Tag Archives: Witch World

[May 24, 1965] Two faded stars (May Galactoscope #2)

May's second Galactoscope reviews the latest works by two of the field's titans. Sadly, it looks like their best contributions are behind them, as the following article will demonstrate:


by Rosemary Benton

Mind Barriers and Mental Talents (Andre Norton's Three Against Witch World)

Andre Norton is a gem among authors. She is able to write everything from short stories to novels in quick succession, continues to be picked up by publishers (no small feat in the writing world), and has been able to carve out a reputation for herself as an author who can write extensive background lore into her stories.

That being said, I feel like Norton is in a bit of a writing funk lately. It hasn’t slowed her down, but her writing is starting to feel unbalanced. In particular, the trait that once was her strength – world building – is starting to weigh down her work. By the end of Three Against the Witch World, the third and newest short novel in the Witch World series, Norton successfully introduces better character development with respect to the earlier entries, but the world building is still too overpowering.

The Next Generation

Three Against the Witch World begins with a very condensed introduction to the early lives of Simon Tregarth and Lady Jaelithe's triplets. Told from the first-person narratives of the children, we learn that the first two decades of life have not been easy for anyone in the nation of Estcarp.

After the destabilization of Karsten at the conclusion of Web of the Witch World, a warlord stepped up to fill the power vacuum left by the former ruler Yvian and his extra-dimensional allies, the humanoid beings called The Kolder. Between the Alizon nation, the remains of Karsten and the formidable Falconers, Estcarp is locked in a long term guerrilla war that is slowly bleeding them dry.

Amazingly, despite marrying Earth man Simon Tregarth and thereby disavowing her role as a Witch, Lady Jaelithe still retains traces of the innate magic known (allegedly) only to be accessible in select virginal women. Unsurprisingly, given that Simon is also a Power user (albeit one from another planet), the couple's triplets Kyllan, Kemoc, and Kaththea are also born with strong magical tendencies.

They are soon left on their own after their parents depart on vague and mysterious missions. Kyllan, Kemoc, and Kaththea must contend not only with the front-line defense of the Estcarp nation, but with the jealousy and hostile machinations of the power hungry Witch Council. The Women of Power are determined to undermine the influence of Simon and Jaelithe, and the best way to do that is to take their daughter Kaththea for their own ranks.

By 20 years old the triplets are adrift in a highly unstable time with no nearby allies in all of Estcarp. Upon the ruthless kidnapping of Kaththea by the Witches, Kyllan and Kemoc decide to journey forth into the larger world to gain information and allies crucial to reclaiming the safety of their family.

What follows is a journey across all mapped nations, even into the twisted and nebulous eastern regions of the world – a massive mountain range interspersed with magically tainted creatures. It is literally a place which people are incapable of imagining due to a powerful collective compulsion in the human population. It's a race against time to save Kaththea, save Estcarp and prevent a horrific ancient accident from being repeated in the name of protecting their homeland.

The Witch World Lives On

Sounds like an amazing story, right? It's certainly an interesting premise with a solidly entertaining, if grandiose, climax. But is it a good read?

As I've noted in my review of Norton’s Witch World(1963) and its subsequent installment, if you like fiction liberally layered with lore and societal structures you will find this series intriguing. But just like before, Three Against the Witch World leaves the audience wanting a deeper connection to the main characters.

My, Oh My, Is It Ever So Dry

Stories that sacrifice character development for world building only engage their audience for so long before boredom begins to surface. With Kyllan, Kemoc and Kaththea as the beacons through Three Against the Witch World, it is a comparatively less tedious task to read through the extensive world history of Norton's realm. Three is still massively overwritten, but at least we have the enjoyment of seeing some of the cast grow instead of remaining stagnant cardboard cutouts.

Admittedly the triplets are not completely unique. They are rather standard fantasy warrior, scholar and sorceress/witch characters, but they are given more individuality than the previous protagonists of the series. Kyllan and Kemoc's strategics get much keener via increasingly difficult obstacles they face. Limitations are realized for Kemoc as he pieces together the knowledge held in Lormt, ancient bastion of scholarship, and Kaththea has to adapt to her increasing power.

