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[December 31, 1965] Untermag (January 1966 Analog


by Gideon Marcus

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Ubermensch

There's no question that John W. Campbell's got an axe to grind.  Not too long ago, he wrote an editorial about how the bipedal humanoid form, the best, most efficient, most effective of body types, was the natural end result of evolution on an Earthlike planet.  In another screed, he opined that slavery warn't so bad, and that Black Americans did better ante-bellum than we think.

These aren't anomalies: from what Isaac Asimov and others have said (I've never met John personally), the editor of Analog has some very fixed views of the world, and they include a belief in a hierarchy of races, a natural superiority of some to others.

Because of this, the stories in his magazine tend to reflect this view, one way or another.  Either John adds these elements in post-production, or his authors know to include them as a way to guarantee a sale. Analog is a prestige publication, after all.

And lest you think that's John's quaint views are simply emblematic of the less-than-enlightened times we live in, I will simply point out that we review all science fiction mags at the Journey, and Analog definitely is the odd man out.

Anyway, this month's magazine is a particularly egregious example of the Campbellian Mystique.  Let's dig in, shall we?

Sein Kampf


by Kelly Freas

Second Seeded, by R. C. FitzPatrick


by Kelly Freas

In FitzPatrick's earlier story Half a Loaf, we were introduced to a revolutionary institute whose surgeons could transplant a healthy mind from a ruined body into the healthy body of a mental vegetable.  The story explored some of the ethical concerns involved and, while it didn't hit it out of the park, it was pretty interesting.

The sequel is dreadful.

A Marine Major, name of Adams, is killed along with his wife in action in Borneo.  Their infant son becomes brain dead from hypoxia, all hope of regaining cognitive functions lost.  Around the same time, the infant son of two concert pianists is in a car accident that kills his parents and leaves him a quadriplegic.  Thus, the stage is set for a human brain transplant; the new wrinkle is that the patient won't have memory of the event, will be raised by the extended Adams clan.

This would be fine, even interesting save for the endless screeds in favor of eugenics that come out of the mouths of the protagonist.  The basic argument is that there aren't enough "Great Men" in the world as it is (women, explicitly, don't count) so saving as many as possible through this surgical technique is of utmost importance.  Beyond that, it's vital that the transplanted infant brain be an Adams because the Adams family is amazing and has been so since the time of the Revolution.  As an "Adams," the pianist boy will not only be an exemplary person because his parents were prodigies, but his gonads will house Adams sperm, which will ensure the Adams genes continue.  The espouser of this view gets a bit vague and contradictory when asked if it's the actual genetics or simply the continuity of family that ensures the Adamses produce a Great Man every generation, but it's clear he tends toward the former (and this is borne out by events in the story). 

Two stars rather than one, because it's not badly written.  But yech.

Now, since I had to pay to read FitzPatrick and Campbell's offensive rant, you can get mine for free.  In my experience, all human beings are of roughly equal potential.  Sure, there are smart ones and stupid ones — abilities distribute in bell curves — but whether a person will be smart or stupid does not correlate to genetics.  This means that everyone, given resources and opportunity, can develop to the fullest of their physical capabilities.  They can be as smart, strong, and talented as is possible for them. 

There are almost three billion people on this planet.  Some of them are stupid.  Most of them are average.  Some of them are brilliant.  If we want more "Great Men", there are much better ways of growing them than cherry picking a few children with presidential surnames. 

One is to raise the standard of living for everyone so that all children have the ability to develop to their full potential.  LBJ has the right idea with his Great Society; I expect the next generation will see a lot more geniuses (and happiness) in Appalachia. 

Another is to broaden the pool from which "Great Men" are drawn.  Here's a crazy thought: what if women weren't excluded from the pool?  Wouldn't that, in and of itself, double the number of Great "Men"?  And indeed, that's just what's started to happen already.  I have written about the women scientists and engineers involved in space exploration.  Their work has been critical to the success of our space-related endeavors, and there is no guarantee that their contributions would have (or could have) been made by anyone else, at least at that juncture in history.

So I disagree with the the theme of Second Seeded.  Like all bad philosophies, it collapses in the face of empirical evidence to the contrary.  And on a related note, I disagree that future Presidents of the United States will all have to have socially acceptable WASP names like Adams, Lincoln, and Jackson (as one of the characters opines in the story).  Does anyone remember the fellow with the funny name of "Eisenhower"?  Or the Irish Catholic name of "Kennedy"?

I fully believe that we'll have a President in my lifetime with the "exotic" name of Takahashi, Singh, or Okoye.  Perhaps her first name will be Mildred.

Untropy, by Christopher Anvil


by Kelly Freas

Shaggy dog tale about a trading vessel that gets lost in hyperspace in a zone where the laws of probability leave nothing to chance.  The way they get back is obvious, and the story is rather trivial, but it's not bad reading.

Three stars.

A Bit Player, by Lyle R. Hamilton

All about the evolution of telemetry and its application to missiles and space travel.  Long, engaging, but way too high level for me (and I majored in astrophysics!) it will probably go over your head as well.

Three stars.

Kelvin Throop Rudes Again!, by E. Silverman

My outspoken nephew, David, has a habit of dashing out discourteous memos when he's peeved.  He calls them "nastygrams".  In Throop, new author Silverman offers up a collection of memos (it's not really an epistolary story as there's no story) of a middle manager kvetching at subordinates and vendors.

Not science fiction.  Not good.  One star.

Beehive (Part 2 of 2), by Mack Reynolds


by Kelly Freas

And, at last, the conclusion of Beehive, which began last issue.  Genetics takes the fore again when we learn that the enemy "Dawnworlders" have divided themselves into rigid castes, and in so doing, have thus been able to progress to tremendous technological heights.  Of course, if non-caste human beings had been given millions of years to accomplish the same feats, I'm sure we could have…

Anyway, the second half of the story is just as glib and silly as the first, with lots of speeches and exposition.  I did appreciate that there was some self awareness that Section G of the United Planets is as much a dictatorship as Phrygia, home of Baron Max, the would-be galactic Mussolini.  This was alloyed by the constant reinforcement that the protagonist's sidekick is an Indian.  He's referred to as "the Indian" and he uses the words "squaw," "scalp," and "firewater," whenever he can.

This isn't the first time Mack Reynolds has had trouble with this particular ethnicity.

Anyway, there are some interesting Laumeresque bits, but for the most part, this is a Reynolds that can be skipped.

Two stars.

Calculating the damage

Feeding the pages of the January 1966 Analog into the Star-o-meter (and setting the machine to "destroy copy after processing") I get a result of 2.3 stars.  Depressingly, I'm sure this will be one of the more popular issues of the magazine this year.

How did the other mags fare this month?  Well, Worlds of Tomorrow and New Worlds both scored 3.3 stars.  The less daring Science Fantasy got 2.8 as did IF, even though the latter was buouyed by the new Heinlein serial.  Fantasy & Science Fiction turned in a disappointing 2.5 star performance, and the mostly reprints Fantastic barely got 2.4.

They were still all better than Analog.

Speaking of shallow selection pools, women continue to be barely represented, producing two of 36 fiction pieces for a whopping 5.5% share.  Better than the 0% of last month, I suppose.  All told, the truly good stories this month would struggle to fill the pages of IF, much less a bigger mag like Galaxy

Well, tomorrow is a new year.  Perhaps Janus will favor us with auspicious auguries, and our fortunes will turn around.  And hey…Campbell won't live forever.






[Dec. 22, 1965] Swann Lake (the 1965 Galactic Stars)


by Gideon Marcus

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Joyeux Noël

Another year has gone by, and what fun it has been to continue our annual tradition of offering up the very best science fiction.  This is the real payoff of the Journey, I think.  When we can take all of the year's harvest, throw it into the thresher and get rid of all the chaff.  What's left is nothing but good SF, from start to finish.

And what better time to offer this bounty than right before Christmas?  So grab yourself a mug of your favorite warm beverage (unless you're antipodal, in which case I recommend a Dacquiri, iced punch, or pop) and get ready to enjoy weeks' worth of fine entertainment — and learn why this edition of the Stars has its unusual title!


The 1965 Galactic Stars


——
Best Poetry
——

Nabodinus, by L. Sprague de Camp

There were very few poems to choose from this year, but this one, in which an archaeologist meets a ghostly colleague of ancient vintage, is good.

——
Best Vignette (1-9 pages):
——

Everyone's Home Town is Guernica, by Willard Marsh

In which a kitten becomes the emblem of a starving artist's soul.

Girl with Robot and Flowers, by Brian Aldss

A beautifully metatextual piece about the science fiction story creation process.

The Switch, by Calvin Demmon

Sometimes it's best to let sleeping professors lie!

Thelinde's Song, by Roger Zelazny

Do not speak the name of Jelerak, the young sorceress sings…

Honorable Mention:

The Walking Talking I-Don't-Care Man, by David R. Bunch

Eyes do More than See, by Isaac Asimov

In One Sad Day, by George Collyn

The Music Makers, by Langdon Jones

There were no 5-star vignettes this year, but many good ones for many different tastes spread across a wide number of magazines.

——
Best Short Story (10-19 pages):
——

"Repent, Harlequin!" said the Ticktockman , by Harlan Ellison

Time is not on your side…

Balanced Ecology , by James H. Schmitz

Conservationists take heart: sometimes the kids get a little help from their planet.

Over the River and Through the Woods , by Clifford D. Simak

The strange young visitors seem lost in the 19th Century, but they sure do feel like family.

