Tag Archives: television

[September 26, 1968] Brain drain: (Star Trek: "Spock's Brain")

[Star Trek is back for its third season!  Accordingly, we've devoted a great many inches to this rather uneven debut….]



by Janice L. Newman

This week we gathered all our friends together to start off a new season of Star Trek. We served dinner, then put our little portable color set outside and everyone enjoyed the lovely late summer night.

Well, everyone except me, that is. I was stuck inside with a VERY nasty cold that, oddly enough, no one else wanted to share with me. It made watching Spock’s Brain a lonely experience, but it did give me space to focus on the episode without being distracted by gasps, groans, or laughter—except my own, that is.

With the recent threats of cancelation and huge fan response, I expected NBC to put their best foot forward starting the new season. For Season 2 they knocked it out of the park with Amok Time. Could they do it again?

In a word, no.

Spock’s Brain had a lot of good elements. The set up was interesting, if fairly typical by now. An unknown alien vessel confronts the Enterprise. An alien woman appears on the bridge and knocks everyone out with a gadget worn on her wrist. When the crew awakens again, they are horrified to discover that Spock is missing. Then, in a twist I could not have predicted, they find that Spock’s body is in Sick Bay, but his brain has been carefully removed!


Kirk's brain doesn't pass muster…

Somehow Spock’s “incredible Vulcan physique” (McCoy’s words, not mine) allows him to survive without a brain until McCoy can get him on futuristic life support. However, they must get back Spock’s brain within 24 hours, McCoy tells Kirk, or they won’t be able to reconnect it.

Kirk, furious and terrified, orders the navigator to follow the trail of the other ship. When it dead ends in a known system, they must determine which of the three planets has Spock’s brain. Playing a hunch that the audience knows will be correct, Kirk chooses the one that seems the least likely.

The surface of the world is cold and barren, populated by all-male tribes of primitive humans. Beneath the ground, women live in luxury and comfort. But both groups are strangely childlike. Neither understand what Kirk wants when he demands “Spock’s Brain”.

The away team consists of Kirk, McCoy, Scotty, and Mr. Spock—or rather, his body, controlled remotely by McCoy with a little gadget. He is even more inexpressive than usual, and little ticking sounds are heard whenever he moves. If it sounds ridiculous, that’s because it is.


Own your own clockwork Spock!

The team is captured, escape, and eventually make their way to where Spock’s brain has been hooked up to the machine controlling the entire complex. His autonomic functions have been repurposed to control the air, water, heating, and so on. It’s not a new idea in SF—Anne McCaffrey’s The Ship Who Sang did something similar if I recall correctly—but it was one of the more interesting plot points in the episode.


Spock's brain after getting the Sargon treatment

The team learns that the childlike people occasionally get temporary boosts to their knowledge by wearing a funny helmet with pins sticking out of it. This is how their leader was able to remove Spock’s brain. When they force her to again partake of the forbidden knowledge, however, she refuses to help them. If Spock’s brain is removed, the machines will cease to function and her people will die.

McCoy, left with no other choice, dons the helmet himself, receives a temporary boost in knowledge and skill, and proceeds to reattach Spock’s brain. The knowledge runs out before he can finish, but fortunately he’s able to connect Spock’s vocal cords, and the Vulcan is then able to guide him through reattaching the rest.

Kirk, meanwhile, tells the leader not to worry her pretty little head, because soon the women and men will be living together like they should have been all along, and the Federation will ‘help’ them.

Spock is unusually garrulous as the episode ends, lecturing them all on Ancient Rome as the theme swells triumphantly.


Spock is all better now—he didn't even muss his hair!

The frustrating thing about Spock’s Brain is that there’s so much good in it. The acting is very good. Kelley, Shatner, and Nimoy feel like they’ve really started to slot together as a team. Their banter is smoother than ever, Kirk’s over-acting is kept to a minimum, and they deliver the most nonsensical lines with absolute sincerity and straight faces. For that alone, they all deserve Emmys.

Added to that is Marc Daniels’ excellent direction, with interesting angles and innovative camera work. The music, too, was new.

Yet none of it mattered, because the fundamental plot was such schlock that it was impossible to take seriously. Every time McCoy screamed out, “Where are we going to look for Spock’s brain?” or Nimoy robotically walked across the screen as little ticking sounds followed along in the background, I was thrown right out of the world of Star Trek and into a bad B-movie. It was funny. It just wasn’t Star Trek.

Hopefully next week the studio will have something better to offer us.

Two stars.


A Sow's Ear from a Silk Purse


by Amber Dubin

This episode started with promise, the way the scantily clad, mysteriously powerful alien women that smoothly and silently dispatches the entire crew harkens back to the hostile takeovers we’ve seen in other episodes like Norman from “I, Mudd” or the Kelvans from “By any other name.” We expect, then, the plot to follow a similarly cerebral path where this new species of alien demonstrates how their improvements upon humanoid society have allowed them to surpass us in power while sacrificing one very human trait whose immense value they’ve forgotten. That would be following a tried and true formula of an episode that, while banal, can still be entertaining. It is seemingly from this scaffold that this episode attempts to reach to higher heights, without recognizing that it never truly took the time to support itself beforehand.

This reach is visible in the beautifully presented viewscreens, the dramatic "behind the captain's chair" camera angle they debut in this episode, the smooth score, matchless acting and the shiny new svelte uniforms they've adorned the cast with. They took a step backwards with Scottie's new haircut, which is so devastatingly unflattering that it makes Chekov's Monkees wig look tolerable, but it's a small misstep when compared to the unforgivable sin of completely forgetting to attach these shiny tassels to an intelligible script or plot.


For once, Chekov's hair looks better than Scotty's…

The most obvious problem with the plot is the concept of removing Spock's brain. Spock has had his body hijacked countless other times but the insistence of using the removal of his physical cerebral organ this time, instead of just his consciousness, makes all the subsequent actions ridiculous. Also, the fact that none of the Imorgs even seem to know what a brain is is absurd. This leads me to my second biggest problem with the episode, and that is that the alien societal structure is incredibly poorly designed. Ostensibly, the species is segregated across gender lines with the females (the Imorgs) living underground, most likely for their own protection as the males (the Morgs) seem to have descended into violent, brainless savages. The most interesting implication I find with this structure is that Imorgs are described by the Morgs as “bringers of pain and delight.” This implies, to me, that their society must survive by the Imorgs periodically returning to the surface, not just to discipline the Morgs, but also to.. ahem.. milk them of their genetic material for reproductive purposes.

While this is a comical concept, the explanation for this setup makes no sense. It is explained that they became so advanced and so comfortable that their species' intelligence gradually atrophied like an unused muscle, thus requiring the externalization of said intelligence in the archival brain-training headset that certain members of society can put on to receive the combined knowledge of the ancients at their intellectual peak. Yet this raises the question: how did their loss of intelligence happen so slowly that it was unavoidable and yet so quickly that they were able to see it coming in order to store it externally to be used later? Perhaps there was a brain-eating disease that only spared the less intelligent? Yet this does not explain how McCoy's readings picked up evidence of a gradual degradation and does not explain how the best solution that these highly intelligent beings could come up with is to turn their habitat into a body controlled by a physical cerebral organ sustained for 10,000 year periods; meanwhile the remnants of their species are left to crawl around said body mindlessly like ants in a glass-bound ant hill.

As absurd as this premise makes the episode, it introduces what I see as its most redemptive quality: the positive sexism. As often as this show strives for portraying women as valued members of an advanced society, it's my personal opinion that it falls short too many times. This episode seeks to bend the needle at least a little bit in favor of a 'women being smarter than men' narrative, and I am a fan. The Imorgs, while dumb, are no more dumb than the Morgs, and I am quite fond of the fact that their highly intelligent ancestors chose the females as the more reliable receptacles into which to download the collective knowledge of their species. I also enjoyed that, while graced with the knowledge and basically the consciousness of the ancients, the Imorg priestess is successfully able to out-smart Kirk and is completely immune to his powers of persuasion. I find it infinitely refreshing that Captain Kirk doesn’t once again save the day by aggressively teaching the femme-fatale the value of love. Although when said woman decries that they can’t control the men without systems of punishment and reward, Kirk does sneak in a snide “there are other ways.” I could be reading too far into it, but the way he delivered the line made me think he was more than willing to provide instructions as to techniques that women can use to get men to do what they want (maybe he’d even suggest a hands on approach to the milking process).


"How about some lessons in healthy sexual relations?"

Despite this episode's obvious flaws, which there are many, I wouldn't overall say this is a bad episode. It's a testament to the commitment of the actors that they're willing to deliver solid performances of the sometimes silly lines with depth and sometimes deadly seriousness (Nurse Chapel’s 10 second fall alone is Oscar-worthy). In general, the characters appear much more polished than we've seen in some other episodes; and the lighting, which I think is a little too severe for Shatner's face in a couple of scenes, was an interesting departure and a bold choice. What the episode lacked in structural continuity, it tried to make up for in fluid pacing, an exceptional score, and special effects opticals that I believe have vastly improved from even the last season. Ultimately, however, the failure of editors to cut the obvious silliness out of the script makes all the high quality elements feel like lipstick on a pig.

They say you can’t make a silk purse from a sow’s ear but apparently you can make a sow’s ear from a silk purse. This episode makes for one very stylish pig, but if it’s just going to dunk its head in the mud, I don’t see the point of the wasted effort.

Three stars.


The Mental Divide


by Joe Reid

Star Trek has returned for a 3rd season!  I've missed our weekly sneak peek into the future as well as that regular glance into the mirror of our present.  “Spock's Brain” is the name of this entry.  Spock's brain is the apparent focus of this episode, at least on the surface.  As I stated before, Star Trek is sometimes a mirror to show us who we are or may become.  In “Spock's Brain”, we don't look good.

Watching shows like Star Trek, we see ourselves as the heroes.  We picture ourselves as Kirk.  We are Uhura.  We are Chekov.  From a narrative standpoint, we are actually the silly characters that the crew of the Enterprise are fighting, kissing, lying to, or helping each week.  This week, we are the inhabitants of Sigma Draconis 6.  What do the people of this planet tell us about ourselves?

The people of Sigma Draconis 6, which I will call Sixers from here forward, were divided by sex.  The Sixer males were ignorant of relationships with the females outside of knowing them as the ones that bring pain and pleasure.  Similarly, many men in our world don’t understand women.  We sometimes reduce women to being instruments of pleasure, which if not handled correctly might lead to intense pain.  Of course, it doesn’t help at all if men are uneducated and uncultured.  Such men are reduced to seeing women in the context of either, “Heavens!  She makes me feel good!”, or “Dammit! She is a pain in the neck!”


Women gain the upper hand in the battle of the sexes.

The Sixer women, being physically weaker than the men, and as ignorant as them, defaulted to using instruments of pain and pleasure to get what they wanted from men.  Although the episode didn’t offer what pleasures were given to the men, I myself am intimately aware of the pleasures that today’s women use to get their way from a man and of the pain some of them inflict when they are not satisfied.  Bill Shakespeare wrote about the fury of a woman’s scorn.  I find myself questioning which is better—the long deep pain caused by a woman who hurts your soul or the short and intense pain of this episode’s futuristic torture device.  Both seem equally bad ways of dealing with the opposite sex, based on an utter lack of compassion.

This portrayed male/female struggle, although interesting, was not a perfect mirror to our culture in that it gave no example to the pain that men have caused women today and throughout history.  Also giving no notion that men could bring pleasure to women outside of what they can physically provide through their labor. In the end, "Spock's Brain" shows us that there must be more to successful human relations than simple Pavlovian techniques.

