Category Archives: Science Fiction/Fantasy

[July 17, 1960] Lost Time (The Lost World)

Let's play a name association game.  When I say "Sir Arthur Conan Doyle," what comes to mind?  Sherlock Holmes, I'll wager.  But did you know that, in addition to being a quite accomplished non-fiction writer (his The War in South Africa: Its Causes and Conduct won him a knighthood), Conan Doyle was also a science fiction writer?  Contemporary with Edgar Rice Burroughs, Conan Doyle wrote a series of adventures starring the irascible Professor Challenger.

The first one, The Lost World, involves a trip to a remote South American plateau where dinosaurs still thrive.  This was the sort of conceit one could get away with in Edwardian times, back when there were still blank areas on the map where dragons might reside.  Burroughs, for instance, placed an entire mini-continent in the Pacific Ocean, also populated with dinosaurs, in his Caspak series.

With giant lizards festooned with costume accoutrements now a fad (e.g. Journey to the Center of the Earth), it is no surprise that Hollywood is looking for vehicles to showcase this new advancement in special effects.  Hence, The Lost World has found its way onto the silver screen.

Now, I'd been looking forward to this flick, in large part because I mistakenly thought it was going to be a movie about Burroughs' Pellucidar series (sort of an updated Journey to the Center of the Earth).  I don't know where I got that impression.  Nevertheless, Lost World is in color, and it's a lovely Cinemascope production, so I kept my cinema tickets and, with little difficulty, enticed my daughter to join me for a night at the movies.

Would that I could turn back time.

Every movie starts with a reserve of good will.  In this case, Lost World had its esteemed provenance and an exciting premise going for it.  It then proceeded to squander this reserve by engaging in an interminable scene in which Professor Challenger announces his discovery of dinosaurs in Amazonia and his intention to launch a second expedition.  This takes up nearly a tenth of the movie.

At first, the Professor rejects the few volunteers he receives, with the exception of Lord John Roxton, a (putatively) British adventurer with a California accent.  Challenger is later induced to accept reporter Ed Malone at the urging of Malone's editor, who offers $100,000 to fund the expedition.  Challenger's plummy associate, Professor Summerlee, also tags along.

This meager group is augmented upon arrival in South America by the craven, bearded Costa, and the suave Manuel Gomez (Fernando Lamas).  Gomez, despite his unconvincing guitar-playing skills (which the movie showcases as often as it can), is easily the most compelling character in the movie.

The Challenger expedition also expands to include Malone's editor's two children, Jennifer and David Holmes.  As in Journey to the Center of the Earth, much is made of Jennifer's gender.  Sadly, unlike the strong female lead in last year's movie, Jennifer is largely relegated to mooning over Roxton, falling in love with Malone, and generally ending up in distress.

Thus completed, the party embarks on a helicopter trip to the prehistoric plateau.  Thankfully, the vehicle is far larger on the inside than on the outside, and also whisper-quiet, so the expedition suffers few of the difficulties of associated with air travel.

Upon arriving, we learn that Jennifer has brought along a companion, which my daughter immediately dubbed "Gertrude."  Once again, this character compares poorly to its Journey counterpart, the plucky waterfowl that was several times the Lindenbrook Expedition's salvation.  Gertrude the dog is just an accessory, like a purse or scarf.

That night, Challenger's camp is assaulted by a rampaging "Brontosaurus," which looks suspiciously iguana-esque.  Gomez' helicopter is destroyed, stranding the expedition on the plateau.  This does little to dampen Challenger's spirits, however, and the next morning, he leads his party deep into the jungle in search of more prehistoric beasts.

His search soon leads to fruition, though I am beginning to doubt Professor Challenger's academic credentials.  I am reasonably certain, for instance, that dinosaurs were not lizards.

Soon after, Challenger finds a lovely native girl.  She is, of course, captured by the party, presumably for later dissection and display, or perhaps as insurance against when provisions are exhausted.  The native falls in love with David, though there is never an indication as to why.

The plot thickens slightly upon the discovery of evidence that another expedition preceded Challenger's.  It turns out that Roxton was a member of that party, which had come to the plateau in search of the famed treasure of El Dorado.  All but Roxton perished in the endeavor, including a fellow named Santiago.  It seems Roxton abandoned Santiago, with whom Gomez had a strong connection.  The helicopter pilot even carries a locket with Santiago's picture.  At first, I thought this was going to be a particularly daring film, but it later develops that Gomez and Santiago were brothers.

The remainder of the film is a sequence of unrelated, action-filled vignettes of unbearable length.  First, we are treated to an interminable clash of dinosaurs, exhausting any remaining hopes the audience might have entertained that anything resembling a real dinosaur would appear in the film.

Then, the party is captured by cannibals, who imprison them in their cave pending an invitation to dinner. 

The party escapes with the aid of the smitten native girl as well as a member of Roxton's first expedition, who turns up alive but blind.

But they're not out of the woods yet.  First, the party must spelunk endlessly through the chambers of an active volcano.