However, Norton continues to hold her characters at arm's length. Her writing in general has been suffering of late because of this tendency: she is much more prone to showing her characters in action rather than letting us into their heads. Thus, the changes we see the triplets go through still have but a superficial connection with the audience. In short, within Three Against the Witch World we see that the series is still tripping over itself to engage with its audience.

Three Strikes and You're Out

At three entries into the series, the Witch World books continue to feel like Norton is far more interested in telling us about the mechanics of her world rather than the people living within it.

For existing Witch World fans, Three Against the Witch World offers new races and mysterious god-like entities, and I did appreciate Norton's attempts at expanded characterization. Nevertheless, that's not enough to save the series. After reading three books in the same series, I should have more than the shallowest of connections with the main characters. I should have a strong desire to continue to read further installments about their lives. The fact is, after reading Witch World, I don't. I know that Andre Norton is capable of better as a word smith and a story teller. Unfortunately, Three Against the Witch World is only worthy of a two and a half star rating.


Subspace Explorers, by E. E. 'Doc' Smith

By Jason Sacks

I was never a fan of E. E. “Doc” Smith.

Okay, that’s kind of unfair. It’s not that I read the man’s work and didn’t like it. Instead, I decided at a relatively early age that I didn’t want to read his juvenile sci-fi novels.

While some of my closest sci-fi loving middle school friends loved Smith’s Galactic Patrol stories, I never read any of his work, and the one time I borrowed one of his books from a friend I just never got around to cracking the cover. Maybe I felt an odd sort of aversion because I wanted to defy my pal Danny Alvarado’s deep love for Smith – you know, the way boys create friendly rivalries over nothing.

But that may be psychoanalysis after the fact. More likely I didn’t read Smith because I always wanted to read above my age group. Why read juveniles when there was so much great material being published by the likes of Asimov, Dick and Clarke?

Since I had never read any Smith as a kid, now seemed the perfect time to try out ol’ Doc’s work. I’ve grown older and mellowed a bit in my tastes in the last few years. So when my fine editor offered to have one of us staffers review a limited edition publication of Smith’s latest novel, Subspace Explorers, I jumped at the chance. Why not try a classic author, albeit one in the twilight of his career? I could either validate my pal Danny’s passion or smugly smile at myself that I made the right choice to skip Smith.

Well, young Jason is vindicated.

Subspace Explorers by E.E. Smith
The rather bland cover of Doc Smith's latest novel

Subspace Explorers is an odd book. It’s breakneck space opera sci-fi juxtaposed against a sort of exploration of psionics which in turn is juxtaposed against a kind of screed about a battle between virtuous business leaders and corrupt trade unionists. If you’re wondering how these odd elements all fit together in the space of some 200 pages, well, the answer is that they don’t.

The sci-fi and psionic stuff works the best in this book. The first chapter sets the stage with a disaster in space and the few survivors of that battle. This section speeds along in a kind of hurtling, breathtaking tumble of events in which the action seems never to stop, no matter that readers don’t have much of an idea who these characters are.

Once all the action begins to play out, we find there are nine survivors of the accident: four mafiosos, a genius, two officers, and two women. One of the women has the amazing psionic ability to detect any metal in space. After the mobsters are defeated, the women and officers very quickly get married and each of the couples have a baby after a pregnancy which is elongated by their time in space. Their kids inherit the psionic abilities and form a union of explorers who drive the rest of the book.

Right there in that quick summary of the crazily energetic beginning, you can see the joys and flaws of this book. It’s got energy and thrills. It’s got oddball ideas and puzzling events. It’s got thin characters and arbitrary plotlines. It’s got a lot of good and a lot of bad and I’m not sure I want to get into the discussions of labor unions which might embarrass Barry Goldwater in their stridency.

Even there, I might have enjoyed this book either as a grouchy polemic or the rambling of “an old man screaming get off my lawn,” as they say. But the shambolic plot, which seems assembled from several half-finished novels with the barest plot threads to connect them all, left me more baffled and annoyed than thrilled. If Doc wanted to produce a fun throwback space opera, why add the strange political notes, and if he wanted to write a screed, why include classic cardboard characters with psionic powers to muddy the waters?

