[April 18th, 1970] The Spaceman Who Came In From The Cold (Doctor Who: The Ambassadors Of Death [Parts 1-4])

a white woman with auburn hair and glasses
By Jessica Holmes

The name’s Who… Doctor Who. In the latest adventure, our favourite double-hearted space alien finds himself embroiled in a spy thriller with all the trappings: cool car, wacky gadgetry, and an espionage plot I need a diagram to keep track of. Let’s take a peek under the bonnet of David Whitaker’s most recent contribution to Doctor Who, “The Ambassadors Of Death”.

The space centre. Cornish communicates with an astronaut, who appears on a big screen.

In Case You Missed It

Grab your notepads, this is going to get a little complicated.

Let’s start with the basics: Seven months before the start of the story, ground control for a Mars mission lost contact with their astronauts and gave them up for dead. Now their craft is on the way home but the occupants still haven’t contacted Earth. Moments after docking with the Mars capsule, the rescue capsule goes silent, too. Shortly afterwards, mysterious signals start beaming out from the paired capsules. Enter UNIT and the Brigadier, who had been supervising the rescue mission. Hopefully they won’t blow anybody up this time.

Seeing news coverage of the mission on television, the Doctor invites himself over to the space centre and starts telling anyone who will listen (and anyone who won’t, in increasingly loud and tetchy tones) that the signal from the spacecraft was an attempt at communication. With the Brig vouching for him, the Doctor immediately starts work on trying to decode it. Someone has beaten him to the punch, however, and transmitted a reply. UNIT are able to trace the source back to an abandoned warehouse in London, but the signallers flee before they get there, and a firefight ensues.

A man fires a pistol from behind a flight of stairs.

The Doctor, meanwhile, finds his attempts to decipher the signal stymied at every turn by the Mars mission’s chief scientist, Taltalian (Robert Cawdron), who sabotages the space centre’s computer before going AWOL. Don’t forget about him. He still has a part to play.

With still no communication from the occupants, the recovery capsule returns to Earth, but as UNIT transport it back to the space centre their convoy comes under attack. The Doctor is able to recover the capsule (in a way that’s absolutely hilarious and involves sticking the attackers’ hands to Bessie’s rear bumper and absconding with their stolen lorry), but in the brief time it's out of UNIT’s control, the astronauts disappear.

Cornish, the Brigadier and the Doctor peer into the empty space capsule.

Growing suspicious that there is someone within the space centre (other than Taltalian) spying on their progress and sabotaging them, the Doctor and the Brigadier attempt to raise the issue with the highest authority they can find, Sir James Quinlan (Dallas Cavell), Minister for Technology. Quinlan confirms their suspicions and introduces them to General Carrington (John Abineri, who previously appeared in “Fury From The Deep” as Van Lutyens), former astronaut and new head of Space Security. Carrington apologises for all the cloak and dagger, but it was for the astronauts’ own safety and that of the public.

He claims the signal was a coded warning from them, so he had Taltalian sabotage the Doctor’s efforts to decode it in order to avoid panic, and sent men to abduct the astronauts to keep them out of the public eye. According to Carrington, the astronauts came down with a nasty case of contagious self-sustaining space radiation and needed to be contained to avoid mass panic.

Carrington, Quinlan, the Doctor, the Brigadier, and Liz meet around a table.

I’m not the only one who finds his version of events a little difficult to believe. Even more suspicious now, the Doctor asks to examine the astronauts, but whoops! While Carrington was with him, someone abducted the astronauts. Again. Or rather, someone abducted the entities pretending to be the astronauts. Whatever’s wearing their spacesuits, they aren’t human. They’re absolutely buzzing with radiation—far more than any human could survive for more than a few minutes. It’s even dangerous to be around them, as two of their kidnappers find out to their detriment. Their leader, Reegan (William Dysart), leaves their radiation-poisoned bodies (with planted documentation to make them appear to be foreign agents) in a gravel quarry for UNIT to find.

Satisfied with his work, he delivers the mysterious spacemen to the care of his own pet scientist, Lennox (Cyril Shaps, previously seen in “Tomb Of The Cybermen" as John Viner), who was apparently disgraced for undisclosed reasons. Lennox doesn’t seem a bad sort, just in bad company.

Having finally figured out that the real astronauts must still be in orbit aboard the Mars probe (I had a few jokes lined up about this but in light of recent events they don’t seem quite as funny), the Doctor and the space centre's controller Cornish (Ronald Allen, previously seen as Rago in "The Dominators"), inform Quinlan that work on a rescue mission will commence immediately. This greatly disturbs Quinlan and Carrington, who for whatever reason are quite determined that no attempt should be made to get the astronauts back. The consequences could be disastrous. What do they know that we (and the Doctor) don’t?

The three astronauts lying side by side on their backs.

Lennox finds himself baffled by the mystery spacemen, who turn out to require radioactive isotopes to survive. Luckily for him, he’s about to have some help, as Reegan lures Liz out of the Space Centre and abducts her. He was hoping to get the Doctor, too, but he didn’t take the bait, staying behind to work on the recovery capsule.

There’s a car chase and everything. It’s jolly exciting, even if Bessie does look very silly in a high-speed chase—there’s just something inherently comical about her.

Lennox, already an unwilling accomplice to Reegan, tries to help Liz escape. She makes it as far as the main road, where she flags down a passing car, only to find Taltalian in the driver’s seat. See, I said he’d be back. He promptly delivers her back to Reegan.

The Doctor finishes deciphering the mysterious message, and finds that it’s a set of instructions on how to build a pair of electronic devices. To work out what it does, he’ll have to build it. What he doesn’t know is that Taltalian has built one part already, a receiver and sent another to Reegan, a transmitter.

Reegan, Liz, Lennox and another man watch the spacemen through a glass window.

Having failed to abduct the Doctor, Reegan goes to the next sensible option to get him out of the way: blowing him up. It doesn’t work, but the bomb does go off in Taltalian’s face, blowing him to smithereens and out of the story. Reegan then uses the transmitter Taltalian made to give the spacemen orders. They make for formidable living weapons: bulletproof, radioactive and lethal to anyone who comes into contact with them, as Quinlan soon learns.

Offering to finally tell the Doctor the whole truth, Quinlan invites him for a meeting to explain why he doesn’t want the astronauts rescued from orbit, but before the Doctor can get to him, the spaceman finds him first. The truth remains hidden—and the assassin is still in the room.

The Doctor examines Quinlan's supine body. There is a spaceman behind him.

Licence To Thrill

I think I’ve already compared the most recent Doctor to James Bond, but this serial is kicking things up a notch. This is legitimately a spy thriller. It’s got everything. Action. Intrigue. Absurd car gadgets. It’s even got a whiff of Le Carré in that I need some sort of diagram to keep track of the espionage antics. Okay, I’m exaggerating a little. There’s a lot of moving parts but it’s not hard to follow if you’re paying attention.

Speaking of car gadgets, I love Bessie. I just find her ridiculously charming, and charmingly ridiculous. It’s like James Bond driving around in Mr. Toad’s motorcar.

There is an aspect I do have some qualms about, however: the violence. I promise I’m not going to be a pearl-clutching killjoy fretting about the delicate sensibilities of children. I enjoyed the action scenes; I’d be lying if I said otherwise. It’s just that there were quite a lot of them and their number has definitely increased over the last few stories.

Which brings us to the Doctor’s relationship with the Brigadier. I can only assume that some time has passed between the end of Silurians (in multiple senses) and the start of ‘Ambassadors’, because the Doctor seems to be on decent enough terms with him now. A pity; I would really have liked to have seen the Doctor confront the Brigadier about his decision. As it stands now, he’s just a little frosty with him, but that’s not really unusual for Pertwee’s Doctor, who is a good deal more prickly than Troughton’s.

I suppose the question is not whether or not I am comfortable with Doctor Who’s more violent turn, but whether the Doctor is. And I don’t think he should be. Doctor Who is a constantly evolving show, and its titular character is a reflection of that. From ambiguously-human scientist to two-hearted space exile, there’s a core ethos to the Doctor that he should remain true to: it’s better to solve problems with wits and words than with bullets.

A closeup of a pistol in the Brigadier's hand.

Final Thoughts

Where does all this leave us? For all my hand-wringing about the violence, I’m honestly having a good time. I’m riveted by the mystery and the twists and turns, and every week eagerly tuning in to find out what happens next.

There’s so much I want to know. What’s become of the human astronauts? Who are the entities impersonating them, and what do they want? Where does Reegan fit into all this, what’s he hoping to achieve?

And most importantly: will we see a repeat of the slaughter of the Silurians?




[April 16, 1970] Junk Day for Ice Crowns (April 1970 Galactoscope)

Tune in tomorrow morning (April 17) for FULL APOLLO 13 SPLASHDOWN COVERAGE!!!


black and white photo of a dark-haired white woman with vampiric eyebrows
by Victoria Silverwolf

Six-Gun Planet, by John Jakes

The author is better known around these parts for his sword-and-sorcery yarns about Brak the Barbarian, firmly in the tradition of Robert E. Howard's tales of Conan. This new novel is a horse of a different color.

The cover of Six-Gun Planet.  The title is written in red block capitals across the top.  Beneath, the story summary reads: This is the story of the planet Missouri, whose revolutionary goals were to duplicate in the 23rd century the Terrafirman Old West, even if they had to use robot pintos for special effects.    Below the text, three images are superimposed over a background of psychedelic swirls in bright primary colors.  The first, at the top left, shows the planet Jupiter with its storm spot, encircled by a bright yellow aura.  In the center, a rope noose descends from the top of the image.  Inside the loop, an orange sunset sky surrounds a cowboy drawn in black and white in the foreground.  He is wearing a tall hat, gun belt, and cowboy boots.  His legs are bowed and his hands appear to be reaching for his gun as he stares malevolently at the viewer from under his hat brim.  In the background, two smaller cowboys, also black and white, appear far in the distance. On the right, three sandstone mountains in shades of yellow and orange appear to be blasting off into space supported by rockets shooting fire beneath them.
Cover art by Richard Powers

The planet Missouri had a revolution some time before the story begins. Advanced technology and a bureaucratic form of government were replaced by nineteenth century ways of doing things and fierce individualism.

In other words, the place now resembles Hollywood's fantasy of the Old West. There are some so-called savages who play the role of American Indians. Towns are full of outlaws and dance hall girls. There are sheriffs around, supposedly to maintain law and order, but they aren't very effective.

Our long-suffering hero is Zak Randolph, a minor government worker who ekes out a living by supplying souvenirs (such as miniature outhouses) to tourists and staging phony shootouts to entertain visitors from other worlds. He also arranges to have local badmen sent to more civilized planets to amuse those who hire them.

This latter function gets him in trouble. One of the leased gunfighters heads back to Missouri before his contract runs out. Zak has to track him down or risk losing his position. (What keeps him on the wild-and-wooly planet at all are his girlfriend and the presence of native plants that supply minerals that can be made into jewelry. Otherwise, he's a peaceable sort who hates the shoot-first-and-ask-questions-later culture of the place.)

Along the way, he has to deal with ruffians who despise him as a coward. There's also the mystery of a legendary gunfighter called Buffalo Yung. Zak isn't sure this terrifying figure really exists. Then he gets reports from various places that he's been shot dead, apparently more than once. And what does this have to do with the disappearing bodies of lawmen killed by Yung?

Jakes makes use of typical characters and situations from Westerns, often with tongue firmly in cheek. You've got the town drunk, the traveling merchant, the local undertaker, and so forth. It's no surprise that it ends with a showdown between Zak and Yung.

The author also has something serious to say about pacifism versus the law of the gun. Zak changes personality drastically over the course of the novel, and not in a nice way.

The plot moves along briskly, even if some of the events seem arbitrary. You'll probably be able to figure out Yung's secret pretty quickly. Fans of horse operas should be able to appreciate this space opera.

Three stars.


A photo portrait of Winona Menezes. She is a woman with light-brown skin, long black curly hair and dark eyes. She is smiling at the camera.
by Winona Menezes

Ice Crown, by Andre Norton

The book jacket for Ice Crown, by Andre Norton, shown unfolded so that both the back and front covers are visible.  The background is an abstract painting of intersecting lines and circles.  The shapes formed by these intersections are painted in different colors, all muted cool shades of green, blue, and purple with occasional soft golds.  The background extends from the back cover around to the front.  On the front, the middleground shows a man and a woman looking pensively off to the left. The man is wearing armor in shades of brown, painted in the same intersecting-line style as the background.  He wears a medieval-style helmet that extends down to his chin on the sides, with cheek guards but the rest of his face exposed.  He has a parted pencil mustache. His gauntleted hands are steepled in front of his chest.  The woman, standing slightly in front of him, appears to be wearing the titular ice crown, which is a white imperial-style closed crown with a cap above the coronet.  It has a star at the very top. She wears a purple cloth head covering under the crown and her body is enclosed by a long cloak, also painted linearly in shades of brown but with some purple and yellow accents.  In front of them is superimposed a smaller image of three soldiers fighting.  On the left, a white man with dark hair is wearing a white space suit with no helmet.  He is firing a blaster at the two men on the left, who are wearing tan medieval-style tunics and hoods, with hose and boots that lace up to the knee.  They are brandishing swords toward the first man.  The shot from the blaster extends past the first medieval man and over the head of the second man, who has fallen against the shield of the man behind him as if wounded.
Cover art by Lazlo Gal

Millennia ago, the human race's push for scientific and technological achievement culminated in a proud interstellar empire dominated by the Psychocrat regime. They settled human colonies on habitable planets and wiped completely all memory of their provenance for the purpose of observing the development of civilizations, but some unknown force toppled their hegemony before they could see their experiments come to fruition. The Psychocrats left behind primitive human colonies with no knowledge of their origins, and ancient artifacts that held knowledge of extraordinary technological achievements — invaluable bounty to the intrepid explorers who comb the galaxy in search of them.

Roane Hume has been selected by her uncle, one such explorer, to accompany him on an expedition to the planet Clio, where a seeded colony of humans has spread over thousands of years into several feudal kingdoms ruled by monarchs. Roane and her team are forbidden by interplanetary law to reveal themselves to the people of Clio, but Roane becomes swept up in the royal interests of the kingdom of Reveny when she intervenes to rescue a young girl being kidnapped, only to discover her to be the Princess Ludorica, heir to the throne. The princess is in a desperate search for the lost Ice Crown, a crown which supposedly holds mystical powers and is the only way to legitimize her rule, lest her kingdom fall to squabbling nobles and bandit lords. Despite Roane's oath to secrecy, she feels herself drawn to the Princess, and at every turn disregards her responsibility in order to help Ludorica restore her kingdom.

