All posts by Gideon Marcus

[November 15, 1964] Veteran's Triumph (December 1964 Galaxy)


by Gideon Marcus

Marching as to War

November 11 used to be the federally mandated holiday set aside for the honoring of World War I veterans.  After "The Great War" was eclipsed by later conflicts, the day's scope became more general, dedicated to veterans of all wars.  And so, parades like this one in Walla Walla, Washington, featuring soldiers from as far back as the Spanish American War, have become an annual tradition.

Of course, in Las Vegas, it was a day like any other.  Well, the show must go on…

It is no surprise that, given this particularly bloody century (which saw the American Civil War, two world wars, the Korean War, the Russian Civil War, the Spanish Civil War, the Chinese Civil War, etc. etc.) that war is a perennial theme in science fiction.  But where war was once portrayed in a patriotic light, or at least, merely as an exciting backdrop for adventure, we are now starting to see a decidedly cynical tinge to modern SF war stories. 

And there is no finer example of this trend than this month's superb issue of Galaxy.  Read on and find out why:

The Starsloggers, by Harry Harrison

The biggest military science fiction hits of the last five years run the gamut from novels like Heinlein's ultra-jingoistic Starship Troopers and Dickson's Hornblower-esque Dorsai! at one end, through the more nuanced "Joe Mauser" series by Reynolds and the latest Starwatchman, by Bova, to anti-war pieces like Dickson's Naked to the Stars.

But there has never been such a biting, such an accurate, and such an eminently readable satire of the veteran's experience as Harry Harrison's new novel, The Starsloggers.

Bill, a backwoods hick with dreams of becoming a Technical Fertilizer Operator, is shanghaied into This Man's Space Navy.  Thus ensues months of grueling, dehumanizing boot camp under the merciless lash of the fanged Drill Sergeant, Deathwish Drang.  But these torments are as nothing when the entire training division is drafted into an all-out war against the saurian "Chingers", whose greatest offense is that they exist. 

Bill is pressed into serving as a fusetender, sweating profusely while he watches for the big red band on the six-foot weapons fuse to turn black, and then replacing it with another monstrous device.  It's a position that normally takes the better part of a year to learn the intricacies of, but needs must, and somehow Bill and his brood learn the ropes in about fifteen minutes.

Along the way, Bill meets such notable characters as "Eager Beager", a perennially smiling chap who loves to shine everyone else's boots; Tembo, a proselytizing zealot who refuses offers to muster out; a nameless ship's chaplain who doubles as the laundry officer…and on and on.  All of them are ridiculous, yet strangely plausible.

Ultimately, Bill ends up in a Southeast Asia analog, fighting to preserve a 10-mile square postage stamp of land against a limitless enemy in the foggy jungle.  This is the kind of story where the protagonist is punished for bravery and rewarded for self-interest, and suffice it to say, by book's end, The Starsloggers earns the ironic subtitle: Bill, the Galactic Hero.

Satire is hard.  Comedic satire is harder.  It's easy for a story to devolve into silliness, and it's harder still to maintain the joke and readability throughout novel length.  Harrison manages to lambast every sacred cow in the military barn, all while making a story with just enough reality and interest to keep the pages turning.

The Starsloggers should be required reading for anyone who reads Starship Troopers, if anything to keep too many Eager Beagers from enlisting.  Five stars.

The Rules of the Road, by Norman Spinrad

In this, Norm Spinrad's second appearance outside of Analog, a death-defying mercenary is hired to explore an alien dome that has mysteriously appeared on Earth.  Nine men have gone in before; none came out.  Can the mercenary survive the strange geometries and lethal traps of the dome?  And what will he be when he comes out?

An interesting piece, though perhaps 20% too padded and without a great deal of consequence.  Three stars.

Ballad of the Interstellar Merchants, by Sheri S. Eberhart

The third poem from this author; a pleasant 24th Century space shanty.  I imagine someone will put music to it and we'll hear it at Westercon next year.  Three stars.

For Your Information: The Rarest Animals, by Willy Ley

The latest from Veelee, the good German, is a piece on endangered species thought to be extinct…but aren't!  It's quite good, except it just abruptly stops without any kind of conclusion.  I hope he didn't have a heart attack at the end!

Three stars.

The Monster and the Maiden Roger Zelazny

One of the genre's newer lights offers up this silly little piece, about virgin sacrifice and turnabout.  It's worth a chuckle.  Three stars.

A Man of the Renaissance, by Wyman Guin

Last time we saw Wyman Guin, he offered up a political piece set in a delightfully unique world.  With Renaissance, the author has outdone himself. 

The story is set on a water world, on whose oceans float islands of vegetation-lashed pumice.  Their dwellers are reduced to a resource poor and medieval existence.  But one latter-day Leonardo, Master of the Seven Arts, would risk love, limb, and life to effect a daring plan: to bind three small land masses together.  To accomplish this, he must overcome prejudice and adversity, and plain, hide-bound stubborness.

Renaissance starts a little choppily, confusing since the context only comes gradually, and I found the combat scenes a little inexpert.  But everything else, particularly the worldbuilding, is simply marvelous.  I tore through it in no time…and then found myself trying to figure out how to make a wargame out of the setting!

Four stars.

Let Me Call Her Sweetcore, by David R. Bunch

Bunch, of course, is best known for his tales of Moderan, where humanity has become increasingly roboticized.  Sweetcore seems to take place in an adjacent universe; it is a love story about an old man, his overly emotional robot, and the girl robot whom it falls in love with.

I both appreciated the story's juxtaposition of the maudlin machine and its emotionless master, while at the same time being annoyed with the stereotypical portrayal of love and marriage.

A low three stars.

To Avenge Man, by Lester del Rey

We end with another robot story, which is also a war story.  Sam, a sentient Mark I machine assigned to a small moonbase, is left behind when the scientific team is recalled to Earth.  Shortly thereafter, the planet flares into myriad pinpoints of brilliance before going dark.  Now Sam is truly alone.

The first half of the piece, where Sam becomes fully actualized after reading the base library, is quite compelling.  But the latter half, in which Sam looks for humanity's remains in vain, deduces that we were destroyed by Wellesian aliens, and leads a galactic crusade to punish them, is both redundant and revealed in the story's prologue.

Sadly, this reduces what could have been a four star story to readable three.

Yin's Yang

I lamented that this month's IF was decidedly subpar, and per Victoria Silverwolf, Worlds of Tomorrow wasn't much better.  But Galaxy, the old warhorse of Editor Fred Pohl's stable, remains a sterling example of how to do science fiction right.  Just the Harrison and the Guin would have made a full, 4.5 star issue of F&SF.  It's ones like these that have kept me a faithful subscriber for 14 years, and I don't see myself bugging out any time soon.


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[November 7, 1964] Landslides and Damp Squibs (December 1964 IF)


by Gideon Marcus

In Your Heart, You Knew He Was Wrong

It's been a month for dramatic political change.  In the Soviet Union, Khruschev was deposed after eight years in power, and the British Labor party came to the fore after thirteen years in the wilderness.  And in the United States, the reactionary politics of Arizona Senator Barry Goldwater have been loudly repudiated: Lyndon Johnson has been elected President in the biggest landslide in recent memory.

On his coattails, Democrats have ascended to high offices around the country.  In the Senate, Robert Kennedy beat incumbent Ken Keating for the open New York seat, Joseph D. Tydings trounced incumbent James Glenn Beall in Maryland, and Joseph M. Montoya smashed appointed incumbent Edwin L. Mechem in New Mexico.  Only in California did former hoofer George Murphy win against the Democrat, Pierre Salinger, in something of an upset.  What's next for the Golden State?  Ronald Reagan as Governor?!

And in the House, Democrats picked up a whopping 37 seats.  This means that the party of Jackson and Roosevelt (#2) has not only the White House, but veto-proof control of both houses of Congress.  It's likely that The Great Society will continue unabated through the next two years.

Even in the science fiction world, revolutions are happening.  Avram Davidson is leaving his post at F&SF (thank goodness), and Cele Goldsmith, at the helm of Fantastic and Amazing, has gotten married. 

But with this month's IF, editor Fred Pohl's neglected third daughter, things are not only business as usual, they're a little worse…

The Enemy is Us


by Gray Morrow

When Time Was New, by Robert F. Young

We begin with a tale of time travel.  Howard Carpenter, a native of 2156 A.D. Earth, has gone back to the late Cretaceous in his "Triceratank", designed to fit in with the Mesozoic fauna.  His mission is to find out why there is a modern human skeleton lying in 80 million year old strata.

But once there, he finds two children, Marcy and Skip, who are on the run from kidnappers.  But these kids aren't time travelers — they're actually space travelers from a contemporary (to the far past) Martian civilization!


by Gray Morrow

Thus ensues an adventure whose style and subject matter would make for a fine kiddy comic or Danny Dunn adventure, but which is somewhat jarring for a grown-up mag.  Also, I find it highly improbable that a race of humans identical to those on Earth (specifically, the blonde, blue-eyed kind) would arise on Mars, and 80 million years ago, no less.  A slightly lesser quibble is the appearance of Brontosaurs; they were long extinct by the Cretaceous period. 

