilization without war.  There must be."

Indeed, there must be.

Two stars.

Downward to the Earth (Part 4 of 4), by Robert Silverberg

A pencil illustration showing the alien elephants, called the Nildoror, spattered in black goo.
illustration by Jack Gaughan

Silverbob wraps up his latest serial, detailing the end of Gunderson's quest toward redemption on the colony he once administrated.  Of course, it ends with the unveiling of the mystery of Rebirth, which is revealed in the dreamy, avant-garde style that typifies the rest of the story.  We also learn the relationship between the two sapient races of Belzegor, the elephantine Nildoror and the apelike Sulidor.  It is both fascinating and also a little disappointing.  Without giving anything away, I suppose I was most interested in the concept of a world with two intelligent species sharing a planet; in Silverberg's story, it turns out they are less a pair of distinct beings and more two sides of the same coin.

There is a fascinating, hopeful note to the conclusion that elevates the story above a personal salvation story, even if the whole thing is more an exercise in building a setting than presenting an actual narrative.

I'd say four stars for this installment, three-and-a-half for the whole.  It may get consideration for the Hugo, but the year is young, and I imagine there is better to come—probably from Silverberg, himself.

Sunpot (Part 2 of 4), by Vaughn Bodé

A cartoon panel, primarily showing a spaceship in orbit. The caption reads, 'The giant Sunpot complex hangs high above the Russian side of the Moon...it hangs like a bloated Siamese bowling pin in the afternoon motionlessness of space...'. The lettering, kerning, and bolding are all disastrous.
illustration by Vaughn Bodé

The adventures of the Sunpot continue, as does the illegible lettering.  I was dismayed to see Belind Bump, who had appeared to be an intrepid heroine, reduced to a host for boobies.  Fake boobies at that (as we are reminded multiple times throughout the strip).

A waste of space.  One star.

Reflections, by Robert F. Young

Last up is this sentimental tale of two humans of the far future teleporting to Earth for a tour of the cradle of their race.  Evolved far beyond our ability to ken, they are incorporeal beings of nostalgia and love.

Pleasant, but eminently forgettable.  It's that style (the type is interestingly arranged in reflecting columns and meandering rivers) over substance thing I just worried about above.

Three stars.

Summing up

That's that for this experiment in printing.  There were unfortunate casualties: the Silverberg was printed with compressed carriage returns between lines, which made it harder to read.  Also, with all the illustrations and text tricks (not to mention the comic), we probably got about 80% of the usual content—the Silverberg compression notwithstanding.

The stuff that isn't the Ellison or the Silverberg (or the Budrys) is also pretty disposable.  That said, the Ellison and the Silverberg comprise 80% of the issue, so who's complaining?

I definitely won't quit now… unlike Tony Curtis.

An advertisement showing a man in a doctor's uniform. The ad copy says, 'I got sick and tired of coughing and wheezing and hacking. So I quit. I quit smoking cigarettes. Which wasn't easy. I'd been a pack-a-day man for about 8 years. Still, I quit. And, after a while, I also quit coughing and wheezing and hacking. Now, the American Cancer Society offers every quitter an I.Q. button. To tell everyone you've got what it takes to say not quitting.' In smaller letters, there is an additional message: 'Get your I.Q. button from your local Unit of the American Cancer Society.'"/>
This campaign is everywhere—commercials, Laugh-In, the back inside cover of Galaxy



[New to the Journey?  Read this for a brief introduction!]


Follow on BlueSky

[February 6, 1970] All We Are Saying Is Give The Peace Game A Chance (The Peace Game, AKA The Gladiators)

A black-and-white author's photo of a young white person with light hair.  They are wearing a striped scarf around their neck and smiling enigmatically at the camera.
By Mx Kris Vyas-Myall

When reading my morning paper, it can feel like the whole world is determined to blow itself up.

A black-and-white photograph of a field in Vietnam.  A helicopter is either landing or taking off, its rotor blurred and its body tilted upward.  A group of 7-10 soldiers in camouflage uniforms and helmets are moving toward the right, not quite in single file.  They have backpacks on and carry rifles in one hand, not in firing position.

Vietnamese peace talks are going nowhere, with American “help” possibly reaching its nadir when a US helicopter killed friendly South Vietnamese forces by mistake. Israel is once again fighting its Arab neighbours with both Communists and Capitalist countries pouring in military aid to their favoured sides. There is not even goodwill within their respective camps, with the Soviets and Communist China continuing to sabre rattle over the border. And this doesn’t even count the civil wars going on in places like Rhodesia.

A color photograph of a street in Northern Ireland.  Brick buildings with arched doorways are in the background.  A line of soldiers in camouflage uniforms and red berets stand facing toward the left behind a stretched-out roll of barbed wire.  The soldiers are carrying batons and some are carrying heavier helmets.

Closer to home, British troops in Northern Ireland’s attempts to keep the peace so far seem to be counter-productive. Whilst we are also learning more of the atrocities committed by British troops during the so-called “Malayan Emergency” from the official enquiry.

With all this violence going on, it makes you wonder if there could be another way. Well Peter Watkins has come up with one, albeit not necessarily the most pleasant option:

Peace in Our Time

A black and white film poster for The War Game. Across the top the words "Academy Award Winner" in all capitals with a black and white image of an Oscar statue.  
Beneath that are three positive reviews, reading:  
"It may be the most important film ever made." Kenneth Tynan, London Observer
"An extraordinary film." The New York Times
"Extraordinary. I urge you to see The War Game." The New Yorker
The War Game
Directed by Peter Watkins
A British Broadcasting Production
Presented in association with the British Film Institute
A pathe contemporary films release
At the bottom the movie title, The War Game, is in large all capitals with two screaming faces superimposed on each other but slightly offset, such that there are three eyes and two mouths. Behind the heads is a white mushroom cloud.

Even if it only got a limited film-run instead of the planned television broadcast, Peter Watkins’ The War Game still had a massive impact on British popular culture. As well as getting a Galactic Star, it won both a BAFTA and an Academy Award. At the same time, it gave a big shot in the arm to the peace movement.

One interesting crystallization of that can be seen in an interview with John Lennon on his Bed In for Peace:

a letter we got from a guy called Peter Watkins who made a film called The War Game. It was a very long letter stating just what's happening – how the media is really controlled, how it's all run, and everything else that people really know deep down. He said 'People in your position have a responsibility to use the media for world peace'.

It seems he was already thinking about putting these ideas on film, because this is really going to form the basis of his pseudo-sequel to The War Game, The Peace Game (called The Gladiators in some other countries).

Year of the Peace Olympics

A color still from the movie The Peace Game, showing ten people in military uniforms standing to attention facing away from the camera.  They are outside on a gravel surface with a body of water in the background.  They are facing a line of international flags, including France, Greece, Italy China, Nigeria, Norway, the United States,  and Sweden.

Not long-ago, the United Nations and Communist Countries agreed to the creation of The International Peace Games, based on the gladiatorial combat of Ancient Rome. In doing so they would divert the natural aggressive nature of humanity and ensure the survival of the human race.

Ten participants are chosen for each side, all young people in their twenties.  The actual game we see has a simple format. The Western team has two hours to capture the control room, which leads to their instant victory. The red team have to stop them, getting rid of all opponents, by any means they so choose, which leads to their instant victory. If neither is completed in the two hours, points are awarded based on “strength” (e.g. taking prisoners) and deducted for “weakness” (e.g. hesitation). They are even given paths of different difficulty they can choose to take, as if they are on a ski slope.

A color still from the movie The Peace Game of two white men , the controllers, in blue button down shirts and black ties.  The man on the left is sitting up and reading a document on a desk in front of him and reaching for a button on the control panel, while the man on the right slouches back in his chair, staring blankly.

Today’s Peace Game, #256 in the current series, is played in a castle near Stockholm. It seems to be being held between USSR, Communist China, East Germany and North Vietnam on the one side, and UK, France, West Germany & USA on the other. (There are Nigerian and Indian generals present but they appear to be there purely as observers).

This is not just a private affair between the participants involved. It has in fact become the most popular programme on television in NATO countries. This is broadcast for 2 hours on a Saturday in a regular slot, so they need to work on a schedule to keep the sponsors happy. Remember this point, as it is going to be important for understanding what happens later.

Let the games begin

A color still from the movie The Peace Game showing of a group of men in military uniforms from different countries looking in different directions, some only partially visible.  In the foreground a hand emerging from a servant's black suit and white shirt is serving tea.

It opens in Peter Watkins’ documentarian style, with musicless shots of little details of the various scenes. Generals walk to the ceremony silently, whilst the soldiers are interviewed about the game. We hear different people talking about the different reasons they come here. Volunteers and draftees. True believers and those without purpose.

Right from the start, we are encouraged to see the gap between the generals and controllers, and the ordinary people forced to participate in the system. The twenty-something soldiers are all sitting in the cold, whilst old generals are in a mansion in good spirits sipping tea and joking with their opposite numbers. As the Western team hides in a hole from an artillery barrage, one general says to another, "We will be able to enjoy ourselves like chess players, no matter the outcome".