And then, on the brink of safety, Gomez brandishes his pistol and vows to avenge his brother.  The Argentine is easily subdued, but the party is then visited by another saurian attack.  Costa is gobbled up, but Roxton saves Gomez from a similar fate.  The balance books now even, Gomez sacrifices himself for the good of the party, killing a dinosaur with a handy lava flow.

The party seems less than aggrieved by the loss of its latin companions.  Rather, they delight in having escaped with their lives, a significant number of roughcut diamonds, and a newly hatched "Tyrannosaurus."  The End.

It really is fascinating to compare Lost World to Journey.  On the surface, they are surprisingly similar films.  Yet the level of craftsmanship is so poor in Lost World, with the possible exception of the cinematography.  It just goes to show that "A" status is no guarantee of a movie's quality, just as "B" status does not necessarily reflect an unworthy effort (e.g. The Wasp Woman).

[July 10, 1960] Eye of the Storm (August 1960 Analog)

Once again, I find myself on vacation in my home town.  San Diego is hosting two science fiction conventions back to back this July, and this second one promises to be the larger of the two.  Of course, neither of these conventions holds a candle to the big one starting in Los Angeles tomorrow, the one that will determine our next Democratic candidate for President of the United States.

But that's a topic for another article.  You came here to find out about this month's fiction, right?

John Campbell is continuing his magazine's slow transitioning of names from Astounding to Analog.  Both names are still on the cover of this month's issue, superimposed upon each other in a confusing mess, but the spine now unequivocally says Analog, so that's how I'll refer to it from now on.  R.I.P. Astounding.  Here's to 24 years of an influential, if not entirely consistent, existence.

It's not a bad mag.  Poul Anderson's The High Crusade continues to be excellent, if wholly implausible.  This story of a 14th Century English village transformed into a nomadic band of universe-conquering marauders is played completely straight, with lovely characterization and an authentic ear for the language.  I find it hard to imagine that I won't enjoy it through all three parts at this point.

The magazine fares less well in its shorter pieces.  The lead novella, Mack Reynold's Adaptation, for instance, doesn't quite work.  A galactic Terran federation is trying to bring old, backward human colonies into the fold, but first, these wayward settlements must be brought to modern status sociologically and technologically.  Two planets are the subject of a 50-year project, one of which has reverted to a European-style feudalism, the other emulating Aztec culture and advancement.  Of course, the inhabitants all speak English and are descended from American stock. 

The team dispatched to elevate the planets to galactic standard splits in twain.  They determine that a healthy competition is in order, one of them championing a controlled economy a la the Soviet Union.  The other employs capitalism.  While both divisions manage to raise the economic output of their charge planets, they are accompanied by serious growing pains, and it is not clear which course is better (or if either be optimum). 

The set-up is terribly forced, but I just pretended the contact team was really trying to improve the lot of a couple of real cultures from the past, perhaps in alternate timelines.  The characterization is largely incidental, and there are no female characters at all.  Still, Reynolds does get you from point A to B, and he does get you invested in the outcomes of the experiments.

Next up is Pushbutton War by brand-newcomer Joseph P. Martino, and it reads like someone's freshman work.  It's the story of an Air Force pilot, who zips around at Mach 25 in a rocket-powered anti-missile interceptor.  Not only is the concept silly, but the story alternates between walls of actionless dialogue and soulless action.  And yet, despite this, it's not horrible.  I'd have suggested a rewrite or two, however.


by John Schoenherr

John Brunner has the exceedingly slight, Report on the Nature of the Lunar Surface, a few-pager that exists solely to set up the punchline.  In short (as there is no long), a technician's sandwich ends up on the Moon, the result of carelessness around a lunar probe.  The bacteria in the dairy products thus introduced to Earth's celestial companion result in a transformation of the Moon's crust of a decidedly viridian and odorous nature…

Since the magazine is now Analog Science Fact and Fiction, it is apt that there are two science articles in this issue.  One is a comprehensive summary on Venus by R.S.Richardson, the fellow who recently wrote a similar piece on Mars in a recent issue.  The current scientific consensus seems to be that we still really don't know much about "Earth's Twin" save that it has an impenetrable veil of clouds.  As we get better at radar studies, and once we send a spacecraft out to the solar system's second planet, perhaps the Goddess of Love will reveal her secrets.

The other article is an interesting, if dry, essay by Alastair Cameron on how elements heavier than helium were formed in the universe.  The popular theory these days is that everything north of atomic weight two on the Periodic Table formed amidst the unimaginable pressures existing in the center of stars.  The idea that our bodies are composed of the remains of long-dead suns is a romantic, mind-boggling one, I think.

Last up is Christopher Anvil's A Taste of Poison, about a canny businessman who convinces a set of alien would-be invaders that the inhabitants of Earth are a far tougher conquest than our comparatively primitive technologies might indicate.  A typical Anvil story that might pass the typical editorial filters of Campbell.

All told, it's a 3-star issue buouyed by the Anderson and the non-fiction articles and shackled by the pedestrian shorter fiction.  Still, that's two thirds of a winning combination.  If Campbell manages to get a decent new set of writers, he could pull his magazine out of its recent nosedive.

See you very soon with a gallery of photos from "Comic Con."  Don't let the name fool you–it's a general science fiction/fantasy convention.

Stay tuned!