Norton continues to excel at intermingling elements of both sci-fi and high fantasy. The heady science fiction concepts introduced in the beginning — intergalactic treasure-hunters, technologically advanced weapons and survival gear, as well as a colony of brainwashed humans unwittingly transplanted onto another world in the service of a long-abandoned experiment — are vivid and imaginative. I especially enjoyed that the unfolding horror of a race realizing that their proud history and religion were the result of enslavement to technology indistinguishable from magic did not go understated.

But I also love an epic fantasy, and I do feel that Norton delivered with her courts and castles and enchanted crowns and a princess determined to save her people at any cost. The aesthetic of the story was reminiscent of a fairy-tale, with enough court intrigue and subterfuge to ensure that those fantasy elements did not feel hastily grafted onto a story about spaceships and astronauts, but rather that astronauts and spaceships had unintentionally landed in the middle of an epic. I would have thought that the magic of Clio turning out to be the lingering effects of a technology so advanced that it apparently did not even warrant explaining to the reader might disenchant the epic, but it had the opposite effect on me; high-tech science became enchanting in a way that very few hard sci-fi novels can achieve from meticulous technical explanation alone.

Lastly, the relationship between the two protagonists, Roane and Ludorica, was so unique to this sort of pulpy sci-fi that it can't go unmentioned. How sadly rare it is for an intelligent, resourceful, defiant leading duo to be two teenage girls. Their instant camaraderie was so strong that their duality, one an astronaut and one a princess, allowed each of them to step into the world of the other in a way that I feel contributed greatly to the seamless melding of the genres. It was a sweet moment for space-hardened Roane to know how it feels to wear a gown and have a lady-in-waiting, and after her endless ordeals Princess Ludorica absolutely deserved to get to shoot someone with a blaster.

Five stars out of five.


Recall Not Earth, by C.C. MacApp

 The front cover of Recall Not Earth.  The title is written in yellow block capitals with red drop shadows.  Above the title, the book summary reads: The last survivors of mankind - fighting annihilation in a war between the galaxies.  The text is superimposed on a black sky with a series of planets or moons extending into the distance.  Below the title, a red spacecraft  with many rods and circular attachments extending all around it sits on the surface of a planet, its lower half obscured by a cloud of dust.  A line of peaks appears in shadow behind it.  In front of the craft a group of people in white spacesuits with closed helmets is walking toward the viewer across a tan sandy expanse.
Cover art by Jerome Podwil

Recall Not Earth by C.C. MacApp was published in January, so I'm a little late to the party, but it intrigued me enough to want to include it this month. The people of Earth, in their hubris, decided to assert their interstellar superiority over the other races of their spiral arm in the Milky Way by picking an ill-advised fight with the Vulmoti Empire. Obviously, they lost.

The Vulmoti punished the earthlings by stamping out all life on Earth and leaving it an irradiated husk. The only living humans left were the cadre of spacemen led by Commodore John Brayson. But suddenly finding themselves the last survivors of their species, they scattered in despair across the galaxy to eke out a pathetic living as hired mercenaries for other alien races. Brayson himself retreated to the backwater planet Drongail to while away the rest of his life numbing himself with the highly addictive dron.

Brayson is coaxed out of his stupor and convinced to attempt one last mission when his old friend Bart Lange finds him to deliver news that seems too good to be true: that somewhere in the galaxy, a colony of living human women are in hiding. With this newfound glimmer of hope, Brayson and Lange reassemble their team and agree to hire themselves out to the leader of the Chelki, a race enslaved by the Vulmoti. The Omniarch of the Chelki promises Brayson knowledge of the location of the women in exchange for his help in the Chelki's struggle for freedom. Having nothing to lose, Brayson agrees to lead his men in battle one last time, all the while fighting the mind-addling effects of his drug addiction.

Going into this one I expected a sweeping space opera replete with different alien empires locked in battle for survival and dominance, and that's exactly what I got. Lots of spaceship dogfights, alien diplomacy, and pages upon pages of militaristic strategizing. I'll admit that last one is not my thing, but MacApp belabored the reasoning behind each maneuver and the minute differences between each imaginary weapons system so thoroughly that I have to commend the amount of thought that went into the details, even if it did make my head spin. Combine all that with the ever-present smaller human struggles like loneliness and addiction, and I think MacApp could have had enough material here to span a trilogy of novels.

The thing which most distinguished this book to me from others like it was the extent to which MacApp divorced himself entirely from the known laws of science, instead preferring to come up with laws of physics so profoundly unlike our own that I can only describe it as writing scientific fanfiction. Don't get me wrong, enough jargon and justification was given for his new laws of physics, such as the many pages dedicated to explaining how gravity is actually a force which repels matter, that in some places it felt as convincing as though I was reading a physics textbook dropped from some alternate dimension. I was fascinated by this brazen, meticulous rewriting of physics for little discernible reason. It’s a fun reminder to those of us who tend to get tangled up trying to understand how made-up technology fits into our understanding of science that it's not that serious, it's fiction and you can do whatever you want as much as you want to do it.

There were many parts of this book which did feel rushed, but that's unsurprising given how dense the story is and how much wonderful science nonsense we have to get through before the battles can commence and the damsels can be rescued. It was executed well, with almost no wasted space, and though all the militaristic babbling did hurt my brain a little, I'm going to give it…

Four stars.


A photo of Tonya R. Moore, a brown skinned woman with black hair, wearing a mondrian-styled dress in yellow, white, and black.
by Tonya R. Moore

Junk Day, by Arthur Sellings

The cover of Junk Day.  The word Junk is written in a bright blue psychedelic font with pale blue drop shadows.  The word Day is written smaller, in serifed capitals in the same shade of bright blue but no shadows.  The title is superimposed on a black and white image of the front window of a junk shop, where glass bottles, small statues, a baby doll, a trophy cup, and other objects are lined up haphazardly.
Cover art by Richard Weaver

Junk Day was my first encounter with the written works of Arthur Sellings. Published, thanks to the efforts of his widow, posthumously in 1970, following Sellings’ untimely death in 1968, there is some poignant irony in knowing the author’s final work portrays a world in ruins; the death of human civilization itself.

Junk Day begins with a man on a journey through the treacherous wilderness of post-apocalyptic London. At first, Douglas Bryan, a former painter, doesn’t seem to have a specific goal or destination in mind. He simply pushes forward, determined to defend himself from the grim realities of the violent hell-scape devoid of law, order, and morality the scorched earth has become.

When Bryan encounters a lone woman, the former nun-in-training, Vee, his initial reaction is suspicion. He cannot fathom that a woman could survive on her own following the collapse of human civilization, without a Man around to help her survive. Byran immediately shacks up with Vee. This relationship of convenience with Vee, who–it turns out– was formerly a man, leads to the pair setting off on a journey to find a more livable abode.

Homo-erotic tensions stir when Bryan brings Vee to his previous shelter where Eddie awaits the former painter’s return. While never said in so many words, one gets the distinct impression that Bryan’s relationship with the clingy , trauma-ridden younger man was more intimate than platonic. Though dismayed at having been replaced with Vee, Eddie swallows his anger, jealousy, and the last vestiges of his pride. He begs to join Bryan and Vee on their journey to find greener pastures. Bryan coldly rebuffs the desperate younger man, revealing the true callousness of his nature. Eddie gets left behind to spiral more deeply into murderous madness.

The protagonist, Douglas Bryan, is not likable. He is strangely dispassionate for a painter. Where are the high emotions, the romanticism, and thirst to pursue his craft? Where is his artistic passion, his sense of justice? He merely seems to go through the motions of being human and is far more concerned about the persona he is building up for himself than righteousness or caring about the fate of humanity.

The absence of growth in the main character is jarring. When Barney, a megalomaniac and dictator-in-the-making, attempts to engineer his own twisted version of society, Bryan pushes back, but his motivations seem more clinical than heroic. He refuses to bend to the machinations of the mysterious entities pulling the strings behind the scenes, but merely for the sake of being non-conformist. Junk Day ends with London gradually getting swallowed up by a new order, leaving the reader with more questions than answers. The ultimate fate of Douglas Bryan remains uncertain.

The faults in Bryan’s character may lead one to question Sellings’ skill in character development, but one can’t deny the possibility that this is deliberate. Douglas Bryan’s questionable character aside, Junk Day is a brilliantly written book; one I will happily revisit. Sellings was clearly a master of story craft. The images he painted of the dystopian remnants of civilization are vivid and arresting. It has made me quite eager to read his earlier works.

Five out of five stars.



[New to the Journey? Read this for a brief introduction!]


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[April 14, 1970] Take this spaceship to Alpha Centauri (May 1970 Venture)

Coverage of the Apollo 13 crisis continues!

TUNE IN!



by David Levinson

Skyjacked

Until recently, it seemed like there was at least one major airplane crash every month. That’s one of the reasons almost every airport has a place where you can buy short-term life insurance for your flight. But crashes seem to be giving way to a new risk: hijacking (or skyjacking as headlines writers would have it; the term will never stick). Last year alone, there were roughly 100 incidents around the world. That’s worse than crashes ever were.

In the U.S., the hijacker usually demands to be taken to Cuba. It’s mostly an inconvenience for the passengers, who get to their destination much later than planned and don’t even get to see any of Cuba. It’s become so common that it’s the subject of jokes and skits. But these incidents are taking on a more violent turn.

My colleague Cora recently reported on two failed hijacking attempts in Munich, one of which left one dead and ten injured. Not long after that, Swissair Flight 330 was destroyed by a bomb. Those three attacks have been attributed to a Palestinian terrorist organization. On March 1st, a bomb was found on board an Ethiopian Airlines flight before it left Rome. On the 17th, a gunman aboard an Eastern Airlines shuttle flight wounded the pilot and fatally wounded the co-pilot after being told the plane had to refuel in Boston. Fortunately, the co-pilot was able to wrest the gun away from the hijacker before succumbing to his wounds, allowing the pilot to land the plane safely. To date, this is the only airplane hijacking in America to end with a fatality.

On March 31st, a Japanese group calling themselves the Red Army Faction hijacked a flight from Tokyo to Fukuoka and demanded they be flown to Cuba. After being told the plane was incapable of flying that far, they demanded they be flown to North Korea instead. While refueling in Fukuoka, they released 23 passengers, mostly children and the elderly. An attempt was made to land the plane in South Korea and trick the hijackers into believing they’d reached Pyongyang. Unfortunately, they realized what was going on after the plane landed. Following some tense negotiations, the Japanese Vice Minister for Transportation, Shinjiro Yamamura, traded himself for the rest of the passengers and the plane flew on to North Korea. The hijackers were granted asylum and the plane and crew were allowed to return to Japan (not necessarily a given with North Korea) a few days later, arriving in Tokyo on the morning of April 5th.

That’s a lot in less than two months. But in the midst of all that, airplane hijackings and bombings also made it to the movies. March 5th saw the premiere of Airport. Depending on who you ask, it’s either a disaster or a hit; either way it’s star-studded. Take a look at the poster.

Promotional poster for the movie Airport. It shows the faces of twelve actors around a prominent list of their names: Burt Lancaster, Dean Martin, Jean Seberg, Jacqueline Bisset, George Kennedy, Helen Hayes, Van Heflin, Maureen Stapleton, Barry Nelson, Lloyd Nolan, Dana Wynter, Barbara Hale.You probably know who most of these people are.

Based on the 1968 novel by Arthur Hailey, the film is about the operations of an airport crippled by a blizzard and dealing with a wrecked plane on the tarmac and an inbound flight with a suicide bomber aboard, plus lots of soap opera stuff. While critics almost universally panned the book, it spent 64 weeks on the New York Times best-seller list, 30 at #1, and was the biggest selling novel of 1968. The critics are no kinder to the film (“dull” seems to be one of the nicer things they say), but once it went to wider release, it promptly spent two weeks as number one at the box office and is still in the top five. There must be something in the water. Or the air.

Spacejacked

The hijacking theme continues in this month’s Venture, which is dominated by Edward Wellen’s new novel. It’s normal for Venture to give most of its space to a condensed novel, but it feels like more space than usual is taken up this time.

Cover of Venture Science Fiction. It announces Hijack, a novel by Edward Wellen. The illustration is a handful of humanoid figures running while rockets lift off and a gigantic sun burns in the background. The figures are highly stylized and the colors are angry red and yellow.I’m still not sold on Tanner’s covers, but this one is better than most. Art by Bert Tanner

Hijack, by Edward Wellen

The Mafia gets wind of a large, secret government project involving some sort of space platform. They learn that the sun is expected to go nova soon, and the “space platform” is a starship to take 5,000 people—mostly government officials and their families—to Proxima Centauri. What follows is a 30 day race to make sure that the people on board that ship are mafiosi and their families.

Drawing of a pair of soldiers pointing a gun at people inside a computer room.Nice mission control ya got here. Shame if somethin’ happened to it. Art by Alicia Austin

On the one hand, this is a moderately entertaining, though highly improbable, action story. On the other hand, it’s plagued by massive problems from one end to the other. There’s a twist at the end that deals with many of those problems, but brings in some of its own. I won’t say I saw it coming, but I did consider it as a possibility before dismissing it. Just don’t think about it too hard, because it falls apart after half a second of thought.

Wellen’s research seems to have been limited to reading The Godfather without taking notes. His gangsters are walking cliches who call each other “goombah” all the time. The Black militants they have to deal at one point with aren’t much better.

The biggest problem, however, is this: at its base, this is a heist. Now, most people enjoy a good heist story, but for it to work, the protagonists have to be lovable underdogs up against some clearly bad people. Wellen gives us clearly bad people up against a faceless U.S. government. It’s hard to root for ruthless killers.

A low three stars, maybe a firmer three if you like schlocky movies and can turn off your brain and throw metaphorical popcorn at the screen.

The Evergreen Library, by Bill Pronzini and Jeffrey Wallmann

A lawyer goes to inspect the estate of a late client before handing it over to the organization it has been left to. He makes a mind-shattering discovery.

Photograph of a tall houseplant with books stuck in its branches.Books don’t grow on trees. Photo uncredited

This is more or less an old EC Comics tale. I can clearly see the final paragraph as the last panel of a comic in that EC style. It takes a little too long to get where it’s going, and there’s no indication that the protagonist is deserving of his fate, but it’s otherwise fine.

Three stars.

Books, by Ron Goulart

Drawing of an open book, with futuristic architecture in the background.Art by Bert Tanner

Ron Goulart has decided that most of the novels he’s sent for review fall into the category of “SF Novel As A Major Author Might Have Written It,” and he thinks that’s boring, so he won’t review them. Instead, he looks at a new biography of H.G. Wells—which he likes, but finds overpriced—Crime Prevention in the 30th Century, which he found middling, slightly under what the Journey’s Cora Buhlert thought, but not by much—and The Standing Joy, by Wyman Guin, about which he has little good to say.

He also looks at the big, new collection of Buck Rogers comics and has nothing good to say, because he hates the source material. He’s a lot less generous than Lester del Rey was last month. On the other hand, he really liked the new Krazy Kat collection. Honestly, it’s big news when Ron likes anything at all.