And then there's the relationship between the 32 year old Carpenter and the 11 year old, however precocious, Marcy.  It's all very innocent and largely on Marcy's part. I can't say more without spoiling the story, but in the end, we get a situation not unlike the reveal in The Twilight Zone episode, The Fugitive.  I didn't mind it all that much, but some may find it off-putting.

Anyway, I'm sure John Boston would give the story one star, two at best.  But Robert Young, even at his worst, is still a pretty good author, and despite the story's flaws, I did want to know what was coming next.

So, a low three. 

The Coldest Place, by Larry Niven

Niven, a brand new author, takes us to the coldest place in the universe, home to a most unique kind of lifeform.  The kicker, revealing the setting, is interesting, as are the various concepts Niven introduces in the piece.  On the other hand, there's really a bit too many ideas here for the short space allotted, so the story doesn't really go anywhere.

I have a suspicion that, given proper time to develop, this author may be one to watch. 

Three stars.

At the Top of the World, by J. T. McIntosh


by Nodel

Two hundred years after the last war, Gallery 71, deep underground, prepares for Ascension Day.  What awaits them on the surface?  Is there even a sky?  Or all the legends just mythical doubletalk?

It's a good setting for a story, not dissimilar to the author's previous 200 Years to Christmas, but the ending is both a fizzle and a letdown.  Also, I could done with less of the author's unconscious sexism.  No father admirers his daughter's "exquisite curves" and I would have expected a greater role for women in the piece than two teenagers of little consequence.

Another low three.

Pig in a Pokey, by R. A. Lafferty

Lafferty, whose middle name would be whimsy if it didn't start with an A., offers up a duel of wits between a porcine head-collector and the human who would claim the former's asteroid.

Neither foul nor fine (which makes it "fair", I guess), it's over before you know it.

Three stars.

The Hounds of Hell (Part 2 of 2), by Keith Laumer


by Ed Emshwiller

The bulk of the issue is taken up with the conclusion to Keith Laumer's latest novel.  Last time, John Brandeis was on the run from a horde of demonic dog things who assumed human guise and filched human brains.  Brandeis went so far as to have his body highly cyberneticized so that he could fight the hell hounds on an even footing.  With the help of the feeble-minded sailor, Joel, he managed to give them the slip.

But not for long.  Upon arriving in America, Brandeis' worst fears are realized: the aliens have taken over key positions of authority, probably throughout the world.  Worse, when he lures one of them to a remote spot in Colorado, in the hopes of ambushing and interrogating one of the invaders, Brandeis is, in turn, ambushed and killed.

And when he wakes up, it's in the body of a 70 foot tank, waging a war against other brain-run tanks on the Moon!


by Ed Emshwiller

Hounds of Hell has a lot of promising threads.  It could have been an exploration of what it is to be human in an increasingly inhuman body.  The robot tank angle, brilliantly explored in prior stories, could have been developed as a sort of prequel to those pieces.

The problem is, we never learn a damned thing about Brandeis, nor do we really care about the world that the Hell Hounds have taken over.  The only character with any substance is Joel, and he plays a minor role.  In the end, Hounds is a series of action scenes that aren't even up to the author's normally decent standard.

Two stars; two and a half for the book.

The Results

IF used to be Galaxy's experimental twin.  It was a magazine with rawer authors and more outré stories.  Now that Pohl has to spread his material three ways, IF seems to be the dumping ground for the least worthy stuff.

This month, at least, it wasn't worth the 50 cent cover price.  A poor issue to accompany the Christmas subscription renewal drive!


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[November 3, 1964] State of the Art of War(games)


by Gideon Marcus

Where we stand

Just over a decade ago, there were no board wargames.  Back then, if you wanted to simulate the field of battle on a scale smaller than 1:1, your only real option was to buy or cast an army of tin soldiers and fight per the few various rules sets that had been developed. 

And people did just that, mind you, whether they were playing Fletcher Pratt's naval wargames or H.G. Wells' Little Wars.

In 1954, Charles S. Roberts started a modest revolution with his game, Tactics.  Now, armies could be represented with cardboard chits instead of expensive figures.  And for nearly ten years, Roberts stood as virtual king of an entire class of games.  With the exception of Games Research's Diplomacy, Roberts' company, Avalon Hill, produced every board wargame ever made.  By 1961, his company war producing two a year (as well as several general audience games).

But in December 1963, straitened circumstances caused Roberts to sell the company over to Eric Dott, head of Monarch Services, Avalon Hill's creditor.  Roberts' friend and colleague, Tom Shaw, is now at the helm.

This turnover does not seem to have affected the wargame company from Baltimore.  Two games have been launched this year, both World War 2 titles: Afrika Korps, a simulation of Rommel's drive in North Africa, and Midway, depicting the savage naval battle between Japan and the United States near the Pacific island base. 

Of course, I was bit by the gaming bug right at the start, and I've done my best to keep on top of all the new games.  With the exception of the poorly rated Chancellorsville and the obtuse Gettysburg, I think I've played them all.  And that means I get to share my experiences with you on the current state of the art of wargaming.  Read on…and perhaps you'll get bit by the bug!

Breakout

In 1958, Roberts developed a sequel to Tactics imaginatively called Tactics II.  This game didn't simulate an historical battle.  Instead, "Red" faced "Blue" in a match that was geographically dissimilar, but with identical armies.  It was with this game that Roberts popularized a number of elements common to wargames today.

First, the idea that (as opposed to chess or checkers) that you can move all of your pieces during your turn.  This was a revolution, and it took time for new players to wrap their heads around it!

The second was the "Combat Results Table" (CRT).  Tactics II set the mold for wargames, incorporating a movement phase followed by a combat phase.  All units that ended their turn next to an enemy had to fight them, the results of said battle determined by the roll of a die and consultation with the CRT.  At odds of 1 to 1, or even 2 to 1, it was a brutal chart — more dangerous to the attacker than the defender. 

But at 3 to 1, the attacker was assured of success.  The enemy would have to retreat or would be outright eliminated, sometimes taking an equal number of attackers with them.  The odds of defender elimination rose as the odds increased in favor of the attacker. 

It was a simple concept, and yet, so profound was its impact in its elegance, that the think tank, Rand, approached Roberts.  It seemed that his CRT was strikingly similar to ones they were using in their own games!  A sheepish Roberts explained that he'd made his in about 15 minutes, developed from the textbook maxim that odds of 3 to 1 were considered the minimum necessary to guarantee victory.

That's the history — how's the game?  Well, Janice and I took a stab at it, but quite frankly, it didn't appeal.  The lack of historical underpinning, and the complete parity of the forces gave us a sense of "why bother".  Perhaps if we'd played the advanced game, which has more bells and whistles.

Also, we had been spoiled by the more advanced games that Roberts developed in the '60s.  Once you see the improvements made, you'll understand what we mean.

So, two stars for Tactics II, but coupled with admiration for the revolution it was.

The Great Invasion

There is no question that the most "popular" war of the last several centuries is World War 2.  This makes sense — all of us served, or had family who served.  It was global and thus rich in settings and scenarios.  It was a "good" war with clear good guys and bad guys.

It's no surprise, then, that four of the last five wargames put out by Avalon Hill (and at least the next two, per early reports) all have WW2 as their setting.

The first in this series, D-Day, covers the most dramatic American land engagement of the war: the assault on and liberation of Nazi-occupied France.

As with Tactics II, a lot of firsts were introduced in this game.  Unlike its historical predecessors, Gettysburg,Chancellorsville, D-Day didn't simulate a battle but a whole theater of war.  Moreover, instead of having a fixed setup, with units occupying (more or less) the places they held on the eve of the depicted battle, D-Day is the first alternate history wargame.

For the Allied player may choose one of seven invasion beaches, Normandy among them.  And the Germans largely have free reign on how to set up their forces in anticipation.  This means that every game has the potential to be completely different from the last.

Another big distinguishing element from Tactics II, though it was pioneered in Chancellorsville, are the hexagonal "squares" on the mapboard.  This was an innovation Roberts definitely borrowed from Rand's wargames; these innovative hexes allow equidistant movement in six directions, as opposed to squares, on which diagonal movement is greater than movement through the sides.

Needless to say, my friend John and I were eager to try out this behemoth of a game.  After a false start — it's really easy to lose as the Germans if your setup is suboptimal — we settled down for a twenty hour slog across France.  The first time out, I'd done a simple storm across the Channel into Picardy.  This time, I was experimenting with the southern option, going in from the Mediterranean.  That meant I'd flanked most of the German defenses.  I got lucky and managed to spill out into central France before John could solidify his defense, and so, halfway through the game, I had all of my invasion forces ashore, arrayed against a precarious line of his troops.

What ensued was a methodical, tedious grind as I slowly pushed him back, hex by hex.  Attempts at clever breakthroughs involving paratroop operations in Holland resulted in failure.  Time and time again, 50/50 die rolls went against me.  Finally, at the banks of the Rhine, I made a couple of desperate die tosses…and lost.

We were highly impressed with the game at that point.  It had afforded us several sessions of entertainment and had come down to a virtual draw.  But there was a nagging feeling tugging at the back of our brains.  While the opening rounds of the game were exciting and varied, we had a suspicion that it always came down to the mid-game slog…and dozens of hours of grinding to a conclusion.

