All posts by Gideon Marcus

[December 20, 1965] Rendezvous in space (Gemini 6 and 7)


by Gideon Marcus

Ahead by a nosecone

If there was any doubt as to America's position in the Space Race, such has been dispelled this month with the amazing double mission of Geminis 6 and 7.  In a single fortnight, a slew of new records has been made, leaving those of the Soviets, and those made by prior Gemini flights, in the dust.

It all started way back on October 25.  The United States already had three successful two-person flights under its belt, having tested the new Gemini spacecraft with Gemini 3, experimented with spacewalking on Gemini 4, and set a space endurance record with Gemini 5.

Gemini 6, commanded by Mercury veteran Wally Schirra, would be the first test of the Agena docking adapter — an upper rocket stage remodeled to fit the nose of a Gemini so that the spacecraft could be boosted to high orbit.

Sadly for Schirra, the Agena, launched just minutes before Gemini 6's blast off time, failed to make orbit.  The whole mission had to be scrubbed.

But a super-endurance flight was already in the works for December: a fourteen day slog planned for Group 2 NASA astronauts Jim Lovell and Frank Borman.  Seeing how they'd just be spending two weeks jawing and sleeping, why not combine the missions of Gemini 6 and 7?  While they wouldn't be able to dock, they would be able to test their orbit maneuvering engines and rendezvous techniques by getting within 20 feet of each other.  Plus, it would mean four Americans in space, which would beat the Soviet record by 33%.

So it was that Gemini 7 blasted off in the afternoon of December 4 with the sweet anticipation of being joined just in space eight days later by Gemini 6A.

The long wait

Of course, Gemini 7 still had to log as many hours just in the first part of the mission than Gemini 5's astronauts did during their whole excursion.  That meant a lot of endless hours.  To be sure, NASA tried to occupy them by taking pictures of the Earth as they orbited, and halfway through the trip, there was a visual acuity test in which astronauts tried to pick out specially made targets on the ground.

There was also an interesting experiment in which Gemini astronauts beamed a hand laser out the window of the spacecraft, bouncing it off mirror-sided Explorer 22.  This was a communications test; laser beams cannot be intercepted and are not limited by line-of-sight with the ground.  Unfortunately, although the receiving station was able to see the beam, it got no useful messages from it.

Other than that, Gemini 7's crew was mostly bored and uncomfortable.  They argued with NASA for several days before they were allowed to both keep their suits off.  Jim Lovell wished he'd brought a book along.  Things got very whiffie, and when, after week, they just couldn't delay certain bodily functions anymore, the cabin's atmosphere took a turn for the worse.

T for two

On December 12, after an early morning breakfast of steak and eggs, Schirra and his rookie companion, Tom Stafford, buckled into Gemini 6A.  This would be the day they made space history by becoming the third and fourth simultaneous men in space.

It was not meant to be.  At T-0, the familiar plume of smoke erupted from Gemini 6's Titan II rocket, but even before the unique groan of blast-off could reach the launch block house, the engine had already shut down.  Schirra now had a microsecond to react — if the booster had left the pad at all, it would come back down, collapsing in on itself in a conflagration.  But the experienced test pilot was certain the rocket hadn't moved, and he did not punch the ejector button.  As a result, the mission was just delayed, rather than scrubbed.

Just four days later, the third time proved to be the charm as Gemini 6 made a perfect ascent into orbit and immediately began closing in on Gemini 7.  Within just five hours, Schirra had maneuvered his spacecraft to within 100 feet, and he continued his approach.  When all was said and done, both spacecraft were just one foot away from each other.  Compare that to the dual flights of Vostoks 3 and 4, and later 5 and 6: while those spacecraft had gotten fairly close to one another, that was the result of accurate launching rather than onboard maneuvering.  Indeed, the moment of rendezvous was the first time since Alan Shepard's 1961 launch in Freedom 7 that the entire flight crew at Mission Control was standing at their consoles.


Getting it on film

If the rest of the flights of Geminis 6 and 7 were anticlimactic for their crews, they were anything but for the anchors at CBS and NBC…or the folks on the ground glued to their boob tubes.  Schirra and Stafford reentered just one day after taking off, splashing down in the Atlantic near the aircraft carrier U.S.S. Wasp.  And we were there, remotely.  For the first time, live cameras aboard the recovery fleet caught the action: the sight of the Gemini capsule bobbing on the placid ocean, the helicopters keeping careful watch, the divers bringing the spacecraft and its astronauts aboard ship to be feted by the thousands of crew members. 

We actually got many hours of special coverage for these flights, although we had to get up very early for the splashdowns.  They were mostly in color, too.  I particularly liked watching CBS reporter Mike Wallace playing with the IBM computer, which was programmed for orbital mechanics calculations.  And at every juncture, there were folks playing in the Gemini simulator to give us an idea what the astronauts were doing.

Who would have thought that as humanity took its first steps into space, we would be able to look over their shoulders every step of the way?  All that's left is incorporating "instant replay" somehow!

What's next?

We are already halfway through the Gemini program.  A total of twelve flights are planned, and seven have flown.  These next flights will all take place in 1966, the first scheduled for March, which means we will have a crowded viewing schedule next year!  It's got to be a fast schedule, though; the first Apollo will go up in early 1967.  Next year's missions will focus on docking, extended spacewalks, and large scale orbital maneuvers — all skills we'll need for our trips to the Moon.

You can bet I'll keep tuning in to Cronkite!



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[December 18, 1965] Bulges and Depressions (January 1966 Fantasy and Science Fiction)


by Gideon Marcus

Blitzkrieg

Sometimes war is a crackling thing, a coiled spring of conflict that sees an enemy pouncing on and through a hapless foe.  Such a campaign marked the German invasion of France through the "impassable" Ardennes forest in May 1940; a similar campaign occurred in December 1944 by the same combatants at the same spot.

They say, "Fool me once, shame on you; fool me twice, shame on me," and indeed the Americans and British soldiers in France should have known better than to pooh pooh the idea of a Wehrmacht onslaught at exactly the same location they'd used four years prior.  Nevertheless, it happened, the Nazis made a big indentation in the Allied lines, and so "The Battle of the Bulge" forever got its name.

There's little surprise that Avalon Hill has made a game out of the battle.  It's a fight with a lot of appeal (odious ideologies aside): As the Germans, there's the hope that enough momentum will push the tide of your forces to the coast, splitting the Allies irrevocably.  As the Allies, there's the desperate holding action while you wait for reinforcements to gird the lines and throw back the Hun horde.

This year, a new war epic debuted on the 21st anniversary of the start of the battle simply called The Battle of the Bulge.  Of course, we drove up to Los Angeles on the new interstate to see it.  Verdict: not bad, though it's always a little disorienting to see American tanks play the role of German panzers. 

To truly mark the occasion, we also started another game of Battle of the Bulge, this time switching sides.  We're playing it out day by day, exactly matching the turns of the game to the days they represented.  This time-shifted experience is actually a lot of fun.  I wonder if I can find other opportunities to do it…

Sitzkrieg

If The Battle of the Bulge represents the essence of the blitzkrieg, this month's Fantasy and Science Fiction is a recreation of World War 1 — overlong, with little movement, ultimately pointless.  Such a sad contrast to last month's issue, which was the best in years.  Ah, such are the vicissitudes of war.  Come slog along with me, would you?


by Jack Gaughan

L'Arc De Jeanne, by Robert F. Young

We start with the story illustrated on the front cover, sort of a cross between Young's science fiction-tinged fables and actual SF.  The rapacious O'Riordan the Reorganizer, a would-be tyrant of the Terran Empire, invades the world of Ciel Bleu only to be thwarted by a young virgin with a bow and arrow named Jeanne.  Her arrows, by the way, create torrential thunderstorms.

Rather than continue a hopeless fight, O'Riordan retreats his forces, instead dispatching a handsome young fellow to seduce and capture the Maiden of New New Orleans before she can fully rally the planet's defenses.

Like most Young stories, it is a bit rambling and sentimental, but it avoids the over-saccharine nature of his worst works (while missing the sublime levels of his best).  It also takes a while to get going, but I enjoyed it well enough by the end.

Three stars.


by Gahan Wilson

Beaulieu, by Margaret St. Clair

A young man on the edge of a losing battle with a fatal disease is picked up by an enigmatic woman.  Will she be able to drive him down the wind in the road that leads to an alternate universe where things have gone right instead of tragically wrong?

A nice psychological piece.  Three stars.

Books, by Judith Merril

I don't usually review the reviews, but Merril's column is especially good this month, describing fandom and publishing in the United Kingdom, as well as devoting inches to Aldiss and Ballard.  Worth a read (Mark Yon, are you reading?)

To the Rescue, by Ron Goulart

Space private dick wrestles with his sentient car companion, which is suffering a progressive nervous breakdown.  Is the detective just unlucky?  Or is his dissatisfaction with his chosen profession unlocking his psychic abilities?

Perhaps better suited to Analog, it's the kind of frivolous story I had to keep revisiting to remember just what had happened.

Two stars.

