(August 16, 1970) It All Comes Tumbling Down [Vision of Tomorrow #12]

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Black & White Photo of writer of piece Kris Vyas-Mall
By Mx Kris Vyas-Myall

Last month, I was so optimistic. Plans were afoot to expand the Graham Publishing SF magazines into three. First, as I touched on previously was to be Sword and Sorcery.

Cover for unpublished Sword & Sorcery #1 showing a Conan-esque barbarian leading a woman in a state of undress (ala Deja Thoris in Princess of Mars). Behind them is a dark gothic tower on a high mountain and skull like demon face watches over them from the sky.

This was to be a fantasy-oriented magazine edited by Ken Bulmer, which already had a bunch of great names attached to its first issue, including Michael Moorcock, John Brunner and Brian W. Aldiss. This project went as far as to have proofs printed, some of which have been making their way around fan circles (if someone has one, I would appreciate a copy).

The other was a Walter Gillings-edited venture called Vanguard. This would have been a reprint magazine akin to Famous Science Fiction but with more focus on British and Australian authors, John Russell Fearn in particular.

However, Graham has decided to instead cut his losses and has pulled the entire venture. Therefore, not only are the other two projects stillborn, this is going to be the final ever issue of Vision of Tomorrow.

Just as with the various New Worlds problems, this untimely demise seems to owe more to behind-the-scenes issues than to the actual quality of the magazine. Firstly, the distribution problem. I buy direct in order to avoid any such difficulties, but most people rely on shops stocking the magazine. New English Library are supposed to be the distributor but I know that even determined fans have struggled to see a copy out in the wild.

There has also been the global paper cost rise. As economies have expanded throughout the prior decade, paper demand has skyrocketed. Unfortunately, you cannot easily just harvest more trees into wood pulp and expand the number of saws in a mill. The whole cycle of expanding the forest areas to be harvested can take decades. There have been experiments with faster growing materials and moving to storing of more records on microfiche, but these are in the early stages and unlikely to be instituted in newly industrializing countries around the world. This all means that the average cost of printing a magazine has gone through the roof, which has made new ventures very difficult.

Finally, there seems to have been some commotions behind the scenes. The associate editor was removed from his post a few months back and there are reports of disagreements over content and format between Graham and Harbottle. How much this impacted the overall fortunes of the magazine I cannot confidently to say, but it is hard to imagine it has made anything easier.

So let us all raise our glasses and toast to the final issue of Vision of Tomorrow, an underappreciated venture, and mourn for what could have been:

Vision of Tomorrow #12

Vision of Tomorrow #12 Cover Illustrating Cassandra's Castle, showing Cassandra flying up into the sky on a jetpack as a large red hand extends from her abstract castle, an alien landscape in the background.
Cover by Stanley Pitt, and, to my eyes, the best they have done

Continue reading (August 16, 1970) It All Comes Tumbling Down [Vision of Tomorrow #12]

[August 14, 1970] Intrigue, Murder and Magic: Deryni Rising by Katherine Kurtz

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by Cora Buhlert

The Fantasy Resurgence

The fantasy genre, science fiction's weirder sister, is currently experiencing something of a boom. The enormous success of the paperback editions of J.R.R. Tolkien's Lord of the Rings and Lancer's reprints of Robert E. Howard's stories about Conan the Cimmerian have whetted the public's appetite for more fantastic fiction. As a result, many of the fantasy works of yesterday, long since relegated to dusty second-hand bookstores, are coming back into print.

In particular, the Ballantine Adult Fantasy series has been doing the Lord's work to bring long out of print fantasy fiction from the first half of the century back onto bookstore shelves in affordable paperback editions. I do quibble a bit with the "adult" part of the series title, since it reinforces the misconception that fantasy is mainly intended for children, but I cannot quibble with the series itself and the selection of titles, which is excellent. I know that I have been harsh on Lin Carter's work as a writer in the past, but he truly seems to have found his calling as editor of the Ballantine Adult Fantasy series.

Whenever I spot one of the distinctive psychedelic covers of the Ballantine Adult Fantasy series in the spinner rack of my trusty import bookstore, I pick it up at once, whether I'm familiar with the author or not. Because I know that these colourful covers and the unicorn colophon guarantee a good read.

So of course, I had to buy the latest offering in the series, already the nineteenth book to appear under the Ballantine Adult Fantasy banner: Deryni Rising by Katherine Kurtz.

