Category Archives: Fashion, music, politics, sports

Politics, music, and fashion

[March 8, 1970] They say that it's the institution… (April 1970 Galaxy and the incomplete Court)

[New to the Journey? Read this for a brief introduction!]

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

There ain't no Justice

It was only a few months that President Dicky tried to ram a conservative Supreme Court justice pick through the Senate to replace the seat left open by the retirement of the much laureled Chief Justice Earl Warren.  Clement Haynworth's candidacy went down to defeat in the Senate on November 21 of last year.

Now up is G. Harrold Carswell, until last year, the Chief Justice of the United States District Court for the Northern District of Florida.  He was elevated to the Fifth Circuit Appellate Court last June.  To all accounts, he is no less conservative than his predecessor, and he's a (former?) segregationist to boot.  His jurisprudence is also lacking: 40% of his rulings were overturned on appeal!  As Senator McGovern observed, "I find his record to be distinguished largely by two qualities: racism and mediocrity."  Nebraska's Senator Hruska damned with faint praise in his reply, to the effect saying, "Sure he's mediocre…but don't the mediocre warrant representation, too?"

Black-and-white photograph of a white man wearing a judge's robes.
G. Harrold Carswell

But as LIFE and other outlets are noting, Nixon's soothing rhetoric thinly veils a deeply conservative agenda, cutting social programs, withdrawing from world affairs, and trying to stack the Court with allies.  Carswell's nomination passed the Senate Judiciary Committee on February 16 of this year.  We'll see if the Senate as a whole can stomach him for the Court proper.

Plus ça change

Galaxy's editor Eljer Jakobsson is like Richard Nixon (well, perhaps this is a stretch, but indulge me—I need some sort of transition here!) He is trying all of the styles at his disposal in this new decade of the 1970s and seeing what sticks.  The result remains inconsistent, but not unworthy.

This month's issue trumpets Silverbob's newest serial (sure to be novelized, perhaps as we speak) The Tower of Glass.  Stephen Tall has the lead "breakthrough novelette", which I presumed meant this was his first work, but checking my index cards, I see it's not, since he first wrote a story for Worlds of Tomorrow four years ago.  And then there's Ray Bradbury, undeservedly getting a third of the cover's masthead, presumably because of his pop culture stature.

The editor starts out the issue with an interesting piece, noting that even if there something to genetic races, it's meaningless anyway because none of us stick exclusively to our own (something folks of my persuasion blame on how lovely those shiksas always end up…) It's short and sweet.  Then it's onto the "breakthrough novelette".

Allison, Carmichael and Tattersall, by Stephen Tall

Ink drawing of the faces of three men wearing astronaut helmets, shown against a background of black space. Text next to the drawing says: Allison, Carmichael and Tattersall. Space history echoes with their achievements. If you haven't yet read about them, start now! Text further below shows the name Stephen Tall.
illustration by Jack Gaughan

The three names in the title belong to a trio of compatible astronauts sent on the first expedition to the Jovian moon, Callisto.  A biologist, a mathematician, and a computer engineer, the three have just barely settled in for the several month trip when the first of them, Tattershall, makes an interesing hypothesis: space is a near vacuum but not a complete one—what if the interplanetary cosmos harbors life?  Incredibly diffuse, extremely voluminous life, to be sure.  Unrecognizable at a passing glance, certainly.  But there, nonetheless.

Seek, and ye shall find.  As the Albratross sails for Jupiter, the ship sails by and inside a number of planetoid-sized creatures, sensed only by their abnormal particle densities.  Unfortunately for the "Callistonauts", one of them take a fancy for their krypton-powered engine, and their fuel supply soon becomes dangerously depleted.

If this story appeared in Analog, it'd be a thrilling (or maybe just turgidly technical) SF action piece.  In F&SF, maybe fantastically whimsical or horrific.  Here, it's… pleasant.  More inches are devoted to the genial interactions of the tic-tac-toe playing Allison and Carmichael, the blissful absorption in ant farms of Tattershall, and the dietary proclivities of all three.  Plus, lots of discussion of biology.

Frankly, I suspect space life as posited by Tall is impossible.  Things don't scale like that (and someone tell Irwin Allen…) Still, it's a nice story.

Three stars.

Discover a Latent Moses, by Michael G. Coney

Two-page spread. On the left-hand page is the title: Discover a Latent Moses, then the name of the author, Michael G. Coney, and text further below says: Green Earth was a memory, and memories were not for builders. On the right-hand page is an ink drawing of the top portion of a tower in ruins, the rest of which is covered by the sands of a vast desert.
illustration by Jack Gaughan

Here are the adventures of Jacko, Paladin, Switch, Cockade, and the Old Man, a band of humans surviving the Fifth Ice Age perhaps fifty years from now.  They live under a dozen feet of snow in an entombed town, surviving on canned food and bottled booze.  But they dream of land in the warmer West… if only they can outmaneuver the winged, snow skiing, Flesh Eaters.  It reminds me of a bit of Michael Moorcock's series involving the ice schooner.

It's never explained what causes the big freeze.  The general consensus of scientists is that industrial emissions will cause a global warming, but I've read at least one article lately that suggests smog particles will block the Sun and cause cooling.  Maybe that's it.  Or maybe, like in Robert Silverberg's Time of the Great Freeze, the next Ice Age will trump any artificial effects.

Anyway, the story is excitingly told and the characters vivid, if cardboard.  It's enjoyable reading, but it brings little new to the table.

Three stars.

The Tower of Glass (Part 1 of 3), by Robert Silverberg

Two-page spread with an ink drawing of amorphous gelatinous blobs that seem alive. At the bottom of the right-hand page is the title: The Tower of Glass, the name of the author, Robert Silverberg, and text further below says: Krug rivaled God Almighty as the creator of Heaven and Earth and Man. Now he just wanted to talk to all three of them!
illustration by Jack Gaughan

Robert Silverberg sure loves him some dark futures.

Over the next several decades, the world will undergo plague and war that mow down the Third World.  Birth control and ennui take care of the rest.  But the productivity of the race remains as high as ever, thanks to mechanization, computerization…and the development of androids.  These perfect physical specimens range from moronic (the gammas) to brilliant (the rarefied alphas—someone's been reading Huxley), and they fill the role of technician, nanny, nurse, and (but only secretly) lover.

The much-reduced human population lives effete, rich, and pampered, interplanetary and even nearby interstellar, knit globally by a network of "transmats" that eliminate commutes and homogenize culture.  This, then, is the world 250 years hence, contemporary with Star Trek, but oh so different.

For one thing, this is no utopia.  The androids seem quiescent, but there is indication that they might be on the verge of insurrection, or perhaps being manipulated to do so by human interests.  And then there are the women…

Silverberg seems to hate worlds in which women are anything but shallow playthings.  There is no narrative reason for women to get such short shrift in this story, and they do in all of Bob's stories, so I suspect it's more tic, less deliberate intent.

Anyway, that's the background.  The story involves billionaire Simeon Krug and the constellation of relatives, top staff, and associates who surround him.  Krug is building a 600 meter transmission tower in the tundras of Ontario to reply to a message recently received from the stars: "2-4, 2-5, 1-3" repeated ad nauseum.

So far, the story seems to be about thwarted expectations: Krug is disappointed that the alien senders seem to hail from a bright O-class star, precluding anything akin to humanity.  His son is dissatisfied with both his unexciting human wife and his vat-produced android paramour.  The android foreman Thor Watchman is dissatisfied with a nameless something, probably attached to his inferior position in human society, even as one of the most powerful beings on Earth.

It's all written with Silverberg's usual, if somewhat overdramatic, brilliance and not a little emphasis on sex.  There are some very nifty concepts here, from the eternal dawn or noon that teleportation affords, to the "jacking in" to vast computet networks (the ultimate evolution of ARPANET, perhaps).

So, bad taste in my mouth aside, I am interested to see where this goes.  It's in the same vein as his blue fire stories, which I liked.

Four stars.

Darwin, the Curious, by Ray Bradbury, Darwin, in the Fields, by Ray Bradbury, and Darwin, Wandering Home at Dawn, by Ray Bradbury

A trio of pointless poems from the master of mawk: what if Chas sat in a field all day, and on the way home, passed a fox?

Two stars—the illustrations illuminating them are nice.

The Rub, by A. Bertram Chandler

Two-page spread. On the left-hand page is an ink drawing of a woman looking in horror at a humanoid figure crawling on the ceiling. On the right-hand page is the name of the author, A. Bertram Chandler, additional text that says: Can anything be more terrifying than realizing all your dreams? and the title: The Rub. The text of the story begins below the title.
illustration by Jack Gaughan

The adventures of John Grimes, intrepid if cantankerous officer of the Space Scout Service, have been going on for more than a decade.  Like Horatio Hornblower, we've now gotten most of his career, from Ensign through Commodore.  There's not a lot of room left to fill.  How then can Chandler keep this cash cow going?

Why, by returning to the mystical planet of Kinsolving, where dreams become reality.  In this case, Grimes ends up in a nightmare parallel universe where, instead of meeting his lovely wife, Sonya, and advancing to flag rank, he instead marries a shrew and ends up in a dead-end job as commander of a fourth-rate backwater base.

And yet, even schlub Grimes has got a touch of that seadog magic…

I quite enjoyed this story, although it ends just a touch too abruptly.  Four stars.

Sunpot (Part 3 of 4), by Vaughn Bodé

Drawn illustration of an irregularly-shaped spaceship near a big round planet floating in black space. Above the illustration is text in cartoonish letters. First is the title: Sunpot, by Vaughn Bodé. Next to it is this text: Sunpot, the planet, moves across the quiet opulence of fat solar space like the great red phallic temple of Brother Mercury... White Venus awaits in the distance.
illustration by Vaughn Bodé

The adventures of the Sunpot continue to take turns for the worse—this time, the pages aren't even printed in the right order.

I said one star last time, but there's (a little) less sexism this time, and the pictures are pretty, even if the typeface is still illegible.

Two stars.

Galaxy Bookshelf, by Algis Budrys

An elegant piece of calligraphy with the words: Galaxy Bookshelf, Algis Budrys. Tiny stars decorate the space around the letters.

The magazine's book column is devoted solely to The Universal Baseball Association, Inc, by J. Henry Waugh.  It is about a fellow who creates his own private universe, centered around a baseball team, using a self-devised chart and dice to randomly determine what happens next.  It's a bit like how Philip K. Dick created The Man in the High Castle (he used bamboo sticks and the I Ching.

As Budrys puts it:

It does convey a convincing approximation of how a God might be infinitely creative and yet not in direct control of his creation, omnipotent and yet prey to events, omniscient and nevertheless blind to the future.

Though not technically SF or F, and thus perhaps not sold in the same outlets as our beloved regulars, Budrys recommends in no uncertain terms that we read it.

No Planet Like Home, by Robert Conquest

Undecipherable drawing composed of multiple circular shapes that resemble eyes.
illustration by Jack Gaughan

A race of humanoid aliens, prone to frequent mutation, wrings their collective hands over what to do about a comically tragic pinhead nephew of a Senator.  The aliens scour the galaxy until they find a race that constitutes a close physical match so they can deposit the hapless lad on their world.

Three guesses which world, and the first two don't count.

Two stars for being obvious.

Kindergarten, by James E. Gunn

Heavily darkened illustration, probably shaped like a coastline seen from above.
illustration by Jack Gaughan

Speaking of, here's a (charmingly illustrated) tale about a precocious child who creates a planet for his amusement, but its inhabitants are too dangerous to be allowed to live.  The world's genesis takes, of course, six days.  The name of the planet is…

Well, you already know the answer.

Two stars.

Diverging courses

The Supreme Court's constitution has evolved since 1950, becoming for a time one of the most liberal Courts in the nation's history.  The building remains the same, but the members change…and only time will tell if we'll be happy with the new direction.

The magazine that Gold launched in 1950 also continues its slow, insensible slide toward whatever lies ahead in the '70s.  It still retains the same dimensions as when it started, the same tactile feel to its cover and pages.  But its cover art, its typeface, its stable of authors, the literary style, all have evolved.  Perhaps not always for the better, but generally still worthy.

Sure, I'll renew.

Page of a magazine. At the top is a drawing of a man standing next to a crashed car. Below it is this text: It doesn't take a genius to figure out how much you hate missing the best story of you favorite writer or the major part of a great novel. But we can't compute a formula to stock every newsstand in the country with enough copies of our popular magazines to satisfy every reader. So we sometimes miss you and you miss us, and that's a double tragedy. But there's an answer. It doesn't take a genius to handle it either. All it takes is a minute of your time, for which we want to repay you with a handsome saving over the newsstand price. Just fill in the coupon or write the information on a piece of plain paper and mail it to us. Then you'll be sure instead of sorry. To the right of this text is a sample cover of Galaxy magazine, showing an illustration of a woman's face inside concentric curves. At the bottom of the page is a form to order a magazine subscription.