Another key lesson of the episode involves Spock’s brain and how it was to be used on Sigma Draconis 6.  Sixers females could only continue their way of life if a controller was there to run their world.  Without a controller, the females and males would have to rely on each other in a different way.  This may seem far from reality, but I think this lesson should be taken as a warning rather than an indictment of our society.  We should be wary of any leader, religion, philosophy, or machine that promises to take care of our needs or manage our lives to such a degree that it reduces our interdependence with those around us.  Women and men need each other to survive, but all are better served through understanding and love over pain and pleasure.  Families need each other in the same way.  As do neighbors.  Coworkers.  Citizens of a country.  People of a planet.  Dependence on a solitary thing to care for us may lead to retardation of how we relate to one another.


Why think for yourself when you can just be force-fed knowledge?

For this exciting and thought-provoking episode of Star Trek, I offer 4 of 5 stars.  It told a compelling and suspenseful yarn laced with relevant social commentary and caution—exactly what one wants from science fiction.

Four stars


Third Season Drinking Game


by Erica Frank

Take a drink every time you spot bad science, male chauvinism, Federation cultural supremacy, or the Enterprise crew pretending that an alien culture has human needs, interests, and abilities. …For this episode, make them small drinks. Sips only. Optionally, take long drinks; you may bypass a few others while you're raising your glass.

I'm leaving it to others to discuss the computer technology (take a drink), the womens' clothing (take a drink), and Kirk's ethics (take another drink), so as to focus on the split communities: Women living underground in the warm, computer-controlled facility; men living without technology on the frozen surface.


How are they making their clothes with "no sign of industrial development?" Those are awfully straight seams for hand-worked leather!

They have lived this way for thousands of years, long enough to have long forgotten why, even if they had attempted to keep records. They seem mostly content (or at least resigned): The men fear the women, but they do not band together to attack them; the women see no reason to change anything until they need a new "Controller."

(I have no idea how children happen. They're aliens. Maybe they lay eggs and the Controller keeps them in an incubator.)

But we are probably supposed to believe they are human-like, just split into communities so separate they don't even have words for sex or gender. Are we to believe these people, human-like enough to prefer buildings that are well-suited for our crew, wearing clothing that seems designed for human cultures, have no concept of human-like relationships? Of course not!

We have plenty of examples of what kind of relationships humans have, if you segregate them by sex: sailors, military forces, and even nunneries have a long history of homosexual behavior.

Of course, the residents of Sigma Draconis 6 won't have "gay" relationships that look like modern human ones: They have no notion of "husband and wife." They don't raise children together, don't have one employed partner and one housekeeper. (The men probably need every able-bodied person working for survival; the women's physical needs are all met by the Controller.) So their relationships – which may not be limited to pair-bonding the way that child-raising couples tend to be – would be mostly invisible to casual, short-term visitors like Kirk and his crew.

When the Morg realize that Spock is Kirk's oath-bonded partner, his assault on the women's complex will make so much more sense to them!

Two stars – mostly for the fascination of "how does that work?"; bump it to three if you've been drinking enough to put yourself in a pleasant fog.


Anything but Star Trek


by Lorelei Marcus

I think we're entering a new era.  The music feels different, as if it's finally finding its groove after many years of experimentation.  The politics are different, too, with black delegates trying to sit at the convention (and a young Julian Bond making a plausible run for Vice President!), and a weird match-up between two Vice Presidents.

Most of all, the TV is different.  It's all in color, and there's just so many shows, most of them new.  From Julia to The Mod Squad, everyone's jumping to be the fresh, hip thing.

Except, apparently, Star Trek.

It's ironic that this show, which broke new ground on television in not just science fiction but ethnic diversity chose to take such a step back into the past for its Season 3 debut.  "Spock's Brain" felt like a plot straight out of the '50s.  The society separated by men and women, the spooky science beyond our understanding, and even the new, tighter-fitting uniforms made the episode feel right at home next to Forbidden Planet.

What's worse, this quaint exploration of an alien society clashed sharply with the actual Enterprise and crew.  For instance, the (excellent!) scene in which the bridge crew decide which of the three Sigma Draconis planets to investigate in search of Spock's brain feels like a scene from another show—and might as well be: the sentient races on the other planets never become relevant to the episode.


The bridge becomes the briefing room in one of the best scenes of the episode.

I didn't actually have much problem with the whole "brain removal" element of the plot, just how it was executed.  A lot of the lines felt forced and corny, particularly Spock's indifferent voice-overs.  His dialogue should have been the highlight of the episode, not the drag.  Also, the surgery montage at the end of the episode was cheap, taken straight from Ben Casey or maybe even General Hospital.  I was laughing too hard at that point to care whether or not the brain restoration surgery was a success.

Don't get me wrong.  I did enjoy the episode at the time, and the actors salvaged what they could with the lines they were given, but it ultimately left a bad taste in my mouth.  I'm disappointed that "Spock's Brain" was chosen to be the debut of Season 3.  Perhaps a tongue in cheek episode like this (assuming the camp is deliberate) could have been fine midseason, but putting it front and center feels disrespectful to the show and characters, not to mention the audience.  I don't regret writing all those letters to Mort Werner to keep Star Trek alive, but I fear the result may be a degraded, less sophisticated program.

Let's hope this episode is a fluke and not representative of the rest of the season.

Three stars


Minority Report


by Gideon Marcus

I'm going to go out on a limb here.  I enjoyed this episode.  Perhaps it was the endless summer over which I was starved for new Trek.  Maybe it was the terrific giggles I got out of every time one of the gifted cast had to seriously pronounce the words "Spock's Brain" (usually preceded by variations of "Where are we going to look for…" and "Give back…")

The story didn't bother me.  Was it rushed with intriguing concepts left undeveloped?  Sure, but that's par for the course.  There are only 50 minutes each week with which to introduce a plot and resolve it.  The rest must be done with shorthand.  Indeed, the episode wastes little time, clanging into action with a red-alert signal.  And while Kirk does destroy a 10,000 year old society with no compunctions, he's done so before, under similar conditions ("Return of the Archons" and "The Apple"), and the Federation has specialists to help clean up the ensuing mess.  Plus, in this case, it was personal—they'd taken (chortle) Spock's Brain!

Speaking of plots we've seen before, Spock's Brain (guffaw) is really just the inverse of "Return to Tomorrow".  In that episode, three disembodied brains want Spock's Body (and those of Kirk and Dr. Ann Mulhall).

Of course, in the cold light of day, when I can't be swept along by the superb pacing, the new scoring, the slick new uniforms, the beautiful Daniels-shot bridge (how about those lovely viewscreen shots?!), getting to see all of the B-team doing their jobs, Scotty's disaster of a new hair style (did Jimmy's new wife Anita approve of this?), I can see there are issues with the episode.  For instance, the idea of snatching a brain to power a society is fine.  The notion of finding the best brain for the job makes sense.  But Sigma Draconis had three class M planets in it.  Surely there were scholars on Planet 3 or scientists on Planet 4 who could have done the job.  (Also, Planet 4, with a technology grade of "G" or 2030 A.D. presumably has space travel and perhaps even warp drive—why hadn't they settled/explored Planet 6?)

Also, all this gas about "ion propulsion" being the cat's meow made no sense.  Ion propulsion is something we use today, which I talked about in my article on the (failed) satellite ATS 4.  It is a low thrust , economical drive that uses the constant ejection of cesium atoms to propel a spacecraft.  Maybe Scotty's "ion propulsion" means something different, but it sounds goofy without further explanation.  It's why Trek moved from "lasers", which are new but well known, to "phasers", which are made up but sound cool.  Call it "muon" propulsion or better yet (to make up a word) "buon" or something.


"She's steam-powered, Cap'n!  Far beyond what we can do with antimatter…"

All that said, I want to think that this rather silly script was Trek's essay at deliberate camp, sort of how The Trouble with Tribbles and A Piece of the Action were deliberate comedy and Catspaw was deliberate Halloween creepiness.  In any event, the episode accomplished the main goal, which is that I'm eager to see what's on next week…even if it means I have to stay up past my bedtime to watch the furshlugginer thing, now that they've moved the air time to 10 P.M.!

3.5 stars






[June 4, 1968] (Doctor Who: The Wheel In Space [Part Two])


By Jessica Holmes

Here we are at the end of another serial and another series of Doctor Who. For sure, it’s had its ups and downs, but does the series end on a high note? Let’s look at the ending of Doctor Who: The Wheel In Space.

EPISODE FOUR

With the astronauts mind controlled, the next stage of the Cybermen’s operation can go ahead. Inadvertently helping them is Jarvis, whose reluctance to listen to reason has turned into pathological denial. Even when confronted with incontrovertible evidence of the threat, he simply refuses to see it. This comes in handy when the Cybermen try to Trojan-horse their way aboard the Wheel in a crate of bernalium.

When things immediately start going very badly aboard the Wheel he sinks into a catatonic state and ceases to have any bearing on the plot, leaving it to Corwyn to pick up the slack. She has the good sense to listen to the Doctor when he suggests putting up a force-field around the operations room to protect it from the Cybermen.

The Cybermen waste little time killing some of the crew and mind-controlling others. They take over the workshop and see to it that the engineers restore the laser to full working order, before ordering one of them to go up to the operations room, infiltrate it, and wreck the outbound communications equipment—killing himself in the process.

Zoe, meanwhile, realises that the meteorite storm will hit them sooner than anticipated, reporting to Corwyn in her usual matter-of-fact manner. Corwyn questions her on her seeming coldness, but it seems it’s really just a case of a miscommunication. Zoe was trained to prioritise the cold hard facts of a situation over her emotional reaction to it. For space exploration it makes perfect sense. You want someone who can work the problem, not someone who runs around like a headless chicken the moment things go wrong.

There’s a parallel being drawn here between Zoe, who has had the emotions trained out of her, and the Cybermen, who have had theirs programmed out. Unfortunately the serial doesn’t really do anything with it. As of the end of the serial, her rationality has been neither a help nor a hindrance. It’s just a trait that people around her are treating as inherently bad. So, she’s a little different. So what?

Upon learning that the astronauts have brought a cache of bernalium back to the Wheel, the Doctor is quick to realise that the Cybermen are on board the station. It’s too late for the chaps down in the workshop, but as for the others the Doctor gets everyone to make small shields to wear on the back of the neck. They’ll block the mind control waves.

I’m not entirely clear on why they had to go and check that yes, the Cybermen did indeed come aboard in the bernalium crate, but the Doctor and Jamie head down to the cargo bay all the same. They find the false-bottomed crate the Cybermen smuggled themselves in. And then they hear the heavy footsteps of an approaching Cyberman…

EPISODE FIVE

The handy thing about not being able to move their necks is that this generation of Cybermen are really easy to sneak past. The Doctor and Jamie do just that. They get back to the operations room to discover that the meteorite storm is heading for them a lot faster than previously anticipated.

Fortunately, the Cybermen are kindly supervising the effort to repair the laser. By this point the Doctor is pretty sure that the Cybermen are after something more than destroying the Wheel, but can’t figure out what.

Zoe starts fretting over her lack of ability to think on her feet, feeling rather useless. Her training emphasised rote memorisation of facts and figures over developing critical problem-solving skills; another Cybermen parallel, and this one feels deserved. This whole time, the Cybermen we see on screen haven’t actually been coming up with their own plans. They aren’t programmed for that. A Cyber-Planner has been feeding them instructions.

This is a pretty interesting facet of the Cybermen, this emphasis on conformity and following orders. They don’t seem capable of creative thought. In a way it serves as a strength, enabling them to cooperate without butting heads over differing opinions or succumbing to infighting. On the other hand, it’s probably also their greatest weakness, and the thing that lets the Doctor defeat them time and time again. It’s pretty troubling to think that apparently back on Earth, young minds are being trained to behave in this way. What kind of society does Zoe come from?