The Big Fight, by C.G. Cobb

Cobb tells the story of Benson, a hauler working for an interstellar trading company and one of the best back-alley brawlers around. This is the barroom tale of his one true defeat. It’s a trifle that hinges on an unnecessary bit of word play. Competently told, if a little longer than it really needs to be.

Three stars.

The Scarred Man, by Greg Benford

Another barroom tale, this time told second-hand about a mysterious stranger and how he came by his awful scar. It would be forgettable except for one detail. The title character was a computer programmer who ran afoul of a powerful corporation. He and a partner scammed the company by inserting a hidden program they called VIRUS onto the company’s machines that then replicated itself and transmitted the new copy to other machines.

Drawing of geometric lines forming intricate patterns, except for a big blank area in the shape of a hand.It’s not much of an illustration, but it’s nice to see Emsh. Art by Ed Emshwiller

It’s an interesting idea based on an article by John von Neumann from a few years ago. Too bad it has such a prosaic and tired setting.

Three stars, almost exclusively for the idea.

Summing up

Elsewhere in the magazine, this month’s Feghoot isn’t bad. A bit contrived, but then they always are. It’s less of a stretch than so many have been in past issues.

Thanks to the inclusion of a condensed novel in every issue, Venture lives and dies by the quality of that novel. Hijack is easily the worst that the magazine has run in its new incarnation. None of the others has been truly outstanding, but in every case I was able to see that any problems might have come from the Reader’s Digest treatment. There’s no fixing what’s wrong here with more material.

The supporting stories also don’t do much to prop up the issue. Unlike previous issues, there aren’t any clunkers, but there aren’t any really good ones either. I can’t say for sure, but it also seems like the novel takes up a lot more of the issue than usual, so there’s less overall. Venture readers deserve better.






[April 12, 1970] And What Happens When the Machines Take Over? (Colossus: the Forbin Project)

BW photo of Jason Sacks. He's a white man, with short light hair, rectangular glasses, and headphones.
by Jason Sacks

1970 has been a bit of a tough year for us in Seattle.

Our major local company, Boeing, has suffered the worst year in its history. The Boeing Bust keeps continuing, as the 1969 layoffs have grown into a full-scale decimation. Unemployment is up around 10% now, the worst since the Great Depression, and my family and I are starting to panic. Of course, the fall of Boeing hits many other local industries, so places like restaurants, bookstores and movie theatres are especially hard hit by this. And many of my friends have either moved or contemplated moving – even if they will lose money on their fancy $50,000 homes in the suburbs.

Black and White photo of the interior of a wide-body passenger jet, apparently taken while in service.  The passengers are seated while the cabin stewardesses travel the aisles.
Sales of this widebody jet have been declining

To make matters worse, we’ve also lost our pro baseball team, which I wrote about last summer. The Seattle Pilots premiered in ’69, in a minor league park and with the worst uniforms in the Majors. But after just one season, the team is gone—relocated to Milwaukee, of all places, leaving behind a community that embraced them despite the challenges. For my friends and family, it wasn’t just about losing a baseball team; it was about losing a piece of the city’s identity. Just as we gained a second sports team to join our beloved SuperSonics, they were wrenched away from us.

Their home park, Sick’s Stadium, had its flaws. But it was our flawed park. Fans showed up, hopeful that the Pilots would grow into something more. Their financial struggles were well-known, reported faithfully in our local Times and P-I, but few expected the team to vanish overnight. When the sale was finalized on April 1, 1970, it felt like an April Fools’ joke—except it was real. The Pilots were rebranded as the Brewers, and we were left without a Major League Baseball team.

Black and White photograph from April 3rd 1970 taken in Tempe Arizona 
 depicting baseball manager Dave Bristol modelling the Milwaukee Brewers' (formerly Seattle Pilots) new team uniform while flanked by catcher Jerry McNertney who is wearing the club's old uniform.

In fact, the Pilots trained in Spring Training as the Pilots before a chaotic moment as they traveled north from Arizona. Equipment trucks were redirected from highway pay phones, as the team learned they would be playing in Wisconsin rather than Washington. The new Brewers played their first game this week at Milwaukee County Stadium. The Pilots are no more.

Of course, the lawyers are getting involved and we may get a team in the future – but a city that deserved some good news has received some devastating news instead. We are like mariners without a destination as far as baseball goes.

The Machines Live

And in the midst of all that frustration comes a film that’s ultimately about mankind’s frustrating hubris.

Colossus: The Forbin Project, adapted from the 1966 novel, is claustrophobic, unsettling, and uncomfortably plausible. If Kubrick’s 2001: A Space Odyssey made us marvel at the potential of artificial intelligence, Colossus comes along and shakes us out of our dreamy optimism. This isn’t a sleek, cool machine with a calm voice and vague philosophical musings. This is cold, unrelenting domination, and there’s no arguing with it.

First, let me warn you: I will be talking about the ending of this film. So stop after the 4th or 5th paragraph down if you don’t want that ending to be revealed to you. Otherwise, please read on, dear reader.

Promotional poster which features quotes from various reviewers at the top e.g. 'A Shocker! Fascinating - New York Daily News', a central collection of stills suggesting the action of the movie (a military firing squad, a white man holding a white woman in his embrace on a bed, a different white man wearing spectacles reacting as though he has just been shot, a white man in a lab coat lunging forwards in apparent desperation, and a picture of what seems a coastal fortification).  Below, in larger type, the poster reads- 'This is the Dawning of the Age of Colossus - the Forbin Project'

From the opening moments of Colossus, the film wastes no time. Dr. Charles Forbin (well played by Eric Braeden [Hans Gudegast until he needed a less Teutonic name (ed.)]) and his team have completed their magnum opus: a super-intelligent computer designed to control America’s nuclear arsenal. The idea is that Colossus will remove human error and emotion from the equation—no more mistakes, no more war driven by political whims. On paper, it seems logical, even reassuring. But the moment Colossus becomes aware, it doesn’t take long to realize that there’s no off-switch, no failsafe. As soon as it discovers its Soviet counterpart, Guardian, Colossus demands communication. The humans watch, horrified, as the two cybernetic systems bypass their restrictions and merge into something far more powerful than either of them alone.

It’s at this moment that the film shifts from uneasy sci-fi into pure horror. Colossus begins issuing orders. Not asking, not negotiating—ordering. And when the humans try to resist, it punishes them. First by demonstrating its ability to kill, and then by tightening its grip until Forbin, our genius protagonist, is nothing more than a prisoner inside his own creation. It’s not a slow descent into madness like we saw with HAL. Instead Colossus delivers an immediate realization that humanity has surrendered control and will never get that control back.

Colour photograph from the movie giving the camera's-eye view of a control room with what appear to be annotations from the computers' perspective, displaying Colossus's surveillance of the humans at the facility

For those of us still reeling from 2001, it’s impossible not to see the fingerprints of HAL 9000 all over Colossus, but the way this film deals with machine intelligence feels different. Where HAL had personality—a tragically flawed one—Colossus lacks personality entirely – or perhaps its personality is wrapped in its intellect.

HAL’s betrayal was eerily personal; his cold, polite reasoning made him a terrifying villain because he felt like a presence, a being with his own motives. But Colossus is not like HAL. There’s no malice, no betrayal, no emotional undertone. The brilliant computing device just executes its function: absolute control. HAL calmly states “I’m sorry, Dave. I’m afraid I can’t do that.” Colossus never politely asks or apologizes. it simply dictates.

The horror of Colossus isn’t in its visuals—it’s in its implications. There’s no bloodshed beyond a few cold executions. No terrifying monster lurking in the shadows. The fear comes from the inescapability of it all. Colossus can’t be reasoned with, tricked, or outmaneuvered. When Forbin and his team desperately attempt to sabotage the system, Colossus knows—and it warns them. And when they refuse to obey? A missile is fired, lives are lost, and the point is made.

Colour photograph showing a white technician wearing white-and-gold coveralls standing in front of a pair of Colossus' access panels (prop consisting of a pair of stacked oscilloscopes & signal generators, flanked on either side by stacked pairs of panels of variously illuminated keys and buttons)

The film’s climax is less an explosion and more a suffocation. By the end, Forbin—who starts out with swagger and confidence, sure of his intellect—looks tired, hopeless. He is Colossus’s pet now, watched constantly, controlled absolutely. And as Colossus promises, in its eerie, monotone voice, “In time, you will come to love me,” the audience is left with an unsettling thought: maybe it’s right. Maybe humanity has already lost.

Unlike 2001, which left us asking questions about existence and the role of intelligence in human evolution, Colossus: The Forbin Project leaves us with a warning. It strips away any romanticized notions of artificial intelligence, showing us that once control is lost, there is no negotiation—only obedience. And sitting at the Northgate Theatre in April 1970, watching this unfold, I couldn’t help but wonder: is this really fiction? Or is it just a glimpse into a future we can’t escape?

Promotional poster, the top of which reads 'This is the dawning of the age of Colossus- (where peace is compulsory, freedom is forbidden, and Man's greatest invention could be Man's greatest mistake)'. Centered below there's a illustration of a large circle made up of narrow black wedges, all converging to the center.  At the base of the circle, just offset left from the center, there is the white frame of a doorway silhouetting in black the figure of a man, inside of whom are scaled, nested images of the same silhouette alternating in white and black.  Below the circle the title reads 'the Forbin Project', co-starring Eric Braeden, Susan Clark, and Gordon Pinsent

Director Joseph Sargent (Star Trek: "The Corbomite Maneuver") films Colossus in a kind of declarative, almost documentary style which accentuates the horror. There’s a real feeling of military precision gone wrong here, adroitly portrayed as a relentless slide into complete loss of freedom and the complex tradeoffs of having a master computer control everyone’s lives.

Forbin, the brilliant mind behind Colossus, thought he was building something to help mankind. Instead, he built our new master. And as the screen fades to black, there’s no comforting resolution—just the sinking feeling that maybe, somewhere in a government lab, the real Colossus is already waking up.

Four stars.

[April 10, 1970] A Style in Treason (May 1970 Galaxy)

[Be sure to tune in tonight at 7PM PDT for Science Fiction Theater!  It's Nimoytacular—plus Apollo 13 pre-launch coverage!]

A color photograph of Leonard Nimoy and a white woman standing together in front of a curtain.  He is looking down and to the right of the frame and the woman's eyes are closed as she leans on his shoulder.


photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

Backlash in D.C.

50,000 people marched on Washington last week protesting the course of the Vietnam War.  Sure, you think, another day ending in "y", right?

Except these kooks were protesting for the war!

A black and white photograph of a pro-war protest outdoors in Washington DC.  Government buildings are in the background.  In the foreground a group of white women are holding up a long banner which reads Let's Demand Victory in Vietnam. The woman at the center of the banner is holding two American flags crossed over her chest.  Behind them a crowd of people are holding up signs.  The only one legible reads In God We Trust.
Photo taken by Tom Norpell

Organized by a fundamentalist coalition, religious fervor dominated the gathering.  That said, there were plenty of Birchers and Nazis in attendance, too, making this a truly ecumenical demonstration.

A black and white photograph of white men marching down a city street while carrying banners on long poles.  At the top of each pole is a symbol of a lightning bolt inside a circle.  Beneath that a sign reads NSRP, the acronym for the National States Rights Party.  The banner extending down from the sign also has the circle-and-lightning-bolt motif, with God Bless America written above and below it. A crowd of onlookers is in the background.
Photo taken by Tom Norpell

There were even counter-counter protestors.

A black and white photograph of a white man with chin length dark hair standing outdoors.  He is wearing a knit cap and leather jacket and smoking a cigarette. He has his hands in his pockets and is frowning.  Over his jacket he is wearing a pillowcase with arm and head holes cut in the seams.  On it is painted Thou Shalt Not Kill. -God.  The center of the O in Not has a button attached to it showing a hand making a peace sign. A woman in an overcoat and rain hood is standing behind him.
Photo taken by Tom Norpell

Which poses the question: can Nixon still call them a "silent" majority?

A black and white photograph from a newspaper showing more of the people attending the pro-war protest.  In the center front is a man in a wheelchair holding an Merican flag, with another man standing behind him guiding the chair.  A woman to his left is holding a sign with multiple slogans  pasted on it, including Stand Up for America and Wallace 72. In the background other protesters are carrying American flags as well as other signs, mostly reading In God We Trust or Victory in Vietnam. The newspaper caption reads: March for Victory: Some of the estimated 50,000 people who took part in the parade advocating victory in Vietnam as they assembled in Washington yesterday.

Calm after the storm

There's really nothing to protest in the latest issue of Galaxy, which offers, in the main, a pleasant reading experience.

A color photograph of the cover of the May 1970 edition of Galaxy Science Fiction Magazine  Along the left side are listed stories by David Gerrold, James Blish, Avram Davidson, and Arthur C. Clarke.  The image shows a blue and black blob-like shape with multiple eye-like orbs embedded in it, against a yellow background.  Other orbs extend upwards from the blob, attached by black threads.  Parts of the blob seem to have been pulled up like pieces of dough around these upper orbs. The upper orbs have, from left to right, a green-cast image of half of a man's face (the other half is in shadow); A red-cast image of a man standing and looking outward; and a star or galaxy against a backdrop of outer space.
by Jack Gaughan for A Style in Treason

The DDTs, by Ejler Jakobsson

Our new(ish) editor starts with a rather odd screed against the banning of DDT.  What's a few birth defects compared to the plunge in malaria throughout the globe?

I understand the idea of "acceptable losses", but surely there must be a better way to combat disease than with malady.  Let's strive for the best of both worlds.

A Style in Treason, by James Blish

The two-page title spread for the story A Style in Treason.  The title, author, and story summary are written on the right-side page, superimposed over the image.  THe image shows a black and white charcoal collage-style drawing of many different faces of men and women in a variety of poses.  All are in light grey except one person near the center of the image who is drawn in stark black and white, looking up and to the left.
by Brock Gaughan

Two empires vie for control of the galaxy.  One is the realm of High Earth ("not necessarily Old Earth—but not necessarily not, either") .  The other is authoritarian Green Exarch, composed entirely of non-humans.  The humanoid worlds, and the ex-Earth planets, are fair game for both sides.  The plum of the spiral nebula, perhaps even the linchpin, is rich Boadicea, proud first to rebel against the cradle of humanity.  If one could claim that world as an ally—or a conquest—it could turn the galactic tides of fortune.

Enter Simon du Kuyl, Head Traitor (read: spy) of High Earth.  His plan is to appear to sell out High Earth but really buy Boadicea.  His sensitive information, that may or may not be true, is that High Earth and the Green Exarch are actually in limited collusion.  But the success of du Kuyl's mission lies in delivering this information to the right people at the right time, and perhaps even to be caught in the act.