The Most Wonderful News, by Len Guttridge

A Welshman with a hospital-bound wife is desperate for news, any news, which he can relate to her on this week's visit.  When all the usual sources dry up, he is left with one tidbit that is certifiably out of this world.

This story just goes on and on, and you won't be at all surprised by the ending.  Two stars.

Smog, by Theodore L. Thomas

After a nice summary of what smog is, Thomas suggests using additives to combat automotive emissions rather than filters or oxidizers.  I'm not sure how this makes any sense; oxidizers are additives.  Moreover, I'm not sure one could make an emission less harmful than the carbon dioxide and water a catalytic converter produces (in the short term — in the long term, of course, we could see an accelerated global greenhouse effect).

So two stars, and learn some chemistry, Ted.

Survey of the Third Planet, by Keith Roberts

Greedy aliens arrive on Earth to add it to their collection of worlds only to be repulsed by the doughty primitives.  The gimmick to the story is the revelation of who the primitives actually are.

Shrug.  We saw this trick in Garrett's Despoiler of the Golden Empire, and I didn't like it much there, either.

Two stars.

The Proton-Reckoner, by Isaac Asimov

Here's a fun article about how big Archimedes thought the universe was, how big the universe actually is, and why the proton is the smallest meaningful unit of volume.

There is also a brief plug for the Steady State model of the universe, which is unfortunate given that, between the article's writing and its publication, the Big Bang model has garnered overwhelming favor.

Four stars.

Representative From Earth, by Gregory Benford

A Jovian skydiver from Earth is scooped up by aliens and given a series of tasks to complete to prove his worthiness.  All of them have some element of physical prowess and intellectual cunning involved.  In the end, we find out just whom he's trying to impress.

It is a story at once too overwrought and too sketchy to please, all of it in service to an off color joke.

Two stars.

Apology to Inky, by Robert M. Green, Jr.

Haunted by an incident from his past he can only vaguely remember, but which tore apart his one true love, experimental musician Walton Ulster finds himself living in several times at once: 1930, 1944, and 1965.  At the intersection of these three eras is a double-murder and, perhaps, true love.

At half the length, and in more capable hands, this interminable novelette could have been something special.  As is, it wavers between interest and boredom, settling in for the latter by the end.

Two stars.

Casualties of War

I suppose after last month's all-star issue, it was a matter of course that the follow up would be dismal.  Part of the issue is the abundance of new/newish writers (Green, Benford, Guttridge).  Ah well.  I'm inclined to take the long view.

After all — one battle does not a war make!



The holidays are coming!  Looking for the perfect gift for a niece, nephew, or other young relative?  Kitra is the hopeful, found family novel that they've been waiting for.  Buy a copy for them today…and perhaps one for yourself!




[November 30, 1965] War is Swell (December 1965 Analog)


by Gideon Marcus

The Thrill of Combat

It was just twenty years ago that the second war to end all wars drew to an explosive close. Two titans of tyranny (and their little brother) were defeated by the Arsenal of Democracy.  Clearly, World War 2 was "the good war:" there's a reason it is now as popular on television and in wargames as the Western and the Civil War.

And just in time.  After the sloggish stalemate of Korea and the painful "escalatio" in Vietnam (credit to Tom Lehrer), war needs to be fun again.  I suppose it's no surprise that war is not only a common theme in science fiction, but the good and fun kind of war is the thread that ties together the December 1965 issue of Analog, notoriously the most conservative (reactionary?) of the outlets in our visionary genre.

One War after Another


by Kelly Freas

Beehive (Part 1 of 2), by Mack Reynolds

Ronny Bronston, forgettably faced but utterly competent agent for Earth's "Section G" is back.  Last we saw him, he'd been on the trail of interstellar troublemaker, Tommy Paine, spurring revolution on dozens of worlds.  Turned out that Paine was actually Section G, itself, skirting the non-interference clauses of the galactic charter to ensure that the colony worlds didn't stagnate.

In Beehive, we find out why: a century ago, the first sentient alien was found.  Well, actually, its corpse — it had been a casualty of a war of extermination.  And we still don't know who their enemy was, or if they'll soon be knocking on our doors.  That's why the super secret service has been surreptitiously trying to speed of progress on all of the colony worlds so that when the aliens do come, we'll be as ready as possible.

One of the more successful colonies, the putatively libertarian but actually authoritarian world of Phrygia appears to be making a play to turn the galactic society into an Empire, and Bronston is dispatched to get the facts on the ground.  But when he gets there, the agent discovers that the wheels have wheels within them, and the Phrygian dictator knows far more about the alien threat than Section G.


by Kelly Freas

While this serial has a definite hook of a cliffhanger, for the most part, it's not Reynolds' best…or even his middlin'.  There's a glib, breezy quality to it that is both smug and serves to reduce the tension.  The central idea is repugnant, too — that Earth knows best, and their underhanded means of stimulating progress are justified.  But then Campbell probably didn't watch that recent documentary on how the CIA messed up in Guatemala.

Anyway, I'll keep reading, but it's two stars right now.

Warrior, by Gordon R. Dickson


by Kelly Freas

Another sequel and another war.  In Dickson's Dorsai universe, humanity has spread to thirteen worlds, each focusing on an aspect of cultural development.  The Dorsai have made war their profession, turning it into a sublime art, and they are the most esteemed and feared mercenaries.

In the novella/novel, Soldier, Ask Not, we were introduced to twin brother generals, Kenzie and Ian Graeme.  The former is a charismatic leader, the latter a sullen but matchless strategician.

Ian Graeme returns in Warrior, traveling to Earth to seek justice for 32 of his men, slaughtered when their glory-hunting captain disobeyed orders to lead a hopeless charge.  The officer was court martialed and executed, but Graeme knows that the real culprit is his gangster brother.  Warrior tells the tale of Graeme and the brother's eventual and climactic confrontation.

There are a lot of inches in this story devoted to the obvious prowess of Mr. Graeme, his dark eminence, his barely suppressed strength, his intimidating military demeanor that requires no uniform, etc. etc.  Frankly, it all runs thin early on.

Still, it's a pretty good story (breathlessly recommended by my nephew David…but then so was Beehive), and the display of Dorsai tactics, trapping the brother within the trap being laid for Graeme, was effective.

Three stars.

Heavy Elements , by Edward C. Walterscheid

Ever wonder how the transuranium elements were fashioned?  Walterschied returns for a very comprehensive article on the subject.  There's a lot of good information here, and it's reasonably well delivered.  It's also very dense (no pun intended), certainly not in the Asimov style.  It took me a few sittings to get through.

Three stars.

Mission "Red Clash", by Joe Poyer


by Gray Morrow

Joe Poyer's first story is essentially the Analog version of the MacLean novel, Ice Station Zebra.  The pilot of a next-generation recon plane, the hypersonic X-17, is forced to bail out over Norway after being shot down by a Russian interceptor.  Now he, and the three men dispatched from the nuclear cruiser John F. Kennedy, must evade squads of Soviets and survive frigid conditions to get critical intelligence back to our side.

Told with technophiliac details so lurid that I felt it belonged under rather than on the counter, there's not much of a story here.  Mission lacks context, characterization, and conclusion, leaving a competently told middle section of an unfinished novel.  It's low budget Martin Caidin.

Two stars.

Countercommandment, by Patrick Meadows


by Domenic Iaia

Last up, a computer scientists is rushed to NORAD to find out why, three hours after World War 3 was declared by the Chinese, the Big Brain has not executed a countersrike.  And why, despite the efforts of the enemy, their missiles haven't launched either.

This is a two page story padded to ten with the gimmick that the computers, having access to our most sacred documents, which all speak to the sanctity of human life, could not in good conscience end humanity.

It might work in Heinlein's new serial currently running in IF.  It makes no sense for computers of 1970s vintage, and it comes off as mawkish.

One star.

One Million Deaths is a Statistic

This war-soaked issue of Analog scores a dismal 2.2, barely beating out the truly awful Amazing (1.8).

Above it, we have IF (2.6), New Writings #6 (2.9), Galaxy and New Worlds (3), Science Fantasy (3.1), and the superlative Fantasy and Science Fiction (3.9)

In keeping with the (not entirely accurate) notion that war is a "man's game", there were no entries by women this month.  Zero.  Goose egg.  Color me dismayed.

And on that note, we are done with all of the science fiction magazines with a 1965 cover date.  Rest assured, we have compiled all of the statistics from the past year, and our Journey-Vac will be spitting out a fine edition of the '65 Galactic Stars at the end of next month. 

You won't want to miss it!



And speaking of stars…

If you caught my review last year of Tom Purdom's I Want the Stars, then you know why I was so excited at the chance to reprint it. And now it can be yours! This new Journey Press edition also comes with a special 'making-of' section.

Get yourself a copy, and maybe one for a friend!




[November 20, 1965] A fine cup of coffee (December 1965 Fantasy and Science Fiction)


by Gideon Marcus

The Peak of Flavor

I mentioned in my review of last month's issue of Fantasy and Science Fiction that that venerable veteran of the genre had finally returned to form under the guidance of editor Joe Ferman.  I'm happy to announce that this doesn't seem to be a fluke.  Indeed, reading the current issue was such a delight that it proved difficult to confine myself to just one story a day.

