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[December 5, 1964] Steady as she goes (January 1965 IF)


by Gideon Marcus

A tale of two missions

Mariner 4, launched November 28, 1964, is on its way to Mars.  Shortly after launch, the smart folks at Jet Propulsion Laboratory (some of whom I met last weekend!) determined that Mariner was going to miss its destination by some 200,000 kilometers.  So they calculated the nudge it would take to deflect the ship toward a closer rendezvous with the Red Planet.  This morning, the little spacecraft was ordered to fire its onboard engines for a 20 second burn, and it now looks like Mariner will come within just 10,000 kilometers of its target!

On the other side of the world, the Soviets have informed the world that their Zond 2 probe, launched two days after Mariner 4, needs no course correction.  On the other hand, on Dec. 2, it was reported that the probe is only generating half the power it's supposed to.

Similarly, in the science fiction magazine world, no fewer than three magazines got new editors this year (Fantasy and Science Fiction, Science Fantasy, and New Worlds), and two of them have the same editor with a different name (Amazing's and Fantastic's Cele Goldsmith is now Cele Lalli).

But in Fred Pohl's trinary system of Galaxy, Worlds of Tomorrow, and IF, not only is leadership unchanged, but so is content.  Nowhere is that clearer than in the January 1965 issue of IF, which like its predecessors, is an uneven mix of old and new authors, old and new ideas, and generally inferior but not unpleasant work. 

In other words, on course, but running on half-steam.

The Issue at Hand


by Gray Morrow

In many ways, this is not the issue Pohl wanted on the news stands.  The cover doesn't illustrate any of the contents of the issue; it's supposed to go with Jack Vance's novel, The Killing Machine.  But since that story ended up in book print before it could be serialized, it was pulled from appearing in the magazine.  Instead, we got the sequel to Fred Pohl's and Jack Williamson's The Reefs of Space, which had the virtue of being an IF-exclusive series and co-written by the editor. 

It's a good thing Pohl had it in his back pocket!

Starchild (Part 1 of 3), by Frederik Pohl and Jack Williamson


by Gray Morrow

Hundreds of years from now, the solar system is ruled by the Plan of Man, a computer-led collective in which everyone's lives are ordered, and dissent is rewarded with a quick trip to the body banks for organ harvesting.  But out in the stellar outskirts, in the frigid birthplace of comets, the steady creation of matter in the universe provides rich feeding grounds for the fusorians.  These cosmic plankton eaters in turn create vast reefs in space, homes to the seal-like spacelings and their predators, the dragonesque pyropods.  These reefs have also become shelters for Terran dissidents yearning to be free.  The Reefs of Space told the tale of their first human visitors.

Starchild is the story of Machine Major Boysie Gann, a spy sent to Polaris station to suss out traitors to the Plan.  He ends up kidnapped to the Reefs and then made a messenger to the Planner, the human liaison with the Planning Machine.  Mysteriously teleported back to Earth, Boysie bears with him The Writ of Liberation: if the Plan of Man does not end its attempts to subjugate the free people of the Reefs, the "Starchild" will blacken the Sun…

I was a bit chary of this serial at the beginning.  Williamson is a pulp writer from the way-back, and it shows.  Pohl can be brilliant, but Reefs was more pedestrian (except for the gripping middle section).  But Starchild kept me going the whole way, sort of a Cordwainer Smith "Instrumentality" story, though with less poetry.

Four stars so far.

Answering Service, by Alma Hill

A Boston fan and writer, Hill is new to my ken but has apparently been published since 1950. Service shows us a world where the SPCA has won, cats and other "aggressive" animals are tolerated only in zoos, and mice are overrunning the world without check.  One man is determined to reverse this situation.

Utterly forgettable.  Two stars.

The Recon Man, by Wilson Tucker


by Nodel

A young man wakes up from an amnesiac coma with a push to his back out the door of a house.  Onto a Heinlein moving road he goes, along with dozens of other male commuters to some mysterious labor destination.  A spitfire, himself, the other drones are so many zombies.  Only the pink jumpsuited women have any personality; they seem to run the show.