To explore our concerns, we teamed up, working on the optimum German defense.  We found that, no matter what, the Allies can always crack through somewhere, and at that point, it's just a matter of time before the Allied behemoth is on the continent, working its way toward the Reich. 

Conclusion: D-Day is a great game to play once or twice, but it pales after that.

Four stars for the first games.  Two beyond.

Duel in the Desert

The next two games that Avalon Hill released after D-Day were Waterloo and Stalingrad, games I have reviewed in prior articles.  The first was a set piece battle a la Chancellorsville; the second an operation monster similar to D-Day.

The latest release, Afrika Korps, lies somewhere inbetween the two in scope.  A simulation of the battle for North Africa, 1941-42, it pits a powerful, mobile German force against a ragtag but ever increasing band of Allied defenders.  As with prior releases, there are a couple of interesting innovations. 

For one, logistics is not abstract, as in D-Day, or not a concern at all, as in Waterloo.  Instead, supply trucks are physical units you drive around, and they are expended in an attack — which can leave your aggressors high and dry even after a successful assault!

Also, because of the scale and nature of the desert terrain, moving units along a road doesn't just confer a +1 movement bonus; you get a whopping +10!  Also, the Germans have an immortal Rommel unit who confers an additional +2 movement bonus to accompanying troops.  That means that there are German units that can move a ridiculous 24 hexes in a single turn.

That kind of mobility and the lack of defensive terrain (no river lines, for instance) makes for a much more fluid game.  Units dart around, forward and back, trying to encircle the enemy and cut them off from supply while at the same time, trying to prevent being encircled themselves.  Rather than a slow slogfest, like D-Day, Stalingrad, or even Waterloo to a degree, Afrika Korps affords and rewards daring play. 

Unfortunately, a lot of the game is luck based.  In order to keep the Germans from stomping the Allies, and to model the interdiction of Axis transport by the British navy, there is a chance every turn that the fascists' supply trucks don't show up.  Enough turns like that, and the Germans become unable to do much before the defenders build up their forces. 

Morever, the Axis must take both El Alamein and Tobruch to win, and assaulting Tobruch is always a risky proposition.  Afrika Korps, like its predecessors, uses the exact same CRT as Tactics II.  There's a one in three chance a powerful unit gets destroyed in a 3 to 1 attack, the best the Germans will be able to muster.  And if the Germans lose one of their two big tank units, that's a huge blow.  That's not counting all the supply die rolls, which are often 50/50.

What this boils down to is that there's an awful lot of luck that goes into each game.  That may be realistic, but it's also frustrating.  Janice and I had (and are having) a lot of fun playing Afrika Korps, but these issues make it hard to give it more than three stars.

Come out and play!

Financial difficulties aside, Avalon Hill knows it's got a growing audience.  To that end, the company has launched a bimonthly newsletter, The General, in which new games are announced, players discuss strategy, and lonely players find each other for local contests.  It's a brilliant idea, and while the articles range from mildly interesting to somewhat sophomoric, there's no question it helps knit the community together. 

Heck, it's even inspired us to build our own network of players.  Because whatever the issues with the individual games, wargaming is an exciting new hobby.  It stretches the mind, enhances understanding of history, and is a lot of fun.

Perhaps you fancy yourself a future Napoleon, Wavell, or Xenobia — come join us!  We'd love to swap war stories…


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[October 30, 1964] The Deadly Barrier (November 1964 Analog)


by Gideon Marcus

Trapped on the wrong side

In the 1940s, the sound barrier was as mighty a wall as the Maginot line.  Planes approaching Mach One lost control of their wings, heat built up and melted vital components — the demon living in this wall refused to let any pass.

It wasn't until 1947, when Captain Chuck Yeager took to the skies in his rocket-propelled X-1, that the barrier was first breached.

Our genre has its own deadly wall. If left unpierced, it leaves a reader like those poor, challenging planes and pilots of yore: broken and dispirited. It is the Three Star barrier, the divide between fine and feh — and this month, five of the six science fiction magazines that came out in the English-speaking world failed to break through it.

Sure, some issues made brave attempts.  Both New Worlds and IF came right to the edge, the latter with some memorable stories, and the former maintaining bog-standard mediocrity down the line. 

But timidity breaks no records.  Playing it safe pierces no barriers.

Cele Goldsmith's mags, Amazing and Fantastic, both fell well short of the mark, managing only 2.6 stars.  Perhaps if she'd lassoed the best parts of both of this month's issues together, she might have managed a breach.

And the less said about the struggling Fantasy and Science Fiction (also 2.6 stars), the better.  Pour one out for a faded glory, folks.

An Analog to failure

That leaves the November 1964 Analog.  Can Campbell's mag, once the undisputed leader of the genre, succeed where all its compatriots have failed?  Read on…


by John Schoenherr

Invasion by Washing Water, by D.R. Barber

But, first, this message.

Are you a British astronomer?  Are you tired of having your photographic negatives eaten by bacteria?  Do you want to know why your shots of celestial bodies get ruined periodically by fuzz and rot?  Well never fear!  D.R. Barber has the answer:

Invaders from Venus.

Yes, Mr. Barber has determined that, when the Earth and Venus are aligned just right, and a major geomagnetic storm is raging, that the conditions are perfect for Venusian microbes to land in England to destroy our film.  Of course, this only seems to happen in England because of vagaries of our atmospheric currents.  And it's impossible for there to be a terrestrial origin for the bugs.  Oh no.

Sigh.  Only in Analog.  One star.

Gunpowder God, by H. Beam Piper


by John Schoenherr

Our first attempt to break the Three Star barrier involves a sideways leap.  Veteran SFictioneer Piper writes of Calvin Morrison, Corporal in the Pennsylvania State Police of Earth — our Earth. Through a freak accident, caused by careless activities of the universe-traveling Paratime authority, Morrison is warped to another Earth.

In this timeline, Indo-Europeans went east instead of west, crossing the Siberian land bridge, and colonizing the Americas.  Come this world's 1964, the eastern seaboard is a patchwork of feudal kingdoms on the brink of a gunpowder revolution.  Calvin Morrison, a Korean war veteran and all-around man of action, is perfectly placed to become a big wheel, the titular "Gunpowder God".  Very soon, he is "Kalvan", organizing the troops of Hostigos against the Nostori Hordes and their tepid allies, the Principality of Sask. 

But the agents of the Level One timeline, sole possessors of the secret of timeline travel, are rushing to stop Kalvan before he gives away Paratime's game…

Piper has basically recycled the plot to L. Sprague de Camp's lovely Lest Darkness Fall, in which a 20th Century man goes back to 6th Century Rome to save it from the Byzantines.  And what Piper does well, he does quite well.  There are fine tactics, good war depictions, the bones of an interesting plot.

But only the bones.  I was expecting a novel; instead I got a short novella.  Everything suffers as a result.  Kalvan is welcomed all too eagerly and learns the local lingo (akin to Greek, it seems) in no time.  His romance with Skylla, a princess who dresses and is treated as a man, is perfunctory — to say nothing of the wasted opportunity to develop such an interesting character!

Plus, there's this weird assumption that Aryans are the catalyst of culture, even though the geography and environment of North America are wildly different from that of Europe — and Europe's technological preeminence was never assured (and largely based on developments in other parts of the world!)

So Gunpowder God skates to the edge of the Three Star barrier but progresses no further.  Strike One.

Gallagher's Glacier, by Leigh Richmond and Walt Richmond


by Kelly Freas

In the future, corporations have a stranglehold on the solar system's shipping lanes.  One crazy man hatches a plan to install a fusion drive into an ice asteroid and become the first independent trader.  But since the corporations have the monopoly on drive-making equipment, no one can join him in his independence…unless some plucky captain is willing to take his company ship and defect.

Wow.  As written, that sounds like a pretty good yarn!  But when the Richmond's tell it, they give you nothing more than the above paragraph and a lot of padding. 

Glacier barely hits Star Two, much less Three.  And that's Strike Two.

Sweet Dreams, Sweet Princes (Part 2 of 3), by Mack Reynolds


by Robert Swanson

Our third attempt comes with the second installment of Mack Reynold's latest serial.  When last we left Denny Land, erstwhile Professor of Etruscan Studies and now national gladiatorial champion, he was headed to Spain.  His top secret mission: to meet up with Auguste Bazaine, inventor of the anti-anti-missile technology that could destabilize the world, plunging it into atomic fire.  But though he does manage to find Bazaine at a cocktail party, Denny is sapped on the neck, and Bazaine is kidnapped.  The Sov-world, the West-world, and Common Europe all blame each other.

There is only one resolution: trial by combat.  All three regions will send a three-man team into a one-hectare arena.  Whomever comes out alive will be privy to the anti-anti-missile secrets…if Bazaine is ever found.

I find it ironic that the characters spend so much time lambasting the gladiatorial games, the reliance on bread and circuses of the world's idle masses. Yet this series of books is really just an excuse for some riproaring modern fight fiction.  Is this a subtle message?

Less subtle is the writing, which is competent, but not up to what Reynolds can deliver when he tries.  Bette Yardborough, "the girl" on Denny's spy team, gets the worst of it.  To wit, this immortal dialogue:

Bette said softly, "Between your accomplishments as a scholar, and a . . . a man of violence, I would assume you have had little time for women, Dennis Land."