Yet that's what I did, in large part because each story was strong enough to leave a lasting impression, and like with of a good cup of coffee, sometimes you want to savor the flavor after each sip.

So come along with me on a tour of the December 1965 Fantasy and Science Fiction, at the end of which, I suspect you'll do your best Tony Randall impression of a DJ, smack your lips, and exclaim, "That's good coffee."

An Overflowing Cup


by Bert Tanner (illustrating Jack Vance's The Overworld)

Breakthrough Gang, by Gordon R. Dickson

Breakthrough Gangship Four, crewed by a small clutch of psionic women and men, is Earth's hole card in an interstellar war against the rapacious Kinsu. If they can stall the retreat of the alien armada long enough for the bulk of the Terran fleet to arrive, the haughty race will have to recognize human superiority and call off the struggle.

But on the eve of activating their ship's secret weapon, tactitian Dave Larson hesitates, certain that though they may win the battle, doing so spells doom for the human race.  Worse yet, this catastrophe seems to have been ordained from an event preceding contact with the Kinsu, perhaps even from a point in human prehistory!

And this inevitability has nothing to do with the Kinsu or human races, but chessmasters far older than either…

There are some parallels between this story and Bova's Stars, won't you hide me? in the January 1966 Worlds of Tomorrow, though not in a more than coincidental way.  If you read them side by side, you'll understand what I mean.

I wavered between awarding three and four stars to this piece, ultimately settling on three.  There's a lot of neat concepts in here, and the story makes you think, but the middle third is repetitive and the last third a bit too dependent on "as you know" exposition. 

In coffee terms, the aroma is pleasant if unsubtle.  But in the end, the value's in the drinking.  Let's dive in for our first sip, shall we?


by Gahan Wilson

O'Grady's Girl, by Leo P. Kelley

At the sunset of her life, an old teacher and her pupil meet Mr. Death and his retinue — and it's most unlike any characterization of the Grim Reaper I've ever seen.

A quintessentially F&SF-ian tale, it's delicious and full-bodied, just lovely.  Five stars.

The Convenient Monster, by Leslie Charteris

Stories of The Saint don't often veer into the realm of the supernatural. This one starts with a sheep and dog that seem to have been prey for the Loch Ness Monster, and Charteris builds it slowly and inexorably to a murder plot that may or may not involve Old Nessie.

Come for the Scottish scenery, stay for the striking denouement.  This java's got bite.

Four stars.

The Firmin Child, by Richard H. Blum

In this first story ever produced by the author's pen, an unhappy and somewhat dysfunctional couple right out of the 1958 sleeper, No Down Payment, find themselves not up to the task of raising a precocious but increasingly erratic, child.  At first, it seems the boy may be a high functioning autist, but we come to realize that his strange behaviors, almost a channeling of other's emotions, derive from something more bizarre.

Some blends of coffee have a bitter undertone.  I give Blum four stars for creating a vivid work, but I can't say I enjoyed the aftertaste…

Water, Water, Everywhere, by Isaac Asimov

What's bigger: The Dead Sea or The Great Salt Lake?  Is the Caspian Sea really a sea?  How many oceans are there in the world?  These and dozens of other hydrographical brain teasers come free in your latest issue of F&SF, courtesy of Dr. Isaac Asimov!

I kid, but geography's a science, too, and one of my favorites.  Four stars.

Minor Alteration, by John Thomas Richards

Walter Bird is plagued by nightly dreams in which he is John Wilkes Booth, and each day/night brings him 24 hours closer to his date with history at the Ford Theater.  Can he prevent tragedy?  Should he?

Richards' tale apparently sat in a drawyer at F&SF HQ for several years before finally being printed.  It doesn't cover much new ground, and the alternate universe it explores is rather implausible.  I can see why the piece languished.

Still, even if it's the weakest tea…er….coffee in the cup, it's not bad.  Three stars.

The Overworld, by Jack Vance

And now we come to the very last swallow.  Will it satisfy or leave us wanting? 

Worry not.  One can always count on Jack Vance for an unusual and interesting tale, and he doesn't disappoint now.  Instead, he offers up the first of the tales of Cugel the Clever, a (literally) lowbrow peddler of fake charms in a magical world.  Cugel is reduced to thievery when his wares don't sell, but he is quickly caught in the act by the powerful Ioucunu the Laughing Magician.  Thenceforth, he is dispatched on a mission for the angered mage, to find a particular violet lens in the far land of Cutz.

If Fritz Leiber's and Robert Howard's creations had mated, this new world of Vance's might have been the result.  Delightfully overwrought but always readable, I look forward to the promised next four stories in the series.

Four stars.

Good to the Last Drop

Do we really have a four star mug of F&SF steaming before us?  I do believe so!  It's been a long time since Mercury Press' science fiction mag delighted me so, but I can't say I'm sorry it happened.

So why don't you cap off your science fiction buffet this month with a delicious helping of F&SF?  Smooth, rich, goes down easy.  Good to the last drop.



The holidays are coming!  Looking for the perfect gift for a niece, nephew, or other young relative?  Kitra is the hopeful, found family novel that they've been waiting for.  Buy a copy for them today…and perhaps one for yourself!




[November 10, 1965] Strangers in Strange Lands (December 1965 Galaxy)


by Gideon Marcus

Time for the Stars

I was having a lovely conversation with fellow traveler Kris about the mixed reviews for the British anthology show, Out of the Unknown.  Some critics are saying the stories aired would have been better served in a conventional setting rather than on Mars or wherever.

Indeed, this has been a common complaint for decades, that science fiction should be uniquely SF with stories that depend on some kind of scientific difference/unique setting, even if many of the trappings are familiar.

Galaxy is a magazine that has led this charge since its inception in 1950 and it therefore comes as no surprise that this month's issue features a myriad of settings that are in no way conventional, backdrops for stories that could take place in no genre but science fiction.

Citizens of the Galaxy


by John Pederson, Jr.

The Mercurymen, by C. C. MacApp

On the face of things, Mercury would seem a most inhospitable planet for colonization.  Until this year, the general conception of things was that the innermost planet of our solar system was tidally locked, presenting just one baked hemisphere eternally toward the sun, while the other remained in perpetual frigid night.


by Gray Morrow

C. C. MacApp offers up a most imaginative tale set on this half-cooked world.  The planet, or at least the twilight zone between the hot and cold sides, is overrun with the vines of a plant, the interiors of which are large enough and contain sufficient air and water to support human inhabitants.  How they plant came about or how the settlers came to dwell in them is a mystery, but hundreds of years later, the colonists have reverted to near savagery.  The ecosystem of the vines provides most of their needs: latex for vacuum suits, luminescent mold for light, oxygen-producing fungus for air.  But for precious metals and for new soil for crops, the denizens must venture into the airless waste outside.

Similarly, population pressure periodically forces tribes to split, members of a certain age tasked to form a new settlement further along the vine. The Mercurymen is the tale of Lem, eldest son of a recently expired chief, who leads a party out over the bleak landscape of Mercury in search of a new hope.  Along the way, he must deal with a deadly environment, hostile tribes, and treachery within the group.

Because so many of the concepts are alien, even as the characters are human, The Mercurymen can occasionally be a detailed, hard read.  Nevertheless, I appreciated MacApp's world building quite a lot, and I was carried along with Lem on his engaging, difficult adventure.  The novella would merit expansion into full length novel though the following discovery may require a complete change in setting to make it work:

From Nature, Volume 208, Issue 5008, pp. 375 (October 1965):

Rotation Period of the Planet Mercury, by McGovern, W. E.

The recent radar measurements of Mercury indicate that the period of rotation of the planet is 59 +/- 5 days1. This result is in complete disagreement with the previously quoted value of 88 days based on the visual observations of the markings on Mercury2-6. In this communication we show that the same visual observations can not only be reconciled with the radar-determined rotation period of Mercury but, in addition, can be used to derive an improved value for the period of rotation of the planet, namely, 58.4 +/- 0.4 days.

Yes, Mercury isn't tidally locked at all, and the stories that made use of this presumption are now all obsolete.  Editor Pohl may even have known this even when he put this issue to bed, as the news first broke in June.

Still, it's a good story, and again, you can squint your eyes and pretend it takes place on a different one-face world entirely.

Three stars.

Galactic Consumer Reports No. 1: Inexpensive Time Machines, by John Brunner

The latest Galaxy non-fact article is written in the style of the venerable magazine Consumer Reports, offering evaluation of six cut-rate personal time machines. 

The aforementioned Kris noted that there seem to be two John Brunners: one who writes Hugo-worthy material like The Whole Man and Listen! The Stars… and another who churns out hackwork.  I'd say this piece is representative of a third Brunner, neither outstanding nor unworthy.  It's a cute piece, although I would have appreciated a little more time travel in it.

Three stars.

Laugh Along With Franz, by Norman Kagan


by John Giunta

In a disaffected future, "None of the Above" (the so-called "Kafka" vote) threatens to become the electoral candidate of choice.