Cover of Deryni Rising by Katherine Kurtz with an Introduction by Lin Carter. The cover is medievally themed with youth carrying a stricken, bearded man inset in a circle, flanked by a man in a page-boy haircut drawing a dagger facing a queenly looking woman holding a bottle containing a red liquid.
Cover by Bob Pepper

Continue reading [August 14, 1970] Intrigue, Murder and Magic: Deryni Rising by Katherine Kurtz

[August 12, 1970] New Worlds of Fantasy #2

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A photo portrait of Winona Menezes. She is a woman with light-brown skin, long black curly hair and dark eyes. She is smiling at the camera.

by Winona Menezes

Paperback cover featuring a black cat with large claws and angry red and yellow eyes on a green yellow and red background. The text reads:
NEW WORLDS OF FANTASY
edited by Terry Carr
#2
Never before in paperback:
new tales of strange and awesome worlds, by 
ROBERT SHECKLEY HARRY HARRISON
ROGER ZELANZY ROBERT BLOCH
and many more

Cover by Kelly Freas

After the success of New Worlds of Fantasy, despite being almost exclusively a set of reprints, Terry Carr has put together a second fantasy anthology, including a several stories published herein for the first time. There are many unsurprising names in the list, but there are also some plucked from relative obscurity. No two stories have much in common, but all share an evocative, dreamlike quality that give the collection its sense of cohesion.

Introduction, by Terry Carr

Carr opens his anthology with a reminder of why fantasy literature deserves its place on our shelves alongside more "serious" works. He points out that human beings need to dream in order to give their brains the chance to sort through all the things that get muddled up in our heads during our waking moments. If dreams are our chance to reorient our subconscious needs and desires in sleep, then fantasy is when we do it while awake. Failing to indulge in a little escapism every now and then might result in the kind of psychic constipation that has people forgetting the importance of dreams, not that I ever needed reminding. Lest we find ourselves spiritually backed up, lets begin:

The Petrified World, by Robert Sheckley

[first appeared in the February 1968 IF]

Tom Lanigan seems to be a sensible man, but he’s been having persistent nightmares about a frighteningly immutable world. The world he inhabits is fluid, where the probability of anything spontaneously changing, disappearing, or appearing out of thin air is never zero. As Lanigan navigates an ordinary day, we see his watch change from silver to gold, his hair change from white to blue, a tree grow old and whither in the blink of an eye, a sidewalk turn to liquid, a boat sail through the clouds. One day his nightmares are realized and he finds himself on a much more stable plane of existence, but his benchmark for normalcy is his own transient reality, and this new world is enough to drive him mad.

It's disorienting how Sheckley plays off Lanigan’s capricious world as ordinary, and his dream world as a suffocating nightmare. Obviously, given his sense of humor, the petrified dream world is meant to be our actual world. But Lanigan’s perspective is given in a slice-of-life way that makes it easy to slip into the expectation that nothing could be expected to remain as it is from one moment to the next. I was sold on the dread of an invariable world for a minute even though I’m one of the poor souls who already lives here, so four stars out of five.

The Scarlet Lady, by Keith Roberts

[First appeared in the August 1966 New Worlds/Impulse

Bill Fredericks cannot talk his brother Jackie out of giving up his new car, no matter how many times it kills. The Scarlet Lady, as Jackie calls it, is a beautiful vintage car that seems to have a mind of its own. Jackie finds it running over animals with shocking frequency and accuracy, but his denial of its bloodlust continues until it starts to kill people. With his brother under the car’s spell, Bill must find a way to destroy the Scarlet Lady without becoming her next target.

I thought the story’s voice was witty, but it did drag on a bit too long. I’ll forgive it, though, because of how entertaining I found the characterization of the Scarlet Lady. This car was constantly being compared to a beautiful woman in the way that men like to describe sexy cars, curvy and vivacious and having an engine that purrs. But this anthropomorphizing became increasingly absurd the more it was used, until this car was so sexed-up that some wires crossed in my brain and I felt its urge to kill was akin to some kind of erotic desire. I don’t think that Roberts intended to make his car a literal femme fatale but he did, and I'm willing to give him three stars out of five for it.

They Loved Me in Utica, by Avram Davidson

I was impressed with how quickly this story was able to make me feel a deep sorrow for its protagonist, a once-great artist struggling to cope with aging and staying relevant in a world changing too rapidly for him to keep up. The last-minute twist snuck up on me incredibly fast. It only took Davidson a few lines to reframe the whole story so quickly and humorously that I knew immediately I would not have any trouble incorporating it into my understanding of the Western canon–a fundamental component of which is the subject of the piece. Five stars out of five.

The Library of Babel, by Jorge Luis Borges

The Library of Babel is a short journey through an infinite library, narrated by one of the librarians who have made it their life’s work to decipher its mysteries. I love Borges for his ability to dangle a tantalizing glimpse of worlds beyond comprehension in front of me, described so unfalteringly that as I read I feel as though I’m experiencing the same unknowable reality. He has a real talent at describing the indescribable, and this story is a perfect example, so five stars again.

The Ship of Disaster, by B. J. Bayley

[First published in the June 1965 New Worlds/Science-Fantasy]

Finally a proper high fantasy, elves and all. In this one the elven and troll kingdoms are waging war, and the cruel elf lord takes a sadistic delight in sinking a frail human ship. Kelgynn, the sole human survivor, struggles for survival after being enslaved. It's very trite, with the elves, trolls, and man all flat caricatures of their species. Despite all the action there are very few emotional beats to dwell on, so it just reads as a straightforward recounting of a small event in a cliche fantasy universe. Two out of five.