Was she joshing him?  Denny shot a quick scowl at her.  He growled, "I'm no eunuch."

She laughed again, even as she turned away to go below.  "After seeing you dispatch those two trained Security lads, I'm sure you're not, Dennis."

Sweet Dreams is never going to break the Three Star Barrier with this kind of stuff, even if the fighting scenes and the world Reynolds' created are pretty interesting.  And I don't have high hopes for the conclusion next month, either.

Strike Three!  Oh wait.  The umpire has run onto the field and called FOUL BALL.  Apparently, we can't count an unfinished serial.  All right.  Onwards and…someway-wards.

Guttersnipe, by Rick Raphael


by John Schoenherr

Here's an oddly technical story involving sanitation and water workers… OF THE FUTURE!  Their tremendously complex operation is threatened when radioactivity is found seeping into the drinking supply of one of the cities.  After many loving descriptions of apparatus and mechanisms, the source is found and eliminated.

If anyone could have broken the Three Star Barrier, it'd be the fellow who brought us 400 mph cars in the Code Three series.  Sadly, the piece reads like a science article on water reclamation rather than an sf story.

Mind you, I like articles on water reclamation, but I don't buy Analog to read them.

And so, Rafael's piece falls short of the barrier, somewhere beyond the Star Two line. 

Strike Thr… Oh.  Another foul against the line.  Apparently science factish stories don't count either.  Fine.  One more piece to go.

Bill for Delivery, by Christopher Anvil


by Kelly Freas

About a decade ago, Bob Sheckley wrote a great little story called Milk Run.  It's about the AAA Ace duo trying to form a livestock shipping company.  Each of the animals on board their one transport had its own foibles, and dealing with one species exacerbated things with the others. 

Chris Anvil's piece is much the same plot except less interesting and more saddening.

Another Star Two piece and (looks around for the umpire) STEEEERIIIIIIKE THREEEEE!

You're Out

In the end, I can't imagine Analog's dismal 2.2 star ranking really surprises anyone.  Still, it would have been nice for at least one of this month's mags to break the Three Star Barrier.  I tell you, it's times like these that I wonder about turning in my quill.

On the other hand, if I may mix my metaphors further, no single panning returns a nugget.  The quest for gold is a diligent process that accumulates the stuff grain by grain.  As bad as this month was in aggregate, it still gave us a decent number of good stories. 

And that's why we keep doing this.  Because without us, you'd be stuck slogging through all the dreck.  Now, you can enjoy the gold without dealing with the dross.

You're welcome.  I need a drink…


[Come join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]




[October 26, 1964] A revolting set of circumstances (October 1964 Galactoscope #2)


by Gideon Marcus

If there is one constant to the universe, it is change.  Appropriately, if there is one constant to government, it is that no system lasts forever.  Revolutions have occurred since the dawn of history, motivated by class resentment, public outrage, and plain avarice.  Some are cloaked in nobility, like the American Revolution; others started nobly but ended in darker places, like the French Revolution (whose darker points were recently spotlit on Doctor Who.) Even now, revolts roil the world — from The Congo to Vietnam, Iraq to Zanzibar, people are taking up arms to topple governments. 

It's not surprising, then, that the three books I read for this month's Galactoscope all deal with some kind of revolution.  Does the subject make for good science fiction?  Let's find out!

Star Watchman

Ben Bova is a fairly new phenomenon, his only previous book being The Star Conquerors, which I understand is in the same universe as Star Watchman.  He is probably better known to you as the fellow who writes non-fiction articles for Amazing.  So how's his fiction?

Turns out it's not bad at all.  Watchman is set on an agrarian planet of the Terran Empire known to the humans as Oran VI.  But to the natives (entirely human, curiously), it is the cherished world of Shinar.  Their revolt against the Terran authority has already happened by story's start, and the Shinarians have invited the rapacious, cat-like Komani to help throw off Earth's yoke.  But the Shinarians are about to find out that they have a tiger by the tail.  The Komani plan to subjugate Shinar, and to then rally the disparate cat-people dominions into an alliance that can attack the Terrans head on.

Enter Emile Vorgens, himself a non-Terran humaniform from another Imperial protectorate world.  A freshly minted Star Watchman (the Star Watch is essentially the galactic navy), he has the seemingly impossible task of defusing or defeating the revolution.  At his disposal is a powerful but small flotilla of hovercraft, ranging from "scouts" to "dreadnoughts".  It also turns out that there are Shinarians who are not happy with the current course and might be enlisted as allies.  But it will take all of Vorgens' diplomatic and tactical skills to effect a positive resolution to the crisis.

Per the author's own afterword, "We live today in a world peppered by revolutions, and in this tale I have tried to show some of the complex forces involved in revolution and how rebellion might lead, in the long run, to a growth of freedom and a better world."  Indeed, it is difficult not to look at the Shinarian case through the lens of current crises.  Given the Terran name for the planet, and the French name of the protagonist, my thoughts went to the Algerian movement for independence.  That one obviously did not work out as desired for the empire in question.  Ditto Indochina, whose destiny is still in doubt.

In fact, I struggle to find an example of a revolution that was peaceably ended, but which resulted in a more satisfactory internal situation for the province.  At least, not one that lasted any real length of time.  On the other hand, while the ending of Watchman is sort of a happy one, it is also left ambiguous as to Shinar's fate after the revolt. Bova's politics, while hopeful, are not entirely naive.

But how's the book?  One thing Bova does very well is portray battle and tactics.  His writing is clear, never lurid, and as a wargamer, I was always able to picture the tactics described.  And they seemed reasonable, too!  As for characterization, Emile is a bit like C. S. Forester's Hornblower, wet behind the ears, self-doubting, but game and quite talented.  I liked him, though I couldn't say he's very deep. 

There is, sadly, exactly one female character.  But Altai is a good one, essential to the Shinarian plans, and while there are some implied romantic chemistry between her and Emile, nothing is ever consumated.  I hate it when a woman is included in a story just to be a love interest (and a prize) for the hero. 

In fact, throughout the story, Altai makes it clear she knows that her contributions are less valued among the Shinarians for her being female.  I'd like to think that she will lead a revolt of her own on Shinar: for more respect and recognition of women's rights.  On the other hand, it's not like there are any female soldiers in either the Star Watch or the Terran Marines (which strained my credulity — hell, there was a woman Captain in the U.S. Marines just last week on Gomer Pyle).  So if there is to be a women's revolt on Shinar, it probably won't get much help from the humans.  Oh well.

Anyway, I enjoyed Watchman.  It's not literature for the ages, but it did keep me reading.  Call it three and a half stars.

Ace Double F-289

Demon World

I'm pretty sure I know the genesis for this book: someone approached prolific sf scribbler, Ken Bulmer, at a pub and said (gently weaving), "Hey!  What if there were a story where we were the rats, and aliens were the people?!"

Because that's the premise to Demon's World.  Humans live in warrens, surviving my making daring raids into the larders of the "Demons", beings some hundreds of feet high (square-cube law be damned!) Said Demons are uncannily conventional, with familiar-looking houses, furniture, and technology.  Of course, it takes us a while as readers to get the full view of the alien landscape since it's always viewed through the eyes of diminutive people.

That's the background.  The setting is somewhat interesting.  Humanity has no idea how it got to this world generations before — it only knows that, aside from cats and dogs, it seems to have no kinship to any of the strange creatures on the planet.  Civilization has stratified into hard castes, with the Controllers on top, the Soldiers (who wage wars against other warrens of people) next up, and the Foragers (who get food) along with the Laborers occupying the bottom rungs of society.  Only the Foragers ever encounter the Demons, who are widely believed to be a myth among the denizens of the warrens.

Our protagonist is an amnesiac named Stead, discovered by a squad of Foragers from the polity of Archon.  He is given a Controller's education and then dispatched into the same squad that found him.  This puts him in the unique position of understanding the ruling and under classes.  He also knows for certain that the Demons are real.  It is only a matter of time before Stead decides to lead a double rebellion: Foragers/Laborers against Controllers, and humans against Demons.

Demons World is an odd book, executed in a workmanlike fashion that suggests it was a quick draft (though without the egregious typographical errors that sometime mar Ace productions).  Descriptions of people and items are particularly bland, often repetitive.  We never even understand what it is the humans eat, their food invariably referred to as "food".  You'd think that in a story where half the scenes involve getting sustenance, there would be a bit more emphasis on the sensuous.

Women fare better in the Bulmer than the Bova.  The capable doctor, Della, is Stead's ward in Archon, and two members of the squad are women.  However, despite Bulmer's preference for unadorned writing, you can bet we always known how attractive the women are and in what ways.  Moreover, women in Demon World are still somewhat second-class citizens, treated like "girls" despite participating somewhat equally in society.

Unlike with Watchman, I found reading Demon's World something of a chore.  Two and a half stars for this one.

I Want the Stars

Ah, but flip F-289 over, and we're in an entirely different world.

Tom Purdom is quite new to the writing scene.  Over the past few years, he has been published in several of the sf mags, with stories ranging in quality from two to four stars.