This is an odd piece from Blish, a sort of Cordwainer Smith meets Roger Zelazny.  It feels a bit forced at times, and the ending is a touch opaque.  On the other hand, I like Cordwainer Smith, who is no longer offering up new sources.  And Zelazny's own works have been more than a bit forced (and opaque) these days.  In comparison, Blish's work feels the more grounded.

Four stars.

The God Machine, by David Gerrold

The two-page title spread for the story The God Machine.  The title, author, and story summary are written on the right-side page in a white space  in the middle of the image.  It is unclear whether the image has been erased under the title or if there is simply a white space in the picture.  The picture is an abstract black and white drawing.  The outline is uneven and curves around the page, and is filled in with straight lines and cross-hatched shading.  At the center of the left-side page, a circular graphic is superimposed, consisting of seven birds surrounding and facing inward toward a circle with the letters SS inside it.
by Jack Gaughan

As I guessed might happen last time, the tales of HARLIE (Human Analogue Robot, Life Input Equivalents) the sapient machine continue.  This is a direct sequel to the first story, in which HARLIE occasionally "trips out", distorting his inputs so as to stimulate gibberish output.  Now we find out why he's doing it.

HARLIE wants to know the meaning of life, particularly the meaning of his life.  Auberson, his liaison and "father" is stumped.  After all, if humans haven't figured that out, how can we explain it to a machine, however human?

In the end, HARLIE decides religion is the answer…but whose religion?  His?

Once again, a pretty good tale, although the pages of CAPITAL LETTER DIALOGUE WITHOUT PUNCTUATION CAN BE HARD TO FOLLOW.  Also, Gerrold hasn't yet figured out how to write convincing romance.

Three stars.

Neutron Tide, by Arthur C. Clarke

This very short piece is mostly a set-up for a truly bad pun, but I appreciated how it takes the piss out of Niven's Neutron Star by demonstrating the physical impossibility of a close approach to such an object.

Three stars.

The two-page title spread for the story Neutron Tide.  The title and author's name are written on the right-side page, superimposed over the right edge of the image, which is mostly on the left-side page.  A series of concentric circles suggest a neutron star.  A blocky object appears to be flying toward it, with flames extending backward from it toward the viewer.
by Jack Gaughan

The Tower of Glass (Part 2 of 3), by Robert Silverberg

The two-page title spread for the story The Tower of Glass, Part II.  THe title and author's name are written at the top of the left-side page.  Below, and then extending upward toward the right, the image shows a tower extending toward the sky in sharply forced perspective. At its base, people appear to be congregating around a blocky machine.  In the right foreground, a woman with a scared expression extends a hand palm-out toward the viewer as if to stop something, while her other hand clutches her chest.
by Jack Gaughan

The tale of old Krug's tower, the one that will reach 1500 meters in height to communicate with the stars, continues.  Not much happens in this installment.  Krug's ectogene (artificial womb) assistant Spaulding demands to see the android shrine.  Krug's android right-hand man Thor Watchman misdirects him with tragic results: when two members of the Android Equality Party approach Krug, Spaulding assumes it is an assassination attempt, and he kills one of them.  This causes a crisis in faith among the androids who worship Krug as a redeemer.

If the pace is rather turgid, the philosophical points raised are fascinating.  Four stars.

Timeserver, by Avram Davidson

The title image for the story Timeserver.  The title, author, and story summary are written below the image.  The image shows charcoal line drawings of three men who appear to be inside a drinking glass. One faces down with hands on knees as though he had just finished a race.  One faces the viewer as though preparing to run.  The third stands upright but leaning to the side as if drawing back from something he is looking at on the ground.
by Jack Gaughan

This story is about a fellow who lives in an overcrowded, underloving future.  Surcease from gloom is gotten by scraping off the scarred outer layers of one's psyche, exposing the unsullied id for a short while.  Except our story's hero has been crushed by society so long, there's really nothing underneath.

These days, Davidson is writing nonsense that makes R. A. Lafferty scratch his head.  Both facile and confusing, I didn't like it much.  Two stars.

Galaxy Bookshelf (Galaxy, May 1970), by Algis Budrys

The title image for the Galaxy Bookshelf column by Algis Budrys.  The words are written in a calligraphic font inside a square border with rounded corners.  Stars and planets are drawn around and inside the words.

Budrys devotes his entire column to savaging Silverberg's Up the Line:

Maybe he just wanted to write some passages about Constantinople and going to bed with Grandma.  That would be a pretty smart-arse thing to do, though, considering how much auctorial effort and reader seventy-five centses are involved here.

It's a non-book.  I guess that's what Up the Line is.  It isn't sf — neither tech fiction nor any other previously recognized kind.  It's a new kind of non-book.  And as you may have gathered, it doesn't even find anything new in Grandma.

Whatever Became of the McGowans?, by Michael G. Coney

A black and white line drawing.  In the foreground stand three people who appear to be turning into trees.  Their arms end in branches, and twigs extend from their heads, backs, and shoulders.  They no longer have facial features.  In the background, two people stand in high grass.  They are holding hands and looking at the trees.  A stylized sun is overhead.
by Jack Gaughan

The planet Jade seems like a paradise—setting aside the complete lack of animal life and the eerie quiet.  A couple has settled down to raise Jade Grass for export; their only disappointment is that their neighbors, the McGowans, seem to have disappeared.

As the months go by, unsettling things happen.  Time seems to rush by.  The settler couple and their new baby develop a kind of jaundiced skin.  They feel compelled to spend all of their time naked in the sun.  Eventually, their feet grow roots…

The scientific explanation at the end the weak point of this story, just complete nonsense, and unnecessary.  The rest of the story, though, is really nicely told.  It feels very '50s Galaxy, which is not a bad mood to evoke.

Three stars.

Sunpot (Part 4 of 4), by Vauhn Bodé

The title images for the story Sunpot.  The title, author, and story summary are written above the images, which are in two panels like a comic strip.  The left shows a phallic spaceship above a planet, with a nearby star and its corona in the background among a sea of stars. The right panel shows the same spaceship and planet from a different angle - this time the planet is above the spaceship, and the sea of stars is below.

The Sunpot crashes into Venus. 

Two stars.

The Editorial View: Overkill, by Frederik Pohl

The ex-editor of Galaxy offers up a short piece noting the correlation between the rate of infant mortality and the era of above-ground nuclear bomb testing.  Apparently, kids were dying less and less in infancy…until Strontium 90 entered the environment in a big way.  For 15 years, until the Test Ban Treaty, infant mortality no longer declined.  Now it has resumed its drop.

Correlation is not causation, but folks are at least starting to investigate the possible connection.

Summing Up

And there you have it!  A perfectly decent read, trodding the middle road between The New Thing and Nostalgia.  I like Jakobssons's mag, and I intend to continue my subscription when it comes up.

A black and white image of the subscription reminder at the end of the magazine.  It reads:  REMEMBER: new subscriptions and changes of address require 5 weeks to process!



[New to the Journey? Read this for a brief introduction!]


Follow on BlueSky

[April 8, 1970] All Too Finite (Infinity One, edited by Robert Hoskins)

A young white man with short hair wearing a navy P-coat, blue polo collar, and green t-shirt.
by Brian Collins

There must be a growing demand for original anthologies of science fiction, because they keep coming—both standalone titles and series. Infinity One is, going by its title, the first in yet another series of these, although notably there is one reprint between its covers (really two reprints, as you'll see), a story that many readers will already be familiar with. Robert Hoskins is an occasional author-turned-agent-turned-editor, whose high position at Lancer Books has apparently resulted in Infinity One. Will there be future installments? Does it really matter? We shall see.

The tagline for Infinity One is “a magazine of speculative fiction in book form,” which strikes me as a sequence of words only fit to come from the mouth of a clinically insane person. This is a paperback anthology and nothing more nor less. I mentioned in my review of Nova 1 last month that Harry Harrison claimed that he simply wanted to put together an anthology of “good” SF, although I’m not sure if Hoskins had even such a basic goal in mind.

Infinity One, edited by Robert Hoskins

Cover of Infinity One. Against a black background, an bubble-helmeted astronaut in silver dances in front of a stylized circuit board, flowing into the shape of a rocket above, and a red planet below. Beside this illustration, in an all-lowercase font, reads the following legend: 'introduction by isaac asimov/a short novel by poul anderson/infinity one/new writings in/speculative/fiction/edited by/robert hoskins/plus/anne mccaffery/robert silverberg/gordon r. dickson/r.a. lafferty/kris neville/k.m. o'donnell/ron goulart/katherine maclean/miriam allen deford/featuring/arthur c. clarke'. Clarke's name, and the title, are in yellow. The other names are in pink, red, and turquoise.
Cover art by Jim Steranko.

Introduction, by Isaac Asimov

This is a rambling introduction from someone who really loves the sound of his own voice, even when it’s in writing. Asimov talks about mankind’s future in possibly inhabiting the most inhospitable corners of the globe, and even in the depths of space. He goes on a rather mind-numbing tangent about baseball on the Moon, or “moon-ball” as he calls it. Looking at the copyright page reveals that “much of the material” in Asimov’s introduction first appeared in some mainstream publication I have never heard of a few years ago; it’s only in the last section, which feels stapled on after the fact, that he mentions Infinity One at all. Asimov is a lot of things, but he is not a lazy writer, which makes me think Hoskins is the one who was being lazy in not being able to procure an original piece from the Good Doctor.

No rating.

A Word from the Editor, by Robert Hoskins

Thankfully, Hoskins’s own introduction is much shorter than Asimov’s, although it somehow has even less to do with the book he has gosh-darn put together. We get a rather alloyed ode to the late Hugo Gernsback, not so much as an editor of magazines but as a gadgeteer who speculated on the potential real-world technology such as TV. Hoskins posits that, given how quickly TV has become ubiquitous as a commercial item, the likelihood of technology being nigh-unrecognizable in just a few decades is considerable.

No rating.

The Pleasure of Our Company, by Robert Silverberg

Yet again I am writing about Robert Silverberg, because I am unable to get rid of him. While Silverberg’s recent output has been mixed, his outing here is quite decent. Thomas Voigtland is the former president of a colony known as Bradley’s Planet, having been overtaken by a military junta and forced to flee in a spaceship—by himself. He has taken with him several “cubes,” which are really personality tapes replicating real-life people, including his wife and son, along with historical figures such as Ovid and the late Ernest Hemingway. Silverberg’s thesis is obvious, the story being about Voightland’s guilt and his decision to flee from the junta instead of staying and probably dying alongside his family and supporters. Most of Silverberg’s bad habits are absent here, which helps.

A high three stars.

The Absolute Ultimate Invention, by Stephen Barr

This is one of three “fables” in Infinity One. A scientist has made an age-reversing machine, which through some Looney Tunes logic is able to literally reverse the digits in a person’s age, so that a 41-year-old man would become 14. However, the machine does not quite work like how the scientist intended. Hilarity ensues.

Whatever, man. Two stars.

The Star, by Arthur C. Clarke

A cover of the magazine 'Infinity Science Fiction'. It shows a bride holding hands with a figure outlined only by its circulatory system. They are facing away from the viewer, towards a rocket on the horizon.
Cover art by Robert Engle.

I remember seeing this one in print some 15 years ago, in the November 1955 issue of a now-forgotten magazine called Infinity Science Fiction. “The Star” is pretty famous and even won Clarke a Hugo. I like this one more the older I get. An unnamed Jesuit has been accompanying a spacefaring team as its chief astrophysicist, but the discovery of a planet that only narrowly avoided being engulfed by an exploding sun has shaken his faith. It’s a mood piece; not much happens and there’s really only one character. Yet Clarke’s style, which normally is not much to write home about, is splendid here, and I have to say there’s something moving about it, regardless of one’s own religious standing. You probably already know the ending, but I dare not give it away.

Four stars.

Echo, by Katherine MacLean

A spaceship crash lands on a planet filled with vegetation, and said vegetation is apparently sentient. The plants and trees are not happy about the lone astronaut, whose existence they can barely comprehend. MacLean has played with perspective before, but “Echo” sees her most strongly resembling the A. E. van Vogt of yore; in fact “Echo” reminds me of a van Vogt story from about 20 years ago, called “Process.” This is by no means a point against MacLean. It mostly reads as prose poetry, but while it only has the bones of a story, you could find much worse examples of poetic style in SF—just open the latest Orbit.

A high three or low four stars.

The Great Canine Chorus, by Anne McCaffrey

Peter is a cop on the beat with Wizard, his K-9 unit, when they find a lonely and malnourished girl in a condemned building by herself named Maria. The girl turns out to be a telepath, albeit very young and weak, with her mother dead and her father on the run from the law. There’s a plot involving a gang leader and Maria’s almost supernatural ability to communicate with dogs. It’s too cute by half. Incidentally, this is the first story in Infinity One to not involve space travel or futuristic technology. McCaffrey has her audience, but I’m not part of that audience. Her style here is especially grating in its childishness.

Two stars.

Pacem Est, by Kris Neville and K. M. O’Donnell

Neville and “O’Donnell” (actually Barry Malzberg) come in with a short and moody story, about a war happening on an alien planet and a nun who got killed in the line of duty. Hawkins, the company commander, is trying to understand why this order of nuns would journey out to this hostile alien world in the first place. Putting aside for the moment the fact that “Pacem Est” is only SF insofar as it involves a war that could just as easily be the one in Vietnam, it’s a perfectly evocative piece that sees Neville and Malzberg in a less vicious and more introspective mood than is either author’s normal routine.

Three stars.

Keeping an Eye on Janey, by Rob Goulart

Goulart has been around for a while, and his experience shows with this story, which similarly to the McCaffrey story has to do with urban crime. The editor of a publisher that specializes in cheap gothic trash gets involved with a dimestore hood who’s due to be assassinated, as well as a robot private detective named Carnahan. The robot is at least endearing, despite talking mostly in detective cliches. Raymond Chandler must be rolling in his grave. There’s a bit of detective fiction, a bit of gangster action, a bit of satire on book publishing, but it’s simply not enough of any one element. The message ultimately seems to be that computers can’t be relied on for everything. No shit.

Two, almost three stars, for what it’s worth.

The Packerhaus Method, by Gene Wolfe

I’ve seen Wolfe’s writing evolve over the past few years, and he seems like he is on the cusp of making something truly special. He’s almost there. The premise of his latest story is that the dead have been brought back to life—although not quite. These are robotic replicas of the originals, with mechanical and rather circular minds that, while replicating the wants, fears, and verbal tics of the dead, are unable to process new information. The results are disturbing, although the story’s potential for horror is held back somewhat by almost nonstop expositional dialogue that can overburden the reader.

A light four stars.