In fact, it goes even further. If things get boring the generals can start to fire artillery on their own teams to get them moving. And whilst the teams have phones to call up support, these are only dummy phones and do not connect at all.

There is also a third player in all of this. The Machine. This is a giant computer, which analyzes and awards points throughout the game. Yet there seems a kind of masochistic nature to it. When ordered to put in more violence it thanks the generals for it. In addition, it constantly broadcasts a signal beyond human hearing, to increase the pressure on the participants.

A dimly-lit color still from the movie The Peace Game. A woman in a Red Army uniform and cap faces slightly to the right of the viewer, her hands held up in surrender.

We predominantly follow the Western team as they attempt to proceed to the command center. Going through the various traps we see them constantly forced into doing whatever the system wants. Even when a Black American soldier gets sick of the condescension of his teammates and declares he is leaving, the general is able to convince him to “use his hate” and keep going (shortly after which he is killed).

What the system cannot account for, though, is basic human decency. When a Communist Chinese soldier is captured, one of the British soldiers takes pity on her and they talk. This action is seen as “collaboration”; this does not mean fighting to destroy the system, but basic empathy. The game is declared a tie so both teams can “eliminate these two subversive young perverts” together. Attempting to avoid their fate, the two young people decide to escape, in spite of the fact that both sides, The Machine and the Swedish police are after them. Needless to say, it does not end well. Our final scene is the generals posing for a picture to celebrate a successful game, as the two aforementioned soldiers are seen being bloodily beaten in a series of black and white photographs.

Journey to the Near Side of the Sun

A color still from the Peace Game.  A line of soldiers in camouflage uniforms and helmets hold their rifles over their heads as they wade through chest-deep muddy water.  A concrete wall to the left suggests that they are in a sewer.

There are many delicious elements that can be analysed from this film but I will just touch on a couple.

One complaint I can imagine emerging from some in the SF community is that it doesn’t try to update the technology and fashion for the future, But I believe this actually makes it more powerful. This is meant to be a microcosm of our world. Shots of the teams regularly look like images I have seen from Vietnam, only inside of a building instead of a jungle.

At the same time, we are given statistics related to our current world. For example, during the World Wars, it costs $60,000 to kill one man. With the use of nuclear weapons, it costs $50 to kill one man. During the 1960s the world spent on their arms system £23 million pounds each second.

As such, we are called on to ask two questions:

1. How far away is our reality from this?
2. Is this better or worse than our current system?

The second point particularly is an interesting one. It feels horrific watching this play out but that is because it is controlled and sanitized. Is it better to send hundreds of young people across the world to decide someone else’s system of government? Or to have a few people die for televisual entertainment?

The Not-So Great Society

A dimly-lit color still from the movie The Peace Game.  A group of women wearing only panties and bras are giving flowers to men in various military uniforms.

Another interesting element is that we see how everyone is coopted into this system, even those who are ostensibly against this. In neutral Sweden, those who cannot be convinced of the value of the system are used in their own way. They are kept in a kind of hippy camp to tempt the attacking team away from their purpose and lose points.

We also have a French Student who has come to provide his thoughts but does not fight. As the unnamed documentarian says “Do you not think the system is using you?”. Even though he actually makes it further than anyone else, as he learns more he elects to join the machine’s controllers.

During these sections, it should be noted, it all takes place in Swedish and French. From context and my mid-level French I believe I have understood what is happening but there is probably some more detail I have missed.

After the Guns Have Stopped

A movie poster for The Peace Game, printed in black and white with red accents on a red and white striped background. Across the top is written:
After his sensational 'The War Game'
Now from Peter Watkins' The Peace Game. (The Gladiators)
Below is a different photograph of a woman in a Red Army uniform holding her hands up in surrender.  There is a man in front facing her and a man behind her watching her back.

This is the best piece of SF cinema I have seen since, well, The War Game. I don’t know if this is where we are headed but it does what truly great science fiction is meant to do: Present a picture of the now through a speculation of what could be whilst still making it feel disturbingly believable.

So, watch out Doctor Who! The Peace Game Olympics may soon supplant you as the nation’s favourite Saturday evening family television show.

Five stars.




 

[February 4, 1970] To Rome, with love (SPI's wargame, Anzio Beachhead)

[New to the Journey?  Read this for a brief introduction!]

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

When you talk about destruction…

Two months ago, Jim Dunnigan started a revolution.  He took over the wargame fanzine, Strategy and Tactics, and not only worked to revitalize it, he started the novel practice of releasing a new wargame in it every issue!  Avalon Hill, the previous, undisputed king of the wargame publishers, comes out with one or two new games a year, whereas S&T plans to put out six to twelve (there are two in the current issue) of these magazine inserts in the same time—plus a whole line of regular releases.  In fact, a number of them are already out as limited series test prototypes, which some of my friends are playing.  Once they get through this round of testing, we should see some or all of them in a more finished form on our hobby store shelves.

Wow!

The copyright page and table of contents for the magazine Strategy & Tactics.  The table of contents reads:
In This Issue...
The Luftwaffe Land Army, by Victor Madeja; Bastogne, by James F. Dunnigan; Anzio Beachhead, by Dave Williams; Outgoing Mail; If Looks Could Kill, by Redmond Simonsen; Games, by Sid Sackson; Pass in Review, by Albert Nofi; Diplomacy, by Rod Walker; Wargamers Notebook, by Ed Mohrmann; Incoming Mail.

Last issue's wargame was Crete, which I was well pleased with.  The two games in this issue are Bastogne, which looks very cumbersome, and a cutey called Anzio Beachhead, which we've had a lot of fun with.  Let's take a look.

Reconnaissance

If the name strikes a chord, it's because we've already played a game with "Anzio" in the title—namely Anzio, which billed itself as "A Realistic Strategy Game of Forces in Italy… 1944"!

Which is funny because the game actually covers from the Salerno landings in September 1943.  Anzio is a strategic game that covers the entire Italian campaign in WW2, with invasions treated very abstractly.  The invasion of Anzio in January 1944 was planned as a flank of the Germany "Gustav Line", against which the Allies had stalled.  The hope was that the Allies could pierce through at a weak point and destabilize the German front.  Instead, the Allies were bottled up for four long months.  The front didn't move again until the Allies bashed headlong into the Gustav Line, and General Mark Clark took the Anzio forces to Rome, claiming the Italian capital concurrently with the invasion of Normandy.

(This was the wrong move, strategically—by going for glory instead of providing an anvil for the Allied hammer, against which the retreating Germans would be smashed, it meant that the Italian campaign remained an agonizing meatgrinder until the end of the war.)

A black and white map of Italy. Parts of Switzerland, Austria, Yugoslavia, and Tunisia are also shown. Cities and regions  relevant to the Italian Campaign of 1943-45 are marked.

But that's neither here nor there.  Anzio Beachhead depicts the landings and initial expansion at an operational level, covering the early part of the campaign.  In fact, it's by the same fellow who designed Anzio, Dave Williams.  Here's what Jim Dunnigan has to say about it:

"Anzio Beachhead was seen as another situation like the Bulge, where the attacker had a rapidly declining edge.  The original American commander was not bold, and lost.  So the idea with Anzio Beachhead was to explore the what if's.  At that time, I had been working on designing games for about eight years (since I first discovered the Avalon Hill games.) Before that, I was always interested in the details of history, and how they were connected.  Avalon Hill wargames were the first time I saw someone else thinking the same way, and doing it in a novel way. I was always building on that."

"I had been designing a similar game, called Italy, which incorporated the rest of the Italian theater, with a smaller scale map of the Anzio area (ie, two interrelated games, one strategic and the other operational).  But when Dave's game came in I thought it did a better job of the Anzio section.  We had come up with some of the same solutions, and his game was more compact and suitable for the magazine."

Vital Statistics

The title page of the Anzio Beachhead game. In the upper left corner it reads: Dave Williams designed Avalon Hill's latest effort, Anzio, and, you will soon discover, a great deal more.  The Anzio Beachhead game is but a part of the additional design effort that went into Anzio but never saw publication. In the center of the page is a black and white illustration of Anzio Beachhead.  A tank is on the left and a military ship labeled US 21 is docked to the right.  A small group of soldiers stands between them. The title of the game is written in white capitals across the bottom of the image.

Anzio Beachhead seats two players and is seven turns long.  A complete game takes about 6 hours.  The map is black and white (I made a color version tinted with pastels).

The whole game takes two pages of rules, almost half of which are "optional rules", which we always played with. 

Instead of the traditional "Player one moves, then fights; Player two moves, then fights" sequence, each turn is divided into six impulses.  Each side gets two moves, while the other side gets a half-move inbetween, during which they can't move into an enemy's "zone of control" (the six hexes surrounding a unit).  Zones of Control (ZOCs) are really sticky.  You can't move from one to another, and if you move out, you can only move one space.  Thus, it's easy to slow an enemy unit down just by parking next to it.

