All posts by GalacticJourney

[June 20, 1968] Art imitates Life (the wargame Viet Nam)


by Gideon Marcus

Over There

It seems like only yesterday that a minor naval engagement in the Gulf of Tonkin off the coast of Vietnam embroiled the world's mightiest nation in a struggle against Communism in Southeast Asia. Less than a year later, the American commitment totaled 100,000 troops. Today, as the last aftershocks of the second Tet Offensive are beaten back from Saigon, more than half a million soldiers are fighting and dying in those far off jungles and cities.

It's a war unlike any other we've fought, though perhaps not unlike wars our allies have fought–there's a reason why the British, who fought an ultimately successful anti-guerrilla war in Malaya, have declined to join us in Vietnam.  It's not really a war for territory, nor a total war, as we fought against the Nazis or the Japanese.  It's a holding action, a war for "hearts and minds", holding the bag until the South Vietnamese can fight for themselves–if, indeed, that will ever be possible.

So new and unusual is this conflict that one would hardly expect it to be a viable subject for board wargaming.  After all, the pushers of counters on hex grids have largely stuck to World War 2 and the Civil War for their battlefields, highly researched and decently distant as they are.

And yet, just one year after Tonkin, Game Science came out with Viet Nam, a sophisticated wargame covering the war on a strategic level.  Could a game developed so early in the conflict have any chance of modeling reality?  And is it any fun?  This Memorial Day, we took the game for a spin and came to some very interesting conclusions.

In the trenches

The first thing one notices about Viet Nam is the board.  Rather than use the hex grid that has become de rigueur these last several years, it reverts to areas like in last decade's Diplomacy.  This makes sense.  Viet Nam is not a game of tactical maneuvers but of strategic province control.

The Allied forces (Americans, ARVN, Koreans, Filipinos, Australians) and the Communists (Viet Cong and NVA) start out splitting the provinces between them.  Control is indicated with a little bingo disc that represents a local militia.  Each side also gets a number of regular armies, the Allies starting with more, but acquiring them at half the rate of the Communists.  The regular armies are important because they are the only units that can both move and hold ground, the local militias adding strength but being both immobile and subject to flipping by the enemy.

The Allies also get air units that can be used for tactical support of armies (adding to their strength), strategic bombing of provinces (with a chance of destroying Communist units in the area), interdicting the Ho Chi Minh Trail (which kills Communist reinforcements) and mass bombing of North Vietnam (which earns victory points).  Bad weather in the summer and fall months limits strategic air missions.

Each turn, simulating one month, begins with both sides allocating ten factors towards various political activities: bolstering/destabilizing the government, terrorism/counter-terrorism, psychological warfare (to flip militias), seeking world favor (worth victory points), and ambush/counter-ambush (a trap for Allied armies).  This is essentially Rock-Paper-Scissors and the place where the Communists can win the game.  Unless the Allies guess right every time, they will lose stability or provinces, each of which leads them down the path of losing victory points.  Once below a certain level, they go down to nine or fewer factors to apply in this phase, which is a spiral of doom toward defeat.

After the political phase, both sides plot their moves in secret.  The Communists are trying to seize provinces and Allied bases.  The Allies are seizing provinces, defending, and allocating air power.  As the Communist players in our game quickly learned, randomness is key–there are always a dozen places they can attack, and the less consistent they are, the less chance the Allies will anticipate and head off an attack.

Combat is another kind of Rock-Paper-Scissors, each side having a set of four cards depicting various attack strategies.  In each conflict, the two players choose cards and then compare the two to determine the result.  For the Americans, the outcome is either inconclusive or a victory resulting in the loss of a regular army.  For the Communists, they are either forced to retreat or they win.  In other words, this is a part of the game the Communists will also ultimately win once they understand the cards, as the Allies cannot guess right every time, and they run out of armies faster than the Communists.  The more provinces under Communist control, the more mobility they get, again building momentum toward victory.

So is the game hopeless for the Allies?  Maybe not.  The game begins in January 1965, when weather is excellent.  Optimal strategy suggests that the Allies should interdict the NVA for those good months, allowing the Allies to build up an army superiority.  The Communists can only really run rampant if they have the regular troops for it.  If any air power be left over, the Allies should immediately start bombing North Vietnam as it is the only sure way to get victory points–it is the Allied counterpart to the Communists' political factor advantage.

Provided the Allies can contain the NVA and make lucky guesses to keep the Communists stalled, it is possible that, over time, the Communists will be forced below 10 political points per turn and, themselves, end up on the slide to defeat.  It'd be a long slog, but it is at least conceivable.

Proof in the pudding

I spotted Viet Nam not at my local game store, but in the campus store at the new campus of University of California San Diego.  Though the copyright on the game is 1965, various references in the rules and components suggest this is a brand new edition, updated based on three years of conflict.  Thus, I don't know how prescient the original was.

That said, the game seems to suggest that unless the United States goes bombing right out of the gate, as many generals urged us to do, there is no chance of victory.  Even a six month delay results in swarms of NVA and endless Red provinces.  Moreover, even had we gone in, bombs blazing (and what might the political ramifications vis. a vis. the Soviets been of that?), Viet Nam suggests that victory still would not have been certain, and it would have taken a long time.

It seems like an accurate simulation to me!

But is it fun?  Well, we enjoyed it at the time, all eight hours that we played before the Allies conceded the game to the Communists in latter 1965.  But on further analysis, there actually isn't that much to enjoy.  It's all a matter of luck, see-sawing back and forth on the victory point chart, until a lucky break drives the meter over to either a win or the inevitable road to defeat.

Thus, Viet Nam is less a game and more a puzzle–and a lesson.  Once the puzzle be solved and the lesson absorbed, there is not much replay value.

Just like the real war…






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[July 6, 1967] Humour, British-style (Carry on Screaming)


by Fiona Moore

I’m a lecturer at Royal Holloway University of London, one of two all-female institutions in the group, but I also moonlight in pirate radio. I recently saw the horror/comedy film Carry On Screaming at the second-run theatre in Cinderford while on a recording session in the Forest Of Dean (and I can certainly recommend The Palace Cinema to all travelers on the Journey). And so, since it’s still in general circulation, though it was released last year, I will review it here.

The plot, such as it is, has Detective Sergeant Sydney Bung (Harry H. Corbett) investigating the mysterious disappearances of young women from Hocombe Wood. Bung’s investigation leads him to the Bide-A-Wee Rest Home, residence of the mysterious Valeria and Orlando Watt (Fenella Fielding and Kenneth Williams), their strange servants, and the mummy of an Egyptian pharaoh. A police scientist successfully regenerates a hirsute finger found at the scene of the most recent crime, producing an ape-like hominid identical to the Watts’ henchman Oddbod; a lavatory attendant previously employed by the Watts as a gardener dies under mysterious circumstances; and one of the victims turns up apparently transformed into a shop-window dummy. Bung attempts to entrap the kidnappers by disguising his underling, Detective Constable Slobotham (Peter Butterworth), as a woman; Bung’s wife (Joan Sims), suspecting him of having an affair, follows along and is kidnapped along with Slobotham. The police confront the Watts, only to discover that they are transforming their victims into shop-window dummies. Watt is killed when the Egyptian mummy, revived by a lightning strike, pushes him into one of the vats used in the transformation process. Although it transpires that the victims can be returned to life with the application of electricity, Bung opts to leave his wife in dummy form, and moves in with Valeria.