Window Dressing, by Joanna Russ

Marcia is a mannequin who lives in a shop window and dreams of being loved, knowing that romantic love from a man would be enough to make her into a real woman. Her prince does finally come, and he’s quite an unimpressive slob, but she doesn’t know that. His love for her does start to make her real, and she’s elated until it becomes clear that the sort of man who would love a doll makes a frightening partner for a living woman. Marcia’s story is pitiful, so much like every young girl who believes that being loved by a man, any man, will save her, that it wasn’t hard at all to guess how the story would end. I very much enjoyed her perspective, and the final lines made me laugh aloud. Five stars out of five.

By the Falls, by Harry Harrison

[First published in the January 1979 IF]

This story concerns a young journalist traversing a waterfall to interview the old hermit who lives behind it, hoping he might be able to answer his questions about the unexplainable phenomena that keep falling over the side of the falls. I’m sorry to disappoint, but I did not understand this one in the slightest. It’s written competently, and I don’t blame Harrison for my confusion, which I'm certain is my own failing. But this one will have to be two stars.

The Night of the Nickel Beer, by Kris Neville

The protagonist of Night of the Nickel Beer is a freshly forty year-old man in the throes of his mid-life crisis. He leaves his wife in bed to go on a midnight walk, and feels drawn to a small pub filled with young people living the sort of carefree life that he knows he’ll never experience again. He speaks with a beautiful young woman who flatters him enough to remind him of his glory days, but the distance in life experience between him and her is too great, and he eventually decides to return home to his wife.

Maybe its because I, like our young woman, am too youthful and beautiful to grasp what this old man is going on about, but I didn’t like this story. I understand what nostalgia is, but I am not convinced that this guy actually needed to have several beers with a bunch of teenagers to remember the meaning of life. I am also expected to believe that the protagonist heroically managing to not sleep with the teenage girl is some kind of feat worthy of my respect, which is insulting to my intelligence. One star.

A Quiet Kind of Madness, by David Redd

[First published in the May 1968 Fantasy and Science Fiction]

A young woman named Maija is approached by a fuzzy little creature in need of help while on a hunt and chooses to take it to her hut and nurse it back to health. Maija and her new pet develop a telepathic bond, and she learns through dreams that it comes from a beautiful place beyond the reach of humanity, the Land-Without-Men. Her solitary life is interrupted when an old friend comes to warn her that Igor, a brute who had tried to rape her a year prior, has come back to try to win her over. Now she must make a plan to defend herself and her pet from Igor, dreaming of reaching the land-without-men where she can live free from the threat of violence.

This was one of the best stories of the lot. I don’t believe that sexual violence from a female perspective is usually done justice in this genre, or indeed, in this medium. A lot of male writers only write from the perspective of the female victim as the object of violence, not the subject. And Heaven forbid a woman write a carnal piece a little too well, lest she be relegated to the romance bins. This story balances Maija’s rage delicately alongside her dreams of a better life, and she never feels like a mere receptacle for aggression, nor does this aggression ever go understated. Five stars.

A Museum Piece, by Roger Zelazny

[First published in the 1963 Fantastic]

After failing repeatedly to find success and notoriety for his art, struggling sculptor Jay Smith decides that he’s going to try a different approach, and actually make himself into art. After taking care to sculpt his body with exercise into an Adonis to rival any marble statue, he sneaks into a museum after closing to take his place on a podium, posing so expertly that none of the patrons realize they’re looking at an actual person. But after the lights go out again, he realizes that most of the exhibits are actually failed artists and critics who had the same idea.

The premise of Museum Piece is funny enough, but every time I thought we were done with silly revelations another statue would throw off its shroud to reveal yet another disgruntled art snob in a toga. It was absurd enough to make me feel like I was going insane, and by the time I reached the end I had to check to make sure I was still reading the same story that started with a mildly disillusioned sculptor. Three stars for all the pretentious references to classical mythology.

The Old Man of the Mountains, by Terry Carr

[First published in the April 1963 Fantasy and Science Fiction]

Terry Carr wrote this story inspired by his own life, and it does have a much more grounded feel than the rest. Ernie Tompkins returns to his childhood home in the mountains of Oregon, reminiscing about his late Uncle Dan who taught him everything about the land and filled his head with folkloric tales. One such tale was of the elusive Old Man of the Mountain, a frightening presence in the woods responsible for anything from bringing storms to stealing furniture and even killing pets. As he wanders through his old forests Ernie is shocked to come across an actual hermit who casually reveals himself to be an old friend of Uncle Dan’s before disappearing into the trees.

I didn’t need Carr’s introduction to tell me that this story was semi-autobiographical; it’s always possible to tell when a writer is describing the place in which they grew up. Everything is weighty with the kind of wonder that only children brand-new to the world get to feel. Four stars for making me nostalgic for a place I’ve never been.

En Passant, by Britt Schweitzer

Another short one; here, our hero is going about his day when his head detaches itself from his neck and falls right off onto the ground. The entire story is spent watching his disembodied head roll around trying to reattach itself. The writing was fun and descriptive, which is impressive because the action was so inane that by the time I reached the end I felt as though Schweitzer had pulled a prank on me by compelling me to read the entire pointless narration. Three stars: it was funny but I don’t think I’ll remember it very long.