Combat is pretty typical, adding combat factors of attackers and dividing them by the combat factors of the defenders, determining a ratio, rolling a die, and finding the result on the Combar Results Table.  Unlike Crete, but like most wargames, good results don't really happen for the attacker until 3-1. 1-1 isn't generally worth it.

There are some fiddly rules which allow the Allies to use naval guns and fighters to add strength to their troop stacks during one impulse per turn.  This becomes a fun game of trying to outthink the other.  The Allies cannot defend all of their pieces, but the German player can never know which defender is augmented.  A miscalculation can result in losing a lot of attackers!

If the Germans engage units with 30 or more strength factors on turns 4 and 5, there is the chance that the Allies will break morale, allowing the Germans to swarm the lines.  You can bet that those two turns will see a lot of action—sometimes desperate action.

The Germans win if they slaughter lots of Allies or if they manage to park units next to Anzio. The Allies win if they avoid that.

How does it play?!

After the initial irruption onto the map, which may not see a single combat, it's all defense for the Allies, setting up a defensive perimeter using rivers and cities as barriers. The Germans are looking for weak points in the line. Both sides have reinforcements come in, the Allies get most of them earlier, the Germans getting more later.

Photo of the Anzio Beachhead map, hand-colored with pastels. It is the size of four regular 8.5 inch by 11 inch sheets of paper.

Allied play is fairly simple, if unforgiving.  Keep your lines strong and counterattack where appropriate.  German strategy is tougher.  A lot depends on understanding how to use the two movement turns, as there is no advance after combat rule.  The allies can break their lines to hit bad guys one hex away and then get back in line in phase 2, which is nice.  Indeed, as the Allies, many is the time I pounced south of the Asturia River to preemptively break up Germany attacks.

A good Allied player will not let the Germans have more than 2-1 odds at any point, to ensure that the Germans have to risk ugly exchanges.  Both the Germans and Allies have a few very powerful units, and those serve as anchors for defense, linchpins for assault.

Experience

I've played four games of Anzio Beachhead, and each was a different experience.  I lost as the Allies quickly in the first game because the rules say that the Germans can show up behind enemy lines at the Asturia River line unless you block it with your units' ZOCs.  I won as the Germans as quickly the second time, piercing the Allied line such that they never regained cohesion.

Gideon, wearing a Shakey's faux straw hat, points at the Anzio Beachhead map in this photo, taken in a diner.

The last two games went down to the wire.  I was the Allies both times, winning the first game (the Germans couldn't quite collapse me fast enough) and losing the second game (bad luck, mostly).

There are some games where you can be pretty free-wheeling with your strategy.  Crete for instance.  Sure, throw yourself at the enemy at 1:1 and see what happens!  You might open up a hole.

Not so, Anzio Beachhead.  With two skilled players, every unit, every hex feels like the most critical, and a single wrong move could lose the game.  I know I played almost perfectly as the Allies except for abandoning Corroceto Station too early; this was barely balanced out by a less than optimal German placement early in the game.  Otherwise, it was like a rigorous chess match.

Perfect John, a white man with a pensive expression, contemplates the Anzio Beachhead map in this photo. He is seated in the corner of a diner.

That kind of game can be exhausting, and it takes a long time.  There's no room for 85% thinking.  On the other hand… boy, it sure is rewarding when it all pays off!

Final thoughts

As Dunnigan said, wargames are all about "what if"s.  What if Napoleon had won at Waterloo?  What if the Germans had won the Battle of the Bulge?  The interesting thing about Anzio Beachhead is that the what if is not "what if the Allies have broken through to Rome or crushed the Germany Wehrmacht in Italy?" because that was flatly impossible, no matter how well they'd done at Anzio.  As one person put it, "a corps was given an army's job."

I suppose the hypothetical is actually "what if the Germans had utterly crushed the Italian invasion?"  It would have given German forces more freedom of movement and been valuable for morale and propaganda purposes, but the long-term results would have been the same.  Either way, the ramifications are beyond the scope of the game.

But taken as a primer in operational invasions, it's a lot of fun, whether you're the Allies trying to make a bigger pimple in the Germany side, or the Germans trying to hurl the Allies back into the sea.  It's a taut game with a lot of interesting new mechanics, very evenly balanced.  Its only drawback is that it's a bit lengthy for what you get.

3.5 stars.

Photo of ships and men of the American Fifth Army landing at Anzio beach



[New to the Journey?  Read this for a brief introduction!]


Follow on BlueSky

[February 2, 1970] Deceptive Appearances (March 1970 IF)


by David Levinson

The Super Fight

Back in 1967, a radio producer by the name of Murray Woroner came up with the idea of using a computer to work out who the best heavyweight fighter of all time is. He polled 250 boxing writers and came up with a list of 16. He then worked closely with a programmer to input everything that could be determined about each boxer into a computer.

Match-ups were set up as a single-elimination tournament to be broadcast as a series of radio plays. Each fight was run through an NCR 315 computer the night before broadcast to create a blow-by-blow account of the fight. Woroner and boxing announcer Guy LeBow would then “call” the fight as if it were really happening. In the end, Rocky Marciano beat Jack Dempsey and was awarded a championship belt worth $10,000.

The arbiter, an NCR 315.The arbiter, an NCR 315.

Ali was not happy. The computer had him losing in the quarter finals to Jim Jeffries, a boxer he has little respect for. He sued for defamation of character, asking for $1 million. They settled when Ali agreed to take part in a filmed version of a computerized fight between him and Marciano in return for $10,000 and a cut of the box office.

Last year, Ali and Marciano got together and sparred for over 70 rounds, filming a few different versions of events that the computer might predict. Marciano dropped 50 pounds and wore a toupee so he’d look more like he did in his prime. Ali probably had to get back in shape too, since he’s been banned from boxing for refusing induction into the army. Instinct seems to have taken over for both men. Ali bloodied Marciano’s nose and opened cuts over his eyes (Rocky always bled easily); at one point, Ali was so exhausted he refused to go back into the ring (until he got another $2,000) and could barely raise his arms enough to eat breakfast the next day. Filming ended just three weeks before Marciano was killed in a plane crash last Labor Day.

Armed with hours of footage and the top secret computer result, Woroner and his team put together a film they dubbed The Super Fight. On January 20th, it aired in 1,500 theaters in the US, Canada, and Europe via closed-circuit television, with viewers paying a whopping $5.00 a head.

How did it turn out? Ali is not happy. The computer had him knocked out in the 13th round. He’s talking about another defamation suit. Maybe he’ll change his mind when he finds out that was only in the US and Canada. European viewers saw Ali win by TKO. The producers are also talking about destroying all the prints.

Boxing Poster captioned AT THIS THEATRE JANUARY 20, 1970 - 10 PM-E.S.T.
THE SUPER FIGHT
ONE SHOWING ONLY
THE ONLY 2 UNDEFEATED HEAVYWEIGHT CHAMPIONS IN HISTORY 
ROCKY MARCIANO VS MUHAMMAD ALI (CASSIUS CLAY)
ON FILM LIVE! IN COLOR TICKETS ON SALE NOW!Movie poster for the event. That “LIVE!” is a little deceptive, which is something else Ali is complaining about.

It’s a rather science-fictional concept we’ve seen in other guises. Maybe Murray Woroner got his original idea from the Star Trek episode “A Taste of Armageddon.” Of course, any statistician will tell you that a single simulation doesn’t really say anything. Rolling a die once doesn’t tell you if it’s fair; it takes hundreds or thousands of repetitions to determine that. But when the computer needs 45 minutes to determine the events of one match, this is the best that can be expected. For now.

Not what it looks like

Authors like to counter readers’ expectations. It’s a good way to evoke a response, particularly in a genre that has a fair number of cliches and formulas. Sometimes, the surprise comes from the author doing something that’s not what you expect that particular writer to do or say. This month’s IF offers some of both.

Cover of the March 1970 issue of IF science fiction, depicting an astronaut carrying an antenna on the surface of the moon, looking out onto the Earth and its magnetic field depicted in white, orange, red and blue.Art actually for “SOS,” rather than just suggested by. Maybe because it’s by Mike Gilbert, not the overworked Jack Gaughan.

SOS, by Poul Anderson

Some 2,000 years from now, the Earth’s magnetic field is fading, prior to a reversal of the magnetic poles. The feudalistic Westrealm and the communist Autarchy of Great Asia compete for dwindling resources as they search desperately for a way to survive the pending catastrophe. The Autarchy secretly invades a Westrealm research station on the dark side of the moon, preparatory to a surprise attack on the West’s space fleet. It’s up to the scientists to find a way to prevent it.

Black and white illustration depicting two astronauts on the surface on the moon, one is running and the other stands with his arm up. Behind them stands a large white structure while ships launch in the distance. The caption reads SOS. Poul Anderson. Earth flipped- but Man stayed right on his course!The invasion arrives. Art uncredited

This feels like a fairly typical Anderson story of the well-done sort all the way through. But then he hits the reader with a punch to the gut right at the end. The ending and the commentary from the author are surprising in light of most of his work. It’s a good story, but weakened by two things: the title completely gives away the resolution; worse, there’s a couple of paragraphs at the beginning that undercut the emotional impact of the ending.

