Tag Archives: 1967

[January 31, 1967] The Law of Averages (February 1967 Analog)


by Gideon Marcus

Bump in road

Here, just a few days after human spaceflight's greatest catastophe, it's easy to begin to doubt.  Is this madcap race to the Moon, hanging on a construction leased out to the lowest bidders, all worth it?  The cost in money and lives?  We've lost six astronauts thus far; Elliot, Bassett and See were all killed in training accidents, but their souls are no less valuable than those of Grissom, White, and Chaffee.

Indeed, the Russians have already announced that they've given up.  With the war heating up in Vietnam, with society on Earth not yet Great, should we continue to bother?

The answer, of course, is yes.  Any man's death diminisheth me, as John Donne said, but as large as this tragedy looms in our vision now, it will be the smallest of footnotes compared to humanity's epic trek to the stars, which surely must come.  It is our species' saving grace that we recover from missteps and proceed more vigorously than ever.  And it is out there in the stars that we will find the answers to the riddles of the universe, the exciting frontiers, the possible partners in science and empathy.

Out there

This month's Analog offers a sneak preview of what this far future, when humanity is established in space, will look like..


by Kelly Freas

Pioneer Trip, by Joe Poyer


by Kelly Freas

On the first expedition to Mars, an electrical fire causes one member of a three-man crew to succumb to chemical-induced emphysema.  His condition, fatal if the ship does not turn 'round (though dubious even if it does) jeopardizes the mission.  The commander makes one decision; the stricken crewman another.

I'm not usually a fan of Joe Poyer, who writes as if he gets the same thrill from technical writing as others might from the works sold under the counter and wrapped in brown paper.  Nevertheless, this story was pretty affecting–and all the more poignant in light of last week.  A solid three star effort.

There Is a Crooked Man, by Jack Wodhams


by Kelly Freas

Science fiction usually explores the positive effects of technology.  This mildly droll story deals with how new advances are used for nefarious purposes.  Teleportation, brain transplant, mind-blanking frequencies, a precognition drug–these all lead to a race between criminal elements and the police.

Told in a bunch of very short snippets, it's a surprisingly readable, if not tremendous, tale.

Three stars.

The Returning, by J. B. Mitchel


by Leo Summers

A little spore, the only remaining particle of an alien expedition thousands of years old, is awoken by a flash flood through a desert air force proving ground.  The creature quickly awakens, eager to make contact with the sender of the modulated signals it is receiving.  To its dismay, the alien finds only a weaponized drone, hallmark of a savage society.  But the pacifistic being has other uses for the plane…

If J.B. Mitchel be "John Michel", then he is a veteran, indeed.  He first started writing in the 1930s, and I don't believe I've seen anything from him since I started the Journey.  His skill shows.  His prose is evocative, his descriptions vivid.  And I very much appreciate a story where the "monster from outer space" is basically a good guy, not bent on Earth's conquest.

Four stars.

The Quark Story, by Margaret L. Silbar

The one piece by a woman published in any SF magazine this month is this nonfiction article.  It's quite good. 

Last year, I read a lot of physics books for laymen.  The consensus has been that the menagerie of subatomic particles was reminiscent of the zoo of elements discovered by the late 19th Century.  There must be some underlying simplicity that results in the multiplicity.  For elements, it was electrons, protons, and neutrons.  For those and smaller elementary particles, the answer appears to be still smaller bits called "quarks".

It all makes perfect sense the way Ms. Silbar lays it out, even if editor John Campbell is a doubting Thomas about it.  The only fault to the article is it could have used another page or two to explain some of the trickier concepts (e.g. Pauli Exclusion Principle).

Four stars.

Amazon Planet (Part 3 of 3), by Mack Reynolds


by Kelly Freas

The final chapter of Mack Reynold's latest turns everything on its head.  In the first installment, we followed Guy Thomas, a would-be merchant, to the planet of Amazonia.  Said world is reputed to be utterly dominated by women, and men aren't allowed to escape.  Upon arriving, it was revealed that Thomas is none other than Ronny Bronston, Section G agent extraordinaire.

Part Two involved Bronston meeting up with a domestic masculine resistance movement, "The Sons of Liberty", several attempts on his life, capture and truth-drug doping by the Amazon government, and copious examples of an almost laughable communistic, female-run despotism.  At this point, I had to wonder what the normally sensitive Reynolds was trying to do.  His matriarchy was a paper-thin caricature.

Turns out it was all a big put-on, mostly at the instigation of the daughter of one of the world's leaders.  Amazonia has long since evolved beyond its primitive beginnings and is actually quite a good example of enlightened equality and meritocracy.  The trouble in paradise comes not from within, but without–at the hands of a rogue Section G agent.

Part Three is half adventure story and half political lecture (as opposed to Part One which was all lecture and Part Two, which was mostly adventure).  Nevertheless, Reynolds isn't bad at both, and I do appreciate his both subverting expectations and extrapolating an interesting political experiment. 

Three stars for this segment, and three and a half for the whole, which is greater than the sum of its parts.

Elementary Mistake, by Winston P. Sanders


by Kelly Freas

I really liked the setup on this one: there's no faster than light drive, but there are matter transmitters (a la Poul Anderson's story "Door to Anywhere" in Galaxy).  So ships are sent out at relatavistic speeds to set up teleporters on distant worlds.  The trip takes five or ten or twenty years for outside observers, but the actually crew experience only a matter of months.  And so, humanity spreads.

Only on the world of Guinevere, not only are none of the required minerals available to build the transmitter, but the atmosphere itself has an inebriating effect.  What's a creative crew to do?

It's a reasonable puzzle story, though I have trouble contemplating a world where calcium doesn't exist but strontium does in quantity.  The only thing I took umbrage with was 1) the lack of women on the exploration team, and 2) the explicit implication that the only thing women are good for is servicing men.

Given that this issue has both a great science article by a woman and the conclusion of a serial about a perfectly good planet run by women, this stag story set in the far future is particularly jarring.  But Anderson/Sanders has always had a problem with this, which strikes me as strange given that his wife is herself a science fiction writer.

Anyway, three stars.

Leading the pack

Speaking of averages, Analog, which had hitherto been relatively low in the ranks of magazines for several months suddenly emerges as the best of the lot, clocking in at a decent 3.3 stars.  That's partly because its competition is rather weak.  Only SF Impulse (3.1) finished above water.  All the others scored less than three stars: IF (2.9), Fantasy and Science Fiction (2.6), Worlds of Tomorrow (2.5), Galaxy (2.4), and Amazing (2.2).

Analog also, atypically, featured the most women contributors…since none appeared anywhere else!  Given that Lieutenant Uhura appears front and center on every episode of Star Trek, I think it's time literary SF caught up with its boob tube sibling.

Or we might end up with a much more lasting disaster!





[January 28, 1967] "Fire in the cockpit!" (The AS-204 Accident)


by Kaye Dee

As I write this, I’m still in shock. It’s only a few hours since the news broke here in Australia of the tragic loss of the crew of Apollo 204 in a fire on the launchpad at Cape Kennedy, during a launch rehearsal. Spaceflight is difficult and dangerous – we know that. Astronauts Freeman, Bassett and See were killed in plane crashes during training; Armstrong and Scott had a narrow escape from inflight disaster during Gemini VIII.

Unconfirmed rumours abound of Soviet cosmonauts who died in unsuccessful space missions before Gagarin, and the Russians have probably had training accidents to which they have not yet admitted. When I wrote about Gemini VIII’s aborted mission, I asked if spaceflight was moving too fast. There’s certainly been a headlong rush on NASA’s part to get to the Moon ahead of the Soviet Union, so perhaps this tragedy is the answer to my rhetorical question.


The first image available showing the fire-ravaged interior of the Apollo 204 spacecraft

Details are still sketchy at this time, although no doubt more information about the accident will emerge in the coming days and weeks as investigations take place. But right now, let’s explore the background to the mission and what we know about the catastrophe.

The Lost Crew
Apollo 204 (AS-204) was intended to be the first manned test flight of the new Apollo Command and Service Modules, the spacecraft that will be used to carry the first NASA astronauts to the Moon within the next few years. As such, two experienced astronaut test pilots were assigned to the flight: USAF Lt. Colonels Virgil “Gus” Grissom, the Command Pilot, and Senior Pilot Edward White. Grissom was the United States’ second space traveller, flying the Mercury MR-4 mission. He also commanded the first manned Gemini mission, Gemini III. Rumour even has it that Grissom was already under possible consideration to command NASA’s first lunar landing mission. Lt. Col. White is famous as the first American to make a spacewalk, during Gemini IV. These veteran astronauts were joined for this mission by rookie US Navy Lt. Commander Roger Chaffee. Chaffee was selected as a member of the third astronaut group and specialised in communications: he had been a CapCom for both Gemini III and IV.


Official Apollo 204 crew portrait, including a model of the new Apollo Command Module which their mission was intended to test. Left to right Ed White, "Gus" Grissom and Roger Chaffee

The Apollo 204 back-up crew consists of experienced Mercury and Gemini astronaut Walter Schirra and first-time fliers Donn Eisele and Walter Cunningham. Astronaut Eisele had originally been assigned in Lt. Commander Chaffee’s role for the Apollo 204 mission but had to be replaced when he needed shoulder surgery in early 1966. I assume that once Apollo missions resume after the accident investigation, this crew will fly the first orbital mission that should have been accomplished by AS-204.

What’s in a Name?
The design for the official Apollo 204 patch, developed by the crew and illustrated by North American Rockwell artist Allen Stevens, carries the designation Apollo 1. At the time that it was approved by NASA, in June 1966, this was the flight’s official name. However, it seems that only recently some doubt arose as to whether the formal designation of the mission would be Apollo 1 after all, which is why it is presently being referred to as Apollo 204, or AS-204. I’ve heard from the Australian liaison officer at NASA, that just last week approval for the patch was withdrawn and that, if this accident had not occurred, the patch might have had to be redesigned, depending on the final mission designation.

But as it stands, the mission patch uses the American flag for a background, with a central image depicting an Apollo spacecraft in Earth orbit. The Moon appears to the right of the Earth, reminding us of the eventual goal of Project Apollo. The designation Apollo 1 and the names of the crew appear in a border around the central image, while the patch is edged with a black border – a touch that is poignantly even more appropriate in view of the loss of the crew. I do hope that this patch, and the designation Apollo 1, will be re-instated as the official insignia of this mission in honour of its lost crew.

The Mission that Should Have Been
The fire that has killed the Apollo 204 crew occurred during a preflight test ahead of a launch scheduled for 21 February. It was planned to be the first manned orbital test flight of the Apollo Command and Service Modules, launched on a Saturn IB rocket. The mission was to have tested launch operations, ground tracking and control facilities, as well as the performance of the Apollo-Saturn launch vehicle. Depending on how well the spacecraft performed, the mission might have lasted up to two weeks, perhaps equalling Gemini VII's record spaceflight and demonstrating that the Apollo spacecraft could function successfully for the duration of the longest Moon flights currently in planning.


The Apollo 204 crew in front of Pad 34, from which they should have launched, and where they have been killed

The Command Module allocated to Apollo 204, CM-012, was a so-called “Block I” version, originally designed before the lunar orbit rendezvous landing strategy was selected. Block 1 spacecraft aren’t able to dock with a lunar module, but future “Block II” versions will.

Was It a Lemon?
The Apollo Command and Service Modules are undoubtedly far more complex than any previously-built spacecraft, so it isn’t surprising that their development has had many teething problems. Over the last few months, I’ve heard from my former colleagues at the WRE that many issues with the Command Module became evident last year, especially when CM-012 was delivered to Kennedy Space Centre in August to be prepared for its flight. Even before it arrived, the Apollo 1 crew had expressed concerns to Apollo Spacecraft Program Office manager Joseph Shea about the quantity of flammable materials, such as nylon netting and Velcro, being used in the spacecraft cabin to hold tools and equipment in place. It seems that, even though Shea ordered these flammable materials removed, this may not have happened.


The Apollo 204 crew sent Program manager Jospeh Shea a parody of their crew portrait to express their concernes about the spacecraft. They are shown praying, and the picture carried the inscription: "It isn't that we don't trust you, Joe, but this time we've decided to go over your head"

When CM-012 arrived at Kennedy Space Center, there were still 113 significant planned engineering changes to be completed, and another 623 engineering change orders were made following delivery! This suggests that many issues with the spacecraft design were still being resolved. Apparently, the engineers in charge of the spacecraft training simulators just couldn’t keep up with all these changes, and I’ve heard that Lt. Colonel Grissom expressed his frustration about this by bringing a lemon from a tree at his home and hanging it on the simulator.


CM-012, at that time designated Apollo 1, arriving at Kennedy Space Centre

There were several problems with the environmental control unit in the Command Module, which was twice returned to the manufacturer for designed changes and repairs. During a high-speed landing test, when the Command Module was dropped into a water tank to simulate splashdown, its heat shield split wide open, and the ship sank like a stone! There were also apparently concerns about a propellant tank in the Service Module that had ruptured during pre-delivery testing. NASA had it removed and tested at Kennedy Space Centre to be sure there were no further problems. 

CM-012 finally completed a successful altitude chamber test on 30 December and was mated to its Saturn IB launch vehicle on Pad 34 at Cape Kennedy on 6 January. So, was this particular spacecraft a lemon – an accident waiting to happen? Or has this tragedy shown that the design of the Apollo Command Module is inherently flawed? We’ll undoubtedly have to wait for the results of the accident investigation before we know the answer.

Countdown to Disaster
At this point, we still know very little about the disastrous fire or what led to its breakout, but my WRE colleagues have helped me put together some information accident from their contacts at NASA. The fire broke out during what had apparently been a trouble-plagued launch simulation known as a "plugs-out" test. This kind pre-flight simulation is intended to demonstrate that the spacecraft will operate as it should on internal power, detached from all cables and umbilicals, and successfully carrying out this test was essential for confirming the 21 February launch date.