[July 7, 1960] Frankenstein's Timeline (Brian Aldiss' Galaxies like Grains of Sand)

Themed collections, a book containing stories by the same author in a common universe, are interesting things.  Isaac Asimov's Foundation is one of the more famous examples, and when a collection of Zenna Henderson's The People stories comes out, that will be one of the best ever.

Sometimes, an author is tempted to shoehorn a number of unrelated stories into a single timeline.  Then the stories can be re-released as a "novel" rather than as just a compiled group of shorts (of the type Sheckley releases). 

It can work, but not always.  Every story is written with a set of assumptions in mind, and it is often difficult to do a polished rewrite such that the original assumptions can be masked.

Galaxies Like Grains of Sand is a new book from seasoned young British writer Brian Aldiss.  It contains eight previously published stories stitched together in timeline chronological order with italicized linking text.  The book ostensibly covers some forty million years of future history.  It's a cute conceit, but does it really hold up under scrutiny?  Let's look at each of the parts and see if the whole is greater than their sum (it should be noted that I hadn't read most of these stories before since they came out primarily in British mags):

The War Millenia was originally published as Out of Reach in Authentic Science Fiction.  In this first story, humanity is in the midst of atomic destruction and has burrowed into shelters deep beneath the Earth where they convalesce in a narcotic dream haze most of the time.  On the eve of the global war, Earth is visited by a race of advanced humanoids called "Solites", who take a keen interest in salvaging as much of Earth's creatures and cultures as possible.  One Solite even marries a human and transports him to the Solite world, a futuristic but bleak place.  Tired of being kept in the dark as to the true nature of the secretive Solites, he hijacks a matter-transmitter and beams himself back to Earth, where he ends up in a dream house for therapeutic treatment.  The kicker to the story (and it's easily predicted) is that the Solites are not aliens–they are simply evolved humans from thousands of years in the future. 

In The Sterile Millenia, (All the World's Tears, published in Nebula Science Fiction), it is four thousand years after the war described in the first tale.  The "color war" is over, and the "Blacks" have won.  But only just.  The Earth is largely a wasteland, and breeding is strictly, coldly controlled by committee.  Emotionless logic (with the occasional stimulated bout of hatred to promote vigor) characterizes human personality.  One prominent politician has a daughter who is a throwback: not only does she feel, but she's an albino to boot.  Her abortive affair with another throwback ends abruptly and fatally, genetic freaks being equipped with bombs to preclude their breeding.

Flash forward countless thousands of years to The Robot Millenia (Who Can Replace a Man from Infinity Science Fiction), my favorite story of the book.  Humanity has been on a continuous decline since the war, increasingly supported by vast networks of more-or-less sentient robots.  When it is rumored that the last human has died (at least on Earth–the stitching text describes an exodus to the stars) the robots attempt to strike out on their own.  They make something of a hash of it.  Aldiss captures the conniving relationships of an emotionless race quite nicely.

This is followed by The Dark Millenia (Oh Ishrail! in New Worlds Science Fiction).  It is not specified when this takes place, but it is some time after the Solite period of ascendancy described in the first story.  The tale revolves around Ishrail, a fellow banished to Earth by the interstellar confederation of galactic colonies.  At least, we're led to believe it is Earth, recolonized by one of the diasporic groups. 

Close on this story's heels, chronologically, is The Star Millenia (Incentive in New Worlds Science Fiction), in which an emissary of the aforementioned confederation visits the Earth, on a whim changes its name to "Yinnisfar", and teaches us "Galingua", a universal language that not only allows mutual intelligibility throughout the galaxy, but also instant interstellar travel.

This proves problematic, however, in The Mutant Millenia (Gene-Hive or Journey to the Interior in Nebula Science Fiction) when it turns out that too much facility with Galingua leaves one vulnerable to assimilation into a cancerous mutation of humanity that tries to absorb everyone it touches.  Per the subsequent interstitial explanation, baseline humans win by giving up Galingua.

That takes us to The Megalopolis Millenia (Secret of a Mighty City in Fantasy and Science Fiction, which I do remember reading).  This story is really a satire of the modern television industry, in which the work of a visionary filmmaker/anthropologist, who exposes the seamy underside of a sprawling megacity, becomes the subject of a new show twenty years later–with all the meaningful bits removed.  Of all of the stories that make up the book, this one's inclusion feels the most contrived, and it is probably not a coincidence that it is preceded by the most new linking material.

Finally, we have The Ultimate Millenia (Visiting Amoeba or What Triumphs from Authentic Science Fiction).  It turns out that the energy of our galaxy is slowly dwindling toward heat death, though its inhabitants are unaware of this decay.  It also develops that the human diaspora went beyond our galaxy, and humanity's children exist in other island collections of stars.  One of them contrives to assemble a large fleet on the edge of the Milky Way, blast his way spectacularly to old Earth, and deliver the message that humanity, at least all of us in our home galaxy, are doomed.  Thanks.  So ends forty million years of history.

Does it work?  I have my reservations.  The style is inconsistent throughout.  Sometimes Aldiss takes care to create alien lexicons and names.  Others, he seems to fall on 20th Century convention.  There is no chronological rhyme or reason to his choices.  Also, I feel as if baseline humanity stays awfully human throughout–except when we evolve into unbelievably different creatures as described in the Mutant and Ultimate Milennia. 