A high three stars, but could have been better.

Telemart 3, by Bob Shaw

Shaw gives us the tale of an unpleasant man who married for money and his wife who seems intent on spending all of it. The problem is made worse by the titular device, which allows her to buy things from the comfort of her living room with instant delivery. It’s probably meant as commentary on consumerism, but feels more like a sexist rant about women and money.

Two stars.

Sketchy illustration of a man throwing what appears to be a lamp.Matters come to a head. Art by Gaughan

The Thing in the Stone, by Clifford Simak

After a car accident that killed his wife and child and may have given him brain damage, Wallace Daniels retired to the countryside of south-western Wisconsin, where he has visions that seem to let him go walking in the geologic past. There’s also something alive buried deep in the limestone, not to mention an unpleasant and shiftless neighbor. Not everything is as it seems.

Illustration of the silhouette of a man walking along the ocean shore.Daniels finds himself in the deep past, before life has truly left the ocean. Art by Gaughan

This story has almost everything I don’t like about Simak: the pastoralism, wandering back and forth over the line between science fiction and fantasy, the slow progression. I understand why people like him, but he just isn’t for me. If you like those aspects of his work, you may like this one a lot.

Three stars for me, might be four for Simak fans.

The Ethics of Trade, by Timothy M. Brown

This month’s (official) new author gives us a series of letters from the operators of a company that provides dangerous animals to zoos to one of their clients. There’s nothing really new here, but it’s done fairly well. Brown does a good job of calling the letter writer into question, even though we only hear his side.

Three stars.

Cover depicting a scaly claw dragging a black tear down the center of the page. The caption reads: THE ETHICS OF TRADE
TIMOTHY M. BROWN
an IF firstRigellian wombats are very, very dangerous. Art by Gaughan

In the Silent World, by Ed Bryant

Julie is a co-ed with telepathy. As far as she know, she’s the only telepath in the world. At least, until an overwhelming cry of loneliness prompts another to contact her.

Sketch of a mouthless woman with long blonde hair.Julie, I suppose. Art uncredited, but looks like Gaughan

Nothing about this story is bad, but nothing is particularly outstanding either. I saw the ending coming almost as soon as the other telepath made contact. There’s not much more to say about it.

Three stars.

Traps, by Jack Dann and George Zebrowski

Planet 3-10004-2 can’t be approved for colonization until all land animals have been properly classified; Rysling has taken the contract to capture the last unclassified species. He’s puzzled by the presence of another ship and the cryptic messages left by its pilot. Even more puzzling is the effect the creature he’s after seems to have on him.

Illustration of a man looking on the ground in despair.Rysling’s not sure who or what he is. Art by Gaughan

Dann seems to be a new author, but Zebrowski had a story in a collection that came out last month, so this isn’t quite an IF first. The premise and the powers of the creature are hard to buy, but it’s told well enough. There’s enough talent here to make the story readable; we’ll see if either author has any staying power.

Three stars.

Whipping Star (Part 3 of 4), by Frank Herbert

Herbert’s tale of Saboteur Extraordinary Jorj McKie and his efforts to stop a “reformed” sadist from causing the death of an alien, thus triggering the deaths of nearly every sentient being in the galaxy, plods along. Last month, I said the story was holding my interest and praised the action. Neither of those things is true this month. This installment is nothing but conversations. There are a couple of brief bits of action, but neither is more than a flash.

I’m also getting a little bored. There may not be enough here for a novel. The idea of examining communication without a common perspective is sound, but the whole thing might have been trimmed to a longish novella.

Three fading stars.

The bad guys make an ineffectual attempt to eliminate McKie. Art by GaughanThe bad guys make an ineffectual attempt to eliminate McKie. Art by Gaughan

The Time Judge, by Dannie Plachta

A criminal is dragged through time and condemned by the title character to a fitting punishment.

Art nouveau cover depicting a judge pointing downward to the author and title 
DANNIE PLACHTA
THE TIME JUDGE
The accused found no end to his crime- no beginning to justice!Here come da judge. Art by Gaughan

Actually, we don’t know if the punishment is fitting, since we’re never told the nature of the crime, just of the judge’s disgust. For that matter, the punishment wasn’t all that uncommon in its day. As with nearly every Plachta story, the nicest thing I can say is that it’s very short.

Two stars.

Love Thy Neighbor, by E. Clayton McCarty

Jake Terrell starts seeing something out of the corner of his eye. Then it jumps into his head, and he begins behaving oddly.

Cover depicting 5 sets of sketchily drawn sets of eyes going down the page. Some look at figures in the margin. The bottom set is punctuated with tiny stick figures with heads as pupils. The caption reads LOVE THY NEIGHBOR
E. CLAYTON McCARTY
The loving aliens came- and there went the neighborhood! It’s a stretch, but I see how this connects with the story. Art uncredited

Another story that’s like a piece of popcorn. You consume it without really noticing it, nor is there anything memorable about it, good or bad. A decently told piece of filler.

Three low, but not too low stars.

All Brothers Are Men, by Basil Wells

Three alien religious fanatics are part of a conspiracy to drive humans off their world. Two of them started out as the personality of the third implanted into mind-wiped bodies. The years apart have undermined their commonality, and two of them may no longer believe in the cause.

Illustration of a fluffy, large eyed, dish eared alien with a beak, holding a paper airplane.Not sure what the paper airplane is doing here. Art by Gaughan

Perhaps the most interesting thing about this story is that the humans aren’t really in it. They’re a distant, never seen presence affecting the characters’ society in ways they don’t like. For a guy who started out 30 years ago and probably spends more time writing mysteries and westerns than SF, Wells has managed to stay up-to-date. This is by no means a New Wave tale, but it still manages to have a modern sensibility.

A very solid three stars.

Miscellany

Elsewhere in the magazine, the letters were almost universally in praise of the savaging Ejler Jakobsson gave John Campbell in two editorials over the latter’s piece on race and IQ. I particularly liked the point made by one writer, who notes that Campbell’s premise is based tightly on statistical analysis of something poorly defined and understood, while he flatly rejects statistical evidence indicating clear connections between smoking and lung cancer and heart disease.

Summing up

Looking over what I’ve written, this seems like a weak issue, but it’s not as bad as I make it sound. The Simak is undoubtedly the best in the issue; it might even be a four-star story, but my own prejudices keep me from rating it that high. The Anderson and Wells are fine stories, if not outstanding. The rest are mostly just there. The only really bad story is the Shaw (Plachta’s not bad, just stupid). Frank Herbert might manage to salvage his novel in the final episode, but I’m not holding my breath.






[January 31, 1970] Both sides now (February 1970 Analog)

[New to the Journey?  Read this for a brief introduction!]

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

All night long

Woody Allen likes to quip that being "bi-sexual" (liking both men and women) doubles of your chance of getting a date on the weekend.

NASA has just doubled the amount of weather they can look at in a single launch.  TIROS-M (does the "M" stand for "Mature"?) was launched from California on January 23rd into a two-hour orbit over the poles.  12 times a day, it circles the Earth, which rotates underneath.  Unlike the last 19 TIROS satellites, TIROS-M can see in the dark.  That means it gets and transmits a worldwide view of the weather twice a day rather than once.

More than that, the satellite is called the "space bus" because it carries a number of other experiments, measuring the heat of the Earth as well as solar proton radiation.  Launched "pickaback" with TIROS-M was Oscar 5, an Aussie satellite that broadcasts on a couple of bands so ham radio fans can track signals from orbit.  Maybe Kaye Dee will write more about that one in her next piece!

Clouds got in my way

If the distinctive feature of the Earth as viewed from space is its swaddling blanket of clouds, then perhaps the salient characteristic of this month's Analog is its conspicuous degree of padding.  Almost all of the stories are longer than they need to be, at least if their purpose be readability and conveying of point.  Of course, more words means more four-cent rate…


by Kelly Freas, illustrating "Birthright"

Birthright, by Poul Anderson

Emil Darmody is the manager for the terran trading station on the planet of Suleiman, a sub-jovian hulk of a world with a thick hydrogen atmosphere, primitive alien inhabitants, and a rare and valuable spice.  When Burbites, an off-world alien race who are the main purchasers of the spice, drop robots to harvest the spice themselves, Darmody must find an ingenious way to stop them without inciting an interstellar incident.  In doing so, he attracts the attention of trade magnate Nicholas Van Rijn, who likes the adventurous sort.


by Kelly Freas

If someone were to ask for a generic example of a story set in the Polesotechnic League, you could do worse than to pick this one.  It has all the usual features: compelling astronomy and sufficiently alien beings; a bold, if naive, hero; women as competent professionals; daring-do; and a cameo by the corpulent and lusty Van Rijn.

Three stars.