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[February 28, 1970] Revolutionaries… (March 1970 Analog)

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

Turbulent times

Unless you've been living under a rock the past two years, you know the shockwaves from The 1968 Democratic Convention in Chicago are still reverberating.  The open fighting on the convention floor, the fascist polemic of Mayor Daley, the protests, the baby blue and olive drab helmets, and the crippled candidacy of the man tasked to thwart Dick Nixon from taking the White House.

Aside from the shambolic shuffle toward further embroilment in southeast Asia, two other phenomena have kept the convention in the public eye.  The first is last year's neck-clutch of a movie, Medium Cool.  Half drama, half documentary, Haskell Wexler's film follows a jaded Chicago news cameraman in the weeks leading up to the crisis point.  Indeed (and I didn't realize this at the time), the footage of Robert Forster and Verna Bloom in and around the convention hall during the clashes, hippie vs. fuzz, Dixiecrat vs. DFL, was all shot live. 

A brunette woman in a yellow dress walks in front of a line of police officers. There are hippies of various ages at the left side of the frame, including a young boy.
Verna Bloom, playing an emigrant from West Virginia, searches Grant Park for her lost son

If you haven't caught the film, check your local listings.  It may still be running in your local cinema.  Be warned: it will take you back.  If you're not ready for it, you will be overwhelmed.

A movie poster for <i>Medium Cool</i>. The tagline is
Robert Forster is the news man.  You'll recognize Marianna Hill (Forster's girlfriend) as a guest star in Star Trek's "Dagger of the Mind"

As for the other reminder, for the past two years, the papers have kept us apprised on the trials of the "Chicago Eight", charged by the United States Department of Justice with conspiracy, crossing state lines with intent to incite a riot.  They included Rennie Davis, David Dellinger, John Froines, Tom Hayden, Abbie Hoffman, Jerry Rubin, Lee Weiner, and Bobby Seale.

(in the midst of his trial, Abbie Hoffman jumped on the stage at Woodstock during the performance of The Who to protest the incarceration of White Panther poet and musician, John Sinclair—it was a trippy scene)

Abbie Hoffman: "I think this is a pile of shit!  While John Sinclair rots in prison…"

Pete Townsend: "Fuck off!  Get off my fucking stage!"

A blurry black-and-white still of a floppy-haired white man in a white tunic. The image is timestamped 02:10:56:06
Pete Townsend, just after recovering the stage

The verdicts came down on February 18, a mixed bag of positive and negative news for the accused.  Apparently, four folks on the jury held out until the bitter end, but eventually went with guilty for some of the charges.  The verdicts were:

Davis, Dellinger, Hayden, Hoffman, and Rubin were charged with and convicted of crossing state lines with intent to incite a riot.  All of the defendants were charged with and acquitted of conspiracy; Froines and Weiner were charged with teaching demonstrators how to construct incendiary devices and acquitted of those charges.  Bobby Seale had already skated when his case ended in mistrial.

Six men with long, wild hair stand smiling at the camera, arms wrapped around each other
Six of the "Seven": (l. to r.) Abbie Hoffman, John Froines, Lee Weiner, Jerry Rubin, Rennie Davis, and Tom Hayden

So, it's jail time for five of the eight while their cases go to appeal.  You can bet that these results aren't going to lessen the flames of discontent in this country, at least for the vocal minority.

A news clipping, showing a crowd of people in front of a statue. Two people carry signs. One says 'COURTS OF INJUSTICE CANNOT PREVAIL!'. The other says 'FREE MARTIN SOSTRE'. The caption of the news clipping reads 'Protest rally in New York: Surrounded by demonstrators protesting the conspiracy trials of the Chicago 7 and the Panther 21, William M. Kunstler, defense attorney in the Chicago trial, addresses rally Monday in Madison Square Park in New York. One youth was injured in a clash with police, and windows were broken in several stores.'
From page 3 of my local paper on the 24th

Steady and staid

You wouldn't be aware of any of this turmoil if you lived under a rock and did nothing but read Analog Science Fiction.  It remains a relic and deliberate artifact of a halcyon past as envisioned by editor John Campbell.  The latest issue is a representative example.

The cover of the Analog issue. It shows a man with a gun looking over a desert cliff at a massive radio telescope facility.
by Kelly Freas

The Siren Stars (Part 1 of 3), by Richard Carrigan and Nancy Carrigan

First up, we introduce a new writing duo as well as a new James Bond-style hero.  John Leigh is a veteran, a fair hand with a souped up, armored Triumph sports car, and most importantly, a Physicist.  Shortly after serving his hitch in Korea, he is recruited by SPI—no, not the wargame company, but "Science Processing, Inc."

Leigh's latest mission is to infiltrate a Soviet radio telescope facility.  It seems that the Russkies have picked up signals from an alien civilization, and Leigh needs to take pictures of their dish to see which way it's pointing, and also to pick up the computer data tapes to see what the Reds have heard.

At the end of Part One, Leigh has infiltrated his own facility as a dry run for his attempt in the USSR, only to find that the Soviets are already trying to infiltrate the American base for some reason.

A two paneled image, white lines on a black background. There is a psychedelic image of a woman strumming a harp in a futuristic city.
by Kelly Freas

We get a lot of inches of Leigh driving his cool car, a lot of glimpses of incidental women through the eyes of men ("The blonde at the mail desk had been hired for her ornamental qualities as well as her fast hand with the correspondence…Like most men, [Leigh] approved highly of ornamental mail girls providing they didn't mangle the correspondence too badly."  "Emily Parkman was that rarity among women—the completely discreet human being.") and a lot of "thrilling" action, like a car chase in a parking garage.

I'm bored.  Two stars.

One Step from Earth, by Hank Dempsey

A single panel image, black ink on white background. Two figures are in insectoid spacesuits. One is standing on top of an jet engine, and the other is on the ground, holding a round ball. The legend at the top right reads 'ONE STEP FROM EARTH: The length of a step depends on how you measure distance -- and on who's trying to step on you!'
by Vincent DiFate

I hear tell Hank Dempsey is really Harry Harrison—I suspect he's nom d'pluming since this is going to be the first tale in a collection that deals with teleportation, coming out later this year.  Hey, if the apple will support multiple bites, why not chomp that baby?

Anyway, this is the story of our first manned trip to Mars.  A robot ship drops off a matter transmitter just big enough for a scientist to crawl through in a space suit.  The components of a base and a larger transmitter are teleported to the Red Planet.  Before their assembly can be finished, one of the two-man crew succumbs to a mysterious malady.  Our hero must decide between spending life in quarantine on Earth or becoming the first permanent resident of Barsoom.

It's fine for what it is, an episode involving grit, courage, and pioneering spirit.  Three stars.

Rover Does Tricks in Space, by Walter B. Hendrickson, Jr.

A grey image of a nuclear rocket on a black and white background. The background breaks the page in half vertically, and the grey rocket crosses it diagonally. On the white half, a legend in black leathers reads 'ROVER DOES TRICKS IN SPACE'

This is one of the best articles I've read on NERVA, the nuclear rocket stage being developed for use with the Saturn V.  Apparently, they've gotten the thing to work, which means that it could, if produced, perhaps triple the lifting capacity of our biggest rocket.  And once in space, NERVA engines could halve the trip time to our neighboring planets.

But here's why I suspect we'll never actually build the thing: the Saturn V assembly line is being shut down in the wake of the successful Moon landing.  NERVA is expensive, so its benefits only really manifest once a space program is mature, rockets are being made by the dozen, and orbital infrastructure has been established.  That doesn't like it'll happen any time soon.

Sure, NASA is working on its reusable, winged "space shuttle", which will reduce cost to orbit once it's operational, but that's a fair piece down the road, and I don't see a place for nuclear engines in that program.  Still, the option is there for someday.

In any event, four stars for this clear and interesting piece.

Protection, by Steven Shaw

A two panel image, black ink on white background. The left panel is of three muscled humanoid figures. They are all wearing helmets and armored vests, but only one is carrying a ray gun. The right panel shows some scientific equipment under shadowy trees.
by Vincent DiFate

This piece starts promisingly, alternating viewpoints between a native sentinel on an alien planet, squatting near the defensive line, and the security man providing protection for a scientific expedition.  When members of the team start crossing the line, they are slaughtered ignominiously by some unknown technology possessed by the aborigines.

I was enthralled until the story abruptly ended, the lead-up all in service of the "twist"—the aliens were using simple poison-tipped blowdarts.  What an allegory!  It's like our well-equipped troops getting aced by the "primitive" Viet Cong!  How the proud fall!

Except that it is repeatedly established that the security men are wearing body armor.  Last I heard, flak jackets repel bamboo reeds almost as well as bullets!  Moreover, were the humans really unable to recover the darts presumably still in the corpses, nor identify the poison coursing through their bloodstreams?

One star.

Ravenshaw of WBY, Inc., by W. Macfarlane

An two-paneled image, black ink on a white background. A floating platform hovers above the ground, with a fantastical astronomy lab atop it. There is a figure on the platform, facing away from the viewer. Two figures, a man and a woman, look up at the platform from the ground in the bottom left corner. The bottom right corner has the legend 'RAVENSHAW OF WBY, INC.: It takes a special sort of man to let logic go to hell -- and act on what he sees, even when he knows it's impossible!'
by Vincent DiFate

Here's a story that I found almost indistinguishable from the serial.  The hero is even named Leigh (in this case, Arleigh Ravenshaw).  He's a veteran with a knack for innovation—for instance, in Vietnam, he plied the local kids with ice cream to get them to turn in mines and weapons caches.  I'm sure it's that easy.

Ravenshaw is recruited to work for FBY (Flying Blue Yonder), a San Diego-based agency that entertains every crackpot in the region in the hopes that there might be wheat amongst the chaff (an endeavor Campbell surely thinks much of, but I can tell you, having worked with the publishing arm of the American Astronautical Society, which occasionally gets unsolicited papers, cranks are just that—cranks).  He is accompanied by a "palomino-haired" young woman with a "bitter-honey voice" and a penchant for dressing bright, clashing colors.

On their first mission, to the desert near Borrego Springs on the trail of the creators of a matter converter, they find a wall-less room that houses an iodine thief from a parallel universe…and what may be the younger version of Ravenshaw's female companion.

Apparently, this will be the first in a series of loosely connected (and rather tedious) tales.  Two stars.

An image, black lines on a white background, of a small alien going through grass. The alien resembles a hybrid of a stag beetle and a lawn sprinkler, and is about the same size. The title of the image is 'Department of Diverse Data', suggesting it is a comic series. The caption reads
by David Pattee

Wrong Rabbit, by Jack Wodhams

An image, black lines on white background, of two men in hazmat suits holding cattle prods, facing an alien stuck in a ring. The alien looks like an enormous sort of walrus-bear-cat thing, with blobby lobster claws.
by Vincent DiFate

Earth has a working matter transmitter setup, with each booth operated by a single technician linked psychically with her or his unit.  One day, wires get crossed, and the passenger of a similar, alien network ends up in a human booth…swapped with a human stuck in an extraterrestrial receptacle.  Chaos ensues.

Wodhams tells the tale in alternating viewpoints to illustrate that both races, despite being repulsively different from each other, have surprisingly convergent societies and thought processes.  Ultimately, the two reach a rapprochement and combine their networks.

I feel this tale would have been more effective had the two perspectives differed considerably.  I also felt the constant use of nonsense terms as shorthand for untranslateable concepts ("I cannot describe to you the feeling of kooig that permeated by slaktuc.") was silly given just how similar the two species turned out to be, at least in mindset.

Two stars.

Revolutionaries, by M. R. Anver

A two-paneled image, black on a white background. On the left panel, there is a bust of an old man looking outward, and two full-body drawings of women. One mostly-naked woman, or possibly alien, is looking down, holding a tool like a futuristic metal detector. The other woman is wearing a short dress, looking out at the viewer. The legend on the left-hand panel reads, 'REVOLUTIONARIES: Many things will be changed in an interstellar culture -- but some things haven't changed since Cheops was cheated by the Pyramid contractor!' On the right panel, another bust of an old man looks outward. There is a planet in the background, with two spaceships flying over its surface. Below the image of the planet are two futuristic-looking space cars.
by Vincent DiFate

Achates is a new Federation colony, a joint effort by humans and the blue-furred humanoids of Azure.  An important election is coming up, between Ronan, head of the bi-racial United Party, and the reactionary Manoc—who is willing to win at any price, including a coup d'etat after a potential UP victory.

In the middle of it all is John Cameron, a Federation observer, who appears to be playing both sides against the middle… but are his loyalties really in question?

Anver seems to have taken a page from Mack Reynolds' book, turning in a competent, but unexciting (and not at all SFnal), political action thriller.

Three stars.

