by Jason Sacks
One of my favorite sci-fi publishers these days is Ace Books. We've talked about their double novels a lot on the Journey, so I'm sure you're well aware of them, but I'd like to take a moment to consider just how delightful their line has been over the last decade-plus.
For the last 15 years or so, Ace's flip books, or tête-bêches if you want to get all French about them, have presented a wide spectrum of science fiction from some of the grand masters. Asimov, Brackett, deCamp and Dick have all been published under the Ace banner along with more modern writers like John Brunner, Kenneth Bulmer and Damon Knight. And while some of these little novels haven't been great – Agent of the Unknown, to choose one at random, has a fun cover but an uninspiring story – others are thoroughly delightful.
And best of all, all these little novels are all short! Most are 120 pages or less: a quick couple hours' read while on the bus or after school.
Whether delivered as an opportunity to repackage Ziff-Davis novels, or a chance for a young writer to experiment with his or her craft, or a chance for an older writer to burn off an unpublished tale, the reader gets real value from his or her 35¢ (in the '50s) or 50¢ today. And whether the reader discovers a nice treasure or total drek, the low price point and quick-read style of the books seldom leaves a bad taste in the mouth.
The biggest thrill for me with these Ace novels is to get to see a growing science fiction talent spread his or her wings a bit and deliver a terrific first novel. Rocannon's World is exactly that kind of thrill. Written by up-and-coming author Ursula K. LeGuin, this expansion of an earlier Amazing Stories tale shows a passion for alien cultures that demonstrates a unique and intriguing viewpoint.
Rocannon's World is a kind of sci-fi/fantasy hybrid. Our protagonist is Gaverel Rocannon, an ethnologist on a mission to explore the biology of the planet Fomalhaut II. Though Fomalhaut II is nominally under an exploration embargo by the League of All Worlds, the League's enemy establishes a base on Formalhut to battle them.
If you're thinking this sounds like the launch of one of those novels all about the lone hero fighting and defeating a staunch enemy, you're both right and wrong. Eventually Rocannon is able to win, but he only does so after a long and arduous — and exciting — journey, and only after causing himself great trauma and pain.
Formalhut is an intriguing planet, and LeGuin gives this planet an clever sort of fantasy feel. Rocannon and his native companions fly on "windsteeds," giant flying cat creatures, he encountrers dwarflike Gdemiar, rodent like Kiemhir, elven Fiia, even nightmarish creatures just called Winged Ones. It all feels like a bit of lesser Tolkien, and that gives this brief book a lot of its charm.
But charming as this book is, LeGuin wrote something more interesting and complex than a simple story about a battle on another planet. Rocannon goes through an archetypical journey to his heroism. He starts a bit feckless but soon learns the importance of his journey. After enlisting the help of newfound friends, Rocannon gains confidence and trust. His moment of transformation happens when he goes into a mountainside cave. While in the cave, he encounters "the Old One", a strange entity who grants Rocannon "mindspeech", or telepathy, in exchange for giving himself to the planet.
That mindspeech is a blessing and curse, granting Rocannon the ability to win his war but also granting him the chance to psychically feel the pain of all the beings he has killed.
All of this is heady stuff that expands on the considerable promise Ms. LeGuin has shown in her short stories. Though the novel has some flaws, most of them are tied to its abbreviated length. There's a feeling throughout of playing with key ideas and concepts, a kind of authorial exploration of her own mind. I hope we get to return to this world, but even more I hope the author has more good novels in her.
Rocannon's World 3.5 stars
[Note: This novel appears to be a sequel of sorts to Dowry of the Angyar, reviewed in these pages two years ago (ed.)]
I was surprised and happy to discover I liked the flip side of this double novel nearly as much. I've never been a big fan of Avram Davidson's stories in the mags, finding them a bit wordy and dull. Somehow, though, this novel clicked in for me much more than his short stories usually do, and I found myself intrigued and captived by a lot of The Kar-Chee Reign.
Kar-Chee takes place in a far-future Earth. Hollowed out by over-mining and ecological collapse, Earth has been abandoned and forgotten by her children who have long since settled on distant planets. Only a small number of humans remain on the planet, eking out a small subsistence lifestyle. Those humans, though, are imperiled by an insectlike alien race called the Kar-Chee, out to strip Earth of its few remaining minerals, for reasons completely unknown to humans.
As with the LeGuin novel, you can probably guess how Mr. Davidson's story will play out: a group of humans rally their forces, gather up their courage, build smart weapons and begin to beat back the invaders and reclaim Earth's birthright.
Like Rocannon, the pleasure in Kar-Chee lies in its journey, not in its destination. Davidson delivers large amounts of expository text in this book, giving readers the background of Earth's downfall in a lyrical style that feels as evocative as stories told around a campfire. Those sections of this novel have a suprising power and I found myself missing the expository elements when the book settled back into its action-packed elements. I wonder if Mr. Davidson has any interest in writing a future history chronicle, because I would love to read something like that.
The Kar-Chee Reign: 3 stars
The April '66 Ace Double turned out to be… well, aces, or at least a Jack and a Queen. Who knows what the next publication will bring? I'll be haunting the paperback rack at my local Woolworth's till the next book arrives.