Dali, for Instance, by Jack Wodhams


by Peter Skirka

And now, the padding begins.  Golec is a truly alien being who wakes up one day in the form of a human on present-day Earth.  Eventually, he recalls that the mind transference was intentional, a form of reconnaissance.  The problem is, it's not reversible, and he finds his new body disgusting.  Knowing that there may be others of his race on the planet in the same predicament, he seeks them out.  Golec is told that he might as well go native.  Things could be worse.

All of this should have been a one-page prelude to an actual story.

Two stars.

The Wind from a Star, by Margaret L. Silbar

I'm very happy to see Ms. Silbar back, as her last piece, on quarks, was excellent.  This time, she talks about a topic near and dear to my heart: the solar wind.

I've actually just given a talk on this very subject, so most of what she says is familiar.  It's nicely laid out, very interesting, and with some details that are new to me.  Newcomers may find it a little abstruse, and as with her last piece, an extra page or two of explanation, or splitting things up into two, simpler articles, might have been in order.  Asimov would have taken three or four (though, to be fair, he has half the space).

Four stars.

The Fifth Ace, by Robert Chilson


by Kelly Freas

The planet of Hyperica is the outpost of the Realm of Humanity closest to the "Empire", a separate polity of unknown constitution.  One day, a liaison between the two governments brings a gift from the Empire: several giant cat-creatures in cages.  They break out of confinement at the same time an Imperial spy-craft crashlands on Hyperica.  The local Hypericans attempt to deal with both.

This one took me two reads to grasp for some reason.  Much of the story is told from the point of view from the felinoids, who are intelligent and the real invasion, the spy ship being a decoy.  There is a lot of description of the stratified human culture, a host of characters, and a great deal of lovingly depicted gore. 

A lot of pages for not a lot of story.  I did appreciate the portrayal of actual aliens, but I didn't need a page of explanation of how their retractable claws work.

Two stars.

In Our Hands, the Stars (Part 3 of 3), by Harry Harrison


by Kelly Freas

In this installment, the Daleth-drive equipped Galathea, takes off for Mars with an international contingent of observers.  Shortly into the flight, both Soviet and American agents vie for control of the ship.  The ending is not at all what I expected.

This is such a curious book, in some ways just a vessel for delivering polemics.  Worthy polemics, perhaps, on the nobility and folly of national pride.  Nevertheless, it's definitely not one of Harrison's best, with none of his New Wave flourishes, nor any of the progressive brilliance of, say, Deathworld.  His characters are bland—Martha a particular travesty—and there's not much in the way of story.  In fact, I think the whole thing could have been a compelling, four-star novella… forty or fifty pages, tops.

As is, the final installment keeps things from falling below three stars, but no more.

The Biggest Oil Disaster, by Hayden Howard


by Leo Summers

A man named Sirbuh ('hubris' backwards) has a penchant for wildcatting oil wells in the deep sea.  When one of his digs creates the biggest oil spill in history, blackening California's beaches, Sibrah doubles down and calls for the use of a nuke to both seal it and create an undersea storage cavern.  Sibrah's son, devastated by the environmental catastrophe and sickened by Sibrah's cold calculations, can only watch as the inevitable unfolds. 

I assume this is a parable on the excesses of capitalism, though editor Campbell probably enjoyed it as an endorsement of the casual use of atomic weapons.  Either way, it goes on far too long and repetitiously.

Two stars.

The Reference Library (Analog, February 1970), by P. Schuyler Miller

Miller is a great book reviewer; even though he's been writing for decades, and despite writing for the most conservative of the SF mags, he keeps an open mind.  I'm afraid this year might have broken him, though.  The New Wave claimed the Hugos, and so Schuy is trying to wrap his head around the New Wave.  The result is a column that's a bit more scattered and less engaging than most.

He does have fun moments, though, particularly his review of Moorcock's The Final Programme:

"[Jerry Cornelius] is the Cthulhu mythos of the New Wave.  Michael Moorcock..originated him in his "novel" but other authors are making him the antihero of their "stories" just as a group of authors did with the assumptions and beings created by H.P. Lovecraft..

May all of Lovecraft's most powerful entities help the poor befuddled soul who tries to fit all the Cornelius stories together."

Miller also reviews Asimov's Opus 100, which he liked better than Algis Budrys did.  Perhaps Mrs. Miller hasn't had her posterior pinched by the Good Doctor.

Reading the data

It's not so much that Analog is bad these days, it's just that it isn't very good.  The Star-O-Meter for this one pegged at 2.6.  That's worse than virtually all the other mags/anthologies this month:

  • Fantastic (3.3)
  • Galaxy (3.3)
  • IF (3.1)
  • New Worlds (3.1)
  • New Writings #16 (3)
  • Vision of Tomorrow (3)
  • Venture (2.8)

    Only Fantasy and Science Fiction (2.3) was worse, a most unusual state of affairs.

    In the spirit of TIROS-M, here are some other vital figures for the month: ten magazines/anthologies were released this month (though Crime Prevention in the 30th Century only had two new stories).  The four and five star stuff would fill three magazines, which I suppose is a normal distribution.

    Women wrote 5% of new fiction.  On the other hand, Silbar's piece means 33% of the nonfiction is by a woman.  Progress!

    Like NASA, the Journey is expanding its capacity to review the flood of new material.  Let's pray for more stuff in the greater-than-three-star territory.

    It's more fun to review "the day side" of fiction!



    [New to the Journey?  Read this for a brief introduction!]


    Follow on BlueSky

[January 28, 1970] Cinemascope: Just a Poe Boy (An Evening of Edgar Allan Poe, The Moebius Flip, Sole Survivor, and The Dunwich Horror)

An author's headshot of a white woman with blonde pigtails.  She is wearing black glasses, a pale blue button-down shirt, a dark green vest, and a pendant on a chain necklace.
by Fiona Moore

An Evening of Edgar Allan Poe

An evening of Edgar Allan Poe is written across the top of the poster in yellow capitals on a black background.  The initial A and the word 'Poe' are written in a fancier, medieval-looking font.  The A and the P are superimposed over red squares.  The O in Poe has a drawing of a skull in it. Beneath the title, a color photograph of Vincent Price looking at the camera, cut off at the forehead where it intersects the title . A clock's hands are floating in front of his face.  The Roman numeral XII is projected across his forehead.  In the background there is the ghostly silhouette of what might either be a castle or some pine trees.Theatrical poster for An Evening of Edgar Allan Poe

An Evening of Edgar Allan Poe is an hour-long film in which four Edgar Allan Poe stories are recited by Vincent Price. Originally made as a television play (and in a way which suggests it was based on a theatrical production, albeit with the addition of some new visual effects), it’s reminiscent of the BBC’s A Ghost Story For Christmas segment, and I was recently asked to view it as a possible acquisition as a teaching tool by my university’s English Literature department.

A color film still of Vincent Price, wearing a white bow tie and black tails,and made up to look older with white hair and beard.  He is seated at a high-class dining table with a white tablecloth.  The room is dim and only the table and Price are clearly visible.  In front of Price there are a variety of bowls and dishes stacked up, and past them at the front of the frame is a fruit basket with grapes and bananas visible.  Two candelabra with three candles each sit one on either side of the fruit basket. Price appears to be gesticulating while speaking.
The Cask of Amontillado

The programme is split into four segments, in each of which Price recites a different Poe short story. Fairly predictably, these are “The Tell-Tale Heart”, “The Sphinx”, “The Cask of Amontillado” and “The Pit and the Pendulum”. Each segment is performed with Price in character as the narrator of each story, with appropriate costuming and sets. Although Price does show a decent range in playing different characters, they’re all very much within Price’s repertoire as an actor, so, although none of the performances are bad, there are no real surprises to be had here.

A film still of Vincent Price, this time with dark fluffy hair and a van dyke beard. He is wearing a brown sport jacket over a brown plaid waistcoat with matching brown plaid trousers and necktie. He is sitting in a brown leather wingback armchair with his hands gripping the ends of the chair arms, looking at the viewer.  The chair sits in front of a round side table with glassware on it.  In the background is a pair of diamond lattice windows, of which three diamonds have colored glass instead of clear.The Sphinx

I felt the best segment was “The Cask of Amontillado”. Price really seems to relish the role of Montressor and plays him with a wicked twinkle in his eye, surrounded by luxurious draperies and furniture and a banquet-table of food. The weakest for me was “The Sphinx,” which struggled to hold my attention, though it did have an effective use of special effects when we briefly see a skull overlaid over Price’s face at a crucial moment.

A blurry film still of Vincent Price sitting on a bench at the bottom of the pit, looking up at the viewer.  There is a large support column behind him and straw covering the floor. A blurry line that may be the pendulum is to the right of the frame, as though it had just swung past Price's face.The Pit and the Pendulum

By contrast, “The Pit and the Pendulum” was a good enough dramatization of an exciting story, but the problem was that the producer seemed to feel it needed jazzing up with effects shots of Price falling into the pit, Price helpless before the pendulum, Price faced with colour separation overlay ("chroma-key" to yanks) flames, and so forth. The rats were far too cute, with inquisitive little faces and glossy fur, for me to find them horrific.