Honorable Mention:

The Wall, by Josephine Saxton

The Liberators, by Lee Harding

Test in Orbit, by Ben Bova

Come to Venus Melancholy, by Thomas M. Disch

The Life of Your Time, by Michael Karageorge (Poul Anderson)

Traveller's Rest , by David Masson

Becalmed in Hell, by Larry Niven

Jabez O'Brien and Davy Jones' Locker , by Robert Arthur

Eine Kleine Nachtmusik, by Fredric Brown and Carl Onspaugh

Bright Eyes, by Harlan Ellison

Wrong-Way Street, by Larry Niven

The Sixth Palace, by Robert Silverberg

On the River , by Robert F. Young

Another torrent of short stories, and I didn't have the heart to prune it much since tastes vary so widely among the recommenders.  But all of them are good.  Sadly, you can really see the paucity of women-penned publications this year.

——
Best Novelette (20-45 pages)
——

No Different Flesh, by Zenna Henderson

A virtually unanimous Journey choice — the best story of The People yet (and that's saying something!)

Shall We Have a Little Talk?, by Robert Sheckley

Subjugating the natives starts with learning the language — lots of luck, pal!

The Overworld, by Jack Vance

To the ends of a Dying Earth in search of a dream-inducing artifact.

Honorable Mention:

Greenslaves, by Frank Herbert

Man in His Time, by Brian Aldiss

Four Ghosts in Hamlet, by Fritz Leiber

The Doors of His Face, the Lamps of His Mouth, by Roger Zelazny

Three to a Given Star, by Cordwainer Smith

Escape from the Evening, by Michael Moorcock

The winners are all veterans who burst on the scene ~1950, but the honorable mentions are split 50/50 with the subsequent wave.

——
Best Novella (46+ pages)
——

Vashti, by Thomas Burnett Swann

Of Xerxes' queen Vashti, and the Greek Ianiskos who follows her into exile…

Stardock, by Fritz Leiber

Fafhrd and the Gray Mouser brave the frozen wastes to find a treasure.

World of Ptavvs, by Larry Niven

To defeat a billion year old telepath, a Earthman must become the alien.

Honorable Mention:

On the Storm Planet, by Cordwainer Smith

The Saliva Tree, by Brian Aldiss

The Inner Wheel, by Keith Roberts

Mindswap, by Robert Sheckley

Lone Zone, by Charles Platt

This is always a tough category as many novellas are truncated novels (I understand an expanded Ptavvs will be released next year).  That said, Vashti was pretty universally praised. and it's hard to argue with Fahfrd and the Gray Mouser if you like fantasy…

——
Best Novel/Serial
——

…And Call me Conrad, by Roger Zelazny

Hemmingway-esque tale of an immortal fighting a guerrila war for the soul of a post-atomic humanity.

The Sundered Worlds, by Michael Moorcock

The psychic Renark to seek out the problem must go to the Sundered Worlds outside the normal rule of time and space to save humanity — and the whole of reality!

The Blue Monkeys, by Thomas Burnett Swann

Ajax against the Minotaur — another myth come to life by the inimitable Swann.

Honorable Mention:

Of Godlike Power, by Mack Reynolds

The Weirwoods, by Thomas Burnett Swann

The Three Stigmata of Palmer Eldritch , by Phillip K. Dick

The Rithian Terror, by Damon Knight

The Ballad of Beta-2, by Samuel R. Delany

Dr. Bloodmoney, or How We Got Along After the Bomb , by Phillip K. Dick

Bill, the Galactic Hero , by Harry Harrison

Stormbringer, by Michael Moorcock

The Genocides, by Thomas M. Disch

The Squares of the City, by John Brunner

Swann is definitely a winner with his myth-inspired tales, Zelazny is hit or miss, but he hit it with Conrad, and Moorcock is a rising star to watch!

——
Science Fact
——

The Man who Discovered Atlantis, by Robert Silverberg

Paul Schliemann was so desperate to live up to the Schielmann name that he hoaxed finding the Lost Continent.

Death in the Laboratory, by Isaac Asimov

Fluorine is a killer…

The Land of Mu, by Isaac Asimov

The subatomic world keeps getting weirder and weirder.

Honorable Mention:

The Space Technology of a Track Meet , by Robert S. Richardson

With a Piece of Twisted Wire… , by Harry Harrison

The Harrison is from a fanzine, SF Horizons.  Silverberg makes his first appearance in this category this year, and Asimov is a perennial.  Richardson is always a highlight when he appears in Analog.

——
Best Magazine
——

New Writings in Science Fiction 3.25 stars, 2 Star nominees
F&SF 3.1 stars, 15 Star nominees
Fantasy 3.07 stars, 2 Star nominees
Worlds of Tomorrow 3.05 stars, 2 Star nominees
Science Fantasy 3.03 stars, 5 Star nominees
New Worlds 3.02 stars, 6 Star nominees
Galaxy 2.83 stars, 7 Star nominees
Analog 2.76 stars, 4 Star nominees
Amazing 2.61 stars, 2 Star nominees
IF 2.57 stars, 0 Star nominees
Gamma 1.7 stars, 0 Star nominees

F&SF shows strong now that Davidson is gone.  Sadly, this may be the last time we see Fantasy so high up with departure of Cele Lalli.  Amazing will suffer, too.  The British magazines are all mid-to-upper tier this year while Pohl's triplets are dependable if not extraordinary.

And then there's Gamma, which blessedly ended its short run this year.

——
Best author(s)
——

Thomas Burnett Swann

Turning fable into fantasy, Swann has definitely made his biggest impact so far this year.  Runners up for best author include Roger Zelazny, Phillip K. Dick, and Larry Niven.

——
Best Artist
——

John Schoenherr

John Schoenherr continues to impress with his starkly beautiful work, singlehandedly elevating the otherwise mediocre Dune.  This is another unanimous Journey decision.

Honorable Mention:

Gray Morrow

Kelly Freas

Richard Powers

Johnny Bruck

——
Best Dramatic Presentation
——

Alphaville

A spy thriller set in the galactic capital.

Doctor Who

Maybe it's just Jessica's reviews that sell it, but I'm enjoying what I get to see of this show.

Honorable Mention:

The 10th Victim

Incubus (starring William Shatner and entirely in Esperanto!)

Repulsion

Out of the Unknown

The Saragossa Manuscript

and, of course,

The Journey Show.  The best fifteen hours in science fiction television, I think!  I hope it gets the nod for a Hugo next year…

——
Best Fanzine
——

Zenith

A nice mix of articles and stories by pros, semi-pros, and fen.

Honorable Mention:

Amra

Tolkien Journal

Vector

And, of course, three time Hugo Finalist Galactic Journey. Perhaps this will be the year we finally appear on the official ballot.  With your help, anything is possible…


That's a wrap!  All in all, I think 1965 was not quite as strong as last year, and the dearth of women is really quite alarming.  I'd like to think this is a statistical blip, like the solar 11 year cycle, and that things will improve from here on out.

In any event, even a weak year yields a lot of stuff that breaks the Sturgeon barrier.  As you catch up on your back reading, do feel free to drop us a line and tell us what you think of each piece.  It's the community that really makes the Journey (and the Stars) shine!





[December 20, 1965] Rendezvous in space (Gemini 6 and 7)


by Gideon Marcus

Ahead by a nosecone

If there was any doubt as to America's position in the Space Race, such has been dispelled this month with the amazing double mission of Geminis 6 and 7.  In a single fortnight, a slew of new records has been made, leaving those of the Soviets, and those made by prior Gemini flights, in the dust.

It all started way back on October 25.  The United States already had three successful two-person flights under its belt, having tested the new Gemini spacecraft with Gemini 3, experimented with spacewalking on Gemini 4, and set a space endurance record with Gemini 5.

Gemini 6, commanded by Mercury veteran Wally Schirra, would be the first test of the Agena docking adapter — an upper rocket stage remodeled to fit the nose of a Gemini so that the spacecraft could be boosted to high orbit.

Sadly for Schirra, the Agena, launched just minutes before Gemini 6's blast off time, failed to make orbit.  The whole mission had to be scrubbed.

But a super-endurance flight was already in the works for December: a fourteen day slog planned for Group 2 NASA astronauts Jim Lovell and Frank Borman.  Seeing how they'd just be spending two weeks jawing and sleeping, why not combine the missions of Gemini 6 and 7?  While they wouldn't be able to dock, they would be able to test their orbit maneuvering engines and rendezvous techniques by getting within 20 feet of each other.  Plus, it would mean four Americans in space, which would beat the Soviet record by 33%.

So it was that Gemini 7 blasted off in the afternoon of December 4 with the sweet anticipation of being joined just in space eight days later by Gemini 6A.

The long wait

Of course, Gemini 7 still had to log as many hours just in the first part of the mission than Gemini 5's astronauts did during their whole excursion.  That meant a lot of endless hours.  To be sure, NASA tried to occupy them by taking pictures of the Earth as they orbited, and halfway through the trip, there was a visual acuity test in which astronauts tried to pick out specially made targets on the ground.

There was also an interesting experiment in which Gemini astronauts beamed a hand laser out the window of the spacecraft, bouncing it off mirror-sided Explorer 22.  This was a communications test; laser beams cannot be intercepted and are not limited by line-of-sight with the ground.  Unfortunately, although the receiving station was able to see the beam, it got no useful messages from it.