The AS-204 crew in the CM simulator on 19 January, as part of their preparations ahead of the "plugs out" test

Almost as soon as the astronauts entered the Command Module, there were problems when Grissom experienced a strange odour in his oxygen supply from the spacecraft, which delayed the start of the test. Problems with a high oxygen flow indication that kept triggering the master alarm also caused delays. There were also serious communications issues: at first, it was Command Pilot Grissom experiencing difficulty speaking with the control room, but the problems spread to include communications between the operations and checkout building and the blockhouse at complex 34, forcing another hold in the simulated countdown.

Fire Erupts
It was not until five and a half hours after the simulation began that the countdown finally resumed, and when it did instruments apparently showed an unexplained rise in the oxygen flow into the crew’s spacesuits. Within seconds, there were calls from the spacecraft indicating that a fire had broken out in the cabin and that the astronauts were facing a serious emergency, trying to escape. The final transmission from inside the spacecraft ended with a cry of pain.

Of course, there are emergency escape procedures for the Command Module, but with the triple spacecraft hatch, it requires at least 90 seconds to get it open, and it seems that the crew had never been able to accomplish the escape routine in that minimum time. There is some evidence that Lt. Col. White was trying to carry out his assigned emergency task of opening the hatch, but in the pure oxygen atmosphere of the spacecraft, the fire became incredibly intense very rapidly and rising internal pressure would have made it difficult, if not impossible to open the inward-opening hatch.


Picture taken shortly after the fire was extinguished showing the external damage to the Command Module caused by the hull rupture resulting from the fire

In less than 20 seconds from the first detection of the fire, the pressure inside CM-012 rose to the point where it actually ruptured the hull of the spacecraft, sending flame, heat and dense smoke into the pad service structure. The ground crew bravely tried to rescue the astronauts, but the dangerous conditions and unsuitable emergency equipment made it virtually impossible. Many were later treated for smoke inhalation. There were fears the CM had exploded, and that the fire might ignite the solid fuel rocket in the launch escape tower above it. If this happened, it could set fire to the entire service structure.

It took about five minutes for the ground crew to finally get the spacecraft hatch open, but their efforts were in vain, as the astronauts were already dead. The exact cause of death has yet to be determined: it may have been physical burns from the fire, or carbon monoxide asphyxia, from the fire's by-products.

Whatever the cause, three brave men have died, and an exhaustive investigation of the fire and its causes will now take place as part of the accident investigation. Exactly what effect this tragedy will have on the future of the Apollo programme will very much depend upon the findings of that investigation. If the design of the Command Module is found to be intrinsically flawed, the necessary redesigns could delay the programme for years, causing NASA to miss President Kennedy’s deadline for a Moon landing, and allowing the Soviet Union to overtake the United States again in the Space Race.

Grissom and White have both said in past interviews that they recognized the possibility that there could be catastrophic failures and accidents in spaceflight and that they accepted that possibility and continued with their work. I’d just like to give the last word in this article to Astronaut Frank Borman, who said in a 1965 interview "I hope that the people in the US are mature enough that when we do lose our first crews they accept this as part of the business". It would not honour the loss of the Apollo 204 crew if this tragedy led to the termination of the Apollo programme.





[January 26, 1967] Cold-blooded murder (Star Trek: "Arena")

Before we dive in, here's a couple of photos we just got back from the Fotomat, taken right before we watched the episode!


Captain Kirk and the Myth of Empty Land


by Jessica Dickinson Goodman

This week’s episode opens with Captain Kirk and Dr. McCoy happily discussing the promise of a lush dinner for the crew of the Enterprise on the Cestus 3 colony, “out of the edge of nowhere,” after they were invited to a sumptuous visit by the local human Commodore.

When the team beams down they find destruction, death, scorched earth, and a lone and bloodied survivor. The crew takes fire from unseen enemies who Mr. Spock determines are sophisticated, cold-blooded, humanoid creatures.

Captain Kirk brings the survivor aboard the Enterprise before ordering the delightfully competent Lieutenant Sulu to follow the “alien” ship they believe is responsible for the massacre. Then follows a chase, like we saw in The Balance of Terror, during which the survivor explains to Captain Kirk that the the colony was suddenly attacked several days before, unable to defend itself.

Again and again, he asks Captain Kirk, voice rising in panic and distress: “Why did they do it? Why?”

Kirk decides the unnamed, unidentified enemy’s motivation was “invasion” and convinces Spock that the only option they have is to destroy the “alien” ship.

Eventually, a godlike species ("The Metron", yet another in a long series on this show) intervenes in the hunt, identifying the “alien” enemy ship as the "Gorn" and forcing Captain Kirk into a mano a mano fight with the alien captain on a planet where they must make their weapons off the land. Captain Kirk finds heaps of diamonds, sulfur, potassium nitrate, coal, and sturdy wood. As he freely takes of them to build a hand cannon to kill the Gorn captain, the formerly voiceless alien speaks. He explains to Captain Kirk that his ship attacked Cestus 3 because:

Gorn Captain: “You were intruding! You established an outpost in our space!”
Captain Kirk: “You butchered helpless humans –”
Gorn Captain: “We destroyed invaders!”

Observing this exchange through the magic of Metron, Spock and McCoy realize perhaps “[w]e were in the wrong” and “[t]he Gorn simply might have been trying to protect themselves.”

The makeshift gun works. Crouching over the Gorn with the alien's own chipped obsidian blade, Kirk decides to spare his life, thus surprising and delighting this week’s all powerful watcher species. Back on his ship, Captain Kirk feels proud of himself for declining to kill the Gorn captain, ending the episode with a warm smile.

The plot of "Arena" hinges on the myth of empty land, the 19th and 20th century colonialist theory that whole sections of our human world were uninhabited before Europeans arrived. Many of us descended from Europeans learned this myth in our homes and schools. Many people who lived in those lands since time immemorial learned of this myth at the muzzle of European guns.

To give a specific example, let’s consider a childhood book of my mother’s: American First: One Hundred Stories from Our Own History by Lawton B. Evans (1920). The first chapter (“Leif, The Lucky”) tells the story of Leif Erickson arriving and finding a land full of bounty, the kind of place a sensualist like Dr McCoy would enjoy: it is full of grapes and food and sturdy wood. It continues to tell the story of his brother, Thorwald, who arrives expecting a lush and welcoming land but instead, “Indians attacked his party one night, and killed Thorwald with a poisoned arrow.”

I can almost imagine Thorwald asking his crew: “Why did they do it? Why?”

Because, as the Gorn captain said, Leif and his Norsemen were the invaders. The land they came to was not empty, just as Cestus 3 was not empty. And just as Captain Kirk explained to (if he did not quite convince) his first officer, sometimes people protect themselves by cutting invaders off at the pass; in both this week’s episode and America First's first chapter, that tactic worked. At least for a time.

The stories in America First continue, from “Daniel Boone” and his handmade weapons to “Dewey At Manila Bay” and his hoards of coal. They share elements of this week’s episode: an initial erasure of indigenous people; coveting of resources; exploitation of those resources; horror at violence done to invaders (while remaining silent on violence done to those invaded); and finally, a pat ending that makes the reader feel good about his and her ancestors’ role in the story.

I read and watch science fiction to be given more than patness and comfort. I want us not only to reach for the stars, but reach into our own hearts, to give us tools to understand our complex histories, and sit with the realities of the violence that underpins many of our histories. I want to see our heroes do more than fight their way out of problems.

I am glad the episode takes a stab at addressing the "empty land" myth, and at the same time disappointed that its hero does not. In the end, Captain Kirk seems to have some realization of the Gorn captain’s perspective, but the episode ended before we saw any true change of heart. I want to see real attempts at understanding the “alien” perspective for longer than the time it takes to put down a knife.

Three stars.


A Weak Echo


by Erica Frank

This episode was obviously inspired by Frederick Brown’s 1944 story, “Arena.” In both stories, aliens have attacked human settlements and space battles follow. In both, a near-omnipotent being interferes, reducing the conflicts to a single contest: One representative of each, placed on a barren world, instructed to fight. The godlike entity will then remove the loser’s contingent.

The two stories have some crucial differences, however.

Most importantly: In the original, the human is naked. (The alien probably is, but it looks like a giant red beach ball.) In the Star Trek episode, Kirk is not only not naked, his shirt doesn’t even get torn. (Despite fighting an alien with fangs and claws! Did the budget department object to constantly replacing his uniforms?)

In the original, the stakes were much larger: The nameless cosmic entity will eliminate the loser’s entire species; in Trek, “the Metron” only says he will destroy the loser’s ship. (He seems annoyed that they’ve brought their petty squabble to his region of space.) Brown’s “Arena” mentioned prior battles, skirmishes leading toward a full-scale war. In Trek, this is the first time they’ve met, which makes Kirk’s instant hostility seem arbitrary and contrived.

Just last week, Kirk insisted they were peaceful explorers, not warriors. Now he’s jumped to “alien invaders seeking conquest—kill them all” without considering any other options. He chases the alien ship, ignoring Spock’s requests for diplomacy, pushing the Enterprise nearly to breaking… until the Metron stops both ships and places both captains in their arena.

Brown’s human protagonist—Carson—and his alien are separated by an invisible force field, unable to attack each other directly. Their battle involves wits and endurance, not brute strength. Kirk throws rocks.

Unlike Kirk, Carson attempts to negotiate peace with his enemy; it “replies” with a mental wave of hatred and bloodlust. Unlike the Gorn, there will be no diplomatic relations in the future. Instead, Carson must find a way to kill his enemy—with the entire human race as the stakes of the battle.

I won’t ruin the story for you, but the result is predictable. The question is not “who wins,” but “how?” In this, it is again much like the Star Trek episode: We do not wonder whether Kirk (and his ship) will be destroyed, but how they will prevail.

The original is much more satisfying than the Trek episode. Carson’s explorations and growing understanding of his situation make sense; Kirk has more resources but ignores technological options (including fire) until his rocks fail to kill.

However, this episode of Trek was not without points of interest: the Gorn was an intriguing alien, and the Metrons use their immense powers to enforce peace in their area; they don’t treat “less advanced” species like toys for their amusement. I hope to see both of them again.

Three stars, even though Kirk remained fully clothed throughout.


Will the real civilization please stand up.


by Andrea Castaneda

This episode exemplifies what happens when a good idea isn’t executed well. I appreciated how this "Arena" explored the idea of barbarism vs civilization. But the way the storyline unfolded left me with some conflicting messages.

Throughout the episode, we’re presented with three different tiers of civilized society: the allegedly barbaric Gorns, the more rational Humans, and highly advanced Metrons.

When the Gorns are introduced, they're framed as violent aliens who attacked Cestus III unprovoked and showed no mercy. Then we have the humans of the Starship Enterprise, who we can identify as the more rational species. But as Captain Kirk's desire for vengeance shows, we can be prone to our own bloodthirsty tendencies. Then we have the Metrons, a species so advanced, they command the laws of physics at will. And while they claim to be the epitome of what a truly civilized world looks like, they still deemed a trial by combat the best course of action rather than, say, a civil trial (even Trelane offered a trial!) But then again, had they chosen that option, we'd have been robbed the spectacle of Bill Shatner fighting a man in a rubber lizard suit.

I was particularly struck when, after much rock throwing, a brief chemistry lesson, and lots of underwhelming stunt choreography, Kirk finally defeats his opponent. The impressed Metron suddenly shows up (dressed as if a cherub from a renaissance painting appeared on the cover of Vogue) to commend Kirk on his display of mercy, yet in the same breath offers to destroy the Gorns anyway!

At this point, I wondered whether the Metrons were really as advanced as they claimed. After all, by declaring the crews of both ships guilty by association, they could have potentially killed many innocent lives. At least with Captain Kirk, who had much more emotional investment in the outcome, he realized when to hold back.

I suppose the moral this episode left me with is that no society, no matter how advanced, is immune to the perils of barbarism.

Three stars.


Fight or Flight


by Tam Phan (Secret Asian Man)

I have to say that I’m really enjoying Star Trek so far. “Arena” isn’t the best episode for reasons that others have already expressed, but the last few episodes of Star Trek have left me with questions of what the Enterprise’s goals are in seeking out new life and civilizations.

We’ve seen that Kirk takes exploration seriously in “The Galileo Seven”. He stops to explore a quasar while transporting lifesaving medicine to a waypoint for a colony in need. He’s battled and bluffed his way through confrontations in space and has also shown prowess in hand-to-hand combat, but are humans exploring the galaxy just to get into fights? It’s understandable that conflicts are sometimes unavoidable, but at times, it seems as though Kirk is just looking for a reason to arm his photon torpedoes. I’m not saying that it’s unheard of for explorers to be capable of defending themselves, but it does seem a bit odd that Kirk’s approach to alien life tends to be confrontational and aggressive.

Kirk goes boldly where no man has gone before, but when does bold become brash? Seeking out new life seems dishonest when it often results in unnecessary conflict. He’s almost immediately opposed to General Trelane’s behavior in “The Squire of Gothos” and now, without asking any questions, he immediately chases after a fleeing ship with the intent to destroy it. To be fair, they did destroy a colony full of seemingly innocent people, but if Enterprise’s role is mainly to explore the galaxy, it’s not clear based on Kirk’s actions. At no point did the Enterprise's captain even try to communicate with the Gorn. Initiative was left to the other party, who reached out to him, explained his viewpoint, even offered his version of mercy.

I think Kirk just got lucky in the end. It made no sense for him to spare the Gorn and there was little indication that he should. What bothers me is that it’s yet another arbitrary standard enforced by a supposedly morally superior alien. Kirk’s mettle was subjectively assessed to be passable using a lousy test that was barely passable in its own right. This would have been a more interesting episode if Kirk’s mercy was rewarded with peace between humans and Gorn rather than a heavy-handed pat on the head by an almighty alien. Good boy, Kirk. You’ve shown mercy. If only there was another way a superior alien could coax a human into showing mercy than a gladiatorial contest.