So, as a whole, it isn't a complete success.  As for the pieces, with the exception of story #3 (and perhaps #7), I found the book to be something of a difficult bore to plow through.  And while I find it admirable that Aldiss includes non-Whites as protagonists in some of his stories (a thread that disappears by story #4), women are virtually absent. 

2.5 stars.  As always, your mileage may vary, and I welcome your thoughts.

I'm off to another convention this week, but I am taking my trusty typewriter with me.  Expect pictures and more fiction reviews in a few days!

[July 2, 1960] Bottom of the Cup (Twilight Zone 1st Season wrap-up)


Gabrielle and Chelsea–dig that futuristic dress the latter has on!

Greetings from Westercon San Diego!

Now, with an opening like that, I expect you're expecting a convention report.  Well, this is just day one of a four day extravaganza, so not quite yet.  Just know that I'm having a lovely time, and I've already swept up many fellow travelers.

No, instead I want to talk about the end of an era.  After a successful run of 36 episodes, The Twilight Zone has come to a finish.  Well, for this season, anyway.  I can't imagine that it won't be renewed in Fall 1960. 

This latest one will review just two for the simple reason that there ain't no more:

First up is Rod Serling's The Mighty Casey, possibly the least inspired of the season's line-up.  Here's the set-up: The Hoboken Zephyrs are deep in the cellar, easily the losingest team in the National League.  Along comes a applicant with the goofiest face imaginable.  He is accompanied by a elderly gentleman who makes no obfuscations about the fact that the rookie is, in fact, a robot.  Interestingly, this is the second Twilight Zone to star the quite talented Jack Warden, and both times, a robot co-stars.

Well, the young artificial man, 22 years old in appearance yet just three weeks in existence, proves to be an amazing pitcher, and the Zephyrs come to have a solid shot at the pennant.  Until, of course, it is learned that Casey isn't human.  Now, this is where I expected an interesting debate over what qualifies a player as a "man," and the fine line between natural and artificial sapience.  Instead, I got a dopey resolution where the stellar pitcher is given a heart (so as to gain human status) and then subsequently doesn't have it in him to strike anyone out. 

"Mediocre," was my daughter's assessment. 

A World of his Own, by Richard Matheson, fares a bit better.  Keenan Wynn is a famous but somewhat nebbishy playwright with the uncanny ability to make characters come alive–literally.  In fact, as the episode opens, he is caught by his wife (Phyllis Kirk) in the arms of a mistress of his own creation (Mary La Roche).  Well, that's what the wife sees through a window, but by the time she enters the writer's study, the mistress has vanished.

Eager to save his marriage, the writer explains his talent, but his wife remains dubious, threatening to lock him up so that she can collect all of the community property after obtaining a divorce.  Ultimately (as telegraphed from the first minutes of the show), it turns out that Kirk is also one of Wynn's creations, and Wynn is compelled to destroy her by tossing the dictation tape that contains her description into the fireplace.  He contemplates bringing her back with a fresh dictation, but instead, he resurrects the less shrewish Mary. 

Rod Serling then appears to deliver a rare on-screen coda… only to be disposed of by Wynn in the same fashion as all of the playwright's other creations.  Cute.

There is a rushed, claustrophobic element to these two stories, as if the show had run out of budget, and the Serling/Houghton production team was forced to make them on the cheap.  Here's hoping CBS funds the show more lavishly in Season Two.

Still, there's no cause for complaint.  We got more than 15 hours of some of the best television has to offer, and strong indications that we can look forward to many more in the years to come!

[June 27, 1960] July Sneak Preview!

The end of June is here, and it's time for the Galactic Journey preview listings for July.  This way, all of you who have joined the Journey, can share my adventures:

For reading material this month, we have the usual line-up of magazines in the order in which I'll read them:

July 1960 Astounding

July 1960 Galaxy

July 1960 Fantasy and Science Fiction

I've decided not to order a subscription to Amazing after last month's rather dismal example.

As for books, it looks like the only new one that's coming out is Brian Aldiss' Galaxies Like Grains of Sand

On the other hand, it looks like July will be a great month for movies.  This is good since The Twilight Zone's last episode for this season airs in four days.

Lined up, we've got:

The Lost World

Beyond the Time Barrier

Dinosaurus

Stay tuned for a stellar Space Race roundup in two days.  You won't want to miss it.

In the meantime, tune in to KGJ–now broadcasting through the end of January 1959 over your local radio and television stations (February 1959 coming soon!)

[June 25, 1960] Sting in its Tale (The Wasp Woman)

Necessity is the mother of invention.  What is a review writer to do when all the literary science fiction material to review has dried up?

Why, it's time to head to the drive-in and sample the visual science fiction material!

Now, I've been dreading this avenue because the Summer blockbuster line-up hasn't hit the silver screen yet, and all the schlock-houses are filled with, well, schlock.  Like 12 to the Moon.  Moreover, my daughter is away at camp, so I don't have my usual date for the movies.