The Doctor has an idea for stopping the Cybermen, but he needs the Time Vector Generator, which he seems to have dropped at some point. Jamie is going to have to go back to the rocket ship with Zoe in order to fetch it. I don’t know, has he tried having a rummage through the lost and found?

With the laser back in working order, the Cybermen have no further need for the station’s crew. Well, except for a stooge, whom they order to poison the ship’s oxygen supply. However, Corwyn happens to be in the right place at the right time to overhear them, and she uses the video comms to warn the Doctor. Sadly for Corwyn, the Cybermen catch her, and the Doctor gets a front-row seat to her death.

EPISODE SIX

Despite the kids still being out in the vacuum of space, the Wheel goes ahead and starts blasting away the incoming asteroids. The Doctor is of course horrified, but as one of the crew points out, he’s the one who sent Jamie out there. Luckily, they only hit the space rocks and not our favourite Scot.

The Doctor informs the crew about Corwyn and warns them to swap to the backup oxygen supply, thwarting the Cybermen’s plans.

Oh, and Jarvis is dead. He decided to go walkabout and walked right into a Cyberman.

With their plot gone to pot, the Cybermen realise that someone on the station must have advance knowledge of their methods, and start investigating the personnel on board the station. They soon know the source of their difficulties: the Doctor. They need to deal with him.

But they’ll need to lure him out first. They have a mind-controlled minion give the operations room a call. He claims that he’s managed to trap the Cybermen in the workshop and is heading up to the operations room. This will give the Doctor the opening he needs to fetch the spare radio components from storage so as to repair the Wheel’s outgoing communications.

Yes, the plots in this serial are rather convoluted, aren’t they?

Jamie and Zoe overhear this from the control room of the wheel, which for some reason is still receiving communications from the Cyber Planner. Don’t they know you should turn off your appliances before heading out? Going to have an electrical fire if you’re not careful.

However, the Doctor is a smart cookie, noticing the stooge’s monotone delivery and dead-behind-the-eyes expression, and warns the others to grab him when he gets to the forcefield and put a shield on him. At least someone’s paying attention.

The Doctor makes it down to the storage room all right, and finds some convenient mercury for the TARDIS before grabbing some equipment for his plan. He had better hurry. Another ship has appeared: a massive Cyberman invasion ship carrying a fleet of smaller vessels.

Jamie and Zoe return to the Wheel, coming across Corwyn’s body on their way back to the operations room.

The Doctor gets in contact with the crew, very relieved to see that Jamie is alive and well. Mostly because he likes Jamie, but also because Jamie has the TVG and the Doctor really needs it right now.

While Jamie heads down to meet the Doctor, the Cybermen pay a visit to their old friend.

The Doctor greets his guests quite civilly, and over the course of the conversation pieces together the entirety of the Cybermen’s plan.

Are you ready? Here we go.

Step One: Commandeer a rocket ship, set it adrift, use it to deliver cybermats to the Wheel, wait while they destroy the Wheel’s laser and bernalium supply. Get lucky when Jamie wrecks the laser for you.

Step Two: Blow up a distant star to create a tsunami of asteroids, despite the fact that space is definitely far, far too big for this to actually work. (If you have the technology to blow up a star, why in the world are you bothering with all this other faff?)

Step Three: Assume that rather than evacuate, the crew of the wheel will recklessly board your rocketship to look for bernalium to repair their laser.

Step Four: Smuggle yourselves on board in a crate, then hypnotise some crew to repair the laser so that the Wheel doesn’t actually get destroyed.

Step Five: Hypnotise one guy into destroying the Wheel’s outbound communications. He did it in a pretty haphazard way, so you’re lucky that the inbound comms still work.

Step Six: Kill the crew via a method that is quite easily averted by switching to the supplementary oxygen supply.

All this, so that the incoming invasion fleet can follow the radio signals from Earth, without which they can’t enter Earth’s atmosphere for…reasons. You mean to tell me that these supposedly ‘superior’ beings somehow have the ability to blow up distant stars but can’t calculate their own orbital trajectories and re-entry angles? We have people on Earth right now who can do that by hand!

So yes, this excessively convoluted plan serves more or less to turn the Wheel into a big signpost so the invasion fleet doesn't get lost.

Still, Troughton is really great in this scene. I love when he gets to come face to face with a villain. He has this air of being scared but trying very hard not to show it, with a slightly trickster-ish undercurrent of having a card hidden up his sleeve. The scripts may disappoint me, but Troughton never does.

And the Doctor does indeed have a trick up his sleeve, as he invites the Cybermen to destroy him…only to activate a trap. The first Cyberman steps right into an energy field, electrocuting it. The other stays back, but cannot get near the Doctor, and so leaves to await reinforcements. It’s the best bit of the serial.

Jamie then arrives with the TVG, and the Doctor can finally save the day. He plugs it into the ship’s laser in order to amplify the beam from the TVG, while Jamie goes to head off the incoming army of Cybermen approaching the cargo bay. He subdues the one Cyberman still on board with quick-set plastic, but the others are attempting to breach the cargo bay doors.

The Doctor finishes augmenting the laser, which fires on the Cybermen’s ship, blasting it to smithereens. As for the invading Cybermen, the crew of the Wheel activate a forcefield, repelling them from the cargo bay doors and out into the void.

I wonder how long they can survive out there?

Another enemy defeated, the Doctor and Jamie head back to the TARDIS, but they have a stowaway. Zoe wants to go with them. However, the last teenage girl the Doctor took with him ended up traumatised from her experiences. Is Zoe sure she can handle it?

To test her, the Doctor plugs himself into a device that displays his memories on a screen. He decides to start by showing her the Daleks…


Final Thoughts

Dear, dear, dear. This is not the ending I hoped for for this episode, nor for the current series as a whole. It’s proved to be a prime example of the mortal sins that have plagued this serial: it is badly paced, uninspired, and frankly boring. It doesn’t even use the Cybermen to their full potential, instead flattening them down into generic alien invaders. So, two stars for this one.

Zoe has some potential as a companion, I think. It might be interesting to have a girl around who can keep up with the Doctor’s wits. I like her, at any rate.

Perhaps after a little break the team behind Doctor Who will be able to come up with some fresh stories, but if they can’t, then I have real worries about the longevity of the programme. Doctor Who has a unique opportunity to be potentially unending—as long as there are always new stories to tell.




[May 12, 1968] Slow And Steady… (Doctor Who: The Wheel In Space [Part One])


By Jessica Holmes

We approach the end of another series of Doctor Who, and it’s been a bit of a rough one, hasn’t it? Other than the occasional standout, I feel that I’ve ended up finding every other story terribly repetitive. As I began to watch the last serial of the current run, I had hope that my faith in the series would be rewarded. After all, when Doctor Who is good, it’s really, really good, and this latest serial was scripted by David Whittaker (who wrote The Enemy Of The World, possibly my favourite story) based on a story by Kit Pedler (who is to the Cybermen as Terry Nation was to the Daleks). With a writing duo like that, things looked very promising for the serial. Was my faith rewarded? Let’s mull it over as I give you a quick rundown of The Wheel In Space.


EPISODE ONE

With Jamie still a bit sulky over Victoria’s exit from the TARDIS, things go from bad to worse for the lad as the time machine breaks down, leaving him and the Doctor stranded. To be on the safe side until he can get the TARDIS working again, the Doctor removes the doohickey that makes it appear bigger on the inside, the Time Vector Generator. The pair then split to search the rocketship for any crew or mercury for the TARDIS’ battery. They spend the better part of the episode doing this, with a break for lunch. That’s just what the kids want to watch: a couple of blokes operating a vending machine. The scene of them actually obtaining lunch is about as interesting as it sounds, but they do have a nice little discussion on how they think Victoria is getting on back on Earth.

They’re unable to find any mercury for the TARDIS, although the one place they haven’t searched is the rocketship’s control room. Unbeknownst to them, there is a countdown timer in there. But counting down to what? Out of ideas, and having at least confirmed that they’re safe for now, Jamie settles down for a nap.

Yes, it seems the ship is abandoned, drifting aimlessly…just like this serial.

There is however a robot making the rounds, and while the Doctor and Jamie are in the crew cabin, it seals shut their section of the ship.

This serial has slower pacing than 2001 (at least from what I've read), and that’s saying something.

With only a couple minutes left in the episode, something resembling action finally happens. The countdown in the control room hits zero. The ship lurches as it releases a number of silver spheres into space. The jolt  wakes Jamie up and knocks the Doctor over, resulting in a nasty crack on the head. A dazed Doctor uses the Time Vector Generator to unseal the door (it apparently works sort of like a high powered laser beam) and Jamie helps him escape the robot and run back to the cabin, again employing the TVG to see the robot off.

They’re safe for now, but the Doctor passes out from his injury.

Meanwhile, the crew of a nearby space station have discovered the drifting rocket ship. This is the Wheel, so called because it looks a bit like a wagon wheel from above. It’s an Earth vessel, observing deep space phenomena and warning spacecraft of potential hazards. They attempt to get in contact, and as they do so, something hits their outer hull. They don’t realise it yet, but it’s the silver spheres from the rocket ship.

Unable to hail the rocket on the radio, the crew of the Wheel are faced with a choice: should they leave the ship be, or blow it up on the off-chance that its autopilot is still active and may drive it into the station?

EPISODE TWO

Fortunately for the Doctor and Jamie, they have the Time Vector Generator, which Jamie flashes out the porthole in an attempt to get the attention of the space station. The Wheel detects the unusual signal, and sends some men over to investigate the rocket, soon finding the Doctor and Jamie and bringing them back to the Wheel.

Now we’re all together, let’s go over the crew of the Wheel. We’ve got Jarvis Bennett (Michael Turner), the station’s controller, who is quite high-strung and prone to stressing out. There’s also Dr. Gemma Corwyn (Anne Ridler), the medic and resident voice of reason, and the astrophysicist-librarian-maths-genius-wunderkind Zoe Heriot (Wendy Padbury). Filling out the cast are a few more or less interchangeable crewmembers of various nationalities portrayed with varying degrees of sensitivity.

Corwyn gives the Doctor and Jamie a thorough medical examination, finding that Jamie is perfectly fine but the Doctor, unsurprisingly, has a concussion.

With how long he’s been unconscious I’m surprised it’s not worse than that.

While the Doctor recovers, Zoe shows Jamie around the Wheeel, and the two don’t exactly hit it off. She laughs at his kilt, and he threatens her with a spanking. She seems quite delighted by the prospect. Make of that what you will.

For her part, though she likes him well enough, Corwyn is suspicious of Jamie’s story. He’s not exactly a good liar. Case in point: when asked, he told her that the Doctor’s name is ‘John Smith’, a name that is somehow conspicuously generic.  Corwyn and Bennett start to suspect that the Doctor and Jamie might be saboteurs. There has been growing opposition to the space program back on Earth.

Zoe and Jamie arrive at the Wheel’s control room just as Bennett is about to go ahead with blowing up the rocketship. Uh-oh, the TARDIS!

Meanwhile aboard said rocketship, the timer begins to count up. There’s something strange in the room, a couple of large…eggs? They begin to glow, and humanoid shapes become visible inside. They stir, and a silver-gloved hand punches its way out of the shell.

Could it be… the Cybermen?

EPISODE THREE

Wanting to delay the destruction of the rocket for obvious reasons, Jamie grabs some conveniently located spray-on quick-set plastic and sabotages the Wheel’s laser-gun. Bennett catches him in the act. Jamie couldn’t have picked a worse time to disable the gun.

Why? Because…well…because of a load of absolute poppycock, even by the lax standards of the programme. A star in the Hercules Cluster is about to go nova, and the radiation flux will fling asteroids and any other space flotsam right at the Wheel.

