Tag Archives: gideon marcus

[November 10, 1965] Strangers in Strange Lands (December 1965 Galaxy)


by Gideon Marcus

Time for the Stars

I was having a lovely conversation with fellow traveler Kris about the mixed reviews for the British anthology show, Out of the Unknown.  Some critics are saying the stories aired would have been better served in a conventional setting rather than on Mars or wherever.

Indeed, this has been a common complaint for decades, that science fiction should be uniquely SF with stories that depend on some kind of scientific difference/unique setting, even if many of the trappings are familiar.

Galaxy is a magazine that has led this charge since its inception in 1950 and it therefore comes as no surprise that this month's issue features a myriad of settings that are in no way conventional, backdrops for stories that could take place in no genre but science fiction.

Citizens of the Galaxy


by John Pederson, Jr.

The Mercurymen, by C. C. MacApp

On the face of things, Mercury would seem a most inhospitable planet for colonization.  Until this year, the general conception of things was that the innermost planet of our solar system was tidally locked, presenting just one baked hemisphere eternally toward the sun, while the other remained in perpetual frigid night.


by Gray Morrow

C. C. MacApp offers up a most imaginative tale set on this half-cooked world.  The planet, or at least the twilight zone between the hot and cold sides, is overrun with the vines of a plant, the interiors of which are large enough and contain sufficient air and water to support human inhabitants.  How they plant came about or how the settlers came to dwell in them is a mystery, but hundreds of years later, the colonists have reverted to near savagery.  The ecosystem of the vines provides most of their needs: latex for vacuum suits, luminescent mold for light, oxygen-producing fungus for air.  But for precious metals and for new soil for crops, the denizens must venture into the airless waste outside.

Similarly, population pressure periodically forces tribes to split, members of a certain age tasked to form a new settlement further along the vine. The Mercurymen is the tale of Lem, eldest son of a recently expired chief, who leads a party out over the bleak landscape of Mercury in search of a new hope.  Along the way, he must deal with a deadly environment, hostile tribes, and treachery within the group.

Because so many of the concepts are alien, even as the characters are human, The Mercurymen can occasionally be a detailed, hard read.  Nevertheless, I appreciated MacApp's world building quite a lot, and I was carried along with Lem on his engaging, difficult adventure.  The novella would merit expansion into full length novel though the following discovery may require a complete change in setting to make it work:

From Nature, Volume 208, Issue 5008, pp. 375 (October 1965):

Rotation Period of the Planet Mercury, by McGovern, W. E.

The recent radar measurements of Mercury indicate that the period of rotation of the planet is 59 +/- 5 days1. This result is in complete disagreement with the previously quoted value of 88 days based on the visual observations of the markings on Mercury2-6. In this communication we show that the same visual observations can not only be reconciled with the radar-determined rotation period of Mercury but, in addition, can be used to derive an improved value for the period of rotation of the planet, namely, 58.4 +/- 0.4 days.

Yes, Mercury isn't tidally locked at all, and the stories that made use of this presumption are now all obsolete.  Editor Pohl may even have known this even when he put this issue to bed, as the news first broke in June.

Still, it's a good story, and again, you can squint your eyes and pretend it takes place on a different one-face world entirely.

Three stars.

Galactic Consumer Reports No. 1: Inexpensive Time Machines, by John Brunner

The latest Galaxy non-fact article is written in the style of the venerable magazine Consumer Reports, offering evaluation of six cut-rate personal time machines. 

The aforementioned Kris noted that there seem to be two John Brunners: one who writes Hugo-worthy material like The Whole Man and Listen! The Stars… and another who churns out hackwork.  I'd say this piece is representative of a third Brunner, neither outstanding nor unworthy.  It's a cute piece, although I would have appreciated a little more time travel in it.

Three stars.

Laugh Along With Franz, by Norman Kagan


by John Giunta

In a disaffected future, "None of the Above" (the so-called "Kafka" vote) threatens to become the electoral candidate of choice.

More pastiche of outlandish societal explorations than tale, I found myself falling asleep every few pages.  I'm afraid Norm Kagan continues not to do it for me.

One star.

For Your Information: The Healthfull Aromatick Herbe, by Willy Ley

A rather defensive Willy Ley discusses the history of tobacco in his latest science article.  It's actually pretty interesting, though I am no closer to taking up the still-ubiquitous pasttime than I was before.

Four stars.

The Warriors of Light, by Robert Silverberg


by Jack Gaughan

In the previously published story, Blue Fire, Silverberg introduced us to an Earth of the late 21st Century, one that worships the Vorster cult.  Vorster and his disciples cloak the scientific pursuit of immortality with a bunch of religious mumbo jumbo, complete with a rosary of the wavelengths of light.

Warriors of Light is not a sequel to Blue Fire, per se.  Instead, it is a story from a completely different perspective, that of an initiate of Vorsterianism who is recruited by a heretical group to steal some of the cult's deepest serets.

Reportedly, Silverbob produces 50,000 words of salable material per week, enough to make it seem like SF is his full time career even though it's just a fraction of his overall output.  Light is not the brilliant piece that its predecessor was, but the Cobalt-90 worshipping future Earth remains an intriguing setting, and I look forward to the next story that takes place therein.

Three stars.

"Repent, Harlequin!" Said the Ticktockman, by Harlan Ellison

In Ellison's latest tale, The Master Timekeeper, a.k.a. the Ticktockman, is the arbiter of justice for a chronologically regulated humanity.  Everything runs to schedule; tardiness is punishable by the lost of years from one's lifespan.  There is no room for deviation, nonconformity.

Yet one clownish fellow, known as The Harlequin, cannot be restrained.  His antics distract, his capers disrupt, his personality compells.  This dangerous threat must be stopped.  But in erasing the heretic, can even the master inquisitor escape just a little of the nonconformist contagion?

This is the most symbolic of Ellison's work to date, and with a deliberate, almost juvenile storytelling aspect that veers toward the Vonnegutian.  I appreciate what Harlan is doing here, but there's a lack of subtlety, a ham-handedness that makes the piece less effective than much of his other work.

Oh, my telephone is ringing.  One moment. 

Ah.  Harlan says I'm an ignorant so-and-so and if I withdrew my head from my seat, I might be able to better comprehend his work.  (Note: this is not an exact transliteration).

Anyway, three stars.

The Age of the Pussyfoot (Part 2 of 3), by Frederik Pohl


by Wallace Wood

Last up is the continuation of last month's serial by editor Pohl, who is indulging himself in his first love, writing.  Forrester, who died in the late 1960s only to be ressurrected in the 25th Century when medical technology was up to the task, has run out of dough and has become employed by the one boss who will have him, an alien from Sirius, member of a race with whom Earth is currently in a Cold War.

In this installment, we learn about how this state of not-quite conflict came to be, as well as about the Forgotten Men, the penniless humans who make a living outside of normal society.  We also learn how difficult it is to survive when one cannot pay the bill on one's "joymaker," the ubiquitous hand-held combination telephone, personal computer, and electronic valet. 

Let us hope that we never get so reliant on this kind of technology that we find ourselves similarly helpless without them!

Pussyfoot continues to be entertaining and imaginative, far more effective in execution of its subject than similarly themed Kagan piece, though less satirical in its second installment than its first.

Four stars.

Beyond This Horizon

My Heinlein motif for the article section titles may be a little misplaced given that R.A.H. doesn't appear in the pages of Galaxy this month. Call it artistic license since his most recent novels are coming out (or have come out) in sister mags Worlds of Tomorrow and IF.

Anyway, at the very least, the stories in the December 1965 Galaxy hold to the Heinlein tradition of fundamentally incorporating unique settings. No transplanted Westerns or soap operas here!

For the most part, it works, resulting in a solid 3-star issue. Why don't you pick up a copy, Space Cadet, and see if you agree!






[November 6, 1965] Turns, Turns, Turns (Avalon Hill's Midway and Battle of the Bulge)


by Gideon Marcus

For the Byrds

"To everything (turn, turn, turn) there is a season (turn, turn, turn)" says the newest hit record by The Byrds.  It appears that America's premiere wargaming company, Avalon Hill, has taken this phrase to heart, releasing not one but two World War 2 themed games in the past year, one taking place in the sultry days just before summer, the other in the bleak frigidity of mid-December.

Midway and Battle of the Bulge both are significant departures from the games that preceded them (e.g. Afrika Korps, D-Day, Tactics II, Waterloo, Stalingrad, etc.) and both push the state of the art in armchair wargaming forward quite a bit.

Of course, as charter members of the Galactic Journey Wargaming Society, Janice, Lorelei, John, and I spent many hours giving these games a spin.  And you, luck readers, now get to see the fruits of our "labor"!

Midway

For seven months after Pearl Harbor, the Japanese raged almost unopposed across the Pacific.  Their juggernaut rolled over Indonesia, the Phillipines, Burma, Hong Kong, Singapore, New Guinea, and the American outpost of Wake Island.  Yet their primary goal, the elimination of the American navy, eluded them.  The Japanese doctrine was centered around a decisive fleet battle victory that would force the Americans to the negotiation table.

On June 4, 1942, the Japanese got their chance.  Six Japanese carriers and an invasion force steamed for the American island of Midway.  Three U.S. carriers were dispatched to prevent the island's capture.  Thanks to some expert code-breaking and a little luck, the Battle of Midway ended in a Japanese defeat, marking the high-water mark of their expansion.

But could it have gone differently?

Battleship for grownups

If you've ever played the Milton Bradley game Battleship, you already have an idea how Midway works.  Sort of.  Midway is actually two games in one.  The first takes place on a strategic board depicting the ocean around Midway island.  The Japanese fleet enters from the west in several groups while the American navy is arrayed in the east.  Each turn, both sides call out sections of the board to search with their scout aircraft.  If enemy ships are spotted, carriers (and the airfield on Midway) can launch aircraft to attack them. 

Only a limited number of sections can be searched per turn, depending on the nationality and disposition of ships, so there's a lot of cat and mouse to this portion of the game.  Whoever gets the first strike has an advantage, though a straight slugfest will tend to favor the Japanese as they have more planes.