The man is harnessed to a machine, tasked with creating bacon by conceptualizing it so it can materialize in front of him.  He soon gets bored with this role and makes neckties and carpentry tools instead.  This shuts down the assembly line early, and one of the female supervisors takes him home to see what's wrong with him. 

Slowly, memories of a fatal car crash, centuries before in 1960, coalesce in the man's mind.  How did he get to this strange world?  For what purpose?  And how long does he have to live?

Recon Man is a neat little mystery with a truckload of dark implications.  I liked it a lot.  Four stars.

Vanishing Point, by Jonathan Brand


by Gray Morrow

This is the second outing by Brand, his first being a disappointment.  He fares better with this one, a space story within a bedtime story (the framing is cute but not particularly necessary) about Earth travelers on the first emissary mission to an alien race.

The place chosen for first contact is a sort of mock-Earth made by the aliens, a beautiful park of a world stocked with all sorts of game.  It even has a centenarian, human caretaker.  But neither the park, nor the old man, are what they seem.

Not bad.  Three stars.

The Heat Racers, by L. D. Ogle

Then we come to our traditional IF "first", the piece by a heretofore unpublished author (or at least an unpublished pseudonym).  This one is a vignette about a race of anti-grav sailboats.  I think.  The motive force and levitative technologies are never really explained.

Another trivial piece.  Two stars.

Retief, God-Speaker, by Keith Laumer


by Jack Gaughan

And last up, we have yet another installment in the increasingly tiresome saga of Retief, the diplomatic superspy of the future.  This one involves a race of money-grubbing, seven-foot, theocratic slobs, and the diminutive, subterranean aliens they mean to wipe out like vermin.  Can Retief establish formal relations with the former while saving the latter?

By the end of the novelette, you probably won't care.  This is easily the goofiest and most heavy-handed entry in the series.  I think it's time for Laumer to cut his losses.

Two stars.

Summing Up

All told, this month's issue is more "half a loaf" than "curate's egg".  The parts I liked were lots of fun, and as for the dreary bits, at least they made for quick reading.  I've said before that Pohl doesn't really have enough good material for three mags, but he could have a dynamite pair.

On the other hand, IF is a place to stick new authors and off-beat stories.  I just wish they were more consistently successes!

Maybe 1965 will be the year IF gets a mid-course correction…



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[December 1, 1964] Planet Four or Bust! (What we know about Mars)


by Gideon Marcus

Mars or Bust

This week, humanity embarked on its most ambitious voyage to date.  Its destination: Mars.

I use the term "humanity" advisedly, for this effort is a global one.  On November 28, 1964, the United States launched Mariner 4 from Cape Kennedy.  And just yesterday, the Soviet Union's Zond hurtled into space.  Both are bound for the Red Planet, due to arrive next summer. 

That both missions commenced so close to each other was not a coincidence.  Every two years, Earth and Mars are situated in their orbits such that a minimum of energy can be used to get from one planet to the other.  This favorable positioning applies equally to democracies and communist states.

Mariner 4 and Zond are not the first Martian probes: identical Mariner 3 was lost a few weeks ago, and Zond's predecessor, Mars 1, failed a couple of months before it could reach its target.  Let us hope these new spacecraft have more luck.  So far so good!

It is possible that these two probes will revolutionize our understanding of Mars, just as Mariner 2 changed our view of Venus forever.  It is, therefore, appropriate that I summarize our knowledge of the planet on the eve of collecting this bonanza of new information.

Another Earth?

Mars has been known to us since ancient times.  Because it wanders through the constellations throughout the year, it was classified as a "planet" (literally Greek for wanderer).  When it is in the sky, it is one of the brightest objects in the sky, with a distinct reddish tinge, which is why it has been associated with the bloody enterprise of war.

Until the invention of the telescope, all we knew about the fourth planet from the Sun was its orbital parameters: its year is 687 days, its path around the sun very circular, and its average distance from the Sun is around 141,600,000 miles. 