3 Stars


Ineffective effects


by Janice L. Newman

Thus far, Star Trek has proven itself a cut above just about all other science fiction shows currently playing in the USA. The stories are often sophisticated, the alien menaces sympathetic, there are questions of morality and nuanced plotlines that you simply do not get in, say, Voyage to the Bottom of the Sea. The special effects, too, are often innovative and surprisingly convincing. The ship made of lights in "The Corbomite Maneuver" stands out, but even effects used across multiple episodes like the glitter of the transporter or the beam of a phaser just work, never jarring the viewer out of the story with how fake they seem. The salt monster in "The Man Trap", despite being the quintessential ‘man in a suit’, managed to be scary rather than ridiculous, and the bulbous-headed alien in "The Corbomite Maneuver" looked fake because, in a brilliant twist, it was.

"Arena" proved to be a disappointment in this, well, arena.

The first half of the episode is interesting. The ‘warzone’ that Captain Kirk and several of his crew find themselves in works well enough, using explosions combined with clever light effects similar to those used for the phasers. However, when Kirk is sent to confront the ‘Gorn’, we encounter one of the first special effects that threw me out of the story entirely.

The Gorn is a man in a suit. It’s a very good suit: well-designed and detailed. It’s clearly meant to be intimidating, with lots of teeth, faceted eyes, and big muscles. Unfortunately, it’s painfully obvious that the poor person inside the suit can barely move. The Gorn is slow, lumbering, and stiff. I can handwave some of this away. Maybe the Gorn’s planet has different gravity, or properties that give its particular bodily development an evolutionary advantage. Yet when Kirk fights the Gorn almost in slow-motion, giving time for the Gorn to swing back, I couldn’t help but immediately be reminded of every cheesy children’s sci-fi show and every low-budget sci-fi movie where a man in a suit tries to be convincingly scary.

They did their best. Kirk uses his speed to his advantage, darting around the rocks while the Gorn plods after him, convinced its superior strength will win in the end. It should be compelling, but as much as I wanted to, I couldn’t engage with it. I just couldn’t see the Gorn as anything but a man-in-a-suit.

There’s also the point that a supposedly advanced race that ostensibly values mercy and peace set up this “Arena” with the components of gunpowder and other tools available such that the two leaders can brutally kill each other, with the lives of their respective crews hanging in the balance. But others have already made that point.

Three stars.


Nothing if not consistent


by Gideon Marcus

I'm going to be the contrary one today.  Everyone else, for various reasons, has given "Arena" some flavor of three stars.  I'm going to give it a lot more.

Jessica makes a valid point.  The episode neatly brings up the "empty land" myth.  But unlike Jessica, I feel the showrunners did their job.  Indeed, they did it twice.  For it is not just Gorn land that was trespassed, but that of the Metrons.  If the Gorns (and by extension, the Skraelings of Vinland) are justified, then surely the Metrons are also justified in whatever actions they want to take to rid their space of the noisome invaders.  That their morals don't necessarily match ours is not surprising; "advanced" is a loaded term.  Kirk and the Gorn were the equivalent of two roly-polies unwanted in a garden.  The Metrons simply put the two of them in a little dish to see what would happen.

Personally, I don't believe the Metrons ever intended to kill anyone (or let anyone die), similar to Balok in "The Corbomite Maneuver".  They were just having fun and teaching us a lesson at the same time: Don't barge into unknown space without knocking.

As for Kirk being a lousy diplomat, point conceded.  But his actions are nothing if not consistent.  In "Balance of Terror", he dithered over engaging the Romulans despite a crystal clear course of action.  In "Arena" he is determined not to make that same mistake again even though, as Mr. Spock points out, the circumstances are not necessarily the same. 

And Mr. Spock, what a gem you are.  In "The Galileo Seven", he consistently finds solutions that result in the least loss of intelligent life, regardless of species.  Here he tries repeatedly to do so again, to the point that he is curtly silenced on the bridge by the captain.

We are frequently given to believe that Kirk is a brilliant commanding officer, someone to be admired.  But more and more, Star Trek is showing us who we really should root for.  Not the headstrong captain who is starting to favor his guns to his communicator, certainly not the overemotional McCoy, who seems to exist only to tease Spock about being an alien.  No, it is the cool, rational (if not always "logical" in the way Jessica would define the term!) Mr. Spock.  And maybe Mr. Sulu.  He was pretty nifty this episode, too. 

And Uhura.  That officer's got some good pipes on her.

Four and a half stars.



It looks like the Enterprise is going to meet Major Nelson this week!

Come join us tonight at 8:30 PM (Eastern and Pacific).  Here's the invitation!



[January 24, 1967] Absenteeism and Making Do SF Impulse, February 1967


by Mark Yon

Scenes from England

Hello again!

So generally, post-Christmas and in the cold of winter, 1967 is settling into a routine, I guess. Except in the British magazines, where things are rather more turbulent. My suspicions were raised when the postman only delivered a copy of SF Impulse this month.

Now it is possible that New Worlds has been delayed in delivery–y’know, Winter!–but after the recent rumours and rumblings that things were not well at the magazines, I did a little rummaging and asked around to see if I could find out what was going on.

Whisper it quietly, but it seems that things are really bad financially–even for New Worlds, which has the higher circulation of the two–to the point that the publishers are seriously considering closing not one, but both magazines.

More as I get it, but frankly, it’s not looking good.


Cover illustration by Agosta Morol

To the SF Impulse issue. There are also signs here that things are not good.

The Managing Editor (interesting phrase!) Keith Roberts points out at the start that the Editor-in-Chief Harry Harrison is “absent, having made tracks for Philadelphia”. Is this rather ambiguous statement just a case of Harry being busy? As a writer, critic and editor Harrison does have a lot of fingers in pies, to be honest, which is presumably why Roberts does most of the leg-work here at SF Impulse.

But all I can think of is that the last time this happened, with editor Kyril Bonfiglioli taking time off to go stargazing(!), the magazine changed from Science Fantasy to Impulse not long after. The phrase “Rats deserting a sinking ship” also springs to mind, though that would be most uncharitable–Harrison is most certainly not a rat! But it is worrying that things may be changing behind the scenes.

But at least this Editorial space gives Roberts the opportunity to step up, as he has been doing for a while, admittedly, and give his opinions in the Editorial on the material in the issue, which he does. All good, even if (like much of the magazine this month) it feels a little like space-filler.

Might be something to read after you’ve read the stories, though.


Illustration by Keith Roberts

The Bad Bush of Uzoro by Chris Hebron

After last month’s story Coincidences, from Chris, we begin with a story I liked more. This one has a Weird Tales vibe, in the form of a story of a haunted mission in Africa as told by a Catholic priest–it even mentions Lovecraft. Not bad, though, and endearingly different with its mentions of African culture, even if there is an element of imperialistic “fear the foreigner” to this one. 4 out of 5.

Just Passing Through by Brian W. Aldiss


Illustration by Keith Roberts

Harry Harrison may not be about much this month, but his friend Brian Aldiss is (Again: when do we ever see the two together?)

This is unusual for Brian: a style that is almost Ballardian, filled with ennui and decay. Colin Charteris is in France on his way to England. His general musings on his stop-over through a mouldering French town also reveals to us that this is a future after the superpowers have released psychedelic drugs in what is being called the Acid Head War. The result is that many of the population are insane, locked away in their own heads as much as they are in institutions. The remainder, such as those seen here in France, seem to live a transitory existence. Whilst this intriguing situation is slowly revealed, the point of the story is less clear, and just as the reader is reeled in, the story ends. More of a mood piece than an actual story, I think.

Brian deserves credit for deliberately pushing the experimental side of science fiction in this story. It is a lot more serious than much of his work, but it feels very much like it is the beginning of a longer story. Nevertheless, it is unusual enough and odd enough for me to give it 4 out of 5.

Inconsistency by Brian M. Stableford

Don’t be fooled by the “new writer” comment given at the top of this story. We have met Brian before, both as Brian Stableford in the October 1966 issue and as co-writer Brian Craig back in the November 1965 issue–not to mention his letters to Kyril back in the same issue. Here he’s writing a fantasy story with a deliberately allegorical touch. Characters live around a village slowly disappearing in the sea. They have no idea of why they are there or how they got there. At the end the sea covers all. BUT WHAT DOES IT REALLY MEAN? Another symbolic puzzle which will either be appreciated or cause befuddlement. 3 out of 5.

The Number You Have Just Reached by Thomas M. Disch


Illustration by Keith Roberts

More from Mr. Disch this month, on the creepier side. It is about Justin Holt, the last man in the world who, staring out from his fourteen-storey apartment, receives a telephone call from someone who may be the last woman in the world. But is she real or is she a figment of his imagination? A story of fear and claustrophobia that doesn’t end well. This one’s fine, but I didn’t like it as much as some of his more recent stories. 3 out of 5.

The Pursuit of Happiness by Paul Jents

Another story from the often-underwhelming Mr. Jents, who last appeared in the June 1966 issue. Krane lives on Aligua, a distant planet which has spurned technology due to once being enslaved by computers, but have integrated circuits implanted in their heads to cope with their lives. Another story that deals with what is real and what is imaginary. One of Paul’s better stories, but really nothing special. 3 out of 5.

It’s Smart to Have an English Address by D.G. Compton

D.G. is a writer who tends to make me think of Fred Hoyle, strangely. Not sure why, other than he has this very British tone. And so it is here. Paul Cassevetes goes to meet his old friend Joseph Brown, a concert pianist (see also Hoyle’s October the First is Too Late where the main character is a composer). Doctor McKay and Paul try to get Joseph to record brain patterns whilst playing one of his finest pieces to give listeners a better experience. Joseph is resistant, feeling that such techniques do not get to the essence of a performance. At the end Joseph suffers a stroke, which makes the process rather redundant. A story of friendship and rather elegiac, if a little bit convenient at the end. I liked it but could see some thinking the story is mawkish. 3 out of 5.

Impasse by Chris Priest

Chris is one of our new young writers beginning to make an appearance in the magazines: last time it was with his Ballardian pastiche Conjugation in the December 1966 issue of New Worlds. This one seems to be an attempt to write short satirical Space Opera and shows the futility of conflict. Insults and threats are made between a Denebian and the Earth Field-Marshal which escalate until one of them shoots the other. Not sure I really get the point. 2 out of 5.

See Me Not by Richard Wilson

Another returning writer. He is popular, I understand, though his stories rarely register with myself for some reason. So the fact that Keith Roberts mentions in his Editorial that this is a “long, complete story” made my heart sink. But I was surprised, even if we are reusing old ideas here. This time it is about invisibility–thank you, Mr H. G. Wells! (Actually, I’ve only just realised that this may have been written as a result of that recent centennial celebration of Mr Wells’s birth.)

Avery wakes up to find himself invisible. Much of the rest of the story is about how he deals with this situation with his wife, Liz, his children, Bobby and Margie, and his doctor, Mike Custer. Lots of social issues ensue. The scientists try to work out what has happened and why. At the end of the story, Avery and Liz, who also becomes invisible, walk off together to live happily ever after it seems.

This is an attempt to write a lighter version of Wells’s tale, but ends up something more akin to an episode of your TV series Bewitched than the original Wells story. Although nowhere near as good as Wells’s version, for me this is a better story from Richard. 3 out of 5.

Keith Roberts rereads ‘The True History’ of Lucian of Samosatos


Illustration by Keith Roberts

And talking of Keith Roberts… This is space-filler of the highest order, as the writer gives us his interpretation of an ancient Greek classic. Not quite sure of its purpose, although Roberts writes well enough and brings to light an old classic that may be worth a second glance. Made me yearn to read a Thomas Burnett Swann story, which may not really be the point of this piece. 2 out of 5.

Book Fare (Reviews)

Book reviews from Alistair Bevan, also known as Keith Roberts. There are reviews of Planets for Man by Stephen H. Dole and Isaac Asimov, Other Worlds Than Ours by C. Maxwell Cade, Colossus by D. F. Jones, Window on the Future edited by Douglas Hill, Ten From Tomorrow by E. C. Tubb and The Machineries of Joy by Ray Bradbury.

Letters to the Editor

Last month I said that the ongoing discussion about Sex in SF that E. C. Tubb started a couple of issues ago felt like it was an attempt to generate mock outrage. With hindsight I now realise that the magazine probably has enough drama going on. Anyway, this month the Letters pages have a spirited defense of “WSB”, better known as William S. Burroughs to you and me, and a discussion of the meaning of Science Fiction, a competition that Harry opened when he first took over from Kyril. There is a winner, step up Peter Redgrove!

Summing up SF Impulse

Keith Roberts is clearly working above and beyond the usual here and should be credited with pulling together an issue even if some material was not up to the usual standard. Let’s hope that the magazine continues, although the signs are doubtful.

An advertisement on the last page of the issue. Is this an omen or a cryptic clue? Is there life after death for New Worlds or SF Impulse?

Until the next (hopefully!)



[January 22, 1967] The Return of the Cimmerian: Conan the Adventurer by Robert E. Howard


by Cora Buhlert

1967 is off to a cold and wet start here in West Germany, so it's the perfect opportunity to stay indoors and read. Thankfully, I have a plethora of magazines to keep me company.

Bravo January 1967
Teen magazines Bravo profiles Uwe Beyer, who plays Siegfried in the upcoming fantasy epic The Nibelungs, this month.
Für Sie January 1967
The women's mag Für Sie offers costume and make-up tips for the upcoming carnival season.
Das Motorrad January 1967
Motorbike magazine Das Motrrad tests the new Honda CB-250.

What is more, during my latest visit to my local import bookstore, the trusty spinner rack yielded not one but two treasures: Conan the Adventurer and Conan the Warrior by Robert E. Howard.