Hornet's nest

The second portion of the game involves the actual plane to ship combat.  The defending player arranges their ships to maximize antiaircraft screening while the attacker arrays a combination of torpedo bombers, dive bombers, and escorting fighters to most effectively sink vessels.  No attacks can be made risk free, though it is always better to lose one or two planes in an assault if the yield is the loss of an enemy carrier deck.

Points are scored for vessels lost and the speed at which the Japanese take Midway.  Indeed, the Japanese can win their battles pretty handily, but just a turn or two delay or the loss of a key ship can cause them to lose the game on points.

That's what happened when John and I played — as the admiral of the Kidou Butai, I left the American navy at the bottom of the sea and took Midway, but the delay in my timeline caused me to come shy of my victory conditions by just a few points.

Scorecard

I appreciated the novelty of Midway.  It was quite different from the other wargames I had played to date, although, to be fair, I have not played Bismark, which I understand also has a search and evade dynamic.

Nevertheless, there just wasn't enough to the game to merit a lot of replay.  As much as I like ships and am an ardent Nipponophile, Midway failed to grab me.  John felt similarly.

Three stars.

Battle of the Bulge

Where Midway was the faltering step of a military at the height of its power, the Battle of the Bulge was the twilight of a fallen giant.  In December 1944, the Allied forces had steamrollered their way across France and the Low Countries, pushing the Nazi Reich back to its traditional Rhine border.  While it was clear that the war wouldn't be won by Christmas, it also seemed that the Germans, hard pressed in both the east and west, could no longer take any role other than the defensive.

This conclusion was wrong.

On December 16, 1944, an onslaught of panzers and troops smashed against a thinly defended point in the Ardennes forest — the same area the Germans had attacked on their way to Paris in May 1940.  Aided by a cloak of overcast, the Wehrmacht lanced into Belgium with the aim of dividing the British and American armies, seizing the port of Antwerp, and forcing the West to sue for a separate peace.  Within a few days, German troops had laid siege to the stubborn redoubt of Bastogne, and Tigers and Panthers were probing the banks of the Meuse river, an important allied defensive line.  By then, Hitler's last gasp had formed the shape on the ground for which this episode of the war was named.

Of course, we know how things ended.  The rugged defenders of Bastogne answered "Nuts" to calls for their surrender.  Allied reinforcements blunted and then repelled the Nazi advance.  The skies cleared up after Christmas allowing the overwhelming British and American air superiority to savage the German lines.  By early January 1945, the battle of the bulge was over, and Germany's ability to wage offensive war decisively destroyed.

What if?

Avalon Hill's newest game recreates this exciting (if preordained) battle in close detail.  Turns last just twelve hours, and units are represented down to the regiment/brigade level.  As with the game, Waterloo, the Germans start out with numerical superiority and have to work their way from one side of the map to the other against increasingly reinforced Allied lines.  Indeed, both Waterloo and Battle of the Bulge fight over practically the same real estate.  Poor little Belgium.  Victory is won by the German player if a sufficient number of troops is pushed across the Meuse and supported for 48 hours.  Alternatively, that number can be smaller if the Wehrmacht takes and holds the key towns of Clervaux, St. Vith, and Spa.

While many of the mechanics of the game look familiar at first blush, Battle of the Bulge represents a great departure from its predecessors.  For one thing, it has a completely different Combat Results Table.  Virtually all of the Avalon Hill games since Tactics II had used the same chart to determine the effects of combat.  This time, instead of just offering "eliminate", "retreat", and "exchange" (equal destruction of both forces) options, there are now also the results of "engaged" (which locks up units until the battle be decisively resolved) and "contact" (neither side inflicts any damage).

Roads and the holding thereof are critical.  Off the roads, troops and vehicles are slowed to a crawl.  On the roads, advances can slice deep into enemy territory.  However, such advances can only be made nilly-willy in the Basic Game; in the Advanced Game, there are supply considerations, which largely only affect the Germans.  If a Wehrmacht unit cannot trace a logistical path along roads back to the east side of the map without it being blocked by allied units or their surrounding "zones of control", it immediately loses much of its mobility.  After six turns of being cut off, surrounded units of either side cease to exist.

Treads hit the Road

In the first game, I played the Germans against John using the Basic Rules.  It was a handy victory, my panzers rushing with gay abandon behind the Allied lines and reaching the Meuse well before Christmas.  But without supply restrictions, the game felt little like a simulation of any real-world situation.

As it turned out, my next opponents were Janice and Lorelei, hot on the heels of an excellent and hard-fought game of Waterloo.  They enjoyed working together as a team (which made sense in both games as they played coalitions rather than single nations) and I appreciated the added challenge that came from matching wits with a double-brained foe.

Given the apparent German advantage in Battle of the Bulge, they needed every neuron they could get.  The Wehrmacht simply overwhelms the first few turns, and so long as the dice are reasonable, advance is swift.  The German assembles a ridiculous number of panzers to assault one spot, while assembling the rest into suite of two to one attacks, making sure to surround their prey.  Since no attacker deaths can result from either of these types of fights, the Huns can sweep through their resistance while taking very few casualties.

In the game we played, I don't feel the Allies made any specific mistakes and yet I reached the Meuse at around the same time as I had in my game with John, and I only lost a single unit in the process.  Needless to say, we'll have to play again (likely switching sides) to see if the issue is the game or just beginner's bad luck.  The current plan is to play a game starting December 16, 1965 and play through in "real-time". 

I'll be glad to play the good guys.  Putting on Wehrmacht gray makes me very uncomfortable.

Scorecard

As for rating, pending further study, I'd give Battle of the Bulge four stars.  It's definitely got replay value, and it's the most dynamic Avalon Hill game I've played to date with the possible exception of Afrika Korps.

Previews of Coming Attractions

It looks like Avalon Hill has managed to squeeze out one more title this year.  An advertisement for Blitzkrieg came with my latest catalog; it looks like it will be some kind of generic, division-level strategic game. Looks fun and customizable — needless to say, I've ordered my copy!

Join the Fun!

If all this talk of playing general stirs something your bones (and hey, it's a lot more fun and less harmful than actual fighting), you are warmly invited to join our Galactic Journey Wargaming Society.  We have been facilitating several play-by-mail games so that even players remote from each other can enjoy a contest: over the summer, we had a smashing good time killing each other in a friendly game of Diplomacy.

And you get a spiffy newsletter!  What are you waiting for?






[October 31, 1965] Finished and Unfinished Business (November 1965 Analog)


by Gideon Marcus

Spooks and SF

All Hallow's Eve is upon us, that annual moment when the barrier between the worlds of the living and the dead is at its weakest. The departed spirits of those with unfinished business return to fulfil their goals. And puckish souls, alive and passed, spread mischief.

And amidst all this, there is candy.

In this light, the November 1965 issue of Analog is the perfect companion for Halloween. There are familiar faces, a significant departed face, delicious trifles, and sad tricks.

Tricks and Treats


John Schoenherr

Down Styphon!, by H. Beam Piper

If you read H. Beam Piper's Gunpowder God this time last year, you're familiar with Calvin Morrison, a Pennsylvania cop who got whisked to an alternate world where Aryan tribes settled the Americas and the precursors to our Amerinds stayed in Asia.  Calvin encountered a feudal patchwork where the United States had been, and he quickly took advantage of his military prowess and knowledge to help break the gunpowder monopoly of the House of Styphon, becoming Lord Kalvan of the principality of Hostigo in the process.

If you haven't read Gunpowder God, you'll be rather lost reading Down Styphon!, which is a direct sequel.  After winning its first battle against its neighbors, Hostigo now finds itself about to be attacked by neighboring Nostor and a host of Styphon-funded mercenaries.  Only by developing a mobile force and the science of military cartography can Kalvan and Hostigo hope to repel the vastly superior forces of the invaders.

Down Styphon! is little more than a campaign log, chronicling the ebb and flow of the fight from the initial preparations, to the attempted Nostorian breakthrough, to their ultimate rout. It's clearly a middle third to a novel of Kalvan's story, started in Gunpowder God.  Indeed, the tale ends on a cliffhanger: it is clear that Styphon has one more trick up their sleeve and will not go down without a fight.

The problem, of course, is that readers of Analog may never get a conclusion to this tale.  Sadly, Mr. Piper took his own life last November, and Down Styphon! is touted as the author's last published story.

On the other hand, a novel of Lord Kalvan (Lord Kalvan of Otherwhen) came out recently, and it may well have the resolution to the story.  It's also possible that editor John Campbell will license the last part of the book to finish the saga in Analog.

One hopes so.  While Down Styphon! is clearly incomplete and focused primarily on a single battle, it is yet one of the best and most riveting recountings of a military campaign I've read.  There is such rich detail that I could easily see Avalon Hill making a wargame out of it.

So I give this tale four stars for what it accomplishes and in appreciation for what it could have been (and perhaps might be — fingers crossed).

Even Chance, by John Brunner


John Schoenherr

A young Kalang tribesman in the remote mountains of Java rushes to meet a party of foreign anthropologists.  He bears a shard of a crashed vehicle, one he's certain will convince the expedition to regale him with gifts, as had happened during the War when a pilot had set down his crate and had to be nursed back to health.

But the fragment is highly radioactive, and the craft it comes from is not of Earthly construction.

That's a great setup for a story, but in (the oddly titled) Even Chance, the setup is the whole story.  You know its outcome from the beginning, and the thing reads like something from the 1940s.

A high two — it's not offensive, but it could use finishing.

A Long Way to Go, by Robert Conquest


Kelly Freas

A Mr. Randall from modern day is transported 500 years into the future.  Unlike other contemporaries who had made the trip, Randall is allowed to keep his memories of the 20th Century even if it means he'll have trouble adjusting to the 26th, the better for anthropologists to study him.

At the end, however, it is decided that it is better for Randall to be acclimatized after all.  The time traveler takes the news philosophically, noting that the future seems to have solved all of today's problems. But, his future host sadly informs him, they have unique problems of their own.

Once more, we have a fine setup to a story that fails to go anywhere. Indeed, I'm not quite sure what the point of the tale was.

Another high two.

Some Preliminary Notes on FASEG, by Laurence M. Janifer and Frederick W. Kantor

Here's a cute quasi-scientific piece on the generation of fairy godmothers, done in the style of a short journal article.