Other than that, Gemini 7's crew was mostly bored and uncomfortable.  They argued with NASA for several days before they were allowed to both keep their suits off.  Jim Lovell wished he'd brought a book along.  Things got very whiffie, and when, after week, they just couldn't delay certain bodily functions anymore, the cabin's atmosphere took a turn for the worse.

T for two

On December 12, after an early morning breakfast of steak and eggs, Schirra and his rookie companion, Tom Stafford, buckled into Gemini 6A.  This would be the day they made space history by becoming the third and fourth simultaneous men in space.

It was not meant to be.  At T-0, the familiar plume of smoke erupted from Gemini 6's Titan II rocket, but even before the unique groan of blast-off could reach the launch block house, the engine had already shut down.  Schirra now had a microsecond to react — if the booster had left the pad at all, it would come back down, collapsing in on itself in a conflagration.  But the experienced test pilot was certain the rocket hadn't moved, and he did not punch the ejector button.  As a result, the mission was just delayed, rather than scrubbed.

Just four days later, the third time proved to be the charm as Gemini 6 made a perfect ascent into orbit and immediately began closing in on Gemini 7.  Within just five hours, Schirra had maneuvered his spacecraft to within 100 feet, and he continued his approach.  When all was said and done, both spacecraft were just one foot away from each other.  Compare that to the dual flights of Vostoks 3 and 4, and later 5 and 6: while those spacecraft had gotten fairly close to one another, that was the result of accurate launching rather than onboard maneuvering.  Indeed, the moment of rendezvous was the first time since Alan Shepard's 1961 launch in Freedom 7 that the entire flight crew at Mission Control was standing at their consoles.


Getting it on film

If the rest of the flights of Geminis 6 and 7 were anticlimactic for their crews, they were anything but for the anchors at CBS and NBC…or the folks on the ground glued to their boob tubes.  Schirra and Stafford reentered just one day after taking off, splashing down in the Atlantic near the aircraft carrier U.S.S. Wasp.  And we were there, remotely.  For the first time, live cameras aboard the recovery fleet caught the action: the sight of the Gemini capsule bobbing on the placid ocean, the helicopters keeping careful watch, the divers bringing the spacecraft and its astronauts aboard ship to be feted by the thousands of crew members. 

We actually got many hours of special coverage for these flights, although we had to get up very early for the splashdowns.  They were mostly in color, too.  I particularly liked watching CBS reporter Mike Wallace playing with the IBM computer, which was programmed for orbital mechanics calculations.  And at every juncture, there were folks playing in the Gemini simulator to give us an idea what the astronauts were doing.

Who would have thought that as humanity took its first steps into space, we would be able to look over their shoulders every step of the way?  All that's left is incorporating "instant replay" somehow!

What's next?

We are already halfway through the Gemini program.  A total of twelve flights are planned, and seven have flown.  These next flights will all take place in 1966, the first scheduled for March, which means we will have a crowded viewing schedule next year!  It's got to be a fast schedule, though; the first Apollo will go up in early 1967.  Next year's missions will focus on docking, extended spacewalks, and large scale orbital maneuvers — all skills we'll need for our trips to the Moon.

You can bet I'll keep tuning in to Cronkite!



The holidays are coming!  Looking for the perfect gift for a niece, nephew, or other young relative?  Kitra is the hopeful, found family novel that they've been waiting for.  Buy a copy for them today…and perhaps one for yourself!




[December 18, 1965] Bulges and Depressions (January 1966 Fantasy and Science Fiction)


by Gideon Marcus

Blitzkrieg

Sometimes war is a crackling thing, a coiled spring of conflict that sees an enemy pouncing on and through a hapless foe.  Such a campaign marked the German invasion of France through the "impassable" Ardennes forest in May 1940; a similar campaign occurred in December 1944 by the same combatants at the same spot.

They say, "Fool me once, shame on you; fool me twice, shame on me," and indeed the Americans and British soldiers in France should have known better than to pooh pooh the idea of a Wehrmacht onslaught at exactly the same location they'd used four years prior.  Nevertheless, it happened, the Nazis made a big indentation in the Allied lines, and so "The Battle of the Bulge" forever got its name.

There's little surprise that Avalon Hill has made a game out of the battle.  It's a fight with a lot of appeal (odious ideologies aside): As the Germans, there's the hope that enough momentum will push the tide of your forces to the coast, splitting the Allies irrevocably.  As the Allies, there's the desperate holding action while you wait for reinforcements to gird the lines and throw back the Hun horde.

This year, a new war epic debuted on the 21st anniversary of the start of the battle simply called The Battle of the Bulge.  Of course, we drove up to Los Angeles on the new interstate to see it.  Verdict: not bad, though it's always a little disorienting to see American tanks play the role of German panzers. 

To truly mark the occasion, we also started another game of Battle of the Bulge, this time switching sides.  We're playing it out day by day, exactly matching the turns of the game to the days they represented.  This time-shifted experience is actually a lot of fun.  I wonder if I can find other opportunities to do it…

Sitzkrieg

If The Battle of the Bulge represents the essence of the blitzkrieg, this month's Fantasy and Science Fiction is a recreation of World War 1 — overlong, with little movement, ultimately pointless.  Such a sad contrast to last month's issue, which was the best in years.  Ah, such are the vicissitudes of war.  Come slog along with me, would you?


by Jack Gaughan

L'Arc De Jeanne, by Robert F. Young

We start with the story illustrated on the front cover, sort of a cross between Young's science fiction-tinged fables and actual SF.  The rapacious O'Riordan the Reorganizer, a would-be tyrant of the Terran Empire, invades the world of Ciel Bleu only to be thwarted by a young virgin with a bow and arrow named Jeanne.  Her arrows, by the way, create torrential thunderstorms.

Rather than continue a hopeless fight, O'Riordan retreats his forces, instead dispatching a handsome young fellow to seduce and capture the Maiden of New New Orleans before she can fully rally the planet's defenses.

Like most Young stories, it is a bit rambling and sentimental, but it avoids the over-saccharine nature of his worst works (while missing the sublime levels of his best).  It also takes a while to get going, but I enjoyed it well enough by the end.

Three stars.


by Gahan Wilson

Beaulieu, by Margaret St. Clair

A young man on the edge of a losing battle with a fatal disease is picked up by an enigmatic woman.  Will she be able to drive him down the wind in the road that leads to an alternate universe where things have gone right instead of tragically wrong?

A nice psychological piece.  Three stars.

Books, by Judith Merril

I don't usually review the reviews, but Merril's column is especially good this month, describing fandom and publishing in the United Kingdom, as well as devoting inches to Aldiss and Ballard.  Worth a read (Mark Yon, are you reading?)

To the Rescue, by Ron Goulart

Space private dick wrestles with his sentient car companion, which is suffering a progressive nervous breakdown.  Is the detective just unlucky?  Or is his dissatisfaction with his chosen profession unlocking his psychic abilities?

Perhaps better suited to Analog, it's the kind of frivolous story I had to keep revisiting to remember just what had happened.

Two stars.

The Most Wonderful News, by Len Guttridge

A Welshman with a hospital-bound wife is desperate for news, any news, which he can relate to her on this week's visit.  When all the usual sources dry up, he is left with one tidbit that is certifiably out of this world.

This story just goes on and on, and you won't be at all surprised by the ending.  Two stars.

Smog, by Theodore L. Thomas

After a nice summary of what smog is, Thomas suggests using additives to combat automotive emissions rather than filters or oxidizers.  I'm not sure how this makes any sense; oxidizers are additives.  Moreover, I'm not sure one could make an emission less harmful than the carbon dioxide and water a catalytic converter produces (in the short term — in the long term, of course, we could see an accelerated global greenhouse effect).

So two stars, and learn some chemistry, Ted.

Survey of the Third Planet, by Keith Roberts

Greedy aliens arrive on Earth to add it to their collection of worlds only to be repulsed by the doughty primitives.  The gimmick to the story is the revelation of who the primitives actually are.

Shrug.  We saw this trick in Garrett's Despoiler of the Golden Empire, and I didn't like it much there, either.

Two stars.

The Proton-Reckoner, by Isaac Asimov

Here's a fun article about how big Archimedes thought the universe was, how big the universe actually is, and why the proton is the smallest meaningful unit of volume.

There is also a brief plug for the Steady State model of the universe, which is unfortunate given that, between the article's writing and its publication, the Big Bang model has garnered overwhelming favor.

Four stars.

Representative From Earth, by Gregory Benford

A Jovian skydiver from Earth is scooped up by aliens and given a series of tasks to complete to prove his worthiness.  All of them have some element of physical prowess and intellectual cunning involved.  In the end, we find out just whom he's trying to impress.

It is a story at once too overwrought and too sketchy to please, all of it in service to an off color joke.

Two stars.

Apology to Inky, by Robert M. Green, Jr.

Haunted by an incident from his past he can only vaguely remember, but which tore apart his one true love, experimental musician Walton Ulster finds himself living in several times at once: 1930, 1944, and 1965.  At the intersection of these three eras is a double-murder and, perhaps, true love.

At half the length, and in more capable hands, this interminable novelette could have been something special.  As is, it wavers between interest and boredom, settling in for the latter by the end.

Two stars.

Casualties of War

I suppose after last month's all-star issue, it was a matter of course that the follow up would be dismal.  Part of the issue is the abundance of new/newish writers (Green, Benford, Guttridge).  Ah well.  I'm inclined to take the long view.