Doc himself

Publisher Canaveral Press is well known for their lovely Edgar Rice Burroughs reissues, most with lovely art by Roy Krenkel and J. Allen St. John. This book boasts of the same high production values as the Burroughs books. It’s just too bad this book isn’t nearly a match for those classics.

Maybe Smith can pull his disparate storylines together if he writes a sequel to Subspace Explorers, but for a book released in hardcover in a limited edition with a matching grand cover price, this is a tremendous disappointment. Sorry Danny. Hope we can still have lunch together and discuss more pleasant things.

2 stars.






[April 16, 1964] Of Houses and World Building (Jack Vance's The Houses of Iszm/ Son of the Tree and Andre Norton's Web of the Witch World)


by Rosemary Benton

March and April have been very satisfying months in terms of science fiction literature that really revels in the art of creating alien worlds and cultures. Between Andre Norton's next installment in the Witch World series, Web of the Witch World, and the Ace Double release of Jack Vance's novellas The Houses of Iszm and Son of the Tree, science fiction readers had their pick of genre crossing science fiction. Andre Norton's book was, like much of her works, a solid science fiction and fantasy blend with technology and supernatural elements working side by side to create a world of complicated politics and alliances. Jack Vance, on the other hand, displays an ability to write classic science fiction with a hint of sinister terror lurking at the heart of his stories.

Ace Double F-265: The Houses of Iszm / Son of the Tree, by Jack Vance


The book can be viewed here and purchased here

The Houses of Iszm (originally published in a shorter form in “Startling Stories” magazine, 1954) and Son of the Tree (“Thrilling Wonder Stories” magazine, 1951) are both older stories of Jack Vance's, but ones which have yet to show their age. In keeping with each other, the plot twist of both stories centers around strange societies with strange practices designed to keep an intellectual stranglehold on valuable information and technology. Vance likewise reuses similar settings and pacing in both stories, making them feel as if they could be long lost relatives of each other both existing in the same universe but not aware that they were related.

The Houses of Iszm follows the unassuming adventure of Earthling botanist Aile Farr's visit to the planet Iszm. While there he hopes to observe the unique and highly coveted native flora that the native peoples have shaped in wondrous ways. Through thousands of years of selective breeding the people of Iszm have evolved a form of plant that serves both as their domicile, their plumbing system, and their source of food and hydration. Only recently has Earth set up one sided trade relations through the house growing classes of the Iszic. The man who holds a monopoly on this off world house trade is the human industrialist K. Penche.

Unwilling to part with their trade secrets, the Iszic are the only ones in the universe who have access to the coveted techniques for the rearing of plant domiciles. Despite innumerable attempts to smuggle female seeds, cuttings or saplings off planet there has never been a successful attempt, although that doesn't stop the greedy and the blindly altruistic from trying – for the sake of personal riches or for the sake of the universe's homeless who would benefit from a self growing and repairing shelter. Aile Farr is one of the latter, and through a mix of professional curiosity in plants, bad timing, and naiveté he finds himself caught in the middle of one such ambitious attempt to get a Iszic house seed off world.


The book can be viewed here and purchased here

On the flip side of this Ace Double is Son of the Tree. This Jack Vance story unfolds around the revenge driven, and unassumingly named, Joe Smith of Earth. Traveling across the universe on whatever money he can gather, Joe is in pursuit of a man named Harry Creag who had an affair with Joe's wife, Margaret. Along his pursuit of the elusive adulterer, Joe comes to a feudal world whose ruling class is unified around a religion that worships a massive tree called The Tree of Life. Just trying to make enough money in order to continue his pursuit of the man who stole the heart of his wife, Joe becomes entangled in the dangerous back stabbing of opposing regimes vying for control of the minds of the planet's laity, as well as the natural resources of the newly industrializing neighboring planet Ballenkarch. He soon finds himself as an unwilling pawn in the mechanizations of many dangerous missionaries, spies and military personnel who see him as a means to their end. Joe struggles just to survive, but he is inexorably drawn into the intrigue as an active player. 