Now, his first novel is out, and it's something of a revolution in and of itself.

Hundreds of years from now, after several near brushes with atomic extinction, humanity has reached the stars.  Not just the nearby stars but the entire galaxy is open to our hyperspace drives.  But we do not expand to conquer; Purdom subscribes to Arthur C. Clarke's notion that our species will never expand to space until we make peace with ourselves.  Consistent with that, all of the other starfaring races are also peaceful beings.  War is a concept confined to the planet-bound races. 

With the exception of the telepathic, xenophobic Horta.  On a planet 60,000 light years from Earth, they are in the last stages of subjugating the amphibian Sordini.  And there to witness, perhaps even stop the event, are five humans: three women and two men.  Raised in Terran tradition, they have never known want or strife.  Yet they are restless, impelled by some inner desire they cannot name. 

Combat with the Horta causes the death of the woman who planned the expedition.  The rest, scarred by her passing, and the rigors of combat with psionic aliens, numbly continue their tour of the galaxy.  They are looking for some key that will allow them to confront, perhaps defeat, the Horta before they pose a threat to the peace of the galaxy.

One possibility lies with a mysterious race called the Borg.  Aliens from another galaxy, they have made it their mission to enlighten the warlike races still lacking space travel.  They welcome representatives from any world to a sort of university planetoid, where they are given a decades-long course in history and philosophy whose end result is yet unknown to any of the students.

Our viewpoint humans enroll in the school, but long before their courses are complete, conflict breaks out on the planetoid.  This, of course, is inevitable — most of the student races are pre-starfaring, and many are jealous of the technologies the starfarers possess.  The arrival of the humans creates the catalyst for a bloody fight, a civil conflict that the Borg do nothing to stop.  The Terrans demand to know the Borg's true intentions: are they really cosmic benefactors, or are they sowing the seeds of galactic strife?  The answer, one way or another, promises to overturn the order of civilization.

What a fascinating book this is, by turns riproaring adventure, interesting philosophical rumination, and portrayal of an unique and plausible future for humanity.  Per the author's foreword,

"I like adventure stories when it's well done…but I think…that means above all it has to be believable.  For one thing, if the characters are future people, then they should be different from present day people.  And their social customs and politics should be different, too.  I can't believe in–which means I can't enjoy–space adventures in which the characters all seem to be people just like Twentieth Century Americans from a society just like Twentieth Century America…"

You will not find contemporary people in this story — the headstrong protagonist Jenorden, gentle Veneleo, haunted Theleo, resourceful Elinee, they are at once relatable yet different.  There is no distinction or inequality between men and women, and there is a strong suggestion of polyamory amongst the crew (or at least flexible relationships without jealousy).  Purdom lays out the motivations of his characters, and then lets the story flow from those precepts rather than conventional, modern-day ones.

It's not a perfect story.  Purdom is not as good at depicting battle as Bova.  The novel's parts don't tie together in a perfect through-line (although, to be fair, neither does life!) And the ending is a little abrupt — I understand it had to be cut from 50,000 to 40,000 words in the 11th hour. 

Still, I Want the Stars is a true science fiction novel, one of my favorites of the year.  What an accomplishment for the first time out!

Four stars.

Tallying the Score

Though the Bulmer is too minor and conventional a piece for recommendation, both Star Watchman and I Want the Stars show that science fiction affords a fresh look at old topics.  Indeed, per Purdom, "just by telling an exciting story, I think I've ended up saying more about nuclear weapons, love, death, the meaning of life, and what it is to be human, than if I had sat down and tried to write about all those things."

Sounds like the crashing of the British "new wave" on American shores.  Leave it to the youngsters to lead a revolution in our genre!


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[October 20, 1964] The Struggle (November 1964 Fantasy and Science Fiction)

[Have you gotten your copy of Rediscovery: Science Fiction by Women (1958-1963)? It's got some of the best science fiction of the Silver Age, many of the stories first appearing in The Magazine of Fantasy and Science Fiction!)



by Gideon Marcus

The Good Fight

1964 has been a year of struggle.  The struggle to integrate our nation, the struggle against disorder in the cities, titanic power struggles in the U.S., the U.K. and now the U.S.S.R.  The struggle to hold on to South Vietnam, to preserve Congo as a whole nation.  The struggle of folk, rock, Motown, country, and surf against the inexorable British invasion.

So it's no wonder that this month's Fantasy and Science Fiction makes struggle the central component of so many of its stories.  This magazine is wont to have "All Star Issues" — this one is an "All Theme Issue":


by Ed Emshwiller

The Issues at Hand

Greenplace, by Tom Purdom

Purdom, who just wrote the excellent I want the Stars (review coming in the next Galactoscope), depicts a 21st Century in which immortality has created a stranglehold on politics.  Canny machine bosses can hold on to power indefinitely.  Nicholson is a man who would break this power, loading himself up on psychically enhancing drugs and personally investigating "Greenplace", a stronghold neighborhood of the 8th Congressional District.  There, he encounters resistance, violence, and a secret…

Remarkable for its melange of interesting ideas and surreal execution, it's a little too consciously weird for true effectiveness.  Three stars.

After Everything, What? by Dick Moore

Two thousand years ago, genetic supermen ruled the galaxy.  They weren't dictators; rather, they were created by humans to be the best that humanity could be (that's what the story says — I'm not endorsing eugenics).  After a century of dominance, they all died out.

It's a well-written piece, but the conclusion is obvious from the beginning: the ubermenschen struggled against boredom…and lost.

Three stars.

Treat, by Walter H. Kerr

It used to be that, on Halloween, people would wear scary masks so that when they encountered bonafide spooks on their day of free reign, they would be mistaken for compatriots.  Nowadays, the shoe is on the other foot — spooks can only freely walk the Earth on Oct. 31 since everyone mistakes their frightening faces for masks.

Cute?  Three stars.

Breakthrough, by Jack Sharkey

Here, the struggle is Man vs. Machine.  A chess-playing computer betrays its sentience by developing a sense of humor.  So its creator, tormented with feelings of inferiority, shoots the machine dead.

Sharkey can be good.  More often he can be bad.  Here, Sharkey is about as bad as he ever gets.

One star.

Dark Conception, by Louis J. A. Adams

When the Savior comes again, will it be in the form of another virgin birth?  And what happens when the new Mary happens to be Black?

This is the first piece of the issue that has some of the old F&SF power, but the ending doesn't pack a lot of punch since the conclusion is telegraphed, and the author doesn't do much with it.

Three stars for this missed opportunity of a tale.

One Man's Dream, by Sydney Van Scyoc

Against age, all mortals struggle in vain.  A Mr. Rybik has himself "tanked" in life-sustaining fluids in the hopes of purchasing a few more years.  But not for himself — he wants to preserve the other personality who lives in his head, the pulp adventurer called Anderson.  This Anderson is more real to him than even his wife or his kids, entertaining, sustaining, allowing Rybik to enjoy a life of vicarious excitement.

But when Rybik's money runs out, he finds that no one in the real world wants to pony up dough to save a crazy dreamer who neglected his family.  Can Anderson save him now?

Well crafted, it engages while it lasts, and then sort of fades away.  Like Anderson.

Three stars.

The New Encyclopaedist – III, by Stephen Becker

Another of these faux articles written for an encyclopaedia, copyright 2100 A.D.  This one details a latter day crusade against immorality by a McCarthy parody.  Mostly a bore, though there is one genuinely funny line.

Two stars.

Where Do You Live, Queen Esther? by Avram Davidson

Esther is a Creole house-servant.  Her struggle is with her employer, Eleanor Raidy, who treats her poorly.  In typically overwritten fashion, the author details Esther's revenge.  Only Avram can make seven pages feel like 20.

I understand Davidson is quitting the editorship of F&SF to devote more time to his writing.  If this is the kind of stuff we can look forward to, he might consider an altogether different career.  And it's a reprint, no less!

Two stars.

The Black of Night, by Isaac Asimov

Dr. A's article for the month details the struggle to answer Olbers' paradox: if the universe be infinite, and stars evenly distributed, why isn't the night sky as bright as the day's?

As one might guess, the issue is with the postulates.  Neither are correct, as we now know.  Asimov does his usual fine job explaining things for the layman.

Four stars.

On the House, by R. C. FitzPatrick

In the earlier story, Dark Conception, the husband of the pregnant Mary confronts Mary's doctor.  Both husband and doctor are Black, but the husband considers the doctor a "Tom" and won't be satisfied with mere equality:

"I don' want what you want, man.  I want what they got and for them to be like me now.  I want to lead me a lynch mob and hang someone who looks at one of our girls.  I want to rend me some of my land to one of them and let them get one payment behind.  I want them to try to send they kids to our school.  I want 'em to give me back myself like I was before, when I didn't hurt so bad that I better off dead."

Fitzpatrick's On the House is a deal with the Devil story, but the protagonist is a Black woman, and all she wants is to change places with "one of them". 

It's another piece that would do a lot better with development beyond the punchline, but I at least appreciate the variation on the theme.

Three stars.

Portrait of the Artist, by Harry Harrison

If there is going to be one struggle that defines the modern age, it's the struggle to reconcile automation with personal dignity.  Harrison, in this piece, shows the mental devastation that happens when even such an imagination-laden field as comic artistry can be done by a machine. 