Science fiction writers, I’ve noticed, often have difficulties with understanding just how big space is. The cluster in question, formally designated Messier 13, is twenty-two thousand light-years away. Assuming the Wheel is situated at the edge of the solar system (its precise location isn’t made explicit, but given its stated purpose as an early warning system, observatory and halfway house for spacecraft heading into deep space, I think that makes the most sense), any nova in Messier 13 would pose about as much threat to it as farting ant in the Sahara.

I’m nit-picking, but only because I’m bored.

Because they don’t have enough problems already, some stowaways have weaseled their way aboard the station. Cybermats! One of the crew encounters one. Thinking it’s some sort of space bug, he hides it in a cupboard. While left to its own devices, it goes ahead and tucks into the entire ship’s stock of the material needed to repair the laser.

Meanwhile, the Cybermen are preparing the next phase of their plan. It seems that (somehow) they triggered the nova, and another that occurred the previous week. They are trying to lure the crew of the Wheel to board their rocket in search of more material with which to repair the laser. Pity they didn’t wake up earlier, they could have saved themselves a bit of bother.

The star in Messier 13 goes nova. As tempted as I am to go off on a tangent about the speed of light, I shall restrain myself and take off my insufferable know-it-all hat.

Zoe cheerfully informs the others of the danger they’re in. She’s not quite as good at tact as she is at reciting facts and figures. ‘All brain and no heart’, as one of the men describes her. Seems a little harsh if you ask me.

One of the hapless crew runs afoul of a swarm of cybermats. He doesn’t appear to have twigged that these things are about the size of a football. Just punt them! He encases one of them in quick-set plastic, but the others overwhelm and kill him in a spectacle of truly glorious over-acting. Poor fellow, choked to death on all that scenery he chewed.

Corwyn finds his body, though by then the cybermats have fled. She presents the encased cybermat to the Doctor, who x-rays it and discovers the true nature of the threat to the station.

Alas, it’s too late. A pair of men from the Wheel have already arrived on the rocket. They immediately run into the Cybermen, who swiftly bring them under the influence of a mind-control ray. Their first command? To take the Cybermen to the Wheel.

Final Thoughts

Doctor Who is a teatime show, but I almost nodded off a couple of times while watching the first couple of episodes. I’m genuinely surprised by this, given the track record of the writers and how much I usually enjoy the Cybermen. There’s just so much padding! The whole thing drags terribly, turning any potential for suspense into a slog.

The Cybermen themselves have had another design update. They're mostly the same as their previous appearance, but have now got a little notch at the corner of each eye that looks a bit like a teardrop, as well as a notch at the bottom of the mouth slit. I don't know, i think the entirely utilitarian, featureless design of the previous iterations was creepier. The mouth notch just looks a bit awkward.

Will the later half of the serial improve on things? Perhaps, now that the antagonists have deigned to show up.

We will have to wait and see.




[May 4, 1968] Hooray for Mr. Rogers & Rowan & Martin (TV Reviews)


by Victoria Lucas

Those of you who have followed the" adventures of Mel and Vicki" may remember that my man Mel and I–in a brief time–moved from San Francisco to New York, spending 3 months there, then moved back to the Bay Area, to Berkeley. We enrolled our relative in Berkeley High School, from which he is graduating. In my last missive, I recounted a short tale of why we were about to leave Berkeley following the terrible assassination of Dr. King, hoping to leave behind the physical violence and violent rhetoric that seemed to be taking over the community we had known as peaceful.


Fortuna, California

I am writing to you from a small town north of San Francisco called Fortuna ("fortune" or "good luck" in Spanish), where Mel and I are working as "temps" (temporary workers) for the County of Humboldt while we look for a home to buy with the proceeds of the house belonging to my mother, who died in late 1966. Our relative did not yield to persuasion but is insisting on staying in Berkeley following graduation, living with friends.

All that is background for my reviews today of 2 television shows that I probably would not have seen in either Berkeley or New York because I wouldn't have known about them. I recommend to you "Misterogers' Neighborhood" and "Laugh-In," the first a public-television offering, and the other a crass, commercial (and extremely funny) show.


Fred Rogers

"Misterogers Neighborhood" is a children's show. Although Mel and I have no children (together), we have friends here who do. We have no television either, but I happened to be at one place with kids one day when they were plopped on the floor in front of the TV watching a man whose real name is Fred Rogers, talking slowly and introducing them to what I learned are stable personalities on his show, including puppets he voices and actors who speak for themselves.


Trolley to Make Believe

Some actors and puppets portray personalities in a carefully separated make-believe area accessible via a trolley car. Once the trolley has reached the make-believe kingdom, Rogers disappears except for his voices for the puppets, and the puppets and an actor take over. I say "carefully separated," because this is deliberate: Rogers wants the children who watch his show to clearly see and understand the difference between make-believe and real. In the "real" part of the show, for instance, an actor portrays a postman who not only delivers "mail" but interacts with Rogers about real things.

The show I happened to catch was pretty mundane, but our friends told us about the first show on February 19, the very first by Rogers to be broadcast nationally on NET (National Education Television). It involved a protest against war, unlike the ones in which Mel and I and our friends had been involved in both Berkeley and New York, and held in the land of make-believe, but an antiwar protest, nevertheless.


King Friday XIII

In the land of make-believe reigns a puppet king, King Friday XIII. This king becomes a despot and tries to suppress all differences of opinion while he makes war on progress. The inhabitants of the "land" object and send balloons to the castle tied to messages of love and peace. King Friday immediately capitulates and declares the war over.

May I remind you that this is a children's show?

Live, from beautiful downtown Burbank…


Dan Rowan

The war also is definitely more than mentioned in another show I found out about in a whole different way. With no TV to watch in the evening, my FM radio found a place of honor in our tiny living room. Spinning the dial one night I found laughter. Needing some of that, I listened while relaxing in what has become my bed for probably the duration of our stay in Fortuna–an easy chair in which I have to sleep sitting up due to my asthma (an allergy to redwood sawdust).

Imagine my surprise when I discovered that what I was listening to is a television show called "Laugh-In" starring comedians Dan Rowan and Dick Martin, who mock the president, the generals, politicians, and others who support the war in Vietnam. They are assisted in their madness by Henry Gibson, Arte Johnson, Judy Carne, Gary Owens, Ruth Buzzi, Joanne Worley, Goldie Hawn, and many more. My husband Mel is an engineer and wasn't surprised at all, knowing as he does the electromagnetic spectrum in which "radio waves" lie. FM radio signals overlap with the part of the spectrum in which television operates. Local channel 6 is FM 87.9!


Dick Martin and friend…

Imagine also that I have to imagine all the sight gags. If you've seen the show you know there are a lot of them, but I know about them only from the silences followed by laughter. I only hope that someday I can actually see the show and enjoy the physical humor as well as the spoken jibes.


I'm sure it'd be "Very Interesting"

"Laugh-In" is funny, irreverent, and up-to-the-minute. I hope it survives many seasons and maybe even has some real-world effects. If I were handing out stars, I would give both these shows 5 out of 5. They are the most progressive shows I have (not seen, um . . . ) experienced on television!

Bye for now, and happy watching!


This article was pre-recorded so the writer could tune in to Laugh-In






[April 22, 1968] Bored Of The Rigs (Doctor Who: Fury From The Deep [Part 2])


By Jessica Holmes

I am poorly, I am tired, and to add insult to injury, I had to review this dreary serial. I’m going to chug some cough syrup, and then we’ll take a look at the latter half of the latest Doctor Who serial, Fury From The Deep.

EPISODE FOUR

As the seaweed of doom continues to take down gas rigs, Victoria starts fretting. She’s starting to get sick of constantly getting dragged into dangerous situations. This is going to come up a lot over the latter half of the serial, and to be honest the scenes get a bit repetitive. It’s basically the same thing over and over: Victoria says she’s scared all the time, Jamie asks if she’s happy, she says she doesn’t know. It never goes any deeper or takes a different angle. Lather, rinse, repeat.

Meanwhile, Harris continues to search for his wife, and finds Robson alone on the beach. When asked where Maggie is, Robson cryptically assures Harris that he’ll find her soon. If you were expecting anything interesting to happen after the walking-into-the-sea incident, you will be sorely disappointed. Maggie Harris doesn’t show up again for the rest of the serial except for a very brief appearance at the end. Her involvement in the story dissolves like so much seafoam.

Speaking of characters disappearing from the story, Van Lutyens also makes an abrupt exit after going down into the impeller shaft to check for a blockage. Something pulls him into the foam, and he vanishes, never to be seen again. We’re later told that he isn’t dead, but his part in the story is cut short.

However, the moment he leaves, someone else shows up, because this story has found itself short one Outside Authority Figure. The new Outside Authority Figure is Robson’s boss, Megan Jones (Margaret John). I do rather like her, she’s quite no-nonsense but willing to listen to people. That said, Harris’ story of aggressive parasitic seaweed is a bit hard to swallow, so she authorises him to send out some helicopters to survey the rigs to verify his story.

While she’s discussing matters with Harris, the Doctor and Jamie are down in the impeller shaft looking for Van Lutyens, leaving Victoria alone with Oak and Quill. It may surprise you to know that she promptly gets kidnapped. I know. I’m shocked. Jamie finds her soon enough, and he fusses over her in a way that I find quite sweet.

The helicopter pilots sent by Jones to survey the rigs report back that the unresponsive sites are covered in seaweed. Harris’ proposed solution is to evacuate the remaining rigs and then reduce the whole complex to rubble.

As if summoned by the talk of potential harm to his precious rigs, Robson shows up to yell at everyone for even thinking about it, then storms off again just as abruptly. Having seen his odd behaviour for herself, Jones is now willing to entertain the Doctor’s theory that he’s being controlled somehow. He doesn’t believe that the weed itself is intelligent; rather it’s a plant simply doing what plants do: growing. However, it does have the ability to parasitise sentient beings who will then work in the best interests of the weed. It’s not explained very well, but I think this is what is happening. There is a kind of fungus that does a similar thing to ants.

Another rig falls to the weed, and now it’s the base’s turn to fall. There’s foam coming up the pipeline, and the weed is trying to break through. As the Doctor says, the battle of the giants has begun.

Wait.

What in the world is that even supposed to mean?

EPISODE FIVE

Luckily for Robson and his life’s work, the Doctor doesn’t believe that simply blowing up the rigs will be sufficient to destroy the weed. However, he does have another thought. Remembering how earlier Victoria came under attack in the oxygen stores by a man in a gas mask (to be honest I had forgotten that detail but in fairness to me I’m sick), the Doctor theorises that pure oxygen is toxic to the weed. They have a way to stop it!

Or rather, they did have a way to stop it. Having overheard the Doctor quite loudly explain his theory, Oak and Quill nip the oxygen problem in the bud by stealing all the canisters. Well, we can’t make it too easy for the Doctor. It’s only the fifth episode.

With Robson in his quarters under surveillance (for now) and Van Lutyens nowhere to be found, the Doctor realises that there must be some other agent of the weed present on the base. Fearing discovery, Oak and Quill immediately make a break for it. Jamie catches Quill, however. He feels quite pleased with himself, but the Doctor isn’t sure it’s the old McCrimmon punch that did the trick. Before he gets a chance to elaborate, the Chief Engineer calls everyone back to the impeller room. The weed is trying to break out.

Speaking of breaking out, Robson is no longer in his quarters, having subdued his guard with the power of his bad breath. Everyone’s too transfixed by the weed to notice him sneaking in the back of the impeller room and absconding with Victoria when nobody’s looking. Poor Victoria. Someone needs to get her some self defence lessons.