More pastiche of outlandish societal explorations than tale, I found myself falling asleep every few pages.  I'm afraid Norm Kagan continues not to do it for me.

One star.

For Your Information: The Healthfull Aromatick Herbe, by Willy Ley

A rather defensive Willy Ley discusses the history of tobacco in his latest science article.  It's actually pretty interesting, though I am no closer to taking up the still-ubiquitous pasttime than I was before.

Four stars.

The Warriors of Light, by Robert Silverberg


by Jack Gaughan

In the previously published story, Blue Fire, Silverberg introduced us to an Earth of the late 21st Century, one that worships the Vorster cult.  Vorster and his disciples cloak the scientific pursuit of immortality with a bunch of religious mumbo jumbo, complete with a rosary of the wavelengths of light.

Warriors of Light is not a sequel to Blue Fire, per se.  Instead, it is a story from a completely different perspective, that of an initiate of Vorsterianism who is recruited by a heretical group to steal some of the cult's deepest serets.

Reportedly, Silverbob produces 50,000 words of salable material per week, enough to make it seem like SF is his full time career even though it's just a fraction of his overall output.  Light is not the brilliant piece that its predecessor was, but the Cobalt-90 worshipping future Earth remains an intriguing setting, and I look forward to the next story that takes place therein.

Three stars.

"Repent, Harlequin!" Said the Ticktockman, by Harlan Ellison

In Ellison's latest tale, The Master Timekeeper, a.k.a. the Ticktockman, is the arbiter of justice for a chronologically regulated humanity.  Everything runs to schedule; tardiness is punishable by the lost of years from one's lifespan.  There is no room for deviation, nonconformity.

Yet one clownish fellow, known as The Harlequin, cannot be restrained.  His antics distract, his capers disrupt, his personality compells.  This dangerous threat must be stopped.  But in erasing the heretic, can even the master inquisitor escape just a little of the nonconformist contagion?

This is the most symbolic of Ellison's work to date, and with a deliberate, almost juvenile storytelling aspect that veers toward the Vonnegutian.  I appreciate what Harlan is doing here, but there's a lack of subtlety, a ham-handedness that makes the piece less effective than much of his other work.

Oh, my telephone is ringing.  One moment. 

Ah.  Harlan says I'm an ignorant so-and-so and if I withdrew my head from my seat, I might be able to better comprehend his work.  (Note: this is not an exact transliteration).

Anyway, three stars.

The Age of the Pussyfoot (Part 2 of 3), by Frederik Pohl


by Wallace Wood

Last up is the continuation of last month's serial by editor Pohl, who is indulging himself in his first love, writing.  Forrester, who died in the late 1960s only to be ressurrected in the 25th Century when medical technology was up to the task, has run out of dough and has become employed by the one boss who will have him, an alien from Sirius, member of a race with whom Earth is currently in a Cold War.

In this installment, we learn about how this state of not-quite conflict came to be, as well as about the Forgotten Men, the penniless humans who make a living outside of normal society.  We also learn how difficult it is to survive when one cannot pay the bill on one's "joymaker," the ubiquitous hand-held combination telephone, personal computer, and electronic valet. 

Let us hope that we never get so reliant on this kind of technology that we find ourselves similarly helpless without them!

Pussyfoot continues to be entertaining and imaginative, far more effective in execution of its subject than similarly themed Kagan piece, though less satirical in its second installment than its first.

Four stars.

Beyond This Horizon

My Heinlein motif for the article section titles may be a little misplaced given that R.A.H. doesn't appear in the pages of Galaxy this month. Call it artistic license since his most recent novels are coming out (or have come out) in sister mags Worlds of Tomorrow and IF.

Anyway, at the very least, the stories in the December 1965 Galaxy hold to the Heinlein tradition of fundamentally incorporating unique settings. No transplanted Westerns or soap operas here!

For the most part, it works, resulting in a solid 3-star issue. Why don't you pick up a copy, Space Cadet, and see if you agree!






[November 6, 1965] Turns, Turns, Turns (Avalon Hill's Midway and Battle of the Bulge)


by Gideon Marcus

For the Byrds

"To everything (turn, turn, turn) there is a season (turn, turn, turn)" says the newest hit record by The Byrds.  It appears that America's premiere wargaming company, Avalon Hill, has taken this phrase to heart, releasing not one but two World War 2 themed games in the past year, one taking place in the sultry days just before summer, the other in the bleak frigidity of mid-December.

Midway and Battle of the Bulge both are significant departures from the games that preceded them (e.g. Afrika Korps, D-Day, Tactics II, Waterloo, Stalingrad, etc.) and both push the state of the art in armchair wargaming forward quite a bit.

Of course, as charter members of the Galactic Journey Wargaming Society, Janice, Lorelei, John, and I spent many hours giving these games a spin.  And you, luck readers, now get to see the fruits of our "labor"!

Midway

For seven months after Pearl Harbor, the Japanese raged almost unopposed across the Pacific.  Their juggernaut rolled over Indonesia, the Phillipines, Burma, Hong Kong, Singapore, New Guinea, and the American outpost of Wake Island.  Yet their primary goal, the elimination of the American navy, eluded them.  The Japanese doctrine was centered around a decisive fleet battle victory that would force the Americans to the negotiation table.

On June 4, 1942, the Japanese got their chance.  Six Japanese carriers and an invasion force steamed for the American island of Midway.  Three U.S. carriers were dispatched to prevent the island's capture.  Thanks to some expert code-breaking and a little luck, the Battle of Midway ended in a Japanese defeat, marking the high-water mark of their expansion.

But could it have gone differently?

Battleship for grownups

If you've ever played the Milton Bradley game Battleship, you already have an idea how Midway works.  Sort of.  Midway is actually two games in one.  The first takes place on a strategic board depicting the ocean around Midway island.  The Japanese fleet enters from the west in several groups while the American navy is arrayed in the east.  Each turn, both sides call out sections of the board to search with their scout aircraft.  If enemy ships are spotted, carriers (and the airfield on Midway) can launch aircraft to attack them. 

Only a limited number of sections can be searched per turn, depending on the nationality and disposition of ships, so there's a lot of cat and mouse to this portion of the game.  Whoever gets the first strike has an advantage, though a straight slugfest will tend to favor the Japanese as they have more planes.

Hornet's nest

The second portion of the game involves the actual plane to ship combat.  The defending player arranges their ships to maximize antiaircraft screening while the attacker arrays a combination of torpedo bombers, dive bombers, and escorting fighters to most effectively sink vessels.  No attacks can be made risk free, though it is always better to lose one or two planes in an assault if the yield is the loss of an enemy carrier deck.

Points are scored for vessels lost and the speed at which the Japanese take Midway.  Indeed, the Japanese can win their battles pretty handily, but just a turn or two delay or the loss of a key ship can cause them to lose the game on points.

That's what happened when John and I played — as the admiral of the Kidou Butai, I left the American navy at the bottom of the sea and took Midway, but the delay in my timeline caused me to come shy of my victory conditions by just a few points.

Scorecard

I appreciated the novelty of Midway.  It was quite different from the other wargames I had played to date, although, to be fair, I have not played Bismark, which I understand also has a search and evade dynamic.

Nevertheless, there just wasn't enough to the game to merit a lot of replay.  As much as I like ships and am an ardent Nipponophile, Midway failed to grab me.  John felt similarly.

Three stars.

Battle of the Bulge

Where Midway was the faltering step of a military at the height of its power, the Battle of the Bulge was the twilight of a fallen giant.  In December 1944, the Allied forces had steamrollered their way across France and the Low Countries, pushing the Nazi Reich back to its traditional Rhine border.  While it was clear that the war wouldn't be won by Christmas, it also seemed that the Germans, hard pressed in both the east and west, could no longer take any role other than the defensive.

This conclusion was wrong.

On December 16, 1944, an onslaught of panzers and troops smashed against a thinly defended point in the Ardennes forest — the same area the Germans had attacked on their way to Paris in May 1940.  Aided by a cloak of overcast, the Wehrmacht lanced into Belgium with the aim of dividing the British and American armies, seizing the port of Antwerp, and forcing the West to sue for a separate peace.  Within a few days, German troops had laid siege to the stubborn redoubt of Bastogne, and Tigers and Panthers were probing the banks of the Meuse river, an important allied defensive line.  By then, Hitler's last gasp had formed the shape on the ground for which this episode of the war was named.

Of course, we know how things ended.  The rugged defenders of Bastogne answered "Nuts" to calls for their surrender.  Allied reinforcements blunted and then repelled the Nazi advance.  The skies cleared up after Christmas allowing the overwhelming British and American air superiority to savage the German lines.  By early January 1945, the battle of the bulge was over, and Germany's ability to wage offensive war decisively destroyed.

What if?