While The Houses of Iszm is less plot heavy than Son of the Tree, it shows a more sinister world. In Son of the Tree there is no misunderstanding that literally billions of lives are at stake in the political power play between the Druids, the Mangs, and the Ballenkarts. But by the end of Son of the Tree the evil of the people-consuming Tree of Life and its offshoot is revealed and measures are being taken to stop its slaughter of the Druid laity. Granted, Harry Creath admits that it will be a blood soaked venture, but he suggests that it will give back purpose and self determination to the peasants on the Druid's world. There is a sense of justice by the end of the book, even if it is a bitter justice. The Druid laity will be free in time, Ballenkart has avoided disaster by killing the sprout of the Tree of Life that was planted in its soil, and the Mangs have not conquered the planet.

There is no such justice to be found in The Houses of Iszm. There isn't even any societal change, positive or negative, brought about through the suffering and sacrifice of the people caught in the heist of the Iszic house seed. After the initial field raid that Farr witnesses on Iszm, Farr is tested and questioned to see if he had any hand in the plot to steal the house cultivation secrets of the planet. Part of this interrogation involves him being shown the newest experiments the Iszic are testing – the merger of animal and plant to create new potential structures. The animal part of this experimentation is a living, sentient being that was captured during the raid and lobotomized. He was then “planted” before scientists coaxed vegetation to grow from his body.

It's a nightmarish concept, and one for which the Iszic face no consequences. Granted, the experiment is a failure, but the reader is not shown that the experiments will halt, or even that there is any remorse felt by the Iszic for what they are doing to the poor being. Indeed, it's safe to say that there will be other people who will be tortured in the same manner. After Farr leaves the planet and begins his journey to Earth, there is no sign that things will be anything but business as usual in the labs of Iszm. The plot continues on without a backwards glance.

This sense of “take what you can and run” is pervasive throughout The Houses of Iszm. Justice seems to be only that which you bargain for as in Farr's sale of the smuggled seed to K. Penche, or the quick cover up of the death of the Iszic after the final confrontation at K. Penche's house. More than anything, it seems as if the creed of Jack Vance's worlds is "he who can afford to buy the power (female house seeds, knowledge of the true nature of the Tree of Life, etc.) makes the rules." 

It would be interesting to see these two stories merged to tie up some of the loose story elements in both books. For instance, what if the tree Aile Farr sold to K. Penche became the horrendous Tree of Life on Kyril? It being a male sprout Penche purchased from Farr, combined with the fact that Iszic house growing secrets would never be given up willingly, then Penche would be required to spend his resources learning to reverse engineer the Iszic growing techniques for the sake of mass producing tree homes. Zhde Patasz of Iszm made it very clear to Farr during his visit that trees are semi-sentient and directly interact with their occupants in a symbiotic way. But there is such a thing as a mad tree. An organic man-made monstrosity created in a lab for the purpose of mass marketing at an affordable price would be an very interesting origin story for the Druid's sacred tree.

Although at times wavering unsteadily between fun action adventures and pessimistic commentary on the balance of power, Jack Vance's works have definitely fired my imagination. I look forward to reading more of his work in the very near future. 

Web of the Witch World by Andre Norton

Picking up shortly after the conclusion of Witch World, Web continues with the trials of the citizens of Estcarp and their allies as they fight to save Loyse of Verlaine from kidnappers and contain another attempt by the Kolder to return to the home dimension of the former witch Jaelithe, the Earth man Simon Tregarth, Loyse, Koris of Gorm. As in its predecessor Witch World, Norton's focus on the balance of power (both technological and supernatural) alongside the geo-political intrigue remains crucial to the advancement of the plot. But also just like Witch World there is little development in the characters' personalities.


The book can be viewed here and purchased here

It's not hard to empathize with Norton's characters, but it's difficult to rationalize why we should be invested in them. Other than the hardships endured by their physical characteristics (plain faced Loyse or oddly shaped Koris), or the duties of their positions (Falconer, Witch, Border Warder, etc.), what can be said about any of these people who inhabit the the lands of Witch World? To say that any one of them is persistent, brave or intelligent is too generic a statement since these descriptors apply to all of them. Koris could be said to be the more brash of the primary protagonists, but even that is tempered by a seemingly universal understanding amongst the characters that the greater good of Estcarp and the protection of Loyse could be jeopardized with too much bravado.