Robson boards a helicopter with Victoria, and eventually the Doctor realises his ward is missing. It doesn’t take him long to work out that she’s with Robson, and thanks to the base’s surveillance it’s not hard to find Robson’s helicopter and hail him on the radio. Victoria is once again a bargaining chip. If the Doctor offers himself up to the weed, Robson will let her go.

Taking another helicopter, the Doctor and Jamie head out to the rig complex, where they find one of the towers covered in a particularly large amount of foam. This is the nerve centre of the weed. Within the tower is even more foam and a rather sudded-up Robson.

I’m sorry, is that meant to be scary? It just looks like he’s been messing around in a bubble bath. Move over, Daleks. Doctor Who has a new recurring enemy: Fairy Liquid!

EPISODE SIX

As is typical for Doctor Who, the baddie of the month wants the Doctor’s assistance in its evil plan for matter to conquer mind. The Doctor protests that such a thing is against the laws of nature, but I can think of a few kinds of other ‘vegetable matter’ that have some very interesting effects on the mind.

Luckily for everyone present (except poor me, and my eardrums) Victoria has got an impressively loud set of vocal cords. The piercing sound of her screams is sufficient to incapacitate Robson, giving them the opportunity to escape.

Unfortunately, the Doctor can’t seem to flag down the pilot of the helicopter he arrived in, so rather than waiting a couple of minutes he settles for the next best thing: taking Robson’s chopper for a whirl.

The Doctor does not know how to fly a helicopter, but try telling him that.

Did you know that helicopters can do a loop-de-loop?

I do now.

This is quite a drawn out sequence. Clearly it cost the BBC quite a bit to hire the helicopter and stunt pilot and they were damned if they were going to leave a single second of footage on the cutting room floor.

By some stroke of fortune he makes it back to the base and lands the helicopter safely. However, the base is running out of time, and there’s still no way to defeat the weed. Or is there?

On their way back to Harris and Jones, the trio pass the medical centre, where they learn that Quill has made a full recovery from his weed problem. But what killed it off? Victoria, of course. Specifically, the fact that she screams at a specific frequency that is apparently deadly to the weed.

If they can harness the sound of Victoria’s screams, they can use her as a sort of sonic weapon. Well, her propensity for wailing like a banshee had to come in useful eventually. I’m sure she used to be good for more than just screaming and getting captured, but there you go. That’s Victoria in a nutshell: the one who screams a lot.

I do find it quite a pity. She had so much potential but lately she has been written as little more than the archetypal damsel in distress. It’s a waste of a perfectly good character, and I find it disappointingly regressive. It is possible, I believe, for a female character to be gentle and feminine without her primary role in the story being to give the men something to rescue from danger.

Daft as it is, the Doctor’s plan works, Victoria’s amplified screams echoing down the pipeline and destroying the weed at the source. With the nerve centre destroyed, everyone who was controlled by the weed returns to normal. Maggie’s fine, Robson’s fine, and even though he remains offscreen, Van Lutyens is tickety-boo too.

All’s well that ends well. Or is it? In an unusual turn of events, the Doctor sticks around for the denoument, joining everyone for a meal at the Harris’ house. It’s not him who is reluctant to leave, however; it’s Victoria. Tired of being thrust from one dangerous situation into another, Victoria has finally had enough, and she wants to stay in one place. The Harrises are happy to have her to stay for as long as she likes, but of course staying in one place isn’t really the Doctor’s style. He did promise her father that he’d keep Victoria safe, and now he has an opportunity to actually follow through on that promise. Jamie is concerned for her being alone in a time that isn’t her own, but it’s not like there’s anyone left for her back in the 1860s.

The Doctor and Jamie bid farewell the following morning, and I will say this for the episode: it offers a satisfying companion departure, which is not a given for Doctor Who. Remember when Dodo literally just vanished offscreen mid-serial and went home without as much as a toodle-oo?

The Doctor’s a little sad to see her go, but poor Jamie really struggles with Victoria’s decision to leave. I always did suspect that he might have had a soft spot for sweet Victoria.

Final Thoughts

I suppose it is quite interesting that immediately after facing an enemy of pure consciousness, the Doctor’s next fight is against an enemy with no consciousness of its own except that which it steals from others. Unfortunately, the weed feels nowhere near as menacing as the GI. It does have its moments from time to time (like with Oak and Quill), but much of the time the story asks the audience to try being scared of…foam.

Other than a mildly interesting villain concept and a surprisingly well-done companion departure, this story is the television equivalent of a lettuce sandwich. It’s flavourless, unsatisfying, and so dull. It is yet another base under siege, and not a very good one.

And what is there left to say about the base under siege plot that has not been said already? It’s formulaic, repetitive, has a tendency to go round in circles, and it’s repetitive. At the risk of repetition…I’ll leave it there.

2.5 out of 5 stars for Fury From The Deep.




[April 4, 1968] Time and time again (Star Trek: "Assignment: Earth")


by Amber Dubin

Time travel is a concept which every science fiction show must one day address. Yet, unlike the plausibly possible science of navigating space-travel, successfully representing time-travel comes with much greater risk, not only of straining credulity, but of destroying continuity: tearing a time-line—or in this case a plot line—to ribbons. "Assignment: Earth", the last episode of Star Trek's second season does a better job of avoiding the pitfalls of "Tomorrow is Yesterday" and "The City on the Edge of Forever," though it is not without its foibles.

We begin with the announcement that the crew has used the technique they discovered by accident in "Tomorrow is Yesterday" to travel to the past, on purpose this time, to the year 1968 in a cultural observation mission. This mission starts going off the rails pretty much immediately as the ship starts to shake violently. Attention is drawn to the transporter room, where it is found that the transporter pad is intercepting a transporter beam of unknown origin.

Upon the pad materializes Robert Lansing as Gary Seven, a mysterious, cat-carrying, super secret agent sent from a distant "advanced civilization" in order to save planet earth. Captain Kirk is immediately suspicious of the man and the tiny silver-collared black cat, and he orders him to surrender himself for observation while they verify his lustrous claims. Seven briefly appears to comply, despite his insistence that he must be allowed to continue to beam down to the planet, or face the annihilation of earth and life as they know it. He suddenly changes his mind and he and the cat, who he refers to as Isis, launch into an attack where he puts down an entire room full of officers and repels even Spock’s Vulcan nerve pinch before being subdued by the stun of Kirk's phaser.

It then follows that Gary Seven possesses powers to back up his claim as earth's clandestine savior. He easily manages to free himself from the brig using a wand that both deactivates force fields and causes officers he targets to fall into very pleasant-looking slumbers.


It beats being judo chopped!

As he's forging a path to his escape as easily as a knife through butter, the senior officers obliviously discuss the plausibility of his claims and the risks to allowing him to carry out his mission. The dilemma, of course, is the paradox faced by all time travelers: not knowing if one's interference will derail or cause the events meant to occur in history as they know it. On the one hand, Seven could be telling the truth and by detaining him they could be dooming humanity to destruction in 1968. On the other hand, coming back to this moment could be a fated occurrence that prevented a lying, intergalactic criminal alien from destroying the earth in the same way. The opinion of the crew seems split down the middle and the discussion goes nowhere. It's worth noting that Isis is completely underestimated throughout, getting cuddled by Spock and allowed to freely roam the ship, despite it being very obvious to this viewer that she is no ordinary feline.


"A most curious creature, Captain. Its trilling seems to have a tranquilizing effect on the human nervous system. Fortunately, of course, I am immune to its effect."

While the crew is distracted, Gary Seven and Isis manage to escape to beam down to their original destination. The episode then shifts from a typical Star Trek episode to a cross between Mission: Impossible, Get Smart! and Mannix, complete with secret agent gadgets, a wise-cracking super computer and a lovely human secretary named Roberta, who's just as charismatic and whip-smart as she is goofy and unique.


At home in the Seven cave.

The supervisory secret agent checks in to his mission to discover that it's all gone wrong and Roberta is there because the agents who hired her and were supposed to be completing the mission were senselessly killed in an automobile accident before they could bring their plans to fruition.


Gary Seven has Roberta Lincoln give dictation to her typewriter.

Thus ensues a cat-and-mouse game between Seven and Isis (who are trying to complete their mission to sabotage a rocket carrying an orbital nuclear bomb) and Kirk and Spock (who are pursuing trepidatiously, not entirely sure whether they should be helping or thwarting the oddly capable team). Roberta's meddling aids both teams in their conflicting missions, culminating in a nail-biting scene where Kirk makes the last minute decision to trust Seven in the end, and the agent swiftly causes a nuclear warhead to detonate harmlessly in mid-air, thus scaring the world out of participating in a fatal arms race.


A genuinely gripping face-off.

The Enterprise's crew then confirms in their history banks that the time-line has been restored and their interference was actually predicted by the details of the event as recorded in history. This episode does not suffer from a rushed nonsensical 'it was all a dream' ending like "Tomorrow is Yesterday," nor did it have the dissatisfying 'they were never there' conclusion of "The City on the Edge of Forever." Instead, this explanation reflects my favorite and most plausible time travel theory: that contamination is impossible because all actions successfully completed by time travellers were fated to occur because they have always occurred and will always occur exactly as they did.

Overall, I'd say this episode passes muster. I only had two personal arguments with it: First, it seemed like Nimoy was the only actor on set who knew how to hold a cat. The cat seemed to begrudgingly tolerate Lansing but it was only purring in Nimoy's arms (I agree, cat). Second, the fact that they chose 1968 as the "most volatile in earth's history" was clearly an arbitrary decision to make a more comfortable crossover with Lansing's backdoor pilot set in modern times.

I'd say in the Star Trek time-line, the Eugenics Wars/WW3 seem like a much more volatile time in earth's history, and I'd argue that they could gain much more insights from directly observing WW1 or WW2. I didn’t like how the author just left a naked bias towards the particular year chosen which I felt could be easily covered up using an easily fictionizable event.

4 stars for the above reasons, and also because I thought downgrading the sentient cat to a humanoid alien woman at the end was disappointing and unnecessary.


Teri Garr is disappointed, too.


Inhumanly Perfect or Perfectly Human?


By Mx. Blue Cathey-Thiele

This episode ties up neatly and happily – on the surface. How much of what we saw is as it seems, though? Gary Seven didn't cause a world catastrophe, and indeed, may have averted one! But the question of who and what he is remains. He claims to be a human, an agent from a planet that is still unknown in the time of the Enterprise. The Kelvans in "By Any Other Name" also scanned as 'perfectly human' and were decidedly not. He's also immune to the Vulcan neck pinch…

And what of Isis? Is this a cat who can turn into a humanoid being? A woman who can turn into a cat? Or a completely separate alien species altogether? Are they partners, or is there a command structure? Perhaps Isis is Gary's handler.

Beyond this, if Gary was part of the same program as his two lost agents, he would be (according to his own description) a descendant of humans taken from Earth six thousand years ago, all raised and trained to operate on a planet that is no longer a home to them. And as Gary told Isis, they don't intend to stay long. Whether he means in the year 1968 or on Earth, the here and now is something he finds almost unlivable. After generations of living away from Earth, would any agent feel at home there? One wonders if he really does have "lots of interesting adventures in store."

A nice bit: while waiting with Spock down in mission control, Kirk’s supplemental log says he has never felt so helpless. Unlike when he followed McCoy to the 30s, he isn't here to correct a problem and set the path of history to right. As heartbreaking as it was to follow through when told "Edith Keeler must die," he was reacting and preventing a worse outcome. A known quantity, as far as he was aware. Unlike then, he doesn't know what, if any, action is necessary – and in that moment there isn't anything in his power that he can do to change things. All that knowledge, technology, and will… and he is left to watch.


Our heroes, helpless.