Avalon Hill's newest game recreates this exciting (if preordained) battle in close detail.  Turns last just twelve hours, and units are represented down to the regiment/brigade level.  As with the game, Waterloo, the Germans start out with numerical superiority and have to work their way from one side of the map to the other against increasingly reinforced Allied lines.  Indeed, both Waterloo and Battle of the Bulge fight over practically the same real estate.  Poor little Belgium.  Victory is won by the German player if a sufficient number of troops is pushed across the Meuse and supported for 48 hours.  Alternatively, that number can be smaller if the Wehrmacht takes and holds the key towns of Clervaux, St. Vith, and Spa.

While many of the mechanics of the game look familiar at first blush, Battle of the Bulge represents a great departure from its predecessors.  For one thing, it has a completely different Combat Results Table.  Virtually all of the Avalon Hill games since Tactics II had used the same chart to determine the effects of combat.  This time, instead of just offering "eliminate", "retreat", and "exchange" (equal destruction of both forces) options, there are now also the results of "engaged" (which locks up units until the battle be decisively resolved) and "contact" (neither side inflicts any damage).

Roads and the holding thereof are critical.  Off the roads, troops and vehicles are slowed to a crawl.  On the roads, advances can slice deep into enemy territory.  However, such advances can only be made nilly-willy in the Basic Game; in the Advanced Game, there are supply considerations, which largely only affect the Germans.  If a Wehrmacht unit cannot trace a logistical path along roads back to the east side of the map without it being blocked by allied units or their surrounding "zones of control", it immediately loses much of its mobility.  After six turns of being cut off, surrounded units of either side cease to exist.

Treads hit the Road

In the first game, I played the Germans against John using the Basic Rules.  It was a handy victory, my panzers rushing with gay abandon behind the Allied lines and reaching the Meuse well before Christmas.  But without supply restrictions, the game felt little like a simulation of any real-world situation.

As it turned out, my next opponents were Janice and Lorelei, hot on the heels of an excellent and hard-fought game of Waterloo.  They enjoyed working together as a team (which made sense in both games as they played coalitions rather than single nations) and I appreciated the added challenge that came from matching wits with a double-brained foe.

Given the apparent German advantage in Battle of the Bulge, they needed every neuron they could get.  The Wehrmacht simply overwhelms the first few turns, and so long as the dice are reasonable, advance is swift.  The German assembles a ridiculous number of panzers to assault one spot, while assembling the rest into suite of two to one attacks, making sure to surround their prey.  Since no attacker deaths can result from either of these types of fights, the Huns can sweep through their resistance while taking very few casualties.

In the game we played, I don't feel the Allies made any specific mistakes and yet I reached the Meuse at around the same time as I had in my game with John, and I only lost a single unit in the process.  Needless to say, we'll have to play again (likely switching sides) to see if the issue is the game or just beginner's bad luck.  The current plan is to play a game starting December 16, 1965 and play through in "real-time". 

I'll be glad to play the good guys.  Putting on Wehrmacht gray makes me very uncomfortable.

Scorecard

As for rating, pending further study, I'd give Battle of the Bulge four stars.  It's definitely got replay value, and it's the most dynamic Avalon Hill game I've played to date with the possible exception of Afrika Korps.

Previews of Coming Attractions

It looks like Avalon Hill has managed to squeeze out one more title this year.  An advertisement for Blitzkrieg came with my latest catalog; it looks like it will be some kind of generic, division-level strategic game. Looks fun and customizable — needless to say, I've ordered my copy!

Join the Fun!

If all this talk of playing general stirs something your bones (and hey, it's a lot more fun and less harmful than actual fighting), you are warmly invited to join our Galactic Journey Wargaming Society.  We have been facilitating several play-by-mail games so that even players remote from each other can enjoy a contest: over the summer, we had a smashing good time killing each other in a friendly game of Diplomacy.

And you get a spiffy newsletter!  What are you waiting for?






[October 31, 1965] Finished and Unfinished Business (November 1965 Analog)


by Gideon Marcus

Spooks and SF

All Hallow's Eve is upon us, that annual moment when the barrier between the worlds of the living and the dead is at its weakest. The departed spirits of those with unfinished business return to fulfil their goals. And puckish souls, alive and passed, spread mischief.

And amidst all this, there is candy.

In this light, the November 1965 issue of Analog is the perfect companion for Halloween. There are familiar faces, a significant departed face, delicious trifles, and sad tricks.

Tricks and Treats


John Schoenherr

Down Styphon!, by H. Beam Piper

If you read H. Beam Piper's Gunpowder God this time last year, you're familiar with Calvin Morrison, a Pennsylvania cop who got whisked to an alternate world where Aryan tribes settled the Americas and the precursors to our Amerinds stayed in Asia.  Calvin encountered a feudal patchwork where the United States had been, and he quickly took advantage of his military prowess and knowledge to help break the gunpowder monopoly of the House of Styphon, becoming Lord Kalvan of the principality of Hostigo in the process.

If you haven't read Gunpowder God, you'll be rather lost reading Down Styphon!, which is a direct sequel.  After winning its first battle against its neighbors, Hostigo now finds itself about to be attacked by neighboring Nostor and a host of Styphon-funded mercenaries.  Only by developing a mobile force and the science of military cartography can Kalvan and Hostigo hope to repel the vastly superior forces of the invaders.

Down Styphon! is little more than a campaign log, chronicling the ebb and flow of the fight from the initial preparations, to the attempted Nostorian breakthrough, to their ultimate rout. It's clearly a middle third to a novel of Kalvan's story, started in Gunpowder God.  Indeed, the tale ends on a cliffhanger: it is clear that Styphon has one more trick up their sleeve and will not go down without a fight.

The problem, of course, is that readers of Analog may never get a conclusion to this tale.  Sadly, Mr. Piper took his own life last November, and Down Styphon! is touted as the author's last published story.

On the other hand, a novel of Lord Kalvan (Lord Kalvan of Otherwhen) came out recently, and it may well have the resolution to the story.  It's also possible that editor John Campbell will license the last part of the book to finish the saga in Analog.

One hopes so.  While Down Styphon! is clearly incomplete and focused primarily on a single battle, it is yet one of the best and most riveting recountings of a military campaign I've read.  There is such rich detail that I could easily see Avalon Hill making a wargame out of it.

So I give this tale four stars for what it accomplishes and in appreciation for what it could have been (and perhaps might be — fingers crossed).

Even Chance, by John Brunner


John Schoenherr

A young Kalang tribesman in the remote mountains of Java rushes to meet a party of foreign anthropologists.  He bears a shard of a crashed vehicle, one he's certain will convince the expedition to regale him with gifts, as had happened during the War when a pilot had set down his crate and had to be nursed back to health.

But the fragment is highly radioactive, and the craft it comes from is not of Earthly construction.

That's a great setup for a story, but in (the oddly titled) Even Chance, the setup is the whole story.  You know its outcome from the beginning, and the thing reads like something from the 1940s.

A high two — it's not offensive, but it could use finishing.

A Long Way to Go, by Robert Conquest


Kelly Freas

A Mr. Randall from modern day is transported 500 years into the future.  Unlike other contemporaries who had made the trip, Randall is allowed to keep his memories of the 20th Century even if it means he'll have trouble adjusting to the 26th, the better for anthropologists to study him.

At the end, however, it is decided that it is better for Randall to be acclimatized after all.  The time traveler takes the news philosophically, noting that the future seems to have solved all of today's problems. But, his future host sadly informs him, they have unique problems of their own.

Once more, we have a fine setup to a story that fails to go anywhere. Indeed, I'm not quite sure what the point of the tale was.

Another high two.

Some Preliminary Notes on FASEG, by Laurence M. Janifer and Frederick W. Kantor

Here's a cute quasi-scientific piece on the generation of fairy godmothers, done in the style of a short journal article.

Three stars.

Onward and Upward with Space Power, by J. Frank Coneybear

On the other hand, Coneybear's longwinded piece on steam power in space keenly suffers for want of an introduction, a conclusion, and subheadings.  I suppose it's better than pseudoscience, but Analog really needs a dedicated science writer like F&SF's Asimov and Galaxy's Ley.

Space Pioneer (Part 3 of 3), by Mack Reynolds


Kelly Freas

At last we come to something that does finish: Reynolds' latest serial.  When last we left Ender Castriota (who had assumed the identity of Rog Bock to join the roster of the colony ship Titov on its way to complete a blood feud against the last of the Peshkopi clan, rumored to be on the vessel), the colony of New Arizona had been attacked by natives.  As the first intelligent aliens encountered by humanity, their presence on the planet not only poses an existential threat to the new settlement, it also invalidates the colonial charter.

A war ensues, egged on by the Captain of the Titov, who, not wanting to see his lucrative opportunity fade away, insists the aliens are simple animals.  That these "animals" wield crossbows and religious totems makes no difference to him.

Curiously, the "kogs" (as the indigenes are derogatorily called) are extremely humanoid in appearance.  Stranger still, they appear to be confined to the island on which the Titov landed.  I'm sure you can guess, as I did, the true origin of the "aliens."