Orlando Watt rises from the grave


Fenella Fielding is smoking

On the whole, it’s a very silly film. It lacks the coherence of the best comedy films, where a throwaway line or scene will pay off later and the story holds together. Carry on Screaming does have a narrative through line, but it is also full of set pieces and storylines that seem to be only there for the sheer hell of it. Kenneth Williams’ character, Doctor Watt, is dead and needs to be regularly revived with electricity; his hirsute assistant develops a clone; the motivation behind the above mentioned shop-window dummies scheme is never satisfactorily explained. The audience waits in vain for these points to be followed up or explained or linked together. The puns and double-entendres are entertaining (the Egyptian mummy is named Rubbertiti, for instance, and Fenella Fielding’s vampish character takes the line “mind if I smoke?” literally at one point), but only that.


”Admit it, you’re a stereotype!”

Speaking as a women’s libber, I also found myself a little sympathetic for poor old Joan Sims, portrayed as a nagging wife and harridan, but frankly given the generally negligent behaviour of her policeman husband Bung, upbraiding her, going out at all hours and falling into clinches with Fenella Fielding, I thought she had grounds for complaint. In cleverer hands, this hoary trope could have been subverted, but as it is it’s just simply a familiar music hall gag thrown into a modern horror movie. You could probably make a case that the shop-window dummies storyline is some kind of clever riff on the way in which horror movies objectify and silence women, but I’m not sure if this reading is intended or not.


A trip to the gentlemen’s conveniences (actually the South Lodge at Pinewood Studios)

I would definitely recommend this film, though, for television and cinema fans. The gags are full of knowing inside humour about the British horror movie scene, and the contemporary British film and television world generally. There’s a lot of overlap both behind and in front of the camera between Carry On Screaming and the Hammer horror films, notably the cinematographer, Alan Hume, but also Angela Douglas, Fenella Fielding, and Bernard Bresslaw. The fact that it’s filmed in and around Windsor, like the Hammer films, adds to this as well as providing a lot of fun for location-spotters. The film delightedly sends up the horror genre’s fetishization of Victorian and Edwardian classics, with nods to Sherlock Holmes, Doctor Jeckyll, Frankenstein, The Picture of Dorian Gray and The Mummy. The villains’ henchman is named “Oddbod,” conflating British horror quickies with James Bond movies and perhaps suggesting that the latter are trashier than they pretend to be, and the action takes place in “Hocombe [Hokum] Wood”, undoubtedly a slyly derogatory reference to Borehamwood Studios.


”All right, which of us is the most famous TV star?”

There are also playful nods to modern television, with the soundtrack cheekily quoting the Z Cars theme as the police go about their business investigating the disappearances, and the theme from Steptoe and Son as a reminder of Harry H. Corbett’s best-known role. When not quoting well-known television themes, the soundtrack is an on-the-nose pastiche of the sort of over-the-top classical music that usually backs the Dracula and Frankenstein movies. Kenneth Williams’ charismatically camp performance as Doctor Watt has definitely put him on my radar as someone who could easily take over the role of Doctor Who should Patrick Troughton ever decide to hang up his recorder, and indeed Doctor Watt informs us that “Who” is his uncle, or might be, we haven’t seen him in some time (perhaps a reference to the 1965/66 twelve part adventure). Just to bring the point home, Doctor Watt is an expert in regeneration—no doubt a joke about Doctor Who’s change of face last year.


Kenneth Williams, camp comedy icon

Arguably, there is also a subversive political element to the film as well. With growing tolerance of homosexuality in British society and calls for sodomy to be decriminalized, it’s possible to see a message of normalization in jokes like the one where Jon Pertwee, as a police scientist, apparently finds homosexuality in his guide to early hominids (“Homo… Homo… Homo…” [long pause] “Wrong homo!”), or the exchange “Why should a man be dressed as a woman?” “I don’t know, perhaps his parents wanted a girl!” reflecting current debates in medicine about the causes of homosexuality and sex-change patients. Lines like “I hate these law-abiding people, why can’t everyone be horrid like us?” also take on a double meaning when one considers the laws still on the books. Camp Kenneth Williams, well known for playing homosexuals on such venues as Round the Horne, steals the show as a charismatic villain one secretly hopes will get away with it all in the end. While on the face of it, one long sequence takes place in a public toilet seemingly for no reason other than to make childish jokes about bathrooms and voyeurism, it’s also possible to see it as a celebration of cottaging: the idea that strange and sexual things take place in secret in the conveniences, with the police unable to find or arrest the culprits, is a little more on the nose since the Wolfenden Report.


Jon Pertwee reflects on the many meanings of the word “homo”.

Carry On Screaming isn’t a game-changing movie, but if you’re in the know, it’s a lot of fun. Although it’s not really progressive from a women’s lib point of view, it’s surprisingly outspoken on the subject of homosexual rights. The Carry On team are definitely capable of better, but it’s still not a bad addition to the series.





[May 31, 1967] Phoning it in (June 1967 Analog)


by Gideon Marcus

Monopoly Bell

For nearly a century, the telephone lines crossing this great nation of ours have been the property of one big mother–specifically "Ma Bell", the colloquial name for American Telephone and Telegraph (AT&T).  Practically an arm of the government, this entity employs a million people and (for the most part) has no competition. 


The Belles of Southwestern Bell

Now, I'm not saying that it's not a near miracle to be able to call anyone, any place in the country, now that direct dialing has replaced operator-assisted station-to-station calling (for the most part).  I'm not even complaining that I have to dial seven digits when I call a local friend instead of just four.

I will say that it seems like highway robbery to have to pay 50 cents for a three minute call to my brother in Los Angeles.  We've gotten to the point where we don't actually call to let the other know that we got home safe after a visit; we just ring the phone once–that's free.  And how about the whopping $12 to (try to) phone my Journey pals in the UK? 

Of course, we have the luxury of being fantastically rich–how else could we have a dedicated line and a telefax machine to transmit articles and images? 

But for the regular schmo on the street, long distance calling is expensive…and Ma Bell wants you to make it a habit.

Thankfully, their switch to multi-frequency (MF) circuits, where operator-switched connections have been replaced by tone-controlled automatics, has proven quite the blessing, making Ma Bell more efficient, which has in some cases translated to reduced rates.

And for some people, it's resulted in absolutely phree phone calling…

You see, the phone system is controlled by tones, and the tones are consistent–and meticulously cataloged by the phone company in easy-to-obtain manuals.  So if you can find some way of producing the tones yourself, you decide whether a call is going to cost money or not.  Particularly if you have some way of producing, at the beginning of your call, the 2600 hz tone that indicates to the automatic system that a line is not being used, and therefore should not incur a bill.

If only there was some cheap, easy to find item that would enable you to do that…

That would be MF-ing great!

Broken Monopoly

It used to be that Analog, back when it was called Astounding, was the one game in town if you wanted what we now call "hard science fiction", that crunchy stuff based on real science, and not Buck Rogers stuff.  Astounding editor John Campbell ushered in what folks are calling the Golden Age starting the end of the '30s. 

It's now thirty years later, and Campbell's still around, and so's his magazine.  Unlike the phone company, however, Campbell is content not to innovate, letting the latest trends in the field pass him by.  The latest issue is a particularly regressive example.


by John Schoenherr

Computer War (Part 1 of 2), by Mack Reynolds


by Kelly Freas

SF veteran and globetrotter Mack Reynolds has as one of his settings a future in which humanity has spread out to dozens, if not hundreds, of worlds, each free to develop its political institutions as it sees fit.  Reynolds has used this backdrop as a way to explore several different types of government taken to extremes.  For instance, most recently, he took us to a (seemingly) woman-dominated world in Amazon Planet, which turned out to be something of a paradise.  I liked that one.