The whole reason the Enterprise traveled back in time was to observe a time period so tumultuous that either lack of records or sheer incredulity has the crew wondering just how we make it through. Roberta, however, doesn't have the security of hindsight, saying, "We wonder if we're gonna be alive when we're thirty." It's a bleak thought. Kirk may be reliving his history books, but Roberta is there as they are being written. She's frightened and caught off-guard by the strange people and happenings around her, but even so, she adapts. It may hinder Kirk, Spock, and Gary, but over the course of the episode she tries at least three times to get outside help. When she recognizes that Gary has to be lying and is interfering with dangerous things, she tries to talk him out of it, and puts herself in harm's way to physically prevent him from taking action. If Gary is in a spy thriller, Kirk and Spock in an historical drama, then up until nearly the end, Roberta is cast in a horror. Despite this, she manages to stay a cheery person. Surrounded by both normal—as normal as the current world can be—challenges and time travelers, she does her best. She's out of her depth but she still tries.


Roberta takes control of the situation.

Ultimately, the crew of the Enterprise is left with only their original mission to fulfill: they watch. This isn't their time, and they have neither the responsibility nor the means to change it. On the bridge, Lt. Uhura monitors the channels and hears military powers across the globe preparing to respond. Kirk and Spock are equally powerless in the control room as they are in front of Gary Seven's computer. All they can do is listen to Roberta, and step back to allow Gary to finish what he started. The only way out is through.

There was little action from my favorite crew, but within the context of the story, that fit. Gary, Roberta, and Isis were interesting new characters and I would enjoy seeing them again.

3 stars


Colonel Savage


by Lorelei Marcus

I have seen Robert Lansing star in many other shows, from Twelve O' Clock High to the shortlived The Man Who Never Was and even The 4D Man. I have always been charmed by his grave and understated performances. “Assignment: Earth” was no exception; it was delightful to see Lansing as a mild-mannered, cat-petting spy from outer space. My only grievance with the character is that he must live and die within a single Star Trek episode.


Gary Seven, Secret Agent (hey, better than Amos Burke!)

To a degree, the Star Trek setting is a strength. Gary 7 expands the Star Trek universe further beyond the Enterprise, introducing an alien world and beings that even Kirk and Spock can’t find. There is also fun in seeing different SF worlds collide. Two years ago I received audio tapes from England and reports of the new Doctor Who, an ongoing SF show on TV across The Pond. Gary 7 reminds me strongly of the Doctor, with his space-traveling machine and his plucky young human companion. (There are notable differences, of course, like his cat and stun-gun pen gadget, which feels more out of a spy flick than SF). Seeing our space-faring heroes encountering a being reminiscent of the Doctor and witnessing the adventures that ensued was quite amusing. (And sounds like a story I might have to write for the next issue of The Tricorder!)

The tragedy is not just that we only get to see Gary 7 once, but the very limitation of his screen time means his actor doesn't get quite enough time to breathe. Lansing thrives in a starring role where he can mold the show around him to his mood and level. His portrayal suffered for having to split the spotlight with the regular Trek heroes, leaving only glimpses of the potential of what he and the character could have been in their own show. I mourn the loss of what could have been, but for giving me anything at all, I give the episode five stars.

That's a wrap!


by Gideon Marcus

This was the first episode we got to see secure in the knowledge that there will be another season of our favorite science fiction show.  I will say this for it—it's different!  Sure, we've seen the Enterprise go to past Earth before, and we've seen lots of period pieces (this episode must have been particularly cheap), but the intersection of two powerful races, and the focus for much of the episode on an independent guest star, made for a very unusual experience.

I'm not sure how I feel about it.  In some ways, it dragged down the pace of the episode, reducing Kirk and co. into a bunch of bystanders.  On the other hand, that's how life is sometimes—you're not always the star.  In the end, I'd say this was a successful experiment, but one not likely to be repeated…unless Trek turns into a true anthology show, which I would not necessarily be opposed to.

Some things the show did extremely well.  The integration of the very recent Apollo 4 launch was particularly good.  I also appreciated the incorporation of Fractional Orbital Bombardment System (FOBS) technology.  This is absolutely accurate, though I think only the Soviets actually are testing such a system.  Several of their "Kosmos" tests have actually been launches of nukes on rockets that sail into space and then deorbit before completing a first orbit, thus allowing them to land anywhere.  It's a terrifying development, and one I hope will be banned if the superpowers update last year's Outer Space Treaty.


We'd probably use a Titan, not a Saturn, but this is a divergent history.

As for how "Assignment: Earth" serves as an ending to Season 2, well, it's kind of an odd duck.  It doesn't hit any of the main subjects we've seen thus far—no Klingons or Romulans, no Vulcan notables; just a joyride through time.  I feel that the show might have been better served ending on a more Trek-ish episode, something like Mirror, Mirror or Journey to Babel.  Instead, we got the 22nd Century's equivalent of Wild, Wild West.

Well, I guess it fits in alright.  After all, like the season as a whole, there were high points, low points, but overall, we enjoyed the experience.  Moreover, we got to see Robert Lansing, which is appropriate given that Trek cribbed the iconic "Enterprise theme" from Lansing's show, Twelve O' Clock High.

3.5 stars.

Live long and prosper, and we're looking forward to resuming Trek coverage in September!






[March 31st, 1968] Boredom From The Deep (Doctor Who: Fury From The Deep [Part One])


By Jessica Holmes

There’s nothing…wrong with this latest serial of Doctor Who, per se. The acting’s pretty standard, nothing terribly stupid or offensive has happened, but it’s committed just about the worst sin a piece of media can do. It’s DULL.

But I’ll try to wring a moderately diverting review out of it anyway.

Let’s take a look at Doctor Who: Fury From The Deep, a serial by Victor Pemberton.

EPISODE ONE

The TARDIS arrives (yet again) in England, and it’s not long before the crew find themselves in the custody of the staff of a gas refinery. The boss around here is a man called Robson (Victor Maddern), and his blood pressure is constantly so high I think his head might actually explode.

His second in command, a nice bloke called Frank Harris (Roy Spencer), is apologetic for Robson’s terseness. The refinery controls a number of offshore natural gas rigs, and they’ve just lost contact with one of them. What’s more, there’s a funny noise coming from inside the gas pipe, but Robson won’t let them turn off the gas flow to check inside.

The base briefly regains contact with the rig, who assure them that all is well, but there’s something about their reassurances that doesn’t feel right.

Harris tries to raise his concerns about the pipeline to Robson, but finds that his research files seem to have gone walkabout. Thinking that he left them at home, he asks his wife, Maggie (June Murphy), to check in his office. She finds a bit more than she bargained for. The folder is there all right, but so is a stash of weed.

Seaweed, that is.

The seaweed pricks her hand, so she throws it away. However, there is more to this seaweed than it seems at first glance. It’s starting to glow, and she’s starting to feel quite peculiar…

Meanwhile, Robson throws the travellers into a prison cell, from which they promptly escape. Jamie exits through a ventilation grille with some difficulty, and Victoria takes the more pragmatic option of picking the lock with her hairpin.

Of course, traditionally the Scots DON'T wear anything under the kilt. Make of that what you will.I see London, I see France…

And guess which of them the Doctor is reluctant to take with him as he goes to the impeller room (where they pump the gas) to investigate the pipe problem?

I’m just saying, Victoria would be perfectly capable of looking at pipes. She’s from the industrial revolution. They were obsessed with gas and pipes and the like. Just look at the hats everyone was wearing.

Robson’s general bullishness hasn’t gone unnoticed, earning him a bit of a telling off from an overseer, the Dutch Van Lutyens (John Abineri). From his perspective, the problem with the gas is rather Robson-shaped.

Having been left behind while the boys go and look at some tubes, Victoria ends up in the right place at the right time to spot a shady figure opening some gas canisters in a storage room. Unfortunately for her, she then gets locked inside, and seafoam begins to pour in through the vent.

So now not only was she excluded from the investigation of the impeller room, she has been relegated to damsel in distress.

Again.

EPISODE TWO

Luckily for Victoria, the men come to her rescue in the nick of time, finding the room flooded with poisonous gas. She babbles something about seeing a creature in the foam, but there’s no sign of it now.

The other resident damsel, Maggie Harris, takes a turn for the worse, so her husband puts her to bed and goes to find her a doctor. I will say they are actually very sweet together, it’s clear they adore one another.

While he’s gone, a pair of maintenance workers arrive at the house, Mr Oak and Mr Quill (John Gill and Bill Burridge), who remind me of Abbott and Costello but rather less funny. Maggie allows them inside, not noticing their uncanny behaviour or the seaweed growing from their skin.

Other than the seaweed, they’re perfectly normal looking human beings. And that’s why it is quite impressive to me that they are perhaps the most viscerally unnerving characters ever to appear in Doctor Who.

Prosthetics and death rays are all well and good, but this is something else. With their mouths open wider than seems physically possible, eyes unblinking and bulging, the pair are absolutely grotesque as they begin to emit noxious gas, choking her into unconsciousness. It made my skin crawl. They’re straddling the line between human and inhuman, and there’s something about that that is scarier than any alien monster.

Even if I didn’t care much for the rest of the story, this one scene is excellent.

Harris arrives back with the Doctor and company in tow, discovering Maggie passed out on the floor and the house swimming in gas. There is no sign of the maintenance workers. They let the gas out through the window, and Harris explains to the Doctor about the seaweed incident. The Doctor theorises that whoever put the seaweed in the file meant for Harris to touch it and suffer the ill effects. And it looks like they’ve tried again, as Victoria finds some seaweed lying in the middle of the floor. Warning everyone not to touch it, the Doctor collects it for further testing.

Meanwhile, Robson continues to be stubborn about refusing to stop the gas flow, to the ever increasing frustration of Van Lutyens.

Taking matters into his own hands, Van Lutyens comes up with his own theory of where the blockage in the pipes must be, and asks the Chief Engineer (Hubert Rees) to go with him to sort it. However, though Robson is not an easy bloke to like, he is regarded as being genuinely good at his job, and the Chief Engineer is reluctant to take any action without getting Robson’s approval.

So that’s what they go to get, and Robson continues to be frustratingly stubborn, even though by this point the impeller has broken down and they’ve lost contact with another rig. And yet, the thudding from inside the pipes seems to be getting louder…

EPISODE THREE

Before departing the Harris’ house, the Doctor tells Harris that he should get his wife to the medical centre for supervision. She’ll probably be all right, but just in case.

The Doctor runs various tests on the seaweed, finding that it appears to feed on natural gas and excrete a toxic gas. And it’s very much alive. Well, yes. It’s a living organism. What you mean is that it is conscious and also mobile.

They find an illustration in an old book of a sea monster that bears a strong resemblance to the creature Victoria saw in the vent. Hoping to find out more, they venture back to the Harris’ quarters, breaking in when it appears that there is nobody home. To their shock, they find the house full to the brim of seafoam and tendrils, from which they have a difficult escape through the skylight.

Harris reports back to Robson, who has remembered that the Doctor and company are meant to be prisoners, and isn’t very happy that Harris has let them out of his sight. The impeller starts up again and almost immediately breaks down, putting an end to their argument, and sparking a bit of a tantrum from Robson. Increasingly concerned about Robson’s erratic behaviour, Van Lutyens urges Harris to take over.

They decide to confront Robson together, and he does not take it well. He has a right little strop and storms off to his room, where Mr Oak locks him inside. The room starts to flood with gas, and Robson bursts out just as Harris comes to check on him, yelling something about a creature as he runs off. Harris spots a seaweed-ish creature in the vent, but it’s gone by the time he tries to show Van Lutyens.

The Doctor reports his findings about the seaweed to Harris, who is very concerned to think that his wife might have been exposed to some unknown parasitic organism. He’s even more disturbed when he learns that despite having arranged for a medic to bring his wife to the medical centre, nobody has come to collect her yet. She’s still at home. The home which is now completely consumed in seafoam.