It was pretty good up to the end where (if you'll pardon the unintentional pun, given how the story ends), Harrison fails to stick the landing.

Three stars.

Hag, by Russell F. Letson, Jr.

Is a witch's pox effective against modern vaccination?

Another pleasant (if forgettable) prose poem.

Three stars.

Oversight, by Richard Olin

Wacky doctor wins his struggle against aging by infusing his cells with planaria (flatworm) DNA.  It has unintended consequences.

Another story with an obvious ending — and this one doesn't make biological sense. 

Olin's last (and first) story was better.  Two stars.

The Third Coordinate, by Adam Smith

We end with the struggle to reach the stars.  The concept is novel: humanity has invented a teleporter, but while direction can be controlled, distance cannot.  What its operators need is three known destinations, coordinates that can be used to calibrate the device so that accurate ranging can be done.

Great idea.  Very poor execution.  Nothing happens for the first 20 pages but some of the clunkiest exposition and character development I've read in a while.  And there's no tension in the end, either.  Pilot succeeds, end of story.

Two stars, and a hope that the theme gets picked up by someone with more chops.

Summing Up

As it turns out, the biggest struggle this month was finishing the damned magazine.  Conflict is vital to any story, but it's only one component.  Execution and development matter, too.  Even Davidson's story intros have lapsed into badness.  I'm looking forward to the editor's departure from F&SF; any change has to be an improvement, right?


[Come join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]




[Oct. 16, 1964] Three in One (The next leg of the Space Race)


by Gideon Marcus

A whole new ballgame

It's not often that news of the next stage in the Space Race is eclipsed by an even bigger story.  Yet that's exactly what happened this tumultuous week, a handful of days so crazy that we halted publication ("STOP THE PRESSES!") to keep up with events.

It all started with "Kosmos 47", launched just after midnight (San Diego time) on October 6.  While the Soviets were typically close-lipped about its purpose, from its orbital path, it was suspected that the 24 hour flight was actually an uncrewed test of a new type of Soviet spacecraft.

Sure enough, just six days later, Voskhod ("Sunrise") #1 took off.  On board were three cosmonauts: Commander Vladimir Mikahilovich Komarov, civilian scientist Konstantin Petrovich Feoktistov, and civilian physician Boris Borisovich Yegorov.

This is huge news — both the American Mercury and Soviet Vostok space programs ended more than a year ago.  Those spacecraft only fit one person.  Since then, the United States has been hard at work on both its three-person Apollo lunar craft and its intermediate two-seat Gemini ship.  Although Gemini has already flown once, the first crewed flight won't happen until early next year.

And here are the Soviets, already throwing up a three person spaceship!  Could they be closer to a Moon mission than we thought?

On their eighth orbit, Voskhod's cosmonauts passed over the United States and radioed, "From aboard the spaceship, Voskhod, we convey our best wishes to the industrious American people.  We wish the people of the United States peace and happiness."

Interestingly, a second radio exchange was heard afterwards, during orbit sixteen: the three cosmonauts requested permission to extend the mission beyond 24 hours.  The request was denied, and the flight ended just one day after it had begun.

Why is this strange?  Well, one of the stated goals of the mission was "Extended medio-biological investigations in conditions of a long flight."  And while 24 hours is a long flight by American standards (that of Gordo Cooper in Faith 7 was about a day and a half), the Soviets have been flying day-long and longer missions since Gherman Titov's flight in 1961.  Did something go wrong with the spaceship? 

It turns out the problem was on the ground.  Even as the three cosmonauts were making history in space, the Presidium was holding a vote of no confidence, citing Khruschev's age and health as reasons for his dismissal.  Leonid Brezhnev was elevated to Secretary of the Communist Party and Andrei Kosygin was named Premier.  When the space travelers landed, they were whisked to Moscow where they must have been quite surprised to meet the new leadership!

Still, regardless of who is wearing the crown behind the Iron Curtain, there is no question that Voskhod was a tremendous accomplishment.  The question now is: What will they follow it up with?

Beep Beep, says America

Though perhaps not as impressive to some, the United States maintains the lead in automated space science.  Just this month, we launched the two latest Explorer satellites, 21 and 22.  And while those numbers seem a lot lower than what the Soviet "Kosmos" series has gotten up to, we have to remember that Kosmos conceals a wide variety of satellites, most of which have never resulted in a scientific paper.  They have probably snapped a great many photos of Midwest missile bases, though.

In contrast, the Explorer program is just one of many devoted to returning scientific data from the heavens.  Explorer 21, launched on October 4 (seven years after Sputnik) is the second of its type.  Also known as Interplanetary Monitoring Platform (IMP) B, its job is the same as that of Explorer 18, launched in last year — to measure the magnetic fields, cosmic rays, solar wind, and charged particles far from the Earth.  This helps us understand the physics of the solar system, and it lets us map the electromagnetic "terrain" of the space between Earth and the Moon.  The IMPs are blazing a trail for Apollo, making sure it's safe for people out there.

Unfortunately, the third stage on IMP-B's Thor Delta launch booster fizzled, and instead of soaring 160,000 miles from the Earth, Explorer 21 barely gets to 60,000.  This is within the hellish Van Allen radiation belts, so even though Explorer 21's nine instruments are performing perfectly, the data being returned tells nothing about the universe beyond Earth's magnetic system.

However, Explorer 22, launched October 10, is doing just fine.  It's the last of NASA's first phase of ionospheric explorers, measuring the electron density in the upper atmosphere.  Before your eyes glaze, that just means it sees how electrically charged the air is in the layer that reflects radio waves.  Such experiments help us better understand how the Sun affects our broadcasts — and allows us to make plans for unusual space weather events. 

The satellite, also known as Beacon Satellite B ("A" failed to orbit on March 29) is also the first of NASA's geodetic satellites, measuring the shape of the Earth with tremendous precision.  What's neat about Explorer 22 is that the spacecraft is actually quite unsophisticated, just three radio beacons and a laser reflector.  More noteworthy are the 80 tracking stations run by 50 scientific groups in 32 countries.  These provide a worldwide web, collecting navigational data on an unprecedented scale.

And since it's a civilian probe, we'll probably even share the information with the Communists.  You tell me who's winning the Space Race…


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[October 2, 1964] Terrestrial Adventures (October 1964 Analog)

[Don't miss your chance to get your copy of Rediscovery: Science Fiction by Women (1958-1963), some of the best science fiction of the Silver Age.  If you like the Journey, you'll love this book (and you'll be helping us out, too!)



by Gideon Marcus

Close to Home

Time was, science fiction meant space adventure.  As far back as Burroughs, trips to Venus and Mars were commonplace, and by the '50s, authors routinely took us to the stars.

But while each week sees a new satellite launched toward the heavens, tremendous advances are taking place here on Earth, too.  In just the last week, the news has been filled with some stunning achievements in the field of travel.

In the Air

For instance, the YF-12A interceptor, a Mach 3+ interceptor capable of flying at 100,000 feet, was just publicly unveiled.  It's a beautiful, wicked-looking machine, and unlike the X-15 rocketplane, it's about to be an operational part of the Air Force's inventory.

With planes like the F-12, it's no wonder that this Mach 3 bomber, the B-70 Valkyrie, has been restricted to just two prototypes — fast as it is, it's not fast enough to evade modern interceptors!  Still, it's a beautiful bird, and I think engineers will get useful data from flying it — if for nothing else, lessons to be learned for the upcoming Concorde trans-Atlantic passenger jet!

On Land

The new "Shinkansen" train, linking the cities of Tokyo and Osaka, may not be jet-propelled; nevertheless, the speed with which it whizzes across the Japanese countryside is certainly Jet Age.  Now, one can travel between Japan's two principal cities in less than three hours. 

I can't wait for Governor Brown to build one of these babies between Los Angeles and San Francisco!

At Sea

Operation Sea Orbit is coming to an end: the three nuclear-powered ships, CVAN Enterprise, CGN Long Beach, and DLGN Bainbridge circled the Earth without refueling, the first global showing of the flag since Teddy Roosevelt's "Great White Fleet". 

Between the Navy's nuclear ships, the Air Force's atomic space drives, and the proliferation of nuclear power plants around the county, the latter 20th Century will definitely be the Age of the Atom!

And on Paper

With all this big news of Earthbound traveling, it's perhaps no surprise that Analog, the most read science fiction magazine has most of the stories of its October 1964 issue set on our planet. 


by Robert Swanson

Inconstant Moon, by Joseph H. Jackson

Or, in the case of the science article, the Earth's closest neighbor.  It has been speculated for some time that there may be some kind of vulcanism going on under the dead-seeming crust of the Moon.  In support of that are the occasional observations by astronomers of new craters, of colored puffs of smoke, and other oddities.

There is something of a breathless quality to Jackson's piece, and the fact that it appears in Campbell's Analog makes it more suspect.  In any event, it sure would have been nice if there were color pictures of these phenomena instead of the black and whites included in the article.

Three meteorites.