This particular story features a world with two main nations: Alphaland and Betastan.  Between them are 21 neutral nations that don't count too much.  The head of Alphaland is contemplating a war on Betastan, which though it will be costly, has been deemed necessary by the computerized statisticians if he is to maintain his grip on the totalitarian country.  To get the populace behind the move, he concocts a "Crusade" againt the "Karlist Amish" minority that have corrupted Betastan and threaten to bring the whole world to heel.

Stop me if you've heard this one before.

Mixed in is a bit of political thriller involving a minister and his Betastani spy mistress.  But for the most part, it's lukewarm historical allegory.  Reynolds can be quite good at this kind of thing, but he's just going through the motions on this one.

Three stars so far, barely.

The Double-Edged Rope, by Lloyd Biggle, Jr.


by Kelly Freas

East meets West in a Yugoslav greasy spoon as two agents swap stories of a rumored UFO invasion.  When the Eastern spy goes to make his report, he finds that the BEMs-in-human-form have already taken over, betrayed by their signature stiff pinky fingers.

Oh wait, that's The Invaders.  In this story, it's their really small ears.

Either way, it's a stupid story.  Two stars.

Political Science, by Douglas M. Dederer

Newcomer Douglas Dederer offers us a detailed and exciting (if one-sided and slightly incomplete) account of how Von Braun's Army team didn't and then did become the first to orbit an American satellite.  It's very pro-Nazi…er…Von Braun, and rather anti-Vanguard and Eisenhower, but I learned a lot.

Four stars.

Security Measure, by Joseph P. Martino


by Kelly Freas

A Russian-born American is inserted into the Soviet Union to survey any anti-revolutionary groups that might exist.  Once he finds one, he finds himself hip deep in a plot to seize a nuclear missile base and atomize army garrisons around the country as a prelude to a massive internal takeover.  Can Michael Antonov stop the plan before millions are vaporized?

Martino's written a lot of edge-of-the-future spy thriller stuff, generally exhibiting decent writing in otherwise trivial pieces.  I quite liked this one, however.  It feels quite grounded in reality, and the solution doesn't offend credulity or sensibility.  If anything, Security Measure feels like an episode of Secret Agent.

Four stars.

Project Lion, by Lawrence A. Perkins


by John Schoenherr

Back down we go with this short piece about visitors from Procyon.  The rulers of Earth are convinced that if they don't make first contact, they will be destroyed just like the Incans, the Neanderthals, and every other beaten culture of humanity that got off the second shot.  A scramble is made to select the optimum personnel for such a mission.

This story really doesn't make any sense, neither the "logic" involved in the puzzle nor the puzzle's solution.

Two stas.

The Dukes of Desire, by Christopher Anvil


by Kelly Freas

Several months ago, we followed the exploits of a three-man team trapped on a planet under the thumb of robot overlords in Strangers to Paradise.  They overcame their difficulties through the use of mind control through scents.

Well, now the team is back.  The planet has fallen further into anarchy, and the trio have to figure out a way to put things to rights.  A combination of scent application and false identity does the trick, making the planetary population believe that the two ships flown by the trio are actually flagships in an interstellar war.  The idea is that an external foe might unite the people of the planet.  Or something.

I didn't much like the last story, and I really didn't like this one, even if my nephew, David, sang its praises.

Two stars.

Tallying the Bill

At 2.8 stars, the latest Analog definitely ends up near the bottom of the pack this month, only beating out the perennially puny Amazing (2.2).  Scoring better were Fantasy and Science Fiction and If (3.2), with Galaxy sitting on top with 3.3 stars, mostly thanks to the new Niven novella. There was but one woman-penned piece the entire month, and that done under initials. 

We did get some bright news this month–apparently Galactic Journey has finally made the Hugo ballot after several years of dashed hopes.  So there's the possibility we may actually come home from Nycon with the big rocket ship.

And that would be something to phone about!  On Sunday, when the rates are cheaper…





[January 10, 1967] Return to sender (February 1967 Galaxy)


by Gideon Marcus

President Johnson commissioned noted (and favorite of our editor, Janice) artist Peter Hurd to draw his official Presidential portrait.  This was the result:

Reportedly, upon seeing the painting, Johnson described it as the ugliest thing he had ever seen.  Aghast, the artist asked what the President had wanted in a portrait.  Lyndon whipped out this piece painted by Normal Rockwell:

I understand that Hurd returned his commission and that a new picture will be made.  Maybe by someone with the initials L.B.J.

Law of Analogy


by Jack Gaughan

It was certainly a blow to the shocked Hurd, but I kind of know how Lyndon felt.  I had a similar reaction upon finising the latest issue of Galaxy.  This was, for the most part, not the magazine I was hoping for.

Our Man in Peking, by Hayden Howard


by Jack Gaughan

Yes, as Winter follows Fall, so we have yet another tale in the saga of Dr. West and the half-alien Esks.  Briefly: an alien came to Earth and bred with a local woman.  Her progeny, and their kids, too, all breed humanoids who look like Eskimos, but who mature in three years and give birth in a month.  Twenty years after the first was born, there are now more than a billion of them.  And instead of being stopped or even investigated to any real degree, the governments of the world refuse to see them as anything other than mutant Eskimos, deserving of love, affection, and free food.  The Chinese have welcomed them with open arms to till hitherto unprofitable fields, but Canada, Scandinavia, and other places have also taken them in.

Only one man, the notorious Dr. West, who tried but failed to sterilize the Esks with a tailored plague, will admit the true menace of the Esks.

Last installment, West was in a comfy Canadian prison for his attempted genocide.  In this one, he has been sent on a mission to Red China, brainwashed to learn the details on an as-needed basis, mind-controlled to have no say in his actions.  He is shot down over the mainland along with an Air Force Major so caricatured in his manner that I wondered if Gaughan's art would depict him with straw coming out of his joints.

After much rigamarole, West finds himself in the presence of the current Communist leader, Mao III (do the Chinese give descendants appellations like that?) And then the true nature of West's mission is revealed…

Hayden Howard really isn't a very good writer, and there aren't actually any characters in this story–only marionettes who dance to the author's strings without any will of their own.  I also could have done without the word "Chink" used a couple dozen times.

What keeps the tale from getting just one star is this morbid fascination with how this wholly unrealistic scenario will turn out.  We're supposed to get the conclusion next month.  God willing, that'll be the end of the Esks, one way or another.

Two stars.

Return Match, by Philip K. Dick

The outspacers have gambling casinos across the galaxy.  The only problem?  They tend to be lethal for their patrons.  Joseph Tinbane, a cop for Superior Los Angeles, takes on the aliens' latest contraption: a pinball machine that evolves not only to be unbeatable, but ultimately to attack the player!

Dick's vivid writing is on display here, so there's nothing wrong with the reading.  But the concept is pure fantasy, up to and including the conclusion where Tinbane is menaced by giant pinballs.  I can only imagine that PKD turned on, dropped out, and dashed off this tale before the hallucinations disappeared from his memory.

Three stars.

For Your Information: Who Invented the Crossbow? by Willy Ley

Ley's latest piece is an interesting, but somehow perfunctory piece on the evolution of the crossbow.  A few more pages of Asimov treatment would have helped.

Three stars.

The Last Filibuster, by Wallace West

War between North and South America is averted when the governments of both nations are captured and impressed to do the fighting.

I like the sentiment: politicians would be a lot less willing to send their sons (and daughters) to war if their lives were on the line.  But the story is just sort of silly and obvious.