Finally, “The Tell-Tale Heart” was a good choice as the opening story, told simply with the set a bare garret, with Price steadily ramping up the hysteria as the narrator follows his path into murder and madness.

A color film still of a sparsely furnished 19th century room.  A chair and threadbare carpet are in the foreground, a basin and towel on a stand in front of a window to the left, and a bed or table with rumpled white fabric on it to the right. Vincent Price stands facing the carpet, looking down at it.  He is wearing a white shirt with black waistcoat and black trousers.  His hands are stretched out toward the carpet as if spasming or gesticulating.The Tell-Tale Heart

One great benefit I can see from this production is a chance to show audiences who may just know Poe from the cinematic productions loosely based on his work, just how skilled a horror writer Poe was in real life. The issue with something like “The Pit and the Pendulum” is that one can’t really get an entire 90-minute film out of it without adding a lot of material, which, while it can work as a movie, means you lose the terrifying economy of the original story (although if anyone wants to adapt “The Cask of Amontillado”, I think one could spend at least 90 minutes exploring the buildup of resentment in the two characters’ relationships that led up to the final murder). For this reason, I’m recommending that the English Literature department acquires a copy, and would also say that, if it turns up on TV in your region, it’s worth a watch.

3 out of 5 stars.


A black-and-white headshot of a white woman with dark hair, dramatically arched eyebrows, and dark lipstick. She is looking at the camera with an unreadable expression.
by Victoria Silverwolf

There's A Signpost Up Ahead . . .

Two films I caught recently reminded me of Rod Serling's late, lamented television series Twilight Zone.  Let's take a look.

The Moebius Flip

The title card from the film

Less than half an hour long, this skiing film is the sort of thing that might be shown at a college campus, before the main feature in a movie theater, or to fill up time on television in the wee hours of the morning.  The brief running time isn't the only thing that reminds me of Serling's creation.

We begin with scenes of people skiing, edited in a jumpy way.  Jazz, rock, and folk music fill up the soundtrack.  The skiers also fool around in the snow, eat some fruit, and so forth.

Suddenly, we see a news announcer.  He tells us that scientists have determined that every subatomic particle in the universe has reversed polarity.  I'm not sure what that means, but let's see what happens.

A color film still of a white  man with brown hair wearing a plaid suit and red tie sitting in front of a red background with brown acoustic tile on the right side.  He is holding a stack of papers from which he is reading into a black microphone.

Somehow, this is supposed to change the way people perceive things.  That means the film turns into a negative of itself.

A negative image of a color still.  A man in a top hat wearing a cardigan is standing in front of an orange background gesticulating at the screen.  The hat is white instead of black, the man's face green, and the cardigan a bright teal with black +s.

This goes on for a while, then the movie goes back to normal.  Once in a while, it turns back into a negative.  I guess that's a Moebius Flip.  Along with more skiing, we get folks at an amusement park and eating in a restaurant.  This part of the film features some pretty impressive and scary scenes of dangerous winter sports.  People ski over huge crevasses, wind up on top of a tower of snow, and hang from cliffs.

A color still of a person hanging from the underside of a cliff overhang. The person is supported by several ropes and a rope ladder.

Is it worth twenty-odd minutes of your time?  Well, if you like psychedelic images or are a big fan of skiing, it could be.  The science fiction premise is just an excuse to reverse the colors of the film, and there's no real plot at all.  I've never been on a pair of skis, so I can only appreciate the athleticism on display here as an outsider.

Two stars.

Sole Survivor

The title card of the movie SOLE SURVIVOR, written in black capitals with white shadows in a stencil font.  The title is superimposed over a photograph of the silhouette of a wrecked airplane against an orange sky, with the low sun just touching the top of the plane.

This is a made-for-TV movie that aired on CBS stations in the USA earlier this month.  It begins with five men in World War Two uniforms standing around a wrecked American bomber of the time.  They seem to be in pretty good shape, given that they're in a desert wasteland.  Things get weird when we find out they've been waiting to be rescued for seventeen years.

A color film still of five white men in World War II era military bomber jackets. They are standing in front of pieces of wrecked airplane.  The man on the left wears a flight helmet. The man next to him wears a baseball cap.  The third and fourth men are wearing officers' caps. All four look at the fifth man on the far right of the frame, who is facing them and appears to be speaking.
The crew of the Home Run.

It quickly becomes clear that they are ghosts, waiting for their bodies to be found so they can stop haunting the wreck. 

I should note here that the premise is inspired by the case of the Lady Be Good, a bomber that crashed in the Libyan desert in 1943 and was not discovered until 1958.

A color photograph of the wreck of the bomber 'Lady Be Good' as it lays on the sand in the Libyan desert. The back half of the plane lies at right angles to the front half, and there are several small items scattered around the main wreck.
The real wreck.

Fans of Twilight Zone will remember the episode King Nine Will Not Return, which was also inspired by the fate of the Lady Be Good.  That tale goes in a different direction, however.

Two men in an airplane discover the wreck.  (By the way, the fact that the ghosts have been waiting for seventeen years means that the movie takes place in 1960 or so.  There's no other indication that it's set a decade ago.)

Two white men sitting in the tan interior of a small plane.  The passenger wears a tan hat, a white shirt, and dark jacket, and is adjusting a camera. The driver wears sunglasses, a pink shirt, and a brown jacket.
The discoverers, who look more 1970 to me.

This leads to an official investigation by the United States Army.  (Remember that the Air Force was part of the Army, and not a separate branch of the service, until a few years after World War Two.) Two officers are in charge of the mission.

Two white men in black army dress uniforms and hats sitting in the back of a car and having a conversation. They are looking out the front of the car rather than at each other.
William Shatner, fresh from Star Trek, as Lieutenant Colonel Josef Gronke and Vince Edwards, best known as Ben Casey, as Major Michael Devlin.

They pay a visit to the sole survivor of the Home Run.  This fellow parachuted out of the plane and landed in the Mediterranean Sea, managing to make it out alive to continue his military career.  (More details of what happened later.)

A blonde white man in general's dress uniform stands in front of window with a flower-print curtain.  The man looks pensive.  The view outside the window is dark and rainy.
Brigadier General Russell Hamner, as played by Richard Basehart, recently the star of the TV series Voyage to the Bottom of the Sea.

Hamner agrees to accompany the two officers to the North African desert.  He claims that all of the crew of the Home Run bailed out into the ocean, so the plane must have continued without them for several hundred miles before it crashed.  Unlikely, but possible.  Flashbacks tell us the real story.

A white man, the top of his face obscured by his hat, sitting scrunched up in the bomber. He is wearing a communication headset and appears to be speaking urgently.
Hamner as the navigator of the Home Run during the war.

The bomber was damaged in an attack by the enemy.  The captain ordered Hamner to plot a course back to base, but he panicked and bailed out against orders.  Without a navigator, the crew went off course and the plane crashed. 

Tension builds as Devlin casts doubt on Hamner's story, and Gronke tells him not to make waves, lest he ruin his career.  Both officers have their own concerns about their pasts, adding depth of character.  Without giving too much away, let's just say that the truth comes out because of a harmonica, a rubber raft, and Hamner's guilty conscience.  There's a powerful and poignant conclusion.

A white man with brown hair  and a bomber jacket (the fifth man from the second photo from this segment) holds a baseball in one hand and a baseball glove in the other.  He is standing in front of the airplane.
The last ghost faces an eternity playing baseball alone.

This is quite a good movie, particularly for one made for TV.  I like the fact that the ghosts appear as ordinary men, rather than being transparent or something.  The actors all do a good job.  You'll never hear the song Take Me Out To The Ball Game again without having an eerie feeling.

Four stars.


A white man with dark short hair and a dark van dyke beard sits on a yellow couch reading a fantasy periodical.  A window in the background shows an empty suburban street.
by Brian Collins

Over the past several years, AIP has adapted stories by H. P. Lovecraft for the big screen—or at least the drive-in. The results have been mixed, but they could certainly be much worse. The first and still the best of these was The Haunted Palace (adapted from The Case of Charles Dexter Ward) back in '63, directed by Roger Corman, with a script by the late Charles Beaumont, and starring an especially tormented Vincent Price. It was a very fine picture. Now we have the latest entry in this "series," The Dunwich Horror, taken from the Lovecraft story of the same name, although it's a pretty loose adaptation.

The Dunwich Horror

The title card from 'The Dunwich Horror.' The title is written in white capitals, and includes the quotation marks. behind the title are abstract silhouettes of trees with short, spiky branches stand against a dark blue background.

One warning I want to give about this movie, one which has nothing to do with sex or violence, is that, aside from being generally a pretty strange film, there are several scenes featuring flashing lights, or a color filter changing rapidly to give one the impression of a strobing light. Some people (thankfully not many) are susceptible to epileptic fits if subjected to such stimuli.