After all — one battle does not a war make!



The holidays are coming!  Looking for the perfect gift for a niece, nephew, or other young relative?  Kitra is the hopeful, found family novel that they've been waiting for.  Buy a copy for them today…and perhaps one for yourself!




[November 30, 1965] War is Swell (December 1965 Analog)


by Gideon Marcus

The Thrill of Combat

It was just twenty years ago that the second war to end all wars drew to an explosive close. Two titans of tyranny (and their little brother) were defeated by the Arsenal of Democracy.  Clearly, World War 2 was "the good war:" there's a reason it is now as popular on television and in wargames as the Western and the Civil War.

And just in time.  After the sloggish stalemate of Korea and the painful "escalatio" in Vietnam (credit to Tom Lehrer), war needs to be fun again.  I suppose it's no surprise that war is not only a common theme in science fiction, but the good and fun kind of war is the thread that ties together the December 1965 issue of Analog, notoriously the most conservative (reactionary?) of the outlets in our visionary genre.

One War after Another


by Kelly Freas

Beehive (Part 1 of 2), by Mack Reynolds

Ronny Bronston, forgettably faced but utterly competent agent for Earth's "Section G" is back.  Last we saw him, he'd been on the trail of interstellar troublemaker, Tommy Paine, spurring revolution on dozens of worlds.  Turned out that Paine was actually Section G, itself, skirting the non-interference clauses of the galactic charter to ensure that the colony worlds didn't stagnate.

In Beehive, we find out why: a century ago, the first sentient alien was found.  Well, actually, its corpse — it had been a casualty of a war of extermination.  And we still don't know who their enemy was, or if they'll soon be knocking on our doors.  That's why the super secret service has been surreptitiously trying to speed of progress on all of the colony worlds so that when the aliens do come, we'll be as ready as possible.

One of the more successful colonies, the putatively libertarian but actually authoritarian world of Phrygia appears to be making a play to turn the galactic society into an Empire, and Bronston is dispatched to get the facts on the ground.  But when he gets there, the agent discovers that the wheels have wheels within them, and the Phrygian dictator knows far more about the alien threat than Section G.


by Kelly Freas

While this serial has a definite hook of a cliffhanger, for the most part, it's not Reynolds' best…or even his middlin'.  There's a glib, breezy quality to it that is both smug and serves to reduce the tension.  The central idea is repugnant, too — that Earth knows best, and their underhanded means of stimulating progress are justified.  But then Campbell probably didn't watch that recent documentary on how the CIA messed up in Guatemala.

Anyway, I'll keep reading, but it's two stars right now.

Warrior, by Gordon R. Dickson


by Kelly Freas

Another sequel and another war.  In Dickson's Dorsai universe, humanity has spread to thirteen worlds, each focusing on an aspect of cultural development.  The Dorsai have made war their profession, turning it into a sublime art, and they are the most esteemed and feared mercenaries.

In the novella/novel, Soldier, Ask Not, we were introduced to twin brother generals, Kenzie and Ian Graeme.  The former is a charismatic leader, the latter a sullen but matchless strategician.

Ian Graeme returns in Warrior, traveling to Earth to seek justice for 32 of his men, slaughtered when their glory-hunting captain disobeyed orders to lead a hopeless charge.  The officer was court martialed and executed, but Graeme knows that the real culprit is his gangster brother.  Warrior tells the tale of Graeme and the brother's eventual and climactic confrontation.

There are a lot of inches in this story devoted to the obvious prowess of Mr. Graeme, his dark eminence, his barely suppressed strength, his intimidating military demeanor that requires no uniform, etc. etc.  Frankly, it all runs thin early on.

Still, it's a pretty good story (breathlessly recommended by my nephew David…but then so was Beehive), and the display of Dorsai tactics, trapping the brother within the trap being laid for Graeme, was effective.

Three stars.

Heavy Elements , by Edward C. Walterscheid

Ever wonder how the transuranium elements were fashioned?  Walterschied returns for a very comprehensive article on the subject.  There's a lot of good information here, and it's reasonably well delivered.  It's also very dense (no pun intended), certainly not in the Asimov style.  It took me a few sittings to get through.

Three stars.

Mission "Red Clash", by Joe Poyer


by Gray Morrow

Joe Poyer's first story is essentially the Analog version of the MacLean novel, Ice Station Zebra.  The pilot of a next-generation recon plane, the hypersonic X-17, is forced to bail out over Norway after being shot down by a Russian interceptor.  Now he, and the three men dispatched from the nuclear cruiser John F. Kennedy, must evade squads of Soviets and survive frigid conditions to get critical intelligence back to our side.

Told with technophiliac details so lurid that I felt it belonged under rather than on the counter, there's not much of a story here.  Mission lacks context, characterization, and conclusion, leaving a competently told middle section of an unfinished novel.  It's low budget Martin Caidin.

Two stars.

Countercommandment, by Patrick Meadows


by Domenic Iaia

Last up, a computer scientists is rushed to NORAD to find out why, three hours after World War 3 was declared by the Chinese, the Big Brain has not executed a countersrike.  And why, despite the efforts of the enemy, their missiles haven't launched either.

This is a two page story padded to ten with the gimmick that the computers, having access to our most sacred documents, which all speak to the sanctity of human life, could not in good conscience end humanity.

It might work in Heinlein's new serial currently running in IF.  It makes no sense for computers of 1970s vintage, and it comes off as mawkish.

One star.

One Million Deaths is a Statistic

This war-soaked issue of Analog scores a dismal 2.2, barely beating out the truly awful Amazing (1.8).

Above it, we have IF (2.6), New Writings #6 (2.9), Galaxy and New Worlds (3), Science Fantasy (3.1), and the superlative Fantasy and Science Fiction (3.9)

In keeping with the (not entirely accurate) notion that war is a "man's game", there were no entries by women this month.  Zero.  Goose egg.  Color me dismayed.

And on that note, we are done with all of the science fiction magazines with a 1965 cover date.  Rest assured, we have compiled all of the statistics from the past year, and our Journey-Vac will be spitting out a fine edition of the '65 Galactic Stars at the end of next month. 

You won't want to miss it!



And speaking of stars…

If you caught my review last year of Tom Purdom's I Want the Stars, then you know why I was so excited at the chance to reprint it. And now it can be yours! This new Journey Press edition also comes with a special 'making-of' section.

Get yourself a copy, and maybe one for a friend!




[November 20, 1965] A fine cup of coffee (December 1965 Fantasy and Science Fiction)


by Gideon Marcus

The Peak of Flavor

I mentioned in my review of last month's issue of Fantasy and Science Fiction that that venerable veteran of the genre had finally returned to form under the guidance of editor Joe Ferman.  I'm happy to announce that this doesn't seem to be a fluke.  Indeed, reading the current issue was such a delight that it proved difficult to confine myself to just one story a day.

Yet that's what I did, in large part because each story was strong enough to leave a lasting impression, and like with of a good cup of coffee, sometimes you want to savor the flavor after each sip.

So come along with me on a tour of the December 1965 Fantasy and Science Fiction, at the end of which, I suspect you'll do your best Tony Randall impression of a DJ, smack your lips, and exclaim, "That's good coffee."

An Overflowing Cup


by Bert Tanner (illustrating Jack Vance's The Overworld)

Breakthrough Gang, by Gordon R. Dickson

Breakthrough Gangship Four, crewed by a small clutch of psionic women and men, is Earth's hole card in an interstellar war against the rapacious Kinsu. If they can stall the retreat of the alien armada long enough for the bulk of the Terran fleet to arrive, the haughty race will have to recognize human superiority and call off the struggle.

But on the eve of activating their ship's secret weapon, tactitian Dave Larson hesitates, certain that though they may win the battle, doing so spells doom for the human race.  Worse yet, this catastrophe seems to have been ordained from an event preceding contact with the Kinsu, perhaps even from a point in human prehistory!

And this inevitability has nothing to do with the Kinsu or human races, but chessmasters far older than either…

There are some parallels between this story and Bova's Stars, won't you hide me? in the January 1966 Worlds of Tomorrow, though not in a more than coincidental way.  If you read them side by side, you'll understand what I mean.

I wavered between awarding three and four stars to this piece, ultimately settling on three.  There's a lot of neat concepts in here, and the story makes you think, but the middle third is repetitive and the last third a bit too dependent on "as you know" exposition. 

In coffee terms, the aroma is pleasant if unsubtle.  But in the end, the value's in the drinking.  Let's dive in for our first sip, shall we?


by Gahan Wilson

O'Grady's Girl, by Leo P. Kelley

At the sunset of her life, an old teacher and her pupil meet Mr. Death and his retinue — and it's most unlike any characterization of the Grim Reaper I've ever seen.

A quintessentially F&SF-ian tale, it's delicious and full-bodied, just lovely.  Five stars.

The Convenient Monster, by Leslie Charteris

Stories of The Saint don't often veer into the realm of the supernatural. This one starts with a sheep and dog that seem to have been prey for the Loch Ness Monster, and Charteris builds it slowly and inexorably to a murder plot that may or may not involve Old Nessie.

Come for the Scottish scenery, stay for the striking denouement.  This java's got bite.

Four stars.

The Firmin Child, by Richard H. Blum

In this first story ever produced by the author's pen, an unhappy and somewhat dysfunctional couple right out of the 1958 sleeper, No Down Payment, find themselves not up to the task of raising a precocious but increasingly erratic, child.  At first, it seems the boy may be a high functioning autist, but we come to realize that his strange behaviors, almost a channeling of other's emotions, derive from something more bizarre.