Space Pioneer's third part is, like Down Styphon!, primarily a chronicle of battle and, like the Piper story, a deftly executed one.  Reynolds is good at that kind of thing.  The Peshkopi feud issue is resolved, and not as I expected it to be, and there is some good development of the relationship between Castriota and Zorilla, the one member of the colonial board who seems to be a decent man.  I was disappointed that Cathy Bergman, advocate for the non-charter member colonists had a minimal role in the third segment, however.

All told, I'd give Part Three four stars, and the book as a whole three and a half.  Good stuff, but it likely won't make the nomination for this year's Galactic Stars.

Assorted Sweets

With all of its ups and downs, Analog clocks in at exactly three stars.  However, as with any Halloween grab bag, you can always skip the candy you don't like and concentrate on what you like.  There's certainly much to enjoy in this month's first and last thirds.

Analog is surpassed this month by Fantasy and Science Fiction (3.7), Science Fantasy (3.2), and New Worlds (3.1).

Campbell's magazine is better than this month's largely reprint Fantastic (2.8) and the perennially lackluster IF (2.6).

Only one story out of the 30 new pieces was written by a woman, which makes Science Fantasy the winner of this month's SF equal opportunity award without trying very hard. 

Sad as that statistic may be, there was far more worthy reading this month than usual.  One could easily fill two big magazines with nothing but 4-star stuff.

So grab yourself this month's digests, stuff them in your trick or treat bag, and have a swell spooky holiday of haunting.  I know I will!






[October 18, 1965] Turn, Turn, Turn (November 1965 Fantasy & Science Fiction)


by Gideon Marcus

The Winds of Change

History is divided into eras: The Stone Age, The Middle Ages, The Renaissance.  There are Golden Ages and Dark Ages.  The Jazz Age.  The Gilded Age.  One is never quite sure of a period's exact delineations, the precise moments of its beginning or end, until the next one is well on its way.  It is possible to tell when one is in an age, however, and also to feel keenly the wistful uncertain sense one gets in the doldrums between epochs.  Who can't have felt that way in the year succeeding President Kennedy's assassination, when his civil rights program, American involvement in Indochina, even the character of government in general hung in the balance.  And who can doubt that, for better or worse, the Johnson era has clearly begun?

I've lived through two sea changes in music.  The first was in 1954, when the overripe swing and schmaltz on the radio was overrun with a wave of rock and roll, particularly if you tuned into the Black stations (luckily, a radio tuner cannot easily be segregated).  By 1963, the winds of change had become muddled.  With folk, pop, motown, surf, and country vying for our eardrums, it was quite impossible to know then where the next two years would take us.  Then the Beatles spearheaded the biggest British invasion since 1812, and a new age was upon us.

Science fiction has its ages, too.  When I got into SF in a big way, the genre was clearly plumb in the middle of one.  It was 1954, four years after Galaxy's editor, Horace Gold, had thrown the gauntlet down at the feet of puerile pulp SF, five years after the new Fantasy and Science Fiction established a literary benchmark for the genre that has yet to be exceeded.  Science fiction primarily came in digest sized magazines, and the market was aflood with them.  Quality ranged from the penny-a-word mags which were little above the pulps that preceded them to stellar new fiction that burst beyond our solar system and ranged deep into our pysches.

As the 60s dawned, the genre had become anemic.  Almost all of the monthly digests had gone out of print.  The old stalwart, Astounding, had changed its name to Analog, but is fiction remained stolidly fixed in an older mode.  Gold retired from Galaxy and Fred Pohl struggled to keep it and its sister mags fresh as its reliable stable of authors left for greener (as in the color of money) pastures.  F&SF's helm passed on to Avram Davidson, whose whimsical style did the magazine few favors.

But the genre seems to have found its feet and is stomping off in a new direction.  Propelled by a "New Wave," again largely based in Britain, the science fiction I've been reading these days no longer feels like retreads of familiar stories.  They have the stamp of a modern era, an indisputable sense of 1960s.  And no single issue of a single magazine has represented this renaissance in SF better than the latest issue of Fantasy and Science Fiction.

A Fresh Breeze


by Gray Morrow (illustrating the many perils of … And Call Me Conrad (Part 2 of 2)

Come to Venus Melancholy, by Thomas M. Disch

Disch is one of the flagbearers of the new era.  In just three years, this new author has produced more than 20 stories, some of them quite brilliant.  In this one (set on an obviously pre-Mariner Venus), a lonely cyborg staffer of a trading post literally holds you captive while she tells the sad story of how she lost her love.

By turns horrifying and heartbreaking, it's a moving piece.  Four stars.

The Peacock King, by Larry McCombs and Ted White

Less effective though more experimental is this piece on the first successful hyperdrive jaunt.  After four failures, it is determined that the transition to hyperspace bears similarities to drug-induced schizophrenia.  One couple, so in love as to practically share a consciousness, is fed a regimen of psychoactives to prepare them for the trip.

Somewhat roughly written, and perhaps too short, it is nevertheless a fascinatingly "now" story delving into new territory.

Three stars.

Insect Attractant, by Theodore L. Thomas

This usually disappointing column of sf-story ideas masquerading as short science articles starts promisingly, discussing how insect pests could be eradicated through synthesis of female sex pheromones, which could then be sprayed to disrupt their breeding cycles.  A fine alternative to DDT.

But then he goes on to suggest that human females have similar pheromones, and that distillation and application of same could be used by marriage counselors, as if love is purely a matter of chemical compatibility. Perhaps the author has never been in love, let alone gotten married.  Of course, Mr. Thomas may have meant the piece in jest, though I also resented its casually sexist overtones.  Either way, it's not worth the page it occupies.

Two stars — and let's please 86 this column, Mr. Ferman?

… And Call Me Conrad (Part 2 of 2), by Roger Zelazny

When last we left Konstantin Karaghiosis, Minister for Cultural Sites on an atomics-devastated Earth, he was giving a tour of Greece to a blue-skinned Vegan, name of Cort Vishtigo, and his human entourage.  Ostensibly, the alien was on Earth to write a travelogue.  His true purpose is unknown, but the members of the Radpol movement believe Vishtigo's trip is a real estate survey, prelude to the Vegans buying up the planet to plunder.  An assassination attempt is in the offing, and Karaghiosis (virtually immortal and currently going by the name of Conrad) believes that the alien's bodyguard, Hassan, is the likely killer. 

That's the context, but the tale Zelazny weaves reads like a modern interpretation of mythology, with Conrad's party encountering a host of radiation mutated beasts, humans, and everything in-between.  Conrad is a tale of survival, of derring do, of proving worth.  It's also a pretty good mystery with a satisfying, if a touch too pat, ending.

At first, I was leery of Zelazny's style, a first person macho that threatens to become precious.  But there's enough self-deprecatory humor to make it work, and I found the pages flying.  There's enough action to keep it moving, enough depth to keep you thinking.

Four stars for this segment, and the novel as a whole is elevated to this rank as well.

El Numero Uno, by Sasha Gilien

It used to be that Death attended to matters personally.  Now, the business has boomed, and he requires field agents armed with legal contracts instead of scythes.  This particular case involves a harried operative on the sports beat and a particularly recalcitrant matador scheduled for expiration.

Good stuff in the style of Ron Goulart.  Four stars.

Squ-u-u-ush!, by Isaac Asimov

Having previously discussed the shortest measure of time, the largest measures of dimension, the hottest heat, and the coldest cold, the Good Doctor now explores the densest densities, starting with ordinary matter and proceeding the greatest crushes in the universe: the interior of giant stars.

Cutting edge stuff, and it's the first time I learned of neutronium, a state of matter even more compressed than that found inside a white dwarf.

Four stars.

A Few Kindred Spirits, by John Christopher

Last up, the much heralded author of No Blade of Grass offers up a tale combining a queer (in both senses of the word) group of dogs, the concept of reincarnation, and the pursuit of literary laurels.  A character study cum literal shaggy dog story, it's perhaps the most conventional piece of the issue — save for the rather daring (and refreshingly uncondemned) discussion of alternate sexual preferences.

Four stars.

The Sound of Shoes Dropping

It is clear that, after a long many-tacked jaunt in trackless seas, The Magazine of Fantasy and Science Fiction has set a bold new course.  I have high hopes and more than a little suspicion that this New Wave era has many more exciting years left to it.

After quite a few lean years, I'm finally getting my dessert again!






[October 8, 1965] Handle with Care (Forbidden Planet)


by Gideon Marcus

High Hopes

In preparation for the last episode of The Journey Show, in which we discussed the movies of the last fifteen years, the Young Traveler and I cast about for every SF movie we could find that we'd missed the first time through.  That's how we came across the "They came from 1951" double feature that Lorelei wrote so engagingly about.

And it's how we ended up in a dingy second-run theater at the edge of town for a viewing of the 1956 hit, Forbidden Planet.  I'd heard a lot about the film, that it was the first big budget rendition of classic space opera, that it was absolutely gorgeous, and that I was somehow remiss as a reviewer of science fiction for not having seen it. 

So don't let it be said that my upcoming savaging of the film is the result of any predisposition to be negative.  Indeed, I had every expectation that Forbidden Planet was going to be something special.