The Reference Library, by P. Schuyler Miller

Analog's veteran book reviewer covers Orbit 5, which he notes wanders further from the truly SFnal than ever before, but he finds it a worthy effort, nonetheless.  He damns with faint praise the books we also didn't sing huge praises of: The Palace of Eternity, Masque World, and Galactic Pot-Healer—which just goes to show how good Miller's taste is!  Which means you should perhaps avoid J. T. McIntosh's Six Gates from Limbo and seek out Edmond Hamilton's World of the Starwolves, which we never covered, but Miller does.

Tallying the results

A woman in a blue dress, sitting at a printer desk. In the background, a man in a dark suit is punching into a large computer.
IBM 360 Model 65 with a woman at the IBM 1052 printer in the foreground, a man at the Direct-Access Storage Devices (DASDs) in the back

Analog these days reminds me nothing so much as Hugh Heffner's Playboy.  Where the latter magazine is aimed squarely at the smug youngish libertarian with delusions of yacht-hood, Analog is for the smug youngish libertarian with aspirations in engineering.  Every story reinforces the notion that, if you're a scientifically educated man, you too can save Democracy, make the girls swoon, and show up those stuffy institutionalists.  Perhaps Campbell sees his mag as a kind of Fountain of Youth to recover never-gained glories.  Or maybe this kind of slop is just the secret to getting 200,000 subscribers.

Regardless, I'm getting pretty tired of it.  Maybe others are, too.  If they rate tales as I do, this issue scored just 2.4 stars—the lowest of any mag this month.  It is beaten by Amazing (2.7), IF (2.8), Fantasy and Science Fiction (2.8), The Year 2000 (3), New Worlds (3), Galaxy (3.2), and Vision of Tomorrow (3.5)

The overall average this month was 2.9, and the four and five star material in the eight mags that came out would fill two full-size mags.  If you're keeping count, women produced about 9% of new short fiction published this month. 

Luckily, as you can see, Analog just constituted one end of the bell-shaped distribution.  Somebody's gotta be tail-end Charlie, I suppose.  I'm just regretting that I drew the short straw and have to be the one to review it every month.

On the other hand, I could have gotten John Boston's gig and suffered through Amazing since Goldsmith left its helm.  And anyway, since things are finally starting to look up for him over there, maybe there's hope on the horizon for this hoary, once-honorable magazine…

An advertisement for Universe Book Club, which allows you 4 books per year, for 98 cents plus shipping and handling. Subjects include astrology (described as 'The Space Age Science'), ESP, reincarnation, the supernatural, yoga, hypnosis, and 'the black arts'.
Does astrology really count as a science?  Space Age, my Aunt Petunia!



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[February 4, 1970] To Rome, with love (SPI's wargame, Anzio Beachhead)

[New to the Journey?  Read this for a brief introduction!]

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

When you talk about destruction…

Two months ago, Jim Dunnigan started a revolution.  He took over the wargame fanzine, Strategy and Tactics, and not only worked to revitalize it, he started the novel practice of releasing a new wargame in it every issue!  Avalon Hill, the previous, undisputed king of the wargame publishers, comes out with one or two new games a year, whereas S&T plans to put out six to twelve (there are two in the current issue) of these magazine inserts in the same time—plus a whole line of regular releases.  In fact, a number of them are already out as limited series test prototypes, which some of my friends are playing.  Once they get through this round of testing, we should see some or all of them in a more finished form on our hobby store shelves.

Wow!

The copyright page and table of contents for the magazine Strategy & Tactics.  The table of contents reads:
In This Issue...
The Luftwaffe Land Army, by Victor Madeja; Bastogne, by James F. Dunnigan; Anzio Beachhead, by Dave Williams; Outgoing Mail; If Looks Could Kill, by Redmond Simonsen; Games, by Sid Sackson; Pass in Review, by Albert Nofi; Diplomacy, by Rod Walker; Wargamers Notebook, by Ed Mohrmann; Incoming Mail.

Last issue's wargame was Crete, which I was well pleased with.  The two games in this issue are Bastogne, which looks very cumbersome, and a cutey called Anzio Beachhead, which we've had a lot of fun with.  Let's take a look.

Reconnaissance

If the name strikes a chord, it's because we've already played a game with "Anzio" in the title—namely Anzio, which billed itself as "A Realistic Strategy Game of Forces in Italy… 1944"!

Which is funny because the game actually covers from the Salerno landings in September 1943.  Anzio is a strategic game that covers the entire Italian campaign in WW2, with invasions treated very abstractly.  The invasion of Anzio in January 1944 was planned as a flank of the Germany "Gustav Line", against which the Allies had stalled.  The hope was that the Allies could pierce through at a weak point and destabilize the German front.  Instead, the Allies were bottled up for four long months.  The front didn't move again until the Allies bashed headlong into the Gustav Line, and General Mark Clark took the Anzio forces to Rome, claiming the Italian capital concurrently with the invasion of Normandy.

(This was the wrong move, strategically—by going for glory instead of providing an anvil for the Allied hammer, against which the retreating Germans would be smashed, it meant that the Italian campaign remained an agonizing meatgrinder until the end of the war.)

A black and white map of Italy. Parts of Switzerland, Austria, Yugoslavia, and Tunisia are also shown. Cities and regions  relevant to the Italian Campaign of 1943-45 are marked.

But that's neither here nor there.  Anzio Beachhead depicts the landings and initial expansion at an operational level, covering the early part of the campaign.  In fact, it's by the same fellow who designed Anzio, Dave Williams.  Here's what Jim Dunnigan has to say about it:

"Anzio Beachhead was seen as another situation like the Bulge, where the attacker had a rapidly declining edge.  The original American commander was not bold, and lost.  So the idea with Anzio Beachhead was to explore the what if's.  At that time, I had been working on designing games for about eight years (since I first discovered the Avalon Hill games.) Before that, I was always interested in the details of history, and how they were connected.  Avalon Hill wargames were the first time I saw someone else thinking the same way, and doing it in a novel way. I was always building on that."

"I had been designing a similar game, called Italy, which incorporated the rest of the Italian theater, with a smaller scale map of the Anzio area (ie, two interrelated games, one strategic and the other operational).  But when Dave's game came in I thought it did a better job of the Anzio section.  We had come up with some of the same solutions, and his game was more compact and suitable for the magazine."

Vital Statistics

The title page of the Anzio Beachhead game. In the upper left corner it reads: Dave Williams designed Avalon Hill's latest effort, Anzio, and, you will soon discover, a great deal more.  The Anzio Beachhead game is but a part of the additional design effort that went into Anzio but never saw publication. In the center of the page is a black and white illustration of Anzio Beachhead.  A tank is on the left and a military ship labeled US 21 is docked to the right.  A small group of soldiers stands between them. The title of the game is written in white capitals across the bottom of the image.

Anzio Beachhead seats two players and is seven turns long.  A complete game takes about 6 hours.  The map is black and white (I made a color version tinted with pastels).

The whole game takes two pages of rules, almost half of which are "optional rules", which we always played with. 

Instead of the traditional "Player one moves, then fights; Player two moves, then fights" sequence, each turn is divided into six impulses.  Each side gets two moves, while the other side gets a half-move inbetween, during which they can't move into an enemy's "zone of control" (the six hexes surrounding a unit).  Zones of Control (ZOCs) are really sticky.  You can't move from one to another, and if you move out, you can only move one space.  Thus, it's easy to slow an enemy unit down just by parking next to it.

Combat is pretty typical, adding combat factors of attackers and dividing them by the combat factors of the defenders, determining a ratio, rolling a die, and finding the result on the Combar Results Table.  Unlike Crete, but like most wargames, good results don't really happen for the attacker until 3-1. 1-1 isn't generally worth it.

There are some fiddly rules which allow the Allies to use naval guns and fighters to add strength to their troop stacks during one impulse per turn.  This becomes a fun game of trying to outthink the other.  The Allies cannot defend all of their pieces, but the German player can never know which defender is augmented.  A miscalculation can result in losing a lot of attackers!

If the Germans engage units with 30 or more strength factors on turns 4 and 5, there is the chance that the Allies will break morale, allowing the Germans to swarm the lines.  You can bet that those two turns will see a lot of action—sometimes desperate action.

The Germans win if they slaughter lots of Allies or if they manage to park units next to Anzio. The Allies win if they avoid that.

How does it play?!

After the initial irruption onto the map, which may not see a single combat, it's all defense for the Allies, setting up a defensive perimeter using rivers and cities as barriers. The Germans are looking for weak points in the line. Both sides have reinforcements come in, the Allies get most of them earlier, the Germans getting more later.

Photo of the Anzio Beachhead map, hand-colored with pastels. It is the size of four regular 8.5 inch by 11 inch sheets of paper.

Allied play is fairly simple, if unforgiving.  Keep your lines strong and counterattack where appropriate.  German strategy is tougher.  A lot depends on understanding how to use the two movement turns, as there is no advance after combat rule.  The allies can break their lines to hit bad guys one hex away and then get back in line in phase 2, which is nice.  Indeed, as the Allies, many is the time I pounced south of the Asturia River to preemptively break up Germany attacks.

A good Allied player will not let the Germans have more than 2-1 odds at any point, to ensure that the Germans have to risk ugly exchanges.  Both the Germans and Allies have a few very powerful units, and those serve as anchors for defense, linchpins for assault.

Experience

I've played four games of Anzio Beachhead, and each was a different experience.  I lost as the Allies quickly in the first game because the rules say that the Germans can show up behind enemy lines at the Asturia River line unless you block it with your units' ZOCs.  I won as the Germans as quickly the second time, piercing the Allied line such that they never regained cohesion.

Gideon, wearing a Shakey's faux straw hat, points at the Anzio Beachhead map in this photo, taken in a diner.

The last two games went down to the wire.  I was the Allies both times, winning the first game (the Germans couldn't quite collapse me fast enough) and losing the second game (bad luck, mostly).

There are some games where you can be pretty free-wheeling with your strategy.  Crete for instance.  Sure, throw yourself at the enemy at 1:1 and see what happens!  You might open up a hole.

Not so, Anzio Beachhead.  With two skilled players, every unit, every hex feels like the most critical, and a single wrong move could lose the game.  I know I played almost perfectly as the Allies except for abandoning Corroceto Station too early; this was barely balanced out by a less than optimal German placement early in the game.  Otherwise, it was like a rigorous chess match.

Perfect John, a white man with a pensive expression, contemplates the Anzio Beachhead map in this photo. He is seated in the corner of a diner.

That kind of game can be exhausting, and it takes a long time.  There's no room for 85% thinking.  On the other hand… boy, it sure is rewarding when it all pays off!

Final thoughts

As Dunnigan said, wargames are all about "what if"s.  What if Napoleon had won at Waterloo?  What if the Germans had won the Battle of the Bulge?  The interesting thing about Anzio Beachhead is that the what if is not "what if the Allies have broken through to Rome or crushed the Germany Wehrmacht in Italy?" because that was flatly impossible, no matter how well they'd done at Anzio.  As one person put it, "a corps was given an army's job."

I suppose the hypothetical is actually "what if the Germans had utterly crushed the Italian invasion?"  It would have given German forces more freedom of movement and been valuable for morale and propaganda purposes, but the long-term results would have been the same.  Either way, the ramifications are beyond the scope of the game.

But taken as a primer in operational invasions, it's a lot of fun, whether you're the Allies trying to make a bigger pimple in the Germany side, or the Germans trying to hurl the Allies back into the sea.  It's a taut game with a lot of interesting new mechanics, very evenly balanced.  Its only drawback is that it's a bit lengthy for what you get.

3.5 stars.

Photo of ships and men of the American Fifth Army landing at Anzio beach



[New to the Journey?  Read this for a brief introduction!]


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[February 2, 1970] Deceptive Appearances (March 1970 IF)


by David Levinson

The Super Fight

Back in 1967, a radio producer by the name of Murray Woroner came up with the idea of using a computer to work out who the best heavyweight fighter of all time is. He polled 250 boxing writers and came up with a list of 16. He then worked closely with a programmer to input everything that could be determined about each boxer into a computer.

Match-ups were set up as a single-elimination tournament to be broadcast as a series of radio plays. Each fight was run through an NCR 315 computer the night before broadcast to create a blow-by-blow account of the fight. Woroner and boxing announcer Guy LeBow would then “call” the fight as if it were really happening. In the end, Rocky Marciano beat Jack Dempsey and was awarded a championship belt worth $10,000.

The arbiter, an NCR 315.The arbiter, an NCR 315.

Ali was not happy. The computer had him losing in the quarter finals to Jim Jeffries, a boxer he has little respect for. He sued for defamation of character, asking for $1 million. They settled when Ali agreed to take part in a filmed version of a computerized fight between him and Marciano in return for $10,000 and a cut of the box office.