Besides, who could believe that an armed mob could invade the Capitol to kidnap Congress?  It beggars the imagination.

Two stars.

They Hilariated When I Hyperspaced For Earth, by Richard Wilson


by Vaughn Bodé

The leader of a boring world that has stalled in its progressive mediocrity comes to Earth to steal our Secretary General, an efficient Ugandan who knows how to get things done.  A lot of "comedy" ensues.

Not only is the story a bore, but I can't forgive it for getting "They all Laughed" stuck in my head.

Two stars.

The Trojan Bombardment, by Christopher Anvil

How we defeat an enemy without firing a shot?  Why by shooting shells filled with booze, cigarettes, and sexy ladies at them!  After all, that's what they're really fighting for, isn't it?

Fellow traveler Cora Buhlert recently noted that she can smell a Campbell reject a mile away, and Bombardment is almost assuredly an Anvil story too stupid even for Analog.

One star.

The Discovery of the Nullitron, by Thomas M. Disch and John Sladek

Speaking of stupid, here's another "funny" piece, in the style of a Scientific American article, on the new decidedly supra-atomic particle called the Nullitron, putatively discovered by the authors after a jag in Ibiza.

One star.

Thus We Frustrate Charlemagne, by R. A. Lafferty

A dozen of the Earth's greatest scientists team up with a computer to improve history.  Their first time traveling target: to salvage relations between Charlemagne and the Caliph, allowing Arabic knowledge to flow freely.  They will know that they have succeeded because all of their records will change before their eyes!

Of course, if they had read William Tenn's The Brooklyn Project, they'd know that, as part of the time stream themselves, they'd never know what had changed.

Still, it's kind of a fun piece.  The journey's the thing, not the destination.

Three stars.

The Palace of Love (Part 3 of 3), by Jack Vance


by Gray Morrow

The saving grace of this magazine is this final installment of Vance's latest serial.  Keith Gersen has tracked down Viole Falushe, one of the five "Demon Kings" crime lords who killed his parents, to the mobster's private domain.  The Palace of Love is a mystical retreat, designed to provide pleasure to discerning patrons.  But its staff and denizens are all slaves of Falushe, though they aren't completely aware of the fact.

Half of this last act involves the long, meandering road to Falushe's Palace of Love.  It is only in the final sixth that we learn the truth about the place, who Drusilla is and her relation to Falushe's object of childhood infatuation, Jheral Tinzy, and whether or not Gersen can succeed in his revenge.

I found it all gripping stuff.  Vance has a knack for sensual writing; you always know what things smell like, what color they are, how they sound.  Yet the prose is never overlabored.  If the first book in the series starts auspiciously and ends with a dull thud, this second one only has one slow patch, in its second sixth.

For that reason, I give this installment and the book as a whole four stars, and it'll be in the running for the Galactic Star at the end of the year.

Summing up

Even with Palace shoring things up, this month's Galaxy clocks in at a dismal 2.4 stars.  And given that the Vance is likely to end up published in paperback, it's probably not even worth buying this mag for the one story (unless, of course, you want the serial complete in original form).

I'll be surprised if Galaxy doesn't come in last this month.  I'll also be really disappointed in that event; I don't think I could easily face another, worse slog!

That would truly be the ugliest month I've ever seen…





[December 31, 1966] Barriers to quality (January 1967 Analog)

[Today is the last day you can sign up for next year's Worldcon if you want to be able to nominate Hugo candidates!  Sign up now!]


by Gideon Marcus

An argument for free trade?

Yesterday, Europe got a bit freer.  The nations of Austria, Denmark, Norway, Portugal, Sweden, Switzerland, and the United Kingdom–along with associate member, Finland, the constituents of the Europen Free Trade Association–removed all tarrifs on industrial goods sold between them.  These countries comprise Europe's "Outer Seven", in contrast to the "Inner Six" of the European Economic Community.  With this move, EFTA's economies may get a competitive boost against the traditional European powerhouses (France, West Germany, Benelux, and Italy).

The SF mag Analog is better suited to the EEC than EFTA.  With editor John Campbell at the helm, who personally reads and approves every item chosen from the slush pile, and who has a distinctive style (to the say the least), the magazine has really gotten itself into a rut.  Sometimes it manages to be good, but more often, as with this month, it's deadly dully.  Read on, and you'll see what I mean.

The issue at hand


by Chesley Bonestell

Supernova, by Poul Anderson


by Kelly Freas

David Falkayn, protegé of Nicholas van Rijn, returns in yet another astronomically interesting but utterly dull adventure.  This time, callow human Falkayn, and his trader team comprising the pacifist buddhist saurian, Adzel, the foul-mouthed racoon, Chee Lan, and the computer, Muddlehead, have visited a world about to be blasted by a nearby supernova.  The planet, at about a Year 2000 level of technology, is riven into several regional powers, and a system-wide crime syndicate has nation-like power.

Falkayn is struggling with determining who their team should work with to build a planetary shield when the decision is taken out of his hands: Chee Lan is abducted by the system's equivalent of the mob.  Falkayn's solution to his dilemma is supposed to be clever, but it feels obvious and uninspired.

Two stars.

A Criminal Act, by Harry Harrison


by Kelly Freas

Here's a piece inspired by the same Malthusian nightmare as the author's hit, Make Room, Make room.  A fellow and his wife have had three kids, one more than the law allows.  As a result, a kill-happy citizen is legally allowed to try to bump the dad off.  It's a duel to the death, either result of which will keep the population stable.

Bob Sheckley could have made this work.  Maybe.  In another magazine.

Two stars.

Bring 'Em Back Alive!, by Lyle R. Hamilton

The nonfiction article this month is about wind tunnels, heat shields, and retrorockets.  Not a bad topic, but Hamilton's overly breezy style doesn't quite work.

Three stars.

Amazon Planet (Part 2 of 3), by Mack Reynolds


by Kelly Freas

Last time around, author Reynolds took us back to the world of the United Planets, a loose galactic confederation of humans in which each planet is allowed whatever government, culture, demographics it likes.  This time, the planet is Amazonia, ruled by women and with the cultural iconography of the famed Greek warrior women.

Guy Thomas was a mild-mannered trade entrepreneur hoping to stoke an iridium/columbum trade between Amazonia and Avalon.  But at the end of the last installment, we discovered he was actually a secret agent.  In Part 2, we find out he's a UP spy, sent when a man from Amazonia made an unprecedented escape from the planet and pleaded for refugee status.  It seems there's a widespread masculine revolutionary movement.

Unfortunately for Thomas, he is quickly captured by the technologically superior Amazons and made to reveal his true identity: he is none other than Ronny Bronston, part of the mysterious Section G, whose explicit purpose is to topple regressive governments–in flagrant violation of the Federation's constitution.  Under truth drugs, Bronston spills the beans.  But before he can give further info, he is rescued by a member of his original escort party, a female soldier who has taken a shine to him.

Out of the frying pan and into the fire!

My nephew continues to rave about this series, whereas I find it mostly an excuse to discuss political theory interspersed with some boilerplate action sequences (which, to be fair, Reynolds has made a good career of).

Barely three stars and sinking.

The Old Shill Game, by H. B. Fyfe


by Kelly Freas

A robovendor is programmed to have an edge on his daily rounds at the concourse.  With the aid of a team of robotic shills, it attracts the attentions of human commuters and makes a killing.  Thus ensues a war between the robovendor's programming team and that of their competitors, each iteration making the android vending machine a bit smarter.

The road to Mike from The Moon is a Harsh Mistress is paved with capitalism.