And, in some very negative ways, it is…

The Reality

Things start encouragingly enough, opening on a shot of the United Planets cruiser "C-57D" zooming through space.  All of the space ships of the 1950s (with the exception of the novel manta-ray looking ships from War of the Worlds) fall into two categories: V-2 rocketships and flying saucers, and the C-57D is a classic example of the second type. 

The vessel, skippered by Commander John J. Adams (Leslie Nielsen), has traveled more than a year to the real-life white star, Altair, to check up on the Bellerophon, a ship last heard from two decades before.  C-57D is apparently traveling at superluminal speeds, and in a nice bit, all of the crew head into cylindrical stasis chambers for the transition to normal space. 

Eight minutes into the movie, Lorelei and I were hooked.  This picture was absolutely beautiful and unlike anything we'd seen before.  We licked our lips in anticipation.

And then the disappointments began.

After making orbit around the green-tinged Altair IV (orbiting a strangely orange Altair) the C-57D gets a call from the surface.  Dr. Morbius (Walter Pidgeon) of the Bellerophon is the sole survivor of the prior expedition, and he tells Commander Adams in no uncertain terms that he needs no assistance and, in fact, the relief ship will be in danger if it lands.  Rather than asking why he shouldn't proceed, Commander Adams instead cuts off Dr. Morbius in mid-admonition!


"This program is boring – let's tune to Jack Benny!"

Nevertheless, the movie soon seduces us again with the following amazing shot and a vibrant set of electronic sound effects.

Upon landing, they are met by "Robby the Robot," a character the filmmakers were so proud of that they gave him his own title card.  It's true that he moves with all the grace of a man in a lumpy suit, and I have the disadvantage of having seen him reused in at least one episode of The Twilight Zone, but a robot that doesn't look like a person is a pleasant surprise.

Despite Dr. Morbius' earlier protestations, Robby has been sent to invite the Commander over for tea.  Adams and two of his men (the crew of the C-57D is entirely male, natch), Lieutenant Jerry Farman (Jack Kelly) and "Doc" Ostrow (the TV ubiquitous Warren Stevens) head over.  It turns out that Dr. Morbius has made quite a nest for himself.


Dr. Morbius in a typically declamatory pose

Dr. Morbius is affable enough, but he has a somber tale, which he delivers in a rather toneless monologue, as if telling a bedtime story.  Shortly after landing, the crew of the Bellerophon suffered gruesome death after death at the hands of some unseen beast.  Only the doctor and his wife were spared, because they loved the planet rather than fearing it, the doctor believes.

Sadly, his wife died soon after the incident due to natural causes.  Nevertheless, Dr. Morbius has not been alone the whole time.  For one, there's Robby: his home-built robot is the ultimate servant, able to produce any item from its belly…and it also does dishes!

And then, there is Altaira.

This fetching thing (Anne Francis, currently Honey West) is, of course, the daughter of Dr. Morbius and his wife, the latter having died in childbirth.  She is excited at meeting men, particularly the Lieutenant and the Commander (no accounting for taste – Doc Ostrow is the most likeable of the characters even if he's the first one to throw out a sexist comment, that Robby will be the bane of housewives everywhere).

Lieutenant Freeman wastes no time with the coquettish Altaira, first denigrating his Commander in a way that would be mutinous if Adams knew, and then explaining that kissing is beneficial to Altaira's health and they should indulge in it right quick.  It's a scene with all the charm of Walter Breen describing his virtues to your son. 

Altaira does not derive any pleasure from the event, and thankfully, Commander Adams shows up then to break things up.  But don't breathe a sigh of relief too quickly.  He's just there to tell Altaira that it's all her fault he assaulted her, and that she needs to put some damned clothes on, for goodness' sake.  After all, who is he to impose a modicum of discipline and respectfulness over his crew?  The skipper?

It gets worse, as he browbeats her for being flirtatious, clearly resentful that he wasn't the first target of her attentions.  Finally, he sends her off, all but threatening to spank her.

(It's in this scene, by the way, that we learn that the ship's complement of the C-57D is 18.  There is absolutely no way that 18 men were on this tiny saucer for more than a year.)

That night, something invisible sneaks past the sentries and destroys vital components of the spaceship.  The vessel is marooned unless repairs can be made.  Despite knowing that there is an invisible terror on the planet, Commander Adams is furious with his guards, roaring at them and meting out severe punishment.  At this point, we were wondering if the movie was deliberately showing that Commander Adams was both incompetent and a jerk in a subversion of the hero type.  Of course, we were giving the film too much credit. 

This painful vignette is followed by a truly groanworthy stretch of dialogue between Adams and Chief Engineer Quinn:

Quinn: Half of this gear we can replace and the rest we can patch up somehow…except this special Klystron frequency modulator.  With every facility of the ship, I think I might be able to rebuild it…but frankly, the book says no.  It came packed in liquid boron in a suspended grav…

Adams: All right, so it's impossible.  How long will it take?

Quinn: Well, if I don't stop for breakfast…

Adams: Get on it, Quinn.

Quinn: Thank you, sir.

This bothered me.  If the thing is fixable, give an accurate estimate, don't be coy to burnish your credentials as a miracle worker.  Frankly, this also made me think less of the Commander, who let him go without a actual timetable.

Note: I tend to be particularly sensitive to problematic portrayals of people in charge.  As a person who has run companies and other entities for years, the leader types are the ones I most identify with, and they have the job I have most familiarity with doing.  When I see it done wrong, especially when we're supposed to admire the leader character, it drives me nuts.

On with the show.

Commander Adams, having sated his sadism quota for the day, heads out with Ostrow back to Dr. Morbius' pad to get more information about the phantom beasts of Altair IV.  There, they espy Altaira bathing in the nude, after which she comes out of the water and puts on a new dress that covers everything, per Adams' prior orders.  You see, when Adams chastised her for being a floozy, she really liked it.  And in short order, this is happening:

At this point, Lorelei asked me why I was such a horrible father subjecting her to this dreck.  She clearly has a poor memory – subjecting her to dreck is a tradition that goes back almost seven years now.  In this case, though, my pain was easily as acute as hers.  And before you rejoinder my objection with, "Well, she's clearly enjoying herself, so what's the problem?" I'll point out that Altaira isn't a person.  She's a fictional character with no agency of her own portraying what is obviously wish fulfillment on the part of the writer; she bears no resemblance to an actual human being in this situation.  That's why it's so painful to watch – she's treated horribly and then reacts unnaturally.

The smooching between Altaira and Adams enrages the girl's pet tiger, and Adams zaps the kitty into nonexistence.  Which just underlines another ridiculous part of this movie.  At every possible juncture, Adams whips out his gun.  He's already done it (I think) three times before this point in the movie.  It's a miracle the tiger is the first casualty of his itchy trigger finger.

When Dr. Morbius is not immediately forthcoming, Adams and Ostrow break into his private office and start reviewing the doctor's papers.  Morbius catches them in the act and is rightfully upset.

However, he calms down quickly enough and embarks on another monologue about how Altair IV used to be inhabited by a poweful species called the Krell, how the race had built these giant machines powered by the heat of the planet itself, and how, one day, they all murdered each other.

While the delivery is again unremarkable, the subject matter is interesting, and the scenes from the guided tour of the alien equipment is breathtaking, visually and aurally.

It turns out that the doctor is something special, too.  Upon finding the alien ruins, he had hooked himself up to an alien machine, a sort of mental waldo.  The same device had killed the Bellerophon's captain when he tried it out, but Morbius survived (barely).  Per his report (in yet another stultifying monologue), it doubled his intelligence, allowing him to create Robby and the other marvels of his Altairan residence.

While this tour is going on, the invisible monster slips aboard the C-57D again past increased defenses, for what sinister purpose, we don't yet know.  Back at the doctor's ranch, Adams is trying to get Morbius to give up the secrets of the Krell to humanity, but Morbius doesn't feel the human race is ready.  The conversation gets heated.  Adams and Ostrow return empty handed only to find that the unseen Altairan has killed a member of the cruiser's crew.  It left behind this remarkable footprint, which Ostrow recreated in plaster.

Amazingly, Adams does not throw anyone in the brig for dereliction of duty this time.  Instead, he holds a funeral for the lost crewman.


Again, there's no way 18 men were cooped up in that thing for a year.

That night, the beast comes back with a vengeance.  The ship's energy barriers and combined weaponry are almost useless against it and more crew die.

Right after the attack, we are shown this scene.  If you haven't figured out what's causing the attacks by this point, you may need to stay after class for extra assignments.

Adams and Ostrow rush back to the Morbius estate, where their passage is blocked by Robby.  They whip out their guns (of course) but those are quickly neutralized.  Altaira intercedes to let them in.  Shortly thereafter, Ostrow shows up with three burns on his forehead – he has used the mind waldo, which has given him tremendous mental powers.  They are too much for him, however, and he soon succumbs, but not before revealing that the monster is indeed a manifestation of Dr. Morbius' subconscious mind created by his link with the Krell's machines!