Last year, Ali and Marciano got together and sparred for over 70 rounds, filming a few different versions of events that the computer might predict. Marciano dropped 50 pounds and wore a toupee so he’d look more like he did in his prime. Ali probably had to get back in shape too, since he’s been banned from boxing for refusing induction into the army. Instinct seems to have taken over for both men. Ali bloodied Marciano’s nose and opened cuts over his eyes (Rocky always bled easily); at one point, Ali was so exhausted he refused to go back into the ring (until he got another $2,000) and could barely raise his arms enough to eat breakfast the next day. Filming ended just three weeks before Marciano was killed in a plane crash last Labor Day.

Armed with hours of footage and the top secret computer result, Woroner and his team put together a film they dubbed The Super Fight. On January 20th, it aired in 1,500 theaters in the US, Canada, and Europe via closed-circuit television, with viewers paying a whopping $5.00 a head.

How did it turn out? Ali is not happy. The computer had him knocked out in the 13th round. He’s talking about another defamation suit. Maybe he’ll change his mind when he finds out that was only in the US and Canada. European viewers saw Ali win by TKO. The producers are also talking about destroying all the prints.

Boxing Poster captioned AT THIS THEATRE JANUARY 20, 1970 - 10 PM-E.S.T.
THE SUPER FIGHT
ONE SHOWING ONLY
THE ONLY 2 UNDEFEATED HEAVYWEIGHT CHAMPIONS IN HISTORY 
ROCKY MARCIANO VS MUHAMMAD ALI (CASSIUS CLAY)
ON FILM LIVE! IN COLOR TICKETS ON SALE NOW!Movie poster for the event. That “LIVE!” is a little deceptive, which is something else Ali is complaining about.

It’s a rather science-fictional concept we’ve seen in other guises. Maybe Murray Woroner got his original idea from the Star Trek episode “A Taste of Armageddon.” Of course, any statistician will tell you that a single simulation doesn’t really say anything. Rolling a die once doesn’t tell you if it’s fair; it takes hundreds or thousands of repetitions to determine that. But when the computer needs 45 minutes to determine the events of one match, this is the best that can be expected. For now.

Not what it looks like

Authors like to counter readers’ expectations. It’s a good way to evoke a response, particularly in a genre that has a fair number of cliches and formulas. Sometimes, the surprise comes from the author doing something that’s not what you expect that particular writer to do or say. This month’s IF offers some of both.

Cover of the March 1970 issue of IF science fiction, depicting an astronaut carrying an antenna on the surface of the moon, looking out onto the Earth and its magnetic field depicted in white, orange, red and blue.Art actually for “SOS,” rather than just suggested by. Maybe because it’s by Mike Gilbert, not the overworked Jack Gaughan.

SOS, by Poul Anderson

Some 2,000 years from now, the Earth’s magnetic field is fading, prior to a reversal of the magnetic poles. The feudalistic Westrealm and the communist Autarchy of Great Asia compete for dwindling resources as they search desperately for a way to survive the pending catastrophe. The Autarchy secretly invades a Westrealm research station on the dark side of the moon, preparatory to a surprise attack on the West’s space fleet. It’s up to the scientists to find a way to prevent it.

Black and white illustration depicting two astronauts on the surface on the moon, one is running and the other stands with his arm up. Behind them stands a large white structure while ships launch in the distance. The caption reads SOS. Poul Anderson. Earth flipped- but Man stayed right on his course!The invasion arrives. Art uncredited

This feels like a fairly typical Anderson story of the well-done sort all the way through. But then he hits the reader with a punch to the gut right at the end. The ending and the commentary from the author are surprising in light of most of his work. It’s a good story, but weakened by two things: the title completely gives away the resolution; worse, there’s a couple of paragraphs at the beginning that undercut the emotional impact of the ending.

A high three stars, but could have been better.

Telemart 3, by Bob Shaw

Shaw gives us the tale of an unpleasant man who married for money and his wife who seems intent on spending all of it. The problem is made worse by the titular device, which allows her to buy things from the comfort of her living room with instant delivery. It’s probably meant as commentary on consumerism, but feels more like a sexist rant about women and money.

Two stars.

Sketchy illustration of a man throwing what appears to be a lamp.Matters come to a head. Art by Gaughan

The Thing in the Stone, by Clifford Simak

After a car accident that killed his wife and child and may have given him brain damage, Wallace Daniels retired to the countryside of south-western Wisconsin, where he has visions that seem to let him go walking in the geologic past. There’s also something alive buried deep in the limestone, not to mention an unpleasant and shiftless neighbor. Not everything is as it seems.

Illustration of the silhouette of a man walking along the ocean shore.Daniels finds himself in the deep past, before life has truly left the ocean. Art by Gaughan

This story has almost everything I don’t like about Simak: the pastoralism, wandering back and forth over the line between science fiction and fantasy, the slow progression. I understand why people like him, but he just isn’t for me. If you like those aspects of his work, you may like this one a lot.

Three stars for me, might be four for Simak fans.

The Ethics of Trade, by Timothy M. Brown

This month’s (official) new author gives us a series of letters from the operators of a company that provides dangerous animals to zoos to one of their clients. There’s nothing really new here, but it’s done fairly well. Brown does a good job of calling the letter writer into question, even though we only hear his side.

Three stars.

Cover depicting a scaly claw dragging a black tear down the center of the page. The caption reads: THE ETHICS OF TRADE
TIMOTHY M. BROWN
an IF firstRigellian wombats are very, very dangerous. Art by Gaughan

In the Silent World, by Ed Bryant

Julie is a co-ed with telepathy. As far as she know, she’s the only telepath in the world. At least, until an overwhelming cry of loneliness prompts another to contact her.

Sketch of a mouthless woman with long blonde hair.Julie, I suppose. Art uncredited, but looks like Gaughan

Nothing about this story is bad, but nothing is particularly outstanding either. I saw the ending coming almost as soon as the other telepath made contact. There’s not much more to say about it.

Three stars.

Traps, by Jack Dann and George Zebrowski

Planet 3-10004-2 can’t be approved for colonization until all land animals have been properly classified; Rysling has taken the contract to capture the last unclassified species. He’s puzzled by the presence of another ship and the cryptic messages left by its pilot. Even more puzzling is the effect the creature he’s after seems to have on him.

Illustration of a man looking on the ground in despair.Rysling’s not sure who or what he is. Art by Gaughan

Dann seems to be a new author, but Zebrowski had a story in a collection that came out last month, so this isn’t quite an IF first. The premise and the powers of the creature are hard to buy, but it’s told well enough. There’s enough talent here to make the story readable; we’ll see if either author has any staying power.

Three stars.

Whipping Star (Part 3 of 4), by Frank Herbert

Herbert’s tale of Saboteur Extraordinary Jorj McKie and his efforts to stop a “reformed” sadist from causing the death of an alien, thus triggering the deaths of nearly every sentient being in the galaxy, plods along. Last month, I said the story was holding my interest and praised the action. Neither of those things is true this month. This installment is nothing but conversations. There are a couple of brief bits of action, but neither is more than a flash.

I’m also getting a little bored. There may not be enough here for a novel. The idea of examining communication without a common perspective is sound, but the whole thing might have been trimmed to a longish novella.

Three fading stars.

The bad guys make an ineffectual attempt to eliminate McKie. Art by GaughanThe bad guys make an ineffectual attempt to eliminate McKie. Art by Gaughan

The Time Judge, by Dannie Plachta

A criminal is dragged through time and condemned by the title character to a fitting punishment.

Art nouveau cover depicting a judge pointing downward to the author and title 
DANNIE PLACHTA
THE TIME JUDGE
The accused found no end to his crime- no beginning to justice!Here come da judge. Art by Gaughan

Actually, we don’t know if the punishment is fitting, since we’re never told the nature of the crime, just of the judge’s disgust. For that matter, the punishment wasn’t all that uncommon in its day. As with nearly every Plachta story, the nicest thing I can say is that it’s very short.

Two stars.

Love Thy Neighbor, by E. Clayton McCarty

Jake Terrell starts seeing something out of the corner of his eye. Then it jumps into his head, and he begins behaving oddly.

Cover depicting 5 sets of sketchily drawn sets of eyes going down the page. Some look at figures in the margin. The bottom set is punctuated with tiny stick figures with heads as pupils. The caption reads LOVE THY NEIGHBOR
E. CLAYTON McCARTY
The loving aliens came- and there went the neighborhood! It’s a stretch, but I see how this connects with the story. Art uncredited

Another story that’s like a piece of popcorn. You consume it without really noticing it, nor is there anything memorable about it, good or bad. A decently told piece of filler.

Three low, but not too low stars.

All Brothers Are Men, by Basil Wells

Three alien religious fanatics are part of a conspiracy to drive humans off their world. Two of them started out as the personality of the third implanted into mind-wiped bodies. The years apart have undermined their commonality, and two of them may no longer believe in the cause.

Illustration of a fluffy, large eyed, dish eared alien with a beak, holding a paper airplane.Not sure what the paper airplane is doing here. Art by Gaughan

Perhaps the most interesting thing about this story is that the humans aren’t really in it. They’re a distant, never seen presence affecting the characters’ society in ways they don’t like. For a guy who started out 30 years ago and probably spends more time writing mysteries and westerns than SF, Wells has managed to stay up-to-date. This is by no means a New Wave tale, but it still manages to have a modern sensibility.

A very solid three stars.

Miscellany

Elsewhere in the magazine, the letters were almost universally in praise of the savaging Ejler Jakobsson gave John Campbell in two editorials over the latter’s piece on race and IQ. I particularly liked the point made by one writer, who notes that Campbell’s premise is based tightly on statistical analysis of something poorly defined and understood, while he flatly rejects statistical evidence indicating clear connections between smoking and lung cancer and heart disease.

Summing up

Looking over what I’ve written, this seems like a weak issue, but it’s not as bad as I make it sound. The Simak is undoubtedly the best in the issue; it might even be a four-star story, but my own prejudices keep me from rating it that high. The Anderson and Wells are fine stories, if not outstanding. The rest are mostly just there. The only really bad story is the Shaw (Plachta’s not bad, just stupid). Frank Herbert might manage to salvage his novel in the final episode, but I’m not holding my breath.






[January 14, 1970] Root Rot (February 1970 Venture)


by David Levinson

A less perfect union

Unions have been a positive for workers. They’re why we have the 40-hour work week, overtime pay, paid time off, why blue collar workers are able to buy a house, not to mention not owing their soul to the company store; I’m old enough to remember when none of those things were a given. Of course, as human institutions, they are also flawed, and where money and power flows, those flaws can turn to worse things. That’s what gives many politicians—and the editor of a certain science fiction magazine—a pretext to rail against them.

One of the most important unions this century has been the United Mine Workers of America. Much of that stems from the four decades of leadership by John L. Lewis, who died last June. Lewis took a well-earned retirement in 1960 and was replaced by his vice president Thomas Kennedy. Old and in poor health, Kennedy was largely a caretaker and was soon followed by Lewis’ chosen successor, W.A. “Tough Tony” Boyle.

Lewis ran the UMWA with an iron fist, ignoring demands by the rank-and-file for a greater say in the union. He maintained his power through skill, charisma, and reputation. Boyle has run things with a similar style, but lacks most of what kept Lewis in charge. There’s even a feeling among the membership that he tends to favor the interests of the mine owners over the workers.

Enter Joseph “Jock” Yablonski. He was one of the leading figures in the opposition to Boyle’s policies. He had also been the president of the UMW’s District 5 until Boyle unilaterally stripped him of office in 1965. Last May, Yablonski announced he would challenge Boyle for the UMW presidency in the December election and was formally nominated in September. Boyle won the election on December 9th by an almost 2-to-1 margin, and Yablonski conceded. However after seeing the detailed election results, Yablonski promptly asked the Department of Labor to investigate the election. On the 18th, he also filed five civil lawsuits in federal court against the UMW over a variety of irregularities.

On January 5th, Yablonski’s older son, Kenneth, discovered the bodies of Yablonski, his wife Margaret, and their 25-year-old daughter Charlotte in their home in Clarksville, Pennsylvania. The next day 20,000 miners in West Virginia staged a one-day wildcat strike in protest against Tony Boyle, who they believe is responsible for the murders. Hours after the Yablonskis were buried, several of his supporters met with his attorney to plan further actions to reform the union.

Three black and white headshot photographs with names and captions underneath each. On the left, Mrs. Margaret Yablonski, a middle-aged white woman with dark hair.  She is smiling and wearing a dark jacket. Under her name the caption reads 'Bled to death.' In the center, Joseph A. Yablonski, a middle-aged white man with gray or white hair. He has a neutral expression and is wearing a neutral colored suit with a dark tie.  Under his name the caption reads 'Murder a mystery.' On the right, Charlotte Yablonski, a young white woman with dark hair. She is smiling and wearing a dark blouse. Under her name the caption reads 'Shot twice in head.'