Still, I have a duty to provide entertaining reading and listening material for my fans, now that you number over ten.  It wouldn't do to take a week hiatus just because my queue is empty.  So I scoured the listing in the local paper and found a cinema in Oceanside that still had The Wasp Woman (paired with another film, in which I had no interest) and resigned myself to a lonely, miserable evening with naught but Roger Corman and a bag of popcorn. 

Imagine my surprise when my wife, who normally has an allergic aversion to sci-fi drek, offered to come along! 

As it turns out, the movie was surprisingly decent (and very short–about an hour), and we never got to emulate our parked neighbors by engaging in a proper bout of necking.  Here is what we got for our troubles:


Africanized Honey Wasps

I was expecting one of those rural numbers where a bunch of badly acted cops chase after a rubber-suited monster, the kind that feasts on young couples in lover's lane.  The sort of thing that Ed Wood is (in)famous for.

Instead, Wasp Woman takes place almost entirely within the board room and offices of the Starling Cosmetics Company, a business with an 18-year history of success that is currently suffering a precipitous downturn.  Why?  The ad execs (not all of whom are men!) and the company executive (a woman!) are in agreement that the lag in sales occurred when the owner of the company, Janice Starlin, stopped supporting the product lines with her own face.  Ms. Starlin believes that a 40-year old, no matter how lovely, cannot be a convincing glamour girl.


Absolutely hideous

This sets up a plausible motivation for Starlin's next actions.  She has recently received a letter from a Mr. Zinthrop, an eccentric old scientist who claims to have found the secret to eternal youth: enzyme extracted from the wasp royal jelly.  She is skeptical, at first, but he convinces her by reverting a cat to a kitten and a guinea pig to… a rat.  Well, I suppose it was meant to be a guinea piglet.  Starlin then requests that Zinthrop test the product on her.  He is reluctant to begin human trials so soon, but he ultimately gives in.


Sherlock Holmes: The Later Years

Starlin gives Zinthrop carte blanche, and he proceeds to produce enough enzyme to restore Starlin's youth. 


Job title?  Er… how about 'mad scientist'?

Over the course of several weeks, the elixir begins to work, but its progress is not quick enough for Starlin, who feels (perhaps justifiably) that her company is teetering on the brink, and only her face can bring it back.  After Zinthrop mentions off-handedly that he is working on a stronger version of the formula for use in topical creams, Starlin sneaks a dose.


Heroin is good for the skin, you know

The new concoction works a miracle, restoring Starlin to her early 20s.  She announces that, not only will she be launching the new line of Starlin cosmetics, but she intends to market this astounding new product. 

But all is not well in mad science land.  One of the cats injected with the new formula grows vestigial wasp wings and attacks Zinthrop.  He survives, but he is crestfallen.  Unusually, he's got a conscience, and he wants to tell Starlin as soon as possible, but he is involved in an automobile accident before he can convey the message.

Starlin, desperate to retain her youth (it's never stated that multiple doses are necessary, but perhaps she's just become addicted to the formula), quickly runs through the rest of Zinthrop's injections, unaware of the danger to herself… and others.

Meanwhile, Starlin's staff continue to worry for their bosses' physical and mental health.  At first, they are concerned that Zinthrop is a simple confidence man.  Then they become convinced he is a quack, and that his promises will do irrepairable harm to Starlin's psyche.  When Starlin rejuvenates, their worries allay briefly, but then she begins suffering from piercing headaches.


"She retracted her support for Kennedy right after she started taking wasp extract…"

The oldest of the execs decides to snoop around in the laboratory and see what's up.  There, he is attacked by a hideous wasp woman, who beats him unconscious and devours him completely.  This effect is as low-budget as one might expect from a movie with a $50,000 bankroll.  Still, the transformed Starlin does look sufficiently creepy, and Corman wisely keeps her in the shadows.


The New Face of Starlin Cosmetics!

After the susbsequent grisly death of the company's night watchman, concern rises.  Zinthrop is found and taken to the company building, but he can't remember what he was going to tell Starlin.  She pleads with him to help her, but he cannot. 


"Blink twice if I should stop taking wasp extract and killing innocent people."

Agitated, she turns into a wasp woman again and kills Zinthrop's nurse.  Starlin's secretary and her boyfriend show up shortly thereafter.  Starlin bites and drags off the secretary, but the wasp woman is stopped by a combination of carbolic acid and a velocitious defenestration before she can kill again.

Cue credits.

This is such an odd movie.  I've said many times that my favorite part of a horror film is the first twenty minutes when it seems that things will be hunky dory for all concerned.  The stronger extract isn't even introduced until halfway through the movie's running time, and the wasp woman doesn't make her debut until the last 20 minutes. 

As a result, what you really have is an interesting sort of character drama.  Aging cosmetics company queen must cope with an increasingly desperate situation.  What sells this drama is Ms. Susan Cabot (originally Harriet Shapiro).  Yes, the Ms. Cabot who was the paramour of the young King Hussein of Jordan last year before he found out she was Jewish.  She takes the role seriously, and I found myself caring less about seeing the wasp monster and more about her dilemma.  In fact, the whole thing feels a bit like an episode of The Twilight Zone: a personal crisis with a detour into the surreal. 