Even under magnification, Mars can be a stubborn target; at its nearest, about 35 million mies away, the planet measures just 25 seconds of arc from limb to limb (compared to the Moon, which subtends 1860).  Still, early telescopes were good enough to resolve light red expanses, darker expanses (believed to be seas), and bright polar caps.  Said caps waxed and waned with the Martian seasons, brought on by the planet's very Earthlike tilt of 25 degrees.  Because the Martian surface was visible, unlike those of Venus or Mercury, the day was calculated to be just over 24 hours long.  Indeed, Mars appeared to be a world much like Earth.

Mars for the Martians

In 1877, our understanding of the planet broadened.  Astronomer Asaph Hall discovered two tiny moons, named Phobos and Deimos, and we were able to deduce the mass of Mars — about 10.7% that of Earth.  Combined with the planet's diameter of 4200 miles, that meant Mars' density was about four times that of water.  This is only two thirds that of the Earth, which suggests that the planet is poorer in heavy metals, and/or that, because the planet is less massive overall, its layers are not so tightly bound together with gravity.  From Mars' measured mass and diameter, we learned that the surface gravity is 38% that of Earth; sprinting and jumping should be much easier there.  Flying…well, more on that in a moment.

1877 was also the year that Mars came into our public consciousness in a huge way — all because of a silly mistranslation.  Giovanni Schiaparelli turned his 'scope to Mars and saws something remarkable: dozens of fine straight streaks crisscrossing the planet that seemed to link up the dark patches (which were, if not oceans, at least areas of vegetation suggesting the existence of water).  He called them canali, which is Italian for "channels".  But to English ears, it came out as "canals", which strongly connotes construction by intelligent beings.

Well, you can see what an uproar that would make.  Very soon, folks like Wells and Burroughs were writing tales of Martian aliens.  And not just aliens — civilizations beyond those found on Earth.  The thinking went that the planets' ages corresponded to their distance from the Sun.  Hence, Mercury was a primordial hunk of magma.  Venus, shrouded in clouds, was probably a steamy jungle planet on which Mesozoic monsters roamed.  And beyond the Earth, Mars was a cold, ancient world, its verdant plains dessicated to red deserts.  To avoid catastrophe, the Martians built planet-spanning canals to bring water to their cities.  Being so advanced, it was obvious that they had mastered space travel, and had either visited us or were on the verge of doing so.

Even the more practical-minded scientists were hungry for evidence of life, even primitive stuff, existing off of the Earth.  Mars seemed like the prime location for extraterrestrial creatures to be found.  For one thing, the planet clearly had an atmosphere, wrapping the planet's edges in a haze and producing a marked twilight. 

Originally thought to be a touch thinner than Earth's, more recent measurement of the polarization of Martian light (the vibration angles of light reflected off the atmosphere) suggested that the surface air pressure was about 8% that of Earth.  That was too thin for easy breathing, but not too thin for life.  If there was enough oxygen in the mix, perhaps a person could survive there. 

Mars Today

Such was our understanding of the planet perhaps a decade ago.  Recently, ground-based science has made some amazing discoveries, and it may well be that Mariner and Zond don't so much revolutionize as simply enhance our understanding of the planet.

I just read a paper that says the Martian atmosphere is about a quarter as dense at the surface that thought.  This isn't just bad for breathing — it means NASA scientists have to rethink all the gliders and parachutes they were planning for their Voyager missions scheduled for the next decade.  Observations by spectroscope have found no traces of oxygen and scarcely more water vapor.  The planet's thin atmosphere is mostly made up of nitrogen and carbon dioxide.  The ice in the polar caps may well be mostly "dry".

Because of the lack of water and the thin air, erosion is probably much less of a factor on Mars.  In a recent science article in Analog, George Harper says that the planet's surface may be riddled with meteorite craters that never got worn away.  Close up, Mars may end up looking more like the Moon than the Earth!

And those canals? Telescopic advances in the late 40s made it possible to examine Mars in closer detail than ever before. The weight of astronomical opinion now disfavors the existence of canals.