Some blends of coffee have a bitter undertone.  I give Blum four stars for creating a vivid work, but I can't say I enjoyed the aftertaste…

Water, Water, Everywhere, by Isaac Asimov

What's bigger: The Dead Sea or The Great Salt Lake?  Is the Caspian Sea really a sea?  How many oceans are there in the world?  These and dozens of other hydrographical brain teasers come free in your latest issue of F&SF, courtesy of Dr. Isaac Asimov!

I kid, but geography's a science, too, and one of my favorites.  Four stars.

Minor Alteration, by John Thomas Richards

Walter Bird is plagued by nightly dreams in which he is John Wilkes Booth, and each day/night brings him 24 hours closer to his date with history at the Ford Theater.  Can he prevent tragedy?  Should he?

Richards' tale apparently sat in a drawyer at F&SF HQ for several years before finally being printed.  It doesn't cover much new ground, and the alternate universe it explores is rather implausible.  I can see why the piece languished.

Still, even if it's the weakest tea…er….coffee in the cup, it's not bad.  Three stars.

The Overworld, by Jack Vance

And now we come to the very last swallow.  Will it satisfy or leave us wanting? 

Worry not.  One can always count on Jack Vance for an unusual and interesting tale, and he doesn't disappoint now.  Instead, he offers up the first of the tales of Cugel the Clever, a (literally) lowbrow peddler of fake charms in a magical world.  Cugel is reduced to thievery when his wares don't sell, but he is quickly caught in the act by the powerful Ioucunu the Laughing Magician.  Thenceforth, he is dispatched on a mission for the angered mage, to find a particular violet lens in the far land of Cutz.

If Fritz Leiber's and Robert Howard's creations had mated, this new world of Vance's might have been the result.  Delightfully overwrought but always readable, I look forward to the promised next four stories in the series.

Four stars.

Good to the Last Drop

Do we really have a four star mug of F&SF steaming before us?  I do believe so!  It's been a long time since Mercury Press' science fiction mag delighted me so, but I can't say I'm sorry it happened.

So why don't you cap off your science fiction buffet this month with a delicious helping of F&SF?  Smooth, rich, goes down easy.  Good to the last drop.



The holidays are coming!  Looking for the perfect gift for a niece, nephew, or other young relative?  Kitra is the hopeful, found family novel that they've been waiting for.  Buy a copy for them today…and perhaps one for yourself!




[November 10, 1965] Strangers in Strange Lands (December 1965 Galaxy)


by Gideon Marcus

Time for the Stars

I was having a lovely conversation with fellow traveler Kris about the mixed reviews for the British anthology show, Out of the Unknown.  Some critics are saying the stories aired would have been better served in a conventional setting rather than on Mars or wherever.

Indeed, this has been a common complaint for decades, that science fiction should be uniquely SF with stories that depend on some kind of scientific difference/unique setting, even if many of the trappings are familiar.

Galaxy is a magazine that has led this charge since its inception in 1950 and it therefore comes as no surprise that this month's issue features a myriad of settings that are in no way conventional, backdrops for stories that could take place in no genre but science fiction.

Citizens of the Galaxy


by John Pederson, Jr.

The Mercurymen, by C. C. MacApp

On the face of things, Mercury would seem a most inhospitable planet for colonization.  Until this year, the general conception of things was that the innermost planet of our solar system was tidally locked, presenting just one baked hemisphere eternally toward the sun, while the other remained in perpetual frigid night.


by Gray Morrow

C. C. MacApp offers up a most imaginative tale set on this half-cooked world.  The planet, or at least the twilight zone between the hot and cold sides, is overrun with the vines of a plant, the interiors of which are large enough and contain sufficient air and water to support human inhabitants.  How they plant came about or how the settlers came to dwell in them is a mystery, but hundreds of years later, the colonists have reverted to near savagery.  The ecosystem of the vines provides most of their needs: latex for vacuum suits, luminescent mold for light, oxygen-producing fungus for air.  But for precious metals and for new soil for crops, the denizens must venture into the airless waste outside.

Similarly, population pressure periodically forces tribes to split, members of a certain age tasked to form a new settlement further along the vine. The Mercurymen is the tale of Lem, eldest son of a recently expired chief, who leads a party out over the bleak landscape of Mercury in search of a new hope.  Along the way, he must deal with a deadly environment, hostile tribes, and treachery within the group.

Because so many of the concepts are alien, even as the characters are human, The Mercurymen can occasionally be a detailed, hard read.  Nevertheless, I appreciated MacApp's world building quite a lot, and I was carried along with Lem on his engaging, difficult adventure.  The novella would merit expansion into full length novel though the following discovery may require a complete change in setting to make it work:

From Nature, Volume 208, Issue 5008, pp. 375 (October 1965):

Rotation Period of the Planet Mercury, by McGovern, W. E.

The recent radar measurements of Mercury indicate that the period of rotation of the planet is 59 +/- 5 days1. This result is in complete disagreement with the previously quoted value of 88 days based on the visual observations of the markings on Mercury2-6. In this communication we show that the same visual observations can not only be reconciled with the radar-determined rotation period of Mercury but, in addition, can be used to derive an improved value for the period of rotation of the planet, namely, 58.4 +/- 0.4 days.

Yes, Mercury isn't tidally locked at all, and the stories that made use of this presumption are now all obsolete.  Editor Pohl may even have known this even when he put this issue to bed, as the news first broke in June.

Still, it's a good story, and again, you can squint your eyes and pretend it takes place on a different one-face world entirely.

Three stars.

Galactic Consumer Reports No. 1: Inexpensive Time Machines, by John Brunner

The latest Galaxy non-fact article is written in the style of the venerable magazine Consumer Reports, offering evaluation of six cut-rate personal time machines. 

The aforementioned Kris noted that there seem to be two John Brunners: one who writes Hugo-worthy material like The Whole Man and Listen! The Stars… and another who churns out hackwork.  I'd say this piece is representative of a third Brunner, neither outstanding nor unworthy.  It's a cute piece, although I would have appreciated a little more time travel in it.

Three stars.

Laugh Along With Franz, by Norman Kagan


by John Giunta

In a disaffected future, "None of the Above" (the so-called "Kafka" vote) threatens to become the electoral candidate of choice.

More pastiche of outlandish societal explorations than tale, I found myself falling asleep every few pages.  I'm afraid Norm Kagan continues not to do it for me.

One star.

For Your Information: The Healthfull Aromatick Herbe, by Willy Ley

A rather defensive Willy Ley discusses the history of tobacco in his latest science article.  It's actually pretty interesting, though I am no closer to taking up the still-ubiquitous pasttime than I was before.

Four stars.

The Warriors of Light, by Robert Silverberg


by Jack Gaughan

In the previously published story, Blue Fire, Silverberg introduced us to an Earth of the late 21st Century, one that worships the Vorster cult.  Vorster and his disciples cloak the scientific pursuit of immortality with a bunch of religious mumbo jumbo, complete with a rosary of the wavelengths of light.

Warriors of Light is not a sequel to Blue Fire, per se.  Instead, it is a story from a completely different perspective, that of an initiate of Vorsterianism who is recruited by a heretical group to steal some of the cult's deepest serets.

Reportedly, Silverbob produces 50,000 words of salable material per week, enough to make it seem like SF is his full time career even though it's just a fraction of his overall output.  Light is not the brilliant piece that its predecessor was, but the Cobalt-90 worshipping future Earth remains an intriguing setting, and I look forward to the next story that takes place therein.

Three stars.

"Repent, Harlequin!" Said the Ticktockman, by Harlan Ellison

In Ellison's latest tale, The Master Timekeeper, a.k.a. the Ticktockman, is the arbiter of justice for a chronologically regulated humanity.  Everything runs to schedule; tardiness is punishable by the lost of years from one's lifespan.  There is no room for deviation, nonconformity.

Yet one clownish fellow, known as The Harlequin, cannot be restrained.  His antics distract, his capers disrupt, his personality compells.  This dangerous threat must be stopped.  But in erasing the heretic, can even the master inquisitor escape just a little of the nonconformist contagion?

This is the most symbolic of Ellison's work to date, and with a deliberate, almost juvenile storytelling aspect that veers toward the Vonnegutian.  I appreciate what Harlan is doing here, but there's a lack of subtlety, a ham-handedness that makes the piece less effective than much of his other work.

Oh, my telephone is ringing.  One moment. 

Ah.  Harlan says I'm an ignorant so-and-so and if I withdrew my head from my seat, I might be able to better comprehend his work.  (Note: this is not an exact transliteration).

Anyway, three stars.

The Age of the Pussyfoot (Part 2 of 3), by Frederik Pohl


by Wallace Wood

Last up is the continuation of last month's serial by editor Pohl, who is indulging himself in his first love, writing.  Forrester, who died in the late 1960s only to be ressurrected in the 25th Century when medical technology was up to the task, has run out of dough and has become employed by the one boss who will have him, an alien from Sirius, member of a race with whom Earth is currently in a Cold War.

In this installment, we learn about how this state of not-quite conflict came to be, as well as about the Forgotten Men, the penniless humans who make a living outside of normal society.  We also learn how difficult it is to survive when one cannot pay the bill on one's "joymaker," the ubiquitous hand-held combination telephone, personal computer, and electronic valet. 