As I write, the police have no leads. A $60,000 reward has been offered for information leading to an arrest and conviction. I don’t want to point any fingers without evidence, but an awful lot of people close to Yablonski are looking hard at Tony Boyle and the acrimony surrounding last month’s election.

Corrupt institutions

Most of this month’s Venture is given over to the new Keith Laumer novel, which spends quite a while with miners. But it and the other stories in the issue deal with corruption, both institutional and personal.

The February 1970 cover of Venture Science Fiction magazine.  A drawing in pen and marker.  The outlines are in black ink. The shadows are filled in with lines of magenta marker, and the highlights similarly in orange. At the bottom there is a man's head with a boxy hexagonal helmet over it.  It covers his eyes and extends down nearly to the end of his nose. Two conical extensions stick out from the sides.  Over his head a narrow white disc is hanging - it could be the top of a mine shaft or a floating UFO.  Two outsized human hands frame the image, palms facing inward as if about to grasp something.A not very representational image for Laumer’s new story. Art by Bert Tanner

The Star Treasure, by Keith Laumer

Lt. Ban Tarleton is the son of an admiral and a proud member of the United Planetary Navy. He firmly believes in the status quo and holds no truck with rebellious Hatenik philosophy. But a purge leads to his discovery of some unpleasant facts, eventually resulting in him being cashiered from the Navy and sentenced to permanent exile on a harsh Class I planet. There, he finds work as a miner and makes a discovery that may give him the power to bring the whole system down.

A black-and-white pen and ink drawing.  The hilly surface of a planet tilts diagonally up from the left. A body in a space suit lies horizontally across the top of the frame, apparently being carried by another person in a space suit who is floating nearly parallel with the ground.  In the background there is another fuzzy figure standing on the planet, but it's impossible to tell whether facing toward or away from the viewer.
Ban must use his best friend’s corpse as a trap. Art by Bert Tanner

Laumer is probably best known for his comedic stories, particularly those about the interstellar diplomat Retief, but he mostly writes serious stuff. Those tales come in two flavors: two-fisted adventure and thoughtful pieces that frequently tug at “masculine” emotions like duty and sacrifice. The Star Treasure is very much in the former category, but it also differs from Laumer’s usual approach.

Laumer’s typical adventure protagonist is an old-school Competent Man writ very large. Ban, on the other hand, blunders from episode to episode, generally succeeding through dumb luck. Laumer also tends to go wildly off the rails, often to the point of the surreal, investing his protagonists with incredible powers or giving them an alien background of which the were unaware. This one goes off the rails, too, but it’s right at the end. That usually happens around the mid-point. I guess this counterbalances The Seeds of Gonyl, where it happens on page one.

Three stars.

Breaking Point, by V.N. McIntyre

An ambitious but untalented colonel is captured and tortured by the enemy. There are a number of science-fictional elements.

A black-and-white cross-hatched pen drawing of a man's face, fading out above the eyebrows. The face has some wrinkles and the man appears to be squinting toward the viewer as if the light were in his eyes.Looks more like Neil Diamond to me. Art by Craig Robertson

It’s hard to say much about this story without simply retelling it. There is one thing that kept me from liking it: The colonel has a cat, and the cat dies. Twice. I understand how it fits in the story, but it put me off completely.

Anyway, McIntyre seems to be new. I don’t know if that V. hides a Virginia or a Virgil and can’t make a guess based on the writing either. Either way, there are signs of some solid talent. More from this author would not be amiss—just leave the cats alone.

Objectively three stars, but only two from me for reasons already stated.

Disposal, by Ron Goulart

You probably don’t think about how much trash you and your family generate. Someone in the house takes the cans to the curb on the appointed day and brings back the empties once the truck has been by. What would happen if that didn’t happen? What if there wasn’t a nearby dump you could take the trash to yourself? Goulart asks those questions with a slight science-fictional twist.

Although the story takes place in Goulart’s old stomping grounds of San Francisco, I recall reading that he recently moved to New York City. It would have been after the great garbage strike of a couple years ago, but he may have been inspired by horror stories from the locals. His typical satirical style is fully in evidence, but he keeps the outright wackiness in check.

Three stars.

Standoff, by Robert Toomey

A human and an alien find themselves on opposite sides of an asteroid after their ships were destroyed in combat. Hostilities are extreme, and neither side takes prisoners. If they work together, the two might find a way for both to survive.

As the situation of the story became clear to me, I expected something like John Boorman’s 1968 film Hell in the Pacific (starring Lee Marvin and Toshiro Mifune). That might have been Toomey’s original inspiration, with a possible assist from the 1965 Frank Sinatra feature None But the Brave, but that’s not where the story goes. The ending might be darker than either of those films.

A high three stars.

Summing up

Elsewhere in the issue, we get a “super Feghoot,” which is twice the usual length at a full page. Unfortunately, the pun is extremely tortured, resulting in one of the worst Feghoots I’ve ever read. Meanwhile, Ron Goulart has finally found a book he likes. Two, in fact. One is a Doc Savage reprint, the other A Wilderness of Stars, an anthology edited by William F. Nolan. Most of the stories seem to be from the 1950s. I’m not to sure that Ron is all that keen on the modern state of science fiction, even the old fashioned stuff.

So, a rather middle-of-the-road issue. However, it’s dominated by the condensed novel, far more so than any of the previous issues. If we have to have a novel in every issue, let’s at least make it something shorter so we can have a couple more stories as well.

The note from the end of the current issue of VENTURE.  It is titled 'Coming in the next issue of VENTURE Science Fiction'.  It reads: 'The feature novel in the next issue of VENTURE is something special, a novel that is on the one hand contemporary and, on the other, as inventive and adventurous a book to come along (in the sf field or out of it) in some time.  It's a hard story to describe without revealing several surprises, but it begins with several very colorful members of the Mafia getting wind of an incredible project that is underway at Cape Kennedy.  it is a story that you will not want to miss.  Its tile is HIJACK!; its author is Edward Wellen, who has written with distinction in the sf and mystery field for many years.'Wellen’s written some good stuff, so I hope this more than the pot-boiler thriller it appears to be.






[December 18, 1969] Everyman's Sports (ski outfits of 1969!)

Science Fiction Theater Episode #15

Tonight (Dec. 19), tune in at 7pm (Pacific) for our special, Christmas-themed episode!



by Gwyn Conaway

What with the frigid temperatures, tornado gusts, and a decidedly worrisome storm brewing in New England (that may just materialize on Christmas day itself), it seems apropos to find a fashionable silver lining… in ski suits!

Photograph of two women skiing. They're on a snowy landscape, wearing two-piece jumpsuits (one woman wearing all blue, the other all orange) and protective helmets. The woman dressed in blue is standing in the background and looking into the distance. The woman dressed in orange is simulating a falling position with spread arms and legs. There is a tall rocky formation covered in snow farther in the background.
An interpretive fall choreographed by Vogue to express the woes that befall us this blustery, frigid holiday season.

Being from sunny Southern California, I don’t often experience the joy of fresh white powder on the mountains except when I glance up at Mt. San Antonio from my mailbox. For many, however, heading to the slopes is a multigenerational tradition that’s been usurped by the chic upper echelons of the sports world. But while the '60s cemented skiing as a resort hobby for the wealthy, it looks to me like the '70s will usher in a fresh take on athletics as a symbol of the middle class.

This trend perfectly suits sports such as skiing and tennis, which both have a rich history that transcends economic class. Modern tennis is rooted in summertime lawn sports such as the humble handball played by medieval French monks, and skiing has been a means of countryside transportation for thousands of years all over the world.

The Dunlop Volley court sneaker worn by Aussie tennis superstars is emblematic of this cross-class shift back towards accessibility and practicality in these sports. The shoe is “a bit of tent canvas glued to some tyre tread,” as one squash hobbyist put it. It’s lightweight, flexible, and has absolutely no bells or whistles. They’re easily affordable too, which has turned them into an icon of middle class Australia.

A photograph of tennis shoes.
The original Dunlop Volleys from the late 1960s with its simple blue lining and distinctive white tread.

A black-and-white photograph of a man playing tennis.
Rod Laver wearing his volleys on the court in the late 60s.

Ski suits seem to be following a similar trend. Skiing in the sixties was typified by its stretch pants and trapeze coats, both of which were agile but severely lacking insulation. The trend continues this year, combined with classic woolen socks and geometric patterns that are taking the slopes by storm.

A photograph of a woman walking up a mountain slope in skis. She's wearing a protective helmet and goggles and leaning on her ski poles to look toward the left of the image. There's a snowy mountain in the background.
Ernst Haas captures the modern elegance of the slopes in this photoshoot for Sports Illustrated, 1969. Geometric, high contrast patterns have become the rage of high ski fashion this year.

You’ll also find a new idea (perhaps one should say a refreshingly old idea) on those white summits, however. A warmer style that isn’t so demure and slim, designed specifically for resorts in Aspen and Telluride. This new look is made by people that eat, breathe, and sleep snow without the immediate access to fireplaces and hot cocoa. It celebrates athleticism rather than postcard moments, and returns skiing to its roots: exploration, adventure, and conquest.

A photograph of a woman skiing. We see her from a low angle. She's wearing an all-black jacket and pants, black sunglasses, a white wool cap, and a white-and-blue striped scarf.
Ernst Engel designed this safari ski suit, styled with an Abercrombie & Fitch mitts and muffler set. This trend will overwhelm the long willowy lines of stretch pants, no question about it.

You can see this shift already in the November 1969 issue of Vogue, where a shiny chocolate vinyl ski suit is photographed with a hardy wool muffler set. It features an insulated safari jacket cut long with four large patch pockets and a set of military-inspired epaulettes. The look is so reminiscent of the intrepid spirit of the turn of the century that Nelly Bly would have killed to wear it when she circumnavigated the world.

C.B. Vaughan, world-renowned speed skier, has had a hand in this transition too, selling skiwear of his own design to fellow Vermonters and resort-goers from the trunk of his car. His so-called “super pants” are bound to make it big in the coming years. The design is focused on performance with heavy-duty zippers and Velcro to keep the cold at bay while simultaneously discarding the refinery of wealthy plankers that never felt authentic to him.

Two photographs. On the left we see a pair of blue denim pants on a clothes hanger, with a white brick wall and a wooden floor on the background. On the right we see a close-up of the pant cuff.
An example of C.B. Vaughan's earliest super pants with zippers on the center back of each pant leg and a smart leather pant on the inside ankle to protect the leg from a skier's boots as they strafe downhill.

I applaud C.B. Vaughan’s perfect timing and dogged determination! The combination of working-class gumption, resort sports, and industrial materials is bound to inspire a generation angling to influence the world from the streets up. Brands like CB Sports and Volley will certainly shape the pedestrian-chic look of sports in the seventies. With the New Year nearly upon us, I can’t wait to see what’s in store…

Even if I do have to squint to see it from my mailbox.



[New to the Journey?  Read this for a brief introduction!]


Follow on BlueSky

[November 14, 1969] To Experiment or Not To Experiment, That is the Question. (The New S. F. & Vision of Tomorrow #2)


By Mx Kris Vyas-Myall

Among musicians right now, there seems to be a split around whether to look towards an experimental future or an idealized past for their inspiration.

Covers for Blind Faith LP and Single of Je T'Aime, both featuring nudity
Both in pop music and SF, nudity and sex remain sources of controversy.

The most explicit examples of Futurism come from two recent singles, Zager and Evans’ In the Year 2525 and David Bowie’s Space Oddity. But there is also the debut album from King Crimson, featuring the song 21st Century Schizoid Man, The Moody Blues’ space inspired LP, and Pink Floyd performed a new piece recently in honour of the Moon Landing. In addition, the music industry is pushing what is acceptable sexually whether that be in artwork, such as the Blind Faith cover above, or interesting choices of sounds on pop songs.

Cover for Barabajagal by Donovan, featuring an Edwardian style cover, and Unhalfbricking by Fairport Convention, featuring an old couple in front of a garden fence.
Did the Kinks have a point about preserving village greens?

On the other hand, at this time last month 4 of the top 5 singles were all country influenced songs, from Bobbie Gentry, Creedence Clearwater Revival, Johnny Cash and Bob Dylan. Now, there has always been some country influence in the charts (as shown by Jim Reeves having 7 posthumous top 20 singles and counting) but it is certainly reaching a new level when the Beach Boys and Rolling Stones are both trying it out. In addition, folk is also growing, often with a nostalgic edge, in such songs as Fairport Convention’s Who Knows Where the Time Goes or Donovan’s Atlantis.

These differences can also be seen in SF and, perhaps, there is no clearer division than that which can be observed between the two publications I am reviewing today.

The New S.F., ed. by Langdon Jones
The New SF hardback cover 1969.
Cover by Colin Mier

An introduction by Michael Moorcock

Who else would you choose but Moorcock to introduce this selection of New Wave authors? Here he talks about how the “new SF writers” or “New Worlds group” have moved beyond spaceships and monsters to do more person-centric poetic pieces.