It's hardly perfect, of course.  It's a clear filching of The Fly, even down to the utterance of "Heeeelp me!"  The frenetic jazz soundtrack, a hallmark of a lot of movies these days, will either be your cup of tea or it won't.  While Cabot is generally good, the rest of the cast has its uneven moments, though rarely distractingly so.

On the other hand, the film's watchability is aided by its rather progressive attitude.  The cast is balanced quite evenly, gender-wise, and there is very little of the sexism that characterizes our culture these days.  Starlin is a quite sympathetic character, with the sort of strength and poise one would expect of a corporate head.

Add to that the not-unsuccessful moralizing (an anti-drug message, an anti-reckless science message), and you've got a thoroughly enjoyable hour of entertainment.  Of course, it's just that.  It's not art for the ages.  But as we saw in I married a Monster from Outer Space, one can find quality in the oddest of places.

[June 22, 1960] Here comes Summer! (Twilight Zone wrap-up)

Summer is here, and that means the television season is wrapping up, freeing time for a slew of blockbusters.  But the small screen hasn't quite finished with all it has to show us–between Maverick, Bonanza, and The Twilight Zone, there's still plenty to enjoy.  I must confess a guilty affection for What's My Line, too.  I like to close my eyes when they display the guests' professions so I can play along with the contestants in guessing.

Twilight Zone, in particular, continues to impress.  The latest three episodes (there was another gap in the schedule for some reason) are all interesting, and they break from the early season mold of featuring a fellow descending into madness and screaming through the second act.

In fact, it's rather hard to pick a favorite from this bunch.  Perhaps you can help:

Jack Klugman stars in A Passage for Trumpet as an alcoholic, down-on-his-luck trumpeteer with a real talent for horn.  His rendezvous with the bottle has killed his career, spiraling him into a depression for which booze is his medication.  Seeing no way out of the vicious cycle, he throws himself in front of a speeding car.  Surprisingly, he seems unscathed… except now no one can see him anymore.  Is he a ghost?  Perhaps the mysterious trumpeteer named Gabe knows the answer…  Klugman is particularly great in this role, but he is great in everything (q.v. 12 Angry Men).

Mr. Bevis is an altogether different sort of episode, though like the last, it is excellent and marked with more than a little touch of the supernatural.  The eponymous protagonist, played by Orson Bean, is eccentric in the extreme.  He wears a mismatched suit topped with an archaic bow-tie.  He drives an ancient Rickenbacker.  His apartment hasn't a square inch of free space, so crammed is it with half-built models, random toys, instruments, clocks.  He plays football in the street with urchins.  He listens to zither music.  His demeanor is uncommonly, unhealthily cheerful and engaging.  At work, he's a disaster, bouncing from job to job with seasonal frequency.  He rarely makes rent on time.

In fact, the episode begins with Mr. Bevis being fired, evicted, and losing his vehicle.  But then he's offered a second chance by his family guardian angel.  Will he trade his happy-go-lucky lifestyle for security and success?  Would you?

After Hours, starring mostly women (at last!  In this case, Ann Francis and Elizabeth Allen), throws a curve ball.  A young woman goes to a department store looking for a gold thimble to give her mother as a present.  She is taken to the all-but deserted ninth floor… of a building that has only eight floors, where she is sold the item by a most unsettling saleswoman.  When she later sees the retailer is just a mannequin, she faints, waking up after the employees have departed and the store has been locked up.  It's set up like a conventional episode with a mystery, an increasingly distraught protagonist, and a manic second act.  The ending isn't what you think it will be, however.

My contacts at the studio tell me there are only two episodes left before the season is out.  I'll cover those, and pick out my favorites for the season, in just a few weeks.

Stay tuned!

[June 19, 1960] Half Measures (July 1960 IF Science Fiction)

I'm glad science fiction digests haven't gone the way of the dodo.  There's something pleasant about getting a myriad of possible futures in a little package every month.  You can read as much or as little as you like at a time.  The short story format allows the presentation of an idea without too much belaboring.

Every month, I get several magazines in the mail: Astounding and Fantasy and Science Fiction are monthlies; Galaxy and IF are bi-monthlies, but since they're owned and edited by the same folks, they essentially comprise a single monthly.  I don't have subscriptions to the other two digests of note, Amazing and Fantastic (again, both run by the same people); they just aren't worth it, even if they occasionally publish worthy stuff.

This month, IF showed up last; hence, it is the last to be reviewed.  As usual, it consists mostly of moderately entertaining stories that weren't quite good enough to make it into Galaxy.  Let's take a look:

In a Body is the lead novella by J.T. McIntosh, and it's frustrating as all get out.  I often like McIntosh, though others find him competently forgettable.  This particular story has all the makings of a great one: shape-changing alien is shipwrecked on Earth and must find a soulmate to survive.  She adopts human form and chooses a man afflicted with leukemia to be her husband–but he's already betrothed to another.  In the hands of Theodore Sturgeon, this could have been a classic.  Even had McIntosh just given it a good rewrite, showing more and telling less, it would have easily garnered four of five stars.  As is, it is readable, even compelling, but it could have been much more.