In both Witch World and Web of the Witch World there are precious few characters who will act outside of the universally held objectives of their respective groups – all Kolder (native Kolder as well as their agents) work for the goal of cross-dimensional conquest, and all Estcarp allies work for the wills of the Guardians. Putting the two stories side by side the only characters who felt as if they evolved somewhat into distinguishable people were Aldis and Simon Tregarth.

As mistress to Yvian, Aldis is in a precarious position of power that could easily be lost should Yvian tire of her company or if he should recapture his runaway bride Loyse and cement a union between his territory and Verlaine. We see her exhibit cunning, duplicity, manipulation and forethought in Witch World, as well as a hardened self-serving determination to survive in a society where women are secondary accessories to the lives of the men who rule them. Sadly, only a little of this characterization survives into the plot of Web of Witch World before it is overridden by the mind control of the Kolder. Once an unpredictable and capricious character who added an edge to the chapters she appeared in, the Kolder force her to take wooden actions with nearly none of her classic cunning. 

Simon Tregarth, the man from another Earth, is one who I desperately wanted to see evolve from his flat personality in Witch World. Thankfully, in Web of Witch World he does mature somewhat as a character. Between the time when the first book ended and the second one begins Simon and Jaelithe have married. It feels like a massive waste not to have been privy to the turmoil that must have been present within Jaelithe during that time as she officially sacrifices her Witch power, her position amongst the leadership of Estcarp, and sole possession of her physical body for her love of Simon. Apparently she must have come to terms with the trade, because things seem to be peaceful between them until one morning when both she and Simon feel a call of the power. Elatedly she declares that she feels whole again and goes off on her path in the plot, leaving the reader with some of the first real insight we have had into Simon – and that insight is that he is wildly insecure about this return of Jaelithe's power.

In only a handful of instances does the writing dive back into Simon's head to analyze this development in their relationship and how it affects Simon, but through it we are treated to a small character arc in which a character is motivated to action by more than a call to a greater good or service. Simon goes through an initial bout of self doubt that he wasn't enough to make Jaelithe feel whole since the loss of her power. Now that she has it back he's worried that she will begin to prioritize her role as a magic user over her relationship to him. He worries that her career as a Witch will pull them apart from each other physically as well as emotionally. He even begins to resent her as “defecting” from him until he starts to realize that that kind of thinking is playing into the hands of the Kolder who intend to drive a wedge between all those who oppose them. Ultimately Simon realizes that Jaelithe's reestablished connection with magic is not a threat to their marriage. He comes to see her as an equal and a powerful ally in the fight against the Kolder.

Andre Norton's Witch World is shaping up to be a series that will be most appreciated by fans of fast action political epics. It's not a series for those who are looking for a character study, or for a story that develops due to interplay between unique and interesting people. Again, as I said about Witch World, Norton has laid the foundations of a world with many interesting facets. The inter-dimensional travel, technology so advanced people have reverted to calling it magic, and deeply divided cultures are fun, but this world building takes far more precedence in the plot than the people within it. 

[October 22, 1963] A Whole New Fantasy (Andre Norton's Witch World)


by Rosemary Benton

Andre Norton (a common name for me now) released her new book into the wild of the science-fiction section of local book stores earlier this month! Being October and therefore the prime time to read anything horror or fantasy related, I didn't spend much time dithering about adding Witch World to my pile of literature by the bookstore register.

For this adventure, veteran story teller Andre Norton starts by introducing her audience to disgraced U.S. Army Lieutenant Colonel Simon Tregarth as he flees on his last leg from some unsavory business associates. After a chance meeting with a renowned people smuggler, he bargains for passage from our reality to one which he is promised to be “attuned" with. Skeptical, but figuring that his only other option is death at the hands of thugs, he agrees to what is supposedly a one way passage off of Earth. After successfully traveling through the supposed Siege Perilous, he jumps to the aid of a ragged woman pursued by hounds and soldiers. He quickly learns that the person he has saved is a witch (also referred to as one of the Women of Power) of the besieged land of Estcarp. Jump forward a time and Simon has almost seamlessly integrated himself into this strange new world of sword, guns and fickle sorcery.