There's a good idea here, but the execution is a bit muddled and the whole thing just not very satisfying.  Two stars.

The Last Command, by Keith Laumer


by Kelly Freas

From one sapient robot to another: Keith Laumer returns with his answer to Saberhagen's Berserker series, only Laumer's Bolos are tanks rather than ships, and they apparently used to work for people rather than against them.

In this installment, a long-dead machine comes to life deep underground, nearly a century after its last conflict.  Certain that it has been imprisoned by the enemy, it roars to life, slowly making its way toward a city that has sprouted since its deactivation.  An old veteran of the old battle thinks he has the key to stopping this indestructible weapon of war.

It's a bit less polished than previous entries in the series, but I found the end touching.

Three stars.

Doing the math

Running the Star-o-vac, I find Analog scored just 2.5 stars–the worst of the month!  But this has been kind of a lousy month in general, so it's not certain that open trade is the answer.  After all, the British mags, New Worlds (3.3), and Science Fantasy (2.9), are rumored to be on the edge of extinction.  Fantastic (2.6) wasn't good this month, even with decades of reprints available.  IF (2.8) was thoroughly mediocre.  And while I liked Fantasy and Science Fiction (3.2), no one else seems to be enjoying the new serial.

On the other hand, there was exactly one story by a woman this month, and it was one of the best ones.  Maybe, instead of free trade between the current magazine contributors, we need a campaign to tap the as yet fallow resource: women writers.

Crazy, I know, but it's a thought.



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[December 20, 1966] Above and beyond (January 1967 Fantasy and Science Fiction and a space roundup)

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by Gideon Marcus

Science Fact

In '57, Asimov stopped being a full-time science fiction writer to become a full-time science columnist, a change in vocation that has largely been a positive one.  Why did the creator of Nightfall, Foundation, and Susan Calvin make the leap?  Because, with the launch of Sputnik, science fiction had suddenly become reality, and the front page of the newspaper contained some of the most thrilling SF headlines going.

That trend has only accelerated.  This month, we entered the next stage of space travel, not with a flashy Gemini launch (though those are nifty!) or our first manned trip to the Moon, but with something called ATS.

NASA's "Advanced Technology Satellite" went up on December 7, 1966.  Some satellites, like TIROS, are weather satellites.  Some, like SYNCOM, relay communications.  ATS is the first to do both, and from geostationary orbit.  At its altitude of 36,000 km, it takes exactly 24 hours to circle the Earth.  Thus, from the ground, it appears to be standing still.  Equipped with a "spin-scan" camera, every 20 minutes, ATS sends back a full-globe image of the Earth with a resolution of just 3km.  For the first time, we have essentially real-time weather coverage of an entire hemisphere.

No less ambitious, but sadly less successful, was last week's three-day "Biosatellite" mission.  Biosat is the first in a series of spacecraft that will observe the long term effects of orbital life on a variety of organisms.  On board are a menagerie of bugs (including the ever popular fruit flies) as well as seeds and plants.  The plan was to launch the mission on the 14th and then bring it back on the 17th, observing the effects of weightlessness and radiation on the living cargo.  A retrorocket malfunction stranded the satellite in orbit, however.  I suspect the SPCA is filing a lawsuit as we speak…

NASA isn't the only American agency conducting science.  Last week, the Air Force launched two satellites at once in its low-cost "Orbiting Vehicle" series, OV1-9 and OV1-10.  Normally, these go into polar orbits, but the latest duo follow more conventional paths.  For the most part, these little guys investigate radiation, radio propagation, and other near-Earth conditions.  This is all of great interest to an organization that wants to put flyboys in a Manned Orbiting Laboratory next year, but there's also a valuable scientific yield for the rest of us.

Science Fiction (and Fantasy)

After all that exciting real-world news, could an SF magazine hope to provide the same thrills?  Turns out the first 1967 issue of Fantasy and Science Fiction does!


by Gray Morrow

The Little People (Part 1 of 3), John Christopher

Bridget Chauncey is the heir to a most unusual estate in rural Ireland: a run-down country home built on the site of a ruined castle.  Enchanted with the place and its commercial opportunities, she essays a trial season running the place as a vacation lodge.  An odd assemblage of characters are introduced: a bickering middle-aged couple and their daughter on the edge of womanhood, a ruddy Wehrmacht veteran and his half-Jewish wife, Bridget's practical fianceé, Daniel, the estate handler's son, Mat, and the cook and maid. 

The Little People is slow to start, author Christopher allowing us to settle into the heads of each member of this queer group.  But when a two-inch sandaled footprint is discovered, and linked to the recent rash of minor thefts, the identity of the culprit(s) quickly is determined.

Fairies are real.

This is where we leave off this compelling chapter.  I look forward to the ramifications of "first contact" between giant and wee folk.  Four stars.

The Star Driver, J. W. Schutz

Less impressive is this tale of a man stranded on an asteroid with rapidly diminishing air reserves.  Rescue depends on propelling a beacon to orbital velocity.  This Analog-ish tale would have been better served had the ending not been spoiled from the start by editor Ferman (and to some degree, the title). 

On the other hand, I don't want to discourage F&SF from publishing, well, SF.  So, a low three stars.

Interplanetary Dust, Theodore L. Thomas

Thomas suggests that the flux of micrometeoroids around the Earth might be netted up and squashed into a planetoid to live on.  I don't think he's researched how thin that flux actually is.

Two stars.

The Disenchanted Symphony, James G. Huneker

Here's a reprint from the turn of the century!  A Russian composer, infatuated with the link between music and mathematics, creates a symphony that punches a hole through the fourth dimension, whisking his wife and his orchestra away from our plane of existence.  Can he get them back?

I was impressed with how modern this story felt.  Judith Merril expressed in her Books column this month that SF owes much of its present sparkle to works created more than fifty years ago.  She was talking about H.G. Wells.  This sentiment could easily be said of Mssr. Huneker as well.

Four stars.

Bait, Bob Leman

Sometimes what a door-to-door salesman is peddling isn't the product he has on display.  This is a deliciously subtle tale that gets better after a night's thought on it.

Four stars.

The Knight-Errant, the Dragon, and the Maiden, Gahan Wilson

Sometimes the dragon is a chaperone, not a jailer.

Cute.  Three stars.

Right Beneath Your Feet, by Isaac Asimov

We're back to lists and geographical tidbits from The Good Doctor this month, this time describing what places lie directly opposite others on the globe.  Well, at least I learned the etymology of the word "antipodes" (still don't know how to pronounce it, though…)

Three stars.

Kingdom Come, Inc., Robert F. Young

Last up, a Christmas story.  Robert F. Young has never found a myth he hasn't wanted to shoehorn into a science fictional story.  This time, he adapts a reliable well: Christianity.  On the Seventh Heaven pleasure satellite, an angelic fellow named Mike shows up looking for a job.  He and his six brothers (Gabe the trumpter, Raf, etc.) are out of work of late since no one has gotten into their particular establishment for many years. 

It's an obvious tale and a tedious one, opting for the easiest, least challenging conclusion.  Two stars.

Back to Earth

With the exception of the final tale (accepted more for its fortuitous length and timely theme, perhaps), this is a quite good issue.  And with the unusual inclusion of a serial, there's all the more reason to look forward to the February issue when it arrives early next month.

Happy New Year, indeed!


by Gahan Wilson



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[September 30, 1966] Return to Base (October 1966 Analog)


by Gideon Marcus

The Comfort of Old Friends

One of the brilliant things about the new show, Star Trek, is that it combines the storytelling breadth of a science fiction anthology show (a la The Twilight Zone and The Outer Limits with the anchoring of a returning ensemble cast.  This has never really been done before (at least in the United States — the UK has Doctor Who and the various marionette shows).  In addition to the exciting new situations that arise every week, we can also enjoy watching our favorite characters grow over time.