Psycho writer Robert Bloch's Talent, on the other hand, is perfect as is.  Featuring a boy with an extraordinary talent for mimicry, Talent is one of those stories that starts intriguingly and descends slowly into greater horror.  The style is nicely innovative, too.  This piece is easily the highlight of the issue.

It is followed by one of the lesser lights: Time Payment by Sylvia Jacobs, a rather incoherent tale about a device that allows one to time travel to the future.. sort of.  Really, one just lives one's life normally, but with no lasting memory of living, until the destination time is reached.  Then, the recollections all flood in.  It doesn't make a lot of sense.

The prolific and not-untalented Jim Harmon offers us The Last Trespasser, a 3-star tale about the humanity's encounter with a race of beneficial symbiotes and the one fellow who finds himself unable to take on an alien "Rider."  It's a little uneven, and the reveal doesn't quite make sense, but I liked his creative prediction of future slang.

Usually reliable Fred Pohl has an uninspired entry called The Martian in the Attic, about a rather nebbishy would-be blackmailer who discovers that the inventor behind many of the wonders of the Modern Age actually had help from a pet alien.  It feels archaic. 

The Non-Electronic Bug, by newcomer E. Mittleman, is a bog-standard psi-endowed card sharking tale better suited to the pages of mid-1950's Astounding than a modern magazine.  It is in English, however, and perhaps Mr. Mittleman will improve with time.

Capping off this issue is Hayden Howard's Murder beneath the Polar Ice, a talky, technical thriller involving an American Navy frogman and the Soviet listening post he investigates in the Bering Strait.  Howard has been in hibernation as a writer for seven years after a short stint penning tales for the defunct Planet Stories, and Murder doesn't herald an auspicious re-awakening. 

And that brings us to the end of our journey through July 1960's magazines.  F&SF is the clear winner, at 3.5 stars to IF's and Astounding's 2.5s.  It's hard to award a "best story"–it may well be Bloch's Talent, but it might also be It is not My Fault from F&SF.  I think I'll give the nod to the former.

Finally, out of the 20 stories that appeared in the Big Three, just three were penned by women.  Unless it turns out "Mr." Mittleman is a woman.  That's actually a number we haven't seen since February.  Here's hoping we break 15% in the months to come!

[June 16, 1960] Skimming the Cream (Robert Sheckley's Notions: Unlimited)

As a rule, I don't review anthologies.  By definition, they are composed of stories already published elsewhere, and since I cover the magazines regularly, chances are I've already seen most of an anthology's contents.

I make an exception for Bob Sheckley.

Sheckley is the master of the science fiction short story.  They are sometimes humorous, sometimes terrifying, never bad.  And since the novel I'd planned on reading, Mark Clifton's Eight Keys to Eden bored me right out of the gate, I gratefully picked up a copy of Sheckley's new anthology Notions: Unlimited.

Here's what I found:

Gray Flannel Armor features a young man within whom, behind his drab gray exterior, beats a heart yearning for romance.  This cute little story gives a sneak preview into the world of commercially arranged dating.  It's a cynical story, but not so much as his earlier works dealing with romance.  This makes sense: it was published in 1957, after his marriage to his second wife.

The Leech, and Watchbird are of a kind, though their plots differ widely.  In each, a problem is presented, a solution is found, and it then turns out that the solution makes everything worse.  Both are older stories.  The former is better than the latter.

A Wind is Rising is a good, evocative piece about a colonist who gets stuck out of shelter during one of its frequent super-hurricanes.  As someone who used to live in the windy desert, where sandstorms would turn the landscape into something from Mars, I can empathize with his situation.

Morning After deals with one of my favorite subjects of science fiction: just what will we all do for a living once everything has been mechanized?  In this case, we all become freelance voters, tossing our ballot for the candidate who schmoozes us the most.  And when that ceases to be of sufficient interest, we go elsewhere…

Native Problem is a fun story in the classic silly Sheckley mold.  A social misfit decides to colonize his own planet on the frontier.  His life is a lonely paradise until a new bunch of colonists, arriving via generation ship sent out decades before, makes planetfall. 

Feeding Time is another older story, a very short piece about a young, inexperienced bibliophile who takes up gryphon-rearing.  As is well known, the gryphon feeds only on young virgins.  The results are… predictable.

I'd never read Paradise II before, about a pair of space explorers who come across a planet rendered lifeless by biological warfare, such destruction being triggered by intense resource competition, particularly squabbling over limited food stocks.  Upon investigating a station orbiting around the planet, one of them is absorbed by the structure's brain, and the other finds himself a linchpin solving the planet's food problem.  It's a dark story, and rather ridiculous, a little bit like what Ellison has written late last decade.

Back to the fun ones, Double Indemnity involves an unscrupulous time traveller attempting to collect on a particular clause of his insurance that pays out when one finds oneself duplicated in the course of a chronological excursion.  It doesn't make a lick of sense, but it is a pleasure to read.

Almost all of these stories came out in Galaxy, Sheckley's prefered home, so I was surprised to discover that the next one, Holdout was published in F&SF.  It involves a dramatically multi-racial crew, and the one intolerant fellow who refuses to work with a person of a particular ethnic background.  Of course, the mystery of the story, not revealed until the end, is the identity of that ethnicity. 