Still, old dreams die hard.  I imagine we will cling to our visions of Martian life and even civilizations long after such notions are proven unworkable.  To kill such fancies, it'll take a blow as serious as that delivered by Mariner 2, which told us that it's hot enough to melt lead on the surface of Venus.

We'll find out, one way or another, in July 1965!



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[November 29, 1964] All-star (December 1964 Analog)


by Gideon Marcus

The Big Guns

Thanksgiving is over, and the holiday season will officially begin tonight with the lighting of the first of the Hannukah candles.  After that, it's just a short skip and a jump to that more widely celebrated holiday.

I am, of course, referring to the Winter Solstice.

It is an appropriate season, then, for science fiction's most-read magazine, Analog, to finish its year of publication with a bang.  Fantasy and Science Fiction is fond of issuing "All-Star" magazines, in which the majority of the authors are big names.  The December 1964 Analog isn't so dubbed, but nevertheless, it's chock full of heavy hitters.  Let's take a look!

Armed Assault


by Robert Swanson

Tempestuous Moon, by Joseph H. Jackson

It has been the subject of wives' tales and farmers' almanacs that the phases of the Moon have an effect on the weather.  In particular (they maintain), some points in the lunar cycle are likelier to be rainy than others.  And now Analog has got a breathless article confirming the folk wisdom.  Take that, doubting eggheads!

It's true that (editor) Campbell is notorious for printing the worst pseudoscience pieces, and Jackson's article is mostly blather.  However, if his data be accurate, they are compelling.  While the phases of the Moon should have no effect on the Earth, per se, they do correspond to geometries between the Sun and the Moon with respect to the Earth.  And both of those bodies do have a profound effect on our planet every day in the form of tides.  I can conceive that a strong tide, for instance when the Sun and Moon's forces combine to cause Spring Tides, might create lower atmospheric pressures, reducing the amount of moisture the air can hold, causing rains.  Neap Tides would have the opposite effect.

Or it could all be garbage.  Are there any pieces in reputable journals?

Plague on Kryder II, by Murray Leinster

Calhoun the interstellar Med Service man and his adorable pet/assisant, Murgatroyd, are back.  This time, they are investigating an impossible plague, one which seems to suppress the immune system rather than directly infecting the body.  Worse, this disease kills tormals, the monkey-like race that Murgatroyd belongs to.  Since this latter is an impossibility, tormals being immune to all diseases, Calhoun suspects foul play.


by Kelly Freas

I love the Med Service stories.  Sadly, they are suffering from the same malaise that has infected all of Leinster's writing to date.  It causes him to write only in short, declarative statements, often repeating himself for no reason.  Also, this tale's solution is given mostly in exposition, which kills the fun of the mystery.

Still, even substandard Calhoun and Murgatroyd is pretty fun, and the picture of the sick tormal is too cute for words.  Three stars.

Shortstack, by Leigh and Walt Richmond


by Kelly Freas

The latest vignette by the Richmonds is an odd one, more a dramatized advertisement for a unique power generator.  It uses the heat differential between the top and bottom of a plastic cylinder to drive an engine and also to distill water.

Harmless, kind of interesting.  Three stars.

Contrast, by Christopher Anvil


by Kelly Freas

A man trapped out in a wilderness that would give Deathworld a run for its money gets buzzed by an obnoxious tourist.  When said sightseer falls out, the hermit takes his skimmer and rides to safety.  The moral of the story: don't take what you have for granted, and a stint in the muck might do you good.

Enjoyable, despite the smugness of the ending.  Three stars.

Sweet Dreams, Sweet Princes (Part 3 of 3), by Mack Reynolds


by Robert Swanson

We return to the world of the early 21st Century, where society has stratified into stagnancy: in both East and West, the top 1% rule everything, the bottom 90% are jobless and tranquilized, and only the middle 9% have any real agency.  Last time, Estruscan professor and gladiator-extreme, Denny Land, had just won a tripartite contest over custody of a Belgian scientist who had invented anti-missile missiles, something with the potential to destabilize the world.