Backward, Turn Backward, by Wilmar H. Shiras

Ms. Tokkin is recounting to her young neighbor the story of how, when she was thirty, she believed that if it were possible for her to go back in time and relive her adolescence there were many mistakes she now knew to avoid. But one day she woke up in the body of her fifteen year old self and a week spent as a high-school student all over again, which was enough to make her realize that the struggles faced by children growing up are as important a part of life as the challenges of any other age, and are not so easily circumvented by age or wisdom alone. It’s a fine story, but beyond the time-travel nothing much happened besides a narration of the experience of being fifteen years old, which is not something I desperately wish to revisit in my adult life, so three stars.

His Own Kind, by Thomas M. Disch

Thank goodness, we almost got to the end of this anthology without a proper werewolf. By day, Ares Pelagian is groundskeeper for a wealthy nobleman and husband to his young wife, and by night he lives secretly as a werewolf with his mate, an ordinary wolf, and their litter of cubs. As his cubs grow they become careless with the killing of large game, and Ares the man is tasked by his lord with hunting and killing the family of Ares the wolf.

I don’t think I’ve seen a werewolf story yet where both forms, man and wolf, live equally realized lives. The cliche of the hunting party sent off to slay the werewolf in these stories is tragically employed by having the werewolf in human form being sent to kill his own family. The narrator is a dryad watching the saga unfold from her tree, and she speaks with a tree-like detachment from the lives of the mobile, which adds a fun dimension to the story. Five stars.

Perchance to Dream, by Katherine MacLean

The sorry inhabitants of this story’s world pass time in some kind of shared delusion, a dream world which can be accessed by a simple directing of the consciousness. In this dream each person exists in paradise as their own ideal of beauty and youth, but their real bodies have been sorely neglected, their society in disrepair. Charlie, our protagonist, struggles to pull himself out of fantasy long enough to confront his bleak reality, and is met with indifference. The characters walk around and interact with each other in a sort of fugue which, combined with the amount of mundane details scattered throughout the narration, left this world feeling far too familiar for comfort. I don’t like how unnerving it felt, but it is very impressive how few pages MacLean needed to make me feel this world's hopelessness, so four stars out of five.

Lazarus, by Leonid Andreyeff

This is the story of Lazarus of Bethany, the figure from the New Testament who died and was brought back to life. He was a gregarious young man, but when he died and crawled forth from his tomb after three days, his loved ones noticed he was now withdrawn and sullen, keeping his gaze down and never speaking more than a few words at a time. Living beings weren’t meant to know death, and anyone who meets his eyes glimpses Death in them and succumbs to despair. People travel from distant lands to see if it’s true that a man was brought back from the dead, to see if anything can be done about his hopeless condition, to see if anyone can meet Death’s gaze and come away unscathed.

This story was unsettling in the best way. The entity of Death is one of those beyond-mortal-comprehension forces of nature, and Andreyeff does not make the mistake of describing it head-on in a way that makes it comprehensible. He dances around its edges and lets the reader’s own sense of foreboding build into dread organically. It's very Lovecraftian, the indifferent cosmological force that enshrouds our perceivable reality and drives anyone who perceives it to ruin. It's a perfect complement to the canon of the New Testament, which also loves to dance around glimpses of unknowable cosmic entities, so obviously five stars out of five.

The Ugly Sea, by R. A. Lafferty

[First published in the magazine The Literary Review, Fall 1961.]

When it comes to appealing to my sense of wonderment there truly are few ways better than some nautical folklore. The yarns that old sailors like to spin do often call into question the old man’s lucidity, but something about the ocean compels me to believe them at least a little bit.

So imagine my disappointment when I was promised a proper legend about a proper seafarer, only to be met with some adult man’s romancing of a “precocious” twelve year old girl. Of course, maybe this story takes place in a different age, with a different set of social mores. But I am reading it in this current age with my current brain, and the author’s slavering over a child, and her positioning as a dangerous siren scheming to entrap men sends a chill down my spine. Nothing about this (otherwise admittedly pretty good) narrative would have suffered for aging this girl up several years, or at least not straightforwardly sexualizing a small child. One star, Lafferty, thank you and goodbye.

The Movie People, by Robert Bloch

[First published in the September 1969 Fantasy and Science Fiction]

Jimmy Rogers is an old man who has spent his entire life flitting through the backgrounds of movies as an extra, all the while trying and failing to break into a big role. He spends all of his time now at a silent movie theater watching himself in the backgrounds of old movies alongside his young love Junie, who shared his passion for acting but was tragically killed in an accident on a set. He thinks he’s going crazy when he spots Junie in crowds of movies she was never a part of, and discovers that she is spending her afterlife drifting like a ghost between different movie scenes. I thought that this one moved slowly and that the inclusion of the entire letter Junie wrote to Jimmy was very clunky as far as exposition goes. The premise was a little bit sweet and a little bit sad, but didn’t feel like something I hadn’t seen before. Two stars out of five.