The tenderest scene in the movie

Adams confronts Morbius with the knowledge, explaining that Morbius unconsciously killed the crew of the Bellerophon when they wanted to leave the planet.  He started killing the crew of the U-57D when they threatened to take Altaira away from him.

The beast of Morbius' id now manifests even when the doctor is awake, coming after Adams even in the strongest of Krell sanctums. Adams, of course, whips out his gun, threatening to kill Dr. Morbius to stop the monster (even though we saw Robbie deactivate the blaster just minutes before).

Dr. Morbius throws himself in front of the door, castigating and disowning the id monster's existence.  The beast subsides, but Morbius is now dying (for some unknown reason).  With his last wish, he commands Adams to activate the Krell city's self-destruct mechanism.

This gives Adams enough time to take Altaira and Robby onto the U-57D, which is all fixed now despite "the book" saying a repair couldn't be done.  Hugging on the bridge in front of the 14 of his remaining sex-starved, uncontrollable crew, they watch as Altair IV explodes. 


The secrets of the ages?  Ah, who needs 'em.

Roll credits.

After Action Report

I didn't like this move.  We didn't like this movie.  The characters are all wretched (including the drunken cook whose subplot involving the plying of Robbie for manufactured booze wasn't worth discussing).  Commander Adams, if he turns in an unvarnished report, should be up for court martial several times over.  Walter Pidgeon has one setting, and he's left on it for too much of the movie.  Despite the film's not overlong running time, it often dragged.

Most disturbing is the anti-feminism, egregious even for these less-than-enlightened times.  As fellow traveler Erica Frank notes, "It's especially worth a sharp look when the story is science fiction, where the underlying message includes "so much of society has changed — these are the parts that were worth keeping."

So is there anything to like about this movie?  Well…

The touters are correct.  It is beautiful, from its set design to its special effects to its wide wide Cinemascope aspect ratio.  Cinematorapher George J. Folsey, whose credits go back to 1920 did a fine job.

The soundtrack, in particular, by avante garde electronic musicians Bebe and Louis Barron is just incredible.  I've only heard its like in the theme of Dr. Who and the music and effects of the British marionette show, Space Patrol.  It makes me want to break out some transformers and build some modulating circuits for my own experimental purposes.

The background of the Krell and the Freudian id monster weren't bad as far as science fiction goes.  One could easily find such devices in a story from any of the SF mags of the era or before. 

In short, we liked everything about the movie but the movie.  I'm almost tempted to re-record the dialogue with an entirely new script, preserving the spectacular visuals and sound.

Perhaps I don't have to.  I understand that the new SF anthology show, Star Trek, has such lush production values that it will essentially look like Forbidden Planet on television.  As long as it doesn't hew too close to its predecessor.

As for rating Forbidden Planet. call it five stars for production values, three for the setup, and one for the execution…



Don't miss this weekend's episode of The Journey Show, taking you on a whirlwind tour of the exciting new field of Japanese animation!




[September 20, 1965] Unfinished Business (October Fantasy and Science Fiction)


by Gideon Marcus

Leaving things hanging

There's something compelling about things left incomplete – from Schubert's Unfinished Symphony to President Kennedy's first term.  In the gaps of what could have been, we can fill in countless possibilities rather than just the one.

This month's Fantasy and Science Fiction (like this month's Galaxy, an "All-Star" anniverary issue) trades almost exclusively in incompletes, its pieces ending in ellipses dots rather than hard stops.

Does this make for an effective magazine?  Let's dig in and find out:

Beginnings…


by Chesley Bonestell

… And Call Me Conrad (Part 1 of 2), by Roger Zelazny

Hundreds of years from now, a war-ravaged, radiation-scoured Earth is little more than a colony of the blue-skinned Vegans who lease our planet out of historical curiosity.  Humanity is much reduced, confined to the former backwaters of civilization. 

Against this backdrop, we are introduced to Conrad Nomikos, head of the world's antiquities preservation bureau, who is tapped to escort a Vegan journalist as the alien gathers information for a travelogue of blasted Earth.

But there is far more to Conrad than he likes to let on.  Something of a rogue, and possessed of pretenatural strength, skills, and psychic abilities, he is actually Konstantin Karaghiosis – mutated into a Methusaleh by radiation and erstwhile leader of a radical anti-Vegan colonial movement that had, decades before, spiked Vegan ambitions to take all of Earth.

Now Conrad finds himself embroiled in multiple intertwined plots as the Vegan journalist becomes the target of an assassination attempt, his mission to Earth having a more significant goal than just a John Gunther volume.  Conrad, too, is personally imperiled, though who wants him dead and why are open questions.

This first part of a serial leaves off just as the second attempt on Conrad's life (if such they were; he cannot be certain) has failed.  It looks as if Conrad may well have to resume the revolutionary mantle of Konstantin to navigate the crisis.

Zelazny can sometimes be a tough pill for me to swallow.  One of the Journey's regular readers observed that he's done more than any current SF writer to bring Hemingway to our genre, and I feel that Roger sometimes trades readability for that stylistic choice.  That said, after a somewhat plodding beginning, the fleshed out background and advanced storyline becomes quite compelling.

Call it three stars for now, but with potential for the ending (if and when it come) to raise things retrospectively.

Mirror, Mirror, by Avram Davidson

Milquetoasty fan of A. Merritt spends his spare hours scouring local second-hand shops for jade mirrors with which to escape our reality into something more fantastical and swashbuckling.  What he doesn't count on is someone from another reality with a similar passion finding their way to his world.

As a premise, it's a fantastic mirror to works like The Incomplete Enchanter.  As a vignette, however, it suffers for an overlong beginning (relative to the length of the piece) and the lack of a real resolution.  In this case, unfinished means unsatisfying.

Three stars.


by Gahan Wilson

(here's a rather pointless doodle by Mr. Wilson, one that doesn't even pertain to our genre; the reason for its inclusion escapes me)

The Future, Its Promoters and False Prophets by E. Brandis and V. Dmitrevskiy, and
Replies by Poul Anderson and Isaac Asimov and Ray Bradbury and Mack Reynolds

Here's an interesting piece: a critique of American science fiction by two Soviets followed by replies by the authors specifically mentioned (including reference to Asimov's foreword to More Soviet Science Fiction).  It makes for a fascinating debate, one that is clearly ongoing.  I hope F&SF continues to cover it.

Five stars.

No Jokes on Mars, by James Blish

A journalist is sent to the Red Planet to check up on a colleague whose work has become perfunctory and cynical.  While on a tour of the Martian wilderness, her escorts poach a pomander from the pouch of a native dune-cat; the aromatic ball is of high value on Earth as a perfumed ornament, but its heist dooms the Martian creatures (who prove to be sentient) to a slow death.  Can she make it off Mars with the story?

It's a good story, but it suffers both for its 1950s depiction of Mars and the extremely sudden ending, which I ended up reading several times, wondering if I'd missed a paragraph or two somewhere.  Here, the unfinished nature left me wanting rather than dreaming.

Three stars.

The Glorious Fourth, by Jack Sharkey

Three astronauts from Earth land on an Eden teeming with an ecology so vigorous that its creatures refuse to die.  One of the crew, despairing of service under the martinet captain, goes native – literally.  And while the process is pleasant for him, the interaction between the remaining two and the planet's life forms is ultimately less enjoyable.

Jack Sharkey's byline is one I'm normally wary of, but he delivers a decent story here, and the vague ending, only hinting at the horrors the two spacemen will face (and the reason for their unpleasantness), is effective.

Three stars.

Minutes of A Meeting At The Mitre, by Robert F. Young

Old Nick meets Samuel Johnson.  With a punchline telegraphed from the beginning, the only motivation for this piece seems to be Young's desire to do a Boswell pastiche. 

Well, the story may have finished, but it's clear that the hoary "Deal with the Devil" subgenre of fantasy is not.

Two stars.

The Land of Mu, by Isaac Asimov

The Good Doctor picks up where he left in his elementary physical particles, this time discussing the differences between electrons and mu mesons (muons).  It's an absolutely fascinating piece, and it's very clear from its conclusion that there is still so very much we don't know about the universe's tiniest components.

Five stars.

Something Else, by Robert J. Tilley

A punctilious, nature-hating music professor crashlands on a deserted planet with only a clarinet and box of jazz music spools to keep him company.  Well, not quite deserted: there is also a solitary shaggy alien with the ability to mimic music perfectly.  Thus begins an interspecies friendship.

Perhaps intentionally, the ultimate story in this collection does have a definite ending, which is sadly to its detriment.  Rather than building to some kind of revelatory peak offering some sort of interesting insight on the human condition, there is, instead, a pointless downer of a conclusion, better suited to a lesser episode of The Twilight Zone.  Tilley, the piece's author, is also about 20% more wordy than he needs to be.

Three stars.

Endings?

I would say that this month's reliance on the unfinished story had mixed results.  However, at the very least, I am now looking forward to the conclusion of the Zelazny piece; at most, I find my thoughts returning to the other uncertain endings, imagining the myriad outcomes that might have better resolved these otherwise unsettled lines.

Art reflects reality indeed!



Our next Journey Show: At the Movies, is going to be a blast!

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