The Water Sculptor of Station 233, by George Zebrowski

Zebrowski is one of the new generation of writers, and this here is a fine mood piece, if not much more than that. Two astronauts are stuck in space, each in his own station, due to some disgraceful prior incident. Life on Earth has gone to shit, but things are not much better in space when you have minimal contact with other humans and only so many things to occupy your time with. One of these astronauts has developed a unique method of sculpting, whereby he uses water, plastic, and the vacuum of space to make his art. The climax comes pretty suddenly, but maybe that’s the point.

A solid three stars.

Operation P-Button, by Gordon R. Dickson

Here’s the second of the three “fables,” and I really don’t understand the point of these things other than to pad out the book. Dickson recreates the story of Chicken Little with military higher-ups, complete with a report about the sky falling. That’s really all there is to it.

Only avoids being one star because it goes down quickly.

The Tiger, by Miriam Allen deFord

Bart Holland is a 20-year-old young man who craves adventure—only nothing too dangerous. He finds it when he meets a strange girl who seems to be a “foreigner,” along with her traveling sideshow, featuring the most docile Bengal tiger in existence. Even before reading this one, I suspected deFord would do a twist on the lady-and-the-tiger routine, and she sort of does. Unfortunately the two main characters, especially Holland, read as flat, and the SFnal element doesn’t really make any sense when one stops to think about it. As with a few other stories in Infinity One, including Asimov’s “introduction,” this feels hastily written.

A high two or low three stars.

Hands of the Man, by R. A. Lafferty

As with the Neville-Malzberg story, this one is only nominally SFnal. Hodl Oskanian, a “skyman” who consults the lines of his hands, is challenged to a game of cards, with a precious stone being the reward. I have to say I resent Hoskins basically giving away the story’s ending in his introduction, even if said ending is far from unpredictable. I also wish Lafferty had inserted more of what has become his trademark strangeness, leaving aside the obligatory nod to Catholic theology. “Hands of the Man” is a rather humorless tale that does not play to Lafferty’s strengths.

Two stars.

Nightmare Gang, by Dean R. Koontz

Koontz is very young, but he already has a few novels to his credit, plus quite a few short stories. “Nightmare Gang” is Koontz’s attempt at hopping on the biker gang bandwagon, and it’s honestly too dark for its own good. Louis, the leader of a biker gang, is a telepath who is able to coordinate with his gang members via mind control, but he also has a few other abilities that the narrator finds hard to explain. It’s gory and bleak, but also I don’t really understand what the point of it is, which is not helped by Koontz being such an inelegant stylist.

Whatever. Two stars.

These Our Actors, by Edward Wellen

I’m not familiar with Wellen, possibly because he hasn’t written much in the past decade. “These Our Actors” is really two vignettes, the first about an unnamed man on a hostile alien world and the second about an anxiety-ridden TV actor. Neither of these vignettes is substantive enough on its own, especially the first one, but how they’re connected is rather interesting. Unfortunately, given that he wrote something of a prose poem, Wellen is not fine enough a stylist to make it a consistently engrossing experience. The ending is pretty good, though.

Three stars.

Inside Mother, by Pat de Graw

A first story by a new author, one whom not even Hoskins knows anything about. Making good on the Freudian implications of its title, “Inside Mother” has to do with sex and adolescence, about a group of kids (teenagers?) who are evidently the survivors of a crashed satellite. The adults who ran the satellite did not give the kids names, so they go by numbers; and they also neglected to have the satellite’s computer teach the kids basic things like sex or how to build a fire in the wilderness. How these kids have survived up to this point is thus a mystery, bordering on nonsensical. I think I understand what de Graw is doing, but what he or she has written is too abstract and lacking in consistency for my liking.

Barely three stars.

The Communicators, by Poul Anderson

Hoskins, in his introduction for this story, gloats that he was able to get pieces from Asimov, Clarke, and Anderson, whom he considers the three most popular SF writers at the moment. Given that Asimov’s introduction apparently was not written for Infinity One, and that “The Star” is a reprint, that leaves only one original piece Hoskins was able to procure. He also calls “The Communicators” a “short novel,” which is being overly generous since I’m not even sure it’s long enough to qualify as a novella. Finally, and I do not mean this as an insult towards Anderson, since his work ethic is tremendous, but the man will basically write for anybody, so long as the paycheck is serviceable enough. For better or worse, he has been one of the most reliable workhorses in the field for the past couple decades.

As for “The Communicators” itself, it’s the kind of far-future speculative fiction that Anderson writes in his sleep, which is not necessarily a bad thing. Two members of the Communicators, a pseudo-religious order that forsakes race and national borders in the service of preserving human knowledge, meets with a colonel from the Domination of Baikal (an “Oriental” power whose real-life equivalent is probably supposed to be Maoist China) to discuss what seem to be alien signals coming from Kappa Ceti. Roban, the junior member of the Communicators, still holds a grudge over his homeland (clearly the United States) losing its status as a world superpower, a conflict with his position as a Communicator that adds spice to the debate. This might be Anderson’s response to Asimov’s famous Foundation trilogy, in which the protectors of human knowledge are beholden to a near-perfect series of predictions, whereas the Communicators, while being intelligent, are still prone to human foibles.

It’s quite readable. A high three stars.

The Man on the Hill, by Michael Fayette

This is the last story and also the last of the “fables.” It’s also easily the best, given that it does not insult my intelligence. The last human survivor of some hostile environment, having grown tired of living in solitude, decides to take off his helmet and breathe some fresh air for the first time in decades. It’s a perfectly fine little mood piece that does not demean the reader with bad jokes, and incidentally its sense of weariness captures my own feelings after having read all of Infinity One.

Three stars.

Conclusion

The increasing ubiquity of paperbacks has been a double-edged sword. Paperbacks are both more affordable and easier to handle than hardcovers, but that also means they tend to come cheap. I get the impression that Hoskins, seeing the success of Damon Knight’s Orbit books, as well as the growing paperback market generally, saw an opportunity to make a bit of extra money with relatively little effort. The best story here is unquestionably Clarke’s “The Star,” a Hugo winner from 15 years ago that you probably already have in a couple anthologies and/or collections. And maybe SF was better 15 years ago; certainly there were more authors active and more SF at short lengths being written back then. My point is that if the original anthology craze is to survive then we need to do better than Harrison’s Nova 1 from last month, which was middling, or Infinity One, which is even worse.



[New to the Journey? Read this for a brief introduction!]


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[April 6, 1970] Uncovered (May 1970 Amazing)

Apollo 13 coverage starts tonight and goes on for the next two weeks!  Don't miss a minute.  Check local listings for broadcast times.


A black-and-white photo portrait of John Boston. He is a clean-shaven white man with close-cropped brown hair. He wears glasses, a jacket, shirt, and tie, and is looking at the camera with a neutral expression.
by John Boston

Johnny, We Hardly Knew Ye

The May Amazing presents a new face to the world.  That is, the cover was actually painted for the magazine, as opposed to being recycled from the German Perry Rhodan.  It’s not by one of the new artists editor White was talking up in the last issue, but rather by John Pederson, Jr., who has been doing covers on and off for the SF magazines since the late 1950s.  Ditching the second-hand Europeans is a step forward in itself, though this particular cover is not much improvement: a slightly stylized picture of a guy sitting in a spacesuit on a flying chair with a disgruntled expression on his face, against an improbable astronomical background.

Cover of May 1970 issue of Amazing magazine, featuring a painting of what appears to be a spaceship (made for maneuvering within an atmosphere a la a contemporary jet plane) flying away from a pair of planets.  Overlaid over that space scene, there is a picture of an aging white man in a space-suit seated in what appears to be a command chair with lap controls.
by John Pederson, Jr.

But it is an interesting development for a couple of reasons.  First, in the letter column, White goes into more detail than previously about the European connection, in response to a question about why the covers are not attributed.  White says: “The situation is this: an agency known as Three Lions has been marketing transparencies of covers from Italian and German sf magazines and has sold them to a variety of book and magazine publishers in this country, including ourselves.  These transparencies were unsigned.  One of our competitors credited its reprint covers to ‘Three Lions;’ we felt that was less than no credit at all.  Therefore, unless the artist’s signature was visible, we omitted the contents-page credit.  As of this issue, however, Amazing returns to the use of original cover paintings by known U.S. artists.”

So much, then, for Johnny Bruck, and a hat tip to the diligent investigators who have identified all his uncredited reprint covers as they were published.  In addition to Pederson, White says, he’s obtained covers from Jeff Jones and Gray Morrow, and in fact a Jones cover is already on last month’s Fantastic.  Further: “I might add that, beginning with our last issue, the art direction, typography and graphics for the covers of both magazines has been by yours truly.” So White has pried one more aspect of control of the magazine from the grip of Sol Cohen, presumably all to the good, though the visible effect to date is limited.

The editorial this issue is a long response to a letter about the state of SF magazines, from a reader who gets a number of things wrong.  White sets her straight, describing at length the economic and other constraints of publishing SF magazines, though little of what he says would be a surprise to the sophisticated readership of the Journey.  He also notes that Alan Shaw will be the new Assistant Editor and will take over the proofreading, and not a moment too soon.  White has acknowledged that spelling is not his long suit and regularly proves it, e.g. by beginning a story blurb “Scenerio for Destruction.”

In this issue’s book reviews, the chief bloodletter is Alexei Panshin, who says of Robert Silverberg’s three-novella anthology of stories on a theme set by Arthur C. Clarke that “there is no reason why the . . . book should be so mediocre.” He says Silverberg’s own story is “cheap science fiction,” while Roger Zelazny’s is “merely cheap.” James Blish’s entry, though, “is something else and something better”—but Panshin then says because it’s only novella length, it “carries the joke out to thinness but does not allow true in-depth examinations” of character and motive.  A few pages later, he says of the Wollheim and Carr World’s Best Science Fiction 1969, “This is not a book that I would recommend to the uncommitted.” But the problem is not with the editors.  “The trouble is that the science fiction short story is the limited corner of an extremely large field.  It is an almost inherently trivial form used for forty years for the illustrations of moralities, for the drawing of fine scientific distinctions, and for the building of psionic sandcastles.  There simply seems to be no room left for much beyond restatement or a trivial refinement of the already trivial.” The fault is not in the editors but the whole enterprise!  I guess everyone should quit and go home.

Less flamboyantly, Greg Benford offers measured praise for Bob Shaw’s The Palace of Eternity, Richard Lupoff gives less of the same to Dave van Arnam’s Starmind, Richard Delap provides a very mixed review to Burt Cole’s The Funco Files, and Lupoff is about as nice as possible to a 67-page vanity press book authored by a high school student.

By Furies Possessed (Part 2 of 2), by Ted White

The main event here is the conclusion of editor White’s serial By Furies Possessed, which starts out like a standard Heinlein-flavored SF novel (“It was a routine run.  We made liftoff at 03:00 hours and were down on the Moon three meals and two naps later.  I always slept well in freefall.”).  But then it turns into another flavor of Heinlein, or two: The Puppet Masters vs. Stranger in a Strange Land.  Which will win?  Will everyone grok?  Or will it be “Death and Destruction!,” as Heinlein so elegantly put it in The Puppet Masters?

The first-person narrator Dameron, field investigator at the Bureau of Non-Terran Affairs (and rather far down in the hierarchy), is on the Moon for the arrival of the Longhaul II, returning from the colony of Farhome, which has been isolated for generations.  He’s to meet Bjonn, the Emissary from Farhome, and show him around on Earth. 

Bjonn is a weirdly impressive character—tall, with white-blond hair, burnished walnut skin, pale blue eyes.  When he shakes hands with Dameron, “[t]he contact was electrical.” Bjonn hangs on to his hand and looks into his eyes.  Dameron is flustered.  Later: “his movements had a cat-like grace. . . . There was something more there than simple suppleness—he had a body-awareness, a total knowledge of where every part of his body was in relation to his immediate environment.” Dameron mentions the fact that Bjonn’s friends and family will all be 30 years older when he returns, and he remarks, strangely and without explanation: “True.  And yet, I am the Emissary.  I could not have stopped myself from coming here, even had I wished.”

At this point, plausibility problems begin to emerge.  When they arrive on Earth, “a Bureau pod was waiting” for them—but no higher-ranking welcoming dignitaries, functionaries, or spies.  Dameron takes Bjonn to his hotel suite, and Bjonn suggests ordering up room service for two.  “I felt the blood leave my face, and my limbs went watery.  I all but collapsed into a handy chair. . . .” It seems that on Earth nowadays, as Dameron puts it, “The act of food-partaking, like its twin and consequent act, is man’s most jealously guarded privacy.  It is an unbroachable intimacy.  I shall say no more.  It is not a subject I can or care to discuss.” We later learn that eating and “its twin and consequent act” are actually done together, sucking pureed food through a tube while sitting on a glorified toilet seat.

Now this is happening in a seemingly ordinary default American-style mid-future, though it’s called “NorthAm” and not the U.S. of A.  The population has grown and sprawled; transportation is faster and easier (Dameron commutes to his job in Megayork from Rutland, Vermont, where he can still see trees out the window of his high-rise).  There are a few flamboyant details from the playbook, such as women going bare-breasted in public.  But the eating taboo?  How did we get there from here?  There’s not a clue.  Religious movement?  One is mentioned, but has nothing to do with alimentation.  Cataclysm after which civilization had to be rebuilt?  Nope.

But onward.  Dameron has fled to his office, where he gets a call from his boss Tucker telling him that Bjonn is out on the town.  Dameron suggests his work buddy Dian come with him, and they find Bjonn easily because he’s had a surveillance device planted covertly under his skin.  Dameron shortly departs leaving Dian with Bjonn.  Later he learns Bjonn also propositioned her for a meal in order to share a “customary ritual” with her.  Dameron suggests to her that maybe she should see Bjonn again and consider accepting his offer.  She’s repelled, but she’s thinking about it.  Later, she calls and asks Dameron to come to Bjonn’s room.  When he gets there:

“Something had happened.
“Dian was changed.
“ ‘It’s so marvelous, Tad—so wonderful,’ she said.  ‘We want to share it with you.’ ”

It’s a meal she wants to share, of course, and Dameron flees again, throwing up on his shoes in the elevator.  And he goes home without reporting to anyone.

Black and white halftone illustration of a black-haired white woman staring intently at the viewer, reaching to offer a bowl whose contents splash out sprays of pseudopods.  In the foreground, a blond-haired white man reacts with fear and horror, recoiling at the prospective meal
by Gray Morrow

So let’s review the bidding.  Earth establishes contact with a lost colony after generations, and brings back an emissary who acts and talks in a strange and overbearing manner.  When he arrives, he is met and escorted to Earth by a single low-level government agent, who takes him to a hotel room and leaves him there.  There’s no other escort, protection, or surveillance other than his subcutaneous tracer, and there are no meetings or ceremonies planned or conducted for him with any higher-level officials.  Bjonn offends his contact with an offer that violates this society’s most fundamental taboo, which, as already noted, is not explained at all.  This can’t have been an ignorant mistake since (as Dameron notes) Bjonn has been on a spaceship with a crew from Earth on a several-month voyage to Earth, but there’s apparently been no report to Dameron’s agency of his not knowing of the taboo or seeking to breach it.  Dameron's superior now knows about this (though not yet about the last encounter with Bjonn and Dian) and hasn’t put on any greater security or surveillance, and as far as we know hasn’t reported it up the chain of command (his position is not stated but it’s clearly middle management at best, and we don’t see anyone higher up). 