Conan the Adventurer
Hugo winner Frank Frazetta's interpretation of Conan

 

The Cimmerian Barbarian and the Texas Pulpster

The untimely death of Robert E. Howard thirty years ago is one of the great tragedies of our genre. The lifelong Texan Howard had his first story, the prehistoric adventure "Spear and Fang" published in Weird Tales in 1925, when he was only nineteen years old. In the following eleven years, Howard published dozens of stories in Weird Tales as well as in long forgotten pulp magazines such as Oriental Stories, Fight Stories, Action Stories, Magic Carpet Magazine or Spicy Mystery. In the introduction to Conan the Adventurer, editor L. Sprague de Camp calls Howard "a natural story-teller, whose tales are unsurpassed for vivid, colorful, headlong, gripping action."

In 1936, tragedy struck, when Howard's beloved mother was about to succumb to tuberculosis. Overcome with grief, Howard took his own life. He was only thirty years old.

Robert E. Howard
Robert E. Howard shortly before his untimely death

Howard's most famous creation is undoubtedly Conan the Cimmerian, a barbarian warrior whose adventures in the so-called Hyborian Age some twelve thousand years before our time Howard chronicled in eighteen published and several unpublished stories in Weird Tales between 1932 and 1936. At the time, the unique mix of pseudo-historical action, adventure and supernatural horror that Howard pioneered in the Conan stories had no name. Some thirty years after the appearance of the first Conan story, Fritz Leiber finally bestowed a name on this nameless subgenre: sword and sorcery.

It was the fate of many pulpsters, including popular and prolific writers, to be forgotten as the pulps faded. Howard, however, was never forgotten in the thirty years since his untimely death. His fiction has inspired authors like Fritz Leiber, Michael Moorcock and Lin Carter. There is a club devoted to his works, the Hyborian Legion, and the popular fanzine Amra started out as a Howard fanzine before branching out to cover the entire subgenre now known as sword and sorcery, a subgenre Howard created out of whole cloth in his parents' house in Cross Plains, Texas.

However, until now the actual stories of Robert E. Howard have been unavailable outside the yellowing pages of thirty-year-old copies of Weird Tales. There have been occasional magazine reprints, and Gnome Press reprinted the Conan stories in several hardcover collections in the early 1950s, but those editions are almost as difficult to find as vintage copies of Weird Tales.

Luckily for all of us sword and sorcery fans, Lancer Books has decided to reprint all the Conan stories in paperback format with striking covers by last year's Hugo winner Frank Frazetta. I was a little sceptical about Frazetta's Hugo win last year, since at the time he was mainly known for his Edgar Rice Burroughs covers. However, now that I've seen his take on Conan, I'm a fan.

Howard wrote the Conan stories, which follow the Cimmerian from his time as a thief in his late teens to his time as King of the Aquilonia in his forties, out of order, but editor L. Sprague de Camp has rearranged them into chronological order for the Lancer editions. For reasons best known to themselves, Lancer began its Conan reprints with two volumes set in the middle of Conan's career, during his time as a mercenary and warlord.

The People of the Black Circle

Weird Tales September 1934
Margaret Brundage's take on the Devi Yasmina and the Master of Mount Yimsa

Conan the Adventurer begins with "The People of the Black Circle", a novella that was serialised in the September, October and November 1934 issues of Weird Tales.

The story opens not with Conan – and indeed, it is a pattern with these stories that they open with other characters, before the Cimmerian appears – but with the King of Vendya, the Hyborian Age equivalent of India. The King is dying. In a moment of clarity, he tells his sister, the Devi Yasmina, that wizards have drawn his soul out of his body. Should he die in this state, his soul will be doomed forever. However, now that his soul has briefly managed to return to his body, the King begs Yasmina to kill him to save his soul from eternal damnation. Sobbing, Yasmina stabs him.

After a beginning like that, who could not read on? And so Howard leads us into a fabulous adventure that follows several competing factions as they vie for control over the Hyborian Age equivalents of India, the Himalaya and Afghanistan (thankfully, there is a handy map at the beginning of the paperback).

Weird Tales interior art
Hugh Rankin's interior art for Weird Tales feature Yasmina, Conan and a giant snake.

The Devi Yasmina, unsurprisingly, wants revenge for the death of her brother and her chosen instrument of vengeance is none other than Conan. The mercenary Kerim Shah wants to kidnap Yasmina and conquer Vendya on behalf of his employers, the neighbouring kingdom of Turan, and has conspired with the wizards of Mount Yimsa to murder the King. One of those wizards, Khemsa, is not satisfied with being merely a tool. He wants to overthrow both the wizards and the Devi with the aid of his lover Gitara, one of the Devi's handmaidens. Conan, finally, who is a warlord of the Afghuli hill tribes at this point in his life, merely wants back seven of his men, who have been captured by the forces of Vendya.

Weird Tales October 1934
The second installment of this story appeared in the October 1934 issue of Weird Tales, whose striking cover by Margaret Brundage illustrates C.L. Moore's story "Black God's Kiss", which I'd love to see reprinted.

Things come to a head, when Conan infiltrates the palace to negotiate the release of his seven hill chiefs with the governor of the Vendyan province of Peshkauri. Yasmina happens to blunder into the governor's study at just this moment and Conan winds up kidnapping her and going on the run. Conan intends to use Yasmina as leverage to secure the release of his men, while Yasmina still hopes to use him to avenge herself on the wizards of Mount Yimsa. Only one of them will get their will.

What follows is a glorious adventure. Conan finds himself faced with treachery from those he thought his allies, as well as unexpected alliances with enemies, as he takes on the wizards of Mount Yimsa and falls for Yasmina in the process.

Weird Tales November 1934
Margaret Bundage's striking cover for the November 1934 issue of Weird Tales.

After reading "The People of the Black Circle", I understand why Lancer and de Camp chose this particular story to reintroduce us to Conan. This story has it all, adventure and romance, political manoeuvrings and the blackest of magics. Conan's loyalty to the people whose leader he has become and his determination to rescue his captured men make him an incredibly likeable character for all his faults. And even though she was created more than thirty years ago, Yasmina is the sort of strong woman that is still all too rare in contemporary fantastic fiction. One of the most story's most memorable scenes occurs as the Master of Mount Yimsa forces Yasmina to relive all her previous lives, subjecting her to the violence and pain that women have suffered across time. I was surprised to see such insight from a male author.

Fellow traveller Victoria Silverwolf reviewed this story, when it was reprinted in the January 1967 issue of Fantastic and gave it three stars. I enjoyed this story a lot more than Victoria did.

A fabulous adventure by a writer at the height of his powers. Five stars.

The Slithering Shadow

Weird Tales November 1933
Margaret Brundage's illustration of Thalis whipping Natala, while the slithering shadow lurks in the background, was Weird Tales' most popular cover of all time.

This story originally appeared in the September 1933 issue of Weird Tales, which featured one of the most popular covers Margaret Brundage ever created for the unique magazine. But even though Brundage's predilection for painting scantily clad women in suggestive poses is well-known, the cover accurately illustrates a scene from this story.

"The Slithering Shadow" opens with Conan staggering through the desert of Kush in the Hyborian Age equivalent of Northern Africa, after the mercenary army in which he fought was defeated and wiped out. He is accompanied by Natala, a blonde woman he rescued from the slave market and made his companion.

Conan is at the end of his line and he knows it. He and Natala are out of water and there is no end to the desert in sight. Conan considers mercy-killing Natala to spare her the pain of dying of thirst, when they spot a mysterious city on the horizon.

However, the city Xuthal turns out to be just as deadly as the desert. And so Conan and Natala face Xuthal's drugged out inhabitants and the treacherous Stygian (the Hyborian equivalent of Egypt) Thalis who takes a liking to Conan and subjects poor Natala to the whipping that Margaret Brundage so memorably illustrated for the original Weird Tales cover. Finally, there's also Thog, a Lovecraftian horror (Howard and Lovecraft were pen pals) and the Slithering Shadow of the title who preys on the people of Xuthal…

Another great adventure. Not quite as good as "The People of the Black Circle", but then what could be? Four stars.

Drums of Tombalku

L. Sprague De Camp
L. Sprague De Camp

This novella is brand-new, based on an incomplete draft that was found among Howard's papers after his death and was completed by editor L. Sprague de Camp according to Howard's outline.

Like "The People of the Black Circle", "Drums of Tombalku" opens not with Conan, but with a young mercenary named Amalric. Conan and Amalric were comrades, until their mercenary army was wiped out (the armies in which Conan enlists sure tend to be unlucky). They fled into the desert, were attacked by raiders and separated. Amalric believes Conan dead, though the reader knows that the Cimmerian is still alive.

The novella opens with Amalric resting at a water hole with two bandits whose band he has joined, when the leader appears, bearing a young woman he found unconscious in the desert. The bandits plan to rape the young woman, but Amalric discovers his sense of chivalry and kills his companions.

This opening scene, which was presumably written by Howard, is the one point in Conan the Adventurer where the fact that these stories were written more than thirty years ago becomes apparent. For the bandits are black men and the physical descriptions of these characters are dated and downright uncomfortable to read in this era of progressing civil rights. And the fact that these bandits want to rape a (white) woman is unpleasantly reminiscent of Southern fears of sexual violence committed by black men. Though it is notable that Conan himself does not seem to suffer from racial prejudices and befriends people of all races. Indeed, both Conan and Amalric explicitly state in this story that white people are just as capable of both good and evil as black people.

Amalric attempts to return Lissa, the young woman he rescued, to her home and finds himself in yet another mysterious city in the desert whose hopped up inhabitants are stalked by the monstrous god Ollam-Onga. Clearly, this was a theme Howard loved, since it appears several times in his Conan stories.

Amalric slays Ollam-Onga and makes his escape together with Lissa, the god's worshippers in mad pursuit. He is reunited with Conan who is not dead after all. Instead, Conan was captured by the raiders of the desert metropolis Tombalku, but has risen to their captain by now, since Tombalku's king is an old friend of Conan's from his days as a pirate on the coast of what is now Africa.

Conan takes Amalric and Lissa to Tombalku, where racial tensions between the vaguely Middle Eastern and black population come to a head. The fact that Amalric slew the god Ollam-Onga, who is worshipped by Tombalku's inhabitants, does not help either.

Sometimes, stories are left unfinished for a reason and this was probably the case here. For Amalric is simply not as interesting as Conan and the first half of the story is very reminiscent of "The Slithering Shadow" (and Howard may well have reused ideas from this unfinished story).

As evidenced by his novels Lest Darkness Fall and The Tritonian Ring, L. Sprague De Camp is a very different writer than Robert E. Howard. He makes a decent effort to match Howard's style, but while Conan's dialogue does ring true most of the time, De Camp's action scenes don't have the energy of Howard's. Nor does De Camp have Howard's poetic sensibility and some of his word choices like "condottiere" don't match the prehistoric milieu of the Hyborian Age.

The weakest story in this collection, but nonetheless entertaining. Three stars.

The Pool of the Black One

Weird Tales October 1933
Margaret Brundage's stunning cover for the October 1933 issue of Weird Tales

This story originally appeared in the October 1933 issue of Weird Tales and opens quite spectacularly with Conan clambering dripping wet aboard the pirate ship Wastrel in the middle of the Western Sea (we call it the Atlantic Ocean) after a fallout with the Barachan pirates. The Wastrel's captain Zaparavo is not particularly pleased with the mysterious stranger who boarded his ship, though he grudgingly makes him part of the crew. Meanwhile, Zaparavo's lover Sancha is fascinated by Conan.

As we've seen in "The People of the Black Circle" and "Drums of Tombalku", Conan is very charismatic and a natural leader and so he quickly wins the respect of the Wastrel's crew. He is also clearly aiming to become captain of the Wastrel, just as he became warlord of the Afghuli hill tribes and captain of the raiders of Tombalku.

Conan gets his chance to take over the Wastrel, when the clearly insane Zaparavo takes the ship to a mysterious island far off the coast in search of some great treasure. What he finds instead is death at the business end of Conan's sword.

But the island is not as deserted as it seems and soon Conan has to defend Sancha and the pirate crew against its inhuman inhabitants and their strange and terrible rites…

"The Pool of the Black One" starts off as a pirate adventure-–and indeed, this makes me question De Camp's chronology, for in "Drums of Tombalku" it is clearly stated that Conan's pirate days are in the past-–but takes a turn into Lovecraftian territory, once the Wastrel reaches the nameless island. The horror of the island, a mysterious pool which turns people into figurines, is certainly a unique idea, but Howard never fully explores it.

Another enjoyable adventure of the Cimmerian barbarian. Four stars.

There's Gold in Them Pulps

Sword and sorcery has been undergoing something of a revival ever since Michael Moorcock introduced Elric of Meniboné in the pages of Science Fantasy and Cele Goldsmith Lalli rescued Fritz Leiber's Fafhrd and the Gray Mouser from oblivion and also gave the world John Jakes' Brak the Barbarian and Roger Zelazny's Dilvish the Damned in Fantastic. Furthermore, the enormous success of Ace's (unauthorised) paperback editions of J.R.R. Tolkien's Lord of the Rings has shown that fantasy has the potential of being just as successful as science fiction.

However, until now it has been very difficult to read the original stories of Robert E. Howard as well as other sword and sorcery writers of the 1930s such as C.L. Moore, Clark Ashton Smith, Henry Kuttner or Clifford Ball that started it all.

I have read a few of the Conan stories in scattered reprints in magazines and collections and my own Kurval sword and soccery series was directly inspired the novel The Hour of the Dragon a.k.a. Conan the Conqueror, which features Conan as King of Aquilonia. But in spite of scouring used bookstores, I have never been able to track down all of the stories. Therefore, I'm grateful to Lancer and L. Sprague De Camp for reprinting the Conan stories, including the ones that Robert E. Howard never got to finish. I hope that sales are good enough that they will complete this project.