Fourteen Stations on the Northern Line by Giles Gordon

Fourteen different men observe an unnamed woman to different degrees of lechery as she walks up a hill. She fails to notice them as she has other things on her mind.

If it was not in this collection, it would probably not be considered SF, more akin to a Joyce than a Gernsback, only approaching the latter with the surrealism of the mind.

Moorcock’s introduction notes this as an example of a “compacted novel”, one that could be extended to a traditional novel but that would blunt the impact significantly. I cannot determine if I wanted this to be longer, shorter or reworked, but something is amiss. The metaphor, though obvious, is a good one (what passenger on a train pays attention to the small commuter stations?) and the difference in the inner lives of the observer and observed make a solid basis. But it left me wanting something better from it.

Three Stars

The Peking Junction by Michael Moorcock

A Jerry Cornelius story from his creator. In this episode, Europe has been devastated by American bombs (of course Europe still supports their allies in this action) and our dandified spy goes to China to deal with a downed American plane. His mission is complicated by the fact that he falls in love with one of the Chinese generals.

One interesting element here is Moorcock explicitly calls out the connection between Cornelius and his other tales:

Having been Elric, Asquiol, Minos, Aquilinus, Clovis Marca, now and forever he was Jerry Cornelius of the noble price, proud prince of ruins, boss of the circuits. Faustaff, Muldoon, the eternal champion…

There was always a suggestion of this previously, and The Blood Red Game (Science Fiction Adventures, 1963) and A Cure for Cancer both feature multiple universes, but I believe this is the first time we get it confirmed that this is not simply a case of repeated motifs.

Looking at it in this manner, we see the biting contemporary satire evolving into a more epic struggle and Moorcock’s other heroes as more than just throwaway fantasy figures. Rather there is a degree of tragedy in them having to deal with these various forces of order and chaos, making horrific choices for, what they hope, is the greater good (which rarely ends well).

A High Four Stars

Fast Car Wash by George MacBeth

A car gets cleaned… that is the entire story.

Moorcock calls this a readymade poem. I am assuming forthcoming are also a transcription of microwave instructions and George MacBeth’s shopping list.

One star

The Anxiety in the Eyes of the Cricket by James Sallis

Another Jerry Cornelius story, who is seemingly becoming to the New Wave what the Cthulhu tales have become to SF horror. This vignette apparently takes place shortly after the end of The Peking Junction (although Moorcock indicates this is better read as an alternative version) as JC returns to England a broken man. He stays in the house of his friend Michael, a man who predicted the apocalyptic future. They spend their time drinking and having sex between watching devastation from their window and discussing the nature of guilt.

A much quieter tale and more introspective than the other Cornelius tales with a good dose of narrative experimentation (if Michael is not surnamed Moorcock, I will eat my hat) added in. It is also incredibly bleak, with cities burning, Britain used as America’s crematorium, and Cornelius a broken man now simply looking for his missing family. But it is all the more powerful for it.

Five Stars

The New Science Fiction: A Conversation between J. G. Ballard & George MacBeth

This is the transcription of part of a discussion on BBC Radio 3 (formerly the Third Programme) last year titled The New Surrealism. In this extract, J. G. Ballard explains why he moved away from linear storytelling.

I missed this on its broadcast and I am very pleased it was reproduced here. Ballard manages to explain eloquently what he is trying to achieve in his stories and it has given me an increased appreciation for his work. Two sections I want to call out here as particularly incisive:

…one has many layers, many levels of experience going on at the same time. On one level might be the world of public events, Cape Kennedy, Vietnam, political life, on another level the immediate personal environment, the rooms we occupy, the postures we assume. On a third level, the inner world of the mind. All these levels are, as far as I can see them, equally fictional, and it is where these levels interact that one gets the only kind of inner reality that in fact exists nowadays.

…Burroughs’s narrative techniques… [are] an immediately recognisable reflection of the way life is actually experienced, that we live in quantified non-linear terms – we switch on television sets, switch them off half an hour later, speak on the telephone, read magazines, dream, and so forth. We don’t live our lives in linear terms in the sense that Victorians did.

Recommended for fans and confused readers alike.

Five Stars

So Far from Prague by Brian W. Aldiss

Another of Aldiss’ tales of Europeans in India. This time Slansky, a Czech filmmaker, is staying in a Das’ hotel outside Delhi when he hears of the Soviet invasion, He wants to get back home to help resist the attack, Das thinks they should be concentrating on their joint film project on the nature of time. Things get even more complicated when Slansky discovers there is a Russian guest in the room below his.

Interestingly, this manages a similar feel to Sallis’ piece even though it is contemporary rather than apocalyptic and could only be considered SFnal in the broadest sense. Here it is an exploration of the age-old argument of whether art can or should be apolitical, with this sense of gloom and despair. An important reminder that worlds are being blown up outside our window, not just in our magazines.

Four Stars

Direction by Charles Platt

An unnamed man has an argument at home. In response he gets drunk in a pub and then wanders around London in an inebriated haze.

Another piece where I am not sure the point of it, nor what it is doing in an SF anthology. There are some interesting writing techniques but that is all I can see to recommend it.

A low two stars

Postatomic by Michael Butterworth

We are told of four impossible beings, who may or may not be the same character across different time periods.

Not sure what its purpose is but it is certainly evocative.

Three Stars

For Thomas Tompion by Michael Moorcock

Moorcock completes his trilogy of entries with a four-line poem, addressed to the father of English clock-making.

Simple but well done for what it is.

Three stars

A Science Fiction Story for Joni Mitchell by Maxim Jakubowski

A science fiction writer has grown dissatisfied with the genre; instead he wants to write neo-psychedelic pop songs and tales of drug journeys. However, he has a deadline to hit, and the adventures of Coit Kid vs. the Subliminal Police don’t write themselves. Anyway, there is no chance of his other ideas intruding on a good old-fashioned science fiction story, is there?

A hilarious take on writing, modern pop music and science fiction cliches. It is done in a series of cut up pieces but logical rather than disparate. The whole exercise is delicious and I am going to be remembering many of the lines for some time.

Five Stars

The Communicants by John Sladek

This novella is a fragmented narrative, telling of a disparate set of people who work at Drum Inc., a technology company which provides a wide variety of services over phone lines and dreams of superseding Bell as the national monopoly.

Members of this organisation include Marilyn, who keeps getting mysterious calls that simply say “Marilyn, he loves you”, Sam Kravon, who is being driven mad by his job in Estimates, Phil Wang, the Art Director who is sure people are questioning his loyalty to the US, Ray, a cripple who is being constantly shuffled between departments, and David, who believes reality is refrangible.

At the same time, there are hints of experiments going on within the company that are of interest to the CIA.

Partially this is an extension of his multiple-choice form tales from New Worlds, with these regularly interrupting the text. And partially this is an experiment of split narratives, with the narrative like a butterfly flitting between different stories with such regularity that I wondered if I could use a flow chart.

Whilst it is an interesting experiment, it goes on for far too long (at almost 70 pages, far longer than anything else in this collection) and the whole is less than the sum of its parts.

Three Stars

Seeking a Suitable Donor by D. M. Thomas

An organ donor before their surgery contemplates his journey to this point.

The strange alignment of the text doesn’t add much to this tale of familiar themes but a perfectly reasonable example.

Three Stars

The Holland of the Mind by Pamela Zoline

Graham, Jessica and their child Rachel take a holiday from the US to Amsterdam in 1963. However, visiting the Venice of the North is not going to help them outrun their problems.

This is a tricky one to review. On the one hand it is beautifully written but shocking look at depression and the breakdown of a marriage, counterpointing the history of the Netherlands with their personal situation.

On the other, it is barely SFnal. There is one moment towards the end which could be taken as such. But it could also be taken as metaphorical and\or natural phenomena. As such I was partially disappointed. It reminded me somewhat of Morris’ travelogue Venice.

However, I adore Morris’ writing. As such I am happy to give it the benefit of the doubt and judge it as a piece of literary short fiction. On those grounds it is brilliant.

Five Stars

Quincunx by Thomas M. Disch

As the name suggests, this is made up of five vignettes:

• Chrysanthemums: Mr. Candolle ponders the meaning of chrysanthemums in hospital rooms
• Representation: The narrator speaks of his lost love Judith
• The Death of Lurleen Wallace: A circular tale of princes, presidential campaigns and books
• Mate: A letter from former lovers which also deals with a correspondence chess match
• The Assumption: Miss Lockesly teaches her class about death

I am not sure though what shape we are meant to form. To some extent they are all about endings in different ways but no consensus is reached nor are they particularly profound.

Two Stars

Thus ends this experiment of a book, one which I have rated all over the place. To change a famous quote, there is a thin line between genius and drivel. This anthology erases it.


Vision of Tomorrow #2
Vision of Tomorrow #2 cover, with a picture illustrating Quarry by E. C. Tubb
Cover Illustration: Gerard Alfo Quinn

Issue #2 has finally arrived. No explanation is given for the delay other than “circumstances beyond our control”.  Whatever the reason, we shall now dive into the contents:

Quarry by E. C. Tubb
Black & White ink drawing of a man lying in the desert with a hot sun beating down on him
Illustrated by Gerard Alfo Quinn

Quelto Daruti is a prisoner of the Federation. he decides to make use of an obscure law. The Quarry-Hunt. He is to be hunted across the harsh landscape of Zen to sanctuary. If he can make it alive, he will be pardoned, but the only person who ever managed it before died of their wounds soon afterwards.

Durati however has two advantages the authorities do not know about. Firstly, he is a telepath. Secondly, the Terran league are very interested in his survival

Yes, it is yet another spin on The Most Dangerous Game, but a pretty good one. Stylistically it can be heavy at times, but this is made up for when it is action packed.

Just sneaks in at four stars.

Strictly Legal by Douglas Fulthorpe
Black and white drawing of the Moon with a giant spider across it
Illustrated by James

The intelligent spider-creatures of Proxima Centauri claim ownership of Earth’s Moon, on the grounds that it detached from one of their planets when it was molten. At first everyone assumes this is a joke. However, it turns out they are in deadly earnest, and the legal implications of the case will have devastating consequences.

This is a slippery slope argument delivered with all the subtlety of a brick through a window. The style is readable enough, but it requires so many “what-ifs” to make the idea work, I am not surprised everyone inside this piece of fiction assumes it is all a joke.

Two Stars

Moonchip by John Rankine

Millenia ago a small piece of metal fell to Earth. It has now been mined and ended up part of a car, one that is involved in a strangely high number of fatal accidents. But that is just coincidence, right?

I found this to be a dull and violent tale with little purpose. Maybe if you enjoy hoary old horror stories or car-based fiction it will appeal to you, but not to me.

One Star

A Judge of Men by Michael G. Coney
Black and white drawing of two men standing in a jungle shaking hands with a creature who resembles an elephant's leg with tentacles attached.
Illustrated by Eddie Jones

Scott travels with the trader Bancroft to the planet Karumba, the only source of Shroom (a kind of puff ball that can be woven) in the galaxy. The Shroom harvest is lessening as the planet gets colder and Karumbans may face extinction. However, having seen how humans treat animals in zoos, they refuse to allow any scientific help from humanity. Bancroft is willing to respect the Kamburans' wishes, the young ambitious Scott, however, is determined to solve the mysteries of this world, no matter what anyone else may think.

This did not go in the direction I expected. This started out seeming like it was merely going to be an experiment in xenobiology and the effects of planetary tilt but it went into much deeper territory around what it means to be a person, respect for native belief systems and the responsibility of ethical science.

My only complaint is it was too short to address all of the areas it touched on properly. I would love to see it expanded into one-half of an Ace Double.

A high four stars

Frozen Assets by Dan Morgan

Larry is a used air-car salesman who, with his fiancée Olivia is determined to find a way to get rich quick according to their realist philosophy. The first scheme involves being married to a wealthy divorcee but it turns out the pre-nuptial agreement states that Olivia won’t get any money from accidental death until after five years.

Larry then discovers there is a cure for cirrhosis of the liver, a condition his rich uncle Frank was cryogenically frozen with. He hopes to revive Frank and take control of his estate, however Frank is not quite as witless as Larry supposes.

This is the kind of story I dislike. It requires the setting up of a series of silly rules people follow, explaining them as they go along. In addition, it wends all over the place, barely sticking in one place for more than a moment.

One star

The Impatient Dreamers 2: Aims and Objects by Walter Gillings
A series of article cut outs with the caption:
Headlines from the Ilford Recorder of 1931 proclaimed the 'new literary movement' which aimed to popularize science fiction. A leaflet circulated through remainder magazines on sale here appealed to readers to get in touch with the Science Literary Circle started by Walter Gillings and Len Kippin.