Let us hope that we never get so reliant on this kind of technology that we find ourselves similarly helpless without them!

Pussyfoot continues to be entertaining and imaginative, far more effective in execution of its subject than similarly themed Kagan piece, though less satirical in its second installment than its first.

Four stars.

Beyond This Horizon

My Heinlein motif for the article section titles may be a little misplaced given that R.A.H. doesn't appear in the pages of Galaxy this month. Call it artistic license since his most recent novels are coming out (or have come out) in sister mags Worlds of Tomorrow and IF.

Anyway, at the very least, the stories in the December 1965 Galaxy hold to the Heinlein tradition of fundamentally incorporating unique settings. No transplanted Westerns or soap operas here!

For the most part, it works, resulting in a solid 3-star issue. Why don't you pick up a copy, Space Cadet, and see if you agree!






[November 6, 1965] Turns, Turns, Turns (Avalon Hill's Midway and Battle of the Bulge)


by Gideon Marcus

For the Byrds

"To everything (turn, turn, turn) there is a season (turn, turn, turn)" says the newest hit record by The Byrds.  It appears that America's premiere wargaming company, Avalon Hill, has taken this phrase to heart, releasing not one but two World War 2 themed games in the past year, one taking place in the sultry days just before summer, the other in the bleak frigidity of mid-December.

Midway and Battle of the Bulge both are significant departures from the games that preceded them (e.g. Afrika Korps, D-Day, Tactics II, Waterloo, Stalingrad, etc.) and both push the state of the art in armchair wargaming forward quite a bit.

Of course, as charter members of the Galactic Journey Wargaming Society, Janice, Lorelei, John, and I spent many hours giving these games a spin.  And you, luck readers, now get to see the fruits of our "labor"!

Midway

For seven months after Pearl Harbor, the Japanese raged almost unopposed across the Pacific.  Their juggernaut rolled over Indonesia, the Phillipines, Burma, Hong Kong, Singapore, New Guinea, and the American outpost of Wake Island.  Yet their primary goal, the elimination of the American navy, eluded them.  The Japanese doctrine was centered around a decisive fleet battle victory that would force the Americans to the negotiation table.

On June 4, 1942, the Japanese got their chance.  Six Japanese carriers and an invasion force steamed for the American island of Midway.  Three U.S. carriers were dispatched to prevent the island's capture.  Thanks to some expert code-breaking and a little luck, the Battle of Midway ended in a Japanese defeat, marking the high-water mark of their expansion.

But could it have gone differently?

Battleship for grownups

If you've ever played the Milton Bradley game Battleship, you already have an idea how Midway works.  Sort of.  Midway is actually two games in one.  The first takes place on a strategic board depicting the ocean around Midway island.  The Japanese fleet enters from the west in several groups while the American navy is arrayed in the east.  Each turn, both sides call out sections of the board to search with their scout aircraft.  If enemy ships are spotted, carriers (and the airfield on Midway) can launch aircraft to attack them. 

Only a limited number of sections can be searched per turn, depending on the nationality and disposition of ships, so there's a lot of cat and mouse to this portion of the game.  Whoever gets the first strike has an advantage, though a straight slugfest will tend to favor the Japanese as they have more planes.

Hornet's nest

The second portion of the game involves the actual plane to ship combat.  The defending player arranges their ships to maximize antiaircraft screening while the attacker arrays a combination of torpedo bombers, dive bombers, and escorting fighters to most effectively sink vessels.  No attacks can be made risk free, though it is always better to lose one or two planes in an assault if the yield is the loss of an enemy carrier deck.

Points are scored for vessels lost and the speed at which the Japanese take Midway.  Indeed, the Japanese can win their battles pretty handily, but just a turn or two delay or the loss of a key ship can cause them to lose the game on points.

That's what happened when John and I played — as the admiral of the Kidou Butai, I left the American navy at the bottom of the sea and took Midway, but the delay in my timeline caused me to come shy of my victory conditions by just a few points.

Scorecard

I appreciated the novelty of Midway.  It was quite different from the other wargames I had played to date, although, to be fair, I have not played Bismark, which I understand also has a search and evade dynamic.

Nevertheless, there just wasn't enough to the game to merit a lot of replay.  As much as I like ships and am an ardent Nipponophile, Midway failed to grab me.  John felt similarly.

Three stars.

Battle of the Bulge

Where Midway was the faltering step of a military at the height of its power, the Battle of the Bulge was the twilight of a fallen giant.  In December 1944, the Allied forces had steamrollered their way across France and the Low Countries, pushing the Nazi Reich back to its traditional Rhine border.  While it was clear that the war wouldn't be won by Christmas, it also seemed that the Germans, hard pressed in both the east and west, could no longer take any role other than the defensive.

This conclusion was wrong.

On December 16, 1944, an onslaught of panzers and troops smashed against a thinly defended point in the Ardennes forest — the same area the Germans had attacked on their way to Paris in May 1940.  Aided by a cloak of overcast, the Wehrmacht lanced into Belgium with the aim of dividing the British and American armies, seizing the port of Antwerp, and forcing the West to sue for a separate peace.  Within a few days, German troops had laid siege to the stubborn redoubt of Bastogne, and Tigers and Panthers were probing the banks of the Meuse river, an important allied defensive line.  By then, Hitler's last gasp had formed the shape on the ground for which this episode of the war was named.

Of course, we know how things ended.  The rugged defenders of Bastogne answered "Nuts" to calls for their surrender.  Allied reinforcements blunted and then repelled the Nazi advance.  The skies cleared up after Christmas allowing the overwhelming British and American air superiority to savage the German lines.  By early January 1945, the battle of the bulge was over, and Germany's ability to wage offensive war decisively destroyed.

What if?

Avalon Hill's newest game recreates this exciting (if preordained) battle in close detail.  Turns last just twelve hours, and units are represented down to the regiment/brigade level.  As with the game, Waterloo, the Germans start out with numerical superiority and have to work their way from one side of the map to the other against increasingly reinforced Allied lines.  Indeed, both Waterloo and Battle of the Bulge fight over practically the same real estate.  Poor little Belgium.  Victory is won by the German player if a sufficient number of troops is pushed across the Meuse and supported for 48 hours.  Alternatively, that number can be smaller if the Wehrmacht takes and holds the key towns of Clervaux, St. Vith, and Spa.

While many of the mechanics of the game look familiar at first blush, Battle of the Bulge represents a great departure from its predecessors.  For one thing, it has a completely different Combat Results Table.  Virtually all of the Avalon Hill games since Tactics II had used the same chart to determine the effects of combat.  This time, instead of just offering "eliminate", "retreat", and "exchange" (equal destruction of both forces) options, there are now also the results of "engaged" (which locks up units until the battle be decisively resolved) and "contact" (neither side inflicts any damage).

Roads and the holding thereof are critical.  Off the roads, troops and vehicles are slowed to a crawl.  On the roads, advances can slice deep into enemy territory.  However, such advances can only be made nilly-willy in the Basic Game; in the Advanced Game, there are supply considerations, which largely only affect the Germans.  If a Wehrmacht unit cannot trace a logistical path along roads back to the east side of the map without it being blocked by allied units or their surrounding "zones of control", it immediately loses much of its mobility.  After six turns of being cut off, surrounded units of either side cease to exist.

Treads hit the Road

In the first game, I played the Germans against John using the Basic Rules.  It was a handy victory, my panzers rushing with gay abandon behind the Allied lines and reaching the Meuse well before Christmas.  But without supply restrictions, the game felt little like a simulation of any real-world situation.

As it turned out, my next opponents were Janice and Lorelei, hot on the heels of an excellent and hard-fought game of Waterloo.  They enjoyed working together as a team (which made sense in both games as they played coalitions rather than single nations) and I appreciated the added challenge that came from matching wits with a double-brained foe.

Given the apparent German advantage in Battle of the Bulge, they needed every neuron they could get.  The Wehrmacht simply overwhelms the first few turns, and so long as the dice are reasonable, advance is swift.  The German assembles a ridiculous number of panzers to assault one spot, while assembling the rest into suite of two to one attacks, making sure to surround their prey.  Since no attacker deaths can result from either of these types of fights, the Huns can sweep through their resistance while taking very few casualties.

In the game we played, I don't feel the Allies made any specific mistakes and yet I reached the Meuse at around the same time as I had in my game with John, and I only lost a single unit in the process.  Needless to say, we'll have to play again (likely switching sides) to see if the issue is the game or just beginner's bad luck.  The current plan is to play a game starting December 16, 1965 and play through in "real-time". 

I'll be glad to play the good guys.  Putting on Wehrmacht gray makes me very uncomfortable.

Scorecard

As for rating, pending further study, I'd give Battle of the Bulge four stars.  It's definitely got replay value, and it's the most dynamic Avalon Hill game I've played to date with the possible exception of Afrika Korps.

Previews of Coming Attractions

It looks like Avalon Hill has managed to squeeze out one more title this year.  An advertisement for Blitzkrieg came with my latest catalog; it looks like it will be some kind of generic, division-level strategic game. Looks fun and customizable — needless to say, I've ordered my copy!

Join the Fun!

If all this talk of playing general stirs something your bones (and hey, it's a lot more fun and less harmful than actual fighting), you are warmly invited to join our Galactic Journey Wargaming Society.  We have been facilitating several play-by-mail games so that even players remote from each other can enjoy a contest: over the summer, we had a smashing good time killing each other in a friendly game of Diplomacy.