Sweet Dreams, Sweet Princes (Part 1 of 3), by Mack Reynolds

Author Reynolds is no stranger to the Eastern Bloc, having extensively traveled through it in the '50s (as well as many other parts of the world).  It's no surprise, then, that his stories set in the nearish future, in which the Soviet Union has reached parity with the West, smack of plausibility if not inevitability.

Mack first projected the future with his African series starring Black American Homer Crawford, who goes to the continent to unify its northern portions.  It's a flawed pair of books, but the political scene is well developed.

The subsequent series starring Joe Mauser, in which everyone is on the dole and corporate disputes are resolved by division-level mercenary engagements, is better.  It may well be in the same universe, just further along in time. 

The background is that the North America has evolved into a stratified society, employing "People's Capitalism" wherein all get a basic income and a supply of tranquilizers and television entertainment.  Maybe a quarter of the populace is employed.  Behind the Iron Curtain, the "Sov-World" has developed similarly, though the external trappings remain Marxist-Leninist.

Between them lie Common Europe, led by the ambitious French under The Gaulle, and the "Neut World", the underdeveloped fourth corner of the power square.


by Robert Swanson

Unlike the previous stories in this universe, we get a new protagonist, Etruscan Studies professor Denny Land, of the "Middle Middle" class.  His enthusiasm for researching ancient combats gets him embroiled in the new gladiatorial games, which to his great surprise, he ends up winning.  But when he tries to go back to teaching, he finds that his superior, a member of the 1% "Upper" caste, resents Land's fame and sends him on indefinite leave.

This leaves Land ripe to be recruited by the American government as a spy, providing cover for a mission to Spain to turn, kidnap, or eliminate a French professor whose recent invention could break the decades-long balance of power of the early 21st Century.

There is something compelling yet mechanical about Reynolds' writing — it always makes you want to turn the page, but it is never flashy or inspiring.  His world building is fascinating, however. 

I think, in the end, it merits four stars.  I suspect the latter parts will fall into the standard three star zone, but we'll see.

The Mary Celeste Move, by Frank Herbert


by John Schoenherr

Do you remember that sense of trepidation when you first got on Ike's superhighway system?  The panic you felt when you realized you had to navigate four lanes of traffic to get around?

Frank Herbert offers up this minor piece in which the freeway system has become something like the jet-speed expressways of Rick Raphael's Code Three universe.  The problem at hand is that people are getting on, panicking, and deciding it's easier to resettle at the other end of the country than to risk the nerve racking trip home.

Two cars.

Flying Fish, by John T. Phillifent


by John Schoenherr

On a distant planet (this is the one off-planet story), humanity meets an alien race that tells us we are limited and incapable of advancing to their lofty level.  This being an Analog story, of course it's the alien that's wrong — and limited, to boot — and anyway, if humanity has limits, those only make us better.

It's not a great story, and I rolled my eyes at the pivotal character, Captain Beefcake, being infinitely selfless and flawless (as proven mathematically by the protagonist!) Still, it's not poorly written, and I was about to give it three stars until I wrote the above and convinced myself out of it.

Two ubermenschen.

Professional Dilemma, by Leonard Lockhard


by Leo Summers

Lockhard (really attorney Thedore L. Thomas) has penned some interesting stories of the intersection of patent law and science fiction.  This one is of the same subject matter but not the same quality — it rambles, it's not really SF, and it's conclusion is a ho hum.

Two trademarks.

Situation Unbearable, by Herbert Pembroke


by Michael Arndt

Our last story, by a brand-new author, begins with the premise of Brian Aldiss' recent novel, Greybeard.  To wit, humanity's birth rate has declined to almost nothing, and nobody seems to know why.  Well, almost nobody, but the one geneticist who might have a clue seems to have gone catatonic after encountering some horrific truth.

Can he be snapped out of it before it's too late?

This one takes a long time to get going, and the ending is a bit silly (the story is presented as a mystery, but the embedded hints aren't strong enough — did any of you guess what was going on?) I think Pembroke has the makings of a decent thriller writer, but he whiffed on this one.

Two baby bottles.

Summing up

All told, this was not a stellar issue of Analog, clocking in at just 2.6 stars.  I don't think it has anything to do with where the stories took place, though — this is just becoming a tired mag whose heyday was two decades ago.  Still, I am interested to see where the Reynolds goes.

As for the other mags, Science Fantasy was the clear winner, garnering an impress 3.5 stars with its first issue under new management.  Worlds of Tomorrow was also worthy, scoring 3.1 stars. 

Everything else was pretty dismal.  Amazing is tentatively a 2.7 (jury remaining out on the Brunner serial), Fantasy and Science Fiction got 2.7 stars, Galaxy was an unusually low 2.6, as was IF (also a Pohl mag), and Fantastic finished at 2.4.

Women writers got extremely short shrift.  We only saw a 6% participation; "Partners in Wonder" indeed.

As dreary as those numbers are, most magazines had at least one piece to recommend them, often their longest.  You could take all the better than average stuff from this month's crop and fill two magazines.  Thin ones.

Which gives me hope for next month, on or off the planet.  Come space travel with me?


[Join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]




[September 22, 1964] Fall back!  (October 1964 Fantasy and Science Fiction)

[Don't miss your chance to get your copy of Rediscovery: Science Fiction by Women (1958-1963), some of the best science fiction of the Silver Age.  If you like the Journey, you'll love this book (and you'll be helping us out, too!)



by Gideon Marcus

To every thing there is a season

Even in timeless southern California, we have seasons.  In the Imperial Valley, it is joked, there are four: Hot, Bug, Stink, and Wind.  Here in San Diego, spring comes in summer, summer comes in fall, fall comes in winter, and winter not at all.

Yet here and there, we see a deciduous tree start to change color.  The end-of-summer mornings have a hint of chill in them.  Things proceed in an endless cycle.

The same is true of The Magazine of Fantasy and Science FictionLast month, I raved over a superlative issue, an increasing rarity under the current editorship of one Avram Davidson.  I am sad to report that things are back to form in this month's issue.

I think part of the problem is that, as Davidson cheerfully confesses, he's not really into science fiction.  He bounces off the truly hard stuff, like Martin Caidin's quite good Countdown and fills his magazine with fantastic fluff…and then has the temerity to complain that people don't sent him plain old rocket stories anymore!

On the other hand, the rumor has been confirmed — Davidson has moved to Berkeley from Mexico, and someone else is taking over the magazine.  I hear that Joe Ferman, currently publisher, will take the helm, but that his son, Ed, will do all the work.  I look forward to seeing what they bring to the table.

But first, let's take a look at what is possibly Davidson's last editorial effort, what he optimistically calls an "All Star Issue".

Autumn Harvest


by Chesley Bonstell

Once again, the cover is stunning — and utterly unrelated to the contents of the issue.  It's a depiction of an ion-drive propelled ship off of Mars, and it's from the book Beyond the Solar System, presumably available on bookshelves near you.

Purple Priestess of the Mad Moon, by Leigh Brackett

The first of the All Stars is the legendary Leigh Brackett, queen of pulp and accomplished screenwriter.  This tale actually began as a joke nine years ago, when a fictional title was created to represent the kind of fiction Brackett excelled at.  Purple Priestess is the author's attempt to turn a joke into reality.

It has all the hallmarks of a pulp Mars, from the thin air to the drying canals, the ancient natives who speak High and Low Martian.  And, of course, out in the frigid deserts lies an antediluvian evil so terrible that none can experience its presence and fail to gibber.

I enjoyed Lovecraft's stories well enough in the '30s , but I'm disappointed to find one presented unironically in what was once the premier SF mag.  Two stars.

The Pro, by Edmond Hamilton

The subsequent piece, by Brackett's husband (of similar vintage) is better.  One can't help but see a bit of the autobiographical in this story about a science fiction author who finally gets to see the rocketships he created in fiction become reality at the Cape.  Only the launching of the latest of them is not a joyous occasion, for the writer's child is the pilot.  Even if the mission goes well, it marks a final rift between father and son, one the writer is sure can never be bridged.

A bit maudlin but enjoyable.  Three stars.

Stomata, by Theodore L. Thomas

Thomas' latest short story idea disguised as a non-fiction article takes the idea of stomata, the pores that allow plants to respire, and posits an race that uses them for everything — breathing, eating, excreting.

I don't know how plausible the idea is.  On the other hand, Pinky the Blob, debuting in one of my upcoming books, employs exactly this mechanism.  Great minds think alike.

Three stars.

Maid to Measure, by Damon Knight

Five years ago, Damon Knight came out with What Rough Beast, a story so excellent that I'm reading it again in the Spanish edition of F&SF

Maid to Measure, a joke-ending vignette about a shape-changing girl, is as trivial as Beast is momentous.

Two stars.

Little Anton, by Reginald Bretnor

Bretnor is perhaps better known to the readers of F&SF as Grendall Briarton, composer of the recently finished series of "Feghoot" pun stories.  After reading this awful reprint, the story of an idiot savant inventor with a tedious Swiss accent and a penchant for pinching posteriors, I'm actually nostalgic for Briarton.

One star.

First and Rearmost, by Isaac Asimov

Doc A. turns in an above average science article this month, all about how gravity stacks up to the other three primal forces of the universe: electromagnetism, the weak nuclear force, and the strong nuclear force (his omission of love and money are probably deliberate).  It's all stuff I knew already, but he lays it out nicely for laymen.