Three stars.

Onward and Upward with Space Power, by J. Frank Coneybear

On the other hand, Coneybear's longwinded piece on steam power in space keenly suffers for want of an introduction, a conclusion, and subheadings.  I suppose it's better than pseudoscience, but Analog really needs a dedicated science writer like F&SF's Asimov and Galaxy's Ley.

Space Pioneer (Part 3 of 3), by Mack Reynolds


Kelly Freas

At last we come to something that does finish: Reynolds' latest serial.  When last we left Ender Castriota (who had assumed the identity of Rog Bock to join the roster of the colony ship Titov on its way to complete a blood feud against the last of the Peshkopi clan, rumored to be on the vessel), the colony of New Arizona had been attacked by natives.  As the first intelligent aliens encountered by humanity, their presence on the planet not only poses an existential threat to the new settlement, it also invalidates the colonial charter.

A war ensues, egged on by the Captain of the Titov, who, not wanting to see his lucrative opportunity fade away, insists the aliens are simple animals.  That these "animals" wield crossbows and religious totems makes no difference to him.

Curiously, the "kogs" (as the indigenes are derogatorily called) are extremely humanoid in appearance.  Stranger still, they appear to be confined to the island on which the Titov landed.  I'm sure you can guess, as I did, the true origin of the "aliens."

Space Pioneer's third part is, like Down Styphon!, primarily a chronicle of battle and, like the Piper story, a deftly executed one.  Reynolds is good at that kind of thing.  The Peshkopi feud issue is resolved, and not as I expected it to be, and there is some good development of the relationship between Castriota and Zorilla, the one member of the colonial board who seems to be a decent man.  I was disappointed that Cathy Bergman, advocate for the non-charter member colonists had a minimal role in the third segment, however.

All told, I'd give Part Three four stars, and the book as a whole three and a half.  Good stuff, but it likely won't make the nomination for this year's Galactic Stars.

Assorted Sweets

With all of its ups and downs, Analog clocks in at exactly three stars.  However, as with any Halloween grab bag, you can always skip the candy you don't like and concentrate on what you like.  There's certainly much to enjoy in this month's first and last thirds.

Analog is surpassed this month by Fantasy and Science Fiction (3.7), Science Fantasy (3.2), and New Worlds (3.1).

Campbell's magazine is better than this month's largely reprint Fantastic (2.8) and the perennially lackluster IF (2.6).

Only one story out of the 30 new pieces was written by a woman, which makes Science Fantasy the winner of this month's SF equal opportunity award without trying very hard. 

Sad as that statistic may be, there was far more worthy reading this month than usual.  One could easily fill two big magazines with nothing but 4-star stuff.

So grab yourself this month's digests, stuff them in your trick or treat bag, and have a swell spooky holiday of haunting.  I know I will!






[October 24, 1965] "What time is it?" (October Galactoscope)


By Jason Sacks

Well, so far this has been a great month. Last week saw the end of a dynamite World Series, in which Sandy Koufax, the greatest pitcher of his generation, showed himself to be one of the greatest Jews of his generation as well. It was tremendously meaningful to my family that Sandy refused to start Game 1 for the Dodgers against the Minnesota Twins since the day coincided with our holy day of Yom Kippur.

As Sandy said, "I've taken Yom Kippur off every year for the last 10 years. It was just something I've always done out of respect."

As if that wasn't good enough, Koufax dominated games 5 and 7 of the series, with his electric fastball mowing down batters in a pair of crucial shutout victories. The Twins played well, and  were outstanding American League champs – Tony Oliva is a monster – but it seems the Koufax gave the Dodgers the edge, and turned the '65 Series into a classic.

At the movie theatre, my wife and I caught The Bedford Incident last week at our favorite theatre here in north Seattle. If you haven't had a chance to see it yet, the film is well worth a night out — if, that is, you can handle an intense and sometimes bleak drama.


Richard Widmark turns in a powerful performance as a zealous battleship captain on the search for an elusive Soviet nuclear submarine. Also featuring Sidney Poitier and Martin Balsam, this black and white drama treads similar ground to last year's thrilling Fail Safe and ends in a similarly dramatic way.

The Hunter Out of Time, by Gardner F. Fox

If it seems like I'm dragging my feet a bit before talking about my entry for this month's Galactoscope, well, you're right. Gardner Fox's new novel is the epitome of mediocrity, a book that will give you 40¢ worth of excitement but not a whole lot more. The fantastic Mr. Fox is a prolific author who churns out more books and comic book stories than nearly anyone else living. Sometimes that causes him to create some delightful work. Other times it seems like he is just delivering words just to deliver him a paycheck. There's nothing necessarily wrong with that – I'm sure the man has a mortgage to pay – but it also represents a lost opportunity.

See, this book starts out with one of the most striking first lines I can remember.

I saw myself dying on the other side of the street.

The first page builds on that momentum, with the protagonist describing his body as "blood oozed over my fingers where I held that awesome wound."

I mean, seriously, how can you read a first page like that without feeling like you have to read more? Mr. Fox is an old pro and he clearly knows some classic tricks. As I read that book, I leaned back, took a deep breath, and readied myself for a page-turning thrill ride.


Cover by Gray Morrow

But, dear reader, I'm sorry to inform you that all the best writing in The Hunter Out of Time happens on the first couple of pages. It soon turns out that the man who falls to Earth is a time traveler from the far, far future who traveled back through a supposedly impregnable barrier to steal the man's identity. The time traveler is named Chan Dahl and soon other time-displaced men come to our time, confuse our guy, Kevin Cord for Dahl, and that unleashes the most obvious and cliched adventure you can imagine.

There's little in The Hunter Out of Time you haven't seen before. Fox gives us fantastic devices, headspinning time travel with seemingly arbitrary rules, and the obligatory beautiful, weak babe from the future.  Of course Cord uses his native 20th century skills to overcome his opposition, of course Cord and the woman fall in love, and of course Fox leaves room for a sequel if somehow people want to read more of this frightfully ordinary pap.

I could go on and on about this book, but hey, it costs 40¢, it'll take you a couple hours to read, and it's got a pretty nice cover by artist Gray Morrow. I'd rather spend my time watching young Warren Beatty in Mickey One in the theatres, but you won't hate this book and it's pleasing enough entertainment for a rainy Seattle Sunday.

2 stars.


Solid Fuel


by John Boston

The rising star John Brunner has produced ambitious work such as The Whole Man and the upcoming The Squares of the City, both from Ballantine in the US, and a raft (or flotilla) of unpretentious upscale-pulp adventures for Ace Books. Some of the best of the latter were mined from the UK magazines edited by John Carnell.


by Jacks

But there’s a lot more. Brunner has been one of the mainstays of the UK magazines for a decade, but much of his best magazine work has not been reprinted because it’s too short for separate book publication and too long to fit in the usual anthologies or collections. The UK publisher Mayflower-Dell, previously distinguished by its unsuccessful attempt to bring Fanny Hill: Memoirs of a Woman of Pleasure to the British public, remedies a bit of this omission with Now Then, a collection of three novellas, two from the Carnell magazines and the other, his first professional sale, from Astounding in 1953.

Some Lapse of Time

The book opens with the energetically clever and creepy Some Lapse of Time, from Science Fantasy #57 (February 1963). Dr. Max Harrow is having a bad dream of a group of starving people living in ruins, one of whom is holding a human finger bone in his hand. He wakes and there is someone at his door: the police, because a tramp has collapsed in his garage. The tramp proves to be suffering a rare disease (heterochylia, an inability to metabolize fats, which become lethal) that Harrow is uniquely qualified to recognize, his infant son having died of it only recently, and which should have made it impossible for the tramp to survive to adulthood. The tramp also has clamped in his hand a human finger bone—the same bone, the end of the left middle finger, as in Harrow’s dream.

Unintelligible to the hospital staff, the tramp proves when examined by a philologist to speak a badly distorted version of English, like one might expect a primitive and isolated group to use. Meanwhile, Harrow’s marriage is blowing up under the emotional stress caused by his son’s death and his own preoccupation. When his wife slams the car door in his face, she catches his hand in the door and severs the end of his left middle finger, which falls down a gutter. Meanwhile, the tramp is sent for a head x-ray, but he turns out to be so radioactive that not only do the films turn out unusable but he has to be put in strict isolation.

Brunner brings all these elements to a thoroughly grotesque resolution—it doesn’t entirely work, but is a grimly ingenious nice try. Others apparently think so too; it is rumored that a dramatization will be broadcast later this year in the BBC’s Out of the Unknown TV series. Four stars.

Imprint of Chaos

Next up is Imprint of Chaos, also from Science Fantasy (#42, August 1960), one of a number of outright fantasies Brunner contributed to that underrated magazine. This one introduces us to a character mainly called “the traveler,” who we are repeatedly told has “many names but one nature,” unlike the rest of us who I suppose contain multitudes.

The traveler has been appointed (by whom, or Whom, or What is not explained) as a sort of metaphysical supervisor over part of the universe, charged with ensuring the primacy of order over chaos. He is on his way to Ryovora, a formerly sensible town where they have now decided they need a god.

So the traveler nips out to our Earth and snatches the unsuspecting Bernard Brown from a hike in the wood, tells him he’s unlikely to find his way home, but gives him directions to Ryovora. There, to his discomfiture, Brown is welcomed as a god, and when the next city over hears about it and sends over their god, Brown sends it packing in terror. Then the Ryovorans say they could have done it themselves (though they didn’t), and excuse Mr. Brown, after a final scene where he and the traveler bruit the futility and undesirability of magic.

A fantasy writer bad-mouthing magic may seem incongruous, but this rationalist in spite of himself really hates it, and comes not to praise magic but to bury it, though only after enough colorful magical episodes to entertain the rubes. Here the tension is more extreme than usual. His earlier fantasies mostly featured incursions of magic into the world of ordinary salt-of-the-earth types. Here, the entire setting is exotically magical, and the story is told in the fey and pompous cadences of high fantasy.

For example, from a conclave of the necromantic elite of Ryovora: “The Margrave nodded and made a comforting gesture in the air. He said, ‘But this cannot be the whole story. I move that we—here, now, in full council—ask Him Who Must Know.’” Brunner walks the edge of parody at times (“Tyllwin [a particularly powerful magician] chuckled, a scratching noise, and the flowers on the whole of one tree turned to fruit and rotted where they hung.”). But the story is clever and entertaining and merits its three stars, towards the high end.