Over the course of the story he travels over the known world, coming face to face with oddly advanced machinery within what is otherwise a medieval society. Ultimately he learns of forces and enemies which he and the native people within the realms barely grasp. The book wraps up with Simon and his allies winning the day against their mutual enemy, the Koltar. However, in doing so the extent of his adopted world's vulnerability from other realities begins to become clear, and with that realization the story ends with an uneasy sense of dread.

The plot of of Witch World is passable, but unfortunately the enjoyment of the novel is not to be found in any thrilling exploits of its characters. Overall their personalities do not come with anything particularly remarkable, and unfortunately that translates into character arcs that are alright, but not unexpected. The real reason to read Witch World is the vivid plethora of mythos and the fantastical history which shapes Norton's world. It's absolutely brimming with potential that I hope Norton will take advantage of in future stories.

Despite the bizarre whimsy of the cover by Jack Gaughan which prominently features a gun wielding man in a blue leotard with a comical bird beak sticking far out from his forehead, the cultures and environments of Witch World are filled with intense, gritty peoples who have distinct traditions and garb best suited to their rough lives. Spandex is pretty much the opposite of what anyone in Witch World wears. This is a high fantasy world with magic and chain mail, medieval feudalism and tribalism, and primitive, cruel ideas about a man and woman's roles. At the same time, however, there is deliberately juxtaposed science-fiction technology thrown in. Robotic birds, surgically and chemically induced mind control, and guns spring up with little preamble.

The way in which Norton merges a handful of advanced technology with a deeply structured fantasy culture struck me as distinct from other genre bridging stories. Previous sci-fi/fantasy stories I have pored through seem to favor the merger of the two genres almost equally. Some novels seem to use magic merely as another word of misunderstood science. Consider, in John Brunner's Secret Agent of Terra, the isolated people of Planet 14 who are not privy to exactly how an ancient food processor works and consider the domestication of animals to have mystical origins. The visitors from Earth do know how to work the old technology and are well aware of the planet's history of animal husbandry, yet they feed this misconception so as to not disturb the planet's natural evolution from magic believers to scientific pioneers. And therein lies the rub – for every “spell" there is a hidden keep of exposition.

When the subject of magic is approached in any of Norton’s writing there is never any easy solution lying right below the surface. Her flaire for piecing out information and not revealing more than what the characters themselves know keeps the reader on edge, as well as humble. This sense that there are always bigger forces at play, yet are never fully explained, teases the rational mind of the reader and allows for there to be doubt that anything “magical" can be easily quantified by rational, scientific method. It's very disquieting when Norton's established and venerated forces, like the witchcraft of the Women of Power and the Axe of Volt, are threatened by something indefinable that is even older and more powerful – travel across dimensions.

To belabor the point, Norton's book is in desperate need of a new front cover in future editions to better advertise this unease, since it is by far one of the biggest things the reader takes away from the novel. That and, of course, the potential for more stories of branching off of Witch World. The expansiveness of Norton's world is, frankly, astounding. The potential for twists and turns in future stories is greatly aided by the dimension travel that Norton subtly echoes back to again and again.

Andre Norton's Witch World has a spark of something much bigger, and while this first foray into its world was rather standard in terms of the main plot, the visible layers and grandiosity of Witch World just begs to be explored. It's hard to give a book like this a rating. Was it fun to follow the exploits of Simon Tregarth, Koris, Briant, and Jaelithe? A little, but they were not really the most interesting aspect of the novel. Did the story achieve what it set out to do in terms of world building? Absolutely. Did it make me want to read more? If any further Witch World books can make me as riveted to the history of this world as much as this book did, then absolutely. Ultimately I would say this was a three and a half star book. Well worth reading for the intricacy and intrigue of the universe Norton has created, but with characters who were outshined by their surroundings.