And you get a spiffy newsletter!  What are you waiting for?






[October 31, 1965] Finished and Unfinished Business (November 1965 Analog)


by Gideon Marcus

Spooks and SF

All Hallow's Eve is upon us, that annual moment when the barrier between the worlds of the living and the dead is at its weakest. The departed spirits of those with unfinished business return to fulfil their goals. And puckish souls, alive and passed, spread mischief.

And amidst all this, there is candy.

In this light, the November 1965 issue of Analog is the perfect companion for Halloween. There are familiar faces, a significant departed face, delicious trifles, and sad tricks.

Tricks and Treats


John Schoenherr

Down Styphon!, by H. Beam Piper

If you read H. Beam Piper's Gunpowder God this time last year, you're familiar with Calvin Morrison, a Pennsylvania cop who got whisked to an alternate world where Aryan tribes settled the Americas and the precursors to our Amerinds stayed in Asia.  Calvin encountered a feudal patchwork where the United States had been, and he quickly took advantage of his military prowess and knowledge to help break the gunpowder monopoly of the House of Styphon, becoming Lord Kalvan of the principality of Hostigo in the process.

If you haven't read Gunpowder God, you'll be rather lost reading Down Styphon!, which is a direct sequel.  After winning its first battle against its neighbors, Hostigo now finds itself about to be attacked by neighboring Nostor and a host of Styphon-funded mercenaries.  Only by developing a mobile force and the science of military cartography can Kalvan and Hostigo hope to repel the vastly superior forces of the invaders.

Down Styphon! is little more than a campaign log, chronicling the ebb and flow of the fight from the initial preparations, to the attempted Nostorian breakthrough, to their ultimate rout. It's clearly a middle third to a novel of Kalvan's story, started in Gunpowder God.  Indeed, the tale ends on a cliffhanger: it is clear that Styphon has one more trick up their sleeve and will not go down without a fight.

The problem, of course, is that readers of Analog may never get a conclusion to this tale.  Sadly, Mr. Piper took his own life last November, and Down Styphon! is touted as the author's last published story.

On the other hand, a novel of Lord Kalvan (Lord Kalvan of Otherwhen) came out recently, and it may well have the resolution to the story.  It's also possible that editor John Campbell will license the last part of the book to finish the saga in Analog.

One hopes so.  While Down Styphon! is clearly incomplete and focused primarily on a single battle, it is yet one of the best and most riveting recountings of a military campaign I've read.  There is such rich detail that I could easily see Avalon Hill making a wargame out of it.

So I give this tale four stars for what it accomplishes and in appreciation for what it could have been (and perhaps might be — fingers crossed).

Even Chance, by John Brunner


John Schoenherr

A young Kalang tribesman in the remote mountains of Java rushes to meet a party of foreign anthropologists.  He bears a shard of a crashed vehicle, one he's certain will convince the expedition to regale him with gifts, as had happened during the War when a pilot had set down his crate and had to be nursed back to health.

But the fragment is highly radioactive, and the craft it comes from is not of Earthly construction.

That's a great setup for a story, but in (the oddly titled) Even Chance, the setup is the whole story.  You know its outcome from the beginning, and the thing reads like something from the 1940s.

A high two — it's not offensive, but it could use finishing.

A Long Way to Go, by Robert Conquest


Kelly Freas

A Mr. Randall from modern day is transported 500 years into the future.  Unlike other contemporaries who had made the trip, Randall is allowed to keep his memories of the 20th Century even if it means he'll have trouble adjusting to the 26th, the better for anthropologists to study him.

At the end, however, it is decided that it is better for Randall to be acclimatized after all.  The time traveler takes the news philosophically, noting that the future seems to have solved all of today's problems. But, his future host sadly informs him, they have unique problems of their own.

Once more, we have a fine setup to a story that fails to go anywhere. Indeed, I'm not quite sure what the point of the tale was.

Another high two.

Some Preliminary Notes on FASEG, by Laurence M. Janifer and Frederick W. Kantor

Here's a cute quasi-scientific piece on the generation of fairy godmothers, done in the style of a short journal article.

Three stars.

Onward and Upward with Space Power, by J. Frank Coneybear

On the other hand, Coneybear's longwinded piece on steam power in space keenly suffers for want of an introduction, a conclusion, and subheadings.  I suppose it's better than pseudoscience, but Analog really needs a dedicated science writer like F&SF's Asimov and Galaxy's Ley.

Space Pioneer (Part 3 of 3), by Mack Reynolds


Kelly Freas

At last we come to something that does finish: Reynolds' latest serial.  When last we left Ender Castriota (who had assumed the identity of Rog Bock to join the roster of the colony ship Titov on its way to complete a blood feud against the last of the Peshkopi clan, rumored to be on the vessel), the colony of New Arizona had been attacked by natives.  As the first intelligent aliens encountered by humanity, their presence on the planet not only poses an existential threat to the new settlement, it also invalidates the colonial charter.

A war ensues, egged on by the Captain of the Titov, who, not wanting to see his lucrative opportunity fade away, insists the aliens are simple animals.  That these "animals" wield crossbows and religious totems makes no difference to him.

Curiously, the "kogs" (as the indigenes are derogatorily called) are extremely humanoid in appearance.  Stranger still, they appear to be confined to the island on which the Titov landed.  I'm sure you can guess, as I did, the true origin of the "aliens."

Space Pioneer's third part is, like Down Styphon!, primarily a chronicle of battle and, like the Piper story, a deftly executed one.  Reynolds is good at that kind of thing.  The Peshkopi feud issue is resolved, and not as I expected it to be, and there is some good development of the relationship between Castriota and Zorilla, the one member of the colonial board who seems to be a decent man.  I was disappointed that Cathy Bergman, advocate for the non-charter member colonists had a minimal role in the third segment, however.

All told, I'd give Part Three four stars, and the book as a whole three and a half.  Good stuff, but it likely won't make the nomination for this year's Galactic Stars.

Assorted Sweets

With all of its ups and downs, Analog clocks in at exactly three stars.  However, as with any Halloween grab bag, you can always skip the candy you don't like and concentrate on what you like.  There's certainly much to enjoy in this month's first and last thirds.

Analog is surpassed this month by Fantasy and Science Fiction (3.7), Science Fantasy (3.2), and New Worlds (3.1).

Campbell's magazine is better than this month's largely reprint Fantastic (2.8) and the perennially lackluster IF (2.6).

Only one story out of the 30 new pieces was written by a woman, which makes Science Fantasy the winner of this month's SF equal opportunity award without trying very hard. 

Sad as that statistic may be, there was far more worthy reading this month than usual.  One could easily fill two big magazines with nothing but 4-star stuff.

So grab yourself this month's digests, stuff them in your trick or treat bag, and have a swell spooky holiday of haunting.  I know I will!






[October 24, 1965] "What time is it?" (October Galactoscope)


By Jason Sacks

Well, so far this has been a great month. Last week saw the end of a dynamite World Series, in which Sandy Koufax, the greatest pitcher of his generation, showed himself to be one of the greatest Jews of his generation as well. It was tremendously meaningful to my family that Sandy refused to start Game 1 for the Dodgers against the Minnesota Twins since the day coincided with our holy day of Yom Kippur.

As Sandy said, "I've taken Yom Kippur off every year for the last 10 years. It was just something I've always done out of respect."

As if that wasn't good enough, Koufax dominated games 5 and 7 of the series, with his electric fastball mowing down batters in a pair of crucial shutout victories. The Twins played well, and  were outstanding American League champs – Tony Oliva is a monster – but it seems the Koufax gave the Dodgers the edge, and turned the '65 Series into a classic.

At the movie theatre, my wife and I caught The Bedford Incident last week at our favorite theatre here in north Seattle. If you haven't had a chance to see it yet, the film is well worth a night out — if, that is, you can handle an intense and sometimes bleak drama.


Richard Widmark turns in a powerful performance as a zealous battleship captain on the search for an elusive Soviet nuclear submarine. Also featuring Sidney Poitier and Martin Balsam, this black and white drama treads similar ground to last year's thrilling Fail Safe and ends in a similarly dramatic way.

The Hunter Out of Time, by Gardner F. Fox

If it seems like I'm dragging my feet a bit before talking about my entry for this month's Galactoscope, well, you're right. Gardner Fox's new novel is the epitome of mediocrity, a book that will give you 40¢ worth of excitement but not a whole lot more. The fantastic Mr. Fox is a prolific author who churns out more books and comic book stories than nearly anyone else living. Sometimes that causes him to create some delightful work. Other times it seems like he is just delivering words just to deliver him a paycheck. There's nothing necessarily wrong with that – I'm sure the man has a mortgage to pay – but it also represents a lost opportunity.

See, this book starts out with one of the most striking first lines I can remember.

I saw myself dying on the other side of the street.

The first page builds on that momentum, with the protagonist describing his body as "blood oozed over my fingers where I held that awesome wound."

I mean, seriously, how can you read a first page like that without feeling like you have to read more? Mr. Fox is an old pro and he clearly knows some classic tricks. As I read that book, I leaned back, took a deep breath, and readied myself for a page-turning thrill ride.


Cover by Gray Morrow

But, dear reader, I'm sorry to inform you that all the best writing in The Hunter Out of Time happens on the first couple of pages. It soon turns out that the man who falls to Earth is a time traveler from the far, far future who traveled back through a supposedly impregnable barrier to steal the man's identity. The time traveler is named Chan Dahl and soon other time-displaced men come to our time, confuse our guy, Kevin Cord for Dahl, and that unleashes the most obvious and cliched adventure you can imagine.