Now, as for the film itself, once we get past what I was surprised to find is an animated (as in a cartoon) opening credits sequence, we start with what seems to be a flashback of a woman giving birth, surrounded by two elderly sisters and an old man. We then flash forward to Miskatonic University, that college of the occult and Lovecraft's making, in Arkham. Nancy Wagner (Sandra Dee) is a student who, in the college's library, meets a good-looking but unusual young man named Wilbur Whateley (Dean Stockwell), who is terribly interested in the Necronomicon. I'm sure his interest in the accursed book and his strange deadpan way of talking are perfectly innocuous. A certain professor at Miskatonic, Henry Armitage (Ed Begley), gets a bit of a hunch that Wilbur is up to no good, but for now does nothing about it.

A color film still. A man in a black shirt, his face visible only from the mouth down because of the camera angle.  He reaches into a glass case to gently lift out a large black hardbound book with metal fittings and a lock on the pages. The label at the top of the case reads 'The 'Necronomicon' ' in white capitals. A woman in a white shirt stands behind the man, her hands raised, watching what he is doing.  Her face is visible only from the eyes down.
The Necronomicon, kept in a cozy glass case.

"The Dunwich Horror" is one of Lovecraft's most celebrated stories, but it's also one of his trickiest. As with "the Call of Cthulhu," Lovecraft wrote "The Dunwich Horror" as if it were a report or an essay, a work of journalism or academia, rather than a fiction narrative. There's no protagonist, properly speaking, although Wilbur is certainly the story's nucleus. This remains sort of the case with the film, although Nancy and Armitage now serve as our eyes and ears, or rather as normal people in what becomes an extraordinary situation. However, it's not Sandra Dee or Ed Begley who caught my attention, but Dean Stockwell as Wilbur, who gives almost what could be considered a star-making role (to my knowledge his most high-profile roles up to now were film adaptations of Sons and Lovers and Long Day's Journey into Night), if not for the movie that surrounds him. Unlike his short story counterpart Wilbur here is not physically deformed, but instead talks in a strangely deadened tone, as if human emotions are foreign to him. Stockwell as Wilbur manages to be uncanny simply through how he talks and acts, which is a major point of praise.

A color film still of a young white man with brown curly hair and a mustache and a young white woman with blonde hair.  They are staring to the left of the viewer with apprehensive looks on their faces.  The man wears a blue shirt, dark tie, and brown jacket.  The woman wears a black blouse and tan jacket.  Some dark wooden furniture is behind them, along with teal wallpaper.
Dean Stockwell as Wilbur Whateley and Sandra Dee as Nancy Wagner.

Director Daniel Haller and his team of screenwriters have opted to streamline Lovecraft's story while giving it a sort of romance plot, as well as a dose of sex and violence. Sex and Lovecraft have always been uneasy bedfellows, even in something like "The Shadow Over Innsmouth" which explicitly involves sex in its plot. Wilbur is one of two twins, the other having supposedly died in childbirth, with the father being unknown, and his mother having been kept in an asylum for the past two decades. Wilbur lives with his grandfather, Old Man Whateley (Sam Jaffe, who some may recognize as that one scientist in the now-classic The Day the Earth Stood Still), who seems convinced his grandson is also up to no good, but arbitrarily (the film does nothing to explain this) does nothing about Wilbur being a scoundrel. For his part, Wilbur sees Nancy as a pretty fine girl—for a dark ritual, that is. The idea is that if he can steal the Necronomicon and impregnate Nancy (the implication, via a mind-bending scene, is that he rapes her), he can bring one of "the Old Ones" into the human world.

Two older white men stand in front of a house with dark wooden siding and a four-paned window.  The man on the left has curly hair and a beard and wears a white shirt with blue stripes and a bugundy smoking jacket.  The man on the right wears a fedora, a black suit, and a dark gray overcoat.  They both look to the right offscreen with disturbed expressions.
Sam Jaffe as Old Man Whateley and Ed Begley as Professor Henry Armitage.

As this point the plot splits in two, with one half focusing on Wilbur and Nancy's "romance" while the other sees Armitage tracking down the mystery of Wilbur's birth, since it becomes apparent the young man and the Necronomicon are somehow connected. One of the strangest (sorry, "far-out") scenes in the whole movie is when Armitage goes to see Wilbur's mother (Joanne Moore Jordan), who apparently had lost her mind many years ago upon giving birth to Wilbur and his dead twin. When it comes to this movie, there are two types of strange: that of the unnerving sort, and that of the cheesy sort. There are parts (sometimes moments within a single scene) of this movie that do a good job of spooking the audience, and others where it's rather silly. With that said, the nightmarish effect of Jordan's performance combined with the changing color tints in this scene make it one of the most effective. This is a movie that generally shines brightest when it focuses on Stockwell's performance and/or the Gothic cliches (including a creepy old house) that clearly also influenced Lovecraft's writing. Maybe it's because they didn't have the budget for it, but the lack of an on-screen monster for the vast majority of the film's runtime also works in its favor.

An old woman with unkempt white hair and a blue one-piece hospital gown huddles in the corner of a padded cell looking upward with a frightened expression.  The buttons of the padding - like on a mattress - are visible on the walls and floor. The metal frame and springs of a bed are in the foreground.
Joanne Moore Jordan as Wilbur's mother, who's spent the past two decades as a mental patient.

When Old Man Whateley finally decides to take action, Wilbur kills him for his troubles, along with imprisoning one of Nancy's friends and turning her into some kind of abomination. Meanwhile Wilbur gives his grandfather a heathen burial and in so doing provokes the wrath of the Dunwich townspeople, who never liked the Whateleys anyway. It's revealed, or rather speculated, that Wilbur's twin may not have died after all, but instead gone to the realm of the Old Ones while Wilbur got stuck on Earth as a human. Armitage and the townsfolk succeed in stopping Wilbur from completing his ritual with the unconscious Nancy, Armitage being well-versed enough in the Necronomicon to use the book against Wilbur, killing him with a blast of lightning. So the last of the Whateley men is dead. Unfortunately, the final shot, eerily showing a fetus growing inside Nancy (which is odd, because she's probably only been pregnant a day or two), implying an Old One may be born after all.

A white man with brown curly hair - the same one from the earlier photo - stands among trees at night.  He looks off to the left, seemingly in concentration.  He is  wearing a black cultist robe and rests his hand on top of a metal wine goblet which is standing on a wooden board.  A hand, presumably attached to a body lying on the board, is visible at the bottom of the screen.
Dean Stockwell at his most devilish.

Lovecraft purists will surely be much disappointed with this movie, and even as someone who is not exactly a Lovecraft fan, I have to admit it's by no means perfect. Even at 90 minutes it feels a bit overlong, and it tries desperately to contort one of Lovecraft's more unconventional stories into having a three-act structure. I also get the impression that the addition of blood and breasts was to appease those (people my age and younger) who are suckers for AIP schlock. Not too long ago we had Roger Corman's so-called Poe cycle, which for the most part did Edgar Allan Poe's (and in one case Lovecraft's) fiction justice on modest budgets. I would say The Dunwich Horror is on par with one of the lesser of Corman's Poe movies.

A high three stars.



[New to the Journey?  Read this for a brief introduction!


Follow on BlueSky

[January 26, 1970] Over The Rainbow (Doctor Who: Spearhead From Space)


By Jessica Holmes

It’s been a while, hasn’t it? It’s all change in the new season of Doctor Who: new Doctor, new companion, new visuals. And it's now in colour!

But is it worth the increased rent on my new television set? Let’s catch up on “Spearhead From Space”.

Doctor Who title card—new font on a swirly, coloured background

In Case You Missed It

The last season of Doctor Who ended with Second Doctor Patrick Troughton being separated from his longtime companions Jamie (Frazer Hines) and Zoe (Wendy Padbury) and sentenced to exile on Earth in the 20th century. “Spearhead From Space” picks up where “The War Games” left off, with the new Doctor, Jon Pertwee, tumbling out of the TARDIS in the middle of a field in England. And he’s not the only extraterrestrial arrival to Earth. Remember UNIT from “The Invasion”? They’re back again, this time investigating an unusual spearhead-shaped shower of unidentified flying objects that landed in the local area. Brigadier Lethbridge-Stewart (Nicholas Courtney) remains in charge, and his curiosity is piqued when he learns of the arrival of a mysterious patient to a nearby hospital: a man found next to a peculiarly-situated police box.

The Brigadier gets a bit of a shock when he sees that this is not the Doctor he knows—and yet this Doctor knows him, greeting him like an old friend. Which of course, he is. Unfortunately for the Brig, for the moment the Doctor isn’t feeling up to doing much more than drifting in and out of consciousness and raving about his shoes, so he needs an alternative scientific consultant. Enter Liz Shaw (Caroline John), an acid-tongued skeptic who is less than impressed with the Brigadier for pulling her away from her research to go chasing after UFO nonsense.

Liz Shaw (left) and the Brigadier (Right). The Brigadier is frowning at the TARDIS key in his hand, and Liz stands behind him with a slightly mocking look on her face.