But when the Americans go to pick up the scientist, he has disappeared!  And rather than express disconcertment, Land's boss, Joe Mauser seems almost unsurprised…

Land goes back to his old school with a promotion and bump in caste, but he can't hide his frustration and disenchantment.  Reenter Bette Yarborough, who recruits Land into the Sons of Liberty to try to upend the whole rotten world order.  And then comes an even unlikelier ally in the cause — former foe and Sov-world agent, Yuri Malshev.  Together, can the three create a revolution?

And what if the revolution has already happened, and nobody knows?

This installment was the most engaging, well-paced and thoughtful, though there may have been one too many wheels within the wheels.  Perhaps a Part IV would not have been amiss.  I was grateful that Bette turned out not to just be a love interest (though more than one female in the universe would have been nice).  If anything, Denny and Yuri had more chemistry…

Anyway, four stars for this segment.  Call it three and a half for the novel as a whole.  I appreciate that Reynolds is willing to make "if this goes on" predictions.  I wonder how right he will prove to be…

Rescue Operation, by Harry Harrison


by Adolph Brotman

An alien astronaut crash lands on the shore of an Adriatic village.  Injured and barely conscious, he is taken to a local scientist for help.  But can an effective treatment be developed in time?

This simple story is given depth and emotion by the unusually talented Harrison, who will probably get my nomination for one of the year's best authors.  Four stars.

The Equalizer, by Norman Spinrad


by Adolph Brotman

In Israeli's Negev desert, a scientist wrestles with his conscience — and his superior — over the the new bomb he's invented.  On the one hand, it will give the little Jewish state inordinate power; on the other hand, power never remains exclusively owned for long. 

An interesting think piece whose title has a double meaning.  Three stars.

High Marks

Well, color me surprised!  Analog, normally a disappointing performer, scored a respectable 3.2 stars — second only this month to the superlative Galaxy (3.6).  Science Fantasy and Worlds of Tomorrow both scored an even 3 stars, largely thanks to better-than-average long pieces balancing out less impressive small ones.

And on the negative side of the ledger, we have a lackluster IF (2.8), a still-Davidson weighted Fantasy and Science Fiction (2.6), and Cele G. Lalli's mags did worst of all: Fantastic got just 2.3 stars, and Amazing broke the two barrier, scoring a jaw-dropping 1.9.  What happened?

Women published just 5 and a half of all the stories in magazines this month, all of them very short.  Betty Friedan would be rolling in her grave, and she's not even dead!

Ah well.  1965 approaches, a chance to wipe the slate and start anew.  But before then, you will want to see our Galactic Stars awards when they come out in a few short weeks!  Then you won't have to wade through the dross to get the gems — we'll have done the work for you.

Happy Holidays!



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[November 22, 1964] A Special Gift


by Gideon Marcus

First and foremost, I wanted to thank all of my fellow travelers for being on this Galactic Journey with us.  It's hard to believe we've been chronicling science fact and fiction (and so much more) for over six years now!

Second, I want to doff my hat in memory of an event that pummeled the nation exactly one year ago.  I don't think any of us have any difficulty remembering the terrible events of Dallas that day.  But shortly thereafter, as Beatlemania was sweeping the nation in the wake of the Fab Four's appearance on the Ed Sullivan show, the dark part of my brain came up with a way that November 22, 1963 could have been even worse.

As a special present to all of our loyal fans, I present to you Sad All Over, a short story that takes place today, November 22, 1964…but in a divergent timeline.  I don't know if "enjoy" is the right word, but I hope it interests you and stimulates discussion!

Sad All Over (PDF, epub, mobi, kindle)



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[November 19, 1964] Ding Dong (December 1964 Fantasy and Science Fiction)


by Gideon Marcus

Avram is Gone

Way back in March 1962, Robert Mills left the editorship of The Magazine of Fantasy and Science Fiction.  He turned over the reins to a writer of repute, a man who had published many a story in this and other mags: Avram Davidson.