Dawn Invader, another F&SF story, pits a human and an alien against each other in symbolic mental combat.  It's a bit like Ellison's The Silver Corridor, which had been published in Infinity the year before, but with a happier ending.  I like happy endings–they are harder to write.

Finally, we have the excellent The Language of Love, in which a young suitor refuses to marry his sweetheart until he can find the exact words to express his feelings toward her.  The punchline is hilarious, and it has been much bandied about my household ever since my wife and I read it.

Of the four collections Sheckley has published to date, Notions may be my least favorite.  That is not to say it is bad; it's just his least good.  It's still well worth reading, and I zoomed through it quite quickly and enjoyably.

[June 14, 1960] 12 Angry Astronauts (12 to the Moon)

Sometimes, the Journey goes to the movies; sometimes, we're sorry we did.

If you are a regular reader of this column, or you tune in to KGJ, you've probably read some of my film reviews.  An off-script discussion was broadcast recently summing up all the movies my daughter and I have watched since the Journey took off. 

We've seen some excellent flicks and some bad flicks, but I don't think we've ever seen anything quite so bad as what we saw last weekend, the newly released…

First, the summary.  12 to the Moon is, as one might expect, the story of the world's first lunar landing, some time near the end of the 20th Century.  The incredibly capacious spacecraft, Lunar Eagle One, features a truly international crew, and two of them are even women.  The leader of the expedition is, naturally, an American and the hunkiest of the bunch.  Other nationalities represented include the United Kingdom, France, Germany, Israel, Russia (not the Soviet Union), Poland, Brazil, Turkey, Japan, Sweden, and Nigeria.

The ship is atomic powered, so the whole flight takes all of three hours.  Yet, in that time, the crew feels compelled to take a shower (don't worry–they use waterless sonic showers to get clean).  I'm thinking the lead actor really wanted to do this scene, or perhaps the director really wanted to see him in this scene.  Why buy beefcake if you're just going to leave it in the freezer?

Along the way, the ship runs into a swarm of meteors that make little whizzing noises as they fly by.  Thanks to the skillful Nigerian navigator, and the help of a conventional two dimensional compass, they avoid the hazard.

The Moon turns out to be a place of wonders.  Water vapor sublimates from open vents.  Gold is found in giant nuggets.  Two of the crew, apparently lovebirds with a long history, find a cave with air inside.  They promptly take off their helmets to sample it, the most scientific method available to them, I'm sure.



But the Moon also holds its horrors.  First, the romantic pair disappear into a misty portal.  Then, the Russian scientist burns his hands on a stream of liquid.  Several of the crew get caught in a deep pool of pumice quicksand.

The crew returns to the ship at least three members short (it's hard to keep track).  Whereupon they begin getting teletype messages from the telepathic inhabitants of the Moon.  The script is ostensibly East Asian, and the Japanese scientist can read it.  But I can tell you as someone fluent in Japanese, that ain't no Kanji.

In any event, the Moon People are sick of humanity bombarding them with probes.  They've decided to keep the romantic pair for study of the emotion called "love."  They also want a couple of cats, which were thoughtfully brought along aboard Lunar Eagle One.  They don't ask for the dog or the monkeys.  Well, there's no faulting the aliens for taste.  Then, the aliens tell the remaining humans to go home.

On the way back, there is more drama.  They dodge another swarm of meteors–I guess they just sort of hang out in cislunar space.  The Israeli and the German, who started the journey wary of each other, become fast friends when the latter has a heart attack and reveals that his father was an inhuman Nazi, for whose memory he has devoted his life to atoning.

As the ship nears the Earth, an ominous silence greets the radio calls from Lunar Eagle One.  Upon closer inspection, it appears that the entire Western Hemisphere has undergone some sort of deep freeze, the obvious work of the Moon People.

The Russian hatches a plan to save the Earth–by dropping an atomic bomb into a big volcano.  Of course.  Why didn't I think of that?  And why, if it's so obvious, didn't anyone in the Eastern Hemisphere think of it?

The German and the Israeli, now the best of pals, draw the short straws to drop the bomb in a little shuttlecraft.  Their aim is true, but it has no effect on the alien ray.  Moreover, they die in the process.

But not in vain!  For the Moon People were watching their noble sacrifice, and they decide that people ain't so bad after all.  Thus, they turn off their freeze beam (which by this time was chilling Lunar Eagle One as well), and it develops that everyone who was frozen is actually just fine, thank you.

Cue happy music…

And…

So, that probably all sounds pretty good, doesn't it?  It looks pretty good, too, thanks to the cinematography of veteran John Alton.

But it's not.  It's stultifyingly boring.  The "plot" is just a series of events, one after another, with no real cohesion.  The acting is the worst kind of wooden.  The science is poor (though I did appreciate that the ship turned around half way to the Moon rather than accelerating the whole way).  There are concessions to the tiny budget–for instance, the helmets don't even have visors.  Halfway through, my daughter was pounding her seat in frustration and asking to leave. 

I'm a bad dad.  I wouldn't let her go.