Furthermore, I hope that the Conan reprints are only the beginning of a movement to bring the fantasy of thirty years ago back into print. For while there was a lot of dross published in the pulps, there also were a lot of wonderful stories that deserve rediscovery. For example, I would love to see some of the other characters Robert E. Howard created for Weird Tales such Kull of Atlantis, the Puritan avenger Solomon Kane or Bran Mak Morn, last King of the Picts, back in print. C.L. Moore's stories about the interplanetary outlaw Northwest Smith and the medieval swordswoman Jirel of Joiry from Weird Tales also deserve to be rediscovered as do the lyrical and truly weird fantasy and horror stories of Clark Ashton Smith. Finally, I also hope to see all of Fritz Leiber's Fafhrd and Gray Mouser stories collected eventually, including the early ones that were published in Unknown some twenty-five years ago.

Conan the Adventurer is an excellent collection of what we now call sword and sorcery fiction and also serves as a great introduction to the author and the character who gave birth to the subgenre.

Four stars for the collection.

But what about Conan the Warrior, the second Lancer Conan collection, you ask? Well, stay tuned, cause I will be reviewing that one next month right here at Galactic Journey.

Snow in East Berlin in 1967
Winter has come to East Berlin, giving children the chance to get out their sleds.





[January 20, 1967] Sag in the middle (February Fantasy and Science Fiction)


by Gideon Marcus

Tossing and turning

When I was a kid, I had (like everyone else) a cotton-filled mattress. In a lot of ways, I was lucky. I was a skinny kid so I didn't weigh much, and I was just as lief to sleep on the rug as in a bed, so I wasn't picky about where I lay down. Plus, bedbugs weren't a problem in sunny El Centro. They hated the lack of air conditioning as much as we did. So that ol' mattress did me fine.

But I got spoiled by my first innerspring in the 50s. That's sleeping comfort.

The only problem with coil mattresses, of course, is that after a while (unless you managed to stay teen skinny into your middle years) the middle sags. Eventually, you're in this little self-made pit. Oh your aching back!

The latest issue of Fantasy and Science Fiction is a bit like a saggy mattress.  It's great at the ends, but the middle is the absolute pits.

It started so well


by Chesley Bonestell

The Hall of the Dead, by L. Sprague de Camp and Robert E. Howard

Robert E. Howard is having the best decade in a long time.  It's a pity he's not around to enjoy it, having passed away more than 30 years ago.  But his mighty thewed creation "Conan", warrior of Hyboria, has found new life in the hands of famed Fantasist L. Sprague de Camp.  In addition to compiling (and lightly editing) Howard's old stories for a pair of collections, which Cora will be reviewing in two days, Sprague has also taken unfinished pieces and raw outlines and given the bones flesh.

The Hall of the Dead was only a 650 word outline when Sprague found it.  It is now an intriguing new novelette in the Conan canon, one that I found every bit as exciting as the various pieces I've found in old pulps. 

It's a tale set very early in Conan's life.  He is on the run from the wicked city of Shadazar, a company of police soldiers on his tail led by the Aquilonian mercenary, Nestor.  Conan seeks refuge in the cursed dead city of Larsha.  There, he and Nestor must team up to face a variety of horrors, living and dead.  The reward if they succeed?  Treasure beyond imagining!

It's great, riproaring stuff.  More please.

Four stars.


by Gahan Wilson

A Walk in the Wet, by Dennis Etchison

The lone survivor of a spacewreck is haunted by more than the deaths of dozens.  For, as a telepath, he experienced the fatalites as well as witnessed them.  Now faced with the truth of how he became the mutant he is, the spacer has taken on a grisly mission…if only he can remain sober long enough to carry it out.

That summary makes this sound like a pretty good story.  It's not.  It's impenetrable and rather disgusting.  I suppose its lone virtue is that it's memorable.

One star.

The Next Step, by E. A. Moore

On an overcrowded world, the only hope for humanity is colonizing the stars.  It turns out that the inevitable leukemia that the settlers acquire on their relativistic jaunts is the key to their transcending their physical form and becoming one with the universe.

In addition to being rather amateurishly written, this story requires a lot of leaps of faith.  I have trouble buying the premise that cancer is actually a beneficial development.

Two stars.

The Song of the Morrow, by Robert Louis Stevenson

Ferman is really scraping the barrel if he has to go back 70 years for a piece.  In this vignette, wide-eyed princess meets a crone on a beach, is told many things that come true, and the maid ultimately becomes the next crone.

I like poetic stuff as much as the next person, but this one didn't do it for me.

Two stars.

The Intelligent Computer, Ted Thomas

As usual, Ted starts with an interesting premise (how do you copyright/patent something developed by a computer?) and utterly flubs it.  Mr. Thomas needs to write a real article or stop writing these half-efforts.

Two stars.

The Little People (Part 2 of 3), by John Christopher

The serial continues.  Last month took us to a run-down hostel in rural Ireland where a collection of eight neurotics discovered what they thought was one of The Little People.

In this chapter, we learn that the foot-tall girl and her friends are not faerie folk at all, but something much more sinister–the result of a Nazi experiment in longevity. 

I honestly have no idea where this story is going to end up.  I am still enjoying it, though perhaps not quite so much as last time.

Four stars.

Impossible, That's All, by Isaac Asimov

In this month's article (the Good Doctor's 100th… and we've covered all save the first!), Dr. A talks about why it's impossible to go faster than light, and why we should all just stop bugging him about it.

It's a good piece, particularly in talking about how our advancements in science serve to refine models rather than completely overthrow them (q.v. Newton to Einstein).  On the other hand, sometimes model changes are revolutionary.  Discovering subatomic particles didn't change the life of the average citizen…until we used the knowledge to make atomic bombs and reactors.  We now seem to be on the edge of a revolution in sub-sub-atomic physics as we speak, giving rhyme and reason to the veritable zoo of particles, just as subatomic theory made sense of Medeleev's periodic table.  Who knows if that will result in discoveries in previously impossible fields such as antigravity and faster than light travel?

Asimov is facile, but I suspect he's missing something.  Three stars.

Blackmail, by Fred Hoyle

The champion of out-of-date theories (e.g. "Steady State") offers up this bizarre little fantasy in which a fellow learns to communicate with animals.  Turns out all they want to do is watch people beat each other up on television.  Think of the effect on the Nielsen's!

Forgettable fluff.  Two stars.

Falling out

This sunken mess of a mattress garners a lousy 2.6 stars.  That's still better than most of the other mags out this month, which tells you how bad our job here at the Journey can be.

That said, between the Conan and the Christopher (not to mention Merril's column and Asimov's article), more than half of this month's issue is worth a read.

I'll just have to learn to sleep on the edges, that's all!






[January 18, 1967] Temper tantrum (Star Trek: "The Squire of Gothos")


by Lorelei Marcus

The incomprehensible versus the inconceivable

Alright, I admit it.  My love affair with Star Trek is on the rocks.  I think what hurts the most is that I wanted to love this show.  Everything was stacked in favor of a whirlwind romance: A science fiction premise, a multi-racial cast, serious plot lines, and a high budget.  But ultimately, there's one fatal flaw standing between me and complete commitment.

I can't stand fluffy science fiction.

In other words, I like stories about complex futuristic societies, spaceships, aliens, and wild scientific discoveries, as long as there's some explanation to how it all works!  Books like The Moon is a Harsh Mistress, World of Ptavvs, and Earthblood, to name a few, have given me that satisfying extra layer of realistic depth that I love.  And Star Trek…hasn't.

Sure, there are hints about the operation of a larger universe, and crumbs of detail about how certain technologies work, but for the most part, strange happenings are explained away as "psionic powers" or "extremely advanced technology"

"Shore Leave" was particularly egregious.  The crew stumbled about the whole episode while a third party is teased in the background as being the orchestrators of the situation with the use of some interesting technology.  In the end, we do not meet this third party, but of course, their machines are "beyond human comprehension" and we get no further explanations or analysis of this entirely new alien race.

With all this being said, you may be surprised to find that I did love the most recent episode of Star Trek, "The Squire of Gothos", a story that features psionic powers, hyper-advanced technologies, and not much explanation about how any of it works.

This is entirely due to the subtle difference between the inconceivable and the incomprehensible.  I will explain in a moment.  But first, a summary for those who missed it:

Cruising across a star desert, the Enterprise happens upon an unexpected planet.  Before they can investigate, Captain Kirk and Mr. Sulu disappear from the bridge.  After a quick scan from the ship's sensors, it is determined that the planet's atmosphere is toxic, composed largely of methane, and unbearably hot–normally uninhabitable by human life.  Mr. Spock decides to beam down a party anyway.  I really appreciated this first scene, because it sets up the mystery of Gothos well, and also throws in actual scientific detail.  It also addresses that commanding officers shouldn't be assigned to landing parties (a problem this show has had numerous times).  Spock refuses Scotty's request to be sent down with the party, and he, of course, stays on the ship as well.  Little things, but important ones.


Scotty makes an admirable but inadvisable request to search for the Captain

The landing party quickly groups up with Kirk and Sulu in an 1800's-style house (finally a set other than foam rocks!), which resides in a small portion of the planet with an Earthlike climate.  The entity behind this anomaly presents himself as retired General Trelane (William Campbell), a man in ancient garb who speaks in archaic idiom.  Trelane has been studying Earth from afar, but as one crewmember points out, his information is 900 years out of date–the time it would take light to reach Gothos.  Yet another scientific detail that crucially adds to the story and also, happily, allows us to extrapolate that Star Trek takes place sometime in the 28th Century. [The events of "Miri" suggest Star Trek occurs in the 23rd Century.  Someday they'll get it straight… (ed.)]

Kirk, disgruntled at being taken from his ship by force, demands to be sent back with his crew, but Trelane ignores this request entirely, continuing to play with them.  Thus ensues a long game of cat-and-mouse with Kirk leaving and returning to Gothos three times in the course of the episode.  The Enterprise seems to escape twice only for Trelane's power to prove overwhelming.  Even when they destroy what seems to be the source of Trelane's ability to convert energy to matter and back again, the Squire ensnares them. 

Hoping to at least save his ship, Kirk agrees to a one-on-one game of Hunt with Trelane, so long as he promises to free the Enterprise in return.  Trelane agrees, though at the point of victory, he announces his plans to renege.  With his sword pointed at Kirk, two heavenly beings shimmer into existence to reprieve the captain and reprove their…son?


"Oh hi, mom, dad."

Trelane's posh demeanor falls away, and it is revealed that he is actually much younger than we initially thought (in maturity, at least).  It's a twist, I'll admit, I did not see coming, and which reframed the entire episode.  This is one of the few I'd like to catch in summer reruns knowing what I know now.

So what makes this episode so great?  As hinted at before, it's the little things.  Here's one: when Trelane first meets the landing party, he extrapolates their extractions by their last names and greets them with stereotypes of their nationalities.  When he bows to Sulu, the helmsman scoffs, "You gotta be kidding."  (We all know Sulu is French.  Just watch "Naked Time").  I also appreciated that, when Trelane bows condescendingly to Sulu again later on, it's his fellow (white) crewman that angrily attacks the Squire.  I appreciated that, in the future, racism is both ridiculous and not tolerated–by its targets nor their allies.  The only other show where I've seen this kind of progressiveness is I, Spy, another Desilu production.


DeSalle won't stand for Trelane's bigotry.

Beyond this, this episode never failed to surprise me.  First Spock uses rational thinking to extract the landing party.  Then, when he and his team are captured again, Kirk uses deductive reasoning to determine that Trelane is not infallible, and that his power must be coming from a machine, not the Squire himself.  He maneuvers the situation such that he can destroy it and thus makes an escape.  In any other story, this would have been the end of it.  The hero outsmarts the villain and saves the day.  But Kirk's guess is wrong, or at least incomplete.  In the end, he is saved seemingly by chance alone (though it does seem Trelane's "parents" may have been monitoring their little brat.)

I think it is this twist of orthodox storytelling that gets to the heart of my point.  In most other episodes, the enemy is "inconceivable".  We are told that their powers or their technology is beyond our understanding and there is nothing to be done about it.  In "The Squire of Gothos", we are shown that while some of Trelane's powers can be reasoned at, they are "incomprehensible"; we still cannot understand them enough to defeat him by human means alone.  Paul Schneider, the screenwriter for this episode [and also "Balance of Terror" (ed.)], gives us just enough details to make Trelane believable, even if he is unbeatable.  That's good writing and good science fiction.

I give this episode 4.5 stars.  There are a few flaws, mainly in the drawn-out ending, which also misses an opportunity to expand on the alien race.  There are logical inconsistencies: Trelane doesn't know what food tastes like, but he knows what music sounds like.  Still, I enjoyed it, from the acting to the costumes.  It has restored my faith in Roddenbery's show just a little longer.

Perhaps there is still a chance for my romance with Star Trek after all.



by Gideon Marcus

All the old, familiar faces

I'm still trying to parse my thoughts about this latest outing of the good ship Enterprise.  In many ways, it feels like a patchwork of things I've seen before.  Kirk and crew finding an uninhabitable world, with a terrestrial habitat set up by an enticing but ultimately deadly alien menace, calls to mind Uranus in The Seventh Planet.  The improbable, out-of-time nature of the villain (and good on Trek for landing a guest appearance by Liberace!) seemed straight out of a Lost in Space episode.  The moody cinematography, somehow lending an objectively goofy episode more gravitas than any outing of Nelson's Seaview, as well as the revelation of Trelane's true nature, felt very Serling-esque to me.  And, of course, the Squire of Gothos ("Bothos" according to my paper) appears to be a close cousin of Charlie Evans, who the Enterprise team met in "Charlie X"."


Liberace's latest tour: The Sahara, the Hollywood Palace, and Gothos!

I did feel Kirk could have been more diplomatic at the beginning (his job is to seek out new life and new civilizations), and Trelane's ranting at the end was about twice as long as it needed to be.  It's an episode that shouldn't work, but the professionalism of the Starfleet officers, as well as the actors playing them, sees it through.  And the planet, as seen from orbit, was stunning.  As one 'zine lettercol writer noted, it's like something Chesley Bonestell might have painted.