Four stars.

The Year of the Earthman, by Hogan Smith

An old, radiation-scarred astronaut goes AWOL to marry a lovely extraterrestrial lass, dying just moments after he learns that they will have a son.  And then we learn the truth of the space traveler's existence.

Not a bad tale, though it makes little scientific sense.  Also, Hogan Smith is the opposite of an All Star — this is is first story!  But he's from San Diego, so all is forgiven.

Three stars.

In What Cavern of the Deep, by Robert F. Young

Robert F. Young's little autobiography at the front of Cavern is quite interesting.  Like me, he came into the genre by way of Burroughs and then Wells, and also like me, he tried making an honest living before deciding that writing is the most fun one can have with their hands — especially if one gets paid for it!

Young writes stories inspired by mythology and folklore, and while he has come out with some of my very favorite stories, his works from the last several years have been disappointing and mawkish.  His latest falls somewhere inbetween.

David Stuart is a poor young man made rich through inheritance from an uncle.  While investigating the deceased's estate, he comes across two swimming sisters and promptly falls in love with Helen, the blonder of them.  But the ensuing marital bliss is dashed by the revelation that Helen is growing taller by the week, approaching titanic proportions after just a year.  It's sort of an inverse of Richard Matheson's The Incredible Shrinking Man.  At the same time, David's wife becomes more and more enamored with bodies of water, swimming constantly and even growing gill slits.

Is Helen a beast of the sea?  An alien?  And is the story going to end horrifically (as set up in the prologue) with David hurtling five smooth stones to smite his monstrous love?

Cavern is a bit of a departure from Young's previous stories in that, though he makes conscious references to the biblical King David, this is more to obscure the plot than to outline it.  The piece is told with Young's usual excellent facility, and I found myself eager to get to the end.

On the other hand, the end is just a bit too pat, too clearly presented to be very satisfying.  What could have been a 4 or even 5 star story ends up on the high end of 3.

Empty Cornucopia

If this be Davidson's swansong, he picked a sad note to go out on.  Maybe he's got one issue more in him before he shuffles off F&SF's bridge — I'd like to have fonder memories of this phase of his career!


[Come join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]




[September 18, 1964] Split Personality (October 1964 IF)

[Don't miss your chance to get your copy of Rediscovery: Science Fiction by Women (1958-1963), some of the best science fiction of the Silver Age.  If you like the Journey, you'll love this book (and you'll be helping us out, too!)


by Gideon Marcus

Which one is it?

It's election season, and the commercials are already out in force.  Maybe it's just my neighborhood, but it seems that LBJ is crowding the airwaves a lot more than Barry Goldwater at this point.  One effective ad notes several times the GOP candidate has made mutually contradictory statements and asks "How is a Republican supposed to note on his ballot which Barry he's voting for?"

This piece is a pretty low blow.  Make no mistake — there's no way I'm voting for a reactionary this November, but if there's one thing one can say for Barry, he's consistent.  I'd rather see some positive messaging.  Lord knows LBJ has plenty of successes to run on.

But while Goldwater's split personality may all be a Madison Avenue construct, the schizophrenic nature of IF, Worlds of Science Fiction magazine is very real.  IF has always been Galaxy's experimental little sister, the place where the more offbeat stories, the lesser known writers are featured.  As a result, it is the more variable mag, with higher highs and lower lows, often within the same issue. 

This dual nature is perfectly represented in microcosm with the latest October 1964 issue:


by Paul E. Wenzel (note the obscured "September 1964")

The first thing you might notice is that the issue was clearly intended to have a September date.  IF went to a monthly schedule in August (after years as a bi-monthly), but there was trouble at the printers, and things got delayed.

When the issue finally came, it was very much a mixed bag, with trouble appearing right from the start:

The Castle of Light, by Keith Laumer


by Jack Gaughan

Within the pages of IF, Keith Laumer's name is inextricably linked with that of his creation, Retief, that sardonic super-spy in diplomat's clothing.  What began as a more tongue-in-cheek version of Harrison's "Stainless Steel Rat" is becoming a tired series of retreads.  This particular story involves an invasion by the squamous Groaci, who take legal possession of a planet by landing 50,000 troops in cities abandoned by the native populace during a global religious ceremony.  The piece rambles, and the jokes — like the characters — are flatter than usual.

Two stars.

Mad Man, by R. A. Lafferty

The ever-whimsical Lafferty offers up a piece about androids who only attain genius capability when given their daily dose of anger enzyme.  Said extraction is provided by a group of human individuals kept thoroughly miserable through poor working conditions and constant aggravation by paid actors.  But when one android develops a kinship for her donor, the formerly angry man's heart melts, and his biochemistry becomes useless.  Can a replacement be found?

I imagine some will like this story.  I found it contrived, cruel, and rather pointless.

Two stars.

Gremmie's Reef, by Hayden Howard


by Virgil Finlay

In which a teenage surfer is delighted to find a perfect wave break on a formerly unpromising beach, thanks to a new reef.  Turns out the reef is an alien biological probe, and as might be expected, it's not a friendly one.

The surfing scenes are nicely rendered, but the third-person omniscient viewpoint, the shrieky characters, and the Twilight Zone ending all suggested a young novice of a writer.  Imagine my surprise when I checked my notes and found that Hayden Howard has been writing for more than a decade, and I've even covered one of his stories before!

Nice try, but it's another two.

Rescue Mission, by Kit Reed

Science teacher goes on sabbatical to the mountains and finds his cottage besieged with bugs.  Turns out they are the servants of Mavna, the alien beauty who resides one cottage over, and she is using the crawlies to send the prof a message: (paraphrased) "Help me fend off these three oafs I'm staying with so I can sacrifice myself for the operation of our interstellar matter transmitter!"

Reed, an author I'm quite fond of, has written exclusively for F&SF since she started half a decade ago.  This rather silly piece would fit better in that magazine.  That it wasn't published there is not surprising — it's probably the weakest story Reed has produced.

Two stars.

Monster Tracks, by Robert E. Margroff

The last piece of short fiction in the issue is by a genuinely new author, about a boy raised in a post-apocalyptic world ravaged by aliens.  They came in "peace", disguised as tourists, bringing gifts and cute pets, but it was all a ploy.  Their gifts were bombs, their luggage was guns, and their pets are poison.  Our young protagonist is almost taken in by a cute rabbit-like creature before being saved by his savvy uncle.

Not much to this one.  Two stars.

Farnham's Freehold (Part 3 of 3), by Robert A. Heinlein


by Jack Gaughan

"Where's the split?" I hear you ask.  So far, this issue has been a solid disappointment — how could it be a mixed bag?

Well, editor Fred Pohl got a ringer.

Robert Heinlein is one of the masters of the field with dozens of classic titles to his name.  To be sure, his record has been tarnished a bit lately by such substandard works as Stranger in a Strange Land and Podkayne of Mars.  Moreover, the first installment of his latest serial, Farnham's Freehold, got off to a stultifying start.

But then it got better.  In Part 1, Hubert Farnham and his family (including his house-servant and his side-girlfriend) are whisked thousands of years into the future thanks to a new Russkie bomb.  That first bit reads like a cross between a libertarian screed and the Boy Scout Handbook.  But in Part 2, we meet the inheritors of the atomically ravaged Earth, the dark-skinned peoples of Africa and India.  Hugh and co. are made privileged slaves — except for Joseph, Hugh's servant.  His Black skin makes him a de facto member of the ruling caste, and he is afforded the privileges thereof.  We learn a lot about the new society, and this section is genuinely interesting.

Part 3 more-or-less sticks the landing.  It is all about Hugh's attempt to escape his gilded cage along with mistress Barbara and their newly born twin sons.  While his first attempts end in failure (and this part is not unlike the middle section of Have Spacesuit Will Travel — thrilling but ultimately pointless), Hugh's kindly master ends up sending him and his family back in time to just before the Bomb goes off, and they have a second chance at life.

It's a thrilling page-turner, and I liked the central message: decadence and depravity have nothing to do with color or national origin.  It all boils down to Lord Acton's dictum, "Power corrupts".  I especially appreciated that the story recognized the unequal status of Joseph, and does not condemn him for throwing his lot in with America's new rulers.  Whatever loyalty Joe had to Hugh, he has found his Earthly paradise — unfair to others, perhaps, but wasn't that just after a lifetime of discrimination?  Hugh is dismayed, but not surprised.  After all, whatever his libertarian aspirations, he was part of the problem.

I'd give this last part five stars except that the ending is awfully abrupt.  All told, I think the novel earns an aggregate of 3.75 stars and, if you can get through the beginning, suggests a return to form of the author.

Making Whole

This latest issue of IF reminds me of Analog a few years back, when the serials were generally good and the other material sub-par (I note with bemusement that while Heinlein's Farnham would fit stylistically in Analog, the editor of said mag would never allow a storyline where the Whites are slaves…) When all is computed, the magazine actually scores above the 3-star middle, which tells you how good the second half is compared to the first.

In any event, the vice of a split-personality magazine is also its virtue: if one can always count on one or more stories not being very good, one can also expect at least one nugget of gold. 

And wasn't my entire state founded on the search for such nuggets?


[Come join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]