Many science fiction magazines are like the older anthology shows, offering a brand new cast of characters and new ideas with every montly set of stories.  Others, like Analog, and in particular this month's issue, are like Star Trek, bringing us back to familiar territory for further explorations of a known universe.

I think both are valid formats, particularly if the established properties are successful.  Analog did a pretty good job this month.  Let's dive in…

The Issue at Hand


by John Schoenherr

Strangers to Paradise, by Christopher Anvil

Chris Anvil is an author who has occasionally shown flashes of promise — but always in other magazines.  In Analog, he has dug himself a rut with an anvil-weighted plow and happily buried himself in it.


by John Schoenherr

Strangers is yet another story that takes place in his galactic trade universe.  This one involves a ship whose gravitor has broken down, and whose crew has made planetfall to seek repairs.  Unfortunately, though the Michelin guide said there was a Class II repair facility on the colony world, it was never actually built.  Instead, the colonists proved so unruly that the computer running the outpost established draconian control.  The technicians who could override the machine exiled themselves rather than deal with either the colonists or the computer!

To fix their ship, the traders need help from the city dwellers.  But to get the help, they need the technicians back.  How do they repair the impasse?

I thought this might be setting up a Deathworld scenario, where the immigrants are the key to restoring harmony.  But this is Chris Anvil in Campbell's mag.  Instead, they accidentally develop a psychic projector, able to instill any emotion into any human at any range.  Over the course of many pages, they manipulate the entire planetary population in a haphazard fashion, ultimately getting what they need.  In the end, they consider dismantling the device as an unethical abomination…but decide to keep it.  Just too useful to destroy, you know.

I found this story quite distasteful.  Less glib than Anvil's other tales, but callous in a way that suggests support rather than condemnation for the actions of the shipwrecked crew.

Two stars.

The Sons of Prometheus, by Alexei Panshin


by Leo Summers

Sons sees the return of a fine new author who you've not only seen before, but who has even written a guest article for the Journey!  (the line between fan and pro in the 'zines is a blurry one.) This new tale appears to be set in the compelling timeline set up in What Size are Giants? and the amazing Down to the Worlds of Men.

The premise: on the brink of atomic self-destruction, Earth sends out more than a hundred colonies.  Fifteen years later, Earth is a radiated wasteland.  The only humans left live either in struggling settlements or rather comfortably as crew and passengers on starships.  This sets up a haves and have-nots situation.  The planeteers are primitive, suspicious folks.  The ship dwellers have limited resources to assist.

This particular tale involves a fellow named Tansman, who embeds himself on a plague-infested colony to conduct anthropological research.  His ultimate dilemma: does he offer what limited medicine he can to save a few, revealing himself, putting his mission and possibly his person in danger?  Or does he watch as the colonists die in droves?

It's a vivid story, though I feel it doesn't do quite enough with the setup.  It also stacks the deck a bit toward a certain outcome.  I also could have done without the extremely graphic, drawn out scene in which Tansman puts a suffering colonist out of his misery (warning: it's in the last third of the tale).

So, three stars, but I wouldn't mind seeing more in this setting.

Challenge: The Insurgent vs. the Counterinsurgent (Part 2), by Joe Poyer

With the non-fiction column, we return to last month's topic — namely counterinsurgency.  Poyer notes the great strides that have been made in tracking insurgents, using infrared, electronic bugs, even scent.  He correlates this increase in counterinsurgency effectiveness with the decline in successful insurgencies since 1956.  He makes the hopeful prediction that the golden age of guerrilas may be at an end.

The problem, of course, is that better counterinsurgents only addresses one prong of the problem.  As even Poyer notes, until the populace's needs are addressed, insurgency will thrive.  Moreover, I was reading in the latest diplomatic journals that few expect the United States to be successful in Vietnam, our latest counterinsurgent operation.  That is because the issue is an Asian problem, and the US has limited ability to project force and influence in another continent.  Vietnam is not a colony.  It is a sovereign country riven with civil war.  One way or another, they're going to have to solve their own issues.  Our presence is an ephemeral condition, and it is arguable that it is making the situation any better.

Three stars for an interesting read and lots of pretty charts, but I doubt the author's conclusion.

Romp, by Mack Reynolds


by Leo Summers

Back to the world of Joe Mauser, where the Earth of the 1980s is divided into four camps: the free countries of Latin America and Africa, Common Europe, the somewhat democratic SovWorld, and the "People's Capitalism" of the West.  The United States has calcified into economic castes, and upward mobility is virtually impossible.

Enter Rosy Porras, born into the long-dead job of pretzel twister.  He has figured out how to live a life of crime in an ostensibly crimeless world.  When his latest "romp" goes sour, he has to make a run for the border.  Can he make it in time?

I find the Mauser setting fascinating if based on increasingly unlikely premises.  This story is a bit too pat, but it's a competent thriller.  Three stars.

Too Many Magicians (Part 3 of 4), by Randall Garrett


by John Schoenherr

And now we return to the world of Lord Darcy, a timeline in which magic has displaced science, the Angevin Empire is squared against the Polish Confederation, and a Holmes analog is tasked with solving two murders.  We learned in the last installment that both were secret agents in the employ of HRM, and that their deaths are connected with a super secret magical confusion ray.

What we don't know is how one succumbed in a locked room, how Demoiselle Tia Einzig (accused of dealing in the Black Arts) of a southern slavic state was involved, or how certain was the loyalty of the murdered agents.

This continues to be a fun novel, and the setting is positively lavish.  If there's just one thing that's mildly unconvincing, it's the development of modern-style military ranks, as well as English colloquialisms, in a timeline that diverged from ours nearly a millennium ago.

Also, it can be a little tough to keep track of an intricate mystery spread out over four months of reading.  Nevertheless, four stars for another fine installment, and high hopes for a satistfying ending in October!

Reading the Results

It's a shame about the Anvil, as it drags the issue down to a straight 3 stars.  The issue feels better than that because it improves as it goes along.  Ah well. 3 still puts Analog alongside Alien Worlds (3.0) and just below Galaxy (rounds to 3 but was slightly above).

This makes Campbell's mag better than New Writings #9 (2.9),
Amazing (2.5), and IF (2.5) this month, and not as good as Impulse (3.2), New Worlds (3.3), or Fantasy and Science Fiction (3.3).

Worthy stuff (four and five stars) could easily fill two magazine's worth, but women wrote just 7.5% of the new fiction this month.  So much for the renaissance I predicted last month.

That wraps up the October 1966 magazines.  In two days, the November crop comes in!





[August 4, 1966] Up, up, and away! (the Superman musical)


by Aaron Grunfeld

[Every so often, one of our readers submits a guest article.  We're always delighted to receive such unexpected bounty, and this one is particularly fun and relevant.

Aaron Grunfeld is a former journalist and dramaturg. In the past he has worked with playwrights and theaters on and Off-Broadway, and written for publications like Playbill. Aaron lives in New York City with his wife and daughter, and he’s preparing to teach high school English this fall.

As a science-fiction fan, Aaron is enjoying Adventure Comics, where Edmond Hamilton is currently writing a light-hearted space opera starring Superboy and a team of teen super-pals in the 30th century. Highly recommended!]