Filling in the gap between installments 1 and 3, we learn of Gillings' efforts to show that there is a strong enough market for science fiction in Britain to support a magazine.

This series continues to be excellent and contains a lot of fascinating details. Such as that Britain at this time didn’t have specialist fiction magazines at all and that Len Kippin just would hand out leaflets wherever he saw SF on sale.

Five Stars

Echo by William F. Temple
A human sits in an advanced room with lizard-like men in spacesuits
Illustrated by B. M. Finch

The Saurian Venusians have taken over the body of Richard Gaunt by use of a temporary echo of the personality of Narvel. They intend to steal the secrets of Organic Materials Inc., however, it turns out that being a human is harder than it seems.

I actually covered this last year in Famous, and I was planning to just reprint my review from there. However, curiosity got the better of me and I decided to look for any changes. I was taken aback that it was almost entirely rewritten. The plot remains identical but the prose is almost a complete overhaul. To compare one of the more similar sections:

Famous version:

Being a mammal, without previous experience, was to me a series of surprises, mostly unpleasant.
Gaunt, I knew, had the social habit of drinking whiskey. I first drank whiskey on the Pacific with a couple of engineers from Minneapolis.
After a while, I remarked with some concern. “Darn, it, the grav-motors are failing.”
This sometimes happened on space trips, and until they were repaired everyone had to endure free fall. I’d felt the beginning of free fall coming on; at least, I felt I was beginning to float. And I said so.
The two men looked at me strangely, then at each other.
“One whiskey on the rocks and he’s floating,” laughed one.

And the Vision version:

I became a Tyro mammal among experienced mammals.
My deficiencies first began to show on the spaceship to Earth. On the passenger list I was Richard Gaunt. I was Gaunt, physically. I did my best to act like him personally.
I knew he had this social habit of drinking whisky. I gave it a whirl at the bar with an engineer from Minneapolis.
After two whiskies, I remarked, ‘What’s gone wrong with the grav-motors?’
My companion looked at me strangely.
‘They seem okay to me. Sure I’s not the whisky hitting you? This special space brew is potent, you know, if you’re not used to it.’

Now, the scene being depicted has the same purpose: Narvel giving an example of not being used to certain human situations with impersonating Gaunt by his lack of familiarity with Whisky causing him to think there is an issue with the grav-motors. But the feel is completely changed. The prior version is concentrating on feelings and giving it a more comedic sense. The new version is more cerebral and philosophical about the nature of identity.

I still have a number of problems with the text but the changes make it clearer to me what he is trying to do. As such it jumps up a little bit in my ratings.

A low three stars

Undercover Weapon by Jack Wodhams
A shocked woman standing in a light beam clutching her clothes as they disintegrate around her.
Illustrated by James

The Fiberphut fabric disintegrator was developed as a means of removing bandages without damaging the skin underneath. When the army look to test its possible military applications, Lt. Cladwell makes his own duplicate model at home. He and his brother-in-law are determined to make a fortune from this device…along with many amorous encounters along the way.

This is the kind of unfunny sex comedy that seem to be growing in popularity at the cinema these days. I don’t like it there and I don’t like it here. I am a little surprised to see this included given last month’s stated “no pornography” policy, but I guess as nothing is described it is considered “good clean fun” by Harbottle. I, on the other hand, find it lecherous and dull.

One Star

Dancing Gerontius by Lee Harding
A collage of ink drawing pictures of a young woman, an old man with a thought bubble, an old man being pushed in a wheelchair, a woman with one leg up and a shadow standing with arms raised
Illustrated by A. Vince

The elderly on welfare are generally kept in a dream-like state in specialist facilities. However, annually they participate in Year Day, where a combination of drugs and advanced machinery allow them to participate in a period of bacchanalian hedonism. We follow Berensen’s experiences as he is crowned King for the day.

An evocative piece that did not go in the direction I expected it to. Quite haunting by the end.

Four Stars

Minos by Maurice Whitta
A black and white ink drawing of a spaceman fighting a minotaur like creature.
Illustrated by Eddie Jones

The final piece is by a new writer to me. The colony-ship Launcelot crash lands on Amor VII, killing almost ¾ of the occupants, including all the women. Another ship primarily composed of women also makes landfall, but contact is lost. From the Guinevere there start emerging minotaur like creatures that attack the men of Launcelot, what could have happened?

This whole piece is kind of a muddle, smelling to me of new author problems. The concepts are good and the point an interesting one. At the same time the action sequences are well written. The problem is structural. For such a small piece too much time is spent in irrelevant sections and the more poignant parts are rushed.

It is not bad though and I hope that Mr. Whitta can sort the issues out in the future.

A low Three Stars

Rating of stories from issue #1:
1. Anchor Man by Wodhams
2. Vault by Broderick
3. When in Doubt - Destroy! by Temple
4. Sixth Sense by Coney
5. Are You There Mr. Jones? by Lem
6. Swords For A Guide by Bulmer
7. Consumer Report by Harding
Story rankings from issue 1, my main surprise is seeing the fascinating Lem below the woeful Coney, but each to their own.

Fantasy Review
Naked Woman from behind standing in front of a river filling from a pipe, raising her arms as a planet and its moon are seen in the sky.
Illustrated by Philip Harbottle

Ken Slater reviews Timepiece by Brian N. Ball (which he did not enjoy) and Harry Harrison’s Deathworld 3 (which he did). We then have a new reviewer, Kathryn Buckley, covering Stand on Zanzibar in a highly complementary manner. Perhaps trying to balance coverage of the New Wave along with the Good Old Stuff?

Best of Both Worlds?
Two spacesuited figures setup a large device whilst a futuristic city glows in the distance.
Additional illustration by Eddie Jones


In both my SF and my music, I am generally drawn towards the future facing experimental works, preferring Colosseum and Chip Delany over The Band and Edgar Rice Burroughs. But I also appreciate both have their advantages and place.

Doing a Sunday afternoon of gardening is wonderful accompanied by some Neil Young or Townes van Zandt. Just as an adventurous tale of daring-do might not be as accomplished as one of Ballard’s cut up stories, it can be a more fun and easy read.

So, whilst neither is perfect, with both the above publications showing successes and failures, I like to think that science fiction is big enough to have both our swashes buckled and our minds expanded.






[November 10, 1969] A Great Miracle Happened There (The Mets and the Orioles at the World Series!)


by Jason Sacks

A miracle happened in New York City this October.

That fact might have escaped the rest of you, especially our international readers. But it began in Queens, New York this summer, and that miracle culminated in the fall.

The New York Mets won the 1969 World Series.

On the surface, it seems normal for a New York team to win the World Series. In fact, New Yorkers might feel jaded by one of the local teams winning the Series. After all, the Yankees won as recently as 1962 and played in the series only five years ago.

The winners of twenty World Series once boasted some of the most famous names in baseball history: you might have heard of legends like Babe Ruth, Joe DiMaggio, Lou Gehrig, Yogi Berra, Mickey Mantle. But it wasn’t the Yankees who won the Fall Classic in ’69. No, the ’69 Yankees finished in 5th place with an 80-81 record—merely mediocre—and a shocking 28.5 games behind the first place Baltimore Orioles (more about the Orioles shortly).

No, the champions of the 1969 World Series boasted players you’ve probably never heard of before the Series began. Who but the most avid baseball fan knew of Cleon Jones, Ron Swoboda, Timmie Agee, Gary Gentry, or Nolan Ryan?

The worlds’ champs are the New York Mets, who once entered the league as the most misbegotten of all teams. In their first year, the ’62 Mets lost more games than any other team in this century and were the laughingstock of the league (and much beloved by sophisticated New Yorkers for their ineptitude after decades of dull but excellent Yankees play). Their manager, the great Casey Stengel, once said about those original Mets, “The Mets have shown me more ways to lose than I even knew existed.”

Those original Mets were so much fun to watch because they played so badly. Their ineptitude knew no bounds. Just as one example, the ’62 Mets played “Marvelous” Marv Throneberry, at first base. He committed an astronomical 17 errors and earned one of the great baseball stories of all time. One day he hit a triple but was called out for failing to touch second base. Manager Casey Stengel went out to argue but the umpire told him, “Don’t bother arguing, Casey…he missed first base too.”

You needed some bromo watching Marv field the ball

The team had a 17-game losing streak in May, lost 11 in a row in July and 13 in August. Their longest winning streak all season was 3 games. But the fans loved them. The Mets were the anti-Yankees. They were anti-corporate. They were the team of Greenwich Village rather than Madison Avenue. They were fun to watch and fun to root for: winning and losing became secondary to pure, sheer fun. This fact appealed especially to younger people looking to separate themselves from their parents’ interests.

The 1962 New York Yankees, with stars like stars like Yogi Berra, Mickey Mantle, Roger Maris and Whitey Ford, won yet another World Series. But the Yanks were serious and stolid, your father’s favorite team. As comedian Joe E. Lewis said in 1958, “Rooting for the Yankees is like rooting for U.S. Steel.” The Mets were terrible that year, but they led the League in having fun.

Things started turning around for the young team in 1967, as the Mets started building a good nucleus of great players. Long gone were the likes of Throneberry, banjo-hitting (unable to hit the long ball) Rod Kanehl, and twenty-game losers Roger Craig and Al Jackson. Instead, Tom Seaver, the Miracle Mets’ ace pitcher, arrived in 1967, won 16 games with a low-low 2.67 Earned Run Average (ERA), and promptly won Rookie of the Year. Seaver’s ERA has decreased (improved) in subsequent years, and he has just won the Cy Young Award, for best National League pitcher of ’69.

Young "Tom Terrific"

Seaver, the cornerstone of an excellent starting pitching staff which boasted the young lefty Jerry Koosman and fine righty Gary Gentry, led the Mets to an amazing 100 wins and first place in the new National League East division. The team started strong and just kept rolling all season long.

Oddly, their main rival for first place in the division was the long-suffering Chicago Cubs, led by their charismatic shortstop Ernie Banks. The Cubbies faded down the stretch, however, and the Mets emerged on top. (It’s often commented how the Cubs started really losing when a black cat ran in front of their dugout during a crucial game – a sign of how the fates hate the Cubbies, I suppose).

A black cat brings the Cubbies bad luck

Meanwhile, in the American League, the mighty Baltimore Orioles emerged on top once again. The O’s are one of the most formidable teams of our time, with a roster which boasts many of baseball’s greatest superstars, household names like Brooks Robinson, Jim Palmer and the incomparable Frank Robinson. The Robinsons, Palmer and most of their compatriots were on the  team which dominated the Dodgers in the ’66 World Series.

Thus the ’69 series could be compared with David’s epic battle with Goliath. The up-and-coming Mets had momentum, but they seemed overmatched in a battle with the best team of our era. Needless to say, the Orioles were prohibitive favorites.

Game One seemed to prove the prognosticators right. Orioles left fielder Don Buford belted Seaver’s second pitch over the fence for a home run, barely eluding Ron Swoboda’s leap. In the fourth inning, Orioles pitcher Mike Cuellar drove in an RBI (his turn at the plate resulted in a score), and the Orioles took the game 4-1. Cuellar was dominant on the mound, and the die seemed to be cast for the end of the Mets’ Cinderella story.

Buford belts his homer

Jerry Koosman took the ball for game two for the Mets against the Orioles’ brilliant Dave McNally. The young Koosman outdueled his counterpart, as Koosman took a no-hitter into the seventh before Brooks Robinson hit a single which drove in Paul Blair (the Mets’ very first draft pick, long a starter on the Orioles). But the Mets rallied back with clutch hitting of their own and took the game 2-1. Clearly these youngsters deserved their place in the Series.

The brilliant Mr Koosman

Mets outfielder Tommie Agee basically won game three on his own. Agee led off the game with a home run off Orioles ace Jim Palmer, then made two amazing outfield catches to save at least five runs on Orioles rallies. Agee’s catches are still the talk of the town, just astounding feats of athleticism.

The first of two amazing Tommie Agee catches.

Two other notable players contributed to the victory. Ed Kranepool, the final member of the original Mets still on the team, hit a crucial homer. Nolan Ryan, the widely praised young flamethrower out of Texas, hurled the final 213 innings. He’s been touted as an ace of the future, so I hope to see more of him in the ‘70s.

Game four had controversy before it started and more controversy as it ended. October 15, 1969, was Vietnam Moratorium Day, of course, and many New Yorkers called on Major John Lindsay to order flags flown at half-mast at Shea Stadium in Queens to honor those who died in Vietnam. Lindsay agreed, but baseball commissioner Bowie Kuhn overrode Lindsay’s decision and ordered flags to fly at full staff. This caused anger on both sides.