Taken in total, I do feel that this anthology did its job of loosening up some of the sediments at the bottom of my psyche. Before they've had time to settle I will have read plenty more stories and dreamed plenty more dreams, but Carr's reminder of the role fantasy plays in our minds reminds me of being a child, when the lines between fantasy and reality were more precarious. It feels good to read and dream less like a discerning adult and more like a child; I will have to do it more often.



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[August 10, 1970] Orn-ery (September 1970 Amazing)


by John Boston

The September Amazing has a new and rather pleasing look.  Editor White recently announced that he had wrested control of the magazine’s visual presentation from Sol Cohen and would be using American artists and dropping the former bulk purchases of covers from European magazines.  The home-grown covers started a couple of issues ago, and now here is “The New Amazing Science Fiction Stories,” in a new and reasonably attractive type face, over an agreeable cover by Jeff Jones portraying a slightly fuzzy figure in a space suit floating in the void, with a planet almost totally eclipsing its sun in the background.  Only problem is that the figure looks a bit like it’s sitting on the inside bend of the thin crescent of light at the edge of the planet, recalling entirely too many cartoonish advertisements of previous decades.  Oh well.  It still looks nice if you don’t think about it too much.

Cover of the September 1970 Amazing emblazoned “The <i/>New Amazing Science Fiction Stories,” in a new and reasonably attractive type face, over an agreeable cover by Jeff Jones portraying a slightly fuzzy figure in a space suit floating in the void, with a planet almost totally eclipsing its sun in the background.  Only problem is that the figure looks a bit like it’s sitting on the inside bend of the thin crescent of light at the edge of the planet, recalling entirely too many cartoonish advertisements of previous decades.  Oh well.  It still looks nice if you don’t think about it too much.
by Jeff Jones

The departments are as usual, with the book reviews fortunately restored after last issue’s absence.  Most notable is Greg Benford’s review of Joanna Russ’s And Chaos Died, which begins: “Reading this, I began to feel that it just might be the best sf novel ever written”; continues: “It is sad, then, to see this marvelous spirit succumb to an escalation of philosophical level the book just can’t support”; and ends: “Novels this ambitious always fail.  But it is seldom that you see an artist writing over the heads of 90% of the writers in this field (including me), and it is a welcome sight.  This is a great book.  Read it.” After that, Dennis O’Neil on The Collected Works of Buck Rogers in the 25th Century, Benford again on Vernor Vinge’s Grimm’s World, and O’Neil again on James Blish’s Star Trek novel Spock Must Die, all seem anticlimactic.

The letter column begins with a different sort of fireworks, with James Blish in at least medium-high dudgeon over editor White’s review of Blish’s Black Easter, which he says “contains so many errors of fact or implication that I must ask you to publish these corrections.” White responds sharply and at length, stating among other things “You have not commented on my principle [sic] charges of dishonesty. . . .” Something tells me we won’t be seeing any more of Mr. Blish in Amazing’s review column, or anywhere else in the magazine.  Also notable is a letter from Hector R. Pessina of Buenos Aires describing the SF magazine landscape (rather sparse) in Argentina.  In his responses to other letters, White corrects one correspondent: the publisher’s string of SF reprint magazines doesn’t cost money, it makes money to help support Amazing and Fantastic.  And in response to SF scholar R. Reginald, he relates the true history of his collaborative pseudonym Norman Archer. 

White’s editorial includes comments on the editing of the serial Orn, discussed below, and also on his general policy toward serials—avoid cutting, run them in two parts because of the magazine’s bimonthly schedule (and there’s no plan to take it monthly) and because the point of running them is “to publish important new novels, not to coerce you into buying our next issue.” White thinks “Most modern sf readers . . . want at least one ‘major’ item into which they can sink their teeth. . . . .  at least a piece of sufficient length for the author to stretch out and probe his protagonists, and one in which they, as readers, can ‘live’ for a while,” and they want it in chunks large enough to be emotionally satisfying.

Continue reading [August 10, 1970] Orn-ery (September 1970 Amazing)

[August 8, 1970] Wargaming is square again… (3M's Feudal)

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

Fish or fowl?

Not too long ago, I picked up an interesting-looking game from a local hobby store.  Sitting next to a number of other "bookshelf" games with leatherette-style boxes designed to look pretty all lined up, dimensioned like overlarge volumes—as opposed to more luridly covered diversions like Monopoly or Clue—was something called Feudal.

Black and white catalog entry for 'Feudal' with a photograph of a game in progress, showing the pegboard with the various pieces deployed.  The copy claims that it is suitable for two to six players
A 1970 catalog entry for the game

From the ad I'd seen in the paper, as well as the cover art, I'd thought it was some kind of wargame.  Certainly, the ad called it such.  But from the picture of the pieces and gameboard on the back, I gathered it was a new variant of chess.