Three stars.



by Elijah Sauder

Through the eyes of a child

"The Squire of Gothos" explores an interesting concept: how the human species looks to an outside observer. In "Gothos", we see humans (and a human/Vulcan hybrid) through the eyes of a super advanced immature child. I feel this idea could be explored in greater depth.

If there were something, living or otherwise, that could observe us, what would their thoughts of our civilization be? Would it focus on the outward facing, publicly praised bravado and gregarious exploits of our luminaries and stars, or would it take notice of the simple home life? Would it, as the episode suggests, focus on the military exploits and gallant behaviors of the famous members of our species, or would it become fascinated with the social, educational, and working life of the general populace? We may never, nay probably will never know; however, I feel inclined to side with the writers of this episode in that they (this hypothetical super advanced thing) would focus on the glamor and intrigue of the people who have made names for themselves. Maybe that is my humanity talking, but it is what makes the most sense to me.

To me, the introduction of this idea alone is one of this episode's saving graces–I was not partial to the conclusion of the episode, which focused on the immaturity of the antagonist of the episode. As a whole, I feel this episode scores 2.5 out of 5.

Again? That Trick Never Works


by Erica Frank

While Trelane's appearance and setting were unique, I had the distinct feeling we'd met him before… several times. Star Trek keeps revisiting the plot, "someone with godlike powers decides that the crew of the Enterprise is a set of living toys for them to play with; no amount of force or reason can change his mind; instead, a combination of luck and deus ex machina interventions saves the day."

I will set aside, for the moment, the nonsensical background of this episode–an alien who studied humans enough to create a historical house complete with ancient weaponry, but failed to notice that peaceful exploration missions exist. Perhaps Trelane truly is that oblivious, or perhaps he understands that war isn't what humanity is about–but it's what interests him, so he's going to pretend all humans he meets are warriors.

However, I'm growing very tired of near-omnipotent aliens (or humans with alien powers) who somehow have the manners of a bratty five-year-old who's been told he's not getting ice cream after dinner. The recurring message of "with great power comes great vice and great pettiness" is really starting to annoy me. I'd like to believe the future, alien worlds, and exotic technology can bring out the best in people, not just their worst. But aside from that–it makes for a boring story.

We've seen "powerful person decides to ignore both law and local customs, and lacks any shred of empathy" several times: in "Charlie X," in "Where No Man Has Gone Before," in "Dagger of the Mind," and in "What Are Little Girls Made Of?" None of those are bad stories in themselves… but that's almost a third of the show taken up with minor twists on the same theme: "Absolute power corrupts absolutely."

I do hope Star Trek starts showing more variety in its super-powered beings. The alien in "Shore Leave" was a nice start; I'd like to see more like him. I'd like to see less like Trelane, who reminded me of Eros from Plan 9 from Outer Space–I almost expected him to start yelling "Stupid!" at Kirk for not sharing his love for war history.

One and a half stars. Kirk got into a sword fight and didn't even get his shirt ripped.


Diplomacy, Even When It’s Hard


by Jessica Dickinson Goodman

I wanted to dive into one small, but I think important part of this episode: Captain Kirk’s complex commitment to peace. We’ve seen an odd mish-mash of military and scientific hierarchies on the Enterprise that don’t clearly mesh with any modern civilian or martial system I’m familiar with. My current best guess is that whatever broader organization built the Enterprise and manages the vast resources necessary to maintain her and her crew is similar in structure to something like the U.S. State Department, with Foreign Service Officers who hold titles directly equivalent to military ranks, or the U.S. Public Health Service, whose commissioned medical officers serve in uniform but are not under another branch of the military.

It is clear to me that while the Enterprise may be armed like a warship, its crew does not think of her as one. As Captain Kirk says in this episode: “Our missions are peaceful, not for conquest. When we do battle, it is only because we have no choice.”

Later in the episode, we see Captain Kirk do battle twice precisely because he has no choice. Up until that point, he avoids direct confrontation as consistently as he can, engaging in diplomacy with a being that seems to have no concept of the idea. (Perhaps if Trelane idolized Napoleon a little less and Benjamin Franklin a little more, he would have understood more of Captain Kirk’s strategies).

But while Trelane is ignorant of diplomacy as a method of connection and conflict resolution, Captain Kirk is not naive to the allure of violence. First in the Hamiltonian-duel and then in the sword fight, he eggs Trenlane on, encouraging him to become more violent, particularly towards Kirk’s own person. As he says: “Then vent your anger on me alone.”

One does worry about Captain Kirk’s habit of inviting violence towards himself. It seems that Kirk’s commitment to peace is institutional and systemic, but not necessarily personal. To put it more simply, the Enterprise’s missions may be peaceful, but Kirk won’t always be.

There are significant limits to standing in front of bullets to hope the other person stops shooting. As Erica mentions, the resolution of this episode was a somewhat formulaic deia and deus ex machina, and one wonders what Kirk’s plan was if Trelane’s parents hadn’t removed him. Keep fighting forever? Keep surviving by what Malcom X (citing Frantz Fanon) would call “any means necessary”? One struggles to imagine Captain Kirk just laying down and dying, particularly not if his crew was still in danger. But we don’t really know what his system of ethics is. As Lorelei notes, we just don’t get much more than hints about the broader universe, the broader way of life that Kirk is reacting to or operating under.

A U.S. Consul serving in an embassy abroad has the same rank as Captain in the U.S. Navy and the U.S. Surgeon General is a three-star Admiral, but I would no more expect a Consul to take up arms than a three-star Admiral to write a peace treaty. But I could see Captain Kirk doing both. Trelane was wrong to assume all humans were war-loving, but there does seem to be some room for violence in Captain Kirk’s “peaceful missions,” if only when it is directed at himself.

I’ll be interested to see more of this world as it develops.

Three stars.


We may get a nice glimpse of a larger world in the next episode tomorrow at 8:30 PM (Eastern and Pacific)!

Come join us!



[January 16, 1967] Off to a Good Start (February 1967 Worlds of Tomorrow)


by Victoria Silverwolf

Happy New Year!


We have to be told twice that it's the Fabulous Flamingo.

Here we go with my first magazine review of 1967. I'm glad to say that the year begins with a bang, as the lead novella in the latest issue of Worlds of Tomorrow is a knockout. Will the rest of the stories and articles be anywhere near as good? Let's find out.


Cover art by Gray Morrow.

The Star-Pit, by Samuel R. Delany

Delany has already published several novels, but I believe this is his first appearance in a science fiction magazine. It's certainly an auspicious debut. That's not such a big surprise, as his book Babel-17 won high praise from my esteemed colleague Cora Buhlert, and was the overwhelming choice for the most recent Galactic Stars award for Best Novel.


Illustrations by Jack Gaughan.

The narrator begins with an account of an incident in his past that puts him in a bad light. While living on a planet with two suns, as part of a group marriage, he destroyed a miniature ecological system built by the family's children, as shown above. (I pictured the thing, which is something like a super-sophisticated ant farm, as quite a bit larger.)


Two of the alien organisms released during the narrator's destruction of the object. I pictured them as much smaller.

Several years later, the narrator is at the edge of the galaxy, working as a mechanic for starships. For a while, it seems as if the opening section of the story has little to do with the rest, but it all ties up at the end.

This is a future time when travel throughout the Milky Way is possible, but not beyond its borders. Attempting to do so results in insanity and death for the unfortunate extragalactic voyager. That is, unless you happen to be one of the rare people known as golden. (The word is used as a noun here, and serves as both the singular and plural form. Delany displays his interest in language in this story just as he did in the novel mentioned above.)

Golden have both hormonal and psychological abnormalities that allow them to travel to other galaxies, bringing back rare and valuable items. They are also mean or stupid, as one character says, prone to foolish actions and sudden violence. As you'd expect, ordinary people resent them, not only for their unpleasant personalities, but out of jealousy for their ability to escape the Milky Way.

The narrator and a young man encounter an unconscious golden. (It seems that a disease brought back from another galaxy causes intermittent blackouts.)


Carrying a golden.

They bring the golden to a woman who is a projective telepath. Let me explain. That means that she causes other people to experience her sensations. She was also born addicted to a hallucinatory drug taken by her mother. Combined with her telepathic ability, the drug allowed her to serve as a psychiatric therapist, helping golden overcome psychic shock caused by their journeys.


The projective telepath. She may be the most fascinating character in the story.

Another incident involving two golden leaves the narrator with a starship designed to travel to other galaxies. The question of what should be done with it leads to multiple complications, both tragic and hopeful. (I haven't even mentioned the narrator's assistant, who plays a major part.)


There's also a dramatic scene involving waldoes.

I have only given you a small taste of a very intricate story. Despite having the depth and complexity of a full-length novel, it is never confusing. The richly imagined future reminds me a bit of Cordwainer Smith, although Delany's narrative style is much more intimate than Smith's mythologizing.

The writing is beautiful, and the author creates living, breathing characters. The plot deals with love, hate, marriage, parenthood, and much more. It will break your heart and bring you much joy.

Five stars.

The Psychiatric Syndrome in Science Fiction, by Sam Moskowitz

The indefatigable historian of fantastic fiction offers a look at the use of psychology in the genre. He traces this theme back to Robert Louis Stevenson's famous novella Strange Case of Dr. Jekyll and Mr. Hyde, then talks about a lot of other stories.

A big chunk of the article deals with the works of David H. Keller, a practicing psychiatrist. I'm not convinced that all the Kelleryarns discussed here are really relevant to the topic.

There's also discussion of The Jet Propelled Couch, a chapter from the book The Fifty-Minute Hour by psychologist Robert M. Lindner. (He also wrote the book Rebel Without a Cause, which gave its title, if nothing else, to the famous movie of the same name.) This is the true account of one of Linder's patients, who became obsessed with a fantasy world in which he was the hero of outer space adventures. Although quite interesting, the case has little to do with the subject of psychiatry in science fiction.

The article wanders all over the place, and it is not very well organized. It's not as dull as some of the author's endless listings of old stories, but it's not his best work, either.

Two stars.

The Planet Wreckers, by Keith Laumer


Illustrations by Gray Morrow.

Our hapless hero is in a crummy hotel room, trying to get some sleep, when he hears noises coming from above. Since he's in a Laumer story, he doesn't just call the front desk. He climbs up the fire escape to see what's going on. What seems at first to be a lovely young woman turns out to be a weird alien being.

She's some kind of outer space law enforcement agent. It seems that other weird aliens plan to cause a series of disasters on Earth, in order to record them as a form of entertainment. (Think of Hollywood spectaculars.) She doesn't care about the fact that huge numbers of human beings will be killed; she just wants to protect the environment.

The alien policewoman and our pajama-clad protagonist go zooming all over the place in her flying machine, trying to stop the catastrophes. It all winds up with the hero inside the alien studio, so to speak, and with another revelation about his female companion.


Can you tell this isn't the most serious story in the world?

Laumer writes a lot of comic adventures, along with serious ones, but I think this may be the silliest yet. There doesn't seem to be any real satire here, although I guess you can interpret it as a dig at the movie industry. It's full of goofy-looking aliens with wacky names, and plenty of slapstick mishaps. If you're looking for a brainless farce, go no further.

Two stars.

Sun Grazers, by Robert S. Richardson

Inspired by the appearance of the comet Ikeya-Seki, which was visible from late 1965 to early 1966, the author discusses comets that pass close to the sun. He also talks about how comet groups form (larger comets breaking up into smaller ones) and whether the paths of comets suggest a tenth planet beyond Pluto (inconclusive.) The article ends with the author's own struggle to view Ikeya-Seki, and how he made a rough guess as to the size of its tail.

The author describes Ikeya-Seki as a disappointment. (The name comes from two Japanese comet hunters who discovered it independently, by the way.) Other accounts of which I am aware state that it was very bright, visible in the daytime. The article is moderately informative, but a little on the dry side. Like the author's experience with the comet, it isn't as spectacular as one might wish.

Two stars.

Station HR972, by Kenneth Bulmer

The superhighways of the future, where vehicles travel two hundred miles per hour and more, require teams of specialists to deal with accidents. This includes transplanting limbs and internal organs. All in a day's work.

There's not really much plot here. It's kind of a slice-of-life story, detailing the activities of the folks who have to deal with the gruesome effects of high speed collisions. I'm reminded of Rick Raphael's story Code Three, which had a very similar theme. Frankly, that one was a lot better.

Two stars.

About 2001, by David A. Kyle

No, this isn't an article about the first year of the next millennium. It's a very brief piece concerning the upcoming movie 2001: A Space Odyssey.


Director Stanley Kubrick (with beard) and writer Arthur C. Clarke (without hair.)

There's not a lot of information here, as the creators are keeping things hush-hush. What we do find out is intriguing. Will the finished product live up to Clarke's prediction that It'll be the greatest science fiction picture ever made? Only time will tell.

I can't really blame the author of this article for frustrating my desire to learn more about the film, as he was obviously prevented from finding out too much. That doesn't keep me from wishing it were a lot longer.

Two stars.

The Shape of Shapes to Come, by Robert Bartlett Riley

An architect imagines what buildings and cities might be like in the future. This involves three areas of prediction. From easiest to most difficult, these are technological changes; what people will choose to do with these techniques; and how this will change society.

Topics discussed include advanced building materials, new forms of lighting, and greater control of interior environments. The author laments the lack of mass-produced housing, similar to the way automobiles are manufactured, which would greatly reduce the price of a home. In the most imaginative section, he dreams of shelters made from force fields rather than physical materials, and of personal Life Packs that would supply one with all the functions of a house.

I found this slightly interesting, but rather vague in its predictions and not very exciting. Despite the discussion of a couple of wild possibilities, the author seems to think that architecture is going to remain conservative for quite some time, avoiding the futuristic visions of science fiction writers.

Two stars.

The Fifth Columbiad, by Richard C. Meredith


Illustrations by Hector Castellon.

Many centuries before the story begins, aliens destroyed all humans on Earth. In what must have been the most embarrassing mistake of all time, they thought the humans were other beings who were their deadly enemies.