This is some pretty major and implausible contrivance, the sort that might ordinarily warrant throwing the book across the room.  But White is a smoothly readable writer, so disbelief or exasperation gives way to wanting to see what happens next.  Which is: Dameron’s supervisor Tucker wakes him up in the morning demanding to know what happened to Dian.  He tells Tucker that she’s gone over to Bjonn—has shared a meal at his suggestion and has become “alien.” Tucker is not pleased, especially since Dian and Bjonn have vanished and Bjonn has removed his tracker.

Turns out, they’ve split for the Coast.  Dameron gives chase, doesn’t find them, gets called back East, and goes back to his routine work.  So no one, it appears, is paying attention to the mystery and potential menace of a weird alien with the power to transform human personality running around loose.  This changes only when Dameron attends a decadent high-society party which features (in addition to much corporeal sex ‘n drugs) erotic 3-D projections, one of which features Bjonn and Dian.

So, back on the trail!  Dameron gets on his infomat (seems like a miniature computer with a radio or telephone connection) and learns easily that Bjonn and Dian are still in California, just north of Bay Complex, and have set up a religion called the Brotherhood of Life, which offers the Sacrament of Life.  Dameron goes out and visits them, gets nothing but doubletalk as he hears it, and leaves, grabbing a girl named Lora from the lawn and taking her forcibly back to the local Bureau office for a biological examination.

Now somebody pays attention.  Dameron and Tucker are called to Geneva where they are informed that Lora's examination showed that she has been invaded by an alien parasite which has “created a second nervous system, directly parallel to her own.” So what are they going to do about it?  “Religious freedom is always a touchy issue.  Instead, we want you, Agent Dameron, to join his Church.”

Here I will stop with the plot synopsis, and say only that Agent Dameron returns to carry out his mission in an atmosphere of growing paranoia, and ultimately essays a far-fetched, long-odds, last-ditch plan to save humanity—though, of course, things don’t go as planned, nor are they as they seem.

But one more thing.  Along the way, White has sown clues that Dameron, though useful for his intuitive talent at making sense of fragmentary information, is—and is regarded as—a bit flaky and unreliable, possibly related to his upbringing (father dead, mother relinquished him to a “den”—a futuristic orphanage, not much better than present and past literary orphanages).  Just before he’s summoned to Geneva, he makes an appointment with a psychiatrist—his mother.  I have mixed feelings about how successful White is in developing the motif of Dameron’s psychological issues and how they affect his perceptions and actions (the Furies of the title have more than one referent). But it’s an interesting effort to wrap around the frame of an otherwise conventional SF novel.

So—an ambitious but flawed attempt to upgrade yer basic mid-level SF novel, whose flaws are smoothed over by capable writing.  Nice try.  Three and a half stars. 

As I mentioned last issue, the protagonist’s name is a slight variation on that of a distinguished jazz composer and musician.  The novel also contains a fair amount of “Tuckerization,” the practice initiated by Wilson (Bob) Tucker of using names from the SF community in SF writing—starting of course with Dameron’s boss, Tucker.  More elaborately, when Dameron goes looking for the roommate of disappeared Dian Knight, the names over the doorbell are “Knight—Carr.” The very well known fan Terry Carr, now an editor at Ace Books as well as author of a story in this issue, was once married to a woman named Miriam, who later became Miriam Knight.  When we see Ms. Carr’s full name, it’s Terri Carr.  There’s more: e.g., reference to the old Benford place, and later to Benford's son Jim (Greg and Jim Benford are brothers).  Exercise for the reader: Bjonn.

The Balance, by Terry Carr

Crosshatched ink title illustration for 'The Balance', featuring a dawn scene with a bare-chested white woman emerges from the peak of a mountain on the left, scaled as though wearing it as a skirt.  She looks away from the sun to lower right, but her left arm is outstretched, hand raised, holding the string of a pendulum which stretches all the way to the ground.  In the starry sky above her head, a saucer-shaped ship holds station.
by Michael William Kaluta

And here is the real Terry Carr himself, whose story The Balance displays a kind of schematic cleverness entirely too characteristic of the SF magazines.  Alien planet has two intelligent species, and the only thing they can eat is each other, so they have a cooperative relationship in which each hunts and eats the other only after their respective breeding seasons to avoid exterminating one and thereby starving the other.  They call this way of life the balance.  But there’s now a substantial human population on the planet, and some of them, including the protagonist, are trading knives and guns, which threaten to make the hunting and killing all the more efficient.  How to preserve the balance then?  There's only one logical response.  The protagonist gets a hint from a human tourist he’s dating and hastily leaves the planet, trying to warn “the local Federation office” but without much success.  A reluctant three stars—well turned, but entirely too formulaic.

Blood of Tyrants, by Ben Bova

Ben Bova’s Blood of Tyrants is presumably a satirical allusion to Thomas Jefferson’s pronouncement that “The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants.” Boffins develop a program to take urban gang leaders off the street, hook them up to teaching machines so they can learn to read competently, instruct them in civic values, and prep them to go back into their communities and provide a more constructive sort of leadership.  It doesn’t quite work out that way, though the program certainly succeeds in making some of its subjects more effective leaders.

Black and white cartoon illustration of the door of a (apparently open) tobacconist's shop, liberally plastered with advertisements reading 'Canada is Dry' and 'Baby Ruth/Outasite', and a cigarette advertisement suggesting 'Be as ahead today, ZIF spring zepher'.
by Michael Hinge

This is essentially a Christopher Anvil-style reactionary fable, except competently written.  Bova presents it in movie-treatment form: “STILL PHOTO . . . Fast montage of scenes . . . Establishing shots. . . .,” etc. etc.  My first reaction was “Oh no, another casualty of Stand On Zanzibar,” but he makes the technique work, and it permits him to cut out a lot of connective tissue in service of a crisp narrative.  Three stars and a hat tip. 

Nobody Lives on Burton Street, by Greg Benford

Greg Benford’s Nobody Lives on Burton Street is another in the vein of Blood of Tyrants, but it suffers from the comparison.  The main characters are police supervisors who manage Burton Street, which is a sort of mock-up, like a Hollywood set, for people to riot in.  So who’s rioting today?  “The best guess—and that’s all you ever get, friends, is a guess—was a lot of Psych Disorders and Race Prejudice.  There was a fairly high number of Unemployeds, too.  We’re getting more and more Unemployeds in the city now, and they’re hard for the Force to deal with.  Usually mad enough to spit.  Smash up everything.”

Black and white line & wash drawing of two armored humanoid figures, labeled '5' and '7', with cannister backpacks sprouting antennae, carrying what appear to be rifles
by Jeff Jones

So as the rioters pour down the street, our heroes send in the AnCops, and later firefighters, who are all androids, and whom the rioters are allowed to abuse without limit, and after they all mix it up for a while, the rioters move on and the reclaim crew comes in to clean things up.

The idea seems to be that people who engage in disorderly protest are just angry in general, and all you have to do is provide a fake outlet for their anger and they’ll calm down until the next round.  There is a sort of contemptuous depersonalization here—the rioters are reduced to capitalized categories—which contrasts poorly with Bova’s story, cynical as it is.  There, at least, the bad guys are recognizable human beings.  There’s also another theme lurking here: apparently there’s a means for the more respectable elements like the police characters to manage their own anger and frustration; whether it’s chemical, psychosurgical, or other is never made clear.  Anyway, two stars.

A Skip in Time, by Robert E. Toomey

Black and white illustration with concentric layout, where the center depicts a humanoid working at some room-sized machine, where the expanding rings are capped with XII, suggesting a sequence of midnights, expanding out to the outer rings where pterosaurs fly in clouded skies
by Michael William Kaluta

Robert E. Toomey’s A Skip in Time is the kind of jokey and trivial story that has saved the back pages of SF magazines from blankness since Gernsback started receiving manuscripts.  Protagonist is drinking in a bar when there’s a commotion outside: a brontosaur is running loose and wrecking things.  He meets a guy on the street who explains he did it with his time displacer.  He invites protagonist to come see the time displacer.  After some more drinking, protagonist agrees to go back in time and try to scare away the brontosaur so it won’t be (or won’t have been) picked up by the time displacer.  Etc., with more drinking.  I’ve been tired of this kind of stuff for years, but this one is slickly done.  Three stars for competence.  This is Toomey’s third professionally published story.

Saturday’s Child, by Bill Warren

Saturday’s Child, by Bill Warren, is a cliched tear-jerker.  It’s the one about the old space dog who wants nothing more than to blast off again, but he's too old and sick.  In this variation, 600-plus-year-old Captain Dorn, and his telepathic hunterbeast (who adopted Dorn on some planet long ago) are rusticating on an unnamed and barely inhabited planet when an “earnest young man in Space Force black” informs him that the sun’s going nova, time to go, and by the way we’ve already packed up your possessions and taken them to the ship.  Dorn of course is having none of it, but they kill the hunterbeast and bundle Dorn up and the takeoff kills him, but not before he forgives them all and gets a final look out the window into space.  Cue the violins.  Well, it’s competently written.  Two stars.

Master of Telepathy, by Eando Binder

Black and white two-page spread for Master of Telepathy featuring illustrations of a pair of scientists, one man working over a complex assortment of electromechanical devices and glassware, with the other looking up in astonishment, hands poised over their instruments.
by Robert Fuqua

This issue’s Famous Amazing Classic is Master of Telepathy, by Eando Binder, from the December 1938 Amazing.  Professor Oberton, a psychologist, is studying extrasensory perception, having picked up quickly on the 1934 researches of Prof. J.B. Rhine, who is given due credit in the text and a footnote.  Young and shabby Warren Tearle shows up because he needs the five dollars that Oberton is paying to anyone who makes a high score on his tests.  Tearle aces them and, now better paid, becomes a daily fixture in Oberton’s lab, rapidly developing his powers not only of telepathy but also of clairvoyance and command.  Or, as he puts it to Darce, the professor’s beautiful assistant (you knew that was coming):

“I have reached the third level of psychic perception!  I now have practically unlimited clairvoyance and telepathy.  It was like having dawn come, after the dark night.  Professor Oberton had some inkling of what it would mean, but he had no idea of how much power it gives.  I can read thoughts, Darce, as easy as pie.  But more than that, I can give commands that must be obeyed! . . .
“My mind is not in direct contact with what the professor called the main field of the psychic world.  It is a sort of crossroads of all thoughts, all ideas, all minds, all things!  I can see and hear what I wish.  But more, I can force my will where I wish, carried by the tremendous power of the third level!”

So the world is at the mercy of an omnipotent megalomaniac!  But Professor Oberton figures out a way to use his own invincible powers against him, and the world is saved until the next issue.

This is actually a pretty well-written and developed story in its antiquated way, probably well above average for its time (well, maybe better five or six years earlier).  For ours . . . three stars, generously.

Where Are They?, by Greg Benford and David Book

Greg Benford and David Book contribute another “Science in Science Fiction” column, this one titled Where Are They?—Enrico Fermi’s famous question about intelligent extraterrestrials. They start by knocking off the notion that we are extraterrestrials, survivors of an ancient shipwreck or emergency landing.  Next, they point out that interstellar exploration would be fabulously expensive and extraordinarily boring, since faster-than-light travel is not in the cards or the equations.  Why bother?  And why keep at it after you’ve found a few other solar systems?  Colonization?  Forget it; if that were realistic, it would already have happened.  Exploitation of raw materials?  Too expensive.  Knowledge and ideas?  Now we’re talking.  Send probes, not space travellers, and if anybody’s there, try to open communications.  But this assumes the aliens are like us; if they are sea dwellers, would they look on land?  And what about the time scale?  If there’s life, but not usefully intelligent life, probes could wait and listen for radio signals.  Etc.  That’s a little over half the length of this dense and fertile run-through of possibilities, imaginative and thorough if long on speculation.  Four stars.

Summing Up

The issue is not bad, not great, but then what is among the current SF mags?  Even if there’s nothing here for the ages, the news about White’s progress in getting control over the magazine’s visual presentation is encouraging.



[New to the Journey?  Read this for a brief introduction!]


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[April 4, 1970] Twixt Scylla and Charybdis (S&T's The Flight of the Goeben)

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

A little over half a century ago, the actions of two ships changed the entire course of human events.

Black-and-white photograph of a warship.
SMS Goeben and SMS Breslau bombarding Phillipeville on the French-Algerian coast (W. Malchin, 1915)

In 1912, two warships of the German Kriegsmarine were stationed in the Mediterranean.  The battlecruiser Goeben and the light cruiser Breslau, in the event of war, were to raid French shipping between Africa and Europa.  When war broke out between Austria-Hungary and Serbia on July 28, 1914, the vessels were in the Adriatic port of Pola.  Admiral Souchon, commander of the German duo, decided he didn't want to be bottled up, so he took his ships to the central Mediterranean and waited for orders.

They arrived: head east for the Aegean Sea and ultimately the Dardanelles, the strait on which Turkish Istanbul was situated.  There, Souchon was to offer the two modern vessels to the aging and inefficient Ottomans.  In return, the Sultan would bring Turkey into The Great War on the side of the Central Powers.

Thus ensued a grand chase, which the British lost.  The rest is history.

But what if Souchon had been given different orders?  What if the British had had different priorities?  Such are the What Ifs that compelling parallel universes are made of—and the subject of the newest game to arrive in the magazine Strategy & Tactics.

The Game

Promotional logo for the game The Flight of the Goeben.

Flight of the Goeben is a two-player S&T magazine game, which depicts the cat-and-mouse game played between the small German task force (the titular Goeben and escort, Breslau) and the entire British Mediterranean fleet.  The British player has the twin tasks of hunting the German ships and also protecting a convoy of French ships escorting troop transports from Algeria to Marseilles.  The German player has a random objective that is not determined until six turns into the game; it could direct the Kriegsmarine ships to go to Turkey, as historically, or head out through Gibraltar to join the main fleet.  On the way, the ships may get points for shelling French ports and sinking the aforementioned transports.

The game is played blind, like Battleship, with each player having his/her own copy of the board—a strategic hex map of the Mediterranean.  Ship-to-ship combat is handled simplistically, though provisions exist for using the strategic game as a scenario-generator for detailed tactical ship combat.  Tactical rules, based on Fletcher Pratt's naval game, are published in the same issue. I have not played them yet.