The truth is somewhere in between…

Colour box-art illustration of a checkered board set in front of a castle as though a field of battle.  A reproduction of a mounted swordsman is centered amongst the arrayed game pieces, flanked by an archer and several men at arms, facing off against a similarly composed defending force
Box top

Colour box-art photograph of a game in progress in a 'medieval' themed room
Box reverse

While Feudal ostensibly seats up to 6 players, it is at its heart, a two player game.  Each player starts with a castle piece, capture of which loses it for the owner.  Castles may be set up anywhere on the board, and they can only be entered (and taken) by way of their unwalled Castle Green.

Protecting this Castle are three "Royalty" pieces and any number of 10-piece "Armies"—one is standard, playing with two or three is offered as "exciting".  Each unit, as in chess, has specific movement capabilities.  For instance, the ones on horses may move any number of squares in any direction.  An army's two Sergeants may move up to 12 spaces diagonally or 1 space horizontally/vertically, whereas an army's four Pikeman are the opposite, moving 12 spaces horizontally/vertically or 1 space diagonally.  The lowly lone Squire moves one space horizontally/vertically followed by a space diagonally—functionally equivalent to a chess knight.  The King moves one or two spaces in any direction.  Finally, the sole Archer shoots or moves up to three spaces in any direction.

A unit is captured (eliminated) when an enemy walks into it (or an archer shoots it).  No dice are rolled.  No Combat Results Table is consulted. 

Colour photograph of a B&W cardstock divider with movement diagrams (and silhouettes) for Kings, Princes/Dukes/Knights, Sergeants, Archers, Pikemen, and Squires
Map divider and piece summary

Sounds a lot like chess, doesn't it?  Ah, but look at the board.  You'll note that it has terrain markings on it, like a wargame.

Colour photograph of the light-green game board from above.  Scattered across the squares of the board are variously configured groups of contiguous squares in either solid (dark) green or with green wavy lines.  A vertically screening divider is positioned across the center of the board
Game board with divider

The squares with wavy lines are "rough" (one would think they'd be forest) and the dark green squares denote mountains.  Horsies cannot move across rough terrain, and no unit can move across a mountain or the walled ends of a Castle.  Also, archers cannot shoot over mountains or castles.

To enter a Castle and win the game, a unit must stop on the Castle Green and next turn, march inside.  Thus, the defender has a turn to stop the siege.  The other way to win is to eliminate all of the opponent's "royalty" (comprising the King and two of the mounted units)

Unlike chess, a player may move every piece in his/her control every turn.  However, like chess, the player must move at least one unit in each army each turn. 

Units are set up blind—that's what the divider is for—a la Stratego.  They may be placed anywhere that they can move (Castles may be set up anywhere).

And that's all there is to Feudal.

Tally Ho!

Janice and I played a couple of games to completion, and I think I'm starting to get a handle on this game.  She won the first one, and I won the second, both of us making blunders that mostly canceled each other out.  In the end, I think it's who went first that made the biggest difference.

Colour Photograph of a seated white woman looking intently at the game board, pieces all arrayed before her
Just after setup, Janice considers her first move

That's because the player who goes first has a slight advantage.  Making use of the blind set-up, they can sometimes pick off units for whom there is no good counterattack revenge, either on the first or second turns.  Of course, the player going second gets to pick which side of the map is used, and that means a better-defended castle.  On the third hand, a cramped defensive arrangement can be hard to maneuver in.

Colour Photograph of a seated white man with concerned expression reaching to move one of his remaining pieces
If I look glum, note the number of my dead pieces behind the board

It's a tricky game at first, particularly minding all the diagonals through which the Sergeants and mounted troops can attack.  The infinite movement of the horsemen vs. the 12 space limit for Pikemen and Sergeants is notable, although the fact that horses can't move through rough mitigates that.  In the end, the Sergeants are more powerful than the Pikemen because diagonal movement is 44% greater than horizontal movement (geometry!) and because so many of the terrain features have diagonal cut-throughs.

After Battle Report

Colour Photograph of a close-up of the board, focusing on white's king piece which has been nestled into the protection of a mountain.
He is the Castle Green Preservation Society…

Feudal feels very chess-like to me, and because it is impossible to maneuver into position to kill without making yourself vulnerable, few deaths occur without some kind of counterattack.  Thus, by the end of the game, few pieces are left standing.  Janice argues that Feudal feels more like a wargame, albeit a simplistic one.  After all, if chess straddles the line between abstract games like checkers and Othello, and simple wargames like Tactics II, then Feudal surely must reside in wargame territory.

Either way, it was a fun diversion, and I wouldn't mind a rematch at some point, now that I am starting to understand things.  It may turn out that play is stereotyped and dull after a while, or it may be that there are hidden gems of strategy. 

Get yourself a copy and see what you think!

Colour photograph of a magazine advertisement, purporting to show 'How to be a feudal king (without losing your humility)'.  A white man and woman are posed behind a game board, with white and black pieces arranged in a dramatic vignette.
A 1969 advertisement for the game



[New to the Journey? Read this for a brief introduction!]