The only people to survive were those who happened to be on starships at the time. Now, their descendants make war on the aliens, capturing their starships to add to the human fleets.

The plot involves the captain and crew of one starship. The vessel is badly damaged in battle, just barely managing to escape. The commander and a team of volunteers remain on the derelict vessel, hoping to lure an alien starship into docking with it so they can sneak aboard the enemy vessel and seize it for themselves.


Carnage on the starship.

This yarn reminds me of war stories in which a small team of commandos attacks an enemy installation against overwhelming odds. The Guns of Navarone in space, if you will. You know that some of the volunteers will be killed in action, but that the mission will succeed. I thought there might be some kind of ironic ending, given the mistake that started the war in the first place, but nothing like that happens.

There's some odd, smirking sexual content in this story. At the risk of sounding like a prude, I didn't think it was necessary to point out that the pseudo-reptilian aliens, who have a matriarchal society, have breasts like human women.


Not shown here, for reasons of good taste, I assume.

There's one volunteer who's only there so he can be a hero, thus earning the sexual favors of admiring women. The author tells us the female crew members wear nothing but skirts — no shirts or blouses, apparently — and gives us a fair amount of detail about the heroine's panties. (The excuse is that the interior of the alien ship is hot and humid, so the humans have to strip down to the basics.)

Two stars.

Coming To A Bad End

This issue really went into a nosedive after soaring to the heights of imaginative literature with Delany's novella. Scuttlebutt has it that Worlds of Tomorrow is on its last legs. That's too bad, as the magazine gave readers some very good stuff, along with a lot of not-so-good stuff. Very much a curate's egg, I'm afraid.


Cartoon by Wilkerson, from the May 22, 1895 issue of Judy.


A better known cartoon by George du Maurier, from the November 9, 1895 issue of the better known magazine Punch. Too similar to be a coincidence, I'd say.






[January 14, 1967] First batch (January Galactoscope)

Big, But . . .


by John Boston

No matter if you don’t believe in Santa Claus. Judith Merril is back with another volume of her annual anthology, 11th Annual Edition the Year’s Best S-F (sic), from Delacorte Press just in time for the Christmas trade. If you missed the boat on Christmas, surely you can make it work for Valentine’s Day.


by Ziel

The overall package is familiar: 384 pages thick, a crowded contents page, a short introduction, but lots of running commentary between items, sometimes about the stories or authors and sometimes, it seems, about whatever crosses Merril’s mind as she assembles the book. There is the usual Summation at the end, but the extensive Honorable Mentions listing is gone, though she mentions some items that didn’t make the cut in the Summation and commentary.

The contents are eclectic as usual, but let Merril tell it: “The stories and poems and essays here have been selected from as wide a range as I could cover of books and periodicals published here and in England last year. About half the entries are from the genre magazines. The rest are from books and from such diverse sources as Mademoiselle and Escapade, The Colorado Quarterly and the Washington Post, Playboy and the Saturday Review (and Ambit and King in England).” “Of the year” in the title is notional at best. This volume includes a story by Jorge Luis Borges, The Circular Ruins, which dates from 1940, and an . . . item . . . by Alfred Jarry, who died in 1907.

The usual disclaimer is here, too. From the Introduction:

“This is not a collection of science-fiction stories.

“It does have some science fiction in it—I think. (It gets a little more difficult each year to decide which ones are really science fiction—and frankly I don’t much try any more.)”

Unfortunately this year’s book falls short of most of its predecessors to my taste. Unusually, some of the selections by the biggest-name authors are strikingly lackluster. Isaac Asimov’s Eyes Do More than See, from F&SF, is a short piece of annoying pseudo-profundity about the down side of becoming a disembodied energy being. Gordon R. Dickson’s Warrior (from Analog), part of his militaristic Dorsai series, gives us a protagonist who is such a comprehensive superman that his enemies are rendered helpless by his mere presence, and the story turns quickly into self-parody. J.G. Ballard is represented by one very fine story, The Drowned Giant, from Playboy, and another, The Volcano Dances, which reads like a parody of his recurrent theme of humans happily pursuing self-destructive obsessions: his protagonist takes up residence near a volcano that’s about to blow, refuses all entreaties to leave, and at the end is apparently heading towards it as the volcano’s rumbling becomes more ominous.

There is a decided swerve this year towards the British magazines New Worlds and Science Fantasy, with four stories from each here. The best of this lot is David I. Masson’s Traveler’s Rest (New Worlds), which depicts a world where the passage of time varies with latitude, much faster at the North Pole where a furious high-tech war is ongoing, and more slowly towards the equator where people live more or less normal lives. In some of the others, it is quite unclear what is going on, and purposefully: two of them are (or seem to be) narrated by mental patients (David Rome’s There’s a Starman in Ward 7 and Peter Redgrove’s long poem The Case (both from New Worlds)). Josephine Saxton’s The Wall (Science Fantasy) is a strange, haunting, allegorical-seeming story of lovers who never meet except through a small hole in a wall dividing a world that seems like some sort of artificial construct that they don’t understand and is unexplained to the reader.

As always, Merril has harvested some stories from non-genre sources, most sublimely Jorge Luis Borges’s The Circular Ruins, from 1940. It’s a metaphysical fantasy about a man who travels in a canoe to a ruined temple to carry out a mission: “He wanted to dream a man: he wanted to dream him with minute integrity and insert him into reality.” This story, resonantly translated from the Spanish, is the find of the book. Also noteworth is Game, by Donald Barthelme, from the New Yorker, about two guys locked in an underground bunker charged with dispatching nuclear missiles as ordered. They have gone months without relief and are pretty much nuts; it is strongly hinted that the war has happened and they’re never getting relieved. Gerald Kersh’s Somewhere Not Far from Here, from Playboy, is about some ragged revolutionaries against an unidentified tyranny; its portrayal of men struggling in extremity in mud and blood, in a seemingly hopeless cause, may be hokey but it contrasts sharply and favorably with Dickson’s absurd power fantasy of an effortlessly irresistible conqueror, discussed above. But there are also a number of less meritorious, and sometimes outright distasteful items from the non-SF press, including a remarkably sexist story by Harvey Jacobs, The Girl Who Drew the Gods, from Mademoiselle, of all places.

Summing Up

There’s a lot in this big book that’s perfectly adequate, but not so much that made me seriously glad to have read it, and a fair amount that seems silly, trivial, or distasteful. The best of the lot to my taste are mostly mentioned above; others include Arthur C. Clarke’s Maelstrom II, R.A. Lafferty’s Slow Tuesday Night, Johnny Byrne’s Yesterday’s Gardens, and Walter F. Moudy’s The Survivor. The other two-thirds of the book’s contents are things I don’t imagine I will ever think of again.

Interestingly, Merril herself expresses dissatisfaction with the current state of American SF, which she attributes to the lack of a “combining force” or “focal center”: “We have the writers; we have the markets; we have the readers. But nothing is happening to bring them together.” She compares this situation unfavorably to that in the UK. I don’t find this explanation very convincing. I am convinced that Merril would have a better book if she included a few longer stories and accepted a shorter contents page, and dropped a few of the less substantial items from prestigious sources.

As the Los Angeles Dodgers might say—wait ‘til next year.



by Gideon Marcus

The Quy Effect, by Arthur Sellings

This latest book by short story veteran, Arthur Sellings, starts with a literal bang. A factory has blown up, and Adolphe Quy, an eccentric inventor is the culprit. Seems he was doing experiments with an organic room-temperature superconductor, which got overloaded. But in the process, something even bigger was discovered: practical antigravity.

With a setup like that, you'd think this short novel would be about the effect such an invention would have on humanity. Indeed, for the first forty pages or so, Sellings seems to be taking forever to start the plot. Then you realize you've been anticipating the wrong book. The Quy Effect is about the trials and tribulations of a discredited inventor doing his best to bring to light a technology only he believes in.

Which means, of course, that there were two ways the book could have gone that would have been deeply dissatisfying. One is the John Campbell route, in which it is made obvious that everyone but Quy (pronounced 'kwe') is a moron, and the whole book is a satire of our stupid society that quells the inspirations of unsung geniuses. The other is the British route, which would have Quy end up in an insane asylum, the work being sold as "darkly humourous."

Thankfully, despite Sellings actually being British, he avoids both of these potentialities. Instead, The Quy Effect is a quite interesting set of character studies, one that kept me glued to the pages. It really is not certain throughout the entire book whether or not Quy will succeed. Nor does it seem that the odds are artificially stacked against him. Quy, in many ways, made the bed he's stuck in. Now he has to find his way out.

And while science, for the most part, takes a backseat in this book, I did appreciate the bit where Quy dismisses rocket-powered spaceflight as an economic dead end:

Rockets have got as much future as the dirigible airship had. A certain beauty, a kind of glamour, but too damn dangerous and cumbersome and expensive. Riding space in a pint-sized canister on top of a thousand tons of high explosive—that's not the way. We've got all the energy we want, if we can only use it. We shouldn't have to rely, in this day and age, on crude chemical reaction. Subject a man to ruinous accelerations because we have to carry a giant-size gas tank a minimum distance. What we need is more like a nuclear-powered submarine. Point its noise in the air and float up.

Only time will tell if he is right, but I've made similar assertions since Sputnik. I'm delighted to see the latest results from Explorer satellites, to watch the Olympics live from Tokyo (at 3 A.M., Pacific), and I thrill at grainy videos of spacewalking astronauts. But for the kind of mass space exodus so much of our science fiction is based on, I suspect Sellings' mouthpiece is right—rockets won't do the trick.

Anyway, going by the Budrys yardstick of quality (if one enjoys reading the book, it's good), The Quy Effect is very good, once one accepts it for what it is.

And what it is garners a full four stars.


The Second Law of Thermodynamics; Or, How I Learned to Stop Worrying and Love Entropy


by Victoria Silverwolf

Agent of Chaos, by Norman Spinrad

It wasn't very long ago that I reviewed this young author's first novel. It's obvious that he keeps banging away at the typewriter steadily, because here comes another one.


Anonymous cover art, and a misleading blurb. Ending the human race isn't the goal of anybody in the story. And I don't think that calling a novel agonizing is a way to help sales.

I don't know about you, but when I pick up a book I like to look at the stuff that surrounds the text first. Front and back cover, dedication, preface or introduction, afterword, whatever. Let's flip this paperback over and see if we can learn anything.


Is it really possible for a new book to be a classic?

This blurb isn't much more accurate. The Brotherhood of Assassins isn't the dictatorship; that's the Hegemony. Allow me to explain.

Several centuries in the future, long after the two sides of the Cold War got together to avoid total destruction, the combined government known as the Hegemony rules the solar system. The oligarchy in charge controls every detail in the lives of their subjects, known as Wards. Any violation of the rules is punishable by death. The sheep-like Wards mostly accept this, because the Hegemony offers them peace and prosperity.

The Democratic League is an underground organization, literally and metaphorically. It opposes the Hegemony, and is willing to use violence to overthrow it. The novel begins on Mars, where Boris Johnson, a member of the Democratic League, is part of an elaborate plot to assassinate one of the oligarchs. The motive is to convince the Wards that the Democratic League is a serious threat to the Hegemony.

The third player in this deadly game is the Brotherhood of Assassins. Despite the name, the first thing this bunch does is prevent the killing of the oligarch. Like other things they've done in the past, this action seems completely random. Both the Hegemony and the Democratic League think of the Brotherhood of Assassins as deranged fanatics, dedicated to the philosophical writings of the fictional author Gregor Markowitz. Quotations from this fellow's books, which have titles like The Theory of Social Entropy and Chaos and Culture, introduce each chapter in the novel.

The story jumps around the solar system, with plenty of plots and counterplots, ranging from political intrigue within the oligarchy to mass violence. At times, the book reads like a cross between Ian Fleming and Keith Laumer. But Spinrad is trying to say something more profound, I think.

The Hegemony represents any established Order. The Democratic League represents the opposition to that Order. Ironically, that very opposition becomes part of a new Order. The Brotherhood of Assassins represents Chaos, working against both of the other groups. (In another touch of irony, this often means working with one or the other. Such paradoxes, we're told, are part of Chaos.)

There's a major plot twist about halfway through the novel that I won't reveal here. Suffice to say that something found in a lot of science fiction stories changes the situation drastically, leading to a dramatic ending involving the Ultimate Chaotic Act.

The book certainly held my interest. I'm not sure what to think about all the discussion of Order and Chaos, but it was intriguing. At times the novel is melodramatic. Overly familiar science fiction elements appear frequently, from moving sidewalks to laser guns.

One peculiar thing is that there are no female characters in the book, not even a minor one playing the typical role of the Girl. The closest we get to acknowledging that two sexes exist is a line describing a crowd of Wards as placid, indifferent-looking men and women. The Wards are just cannon fodder, casually slaughtered by the three competing forces, so they remain pretty much faceless.

That reminds me of the fact that there are no Good Guys in this novel. All sides are willing to kill to achieve their goals, including wiping out innocent bystanders. The author's sympathies seem to be with the forces of Chaos, but they definitely have as much blood on their hands as the forces of Order. (Why else would they call themselves the Brotherhood of Assassins?)

Overall, a provocative but frustrating book.

Three stars.






[January 12, 1967] Most illogical (Star Trek: "The Galileo Seven")

Zero sum game


by Janice L. Newman

Ever since his masterful performance in “The Naked Time”, I’ve been eager to see more episodes featuring Leonard Nimoy’s half-Vulcanian, half-human character, “Spock”. This episode revolves around Spock, but it unfortunately does a poor job of what it sets out to do.

The Enterprise is on a mission to bring much-needed medical supplies to a planet suffering from plague. En route, they encounter a quasar, and since they have a couple of extra days before their rendezvous, they follow another directive: to investigate all quasars and quasar-like phenomena.

A shuttle is sent out crewed by seven people. Three are familiar to us: Spock, Scotty, and Doctor McCoy (why the ship’s engineer and ship’s doctor were sent on this scientific mission is never explained). The rest of the shuttle crew are unknowns which, given the episodes we’ve already seen, likely means that one or more of them will die.