Thou Good and Faithful

Thou Good and Faithful is older; as mentioned, it is the first story Brunner sold to an SF magazine—and it was featured on the cover of the top-of-the-market Astounding (March 1953 issue). Moreover, the readers voted it best in the issue, and it was quickly picked up by Andre Norton for her pretty respectable YA anthology Space Pioneers. Not a bad start for an 18-year-old! Though Brunner has had some second thoughts about showing us his juvenilia; the acknowledgements note it appeared in the magazine “in a somewhat different form.” I haven’t compared the two texts, though there’s clearly some updating; in this version Brunner refers to something as “maser-tight,” and masers were barely invented when this story was first published.

The story is for most of its length a bog-standard though well-turned rendition of a basic plot: find a planet, there’s a mystery, what’s going on, are we scared? The mystery is an idyllic Earth-type planet inhabited only by robots, who presumably didn’t make themselves; what happened to the makers? The final revelation is partly in the direction of, say, Clarke’s Childhood’s End, and partly in the one suggested by the story’s title, so in the end it’s much more high-minded than the puzzle story it starts out as. This is all older news nowadays than it was in 1953, but it too merits a high three stars.

Summing Up

Now Then is a solid representation of the mid-length work of this very readable and thoughtful writer, and there’s enough in the Carnell back files for several more worthwhile volumes of Brunner novellas.


Two by Two


by Gideon Marcus

The Journey has made a commitment to review every piece of science fiction released in a year (or die trying). In pursuit of this goal, I've generally tried to finish every book I've started, and if unable to, I simply don't write about it.

It occurs to me, however, that the inability to finish a book is worth reporting on, too. And so, here are reports on two of this summer's lesser lights:

Arm of the Starfish, by Madeleine L'Engle

The latest from Madeline L'Engle, author of the sublime A Wrinkle in Time, starts promisingly. Adam Eddington is a freshman biology minor tapped to work with a Dr. O'Keefe on the Atlantic island of Gaia off the coast of Portugal. O'Keefe (a grown up Calvin, from Wrinkle) is working with starfish, zeroing in on an immortality treatment. Just prior to Adam's departure from Kennedy Airport, he runs across the beautiful young daughter of an industrialist, Kali, who warns Adam to stay away from the sinister-looking Canon Tallis, who is chaperoning the O'Keefes' precocious daughter, Poly.

Adam finds himself embroiled in international intrigue, not knowing who to trust. This is exciting at first, but a drag as things go on. Gone is the quietly lyrical prose of Wrinkle, replaced by a deliberately juvenile style leached of color. Events happen, one after another, but they are both difficult to keep track of and largely uninteresting. By the time Adam made it to Gaia, about halfway through the book, I found myself struggling to complete a page.

Life's too short. I gave up.

Quest Crosstime, by Andre Norton


Cover by Yukio Tashiro

Andre Norton has come out with the long-awaited sequel to her parallel universe adventure, The Crossroads of Time, starring Blake Walker. The universe Walker lives in is a bit like that of Laumer's Imperium series and Piper's Paratime stories: there's one Earth that has mastered the art of crossing timelines, and it has built an empire across these alternate Earths.

On Vroom, the imperial timetrack, there had been a devastating war that killed most of the female population, making them particularly precious. Also, mutation has made psionic ability the rule rather than the exception. The timeline is ruled by an oligarchy of 100 meritocrats.

At the start of Crosstime, Walker is dispatched to assist Marfy, whose twin sister, Marva, has been lost amongst the timeless — and all signs point to a kidnapping. Of course, the allure of all parallel universe books is the exploration of what-if, and so Walker and Marfy's trek spans a dead Earth where life never arose, a strange saurian Earth where sentient turtles and lizardmen rule, and ultimately, an interesting timeline in which Richard III won the battle of Bosworth Field while Cortez lost the battle of Tenochtitlan. By the Mid-20th Century, there is a Cold War between Britain and the Aztec Empire along a militarized Mississippi river. It is to this world that Marfy and her abductors are tracked, and it turns out that the kidnapping is part of a plot to topple Vroom's Ancien Regime.

True to form as of late, Norton sets up some genuinely interesting background, but the characters are as flat as the pages they appear on. This time, I made it through two thirds of the book, partly on momentum from the first book in the series, which I rather enjoyed. In the end, however, disinterest won out.

Call it two stars for both books.



Don't miss the next exciting musical guest episode of The Journey Show, October 24 at 1PM Pacific!




[October 18, 1965] Turn, Turn, Turn (November 1965 Fantasy & Science Fiction)


by Gideon Marcus

The Winds of Change

History is divided into eras: The Stone Age, The Middle Ages, The Renaissance.  There are Golden Ages and Dark Ages.  The Jazz Age.  The Gilded Age.  One is never quite sure of a period's exact delineations, the precise moments of its beginning or end, until the next one is well on its way.  It is possible to tell when one is in an age, however, and also to feel keenly the wistful uncertain sense one gets in the doldrums between epochs.  Who can't have felt that way in the year succeeding President Kennedy's assassination, when his civil rights program, American involvement in Indochina, even the character of government in general hung in the balance.  And who can doubt that, for better or worse, the Johnson era has clearly begun?

I've lived through two sea changes in music.  The first was in 1954, when the overripe swing and schmaltz on the radio was overrun with a wave of rock and roll, particularly if you tuned into the Black stations (luckily, a radio tuner cannot easily be segregated).  By 1963, the winds of change had become muddled.  With folk, pop, motown, surf, and country vying for our eardrums, it was quite impossible to know then where the next two years would take us.  Then the Beatles spearheaded the biggest British invasion since 1812, and a new age was upon us.

Science fiction has its ages, too.  When I got into SF in a big way, the genre was clearly plumb in the middle of one.  It was 1954, four years after Galaxy's editor, Horace Gold, had thrown the gauntlet down at the feet of puerile pulp SF, five years after the new Fantasy and Science Fiction established a literary benchmark for the genre that has yet to be exceeded.  Science fiction primarily came in digest sized magazines, and the market was aflood with them.  Quality ranged from the penny-a-word mags which were little above the pulps that preceded them to stellar new fiction that burst beyond our solar system and ranged deep into our pysches.

As the 60s dawned, the genre had become anemic.  Almost all of the monthly digests had gone out of print.  The old stalwart, Astounding, had changed its name to Analog, but is fiction remained stolidly fixed in an older mode.  Gold retired from Galaxy and Fred Pohl struggled to keep it and its sister mags fresh as its reliable stable of authors left for greener (as in the color of money) pastures.  F&SF's helm passed on to Avram Davidson, whose whimsical style did the magazine few favors.

But the genre seems to have found its feet and is stomping off in a new direction.  Propelled by a "New Wave," again largely based in Britain, the science fiction I've been reading these days no longer feels like retreads of familiar stories.  They have the stamp of a modern era, an indisputable sense of 1960s.  And no single issue of a single magazine has represented this renaissance in SF better than the latest issue of Fantasy and Science Fiction.

A Fresh Breeze


by Gray Morrow (illustrating the many perils of … And Call Me Conrad (Part 2 of 2)

Come to Venus Melancholy, by Thomas M. Disch

Disch is one of the flagbearers of the new era.  In just three years, this new author has produced more than 20 stories, some of them quite brilliant.  In this one (set on an obviously pre-Mariner Venus), a lonely cyborg staffer of a trading post literally holds you captive while she tells the sad story of how she lost her love.

By turns horrifying and heartbreaking, it's a moving piece.  Four stars.

The Peacock King, by Larry McCombs and Ted White

Less effective though more experimental is this piece on the first successful hyperdrive jaunt.  After four failures, it is determined that the transition to hyperspace bears similarities to drug-induced schizophrenia.  One couple, so in love as to practically share a consciousness, is fed a regimen of psychoactives to prepare them for the trip.

Somewhat roughly written, and perhaps too short, it is nevertheless a fascinatingly "now" story delving into new territory.

Three stars.

Insect Attractant, by Theodore L. Thomas

This usually disappointing column of sf-story ideas masquerading as short science articles starts promisingly, discussing how insect pests could be eradicated through synthesis of female sex pheromones, which could then be sprayed to disrupt their breeding cycles.  A fine alternative to DDT.

But then he goes on to suggest that human females have similar pheromones, and that distillation and application of same could be used by marriage counselors, as if love is purely a matter of chemical compatibility. Perhaps the author has never been in love, let alone gotten married.  Of course, Mr. Thomas may have meant the piece in jest, though I also resented its casually sexist overtones.  Either way, it's not worth the page it occupies.

Two stars — and let's please 86 this column, Mr. Ferman?

… And Call Me Conrad (Part 2 of 2), by Roger Zelazny

When last we left Konstantin Karaghiosis, Minister for Cultural Sites on an atomics-devastated Earth, he was giving a tour of Greece to a blue-skinned Vegan, name of Cort Vishtigo, and his human entourage.  Ostensibly, the alien was on Earth to write a travelogue.  His true purpose is unknown, but the members of the Radpol movement believe Vishtigo's trip is a real estate survey, prelude to the Vegans buying up the planet to plunder.  An assassination attempt is in the offing, and Karaghiosis (virtually immortal and currently going by the name of Conrad) believes that the alien's bodyguard, Hassan, is the likely killer. 

That's the context, but the tale Zelazny weaves reads like a modern interpretation of mythology, with Conrad's party encountering a host of radiation mutated beasts, humans, and everything in-between.  Conrad is a tale of survival, of derring do, of proving worth.  It's also a pretty good mystery with a satisfying, if a touch too pat, ending.

At first, I was leery of Zelazny's style, a first person macho that threatens to become precious.  But there's enough self-deprecatory humor to make it work, and I found the pages flying.  There's enough action to keep it moving, enough depth to keep you thinking.

Four stars for this segment, and the novel as a whole is elevated to this rank as well.

El Numero Uno, by Sasha Gilien

It used to be that Death attended to matters personally.  Now, the business has boomed, and he requires field agents armed with legal contracts instead of scythes.  This particular case involves a harried operative on the sports beat and a particularly recalcitrant matador scheduled for expiration.