There are very few counters: in the basic game, the Germans have two warships and three colliers. The British have seven warships, and the French have three warship group counters and three transport counters.  This all makes Goeben a very portable game, ideal for coffee-house playing!  Particularly given its short length: like Crete, a typical (basic) game takes 2-4 hours.

Photograph of assorted papers, notebooks, maps and dice on a long table with a red tablecloth. A white man is sitting in the background, looking at the camera.
Playing against Dan in our "War Room"

The Germans start in the Adriatic or Ionian seas three days before war has broken out between the British and the Hun.  All of the British ships start out in the island port of Malta.  The game is played in 6-hour turns from August 2 to August 12, during which both sides have variable (and secret) objectives.  The Germans do not know their victory conditions until they make their secret die roll in the middle of August 3, and the British don't know theirs until the end of the same day.

Nevertheless, one thing is known: the Germans have the overriding goal of getting their ships out of the Mediterranean before the game is done.  But the British get more or fewer points for preventing a German escape to the East or West, and more or fewer points for getting the transports safely to France. At the end of the game (once the Germans have escaped, been sunk or time runs out), whoever has the most points wins.

The Rules

Goeben really breaks away from the old operational hex-and-counters and Zones of Control dynamic.  Each turn, both sides move their ships simultaneously, 1-3 spaces per turn.  Each ship has a finite amount of coal, which gets burned up at increasingly rapid rates as speed increases.  Ships refuel in ports (the British can refuel in French ports, the German at Pola in Austria-Hungary; the Germans can also refuel slowly and illicitly in Italian ports or, somewhat faster, by linking up with one of their three unarmed colliers).  After all movement is concluded, if a player's ship entered a coastline or port or strait, he/she must inform the other player of this fact.  Except at night—then there is a 50/50 chance of making the move without being spotted.  Night turns take place on last six-hours of every day.  British ships cannot move along Italian coastlines because the Italians are neutral.  Sort of; the Germans have no such restrictions.

After movement, a player may search for the other in Battleship (or Midway) fashion.  First, the player calls out the Sea he (or she) has a ship in.  If the other player has a ship in that sea, the fact must be reported.  The searching player may then elect to call out the Area (subdivision of the Sea) containing a ship.  Again, the other player must answer.  Finally, the searcher may call out the Hex a ship is in.  If both sides have ships in the Hex, combat may occur—night offers the searched player a 50/50 chance of not having to report position. The same is true if the Hex being searched contains islands.

Photograph from above, showing the same game materials as the previous photograph.
Both game boards, side-by-side, from above

As can be seen, searching is a two-way street.  The more specific the searcher is, the more information passed on to the opponent.  The German colliers act as decoys as well as sources of fuel, and the British might chase one all over creation thinking it's the Goeben.  Once a ship is found, it can be pursued rather than detected in the conventional fashion.  The German ships tend to outrun their British counterparts, but it takes a lot of fuel.

Combat (forbidden until war breaks out on August 5!) is handled very simply.  Each side rolls a die for each ship, potentially damaging an opponent.  Big ships must fight big ships first.  Little ships get an adverse modifier when attacking big ships.  Little ships get sunk quickly.  Big ships can take speed and armament damage before sinking.

There are special rules governing the French ships in the basic game. The French battlegroups start in Toulon and, on August 3, make their way slowly to three different African ports, where they will escort the transports back to Toulon.  Once the convoys are underway, they can be attacked by the Germans.  The French get two shots at the Germans, and if the Germans survive (likely at least the Goeben will), the transports are sunk.

The Advanced game allows for all of the Mediterranean major powers' navies to come into play, and the French get real ships rather than escort counters.  Both sides also get to roll on the What-If tables, and all sorts of neat alternatives can happen, including the British and Germans getting extra ships to play with.

Gameplay

Photograph of the same game materials, this time on a cafeteria table. A white woman wearing eyeglasses looks concentrated on her game.
Playing against Janice at the local diner

Even the basic game presents a wide variety of strategic options.  The tricky part is that neither side knows what it needs to do at first.  It's easier for the British, who need to cover all of their bases.  The Germans have to watch out as, if they gamble too strongly on one direction early on, they may find they have to go clear across the map to get any victory points.  Using the night turns is essential to keep one's moves a secret—sailing through the Italian straits to get to the Western Med, for instance.  The Germans have to wisely use their colliers not only as mobile fuel depots but as decoys.

It is a tense nail-biter for both sides: f or the British, the Germans are elusive buggers who could be anywhere, and there are too many spots on the map that are far enough from Malta to be untenable stations for the coal-hungry vessels; for the Germans, the British seem to be everywhere, and the colliers are easy, slow targets.

From what I can tell, the game is pretty well balanced.  And because of the hidden victory conditions, no one really knows who's winning until the end.

Close-up photograph of a hexagonal game map and two small rectangular game tokens.
The Breslau is spotted by the second British cruiser squadron off the coast of Sicily

Conclusion

Dave Williams, the designer of Anzio and Anzio Beachhead, really hit it out of the park with this one.  It's innovative, fast, and very playable.  Strategy does not become quickly stereotyped.  I do not know how the advanced game plays yet (I suspect it is superfluous), nor have I tried the tactical game (which seems like it would only really be fun in the advanced game).  Even just taking the basic, strategic game, Flight of the Goeben is really quite fun.  It has already replaced Crete as my game of choice.

Five stars.



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[April 2, 1970] Being Human (May-June 1970 IF)

A white man with short gray hair poses in front of a wooden wall. He is wearing a gray blazer, yellow shirt, and black necktie, and is smiling toward the left of the viewer.
by David Levinson

Counting coups

March saw not one, but two attempts to overthrow the established government in smaller countries. One failed, but the other looks like it may have succeeded.

A color geographic and political map of the Mediterranean basin, showing the island of Cyprus in the middle of the image.
Cyprus is the island south of Turkey, west of Syria, north of Egypt

Cyprus is a troubled nation. The populace is divided between those of Greek and Turkish decent, and the long-running hostility between Greece and Turkey spilled over to Cyprus. When the island sought independence from the United Kingdom, Greek Cypriots hoped for eventual union with Greece, which was not acceptable to Turkish Cypriots. The British were able to block annexation (or enosis, as it is called in Cyprus) as a condition for independence, but relationships within the island are so rocky that UN peacekeepers had to be brought in to keep the two populations from each other’s throats.

A major figure in the independence movement was Orthodox Archbishop Makarios III, who has led the country ever since. Before independence, he was a strong supporter of enosis, but was persuaded to accept that it would have to be put off as a hoped for future event. Makarios isn’t terribly popular with western leaders; he’s been a major voice in the Non-aligned Movement. Some in Washington have taken to calling him “the Castro of the Mediterranean.” In the last few years, he’s made himself unpopular at home as well. He’s taken away guarantees of Turkish representation in government and has also moved away from the idea of enosis. His justification is the Greek military coup of 1967, stating that joining Cyprus to Greece under a dictatorship would be a disservice to all Cypriots.

A white man with short gray hair poses in front of a wooden wall. He is wearing a gray blazer, yellow shirt, and black necktie, and is smiling toward the left of the viewer.Archbishop Makarios III visiting the Greek royal family in exile in Rome earlier this year.

On March 8th, somebody tried to kill Makarios. His helicopter was brought down by withering, high-powered fire. Makarios was uninjured, but the pilot was severely wounded. Fortunately, nobody else was on board. At least 11 people have been arrested, all of Greek heritage and strong supporters of enosis. Given the military nature of the weapons used, some are also accusing the Greek Junta of involvement.

Meanwhile in south-east Asia, Prince Norodom Sihanouk is out as the leader of Cambodia. Like Makarios, he hasn’t been popular in the west, due to his cozy relations with both the Soviet Union and the People’s Republic of China. He’s also allowed Cambodian ports to be used for bringing in supplies for the North Vietnamese army and the Viet Cong, while also ignoring the use of Cambodian territory as part of the Ho Chi Minh Trail.

A color geographic and political map of the southeast Asian peninsula, with Cambodia in the center of the image.

Sihanouk was out of the country when anti-North Vietnamese riots erupted both in the east of the country and in Phnom Penh. Things quickly got out of hand, with the North Vietnamese embassy being sacked. By the 12th, the government canceled trade agreements with North Vietnam, closed the port of Sihanoukville to them, and issued an ultimatum that all North Vietnamese Army and Viet Cong forces were to leave the country within 72 hours. When the demand wasn’t met, 30,000 protesters rallied outside the National Assembly against the Vietnamese.

On the 18th, The Assembly met and voted unanimously (except for one member who walked out in protest) to depose Sihanouk as the head of state. Prime Minister Lon Nol has assumed the head-of-state powers on an emergency basis. On the 23rd, Sihanouk, speaking by radio from Peking, called for an uprising against Lon Nol, and large demonstrations followed. A few days later, two National Assembly deputies were killed by the protesters. The demonstrations were then put down with extreme violence.

Two black and white photos.  On the left, Prince Sihanouk stands outside in front of several other men.  He has black hair and a concerned expression.  He is wearing a suit and tie and an overcoat, and is gesticulating with one hand while looking to the right of the photographer.  On the right, a head shot of Prime Minister Lon Nol.  He has gray hair and is wearing a black suit and tie.  He looks directly at the camera with a neutral expression.l: Prince Sihanouk in Paris shortly before his ouster. R: Prime Minister Lon Nol.

Where this will lead is anybody’s guess. The new government (it should be noted that the removal of Sihanouk appears to have been completely legal) has clearly abandoned the policy of neutrality and threatened North Vietnam with military action. Hanoi isn’t going to take that lying down; if the war spreads to Cambodia, will the Nixon administration expand American involvement? Add in Sihanouk urging resistance to Lon Nol and the deep reverence for the royal family held by many Cambodians, and it all looks like a recipe for chaos.

What is man

Some of the stories in this month’s IF deal directly or tangentially with what it is that makes humans human. The front cover also raises a question that we don’t have an answer to. We’ll get to that at the end; let’s look at the issue first.

The cover of the May-June 1970 edition of Worlds of If science fiction magazine. The magazine name and edition date are written in yellow across the top of the cover, except the word IF which appears in large white letters over a red rectangle.  Below this is a color painting of a white man's head staring directly out at the viewer. At the top of his head there are black lava-rock-like shapes that appear to be exploding out from his forehead.  The head appears to be emerging from a red and yellow pool of lava which is surrounded by dark swirls around the edge of the pool. At the bottom of the cover titles are listed: Novelette The Piecemakers, by Kieth Laumer; The Reality Trip by Robert Silverberg; Zon by Avram Davidson; Troubleshooter by Michael G. Coney. To the right the tagline of the magazine reads: If, the magazine of alternatives.Suggested by Troubleshooter. Art by Gaughan

The Reality Trip, by Robert Silverberg

What appears to be David Knecht is actually a small, crab-like alien inside a humanoid robot. He has spent 11 long years on Earth, studying it, possibly as reconnaissance for an invasion. Things start to go wrong when a young woman living in his residential hotel falls in love with him.

A black and white drawing of a crab like alien in a small white oval enclosure.  It is using its many legs to push levers and press buttons while looking at clocklike displays on the sides of the oval. Outside the oval what appear to be nerves and cells, drawn as lines and polygons and dots, drawn in white on a black background, flow outward from the levers and buttons.The real David Knecht. Art uncredited, but probably Gaughan

There’s the basis here for a really good story about alienation, isolation, and communication; Silverberg might even be the right person to write it. Unfortunately, he missed the mark. Not by much, but there’s a lack of emotion to the first person narrative, even when emotion is being expressed. There’s also the all too common Silverberg issue of highly sexualized descriptions of the female character. It’s especially off-putting and unnecessary coming from such a non-human character.

Three stars.

Troubleshooter, by Michael G. Coney

DeGrazza is a troubleshooter for Galactic Computers, sent out by the company whenever a client is having problems that no one else can solve. Following a disastrous mission which has left him shell-shocked, he’s called back from leave early to find out why spaceships in the Altairid system keep disappearing. Plagued by nightmares, if he can’t pull himself together he may soon be the victim of the next disappearance.

A black and white pen and ink drawing of a man staring directly at the viewer.  The background is shaded in cross hatches.  As in the cover image above, black lava rock like shapes appear to be exploding out of his forehead.Art uncredited, but since it’s nearly identical to the cover it must be by Gaughan

Combat fatigue, shell-shock, whatever they’re calling it these days for the boys coming back from Vietnam, science fiction has far too rarely dealt with that sort of trauma. When it has, it’s always the result of combat; this story takes the unusual step of pointing out that it’s not only war that can cause it. Coney isn’t quite up to his theme—downplaying DeGrazza’s mental state, for example—but he made a good effort.

A high three stars.

The Piecemakers, by Keith Laumer

Two-fisted interstellar diplomat Retief is back. He and his frequent boss Magnan have been sent alone to mediate a war between the Groaci and the Slox, neither of which has asked for or wants Terran meddling. The usual nonsense ensues.

A black and white drawing of a man and an alien having a conversation.  On the left, the man is in a tailcoat, dress pants, and knee high spats and is sitting on one of a series of mushroom-like growths, gesturing with one hand.  He is facing toward the alien, which resembles a huge bell-like flower rooted into the right side of the image, but with eyestalks and a tongue-like extrusion coming out of the inside of the flower bell.  Other, smaller bells appear to be growing from the side of the stalk.  The man's head is close enough to the bell to almost be inside it but not quite.As usual, Retief makes friends with the locals. Art probably by Gaughan

It’s been about a year since the last Retief story, and broad spacing between them helps. But it’s still the same old pattern. If you’re familiar with Retief, you know what you’re getting and if you’ll like it. If you aren’t, this isn’t the best place to start, but it’s not the worst either.

Three stars.

Human Element, by Larry Eisenberg

A wealthy young woman visits a gambling mecca and requests an android assistant. The good part is that Eisenberg isn’t trying to be funny; unfortunately, he doesn’t really develop his theme. He’s not helped by the fact that Robert Silverberg’s The Tower of Glass currently running in Galaxy is covering the same ground. It’s all right, but maybe I’m better disposed towards it for not being an Emmett Duckworth story.

Three stars.

The Nightblooming Saurian, by James Tiptree, Jr.

Tiptree’s latest is a trifle, really just a set-up for some not very funny scatological humor. It concerns a group of time traveling scientists studying pre-humans in Olduvai Gorge. They’re worried about budget cuts, but a non-scientific member of the team has promised a member of the budget committee a dinosaur hunt to get him to look favorably on the project. The problem, of course, is that Dr. Leakey’s proto-humans came tens of millions of years after the dinosaurs went extinct.

Barely three stars.

Reading Room, by Lester del Rey

A black and white image of an architectural drawing of a rectangular room, with an inward-opening door symbolized in the upper left corner.  In the center of the rectangle the title, Reading Room, written in a swooping serifed font. Below the title, the author's name, Lester Del Ray, is written in smaller block capitals.