Batman may be the biggest superhero of 1966, but his pal Superman can still draw a crowd. This past spring, the Man of Steel was featured in a brand-new Broadway musical with a tongue-in-cheek title: It’s a Bird… It’s a Plane… It’s Superman! But a marriage between the Great White Way and the Funny Pages isn’t as strange as it sounds. Television, comic books, and American musicals are all forms of ‘pop art,’ the trendy term for work that’s meant to be popular, mass-produced, and ephemeral. That definition clearly applied to Superman’s show, which only ran for four months. It was a flop by most measures, but not the one that counts: the producers recouped their costs.

Onstage at the Alvin Theatre, Superman faces a mad scientist who’s teamed with a gossip columnist at the Daily Planet; together they hope to ruin the superhero’s reputation. The newsroom is also the setting for the comic’s legendary love triangle, with reporter Lois Lane at its apex and Superman as his own rival. This angle is played as romantic comedy, and as a result, Superman feels less like a comic-book adventure than a generic musical with a superheroic twist.

All the action takes place in Metropolis, which is identical to Broadway’s vision of New York—a cynical, seen-it-all borough that breaks into song & dance every so often. Superman floats gently into the chorus of hoofers like he’s gliding off the movie screen at a Saturday matinee. He’s just as earnest and good-natured as he ever was, and his fellow citizens can’t take him seriously in the red cape and blue tights.

Neither can the show’s creators, Charles Strouse and Lee Adams, who had a hit a few years ago with Bye Bye Birdie. Strouse and Adams have developed Superman with book writers David Newman and Robert Benton and director Harold Prince (Jerry Siegel and Joe Shuster originated the concept in 1938). Their Superman is a galoot with a big heart, and their impulse is to mock him. His super-feats are played for knowing laughs; when Superman swoops in on wires, he strikes a pose like Mary Martin in Peter Pan. I’m not sure why Strouse and Adams wrote a musical about Superman, rather than, say, Li’l Orphan Annie. I’m not sure they know either.

The actors are uniformly better than their material, and many received acclaim for their efforts. Bob Holiday plays the dual role of Clark Kent and Superman as so essentially decent that the show’s mockery just bounces off him. In the second act, he laments, “Why can’t the strongest man in the world | Be the happiest man in the world?” and for a moment, it seems like he’ll reveal his secret identity to Lois. Wouldn’t that be a twist!

Those who remember Lois Lane from the radio, or those incredible cartoon shorts during the war, will be disappointed that the musical’s newshound is more focused on wedlock than journalism. It’s a retrograde portrayal that feels out-of-step with the current decade; I’d like to think Lois is still reporting on civic corruption and civil unrest, not that she’s writing the Daily Planet’s advice column. However, the audience enjoyed her romantic antics, as executed by Patricia Marand, and, if her Tony nomination is anything to go by, so did her peers.

I found the show’s two villains more lively. Michael O’Sullivan plays a generic mad scientist, a “ten-time Nobel loser” who blames Superman for his failures. A veteran of vaudeville, O’Sullivan mugs and hams his way through the show like a cut-rate Bert Lahr. He’s at his best opposite Jack Cassidy, who plays a Walter Winchell type and goes for every laugh he can find. They’re a pair of old-fashioned entertainers who give the audience what we paid for: Broadway schtick done slick. For that, both men also earned Tony nominations. None of the show’s performers won their categories, but all three are professionals enjoying their work, and in the theater, that feeling is infectious.

The spotlight, however, is stolen by an up-and-comer named Linda Lavin. She plays a secretary who flirts with Clark Kent in a number called “You’ve Got Possibilities.” The lyrics suggest she views the mild-mannered reporter as a fixer-upper, a groom to be groomed. But in performance, Lavin’s character finds Kent genuinely, carnally attractive, and she’s not afraid to say so. “Possibilities” is the show’s strongest number, and Lavin uses it to make a big impression. All the critics agreed, Lavin is Superman’s high point. I’ll go further: Lavin is the only modern, original part of the entire Superman musical.

In its cultural attitudes, Superman is a throwback to the era between the War and Kennedy’s assassination. This is clearest in its treatment of Lois Lane, but it permeates the show. Lavin’s character, by contrast, doesn’t want to marry Superman, or even Clark Kent. She enjoys her independence, and she’s too busy living her own life to bother with the heroic melodrama of Superman. Lavin’s creation is looking forward, not back, and her moments onstage elevate the Superman musical from light entertainment to pop art.

Two and a half stars.





[May 28, 1966] Destination The Movies (Destination Inner Space)


by Dana Pellebon

In my quest to expand my repertoire of sci-fi films, I was especially excited to see Destination Inner Space, currently playing in my local cinema as a part of a double feature with Frozen Alive (which I didn't have time to see). The idea of being visited by creatures from another planet is an exciting one. This movie explores what that could look like and what our reactions might be.

Opening on an underwater sea lab, the movie starts by establishing that there is important scientific work happening all around us, even on the ocean floor. An interesting cast of characters in the lab helps keep the interest up, and immediately there is tension with a new person being introduced into the mix. US Navy Commander Wayne has been dispatched to the undersea outpost because there is an unidentified object circling the lab. The researchers were already trying to approach the object to determine what it was and how to study it. The movie then explores the mystery behind what is in the unidentified object.

What is striking about this movie are the complicated relationships between members of the crew. Obvious tension between the doctors on board, and a scandal that happened long ago between the Commander and the head diver, allow for a depth in the story beyond just a creature feature. Despite some good storylines happening between the leads, there are some throw away characters that are wasted. There is an attempt at comic relief with the cook, Hong Lee. The movie treats Lee like a caricature, which is woefully out of place with the tone of the movie. This is also Sheree North's first foray back into films after spending the last 10 years on television. But she plays the Nurse, who doesn't seem to do much except bicker with Dr. Lassiter — until a surprise ending for the two of them comes out of nowhere.

While I have never been to an underwater base, what little I do know about oceans and pressure suggests that several things in the movie don't add up scientifically. Deep sea diving with minimal gear and body protection seems needlessly dangerous. Similarly, open holes to the water that serve as entrances into both the lab and the unidentified object don’t make sense. There's an open water propelled human exploration ship that at one point is slower than a diver just swimming alongside it, which led me to question: why have the ship in the first place? And there are moments of beautiful cinematography in the water with the fish and the ocean floor, which made me wish that they had been featured more prominently.

The real story of the movie involves the alien spaceship that somehow found its way to the sea floor. Sparse in decoration or life form at first, the ship is innocuous with the exception of a small door opening and releasing a hand sized cylindrical tube, and the notably chilly temperature inside the ship. When the tube is discovered by the exploratory team from the lab, they immediately pack it up to bring back for study. As any good horror movie fan knows, this will lead to disaster.

Once the tube is back at the lab, it starts to heat up in the warmer environment and a noxious gas is released, overcoming the team. Then, out from the gas jumps a human-sized amphibian fish-like creature that starts attacking the crew. It is startling (dare I say, 'impossible') that a life form could transform so fully and quickly. I would have liked to have seen a gradual transformation instead of an outright jump from tube to six foot amphibian.

The creature itself is frighteningly coherent for having spent just minutes as a sentient being on the earth. It knows to attack both the sea lab and the above ground lab communications persons. It is able to recognize what a padlock is, what it is used for, and how to lock people in a space with it. All while using fins with no opposable thumbs. This creature proves that alien life forms are definitely advanced!

It is not unusual for an actor to don a suit to play a creature such as this. But, unlike the Godzilla movies which showed the creature with a specific, characteristic gait, this creature moves not like an amphibian or fish but like a human in a fish suit. There could have been more effort to make the creature more compelling with subtle things like movement. The suit itself was well made and colorful, though.