Martin starts his dash up the line

The ending controversy happened on the field. Seaver delivered another excellent game, aided by an outstanding game-saving catch by Ron Swoboda in the ninth. The score was tied 1-1 in the 10th as the Mets hit in the bottom half of the inning. The Mets got men on first and second as pinch-hitter J.C. Martin came up to bat for Seaver. Martin laid down a sacrifice bunt, dashing down the first base line inside of the baseline. Orioles reliever Pete Richert grabbed the ball and hit Martin on the wrist with his throw. The ball went wild, the crowd went wild, and the Mets suddenly found themselves up 3-1 in the Series. After the game, many questioned whether Martin should have been called out for interference, and in fact pre-game co-host Mantle agreed.

Game five had its own controversies with two questionable calls by the umpires. In the sixth inning, Frank Robinson seemed to be hit by a Koosman pitch but the umpire ruled the pitch had hit Robinson’s hand. Therefore the pitch was a foul ball rather than a free trip to first base. Robinson subsequently struck out and a potential rally was quenched.

Hit by pitch or not?

The opposite happened in the bottom half of the sixth when Mets left fielder Cleon Jones claimed he was hit on his foot by a Dave McNally pitch. The umpire initally said the ball bounced in the dirt, but Mets manager Gil Hodges carried the ball out to home plate and showed shoe polish on the ball. The ump awarded Jones first. Conspiracy theories abound about the ball, most claiming the polish was applied after the fact, and there is a lot of evidence which backs up that assertion.

Perhaps that weird moment presaged fate intervening for a Mets win, as in the seventh inning, light-hitting Al Weis delivered his only home run at Shea Stadium. In the eighth inning, the ubiquitous Swoboda drove in the game’s go-ahead run. By the ninth inning, the impossible looked to be happening: the Mets were three outs away from taking the Series.

As Jerry Koosman mowed down the final three outs in the ninth, Shea Stadium seemed ready to explode with pandemonium. The sounds were deafening, even on my console TV, as the third out was recorded, the New York fans flooded the field, and the most improbable event in baseball history was official.

Cinderella kept her shoe, with a bit of shoe polish scuff on it. The New York Mets, once baseball’s laughingstock, are World Series champions for 1969.






[October 4, 1969] New kid in town (Strategy and Tactic's wargame, Crete)

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

For the last decade or so, the term "wargame" has been virtually synonymous with Avalon Hill.  That Maryland game company has come out with one or two new titles every year in this exciting genre (along with a handful of other, more general releases).  But now, there's a new player in town.

Strategy & Tactics was, up to last month, one of many wargame fanzines.  Most such 'zines are devoted to supporting Play-by-Mail games of Diplomacy, but S&T has been more catholic in its coverage, reviewing many games and providing articles of general interest to wargame-lovers.  The magazine even included the occasional wargame, mostly rules for miniatures wargames (a related but different beast from board wargames).


Volume 1, Issue 7 of S&T including rules for the miniatures wargame of modern soldiering, Patrol


Janice and me playing Patrol with toy soldiers

With the latest issue, Volume 3, Issue 2 (#18 total), there is a new editor at the helm: Jim Dunnigan.  Dunnigan's name may be familiar to you as the fellow who developed 1914 and Jutland for Avalon Hill… and also a self-published game on last year's takeover of Columbia University.  He has elected to apply his wargame-creation talents toward designing a brand new board wargame for S&TCrete.


Cover of the latest issue of S&T


Table of contents of the latest issue of S&T

This fascinating game is a full-fledged simulation, incorporating a number of neat innovations.  It is also a Do-It-Yourself-er: the map and counters (and rules) are just printed in the magazine, which means you either need to cut them out and affix them to pasteboard, or make your own copies from scratch.  Since I have access to a Xerox machine, I was able to have the best of both worlds, photocopying the pieces and playboard, the former on colored construction paper, and the latter tinted with colored pencils.

Lorelei provided the box cover art!

So how does it play?  Read on!

Vital Statistics

Crete is a two-player simulation of the German airborne invasion of the island of the same name in May 1941.  If you remember your history, the Nazis had pushed the Greeks and Commonwealth allies off the mainland the month before.  The subsequent assault on Crete represented the Goering's last parachutist assault on a target, and it was a very near thing.

Rather than portray the entire island, Crete instead has three separate mapboards, each representing the area around each of the airfields critical to German success in the invasion.  Until an airfield is captured, no reinforcements can arrive to aid the Luftwaffe airborne troops.


Three maps (one complete, two partial)

This game seats two players and takes about two hours to finish. The German player has to land 13 battalions of paratroopers to take on the 43 weaker British, Australian, New Zealander and Greek battalions. If the Germans dislodge the Allies from an airfield, they can unload a brigade of mountain troops each turn from the captured runways greatly enhancing the German forces. The German player also has seven invincible airplane units with infinite movement which add a bit of strength to attacks, improving the odds.

The goal of the game: points are scored for the destruction of each unit (one per strength point) and 5 points are awarded for the occupation of airfields, 10 for occupying the city of Suda Bay, at the end of the game. Whoever has more points wins—the bigger the margin, the bigger the victory.

The Rules

Those familiar with Avalon Hill games will recognize most of the concepts—and some of the stock language for beginners.  For instance, "unlike chess and checkers, you may move all of your units in a turn," and, "henceforth, all hexagons shall be called 'squares.'" The rules are very simple. Germans deploy, move and fight. British move and fight. Repeat for ten turns.


Drake (Trini's brother), playing the Germans, contemplating his first move

Each counter has a combat strength and movement rate. British unit strength values range from 1 to 6, 4s being the majority.  They are slow–average movement rate of 4.  The German mountain troops have a strength of 6, as do most of the paratroops, and 4 of the battalions have a whopping strength of 8!  The mountain troops move 6 and the paratroopers move 5, so the Germans have a mobility edge, as well.

Terrain effects are minimal: defense doubled in rough terrain or towns, roads triple movement. Travel between the boards is possible at specific road exit points at the map edges.

There are several novel aspects which make this game interesting.  The Germans employ a kind of hidden set-up, choosing on which board(s) to drop 7-13 paratroop battalions.  Leaving some paratroop units in reserve means the Allied forces never know where or when the next German troops will appear out of the sky.  This essentially freezes the defenders in place until all of the parachutists land.


Example of a secret setup allocation (and the victory point balance at the end of that game)

The airborne units may scatter upon landing, and they can't move or fight on the first turn unless they land on some hapless British unit.  Woe be to the Fallschirmjäger who drifts out into the sea and drowns… (this eventuality is not explicitly covered in the rules, which are not as rigorously laid out as Avalon Hill's, but it makes sense, and it's how we play).

There are two odds-based Combat Result Tables—one for "limited assault" and one for "all out attack", the attacker choosing which one is preferred (and it is an important choice).  There is no "defender/attacker retreats" option, as one finds in most other games.  Instead, a common combat result is "counter-attack"—the defender may retreat or choose to fight back…but you get to choose which stack you counter-attack.  In practice, that means a 3-1 on first attack can turn into a 1-1 or even 2-1 in the counter attack. Fights can seesaw back and forth for quite some time in an exciting fashion.

Gameplay

The game quickly becomes a pitched battle for one or more airfields. If the Germans can't secure one within a few turns, it's all over.  The Allied units are pathetic compared to the Germans, which they need to spend most of their time picking strategic defense points, only attacking on the rare occasion that they can pounce on an isolated German unit (which usually happens during the initial drop phase). The Germans need to be daring in their drop, landing amidst the Allied formations to cause a maximum of confusion.

Generally, only two of the boards will see action at any one time.  The Germans simply don't have the forces to hit all three at once.  Once the battle is won on two of the boards, it's a lost cause for the third, most likely.


Me, ebullient after a local victory

After Action Report

This game provided a surprisingly fun afternoon of play.  There are lots of decisions to make, and it can be a real nail-biter.  Not only does the game present an interesting puzzle, it is one of the shortest wargames out there.  The shortest Avalon Hill game, Afrika Korps, still takes a few hours to get through.  On the other hand, after a few games, the optimum Allied strategy presents itself, even with the Germans having several options for attack strategies.  Still, the game is good for several plays, is a great introduction to the hobby…and it's worth every penny you spend on it (i.e. virtually nothing).

Dunnigan has promised that each bimonthly issue of S&T will contain a brand new wargame (or two!) so this column promises to get a lot busier soon.  That's what I call a good problem to have!

(This report brought to you by the proud members of the Galactic Journey Wargaming Society!)






[September 18, 1969] Neo-Rococo Dreaming


by Gwyn Conaway

The Woodstock Music and Art Fair 1969 will live on in fashion for hundreds of years. Truly, this little festival of love is already making waves within weeks of the event. Like other artist-driven movements before it–the Pre-Raphaelites, Aesthetes, and Primitifs, to name a few–the Hippie Movement will inspire again and again, living on in infamy as the pinnacle of rebellion, freedom, and youth.


Ossie Clark Aeroplane, 1969 by Jim Lee.

Let us then take a moment to appreciate that we are living in a moment of great aesthetic change. If French Rococo had come from the cobblestone streets instead of the marble steps of the palace, this is what it might have felt like. Wondrous, confident, inclusive, worldly… Let us fall into our own naturalistic dream through a cacophony of colors and patterns, divine geometry, and just the exquisite mess of it all.

Without further ado, here are three les créateurs du jour to celebrate and thank for the vibrant fantasy that is 1969.


Ossie Clark has said that this photograph is meant to comment on soldiers that fool around and don’t take the war seriously. Celia Birtwell represents a peasant girl being sexually assaulted by a soldier holding a gun to her thigh while wearing one of Ossie’s floral dresses, 1969.

Ossie Clark is making the biggest splash of his career right now, and for good reason. Photographer Jim Lee helped bring his vision to life for the editorial series entitled 'Vietnam', a brutal commentary on both the realities of the war and his ardent hope for peace. His other photoworks with Jim Lee depict a similar combination of violence and vibrance that feel both glamorous and political. 'Target' uses the same bright, primary palette, but is reminiscent of suicide bombers. Ossie Clark has mentioned that his intent with the photo was to make it appear as if Celia Birtwell had survived a nosedive unscathed.


Celia Birtwell wearing an Ossie kaftan dress in parti color yellow and green. Interestingly, the fourth attempt at this photograph left the detonation expert badly burned.

Ossie Clark would not be complete, however, without his life and design partner, Celia Birtwell. Her Botticelli print has inspired much of Ossie’s fashion this year, making its way onto trousers, peasant tops, kaftans, and gowns. She is the mastermind behind the “floating” textiles that make his designs so bold and nymph-like.


The “Botticelli” print by Celia Birtwell on Ossie Clark’s chiffon and satin trouser suit, 1969.


The “Floating Daisy” and “Poppy” prints by Celia Birtwell on Ossie Clark’s crepe and chiffon evening dress and coat, 1969.

Zandra Rhodes is another exceptional designer with an eye for color that simply glows with life. Her first collection came out this year, titled “The Knitted Circle.” The stand-out piece from her very first collection is the jaw-dropping Butterfly Coat. This coat made of golden wool with a quilted collar that curls away from the neck like butterfly wings, dragged towards the ground with elegant beaded cords. The bodice’s embroidery is a trompe l’oeil print, which keeps its volume and shape from becoming too heavy. And the skirt’s rose and diamond print is reminiscent of gardens and tea in a charming, youthful way.


The Butterfly Coat’s skirt is a full circle gathered into a fitted bust, emblematic of the circular tailoring theme that Rhodes uses across the entire collection, 1969.

Other garments in the collection are ethereal and frothy, following the theme of full circle cutting in the skirts and balloon sleeves. The circular motif is inviting but powerful. When combined with Rhodes’ deft hand at color, it speaks to the energy of young women and their audacity to be happy as themselves.


Detail of the Butterfly Coat by Zandra Rhodes, 1969.

Let us end this little tour with a man of many talents. Giorgio di Sant’Angelo has apprenticed under Pablo Picasso and Walt Disney, worked as a textile designer for furniture, and studied industrial design. His personality is big and his look cherubic. Most stunning, though, is that his work embodies it all.


Sant’Angelo in 1968 photographed with a model draped in his scarves.


The scarf wall at the Phoenix Art Museum.

Sant’Angelo is daring and bold, but there’s an inherent softness to his work. He combines organic subjects with psychedelic color, and geometry with hand-drawn repetition rather than precision. There’s a speculative element to his work that makes one think he wishes to drape you in dreams rather than necessarily create clothing.

Even his heavier textiles maintain the dreamlike crossroads between geometry and mysticism. For his photoshoot with Veruschka for Vogue in 1968, he supposedly took only fabrics and jewelry, draping each frame by hand. The result is a mesmerizing dance of triangles and circles.



The above photographs are from the Vogue desert photoshoot, photographed by Franco Rubartelli.

Enjoy these watershed years, my friends! We are seeing the future being shaped as we live and breathe. What will the Hippie movement lead to next? Fops and dandies? Peasant dresses and pastorales? It will seep into our daily lives, of that there is no question.