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[August 6, 1970] A Spooky Spook: Larry Brent by Dan Shocker

A color headshot of a white woman with long dark brown hair.  She is wearing a headband and a dark red turtleneck, and is smiling at the camera.
by Cora Buhlert

A Marriage of Necessity

For more than a hundred years, the two great German shipping companies Hamburg-Amerikanische Packetfahrt-Actien-Gesellschaft, Hapag for short, founded in Hamburg in 1847, and Norddeutscher Lloyd AG, founded in Bremen in 1857, have been rivals. My father, grandfather and great-uncle all worked for the Norddeutscher Lloyd, my grandfather as a captain, my great-uncle as a doorman and my father as a naval architect.

However, on July 28, 1970, what once seemed unthinkable, happened. The stockholders of Hapag and the Nordddeutscher Lloyd respectively voted to merge the two companies and form the Hapag-Lloyd AG.

A color photograph of the upper deck of a ship against a bright blue sky.  A man in a white jacket and black pants stands in front of a yellow smokestack which is about twice his height.  Most of it is painted yellow.  At the top three stripes are painted in blue, white, and red.  The man is raising a white flag with a blue symbol on it which shows a ship's anchor crossed with an old-fashioned skeleton key, with a wreath woven around the crossing point. The flag's rope is connected to a white mast pole to his right.
A symbolic image of the new union: The flag of the Norddeutscher Lloyd is being pulled up on a vessels with a smoke stack in Hapag's livery.
A black and white photo of a shipping container sitting on tarps on the deck of a ship.  Crane scaffolding and mast poles with myriads of cables stretched in multiple directions ascend out of the frame behind it.  The container is made of ten sheets of metal connected along the vertical edges with rivets.  Large black stickers with white letters have been placed on the middle six panels, forming the company name Hapag Lloyd.
A Hapag-Lloyd shipping container.

Continue reading [August 6, 1970] A Spooky Spook: Larry Brent by Dan Shocker

[August 4, 1970] Through the Wasteland (Harlan Ellison's the Glass Teat)

photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

My World and Welcome to It

Have you ever found that if you read too much Harlan Ellison, you end up sounding like the guy?  That same glib, hip, outraged polemic dripping with occasional yiddish and modisms.  It's cool for a while, but it ultimately gets a little tiresome. 

That's why it's a good idea, kiddies, to sample his latest collection, The Glass Teat, a little at a time.  Otherwise, you might find yourself with acid in the belly and fire at your typing fingers.

Unlike the Ellison books we've reviewed before here at the Journey, Teat is a wholly unique animal—a collection of articles Harlan wrote for The Los Angeles Free Press (the "Freep") as its TV columnist from September 1968 to January 1970.  For the most part, these are not reviews; Harlan was not hired as a critic of individual shows, but the whole small screen zeitgeist.  And because the subject that most interests Harlan (just ahead of skirts and social justice) is Harlan, the column serves as a kind of memoir, the travel diary of a TV writer.  Hey, write what you know, right?

Interestingly, though I consider myself something of an Ellison devotee (it's a love-hate relationship, but no one can argue the fellow can't compose), I found out about his latest opus in a roundabout fashion.  Dig, I was reading the June 1970 issue of Yandro, wherein I found a delightful column by Liz Fishman.  It's worth reading—you can write the Coulsons to see if they can get you a back issue, assuming the mimeo stencils and their cantankerous Gestetner is up for another run.

An image of the column heading, reading 'Through The Wringer -- Column by Liz Fishman'. Liz's name is in all lower caps.

Long story short, after being accosted by a lech who puts Laugh-In's Tyrone F. Horneigh to shame, Liz was saved by a sunny "Matisse painting come to life".  They got along just fine until said savior noticed what Liz was reading.  It was "sho-nuff a dirty book."  That is to say, it was by Ellison, and it had the typical blue phrases that punctuate his writing.  The kind of shit you'd never find in my work.

Well, upon learning about Harlan's new book and its unusual nature, I scoured the bookstores of San Diego and managed to come up with a used, hardly touched, copy.  Its spine was as smooth as a chiropractor's nightmare.  As a result, I didn't get much off the cover price, but I don't mind supporting local business.

Land of the Giants

Leo and Diane Dillon cover for
Cover by Leo and Diane Dillon

So open the cover, and what have we got?

Continue reading [August 4, 1970] Through the Wasteland (Harlan Ellison's the Glass Teat)

[August 2, 1970] Fimbulsommer (September-October 1970 IF)


by David Levinson

Protecting the environment

Americans are becoming increasingly concerned about the environment. Smog and litter have been common complaints for many years, but people are now paying attention to things like pesticides and other chemicals in the ground and water. Some say that the current attention began with Rachel Carson’s Silent Spring in 1962, but 1969 may have been the tipping point.

Last year began with the disastrous oil spill off the coast of Santa Barbara, California. A few months later, the Cuyahoga River in Ohio caught fire (and not for the first time). The mayor of Cleveland tried unsuccessfully to use it as a springboard for cleaning up the river, but Time magazine picked up the story and used pictures of the more dramatic 1952 fire to launch its new “Environment” section. As the year drew to a close, the environment was also the subject of several papers presented at the Fall Meeting of the American Geophysical Union. All of which contributed to the massive participation in Earth Day back in April.