The quasar interferes with the instruments of both the shuttlecraft and the Enterprise, causing the shuttle to crash land on a planet in the center of the quasar and the Enterprise crew to be unable to find them and pick them up. They’re racing against time, as Galactic High Commissioner Ferris, who is overseeing the delivery of the critical medical supplies, constantly and obnoxiously reminds them. If they can’t find the missing crew members within two days, they will have to leave them stranded, and probably to their deaths.


Commissioner Smarmiface

On the planet Spock takes command, only to find his orders questioned and challenged at every turn. McCoy’s needling is typical, though it feels inappropriate in the midst of the crisis. In fact, he starts the whole thing off by prodding Spock and saying that “you've always thought that logic was the best basis on which to build command”. This assertion is already suspect, given that Spock has reacted to Kirk’s more inspired gambles (see: “The Corbomite Maneuver” and “The Menagerie”) with respect and acknowledgement that they were clever, even if they were unorthodox or unexpected.

Perhaps following McCoy’s lead, several of the other crew members react with increasing disbelief, anger, frustration and disgust every time Spock tells them to do something, or even speaks. The conflict is meant to have at its heart the idea of pitting reason against emotion, but frankly, it’s poorly done. The crew mostly come across as insubordinate bullies, irrational to an outrageous degree. When Spock is helping Scotty attempt to repair the shuttle and Boma insists that Spock stop what he’s doing and ‘say a few words’ for one of the crewmembers who has, as expected, been killed by the planet’s native lifeforms, Spock’s refusal seems like the only reasonable course given the time constraints they are working under. The only really questionable choice he makes is ordering one of the crewmembers to stay outside as a scout in a dangerous area, which leads to the crewmember’s death—though as a fellow watcher noted, if the scout had been better at his job he may well have survived.


"If only I had some way to call for help!"

When they finally manage to get the shuttlecraft into orbit, Spock jettisons the fuel in a last-ditch attempt at a distress signal. It works, but only because Captain Kirk has disobeyed his own orders and started towards his rendezvous at ‘space normal’ speed instead of ‘warp speed’, and is therefore still in the vicinity. The episode ends with the entire bridge crew laughing mockingly at Spock when he denies that his final choice was an impulsive, “purely human, emotional act”.

Thus ends a story that was by turns exciting, even riveting, and enormously frustrating. The introduction of a ship’s shuttlecraft, the crew’s attempts to get the shuttlecraft into orbit, the Enterprise’s increasing desperation as they hunt for the lost crew were great. I got goosebumps when Spock chose to jettison the fuel. But the way the people under Spock undermined and questioned his authority was irritating and felt contrived. I couldn’t help but think that even if Kirk were giving the same orders, he would never have been challenged the way Spock was. Commissioner Ferris’ continual reminders that there wasn’t much time left were also annoying, although more understandable, as his mission was to prevent unnecessary loss of life in a planetwide plague—a mission which Kirk seems to treat very cavalierly at the end.

With all the good and bad, I can’t give this episode more—or less—than three stars.



by Gideon Marcus

Keep cool, man

In a crisis situation, the most valuable asset is a leader who keeps a level head.  While everyone else is flailing about, the boss makes calm, rational decisions.  With the exception of the laughable babbling scene two thirds through the episode (which single-handedly dropped the Young Traveler's appraisal of the episode from four to three stars), Mr. Spock was completely unflappable, and his decisions, for the most part, excellent.  In an episode not filled with straw men composed of irrationality, Spock's demeanor would have shored up flagging morale, not stoked anger and resentment.

"But two men died!" some might cry, girding an argument against Spock's ability to command.  I submit that, in fact, Spock's actions preserved the most people overall—you just have to see the beings on the planet as people.  While Mssrs. Boma and Gaetano were urging for a demonstration of murder, Spock argued restraint, insisting on terrorizing the aborigines rather than killing them.  He knew that a demonstration of power was likely to be useless, having deduced that their culture was too primitive to sustain the tribal social structure that would respect such a display.  But knowing his men were keen on violence, he channeled it into a less destructive option.


Spock trying to keep everyone alive.

When the indigenous sophont began whacking on the shuttlecraft with a rock, Spock didn't suggest blasting it with a phaser (fuel concerns may have been tight, but they probably could have afforded that shot based on prior consumption).  He gave it a painful shock instead.  Effective and non-lethal. 

In the end, Spock's actions were far more respectful of intelligent life, regardless of the form, than the path advocated by Doctor McCoy, a man whose profession is centered on the preservation of life.

Quasi-scientific

There were several points in the episode where a little bit of explanatory dialogue could have made things much more plausible.  Why does the Enterprise spend so much time searching the class M planet?  There's no indication that's where the shuttle went.  I would have liked there to have been some intimation that Latimer deliberately aimed the Galileo toward the habitable world so they'd have some chance.

Also, for those who don't know what a quasar is, they really are quite interesting, and probably nothing like the phenomenon depicted in the show (which is more like some kind of nebula).  Quasars are actually cutting-edge astronomical science.  When humanity first started turning their radio telescopes to the stars, they discovered sources of radiation that had hitherto been invisible.  But they blazed like beacons in low frequency radio waves. 

They seemed no bigger than stars, but they clearly were not stars.  So they were called "quasi-stellar radio sources" – quasars for short.  No one knew if they were extremely small, close-by entities, or extremely powerful far away ones.  A few years back, it was noted that every quasar had an immensely red-shifted spectrum.  That is to say that all of the light coming from any quasar, every single wavelength of color, was stretched, as if the body were receding from us at great speed.  You've probably heard of this phenomenon before: the Doppler effect you hear when a train whistle is heading away from you.

This red-shift indicated that the quasars were actually very far away, billions of light years.  They also offered proof that the early universe (since if the quasars are far away, they must be quite old – the light took billions of years to reach our eyes, after all) was different from the current universe since there are no nearby quasars.  Thus, final conclusive proof that the universe arose from some kind of Big Bang, as opposed to always existing, as Fred Hoyle and many other prominent cosmologists suggested.

What this all means is that Kirk and co. could not have investigated a quasar, for there are none close enough to Earth for his starship to reach!  He did cover up with the possibility of it being a "quasar-like" object, whatever that means (a quasi-quasi-stellar source?!)


A quasasar?

I can usually squint my ears and forgive this scientificish wishiwash, but it drives the Young Traveler crazy.

Anyway, I guess I give the episode three stars.  I can't decide if it's a terrible episode with great bits or a great episode with terrible bits…


What’s the Folsom Point


by Tam Phan (Secret Asian Man)

We’ve seen a handful of leaders throughout the series, but this is the first time that we get to experience an alien leading a team that is not of their species. Leaders have a critical role to play in every organization, and few would contest that, but what happens when we are led by someone that’s different from us?

The Enterprise’s resident alien, Spock, is no stranger to leadership. He wouldn’t be First Officer if he was. He has proven to be level headed and capable in stressful situations, and in my opinion, he conducts himself no differently in “The Galileo Seven”. He’s a sound decision maker. Yet, Gaetano and Boma seemed intent on defying Spock’s every decision no matter how reasonable. None of Spock’s orders were followed without some comment about his logic as if emotions and irrationality were the greater tools for the situation. The overt hostility toward him at every turn seemed out of place for a crew that should be trained and fully capable of following orders. It’s hard to imagine their actions were motivated by anything other than an irrational hatred or fear of the other. Would the crew have treated Kirk the same way if he had made the same decisions?

Spock’s experience reflects my own. As an Asian, an obviously "different" person (no matter how much people say America is a melting pot) it’s not out of the ordinary for my opinion to be dismissed in favor of the same opinion expressed by someone less different.

I don’t know exactly what the message was in this episode. In the end, Spock made the correct decision and saved the investigation team. Spock received no commendations for actions that not only prevented the death of several crew members, but, as Gideon mentioned, also a number of natives. Yet his decision was credited to human emotionality rather than Vulcanian rationality. It's a haha moment. The good part of Spock is the human one, not the alien one.

I’ll give the episode credit for demonstrating how a seemingly capable crew might turn on someone because he’s different, but I already know what that looks like. And in the end, if the episode was trying to show the foolishness of bigotry, it undercut its own message with the insulting ending.


Nothing better for morale and discipline than laughing at the Exec for being an alien.

One Star


The needs of the many


by Andrea Castaneda

Andi Castaneda here, photojournalist extraordinaire.

I had a lot of mixed feelings watching this episode. On one hand, I liked the setup for the conflict and seeing Spock in a leadership role. But I was ultimately left frustrated by McCoy’s and Boma’s behavior, who seemed too selfish and immature to be crewmembers of the Starship Enterprise.

This episode focuses a lot on “emotion vs logic”. But I think this conflict goes deeper than that. I think this can also be framed as “the individual vs the collective”. Now, I’m still getting to know the characters of Star Trek. But I’m told the Vulcanian culture places much more value in the community over the individual–the latter being too emotional. Spock is consistent with that philosophy, focusing more on saving the majority even at the expense of the few. He includes himself in these calculations.

However, the other crew members–specifically Boma and McCoy–seem to resent this. Perhaps this can be explained as simply as a culture clash. But one would think that after working with Spock for so long, they can understand why he has different customs and world views. Instead, they insult him, calling him a machine and implying he has no heart.


Perhaps these expressions can be entered into the log for use at their disciplinary hearing.

When other crew members are killed by the planet’s native species, they insist on giving the deceased proper burials despite the mounting danger. Granted, I say this from the comfort of my own home far removed from their situation, but it seems to me that their insistence on having their emotional needs met–despite how it jeopardizes the crew’s safety–shows a much more selfish side to them. Yes, I can understand their grief and rage, something that Spock perhaps should have taken into account. But they seemed to lack the foresight to see how it would affect others. Gaetano and Latimer were dead, yet they insisted on putting the rescue attempt in jeopardy to prioritize their own feelings.

At last, they make it off the surface of the planet, but not before they’re attacked again by the native species. The two rescue Spock from the attack–despite his protests- but it costs precious time and fuel. He confronts them on this, but what’s done is done. Their chance of survival is now even slimmer. Luckily, the show runners need another episode next week, and they are saved thanks to Spock’s quick thinking.

Overall, I enjoyed watching Spock taking on a leadership role and how he resolved conflicts. However, I wish the show had acknowledged how McCoy’s and Boma’s actions nearly cost them all their lives. It seems odd that people this erratic managed to be part of such a prestigious fleet. I'll give the show the benefit of the doubt and chalk this up to mediocre writing rather than a fundamental flaw.

For now.

Three stars.


An Illogical Logic


by Jessica Dickinson Goodman

Mr. Spock uses the word "logical" to describe his command decisions, but what he seems to mean is "passionless." It's a subtle difference, but since it was one central to the conflict of this story, I think it is worth diving into.

Here on Earth, in 350 B.C.E. Aristotle famously defined the rhetorical device of logos in his Rhetoric: “αἱ δὲ ἐν αὐτῷ τῷ λόγῳ διὰ τοῦ δεικνύναι ἢ φαίνεσθαι δεικνύναι,” that is, as the third of three methods of persuasion, one which relies “upon the speech itself, in so far as it proves or seems to prove.” (Aristotle in 23 Volumes, translated by J. H. Freese, 1926).

Aristotle meant to inform his students about how to balance three methods of convincing people to change their minds. As anyone with a Classics background will remember, Aristotle breaks all argument down into pathos (arguments designed to stir emotions), ethos (arguments which rely on the speaker’s character), and logos (arguments which rely on the proof they contain). Like a single crewman or crewwoman stranded on a hostile planet, these forms of address are not designed to be used in isolation. Nearly any given speech by Captain Kirk to his crew employs all three of these, often to stirring effect.

Yet the central tension of "The Galileo Seven" lies around Mr. Spock’s stubborn insistence on ignoring the reality of emotions and social standing to focus solely on what he calls “logic,” but which often seems to be his own good ideas, framed in declarative sentences (do any readers have loved ones who “argue” like this?) Sometimes, yes, as Gideon says, Mr. Spock’s “logic” does seem to be the actions most likely to result in the survival of the most sentient beings possible.

But in the over two-dozen times the word “logic” was uttered in this past episode, very few of them refer to moments where the speaker has provided clear proof about the rightness of a course of action. For example, when Dr. McCoy notes that Spock must be pleased to be in command, he replies:

“I neither enjoy the idea of command, nor am I frightened of it. It simply exists. And I will do whatever logically needs to be done. Excuse me.”

Claiming an action is logical, at least as Aristotle taught it and as most of us use it today, is not a short-cut to declaring a perfect, top-down, universally-understood course of correct action. It is instead a way to try to convince people your idea is best; one of several ways, all of which are stronger when braided together. It seems like whatever Mr. Spock is terming “logic” is really more about self-discipline than persuasion, which is all well-and-good, but as a commander, part of his job is to motivate people to carry out his orders. Over and over again throughout this episode, Mr. Spock fails to do so, in part because he insists on misusing both logic and rhetoric.


Logic fails Mr. Spock, or perhaps he fails logic?

There is hope for him yet, however. When all seems lost for the shuttle crew, Mr. Spock vents their fuel, sending up a flare big enough for the Enterprise to see it. It is a decision he could have verbalized, arrived at and proved logically, using either inductive or deductive reasoning, and brought the crew along with him. Though he did not, it is a decision which required him to not only analyze what he thinks the correct actions of Enterprise should have been, but to take into account who was serving as her Captain at the time: his friend, Captain Kirk. I think Mr. Spock knew that Captain Kirk would blend his own moral authority with his crew, his emotional connection to the stranded shuttlecraft, and his own keen grasp of reasoning to extend his search as long as he could. I think Mr. Spock risked all of the surviving shuttle crew’s lives on it – and he was right.

Three stars.


Come join us watching the next episode tonight at 8:30 PM (Eastern and Pacific), apparently starring Liberace!

Here's the invitation!