After it wreaks havoc on the crew and ships, the Commander and head diver decide to lay a trap for the creature. At this point, I didn’t know who to root for. This creature was destructive but it also was an alien life form that didn’t have its bearings and was brought into an environment to be studied by lifeforms it didn’t know. The humans, however, needed to be able to defend themselves as the creature had killed a couple of crew members. It was a no win situation.

Weapons and eventually dynamite are used to kill the creature with the sacrifice of the head diver who had demons to exorcise from an earlier incident where he'd abandoned his crew. This time he saved the day and lost his life. The movie ends with the crew taking stock of what they are going to say to the President about this incident. It is heartening that the Commander wants not to focus on what went wrong but instead prioritizes the point that we have had contact with alien life and that we need to learn how to better communicate with them moving forward. It is a bit of self-reflection I didn’t expect coming.

Even though I had some issues with the coherence of the movie as a whole, I did enjoy watching the calamity unfold. Monster movies are not usually about depth of meaning or accuracy of science. Mostly, they are fantastical stories that make you jump from time to time. Destination Inner Space did just that. I never knew what to expect and ended up having empathy for everyone around. It was a fun flick and I look forward to more creature features!



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[April 16, 1966] Non-taxing (May 1966 Fantasy and Science Fiction)


by Gideon Marcus

Three certainties

They say you can only be sure of two things in life: death and taxes.  I can't offer any personal assurances on the former, but I can say a thing or two about the latter.  Yesterday was, as it has been since my second year on the Journey (1955), tax day.  That special time of the year when Uncle Sam gets his due so that the potholes can be filled, the guns can be loaded, and (more recently and most welcomely) the poor can be relieved.

As you know, LBJ got his predecessor's big tax cut passed a couple of years back, a move that outraged the conservatives.  Of course, the benefits of that have largely passed me by — I make enough from running Journey Press to buy a cup of coffee, second-hand.  (Feel free to help change this state of affairs by buying more of our books!) On the other hand, a penurious existence means I don't have to cough up much dough come April 15.

Nevertheless, I did part with some shekels.  It was fortunate indeed that the latest issue of F&SF was at hand to balm the wound.  As has been the case for several months now, the mag was decidedly non-taxing.  Thank you, Ed Ferman, for giving us a third certainty in our lives!

The Issue at Hand


by Mel Hunter

And Madly Teach, by Lloyd Biggle, Jr.

With the advent of TV has arisen the notion of educational television, augmenting the classroom with studio-produced classes.  They have the advantage of combining nearly universal reach as well as the possibility of securing the best professionals.

But what if, in the interests both of frugality and inflicting the least bother on children, the traditional classroom is completely eschewed for the new format?  One might get Lloyd Biggle's newest novelette, detailing the culture shift a spinster English teacher from Mars encounters when she tries to adapt to the new Terran ways.

It's about as realistic as Harrison Bergeron and perhaps not as important, but I think there are some good subtle messages layered beneath the obvious ones, and Biggle is a very good writer.

Four stars.

Three for Carnival, by John Shepley

It's carnival time in near-future New York.  Old Mother Gimp (young, clear-eyed Barbara), the Harlequin (henpecked merchant, Saul Cooperman), and Lloyd (just Lloyd) take turns being themselves and someones else through the increasing chaos overtaking the Five Roses.

A difficult, abstract story, and not really science fiction or fantasy, I nevertheless found it engaging.

Three stars.


by Gahan Wilson

The Colony, by Miriam Allen deFord

Humans found a colony light years from home.  After twenty promising years, they are overrun by rapacious half-men, who abduct a settler and generally make mayhem.  Though the abductee is recovered, the presence of alien intelligence means the colonists must leave, which they do with sadness.  But not before it is learned that the half-men are actually a variety of human.

The kicker?  The events of the story took place 30,000 years ago, and the savages were Neanderthals.

This kind of gotcha story might have flown back in the 40s, but it creaks in the 60s.  Moreover, it doesn't make a lick of sense.  It is, however, decently written.  No one can fault deFord for not knowing her craft; she just needs to take a refresher course in plot ideas.

Two stars.

Breakaway House, by Ron Goulart

Pete Goodwin scratched at his short blond hair and said, "Gretchen exaggerates, Max. We're still on our shakedown cruise with this house and little things are going to show up."

Max watched the sherry in his glass. "Of course, Jillian and I are apartment types so far. But maple syrup in the closets and bobcats in the shower. That stuff sounds unusual, Pete."

"Life is different in the suburbs, Max."

Yes, amateur occult detective Max Kearney is out of retirement for another droll tale of investigation.  This time, he and his new wife, Jillian the witch, are helping out a neighbor in the new tract housing subdivision.  It must be haunted, but Pete seems strangely reluctant to deal with it.  Is he possessed?  Has he made a deal with the Devil?  Or is it really not a very big matter after all?

It wraps up a little quickly, but it's great fun along the way.  Four stars.

Beamed Power, by Theodore L. Thomas

Someday Tesla will be proven right, and we won't need wires to transmit energy.  But will the result be a utopia or a terrorist's playground?  It's a subject worthy of a full-length article, perhaps in Analog.  As is, this is an unsatisfying appertif.

Three stars.

Flattop, by Gregory Benford

New author Benford offers up a Nivenesque tale of first contact between a human astronaut and a mobile Martian bath rug.  Except this creature has explosive capabilities for growth, and a single sample threatens an entire expedition.

Very crunchy stuff.  I liked it.  Four stars.

H. P. Lovecraft: The House and the Shadows, by J. Vernon Shea

Apparently, the Weirdest of the Weird Tales bunch wasn't quite the weirdo his stories would lead us to believe.  Racist and anti-semitic, sure (though he was buddies with Robert Bloch and he married a Jew).  Anti-social, absolutely (and yet generous to a fault despite his poverty; he wrote his fans lavish and helpful letters, even at the expense of his own writing time).  Sexless and haunted?  Arguably, but if one looks for Lovecraft in his stories, they're not going to find him.

I'm neither a lover of Lovecraft not a detractor.  I feel he had three good stories in him, and he kept writing them throughout his career until he got them right.  Along the way, he evaded critical praise but amassed a fandom that really only came to the fore after his death at 47 (ouch! That's my age!)

Shea's biography is interesting, poetic, and enlightening.  Four stars.

The Third Dragon, by Ed M. Clinton, Jr.

A lovely tale of three dragons and a girl that underscores that nice guys can finish first.  Four stars.

Time and Tide, by Isaac Asimov

The Good Doctor offers up a good, if slightly padded, piece on the mechanism of tides with a brief look at tides around the solar system.  Good stuff.  Four stars.

Man of Parts, by H. L. Gold

Lastly, a story you know has to be a reprint since the former editor of Galaxy isn't doing much of anything these days.  In brief: Major Hugh Savold of the Fourth Terran Expedition against Vega, crashes onto the peaceful planet of Dorfel.  With very little salvageable but two arms and much of a brain, he is fused with the similarly mangled Dorfellow Gam Nex Biad.

Now a living rock-borer and legally no longer human, can the Major make it back to his ship and leave the living nightmare he finds himself trapped in?

Pleasant enough, but it shows its age.  Three stars.

Summing Up

Tallying the numbers on my form 1040-GJ, I find the May 1965 F&SF scores a respectable 3.5 stars.  I wouldn't say any of the stories will be up for this year's Galactic Stars, but all of them are readable and several are memorable.

I can almost forget how light my pocketbook has become… at least until the next time I have to buy a month's worth of science fiction!