It seemed auspicious — after all, who better for the most literate of SF periodicals than one of the more literary authors in the genre.  Instead, the last two and a half years have seen the decline of the once proud magazine continue apace.  Certainly, there have been standout stories and even issues (for instance, Kit Reed's To Lift a Ship came out in that first Davidson issue — and I liked it so much, I included it among the fourteen stories in Rediscovery: Science Fiction by Women (1958-1963).

But successes aside, F&SF is mostly a slog these days, filled with uninspired and/or overly self-indulgent stories.  The only thing that kept my going was the rumor, confirmed this Summer, that Avram had decided to give up the editorship to focus more on his writing.  And so, we have this month's issue, the first in what may be called "The Ferman Era". 

Mind you, I'm sure most of the stories were picked by (and certainly submitted to) Davidson, so I don't expect miracles.  Join me on the tour of the newest F&SF, and let's see what, if anything, has changed!


by Jack Gaughan

Buffoon, by Edward Wellen

For the most part, Ed Wellen is a mediocre writer, mostly turning in lamentable stuff, occasionally contributing acceptable though not brilliant fare.

This time around, we have the story of an alien who poses as an Aztec at the time of Montezuma.  His goal is to become a thrice-sold slave so that he can ultimately be the blood sacrifice made every 52 years.  It's all part of an elaborate prank on the indigenes, which is explained in the story's last page.

Despite the seeming light nature of the plot, it's actually rather humorless, a sort of "you are there" piece on the Aztecs.  Something one might sell to National Geographic, but with a veneer of SF to make it salable to F&SF.  I vacillated between three and two stars; there are some nice turns of writing in there, lots of historical detail, but the whole thing was more tedious than enjoyable.  It certainly lacked the charm of the Aztec-themed serial that recently came out on England's Doctor Who.

So, a high two.

The Man with the Speckled Eyes, by R. A. Lafferty

Mr. Lafferty often turns in fun, whimsical tales.  But this one, about a mad-eyed fellow who claims to have invented anti-gravity, and who makes disappear the corporate bigwigs who dismiss his claims, doesn't really go anywhere.  There're some vivid scenes, some Hitchcock Presents-type horror, and then roll credits.

An ending would have been nice.  Two stars.

Plant Galls, by Theodore L. Thomas

Our resident scientific "expert" waxes rhapsodic about stimulating plant galls (think vegetable callouses) with new carbohydrate sprays.  Imagine!  Like magic, all you have to do is spray a field and you get a giant, cancerous mass of food!

Except Mr. Thomas has forgotten about the second law of thermodynamics — it takes resources to make the spray, doesn't it?

One star.

From Two Universes …, by Doris Pitkin Buck

Of Univacs and Unicorns, which have never met.  This poem is the seed for an F&SF-sponsored context: write a story involving both, and you might win $200!

Three stars, I guess.

On the Orphans' Colony, by Kit Reed

Abject loneliness can make one do crazy things.  On a hostile world, a young orphan opens the barred doors of his commune, seduced by the maternal sirensong of an otherwise repulsive being.  But what horror has he unleashed upon his barracks-mates?

Vivid.  Three stars.

Wilderness Year, by Joanna Russ

After the bomb, the sub-surface survivors only go above ground as a rite of passage.  Of course, they are given the most advanced devices to ensure their safety.

This is a throwaway joke tale, which the punchline nicely arranged to occur at the top of the page turn where it can be most effective.  Certainly not the best Joanna Russ can offer, but not bad.

Three stars.

Somo These Days, by Walter H. Kerr

A poem about sensory deprivation becoming the new, hip rage with all the kids.  I imagine it's a commentary on how our teens are plugged into their transistor radios these days, ignoring the outside world. 

Silly.  Two stars.

A Galaxy at a Time, by Isaac Asimov

Strangely uncompelling piece by Dr. A about close-packed galaxies wracked by mass supernovae.  It just didn't grab me like his articles usually do.

Three stars.

Final Exam, by Bryce Walton

A variation on the Last Man/Last Woman cliche.  In this one, Last Man doesn't want to commit until a battery of psychological tests determines the potential pair's compatibility.

Forgettable: 2 stars.