When word gets out about the Doctor’s alien biology, it attracts the attention of local alien ne’er-do-wells, the Nestenes. There’s an advance party of Nestenes already on Earth, being controlled remotely by a sort of shared mind. They’re planning to take over the world by replacing powerful individuals with living plastic duplicates. And also shop window dummies that shoot people. The plan is nearing fruition, but there’s a snag: they’ve quite literally lost their mind. Rather than transport the mind to Earth in a spacecraft like any self-respecting alien conqueror, they put it into a bunch of plastic shells (perhaps they couldn’t find one big enough for the whole thing), flung it in the direction of England and hoped for the best. That was the meteor shower seen earlier. And now some of those shells are missing.

Hoping he can help lead them to the missing shells, the Nestenes attempt to abduct the Doctor from UNIT. The attempt fails, and if anything, puts UNIT and the newly-recovered (and marvellously dressed) Doctor on their trail. A race ensues to recover the shells, and discover what makes them tick. Though the Nestenes manage to recover the shells, even sending in an impostor to steal one from HQ, it’s not long before UNIT track the Nestenes down to a local plastic doll factory.

A shop window with 5 dressed dummies behind the glass.
You don't really get the effect in a still image, but trust me, it's really scary in motion.

Just in the nick of time too, as the Nestenes’ blank-faced Auton servants are wreaking havoc across the country. The Doctor pulls an all-nighter to create a device capable of blocking the Nestenes’ telepathic signal to the Autons, and accompanies UNIT to an assault on the factory. Though the assault fails (plastic dummies don’t really care about bullets), it creates enough of a distraction for the Doctor to infiltrate the factory and confront the big blobby tentacle thing controlling them. According to the Nestenes that’s the ideal vessel for their consciousness: a big blobby tentacle thing in a tank. The Big Blobby Tentacle Thing has a good go of throttling the Doctor as he tries to cut it off from the main Nestene mind off in outer space, but Liz manages to save the day with some last-second adjustments. The Earth is safe… for now. They’ve stopped the Nestenes this time, but all Nestenes share a mind, and the rest of it is still out there somewhere. All the Doctor did was essentially cut off a limb. Who knows if or when they’ll be back? And if not them, who else might be plotting against humanity? We know by now that the Nestenes aren’t the only extraterrestrial threat out there, not by a long shot. With our advancing technology, Earth’s getting noisier every day, and the rest of the universe is taking notice.

Fortunately for UNIT (but not for the Doctor) the TARDIS isn’t going anywhere. It looks like the Doctor will be sticking around on Earth for a bit—and rest assured UNIT will find plenty to keep him busy.

Left-Right: Liz, the Brigadier and the Doctor. They're looking at a glowing orb-shaped object which is connected to various scientific equipment.

All Change? Not Quite!

It’s a new decade, a new format, a new Doctor, even a new title sequence, but long-time viewers will be glad to know that Doctor Who isn’t shedding the past entirely. With more Earth-bound stories to come in the coming series, and with a new Doctor without companions from his past life, I did have worries that it would feel more like a revival than a continuation of the past 7 years. However, we have UNIT and returning character Brigadier Lethbridge-Stewart to bridge the gap between past and present. Indeed, in terms of tone this serial is reminiscent of last year’s ‘The Invasion’. If we’ve got more of that sort of thing on the way, I say ‘Brig’ it on.

I am so sorry.

Yes, I was glad to see the Brigadier again, though I hope that the increased focus on UNIT’s activities won’t send the programme in an overtly militaristic direction. That said, it wasn’t going in guns blazing that won the day. It was military intelligence and technological expertise. It’s all rather James Bond.

The Brigadier and the Doctor in front of the TARDIS. The Brigadier has his back to the camera and is talking to the Doctor, who has a sardonic expression.
The name's Smith. Doctor… John Smith.

Though Doctor Who remains connected to its past, this serial is an excellent starting point for anyone wanting to start watching for the first time. With all the exposition flying around, you’ll easily get the gist of what the show is all about. If you’re an occasional viewer, a bit of a refresher is also probably welcome by now. But you're still never going to learn his name.  Not his real name, anyway.

We were all sad to say goodbye to Jamie and Zoe at the end of the last season, but it looks like the Doctor won’t be too lonely on Earth. Not only is the Brigadier going to be around for the foreseeable future, but he has a new companion in the form of no-nonsense scientist Liz Shaw. She’s less than impressed to have been dragged off her research at Cambridge to go chasing after UFOs, and it shows. Especially when the men around her start commenting on her looks rather than her brains. I’m immediately rather fond of her, and so too is the Doctor.

Speaking of whom, let’s properly introduce you to the Third Doctor, shall we?

The Doctor falling forwards out of the TARDIS, which is in the middle of a wooded area.
Gracefully flopping his way into the world.

Doctor Who?

So. Doctor number three. If Troughton had the hardest job that any actor has ever had on Doctor Who, proving that the show can survive recasting the main character, then Pertwee has the second hardest. He has to prove that it can work more than once.

But who is Jon Pertwee, anyway? Well, he’s certainly got chops as a comedic actor, with a great many appearances on radio, television, film, and stage, including the original West End production of Sondheim’s musical comedy A Funny Thing Happened On The Way To The Forum, and later its film adaptation. And of course there’s his appearances in the Carry On… series of films, which starred Bill Hartnell (Doctor No. 1) in its first outing. So he’s in good company there. Does he have the range to make his Doctor more than a clown, however? From what I’ve seen so far… Yes!

The Brigadier leans over the Doctor's hospital bed, as the Doctor frowns up at him.

Right out the gate, he seems to have taken a leaf out of Troughton’s book, which is to not base his Doctor too heavily on his predecessor. There’s a delicate balance required to find a unique take on the Doctor’s character while keeping him still the same man at heart. Well, hearts. Apparently he’s got two.

Pertwee’s Doctor is a much more confident and authoritative figure than Troughton’s, that much is clear right away. He’s very charming when he wants to be, and abrasive when he doesn’t. And cool. He is undeniably cooler. He’s like James Bond from space. Of course, like both Doctors before him, there’s an element of childishness that he can’t quite suppress. Every now and then, traces of the old Doctor creep in, a sort of Troughton-esque haplessness when things go wrong. I like it.

The Doctor surveys his outfit in the mirror with satisfaction. His fedora is at a jaunty angle.

Of course, the Doctor wouldn’t be the Doctor without a streak of mischief (plus a total disregard for authority), and this Doctor’s more than qualified in that regard. He starts off by nicking himself a new set of clothes. Whereas his predecessor was all for the shabby-chic (emphasis on shabby), this Doctor has rather more refined—if ostentatious—taste. Rather than settle for the first basic shirt and trousers he can dig out of the lost-and-found, he pilfers a frilly shirt, trousers, smart velvet jacket, fedora and, of all things, an opera cape from the (doctors-only, naturally) changing room. But—and this is important—it is a smashing look for him. So morally I’m pretty sure it’s fine.

I also didn’t expect Doctor Who, of all programmes, to have a shirtless scene. Much less getting to see the Doctor with his top off. If you’ve an eye for a silver-haired gent, you’re in luck—there’s a shower scene, too. I wasn’t looking or anything, but I did notice that the Doctor now has a forearm tattoo. Maybe he dropped by an outer space tattoo parlour on the way to Earth.

The Doctor fresh out of the shower with a towel around his waist and a shower cap on. There's a serpent tattoo vaguely resembling a question mark on his right forearm.
Sorry to barge in on you, Doctor!

So, yes. I think the new Doctor is working. He charmed Liz in two shakes of a lamb’s tail, and it’s safe to say he’s charmed me too. It’s early days, but I think Jon Pertwee is off to a good start.

Final Thoughts

Plot-wise, this is a pretty fun serial, with a slow but satisfying first half and some exciting action in the second. Come to think of it, the first half reminds me of a film from a few years ago, 1966’s Invasion, directed by Alan Bridges, written by Roger Marshall… and based on a story by Robert Holmes. And guess who wrote this serial?

If an idea’s good, you might as well re-use it.

There’s quite a lot of moving parts which I simplified in the summary, but it’s not hard to follow, just pleasantly complex, with vivid side characters and an air of intrigue to the whole thing.

That said… the ending is a bit weak. Not weak enough to bring down the whole thing, but not as good or smart as all the build-up had been.

The Doctor being strangled by green tentacles, with a comic expression of distress on his face.

I’d better discuss the Big-Blobby-Tentacle-Thing in the room. Yes, the final confrontation between the Doctor and the Nestenes is a bit naff. Yes, the rubber tentacles are silly, and yes, Pertwee pulls a very, very funny face when being ‘strangled’ by them.

The Autons, on the other hand, are a much more impactful villain. I don’t think I’ll ever look at a shop window dummy the same way again—and neither will the nation’s children. The moment in the last episode where the dummies in the window suddenly come to life with a start is truly chilling. Even when they’re not attacking people, they just look wrong. They sit perfectly in the uncomfortable area between human and not-human. The more human-like Nestene duplicates with their waxy faces are pretty creepy, but the Autons are a standout for me.One of the best monsters we’ve had in a while, I reckon.

If we’re starting as we mean to go on, I think we’re in for a cracking season.

An Auton with blank eyes looking at the camera.




 

55 years ago: Science Fact and Fiction