The government has noticed and begun to take action. Back in December, Congress passed the National Environmental Policy Act, which requires federal agencies to submit a report on the effects of planned projects on the environment. President Nixon signed it on New Year’s Day, declaring, "the 1970s absolutely must be the years when America pays its debt to the past by reclaiming the purity of its air, its waters, and our living environment." The Nixons even participated in Earth Day by planting a tree on the South Lawn of the White House.

One of the problems is that there are dozens of government agencies overseeing various aspects the environment and environmental policy. Sometimes they work at cross purposes or their goal is at odds with protecting the environment at large. For example, the bodies that oversee the approval of pesticides or fertilizers are concerned only with the improving crop yields, not with the larger effects on insect life or algal blooms far downstream of farms.

On July 9th, President Nixon submitted Reorganization Plan No. 3 to Congress. The plan proposes the creation of an Environmental Protection Agency into which all the various departments and agencies will be folded. The goal is to create concerted action, unified monitoring, and hopefully to eliminate conflicts of interest. This actually seems like a pretty good idea. It’s now up to Congress to approve or reject this reorganization.

Photograph of President Richard Nixon and his wife standing on the lawn outside the White House. Mrs. Nixon is using a shovel to plant a tree.The Nixons participating in Earth Day.

Taking the science out of science fiction

I’m not one to indulge in all the shouting about the Old School and the New Wave. Eventually, the two will reach a balance, and something new will emerge. The focus on character and society is all to the good; the fripperies of style over substance will soon be forgotten. But some of the stories in this month’s IF are enough to make me throw up my hands in despair and join the old guard in kvetching about what the New Thing is doing to science fiction.

Cover of Worlds of If Science Fiction depicting three shadowy figures in the foreground in front of a blue, spherical craft with a red wake, all against a wormholeish/tunnel blue background with a bright center. The cover announces the stories The Seventh Man by George C. Chesbro, Ballots and Bandits by Keith Laumer, and Life Cycle by Jark Sharkey, and the novel Fimbulsommer by Randall Garrett and Michael Kurland.Suggested by “Fimbulsommer.” Art by Gaughan.

Continue reading [August 2, 1970] Fimbulsommer (September-October 1970 IF)

[July 31, 1970] Not so Brillo… (August 1970 Analog)

Don't miss tonight's Spocktacular edition of Science Fiction Theater!  Starts at 7PM Pacific.  Also featuring the last appearance of Chet Huntley on the Huntley/Brinkley Report!


photo of a man with glasses and curly, long, brown hair, and a beard and mustache
by Gideon Marcus

Paine-ful exit

The proverbial rats are leaving the sinking ship.  Not too long ago, a clutch of NASA scientists departed America's space agency, citing too much emphasis on engineering and propaganda.  Now, Thomas O. Paine, who took NASA's reins from its second adminstrator, Jim Webb, has announced his resignation.  He leaves the agency on September 15.  He lasted less than two years; contrast with Webb, who was there seven and a half.

Newspaper clipping of Thomas O. Paine with white hair, thick glasses, and a black tie. The caption reads 'Thomas O. Paine Leaving NASA post
Paine Lists Problems of NASA.'

Paine did not characterize his departure as any indication of disagreement with the agency's current direction.  He said he was leaving NASA in strong shape, and that this was the most appropriate time for his departure.  He's going back to a management position with General Electrics.

But Paine cannot be very happy with how things have been going lately.  NASA's work force has been gutted–from 190,000 to 140,000 personnel; the last Saturn V first stage will be completed next month; and the future of Apollo's successor, the Space Shuttle, is in doubt.  The poor director has watched the space agency go from the pinnacle of human achievement to a nadir unseen since the late '50s.  If only we'd adopted the Agnew "Mars Plan"

Deputy Administator George M. Low will take Paine's place for the time being.  A replacement has not yet been tapped.  Stay tuned!

Painful effort

If Paine left willingly, Analog editor John Campbell, on the other hand, seems determined not to let his magazine go until he does.  Which is sad because this month's issue is yet another indication of how far the once-proud property has fallen in quality."Two astronauts meet one another between a large satelite.
Cover of the August 1970 issue of Analog Science Fiction featuring a rocky lake landscape, with a large burning mass in the background. In the foreground, there is a rock-like alien with two eye stalks
Cover by Kelly Freas

Continue reading [July 31, 1970] Not so Brillo… (August 1970 Analog)

[July 28,1970] Cinemascope: Cry Me A River (Cry of the Banshee) and Games in Goatskin (Dionysus in ‘69)

For this month's Cinemascope, things get a little unusual.  The horror scene is nothing special, even with Vincent Price starring, but you must dig the filmed play that George reviews below!

Two movie posters—see below for fuller description

Continue reading [July 28,1970] Cinemascope: Cry Me A River (Cry of the Banshee) and Games in Goatskin (Dionysus in ‘69)

55 years ago: Science Fact and Fiction