The DOCS, by Richard O. Lewis

This would-be Lafferty tale is about a guy whose attainment of multiple doctorates is undercut by his lack of empathy.  Facile, with a dumb ending.

Two stars.

The Fatal Eggs, by Mikhail Bulgakov

Ah, but almost half the book is taken up by a gem.  The Fatal Eggs is a reprint from the early days of the Soviet Union, an arch piece about a scientist who discovers a mysterious red ray.  Said ray not only stimulates the reproduction of animals, but the resulting creatures are fearsome and enormous.

I would not have thought that a 40 year-old piece, translated from Russian, could be so compelling, so colloquially humorous, and delightfully satirical (and thus banned, though our Soviet correspondent, Rita, also read and enjoyed it). 

Definitely a four star piece, and I am sad to learn (at the very end) that this is a condensed version!  With Bulgakov's story, the journey is as fun as the plot, and I would have enjoyed more comedic scenes of life in 1920s Russia.

Four stars.

All things must pass

Well, we made it.  On the one hand, half of this month's issue represents a nadir for the magazine.  On the other, The Fatal Eggs is wonderful.  On the third hand, it's an aged reprint.  Well, any constipation requires time to relieve itself.  I'm willing to give Joe Ferman, our new editor (and the owner's son) a chance to prove himself. 

How about you?


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[November 15, 1964] Veteran's Triumph (December 1964 Galaxy)


by Gideon Marcus

Marching as to War

November 11 used to be the federally mandated holiday set aside for the honoring of World War I veterans.  After "The Great War" was eclipsed by later conflicts, the day's scope became more general, dedicated to veterans of all wars.  And so, parades like this one in Walla Walla, Washington, featuring soldiers from as far back as the Spanish American War, have become an annual tradition.

Of course, in Las Vegas, it was a day like any other.  Well, the show must go on…

It is no surprise that, given this particularly bloody century (which saw the American Civil War, two world wars, the Korean War, the Russian Civil War, the Spanish Civil War, the Chinese Civil War, etc. etc.) that war is a perennial theme in science fiction.  But where war was once portrayed in a patriotic light, or at least, merely as an exciting backdrop for adventure, we are now starting to see a decidedly cynical tinge to modern SF war stories. 

And there is no finer example of this trend than this month's superb issue of Galaxy.  Read on and find out why:

The Starsloggers, by Harry Harrison

The biggest military science fiction hits of the last five years run the gamut from novels like Heinlein's ultra-jingoistic Starship Troopers and Dickson's Hornblower-esque Dorsai! at one end, through the more nuanced "Joe Mauser" series by Reynolds and the latest Starwatchman, by Bova, to anti-war pieces like Dickson's Naked to the Stars.

But there has never been such a biting, such an accurate, and such an eminently readable satire of the veteran's experience as Harry Harrison's new novel, The Starsloggers.

Bill, a backwoods hick with dreams of becoming a Technical Fertilizer Operator, is shanghaied into This Man's Space Navy.  Thus ensues months of grueling, dehumanizing boot camp under the merciless lash of the fanged Drill Sergeant, Deathwish Drang.  But these torments are as nothing when the entire training division is drafted into an all-out war against the saurian "Chingers", whose greatest offense is that they exist. 

Bill is pressed into serving as a fusetender, sweating profusely while he watches for the big red band on the six-foot weapons fuse to turn black, and then replacing it with another monstrous device.  It's a position that normally takes the better part of a year to learn the intricacies of, but needs must, and somehow Bill and his brood learn the ropes in about fifteen minutes.

Along the way, Bill meets such notable characters as "Eager Beager", a perennially smiling chap who loves to shine everyone else's boots; Tembo, a proselytizing zealot who refuses offers to muster out; a nameless ship's chaplain who doubles as the laundry officer…and on and on.  All of them are ridiculous, yet strangely plausible.

Ultimately, Bill ends up in a Southeast Asia analog, fighting to preserve a 10-mile square postage stamp of land against a limitless enemy in the foggy jungle.  This is the kind of story where the protagonist is punished for bravery and rewarded for self-interest, and suffice it to say, by book's end, The Starsloggers earns the ironic subtitle: Bill, the Galactic Hero.