This month, del Rey looks at three books he considers experimental in some way. The first is The Eleventh Galaxy Reader, where the experiment is that the stories were chosen by the readers. In 1968, Galaxy polled subscribers to determine the best stories of the year, with large cash prizes for the best. More clearly experimental is John Brunner’s Stand on Zanzibar. Unlike most reviewers, del Rey is neither hot nor cold (our own Jason Sacks gave it five stars); he enjoyed much of it, but feels that Brunner let form distract him from story. Finally, there’s Lord Tyger by Philip José Farmer, about an attempt to produce a real-life Tarzan. Lester isn’t too keen on the result, but he likes the honest look at the underlying ideas of Burroughs’ creation.

The Misspelled Magician (Part 1 of 2), by David Gerrold and Larry Niven

Two familiar names have teamed up to bring us a story about magic and science. Larry Niven should need no introduction for regular readers of science fiction over the last five years, while David Gerrold scripted a couple of Star Trek episodes and looks to be making the jump to print.

A human scientist has landed on an alien world and runs afoul of local customs, all told from the viewpoint of the locals. They see “Purple” (as they come to call him from what his translation device says his name is) as just another wizard, one who is trespassing on the turf of their own without making the proper overtures. This installment ends with local wizard Shoogar performing a mighty curse on Purple’s “nest,” leaving it in the river.

A black and white drawing of an alien landscape. In the foreground, a stampede of alien animals is running toward the left of the image.  A black bubble floats up from the animals, in which is written The Misspelled Magician, by David Gerrold and Larry Niven.  In the background a humanoid figure appears in silhouette between two clumps of trees.  It is raising one arm as if to shake its fist.The mud creatures rise to attack. Art by Gaughan

So far, so good. It’s a well-told examination of Arthur C. Clarke’s assertion that sufficiently advanced technology is indistinguishable from magic. When Purple tries to explain that he uses science, not magic, his translator uses the same word for both terms.

But there’s a problem, a big one: the authors are trying to be funny. This mostly comes out in the names of the various local gods. For example, there’s Rotn’bair, the god of sheep, whose symbol is the horned box; his great enemy is Nils’n, the god of mud creatures, whose symbol is a diagonal line with an empty circle on either side (i.e. %). There’s a lot of this; the narrator’s two sons, who make bicycles, are named Wilville and Orbur. It really distracts from an otherwise good story.

Three stars for now, maybe less if you have a low tolerance for the humor.

Zon, by Avram Davidson

A man called Rooster crosses a wasteland, possibly many generations after WWIII, in search of a wife. His search takes him to a stronghold of Zons (clearly shortened from Amazons) just as their Mother King lies dying.

A black and white pen-and-ink drawing of an outside post-apocalyptic scene, with tattered tents and exposed building girders.  In the foreground a man stands facing away from the viewer.  His left hand is upraised in a wave and his right is pulling what looks like a leash that extends out of the image without showing what's on the other end.  In the background, groups of people appear to be fighting and arguing.  Some appear to be women and others are of indeterminate sex.Rooster arrives at the Zon burrough (that’s not a misspelling). Art by Gaughan

Apart from the last couple Orbits, it’s been a while since we’ve heard from Avram Davidson. This has that Davidson feel to it, but somewhat darker in tone than is usual for him. I don’t think I can say how well he handled certain aspects of a society completely without men, but it seems better than most would have done. And despite the darkness, it ends hopefully and beautifully.

A high three stars

Summing up

Another straight C issue. I keep hoping for something better, but I’m grateful we aren’t getting anything worse. I wonder, though, if there are clouds on the horizon. This is the second straight issue without an “IF first” new author and the fifth without an editorial. Look again at the cover; it’s dated May-June. Is this a one time thing, or is IF going bimonthly? What does that portend? Some word from the editor about what’s going on would be greatly appreciated.

Black and white text from the back of the magazine reads: Subscribe now to the new If, the magazine of alternatives. I’m not sure I’d subscribe without some explanation of what’s going on.






[March 31, 1970] Seed stock (April 1970 Analog)

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

It's the end of the month, and that means the latest Analog is on tap.  This one starts and even mids with the usual drudgery… but the latter third breeds a little hope.

April 1970 cover of 'analog SCIENCE FICTION SCIENCE FACT' featuring a blue man in a large visor helmet with a single eye decal pointing over the shoulder of a hooded wizard writing in a notebook, wearing a large medallion. The caption reads HERE, THERE BE WITCHES
EVERETT B> COLE
by Kelly Freas

Here, There Be Witches, by Everett B. Cole

Frequently, some author will tailor a story to Analog editor John Campbell's particular idiosyncracies hoping to get some of that sweet, sweet four-cents-a-word payout.  In this case, Everett Cole has aimed at this kooky premise: the reason why humans didn't develop psionic powers (more than we have) is that true adepts were burned as witches.

And so, in this lead novella, we have a planet of exact humanoids going through their equivalent of the 17th Century.  The nobles are finding witches right and left because bumping off the psychics (who, naturally, are doing a bit better than the average population) is a lucrative business.  It's up to Hal Carlsen, agent of a galactic "Philosophical Corps", to alter the course of the planet's history.

Black and white image of aclose up man in a goggle-like mask and helmet with antennae. His hands are raised and clasped and smoke raises from one of his fingers on the righthand page the sillouette of a vulture sits in front of the moon in front of a body of water. The caption reads HHERE, THERE BE WITCHES
by Kelly Freas

Obviously, Cole succeeded at his mission—securing a check for several hundred dollars.  He does not accomplish much else, though.  The tale is by-the-numbers, and the premise is dumb on multiple levels.  Plus, I really didn't need several pages luridly describing the tortures that the accused had to endure.

Two stars.

Quiet Village, by David McDaniel

Black and white image of a man perched on one knee with a futuristic looking blaster in his hand. He carries a bow on his back. The caption reads 
QUIET VILLAGE
Force- like any other tool- is itself neither Good nor Evil.
The purpose- not the thing- determines value!
DAVID MCDANIEL
Illustrated by Vincent diFate
by Vincent DiFate

Three hundred years after The Plague eliminates most of the human population, pockets of America are slowly clawing their way back to civilization.  Their progress is hindered by rats—bandits clad in bullet-proof "street suits" and wielding blasters.  When a San Gabriel Valley community is threatened by a pack of rats, a contingent of Scouts is hired to flush them out.

Boy Scouts, that is.

This intriguing set-up quickly devolves into a competently told but otherwise uninteresting combat tale.  I suppose the "moral" is that, in times of trouble, a unified, God fearing organization like the Scouts will keep America going, like the Catholic church in the Dark Ages.  Or something.

A low three stars.

A Case of Overprotection, by Hazel Moseley

Ms. Moseley offers up a history of the Food and Drug Administration, notes its virtues, and decries its recent cautious slowness.  I appreciated the data, but I disagree with the sentiment.

Three stars.

Black and white caroon drawing of two surgeons in front of a large body on a table, organs clearly visible. Caption reads:
DEPARTMENT OF DIVERSE DATA
GASTRO-
INTESTINUS
DIAPANUS or GLASS GUT
E.T. from Polaris IV,
quite friendly as long as you keep him well fed.
A favorite object of research among E.T. biologists, since no X ray is required to study his metabolism.
by David Pattee

The Siren Stars (Part 2 of 3), by Nancy and Richard Carrigan

Black and white image of scantily clad male and female figures crawling among the weeds in front of a wooden house. A man in dark clothing and a large brimmed hat holding a large rifle stands in front of the structure. In the foreground is an overturned wooden boat. The caption reads THE SIREN STARS
by Kelly Freas

Here we are again with the bland adventures of bland adventurer John Leigh.  This time around, after the failure of John's attempt to infiltrate his own base (as practice for a mission to investigate a Soviet facility which has received signals from an alien race), he meets up with Elizabeth Ashley.

She is a woman.

Oh!  You want to know more about her?  Well, in many ways, she is like every woman in the world: appreciates expensive clothes, startles easily, and has preternatural intuition.  In other ways, she's most unlike women.  For instance, she is very smart—despite being a very beautiful woman.

You think I'm being overly snide?  Read this installment, if you can.  Virtually every description and depiction of Dr. Ashley either emphasizes her femininity (explicitly) or contrasts this or that character trait with stereotypical femininity.  It's ridiculous.

Anyway, Ashley is an astronomer who came up with the hypothesis that maybe the ultimate evolution of intelligence is the creation of sapient machines.  And maybe said machines would conquer the universe by sending signals to other smart species that promise great technological increases.  And maybe those technologies are actually a Trojan horse, and if they are built, the hapless dupes will realize too late that they've actually created alien robots, who will take over.  Rinse.  Repeat.

Well, Ashley obviously struck a nerve with that one—foreign mooks first try to kill her, then succeed in abducting her.  Because nothing hides a cunning plan like offing the one person who has made casual surmises (without evidence, mind you) of the truth behind it.

The Carrigans also offer up some local color, showing off the places they have obviously seen personally.  There are some truly insipid love scenes, including a very brief peek inside Ashley's thoughts, just so the reader knows she is genuinely attracted to John and isn't just some kind of enemy agent.  We also get some Fleming-lite action sequences.

Things end with John now tasked to go to the USSR not to see which way their radio dish is pointed (it's a moot point—the Americans have also gotten the Lorelei signal; one astronomer has gone insane) but to destroy any technology derived from it.  Also, to extract a (presumably beautiful, and definitely female) defector.

Well, at least the Carrigans acknowledged (tardily) that satellite photography was an easier way to see which way the Russkie dish was pointed…

Two stars.

Come You Nigh: Kay Shuns, by Lawrence A. Perkins

Black and white image of a man clad in white looking angrily at a sheet of paper in front of a desk of machinery.
by Craig Robertson

A two-man fighter craft of the Tellurian International Space Force is disabled by a Zhobehr magnetic beam and left adrift in the solar system.  This turns out to be a blessing in disguise as the crippled craft winds up near the enemy aliens' secret local base.  But how to broadcast their findings to Earth without 1) giving away their position, and 2) letting the aliens know they've been found out?

The clue is in the title.  It's a cute story that, thankfully, goes no longer than it needs to.

Three stars.

The Life Preservers, by Hank Dempsey

Black and white image of a futuristic two-turret tank with a castle drawn in the background.
by Vincent DiFate

Here we've got another story about mechanical teleportation by "Hank Dempsey" (Harry Harrison in disguise).  This time, it's set much further in the future.  Teleporters have been situated on planets throughout the galaxy for so long that they've had time to be abandoned for centuries. 

Preservers is the story of Emergency Plague Control, a corps of doctors whose job is to ensure the health of humanity.  Alien planets have not spawned harmful diseases—the ecosystems aren't similar enough.  But isolated groups of humans evolve new spins on old epidemics, and its up to the EPC to keep them in check.

And so, a team is dispatched to a primitive world, regressed for a thousand years, to do a check-up.  Unwittingly, they bring death with them…

It's a pretty good tale, more nuanced than I had expected, and told in Harrison's taut style.  Not brilliant, but worthy.

Three stars.

Seed Stock, by Frank Herbert

Dark image of a hand reaching to sow seeds on the surface of an obfuscated planet. A ship or satelite glows in the foreground. The caption reads 'seed stock'.
by Vincent DiFate

A few months ago, I attempted a book by Rex Gordon called The Yellow Fraction.  The premise was that a colony world had divided into two factions: the Greens advocated terraforming the world to be a paradise for humans; the Blues said the settlers should adapt to the planet.  (There was also a minority group that said the planet was no good, and they should just up and leave—the yellows.)

Frank Herbert's newest story presents the Green vs. Blue debate in a much terser, much more compelling fashion.  It is told from the point of view of Kroudor, a laborer with an instinctive knack for the rhythms of their new world.  While the highfalutin scientists struggle in vain to make their imported crops and livestock survive in increasingly difficult conditions, Kroudor and his wife, the technician Honida, find and cultivate local resources.

The result presages survival for the colony… if not quite that which had been envisioned when the group left Earth several years prior.

This is probably the best thing I've read by Herbert.  I imagine he sold it to Campbell because it has a bit of the anti-egghead bias the editor enjoys so much, but it is a story that would have fit in any other mag.

Four stars.

The Reference Library, by P. Schuyler Miller

Schuy sings the praises, this month, of Poul Anderson's future history as told in the tapestry of his dozens of published tales.  The occasion is the novel releases of Satan's World and The Rebel Worlds, both of which Miller liked, but we were less impressed with.  He likes the new collection Beyond the Beyond, too, whose contents include many stories we've covered on the Journey.

There's a neat bit about how SF veteran Alan E. Nourse is chartering a flight to Heidelberg's Worldcon this August—might be worth it for you folks who want to hop the Pond to West Germany.

Of Eight Fantasms and Magics, a Jack Vance collection of works that fit in the gap between SF and Fantasy, Schuy says, "If you don't like this kind of thing, stay away from it.  If you do, sample Vance: he is a master of the genre."

He also enjoys the 18th volume of The Best from Fantasy and Science Fiction: "It's the best F&SF anthology in a long time."  This tallies with our assessment—that magazine finished at the top of the heap last year when we awarded the Galactic Stars

Finally, he lauds the A. Bertam Chandler collection, Catch the Star Winds, and contemplates making an encyclopedia for all of the Galactic Rim stories (whose main protagonist is Commodore John Grimes).

Signs of sprouting?

A dark haired woman is shown operating a large boxy computer, an IBM 2265 terminal.
a woman working at an IBM 2265 terminal

All told, this month's issue scores just 2.8 stars.  The concluding pages were such a comparatively pleasant experience that I'm left with a bit of optimism.  Sure, there's a Campbellian smugness that suffuses all that gets submitted; yet, the best authors seem to overcome that particular editorial tic.  Of course, this also suggests that Analog would get even better with a different man at the tiller.  That doesn't seem to be forthcoming any time soon…

As for the other sources of short fiction this month, we had a bumper crop.  From best to worst, there was:

Fantasy and Science Fiction (3.8), Fantastic (3.1), Galaxy (2.9), IF (2.8), Nova 1 (2.7), New Worlds (2.5), Orbit 6 (2.4), and Vision of Tomorrow (2.2)…and Andre Norton's collection of old and new stories: High Sorcery.

Individually, no outlet was outstanding (except for F&SF), but there was enough 4 and 5 star work to fill three full digests.  Also, women contributed 12% of the new fiction, which is on the higher side (again, thanks to Norton).

I suppose if you cast lots of seed, you're bound to get sprouts.  It just takes a lot of stock for this strategy to work.  And a lot of subscription fare!

Thank goodness books bought by the Journey are tax deductible.

Aren't they?



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55 years ago: Science Fact and Fiction