So where is Maggie?

She’s gone to the seaside, as one does when one feels under the weather. And who should be with her but Robson? Something has come over them both, and they don’t seem to be in their right minds. After all, wouldn’t you be at least a little concerned if you saw a woman walk into the sea?

Final Thoughts

So, we’re halfway through Fury From The Deep, and so far my reaction is a resounding ‘eh’. Like I said, there’s not really anything wrong with it. I like the characters well enough, they’re decent, I’m even picking up a little bit of a Lovecraft influence which is usually fun. And yet it’s just not doing anything for me. Why?

Perhaps ‘seaweed’ just doesn’t really work as a villain. Maybe it’s that the slowly building plot of something being wrong with the gas pipeline is just TOO slow to build. Perhaps it is that the conflict between Robson and Van Lutyens is just going around in circles until the third episode, where the status quo finally changes.

There’s not that much to look at thematically. The theme of ‘the leader is too arrogant for his own good and will doom everyone else because of that’ turns up in half the stories in Doctor Who, so there’s not much new territory being explored in that regard. We might be heading towards some environmental message, but no hint of it has popped up so far. That’s just speculation on my part. Ultimately, I just don’t find the story very interesting.

Let’s hope that things start to pick up from here.






[March 14, 1968] Bugs in the machine (Star Trek: "The Ultimate Computer")

The MT Soul


by Joe Reid

Brothers and sisters, I am quite simply over the moon.  I feel rewarded and fulfilled due to what I just witnessed.  Above all else, I feel something that I haven’t felt in a while as a lover of Star Trek.  I feel respected.  As I enjoy the last few sips of my cocktail, I take pleasure in divulging my thoughts on “The Ultimate Computer”.  It was very good!  The end.


Liquor infused levity aside, I suppose I am obligated to expand on my thoughts.  The episode got off to a roaring start, with the Enterprise arriving at a space station with a visibly upset Kirk having been summoned to that station sans explanation.  When Kirk asked for an explanation, he was told that his explanation would be beamed aboard.  Commodore Wesley beamed in, someone who both Kirk and Spock appeared acquainted with.  Wesley told them that they were to participate in war games to test a new computer that would be installed on the Enterprise, replacing most of the crew.  Twenty crew members would be left aboard.

After the new M5 multitronic unit was installed, shrinking the crew, we met the tall and off-putting Dr. Richard Daystrom, creator of the M5.  He was a man lacking several human pleasantries, in that he was dismissive of people but very focused on and protective of the M5.  The two most human members of the crew, Bones and Scotty, caught Daystrom’s ire in the subsequent exchanges, demonstrating his preference for machines over men.


The new sheriff in town.

As the new M5 equipped Enterprise started its tour, it made a trip to a planet.  M5 took extra initiative, navigating the ship into its orbit and even picking assignments for an away team. It excluded Kirk and Bones, who it deemed to be unnecessary for the mission.  This bothered Kirk, who was already feeling put upon, having a computer taking on more of this job than he surmised.  The M5 also started turning off parts of the ship that were absent of crew members for some unknown reason.

Leaving the planet, the ship found itself under a sneak attack as a part of the war games Wesley had planned.  The M5 took complete control of the Enterprise, dispatching the attackers swiftly with weapons at 1% power as the exercise demanded.  This earned the M5 a success report from Wesley and Kirk a (perhaps joking) slight from the commodore, when Wesley called Kirk Captain “Dunsel”; dunsel referring to a part on a ship that serves no purpose.


"Good job, Captain Useless!"

Things were looking good for the M5 and Daystrom was very pleased with the outcomes, while Kirk flirted with depression at the thought of the day’s events.  It was at this time that the M5 took a bad turn, starting by its destroying (unprovoked) an automated ore freighter.  The crew quickly became adversarial toward the M5, which now had completely taken control of the ship.  All efforts to get control back from the rogue computer failed, even costing an engineer (not Scotty, thank heaven) his life.


Posthumous hazard pay is in order.

Daystrom was undeterred in his defense of his creation, not wanting to disconnect the M5, a sentiment which didn't change even as the real war games started when M5, using weapons at 100%, utterly defeated a group of starships and killed everyone on the Excalibur.  Daystrom didn’t even try to stop his creation until the M5 was threatened with destruction by the other ships.


Here comes the Piper.

In the end, it took Kirk, using his ironclad logic against the M5, which contained Daystrom’s embedded fears but also his morality, to prevail.  He prevented an attack not using the wizardry of technology, but by trusting in the intelligence, will, and heart of men.  Proving that spaceships still need men at the helm.

I loved this episode.  It had great acting, fantastic camera direction, an intelligent original story, and best of all, there was little to no exposition to explain what was happening to the audience.  We had to infer what everything meant based on the story elements provided.  Again, it was very good.

5 stars.


Homo ex machina


by Gideon Marcus

Star Trek, like much science fiction, often tries to convey messages in its stories.  Sometimes, it does so hamfistedly, other times contradictorily.  In "The Ultimate Computer", the show presented not one, but two themes simultaneously, and did so with subtlety and cleverness. Bravo.

Firstly, "Computer" addresses the specter of automation.  The episode does not endorse Luddism.  It is clear that someday at least some of the 430 jobs on the Enterprise will be performed by computer–indeed, halfway through the episode, the ship comes across a completely robot-controlled DY-500.  In other words, M-5's revolution is not the automation of spaceships, but the next development in their automation.

The dialogue between Bones and Kirk on the captain's impending obsolescence, as well as the undercurrent of tension between the captain and Commodore Wesley (who puts on a blustery front, but probably is no happier about M-5's ramifications than Kirk), are some of the best parts of the episode.

It should also be noted, that whenever computers have gone amok, it is not their fault: in "The Changeling", Nomad's functioning got cross-contaminated with Tan Ru's.  In "Court Martial", the ship's computer is deliberately tampered with by Ben Finney.  Even Landru in "Return of the Archons" only did what it was programmed to do.  In other words, computers are useful, inevitable, and desirable tools.

But this is not just a story of steam replacing sail, or iron horses replacing ponies.  It's about what happens when too much reliance is placed on automation without sufficient involvement of humans.  It's a cautionary tale in the same vein as Failsafe (the book or the movie).  No matter how sophisticated computers get, or what shortcuts their developers take to leapfrog their development, in the end, humans are necessary–to guide them, to control them, to maximize the utility of them.


The missing link–sane oversight.

One can quibble over details; this story was told in a dramatic way so as to get its point across in 50 minutes, and in doing so, there are some inconsistencies and some let-downs (the final confrontation between Kirk and the M5 is about two exchanges too short).  But for me, "The Ultimate Computer" feels like a return to form, one of the rare episodes of the second season that recaptured the essence of the first in feel, in technical proficiency, and coherence.

Four and a half stars.


Annoyingly Predictable


by Erica Frank

The M-5 is supposed to be able to run a ship normally crewed by four hundred with just 20 people. Of course, that turns out to be a lie, not because it can't, but because it doesn't bother with little details like, oh, following regulations, obeying the captain, and not killing people.

How the hell did this computer get approved for take-control-of-a-starship testing? And when Daystrom started to make excuses for it ("You don't shut off a child when it makes a mistake!"), why didn't Kirk immediately reply with, "You don't give a child command of a starship, either. And if a child grabs control of the family car and rams into another car – you don't let the child keep control. Shut this off NOW, or we'll start shooting our phasers into its circuit banks."

("But that would leave us floating dead in space!" he might answer. And Kirk could respond, "I'm sure someone will be along shortly to pick us up.")

Instead, Kirk lets it keep control long enough to kill over 60 people before getting Daystrom out of the way. Then he manages to use third-grade logic to get it to shut itself down: "What is the penalty for murder?" "Death." (Except we know otherwise – the only crime in the Federation with a death penalty was visiting Talos IV.) Unable to cope with the awareness that it violated its internal morality, it collapses.

…Where was that logic when it was shooting at the other ships? Why didn't the super-computer recognize the "laws of God and man" before it had broken them? Why didn't Kirk insist Daystrom talk it out of shooting before it had killed anyone? Shouldn't its logic work faster and more efficiently than a human's?

But we wouldn't get much story if the M5 had immediately recognized it was stuck between "defend myself" and "kill humans, whose protection is my purpose." So it couldn't notice that until the damage was done, its creator was unconscious, and Kirk was earnestly explaining exactly what it had done wrong.

As Snoopy might say: Bleah.

Just as dull as all the "psychic powers create sadistic manipulators" stories.

The acting was good. The story pacing was good. The explanations of the technology were good. Yet another "I liked everything but the plot" episode. Two stars.

Hey McCoy – got another Finagle's Folly lying around? I could use a drink.


"Here's to Erica, at least."





[March 12, 1968] Be Seeing You (The Prisoner)

The weekly news is up!  Please watch, enjoy, and mail in your comments to the station!



by Mx. Kris Vyas-Myall

Television and Films over the last few years have been littered with spies. Many of them have been forgettable but one was ahead of the pack: Danger Man.

Example image of Danger Man showing McGoohan as John Drake

Starring the brilliant Patrick McGoohan as John Drake, it took a more cynical and grounded look at the world of secret agents, compared with the more fantastical exploits of James Bond or John Steed.

We were meant to be getting a new series of Drake’s adventures, produced in full colour for the American market. Instead, we heard, he was concentrating on a new espionage series, The Prisoner. I had expected some cross between the former show and The Fugitive. What we got was quite different.

Shot of The Village where the residents are chess pieces on the board

After resigning, the un-named McGoohan is transported to a village. There he is assigned the Number Six and the authorities try to either probe him for information or get him to do their dirty work. So far this could have been an episode of Danger Man similar to "Colony Three". But there are much stranger elements.

Firstly, the whole village is not simply an island prison, it has the unnerving sense of enforced jollity. Which makes it more unnerving. I found myself reminded of the planet in Doctor Who’s Macra Terror, with both having that holiday camp feeling with dark tensions underneath.

Number Six goes down to the beach to look at another resident who has been dragged ashore by Rover.

Then, we have Rover, the Village’s loyal “Attack Bubble”. It should not be scary for a giant roaring soap sud to be scary, but the way that people are trapped within it, straining to get out makes for a terrifying image.

There is also the governance of The Village, where (in spite of a system of elections and councils) the power lays with “Number Two”, a figure who changes each week (or even multiple times in a week) with their own different experiments.

Number Six dressed as Sherlock Holmes on a fairground ride.
Just another day in the strange life of Number Six

As the series progresses it gets stranger in its plots. We have duplicate number sixes, dream journeys, trips to Old West, not to mention the world’s strangest martial arts. Over the seventeen episodes McGoohan moves us from a man trying to escape into the surreality we would more expect from The Corridor People or Do Not Adjust Your Set.

Number Six on the operating table with a probe pointed at his head.
You WILL enjoy The Prisoner

These offbeat choices may have put some people off but I enjoyed them, albeit with a couple of caveats. It would sometimes go too much into trying to be direct satire, rather that something more broad and nebulous, particularly in McGoohan’s directed episodes. These tended to work less well as it felt like to author was trying to pontificate to the audience and never gave a sense that this world had an existence outside of serving these points.

The other, is that, all these choices played against trying to give a solid finish to the story. For example, we are shown two characters and told that they both represent forms of rebellion. One we are not sure if we have seen before (the actor appeared previously but the character may be new) and the other only a couple of times in a position of authority. In a less experimental format I could see these challenges being overcome and a tighter solution put together.

A group of hooded and masked people dancing.
All the different factions celebrating the show.

However, as an experiment it is still one I enjoyed seeing and exploring the fascinating setup from McGoohan and co.