Good stuff in the style of Ron Goulart.  Four stars.

Squ-u-u-ush!, by Isaac Asimov

Having previously discussed the shortest measure of time, the largest measures of dimension, the hottest heat, and the coldest cold, the Good Doctor now explores the densest densities, starting with ordinary matter and proceeding the greatest crushes in the universe: the interior of giant stars.

Cutting edge stuff, and it's the first time I learned of neutronium, a state of matter even more compressed than that found inside a white dwarf.

Four stars.

A Few Kindred Spirits, by John Christopher

Last up, the much heralded author of No Blade of Grass offers up a tale combining a queer (in both senses of the word) group of dogs, the concept of reincarnation, and the pursuit of literary laurels.  A character study cum literal shaggy dog story, it's perhaps the most conventional piece of the issue — save for the rather daring (and refreshingly uncondemned) discussion of alternate sexual preferences.

Four stars.

The Sound of Shoes Dropping

It is clear that, after a long many-tacked jaunt in trackless seas, The Magazine of Fantasy and Science Fiction has set a bold new course.  I have high hopes and more than a little suspicion that this New Wave era has many more exciting years left to it.

After quite a few lean years, I'm finally getting my dessert again!






[October 8, 1965] Handle with Care (Forbidden Planet)


by Gideon Marcus

High Hopes

In preparation for the last episode of The Journey Show, in which we discussed the movies of the last fifteen years, the Young Traveler and I cast about for every SF movie we could find that we'd missed the first time through.  That's how we came across the "They came from 1951" double feature that Lorelei wrote so engagingly about.

And it's how we ended up in a dingy second-run theater at the edge of town for a viewing of the 1956 hit, Forbidden Planet.  I'd heard a lot about the film, that it was the first big budget rendition of classic space opera, that it was absolutely gorgeous, and that I was somehow remiss as a reviewer of science fiction for not having seen it. 

So don't let it be said that my upcoming savaging of the film is the result of any predisposition to be negative.  Indeed, I had every expectation that Forbidden Planet was going to be something special.

And, in some very negative ways, it is…

The Reality

Things start encouragingly enough, opening on a shot of the United Planets cruiser "C-57D" zooming through space.  All of the space ships of the 1950s (with the exception of the novel manta-ray looking ships from War of the Worlds) fall into two categories: V-2 rocketships and flying saucers, and the C-57D is a classic example of the second type. 

The vessel, skippered by Commander John J. Adams (Leslie Nielsen), has traveled more than a year to the real-life white star, Altair, to check up on the Bellerophon, a ship last heard from two decades before.  C-57D is apparently traveling at superluminal speeds, and in a nice bit, all of the crew head into cylindrical stasis chambers for the transition to normal space. 

Eight minutes into the movie, Lorelei and I were hooked.  This picture was absolutely beautiful and unlike anything we'd seen before.  We licked our lips in anticipation.

And then the disappointments began.

After making orbit around the green-tinged Altair IV (orbiting a strangely orange Altair) the C-57D gets a call from the surface.  Dr. Morbius (Walter Pidgeon) of the Bellerophon is the sole survivor of the prior expedition, and he tells Commander Adams in no uncertain terms that he needs no assistance and, in fact, the relief ship will be in danger if it lands.  Rather than asking why he shouldn't proceed, Commander Adams instead cuts off Dr. Morbius in mid-admonition!


"This program is boring – let's tune to Jack Benny!"

Nevertheless, the movie soon seduces us again with the following amazing shot and a vibrant set of electronic sound effects.

Upon landing, they are met by "Robby the Robot," a character the filmmakers were so proud of that they gave him his own title card.  It's true that he moves with all the grace of a man in a lumpy suit, and I have the disadvantage of having seen him reused in at least one episode of The Twilight Zone, but a robot that doesn't look like a person is a pleasant surprise.

Despite Dr. Morbius' earlier protestations, Robby has been sent to invite the Commander over for tea.  Adams and two of his men (the crew of the C-57D is entirely male, natch), Lieutenant Jerry Farman (Jack Kelly) and "Doc" Ostrow (the TV ubiquitous Warren Stevens) head over.  It turns out that Dr. Morbius has made quite a nest for himself.


Dr. Morbius in a typically declamatory pose

Dr. Morbius is affable enough, but he has a somber tale, which he delivers in a rather toneless monologue, as if telling a bedtime story.  Shortly after landing, the crew of the Bellerophon suffered gruesome death after death at the hands of some unseen beast.  Only the doctor and his wife were spared, because they loved the planet rather than fearing it, the doctor believes.

Sadly, his wife died soon after the incident due to natural causes.  Nevertheless, Dr. Morbius has not been alone the whole time.  For one, there's Robby: his home-built robot is the ultimate servant, able to produce any item from its belly…and it also does dishes!

And then, there is Altaira.

This fetching thing (Anne Francis, currently Honey West) is, of course, the daughter of Dr. Morbius and his wife, the latter having died in childbirth.  She is excited at meeting men, particularly the Lieutenant and the Commander (no accounting for taste – Doc Ostrow is the most likeable of the characters even if he's the first one to throw out a sexist comment, that Robby will be the bane of housewives everywhere).

Lieutenant Freeman wastes no time with the coquettish Altaira, first denigrating his Commander in a way that would be mutinous if Adams knew, and then explaining that kissing is beneficial to Altaira's health and they should indulge in it right quick.  It's a scene with all the charm of Walter Breen describing his virtues to your son. 

Altaira does not derive any pleasure from the event, and thankfully, Commander Adams shows up then to break things up.  But don't breathe a sigh of relief too quickly.  He's just there to tell Altaira that it's all her fault he assaulted her, and that she needs to put some damned clothes on, for goodness' sake.  After all, who is he to impose a modicum of discipline and respectfulness over his crew?  The skipper?

It gets worse, as he browbeats her for being flirtatious, clearly resentful that he wasn't the first target of her attentions.  Finally, he sends her off, all but threatening to spank her.

(It's in this scene, by the way, that we learn that the ship's complement of the C-57D is 18.  There is absolutely no way that 18 men were on this tiny saucer for more than a year.)

That night, something invisible sneaks past the sentries and destroys vital components of the spaceship.  The vessel is marooned unless repairs can be made.  Despite knowing that there is an invisible terror on the planet, Commander Adams is furious with his guards, roaring at them and meting out severe punishment.  At this point, we were wondering if the movie was deliberately showing that Commander Adams was both incompetent and a jerk in a subversion of the hero type.  Of course, we were giving the film too much credit. 

This painful vignette is followed by a truly groanworthy stretch of dialogue between Adams and Chief Engineer Quinn:

Quinn: Half of this gear we can replace and the rest we can patch up somehow…except this special Klystron frequency modulator.  With every facility of the ship, I think I might be able to rebuild it…but frankly, the book says no.  It came packed in liquid boron in a suspended grav…

Adams: All right, so it's impossible.  How long will it take?

Quinn: Well, if I don't stop for breakfast…

Adams: Get on it, Quinn.

Quinn: Thank you, sir.

This bothered me.  If the thing is fixable, give an accurate estimate, don't be coy to burnish your credentials as a miracle worker.  Frankly, this also made me think less of the Commander, who let him go without a actual timetable.

Note: I tend to be particularly sensitive to problematic portrayals of people in charge.  As a person who has run companies and other entities for years, the leader types are the ones I most identify with, and they have the job I have most familiarity with doing.  When I see it done wrong, especially when we're supposed to admire the leader character, it drives me nuts.

On with the show.

Commander Adams, having sated his sadism quota for the day, heads out with Ostrow back to Dr. Morbius' pad to get more information about the phantom beasts of Altair IV.  There, they espy Altaira bathing in the nude, after which she comes out of the water and puts on a new dress that covers everything, per Adams' prior orders.  You see, when Adams chastised her for being a floozy, she really liked it.  And in short order, this is happening:

At this point, Lorelei asked me why I was such a horrible father subjecting her to this dreck.  She clearly has a poor memory – subjecting her to dreck is a tradition that goes back almost seven years now.  In this case, though, my pain was easily as acute as hers.  And before you rejoinder my objection with, "Well, Altaira's clearly enjoying herself, so what's the problem?" I'll point out that Altaira isn't a person.  She's a flat character portraying what is obviously wish fulfillment on the part of the writer; she bears no resemblance to an actual human being in this situation.  That's why it's so painful to watch – she's treated horribly and then reacts unnaturally.

The smooching between Altaira and Adams enrages the girl's pet tiger, and Adams zaps the kitty into nonexistence.  Which just underlines another ridiculous part of this movie.  At every possible juncture, Adams whips out his gun.  He's already done it (I think) three times before this point in the movie.  It's a miracle the tiger is the first casualty of his itchy trigger finger.

When Dr. Morbius is not immediately forthcoming, Adams and Ostrow break into his private office and start reviewing the doctor's papers.  Morbius catches them in the act and is rightfully upset.

However, he calms down quickly enough and embarks on another monologue about how Altair IV used to be inhabited by a poweful species called the Krell, how the race had built these giant machines powered by the heat of the planet itself, and how, one day, they all murdered each other.

While the delivery is again unremarkable, the subject matter is interesting, and the scenes from the guided tour of the alien equipment is breathtaking, visually and aurally.

It turns out that the doctor is something special, too.  Upon finding the alien ruins, he had hooked himself up to an alien machine, a sort of mental waldo.  The same device had killed the Bellerophon's captain when he tried it out, but Morbius survived (barely).  Per his report (in yet another stultifying monologue), it doubled his intelligence, allowing him to create Robby and the other marvels of his Altairan residence.

While this tour is going on, the invisible monster slips aboard the C-57D again past increased defenses, for what sinister purpose, we don't yet know.  Back at the doctor's ranch, Adams is trying to get Morbius to give up the secrets of the Krell to humanity, but Morbius doesn't feel the human race is ready.  The conversation gets heated.  Adams and Ostrow return empty handed only to find that the unseen Altairan has killed a member of the cruiser's crew.  It left behind this remarkable footprint, which Ostrow recreated in plaster.