There's little in The Hunter Out of Time you haven't seen before. Fox gives us fantastic devices, headspinning time travel with seemingly arbitrary rules, and the obligatory beautiful, weak babe from the future.  Of course Cord uses his native 20th century skills to overcome his opposition, of course Cord and the woman fall in love, and of course Fox leaves room for a sequel if somehow people want to read more of this frightfully ordinary pap.

I could go on and on about this book, but hey, it costs 40¢, it'll take you a couple hours to read, and it's got a pretty nice cover by artist Gray Morrow. I'd rather spend my time watching young Warren Beatty in Mickey One in the theatres, but you won't hate this book and it's pleasing enough entertainment for a rainy Seattle Sunday.

2 stars.


Solid Fuel


by John Boston

The rising star John Brunner has produced ambitious work such as The Whole Man and the upcoming The Squares of the City, both from Ballantine in the US, and a raft (or flotilla) of unpretentious upscale-pulp adventures for Ace Books. Some of the best of the latter were mined from the UK magazines edited by John Carnell.


by Jacks

But there’s a lot more. Brunner has been one of the mainstays of the UK magazines for a decade, but much of his best magazine work has not been reprinted because it’s too short for separate book publication and too long to fit in the usual anthologies or collections. The UK publisher Mayflower-Dell, previously distinguished by its unsuccessful attempt to bring Fanny Hill: Memoirs of a Woman of Pleasure to the British public, remedies a bit of this omission with Now Then, a collection of three novellas, two from the Carnell magazines and the other, his first professional sale, from Astounding in 1953.

Some Lapse of Time

The book opens with the energetically clever and creepy Some Lapse of Time, from Science Fantasy #57 (February 1963). Dr. Max Harrow is having a bad dream of a group of starving people living in ruins, one of whom is holding a human finger bone in his hand. He wakes and there is someone at his door: the police, because a tramp has collapsed in his garage. The tramp proves to be suffering a rare disease (heterochylia, an inability to metabolize fats, which become lethal) that Harrow is uniquely qualified to recognize, his infant son having died of it only recently, and which should have made it impossible for the tramp to survive to adulthood. The tramp also has clamped in his hand a human finger bone—the same bone, the end of the left middle finger, as in Harrow’s dream.

Unintelligible to the hospital staff, the tramp proves when examined by a philologist to speak a badly distorted version of English, like one might expect a primitive and isolated group to use. Meanwhile, Harrow’s marriage is blowing up under the emotional stress caused by his son’s death and his own preoccupation. When his wife slams the car door in his face, she catches his hand in the door and severs the end of his left middle finger, which falls down a gutter. Meanwhile, the tramp is sent for a head x-ray, but he turns out to be so radioactive that not only do the films turn out unusable but he has to be put in strict isolation.

Brunner brings all these elements to a thoroughly grotesque resolution—it doesn’t entirely work, but is a grimly ingenious nice try. Others apparently think so too; it is rumored that a dramatization will be broadcast later this year in the BBC’s Out of the Unknown TV series. Four stars.

Imprint of Chaos

Next up is Imprint of Chaos, also from Science Fantasy (#42, August 1960), one of a number of outright fantasies Brunner contributed to that underrated magazine. This one introduces us to a character mainly called “the traveler,” who we are repeatedly told has “many names but one nature,” unlike the rest of us who I suppose contain multitudes.

The traveler has been appointed (by whom, or Whom, or What is not explained) as a sort of metaphysical supervisor over part of the universe, charged with ensuring the primacy of order over chaos. He is on his way to Ryovora, a formerly sensible town where they have now decided they need a god.

So the traveler nips out to our Earth and snatches the unsuspecting Bernard Brown from a hike in the wood, tells him he’s unlikely to find his way home, but gives him directions to Ryovora. There, to his discomfiture, Brown is welcomed as a god, and when the next city over hears about it and sends over their god, Brown sends it packing in terror. Then the Ryovorans say they could have done it themselves (though they didn’t), and excuse Mr. Brown, after a final scene where he and the traveler bruit the futility and undesirability of magic.

A fantasy writer bad-mouthing magic may seem incongruous, but this rationalist in spite of himself really hates it, and comes not to praise magic but to bury it, though only after enough colorful magical episodes to entertain the rubes. Here the tension is more extreme than usual. His earlier fantasies mostly featured incursions of magic into the world of ordinary salt-of-the-earth types. Here, the entire setting is exotically magical, and the story is told in the fey and pompous cadences of high fantasy.

For example, from a conclave of the necromantic elite of Ryovora: “The Margrave nodded and made a comforting gesture in the air. He said, ‘But this cannot be the whole story. I move that we—here, now, in full council—ask Him Who Must Know.’” Brunner walks the edge of parody at times (“Tyllwin [a particularly powerful magician] chuckled, a scratching noise, and the flowers on the whole of one tree turned to fruit and rotted where they hung.”). But the story is clever and entertaining and merits its three stars, towards the high end.

Thou Good and Faithful

Thou Good and Faithful is older; as mentioned, it is the first story Brunner sold to an SF magazine—and it was featured on the cover of the top-of-the-market Astounding (March 1953 issue). Moreover, the readers voted it best in the issue, and it was quickly picked up by Andre Norton for her pretty respectable YA anthology Space Pioneers. Not a bad start for an 18-year-old! Though Brunner has had some second thoughts about showing us his juvenilia; the acknowledgements note it appeared in the magazine “in a somewhat different form.” I haven’t compared the two texts, though there’s clearly some updating; in this version Brunner refers to something as “maser-tight,” and masers were barely invented when this story was first published.

The story is for most of its length a bog-standard though well-turned rendition of a basic plot: find a planet, there’s a mystery, what’s going on, are we scared? The mystery is an idyllic Earth-type planet inhabited only by robots, who presumably didn’t make themselves; what happened to the makers? The final revelation is partly in the direction of, say, Clarke’s Childhood’s End, and partly in the one suggested by the story’s title, so in the end it’s much more high-minded than the puzzle story it starts out as. This is all older news nowadays than it was in 1953, but it too merits a high three stars.

Summing Up

Now Then is a solid representation of the mid-length work of this very readable and thoughtful writer, and there’s enough in the Carnell back files for several more worthwhile volumes of Brunner novellas.


Two by Two


by Gideon Marcus

The Journey has made a commitment to review every piece of science fiction released in a year (or die trying). In pursuit of this goal, I've generally tried to finish every book I've started, and if unable to, I simply don't write about it.

It occurs to me, however, that the inability to finish a book is worth reporting on, too. And so, here are reports on two of this summer's lesser lights:

Arm of the Starfish, by Madeleine L'Engle

The latest from Madeline L'Engle, author of the sublime A Wrinkle in Time, starts promisingly. Adam Eddington is a freshman biology minor tapped to work with a Dr. O'Keefe on the Atlantic island of Gaia off the coast of Portugal. O'Keefe (a grown up Calvin, from Wrinkle) is working with starfish, zeroing in on an immortality treatment. Just prior to Adam's departure from Kennedy Airport, he runs across the beautiful young daughter of an industrialist, Kali, who warns Adam to stay away from the sinister-looking Canon Tallis, who is chaperoning the O'Keefes' precocious daughter, Poly.

Adam finds himself embroiled in international intrigue, not knowing who to trust. This is exciting at first, but a drag as things go on. Gone is the quietly lyrical prose of Wrinkle, replaced by a deliberately juvenile style leached of color. Events happen, one after another, but they are both difficult to keep track of and largely uninteresting. By the time Adam made it to Gaia, about halfway through the book, I found myself struggling to complete a page.

Life's too short. I gave up.

Quest Crosstime, by Andre Norton


Cover by Yukio Tashiro

Andre Norton has come out with the long-awaited sequel to her parallel universe adventure, The Crossroads of Time, starring Blake Walker. The universe Walker lives in is a bit like that of Laumer's Imperium series and Piper's Paratime stories: there's one Earth that has mastered the art of crossing timelines, and it has built an empire across these alternate Earths.

On Vroom, the imperial timetrack, there had been a devastating war that killed most of the female population, making them particularly precious. Also, mutation has made psionic ability the rule rather than the exception. The timeline is ruled by an oligarchy of 100 meritocrats.

At the start of Crosstime, Walker is dispatched to assist Marfy, whose twin sister, Marva, has been lost amongst the timeless — and all signs point to a kidnapping. Of course, the allure of all parallel universe books is the exploration of what-if, and so Walker and Marfy's trek spans a dead Earth where life never arose, a strange saurian Earth where sentient turtles and lizardmen rule, and ultimately, an interesting timeline in which Richard III won the battle of Bosworth Field while Cortez lost the battle of Tenochtitlan. By the Mid-20th Century, there is a Cold War between Britain and the Aztec Empire along a militarized Mississippi river. It is to this world that Marfy and her abductors are tracked, and it turns out that the kidnapping is part of a plot to topple Vroom's Ancien Regime.

True to form as of late, Norton sets up some genuinely interesting background, but the characters are as flat as the pages they appear on. This time, I made it through two thirds of the book, partly on momentum from the first book in the series, which I rather enjoyed. In the end, however, disinterest won out.

Call it two stars for both books.



Don't miss the next exciting musical guest episode of The Journey Show, October 24 at 1PM Pacific!