A high four stars



by Fiona Moore

Lots of people who tuned in to The Prisoner and watched to the end are, apparently, disappointed. Those people are missing the point. The Prisoner isn’t a spy series, or an sf series, or a metaphor… and yet, it is all of those things. The Village is a real place… and yet it’s also a state of mind, a cloying conformity that, as the series itself demonstrates, could be found in London or the Wild West as much as in Portmeirion, where the series was actually filmed. The point many critics are missing is, The Prisoner is first and foremost a Rorshach test.


Make of him what you will.

Even the most straightforward episode of The Prisoner can be interpreted through multiple lenses. Want to see it as a spy series, a kind of Manchurian Candidate with extra surreal elements? As a spoof of spy series, dialling the conceits of Danger Man or James Bond up to maximum so the viewer is confronted with how ridiculous they actually are? As a Jungian exploration of one man’s psyche, and how it crumbles under the strain of atomic-age paranoia? As a metaphor for childhood, and the way in which we go from complete dependence on our parents to adolescent rebellion to (one hopes) a more balanced adulthood? As a twisted, op-art version of the Tibetan afterlife, as the soul refuses the temptation to return to the Wheel of Samsara and eventually seeks peaceful oblivion in Nirvana? You can find all of those in there. But you’re also never going to find one interpretation that fits the series throughout, because that’s not what it’s all about.


Is this the real Village?

The fact that the series’ ending is chaotic and strange is, therefore, perfectly in keeping with that. You could see “Fall Out” as a commentary on rebellion, or on nuclear proliferation, or on the relationship of the id to the ego and the superego. You could also just sit back and let the imagery flow past you, and draw from it the meaning that personally speaks to you, that allows you to relate the series to your own life and the personal and political struggles you face in the turbulent and strange times we live in.


No, it doesn't have to make sense.

The point is not to over-interpret, or to seek a prescriptive meaning for the series. Does it always succeed? No. But does it fail? Only if you wanted a story with a nice neat ending, where The Prisoner is (definitely) John Drake and Number One is some bald-headed type in a Nehru suit stroking a fluffy cat. Otherwise, I’d say just turn on, tune in, and enjoy where the ride takes you.


The Prisoner and friends enjoying the ride.

Six..er..four out of five stars.







</small

[March 10, 1968] The Best Laid Plans (Doctor Who: The Web Of Fear [Part 2])


By Jessica Holmes

The latest serial of Doctor Who tempers the base-under-siege formula with an infusion of ‘whodunnit’, but is this a fresh take on the format or are the mystery elements just a red herring? Let’s take a look at the latter half of The Web Of Fear.

EPISODE FOUR

The episode kicks off with a Yeti attack, with the beast absconding with Professor Travers and leaving Anne unconscious on the floor.

Meanwhile, the Doctor and company pursue Chorley in the hopes of preventing him from getting to the TARDIS, but there’s no sign of him in the tunnels. In fact, thanks to the rapidly encroaching fungus it’s completely impossible to get to the TARDIS. Wherever Chorley is, he’s not there.

They return to the base to find the aftermath of Travers’ kidnapping, and the Doctor wonders why the Yeti didn’t just kill him. Unless, of course, the Great Intelligence needed him for something.

With the situation growing more dire by the minute, the Colonel decides to lead an expedition over the surface to reach the TARDIS, load it onto a trolley, and send it back through the tunnels.

It does not go well.

The below-ground half of the mission immediately goes down the drain, with two men (Staff Sgt. Arnolds [Jack Woolgar] and another bloke whose name I failed to write down) dying in the attempt to send a trolley through a web-infested tunnel.

As for the surface, it’s a total bloodbath. Well, web-bath. The Colonel takes a couple dozen men up there, and a few action-packed scenes later, he’s the only one to make it back alive, empty-handed.

Meanwhile, the Doctor and Anne get to work on trying to find a way to control the Yeti. However, two of the Yeti control figurines go missing, and the Doctor works out that the Yeti are using them as homing devices.

What’s more, the Doctor collected a sample of the fungus earlier, but it seems to have mysteriously vanished—and the last person who laid hands on it was Evans.

Needing additional supplies in order to build a remote control for the Yeti-sphere, the Doctor persuades the Colonel’s subordinate, Captain Knight, to accompany him to the surface so he can pop to the shops.

This also does not go well.

As it turns out, Knight (unbeknownst to him) has one of the missing Yeti figurines, and the monsters find the pair in a matter of minutes. Knight is no match for a couple of Yeti, and promptly gets himself killed. The Doctor only survives because (I can only guess) the Great Intelligence calls them off at the last second. It seems the Great Intelligence’s plans for the Doctor are a little more sophisticated than simple murder.

The Colonel stumbles back to the base not long after the Doctor, and finds that he has the other missing figurine in his pocket. No wonder the surface mission went so badly.

The Doctor realises that the Yeti could be still homing in on the Colonel as they speak, but before the Colonel can destroy the figurine, the door bursts open.

In walk a pair of Yeti…and who should be with them but Professor Travers?

That’s an excellent twist, and had me eagerly anticipating the next episode.

EPISODE FIVE

I have good news and bad news. The good news is that Travers hasn’t suddenly turned out to be a secret evil mastermind. The bad news is that he’s being possessed by the Great Intelligence.

And the Great Intelligence has plans for the Doctor. It’s not particularly cross about the Doctor defeating it in Tibet. However, the Doctor caught his attention there, and the Great Intelligence is fascinated by the Doctor’s mind. So fascinated, it wants it for its own.

The process of stealing his mind won’t kill the Doctor, but it will more or less turn his brain into soup, and who knows what the GI might be getting up to while the Doctor is re-learning how to stand on two feet and eat solid food.

While the Doctor mulls over whether or not to give himself up, the Intelligence takes Victoria captive. Poor girl needs to take some self-defence lessons. She must be sick of being used as a bargaining chip every week.

As tempting as the offer is, the Doctor would rather take an option that doesn’t involve everyone being killed or his mind turning into mush.

While he works with Anne to try and get the control unit working, Jamie and the Colonel sneak out of the base to try and find where the Yeti have taken Victoria and Travers.

Evans puts his brain cell to work investigating the potential mole situation, and comes to the conclusion that it must be Jamie or the Colonel. And what does he do with this information? Holds them at gunpoint then crumples like a wet paper bag when the pair more or less roll their eyes and walk away. I can like a character who is smart but not brave. I can like a character who is brave but not smart. I have great difficulty liking a character who is neither.

Elsewhere in the Underground, the Intelligence is nice enough to let Travers have his mind back for the time being and Victoria catches him up on what he’s missed. He also discovers that Staff Sgt. Arnold still lives, and sends him to bring word of their location back to the Doctor. You may wonder why he doesn’t just go with him, but apparently the Yeti would notice. I mean, the Yeti didn’t notice him carrying on a full conversation with a third party, so maybe he needn’t have worried.

And if they did notice, so what? It’s not as if they can run very fast.

The Doctor and Anne manage to get their control sphere working, as well as a couple of remote controls, one of them voice activated. They find themselves a lone Yeti and swap out its control sphere for their own. Nice, now they can use the Intelligence’s own weapon against it!

However, they’re running out of time. The Intelligence gave the Doctor twenty minutes to hand himself over…but the fungus isn’t as patient.

EPISODE SIX

The Doctor and Anne, reasoning that they don’t know who they can trust, decide to conceal their feat of controlling a Yeti, and send theirs away. They’ll use it when the time is right. They reunite with the rest of the group, surprised to find that Arnold is alive. Everyone’s here except Evans, and that’s pretty dangerous if one of you is in league with the Intelligence. Sure enough, the Yeti surround them moments later.

Now would be a good time for Evans to find his courage and mount a rescue, but he has a Slinky where his spine should be. His cowardice doesn’t save him from being captured, however.

With some help from the Colonel, Arnold slips away from the Yeti as the group travel to the Intelligence’s base in hopes of finding help. Along the way, he discovers another unexpected survivor—the irritating journalist, Chorley.

The Doctor tells Jamie about his plan to control the Yeti, though he does have a little problem: he’s not sure which Yeti is his. Jamie will just have to get lucky. Failing that, he’ll have to run really fast, because he’s going to slip away from the group and try and find that Yeti.

These Yeti aren’t very observant, are they? Can’t even do a headcount before moving on to the next location.

They take the Doctor a little ahead of the group, which handily gives him the opportunity to freeze the Yeti escorting him and tamper with the device that will be used to scoop his brain out. And, for plot reasons, to avoid anyone else finding this out.

As for Jamie’s attempt to find the Doctor’s Yeti, it doesn’t go well. And he doesn’t even get a chance to run away.

It looks like the Doctor is going to lose his mind.

With everyone gathered in the Intelligence’s base, we finally find out who the mole is, courtesy of Chorley. It’s not him. It’s Arnold.

Who ever would have guessed?

Me. Actually no, I tell a lie. Before Arnold turned up alive I was half expecting it to be Anne.

…It made sense in my head. I’m a Holmes but not a Sherlock.

Much to Jamie’s consternation, the Doctor willingly puts on a silly hat (or mind-stealing helmet, potato po-tah-to) and sits inside the Intelligence’s device. It looks like a glass pyramid. The Intelligence likes its pyramids, doesn’t it?

What happens next illustrates the importance of communication. The Doctor has a plan, you see. He’s tinkered with the mind-stealing device so that rather than losing his mind, the process will be reversed, stealing the Intelligence’s mind and neutralising it for good.

But Jamie, suddenly faced with the responsibility of raising a 400-year-old baby, doesn’t know that, and panics. He still has the voice control device, so he yells into it, hoping that one of the many Yeti gathered in the room will obey him.

As luck would have it, one does. And as much as the Doctor tries to resist being rescued, eventually Jamie drags him out of the pyramid. Said pyramid then short-circuits and explodes, leaving the Intelligence without a connection to Earth, and the Doctor very put out.

Well, at least the Intelligence is gone…for now. And his puppet, Arnold, is dead. He seems to have been deep fried, but the Doctor suspects he’s been dead for quite some time; likely since before he even arrived.

How grim.

The Doctor makes an abrupt departure as Chorley starts to take an interest in him, promptly getting himself and his companions lost in the now fungus-free tunnels. They’d better work out where the TARDIS is soon…or the trains might beat them to it!

Final Thoughts

So, that was The Web Of Fear. It’s a good solid serial, well-paced with a decent cast of characters. That said, some of the characters were definitely more fun to watch than others.

Most of the soldiers were completely uninteresting which doesn’t really matter because they were more or less Yeti-fodder. Still, I might have cared a bit more whenever any of them died if any of them had much personality. Evans and Chorley are both too irritating for their own good, and I was actually hoping they’d end up on the wrong end of a Yeti, but alas we can’t always get what we want.

Anne’s great though, I hope she pops up again, like her father. The Colonel was pretty cool too, I like his ‘get stuff done’ attitude. I wouldn’t mind seeing him again.

As for the Intelligence, I have a thought or two. It’s got no body, could be thousands of years old, can control people’s minds, and we don’t know where he came from. And yet I don’t think it’s scary enough. The Yeti are just too cuddly for me to take them, and by extension the Intelligence, as a serious threat. Maybe the Intelligence should start a cult, get itself some servants that aren’t eminently huggable.

The mystery made an otherwise quite standard plot a little more interesting, though I’m not sure Arnold being the mole is a particularly satisfying conclusion. He’s not much of a character. In fact, I didn’t think to mention him when covering the first half of this serial because he was such a non-entity. He wasn’t even nefarious, no motivation of his own, just a meat puppet for the Intelligence. That’s just not as much fun as a willing accomplice.

Assuming the trio don’t get splatted by a train, I look forward to seeing what adventures are in store next time on Doctor Who.