Amazingly, Adams does not throw anyone in the brig for dereliction of duty this time.  Instead, he holds a funeral for the lost crewman.


Again, there's no way 18 men were cooped up in that thing for a year.

That night, the beast comes back with a vengeance.  The ship's energy barriers and combined weaponry are almost useless against it and more crew die.

Right after the attack, we are shown this scene.  If you haven't figured out what's causing the attacks by this point, you may need to stay after class for extra assignments.

Adams and Ostrow rush back to the Morbius estate, where their passage is blocked by Robby.  They whip out their guns (of course) but those are quickly neutralized.  Altaira intercedes to let them in.  Shortly thereafter, Ostrow shows up with three burns on his forehead – he has used the mind waldo, which has given him tremendous mental powers.  They are too much for him, however, and he soon succumbs, but not before revealing that the monster is indeed a manifestation of Dr. Morbius' subconscious mind created by his link with the Krell's machines!


The tenderest scene in the movie

Adams confronts Morbius with the knowledge, explaining that Morbius unconsciously killed the crew of the Bellerophon when they wanted to leave the planet.  He started killing the crew of the U-57D when they threatened to take Altaira away from him.

The beast of Morbius' id now manifests even when the doctor is awake, coming after Adams even in the strongest of Krell sanctums. Adams, of course, whips out his gun, threatening to kill Dr. Morbius to stop the monster (even though we saw Robbie deactivate the blaster just minutes before).

Dr. Morbius throws himself in front of the door, castigating and disowning the id monster's existence.  The beast subsides, but Morbius is now dying (for some unknown reason).  With his last wish, he commands Adams to activate the Krell city's self-destruct mechanism.

This gives Adams enough time to take Altaira and Robby onto the U-57D, which is all fixed now despite "the book" saying a repair couldn't be done.  Hugging on the bridge in front of the 14 of his remaining sex-starved, uncontrollable crew, they watch as Altair IV explodes. 


The secrets of the ages?  Ah, who needs 'em.

Roll credits.

After Action Report

I didn't like this move.  We didn't like this movie.  The characters are all wretched (including the drunken cook whose subplot involving the plying of Robbie for manufactured booze wasn't worth discussing).  Commander Adams, if he turns in an unvarnished report, should be up for court martial several times over.  Walter Pidgeon has one setting, and he's left on it for too much of the movie.  Despite the film's not overlong running time, it often dragged.

Most disturbing is the anti-feminism, egregious even for these less-than-enlightened times.  As fellow traveler Erica Frank notes, "It's especially worth a sharp look when the story is science fiction, where the underlying message includes "so much of society has changed — these are the parts that were worth keeping."

So is there anything to like about this movie?  Well…

The touters are correct.  It is beautiful, from its set design to its special effects to its wide wide Cinemascope aspect ratio.  Cinematorapher George J. Folsey, whose credits go back to 1920 did a fine job.

The soundtrack, in particular, by avante garde electronic musicians Bebe and Louis Barron is just incredible.  I've only heard its like in the theme of Dr. Who and the music and effects of the British marionette show, Space Patrol.  It makes me want to break out some electronic components and build some modulating circuits for my own experimental purposes.

The background of the Krell and the Freudian id monster weren't bad as far as science fiction goes.  One could easily find such devices in a story from any of the SF mags of the era or before. 

In short, we liked everything about the movie but the movie.  I'm almost tempted to re-record the dialogue with an entirely new script, preserving the spectacular visuals and sound.

Perhaps I don't have to.  I understand that the new SF anthology show, Star Trek, has such lush production values that it will essentially look like Forbidden Planet on television.  As long as it doesn't hew too close to its predecessor.

As for rating Forbidden Planet. call it five stars for production values, three for the setup, and one for the execution…



Don't miss this weekend's episode of The Journey Show, taking you on a whirlwind tour of the exciting new field of Japanese animation!




[September 30, 1965] Big and Little Bangs (October 1965 Analog)


by Gideon Marcus

The Big One

Billions of years ago, the entire universe was smaller than the head of a pin.  For an endless eternity, or perhaps just an instant, it remained in this state – and then it exploded outward with the force of creation, ultimately becoming all that we see today.

Until this year, this "Big Bang" theory was as yet unconfirmed.  It had stiff competition in the "Steady State" hypothesis, which postulated that the universe is indeed expanding, but because of matter being constantly created.  This was fundamental to the plot of Pohl and Williamson's recent novels set in the reefs of space at the edges of our solar system.

But last year, Arno Penzias and Robert Wilson at the Bell Telephone Laboratories in Murray Hill, New Jersey noticed an excess of radio noise in the receiver they were building, an excess that closely resembled the Cosmic Microwave Background predicted by physicists Ralph Alpherin, Robert Herman, and George Gamow.  This extremely low level but pervasive energy is what's left of the heat of the primeval explosion, reduced to microwaves by the expansion of the universe.


The Murray Hill facility where the echoes of the Big Bang were discovered

Smaller Ones

Here on Earth, it seems our planet is anxious to imitate the violence of the universe at large.  On September 28, the Taan Volcano off the coast of the Philippine island of Luzon exploded, killing hundreds of Filipinos.

And less of a bang and more of a blaaat, we've just finished ringing in the Jewish new year with the traditional blowing of a ram's horn.

The Littlest One

Meanwhile, editor John W. Campbell, Jr. seems content to not rock the boat, providing a mixed bag of diverting fare and stale garbage in the latest issue of Analog, a combination that is unlikely to knock anyone off their feet.


by John Schoenherr

Overproof, by Johnathan Blake MacKenzie

On a planet two hundred light years from home, a husband and wife pair of anthropologists come across a horrifying discovery.  The native Darotha, an amphibian race resembling across between a cat and an octopus, are eating humans.  At least, it seems that way – the Yahoos, apelike herd animals on their planet, bear a striking resemblance to homo sapiens.  Are the Darothans really mass murderers?  Or are looks deceiving?


by John Schoenherr

This is an interesting piece that Randall Garrett (under a pseudonym) has offered up.  Unusually for an Analog story, the Darothans are a well-drawn alien race and not played for inferiority – indeed, they are treated with sensitivity not only by the author but by the Terran colonists on the planet, who see them as exciting as potential partners and as an example of non-human society.  In the end, the story is essentially an inverse of Piper's Fuzzy stories, where the question is not whether the humanoid Yahoos possess the spark of humanity, but whether they don't.

It's not a perfect story.  The conclusion is pretty obvious from the beginning, it meanders and repeats a bit, but it's more subtle than what I usually see in Analog, and it kept me interested.

Three stars.

The Veteran, by Robert Conquest

Humans from the future, who have forgotten the art of war, summon someone from the past to lead them in a war against alien nasties.  Unfortunately for them, the person they've found is a devout pacifist.  But luckily, the fellow discovers the battle lust within that he needs to fulfill his role.

Rather offensive, simplistic, and for some reason, the aliens conquer our solar system in reverse order of distance from the Sun even though it's unlikely that they'd all be lined up so obligingly.

Two stars.

Snakebite!, by Alexander W. Hulett, M.D. and William Hulett

For some reason, Campbell saw fit to include this high school science project discussing the use of snake venom to produce antivenom blood serum in rodents.  As an actual article, it might have been mildly interesting, but in its current form, it's pretty pointless.

Two stars.

The Mischief Maker, by Richard Olin


by John Schoenherr

A story told in epistolary, Maker describes how a crackpot professor with a grudge stumbles across the great power of the Law of Analogy, which he uses to destroy the leaders of America through various bits of voodoo and witchcraft.  Truth be told, my eyes glazed over when the author mentioned the Hieronymous Machine, that psychic amplifier requiring no power source that editor Campbell is so enamored of.

Two stars.

Space Pioneer (Part 2 of 3), by Mack Reynolds


by John Schoenherr

Last but not least, we have the continuation of Reynolds' serial that began last month.  When last we'd seen the assassin impersonating Rog Bock, shareholder in the colonial venture on New Arizona, his masquerade had been discovered by at least one other shareholder.

Part 2 begins with the colony ship Titov landing on its virgin planet destination, so closely resembling Earth as to be a near twin.  The rapaciousness of the shareholders' goal becomes clear as the 2000 colonists find they have virtually no rights, that the shareholders plan to sell the valuable resource rights to outside entities almost immediately, and that the crew of the ship largely comprise ex-military personnel to make them a ready police force to keep the settlers in line.

Unrest threatens to boil over as the colony teeters on the brink of collapse, reeling from colonist indolence and sabotage by unknown persons – but by the end of this installment, they all have bigger concerns to worry about…

Again, Pioneer has only the barest trappings of science fiction.  Nevertheless, this is one of Reynolds' more deft tales, and I'm enjoying it a lot.

Four stars for this bit.

Seismographic Data

Where does this leave us for the month?  Well, Analog clocks in at just 2.7 stars, below Fantasy and Science Fiction (3.4), Science Fantasy (3.3), New Worlds (2.8), and Worlds of Tomorrow (2.8); it is just tied with the lackluster Galaxy.

It did manage to beat out the disappointing Amazing (2.6), IF (2.3), and the truly awful Gamma (1.5), however.

There were just two and a half pieces written by women (one was co-written) out of 58: 4.3%.  Surprisingly, the women-penned tales were all in the UK mags, which are usually all stag.  No women authors were included in either of the "All Star" Galaxy and F&SF issues this month, which is a real shame.  Where are Evelyn Smith and Margaret St. Clair?

Perhaps they are planning to return with a bang.  I certainly expect to herald their next stories with fireworks!



Looking for good science fiction by women?  Look no further than Rediscovery: Science Fiction by Women (1958-1963), the bestseller containing 14 of our favorite stories of the Journey era!




[September 20, 1965] Unfinished Business (October Fantasy and Science Fiction)


by Gideon Marcus

Leaving things hanging

There's something compelling about things left incomplete – from Schubert's Unfinished Symphony to President Kennedy's first term.  In the gaps of what could have been, we can fill in countless possibilities rather than just the one.

This month's Fantasy and Science Fiction (like this month's Galaxy, an "All-Star" anniverary issue) trades almost exclusively in incompletes, its pieces ending in ellipses dots rather than hard stops.

Does this make for an effective magazine?  Let's dig in and find out:

Beginnings…


by Chesley Bonestell

… And Call Me Conrad (Part 1 of 2), by Roger Zelazny

Hundreds of years from now, a war-ravaged, radiation-scoured Earth is little more than a colony of the blue-skinned Vegans who lease our planet out of historical curiosity.  Humanity is much reduced, confined to the former backwaters of civilization. 

Against this backdrop, we are introduced to Conrad Nomikos, head of the world's antiquities preservation bureau, who is tapped to escort a Vegan journalist as the alien gathers information for a travelogue of blasted Earth.

But there is far more to Conrad than he likes to let on.  Something of a rogue, and possessed of pretenatural strength, skills, and psychic abilities, he is actually Konstantin Karaghiosis – mutated into a Methusaleh by radiation and erstwhile leader of a radical anti-Vegan colonial movement that had, decades before, spiked Vegan ambitions to take all of Earth.

Now Conrad finds himself embroiled in multiple intertwined plots as the Vegan journalist becomes the target of an assassination attempt, his mission to Earth having a more significant goal than just a John Gunther volume.  Conrad, too, is personally imperiled, though who wants him dead and why are open questions.

This first part of a serial leaves off just as the second attempt on Conrad's life (if such they were; he cannot be certain) has failed.  It looks as if Conrad may well have to resume the revolutionary mantle of Konstantin to navigate the crisis.

Zelazny can sometimes be a tough pill for me to swallow.  One of the Journey's regular readers observed that he's done more than any current SF writer to bring Hemingway to our genre, and I feel that Roger sometimes trades readability for that stylistic choice.  That said, after a somewhat plodding beginning, the fleshed out background and advanced storyline becomes quite compelling.

Call it three stars for now, but with potential for the ending (if and when it come) to raise things retrospectively.

Mirror, Mirror, by Avram Davidson

Milquetoasty fan of A. Merritt spends his spare hours scouring local second-hand shops for jade mirrors with which to escape our reality into something more fantastical and swashbuckling.  What he doesn't count on is someone from another reality with a similar passion finding their way to his world.

As a premise, it's a fantastic mirror to works like The Incomplete Enchanter.  As a vignette, however, it suffers for an overlong beginning (relative to the length of the piece) and the lack of a real resolution.  In this case, unfinished means unsatisfying.

Three stars.


by Gahan Wilson

(here's a rather pointless doodle by Mr. Wilson, one that doesn't even pertain to our genre; the reason for its inclusion escapes me)

The Future, Its Promoters and False Prophets by E. Brandis and V. Dmitrevskiy, and
Replies by Poul Anderson and Isaac Asimov and Ray Bradbury and Mack Reynolds

Here's an interesting piece: a critique of American science fiction by two Soviets followed by replies by the authors specifically mentioned (including reference to Asimov's foreword to More Soviet Science Fiction).  It makes for a fascinating debate, one that is clearly ongoing.  I hope F&SF continues to cover it.

Five stars.

No Jokes on Mars, by James Blish

A journalist is sent to the Red Planet to check up on a colleague whose work has become perfunctory and cynical.  While on a tour of the Martian wilderness, her escorts poach a pomander from the pouch of a native dune-cat; the aromatic ball is of high value on Earth as a perfumed ornament, but its heist dooms the Martian creatures (who prove to be sentient) to a slow death.  Can she make it off Mars with the story?

It's a good story, but it suffers both for its 1950s depiction of Mars and the extremely sudden ending, which I ended up reading several times, wondering if I'd missed a paragraph or two somewhere.  Here, the unfinished nature left me wanting rather than dreaming.

Three stars.

The Glorious Fourth, by Jack Sharkey

Three astronauts from Earth land on an Eden teeming with an ecology so vigorous that its creatures refuse to die.  One of the crew, despairing of service under the martinet captain, goes native – literally.  And while the process is pleasant for him, the interaction between the remaining two and the planet's life forms is ultimately less enjoyable.

Jack Sharkey's byline is one I'm normally wary of, but he delivers a decent story here, and the vague ending, only hinting at the horrors the two spacemen will face (and the reason for their unpleasantness), is effective.

Three stars.

Minutes of A Meeting At The Mitre, by Robert F. Young

Old Nick meets Samuel Johnson.  With a punchline telegraphed from the beginning, the only motivation for this piece seems to be Young's desire to do a Boswell pastiche. 

Well, the story may have finished, but it's clear that the hoary "Deal with the Devil" subgenre of fantasy is not.

Two stars.

The Land of Mu, by Isaac Asimov

The Good Doctor picks up where he left in his elementary physical particles, this time discussing the differences between electrons and mu mesons (muons).  It's an absolutely fascinating piece, and it's very clear from its conclusion that there is still so very much we don't know about the universe's tiniest components.

Five stars.

Something Else, by Robert J. Tilley

A punctilious, nature-hating music professor crashlands on a deserted planet with only a clarinet and box of jazz music spools to keep him company.  Well, not quite deserted: there is also a solitary shaggy alien with the ability to mimic music perfectly.  Thus begins an interspecies friendship.

Perhaps intentionally, the ultimate story in this collection does have a definite ending, which is sadly to its detriment.  Rather than building to some kind of revelatory peak offering some sort of interesting insight on the human condition, there is, instead, a pointless downer of a conclusion, better suited to a lesser episode of The Twilight Zone.  Tilley, the piece's author, is also about 20% more wordy than he needs to be.

Three stars.

Endings?

I would say that this month's reliance on the unfinished story had mixed results.  However, at the very least, I am now looking forward to the conclusion of the Zelazny piece; at most, I find my thoughts returning to the other uncertain endings, imagining the myriad outcomes that might have better resolved these otherwise unsettled lines.

Art reflects reality indeed!



Our next Journey Show: At the Movies, is going to be a blast!

DON'T MISS IT!




[September 14, 1965] The Face is Familiar (October 1965 Galaxy)


by Gideon Marcus

In all the old familiar places…

All summer long, the Traveler family's television tradition has included the game show, Password.  Though it may seem odd that such a program should rival in importance to us such stand-outs as Secret Agent and Burke's Law, if you read my recent round-up of the excellent TV of the 64-65 season, you'll understand why we like the show.

Sadly, the September 9 episode marked the beginning of a hiatus and, perhaps, an outright cancellation of the show.  No more primetime Password, nor the daily afternoon editions either.  Whither host extraordinaire Allen Ludden?

Apparently, What's my Line!  Both Ludden and his wife, Betty White, were the mystery guests last week; I guess they had the free time.  They were absolutely charming together, and it's clear they are still very much in love two years into their marriage.

Speaking of anniversaries, Galaxy, one of the genre's most esteemed monthly digests, is celebrating its 15th.  To mark the occasion, editor Fred Pohl has assembled a table of contents contributed by some of the magazine's biggest names (though I note with sadness that neither Evelyn Smith nor Katherine MacLean are represented among them).  These "all-star" issues (as Fantasy and Science Fiction calls them) often fail to impress as much as ones larded with newer writers, but one never knows until one reads, does one?

So, without further ado, let's get stuck in and see how Galaxy is doing, fifteen years on:

The issue at hand


by John Pederson, Jr.

The Age of the Pussyfoot (Part 1 of 3), by Frederik Pohl

The editor of Galaxy has a penchant for providing a great deal of his own material to his magazines.  Normally, I'd be worried about this.  It could be a sign of an editor taking advantage of position to guarantee sale of work that might not cut the mustard.  And even if the work is worthy, there is the real danger of overcommitment when one takes on the double role of boss and employee.

That said, some editors just find creation too fun to give up (yours truly included) and in the case of Pohl, he usually turns in a good tale, as he has for decades, so I won't begrudge him the practice.

Indeed, Pussyfoot is a welcome addition to the mag.  A variation on the classic The Sleeper Awakes theme, in this case, the time traveling is done via the rather new technology of cryogenics.  Indeed, protagonist Charles Forester, 37-year old erstwhile fireman, is one of the very first corpses to be frozen circa 1969, and wakes up in the overcrowded but utopian world of 2527 A.D.


by Wallace Wood

Feeling immortal (with some justification – no one really dies anymore; they just get put on ice until they can be brought back, often within minutes) and also wealthy (but $250,000 doesn't stretch as far as it used to) Forester takes a while to really come to grips with his new situation, always just a touch too clueless for his own good, and perhaps plausibility.

Very quickly, he learns that things are not perfect in the future: being immortal means one can be murdered on a lark and the culprits go unpunished.  Inflation has rendered Forester's fortune valueless.  He must get a job, any job.  But the one he finds that will employ an unskilled applicant turns out to be the one no one wants: personal assistant to a disgusting alien!

There's some really good worldbuilding stuff in this story, particularly the little rod-shaped "joymakers" everyone carries that are telephone, computer terminal, personal assistant, drug dispenser, and more.  I also liked the inclusion of inflation, which is usually neglected in stories of the future.  It all reads a bit like a Sheckley story writ long, something Sheckley's always had trouble with.  It's not perfect, but it is fun and just serious enough to avoid being farce.

Four stars for now,

Inside Man, by H. L. Gold

The first editor of Galaxy started out as a writer, but even though he turned over the helm of his magazine four years ago (officially – it was probably earlier), he hasn't published in a long time, so it's exciting to see his byline again.  Inside Man is a nice, if nor particularly momentous, story about a fellow with a telepathy for machines.  And since machines are usually in some state of disrepair, it's not a very pleasant gift.

Three stars.

The Machines, Beyond Shylock, by Ray Bradbury

Judith Merril sums up Bradbury beautifully in this month's F&SF, describing him as the avatar of science fiction to the lay population, but deemed a mixed bag by the genre community.  His short poem, about how the human spirit will always have something robots do not, is typically oversentimental and not a little opaque.  And it's not just the font Pohl used.

Two stars.

Fifteen Years of Galaxy — Thirteen Years of F.Y.I., by Willy Ley

The science columns of Willy Ley comprised one of main draws for Galaxy back when I first got my subscription.  In this article, Ley goes over the various topics of moment he's covered over the last decade and a half, providing updates where appropriate.  It's a neat little tour of his tenure with the magazine.

Four stars.

A Better Mousehole, by Edgar Pangborn

Pangborn, like Bradbury, is another of the genre's sentimentalists.  When he does it well, he does it better than anyone.  This weird story, told in hard-to-read first person, said protagonist being a bartender who finds alien, thought-controlling blue bugs in his shop, is a slog.

Two stars.

Three to a Given Star, by Cordwainer Smith

Oh frabjous day!  A new Instrumentality story!  This one tells the tale of three unique humans sent off to pacify the gabbling, cackling cannibals of Linschoten XV: "Folly", once a beautiful woman and now a 11-meter spaceship; "SAMM" a quarter-mile long bronze statue possessing a frightening armory; and "Finsternis", a giant cube as dark as night, and with the ability to extinguish suns.


by Gray Morrow

Guest appearances are made by Casher O' Neill and Lady Ceralta, two of humanity's most powerful telepaths whom we met in previous stories.

I've made no secret of my admiration for the Instrumentality stories, which together create a sweeping and beautiful epic of humanity's far future.  Three has a bit of a perfunctory character, somehow, and thus misses being a classic.

Still, even feeble Smith earns three stars.

Small Deer, by Clifford D. Simak

In Deer, a fellow makes a time machine, goes back to see the death of the dinosaurs, and discovers that aliens were rounding them up for meat… and that they might come back again now that humanity has teemed over the Earth.

A throwback of a story and definitely not up to Simak's standard.  A high two (or a low three if you're feeling generous and/or missed the last thirty years of science fiction).

The Good New Days, by Fritz Leiber

On an overcrowded Earth, steady work is a thing of the past.  Folks get multiple part time gigs to fill the time, including frivolous occupations like smiling at people on the way to work.  Satirical but overindulgent, I had trouble getting through it.  Two stars.

Founding Father, by Isaac Asimov

Dr. A was lured back into the world of fiction after an eight-year almost complete hiatus; apparently he can be cajoled into almost anything.  In Father, based on this month's cover, five marooned space travelers try to cleanse a planet of its poisonous ammonia content before their dwindling oxygen supplies run out.

It's a fair story, but I had real issues with the blitheness with which the astronauts plan to destroy an entire ecosystem that requires ammonia to survive.  In the end, when terrestrial plants manage to take root on the planet, spelling doom for the native life, it's heralded as a victory.

Two stars.

Shall We Have a Little Talk?, by Robert Sheckley


by Jack Gaughan

Bob Sheckley was a Galaxy staple (under his own name and several pseudonyms) for most of the 1950s.  His short stories are posssibly the best of anyone's, but he eschewed them for novels that just didn't have the same brilliance.

Well, he's back, and his first short story in Galaxy in ages is simply marvelous.  It involves a representative of a rapacious Terra who travels to a distant world to establish relations, said contact a prelude to its ultimate subjugation.  But first, he has to establish meaningful communications.

Fiercely satirical and hysterical to boot, Talk is Sheckley in full form.

Mun, er, five stars.

Summing up

In the end, this all-star issue was, as usual, something of a mixed bag.  Still, there's enough gold here to show that the river Gold established is still well worth panning.  Here's to another fifteen years!



[Journey Press now has three excellent titles for your reading pleasure! Why not pick up a copy or three? Not only will you enjoy them all — you'll be helping out the Journey!]




[August 26, 1965] Stag Party (September 1965 Analog)


by Gideon Marcus

Boys Only Club?

A very curious phenomenon has taken place over the last several years.  When I started writing the Journey, women were a rising force in professional science fiction. In 1959, three of the six "Best New Authors" were women (Rosel George Brown, Kit Reed, and Pauline Ashwell – all Journey favorites). About 10% of the stories (and 25% of what was worth reading) was produced by women. Both Amazing and Fantastic, two of the main science fiction monthly digests, were helmed by Cele Goldsmith.

Then…something happened. Over the last few years, the appearances of women in magazines has dwindled to a trickle. There are fewer appearing in novels, too (and since women tended to produce short fiction more often than long form, this change was particularly noticeable). As of this month, no single title across all of the published magazines was done under a sole female byline. Five of the last 45 novels this year were written by four women – two were by Andre Norton, who writes under a masculine byline.

Cele Goldsmith became Cele Lalli and left her editor position. This was probably not a result of her getting married but rather due to a change in her two magazines to a reprints-mostly format.

Though the loss of women in SF has not always hurt the quality of fiction produced, (indeed, this was one of the better months in a long time), I've no doubt that this development is bad for the genre in the long run. The fewer perspectives, the less diversity of viewpoints, the more our stories are going to fall into ruts. A wider pool of authors also creates better work as more talented folks get a chance to rise to the top. I don't know why the genre has become bereft of one half of the population, but I hope the situation changes soon.

Still Plugging Along

As I said, this month was, despite the alarming paucity of women SF contributors, surprisingly and refreshingly good. This month's Analog, so often a turgid relic, was a pleasant read from back to front. Let's take a look inside:


by Kelly Freas

Space Pioneer (Part 1 of 3), by Mack Reynolds


by Kelly Freas

A nameless fellow wangles passage on the s/s Titov, a future-day Mayflower carrying 2000 colonists to New Arizona.  His goal is not exploring a new world, however – it's the assassination of the last of the Peshkopi clan. the would-be killer having gotten a tip that Peshkopi was slated to make the interstellar jaunt on the old freighter.

Inadvertently taking on the role of Roger Bock, holder of one of the mission's ten financial shares, the assassin quickly finds himself embroiled in a growing conflict between the mistreated passengers, little more than chattel in the holds, and the comparatively pampered crew and shareholders.  By the end of Part One, the identity of the Peshkopi is yet unknown to "Bock", but it is strongly implicated that it is actually Cathy Bergman, the elected representative of the colonists.  Of course, by the end of the serial's installment, Bock has much bigger things to worry about than his initial mission…

Pioneer is typically competent Reynolds stuff, even though the milieu is more Leinsterian.  If I have any complaint, it's that the science fiction trappings are virtually nonexistent.  This could be a story set in the 18th Century.

That said, I do enjoy the rather unflattering portrayal of colonist (and presumably planetary) exploitation, and the inclusion of developed female characters is nice.  Reynolds is usually good about that.

Four stars thus far.

The Life of Your Time, by Michael Karageorge


by Kelly Freas

On sublight but relativistic trip to Tau Ceti, the starship Emissary makes a shocking discovery: while time dilation affects the crew, slowing down the passage of time for their physical bodies and for the ship's systems, their minds remain at the speed of their original reference point – Earth.  Thus, to them, their bodies increasingly become prisons as their minds experience minutes, ultimately hours, for every second their bodies sense.  It's a story of tragedy, discovery, and triumph.

And a very unusual one for Analog.  It reminds me a bit of Niven's Wrong Way Street, featuring a gender-balanced and ethnically mixed crew (though they are all explicitly and deliberately Americans).  I don't know who Michael Karageorge is, but he definitely hit a triple on his first outing (and I dug the brand new concept of the hydrogen ramscoop ship).

Four stars.

LUT the Giant Mover, by Lyle R. Hamilton

The nonfiction article is both interesting and disappointing.  You can't fault the subject matter, which is the new launch facilities at Cape Kennedy.  But like most articles in Analog, it suffers for lack of subheadings and a coherent narrative.

So, three stars.  At least it's not about dowsing!

Computers Don't Argue, by Gordon R. Dickson


by John Schoenherr

Here is a dark cautionary tale about relying too heavily on computers, in which a fellow is sent a reader's club book by mistake, and is ultimately arrested and executed when he refuses to pay for it.

I get what they're trying to say, but the story takes place next year and while there is merit to avoiding overreliance on automated systems, there are just too many places where human involvement in the system would have broken the digital positive feedback loop. I hope. On the other hand, who knows?

A low three stars.

Test in Orbit, by Ben Bova


by Kelly Freas

Better is this story of a near-future conflict in space: Chet Kinsman, a USAF Captain with a week left to his hitch, is tasked to fly into space on an X-20 derivative and inspect an unknown satellite suspected of being an orbital bomb.  A mortal combat ensues.

I enjoyed all of this piece except the ending, which was both a little maudlin and should have had some falling action after the reveal.  Still, I think Ben Bova is a promising author, and I look forward to more of his stuff.

Three stars.

Psi for Sale, by Walter Bupp


by Kelly Freas

We've seen a lot of installments in the story of "Lefty" Walter Bupp, a telekinetic doctor with the grammar of a mook.  This time, John Berryman (the author's real name) offers us a look at Bupp's prehistory as well as the early history of the organization created for the benefit of American psychics.

I like the series, and this one was probably my favorite installment.  Perhaps a little superfluous, but still welcome (and it was neat to see a piece from the perspective of Maragon, the "Grand Master" of the "Lodge").

4 stars.

Say It with Flowers, by Winston P. Sanders


by Kelly Freas

Last up, we get another piece set in a future history in which the asteroid belt has won independence from the Earth.  Written under Poul Anderson's throwaway pen name, these are usually dry, technical stories of lesser appeal. 

This time, we get a fairly compelling tale about a Lieutenant in the "asterix" space service who is apprehended by North American forces on a courier mission.  It turns out that the message he is transmitting is carried on his person in an unique (but utterly telegraphed and unsurprising) way.

I liked the piece fine enough, though this line irked:

"The revolutionaries were so short of manpower that quite a few women held high rank."

An omission of that line would have gone a long way.  I don't need the suggestion that women are only able to succeed when there ain't enough men to do the work – especially when it's obvious that women can do the work.

Anyway, three stars.

Y marks the spot


Note, for the first time, the lack of women in the Journey round-up image – this one is of an IBM demonstration in Ethiopia.

Distressing lack of women authors aside, this was a good month for science fiction in magazines.  Analog clocked in at a respectable 3.5 stars, ahead of Fantasy and Science Fiction (3.2, largely thanks to its opening novella) and IF (2.9, dragged down by the Doc Smith serial).

Finishing roughly equivalent were Fantastic (3.5), New Worlds (3.5), and Science Fantasy (3.4).  If we include New Writings in SF #5 (3.5), which is a quarterly in book form but feels like a magazine, that makes the numbers even better.

So a mixed pleasure this month.  Let's hope this trend of female non-production reverses itself soon and results in even better times to come!