Satire is hard.  Comedic satire is harder.  It's easy for a story to devolve into silliness, and it's harder still to maintain the joke and readability throughout novel length.  Harrison manages to lambast every sacred cow in the military barn, all while making a story with just enough reality and interest to keep the pages turning.

The Starsloggers should be required reading for anyone who reads Starship Troopers, if anything to keep too many Eager Beagers from enlisting.  Five stars.

The Rules of the Road, by Norman Spinrad

In this, Norm Spinrad's second appearance outside of Analog, a death-defying mercenary is hired to explore an alien dome that has mysteriously appeared on Earth.  Nine men have gone in before; none came out.  Can the mercenary survive the strange geometries and lethal traps of the dome?  And what will he be when he comes out?

An interesting piece, though perhaps 20% too padded and without a great deal of consequence.  Three stars.

Ballad of the Interstellar Merchants, by Sheri S. Eberhart

The third poem from this author; a pleasant 24th Century space shanty.  I imagine someone will put music to it and we'll hear it at Westercon next year.  Three stars.

For Your Information: The Rarest Animals, by Willy Ley

The latest from Veelee, the good German, is a piece on endangered species thought to be extinct…but aren't!  It's quite good, except it just abruptly stops without any kind of conclusion.  I hope he didn't have a heart attack at the end!

Three stars.

The Monster and the Maiden Roger Zelazny

One of the genre's newer lights offers up this silly little piece, about virgin sacrifice and turnabout.  It's worth a chuckle.  Three stars.

A Man of the Renaissance, by Wyman Guin

Last time we saw Wyman Guin, he offered up a political piece set in a delightfully unique world.  With Renaissance, the author has outdone himself. 

The story is set on a water world, on whose oceans float islands of vegetation-lashed pumice.  Their dwellers are reduced to a resource poor and medieval existence.  But one latter-day Leonardo, Master of the Seven Arts, would risk love, limb, and life to effect a daring plan: to bind three small land masses together.  To accomplish this, he must overcome prejudice and adversity, and plain, hide-bound stubborness.

Renaissance starts a little choppily, confusing since the context only comes gradually, and I found the combat scenes a little inexpert.  But everything else, particularly the worldbuilding, is simply marvelous.  I tore through it in no time…and then found myself trying to figure out how to make a wargame out of the setting!

Four stars.

Let Me Call Her Sweetcore, by David R. Bunch

Bunch, of course, is best known for his tales of Moderan, where humanity has become increasingly roboticized.  Sweetcore seems to take place in an adjacent universe; it is a love story about an old man, his overly emotional robot, and the girl robot whom it falls in love with.

I both appreciated the story's juxtaposition of the maudlin machine and its emotionless master, while at the same time being annoyed with the stereotypical portrayal of love and marriage.

A low three stars.

To Avenge Man, by Lester del Rey

We end with another robot story, which is also a war story.  Sam, a sentient Mark I machine assigned to a small moonbase, is left behind when the scientific team is recalled to Earth.  Shortly thereafter, the planet flares into myriad pinpoints of brilliance before going dark.  Now Sam is truly alone.

The first half of the piece, where Sam becomes fully actualized after reading the base library, is quite compelling.  But the latter half, in which Sam looks for humanity's remains in vain, deduces that we were destroyed by Wellesian aliens, and leads a galactic crusade to punish them, is both redundant and revealed in the story's prologue.

Sadly, this reduces what could have been a four star story to readable three.

Yin's Yang

I lamented that this month's IF was decidedly subpar, and per Victoria Silverwolf, Worlds of Tomorrow wasn't much better.  But Galaxy, the old warhorse of Editor Fred Pohl's stable, remains a sterling example of how to do science fiction right.  Just the Harrison and the Guin would have made a full, 4.5 star issue of F&SF.  It's ones like these that have kept me a faithful subscriber for 14 years, and I don't see myself bugging out any time soon.


[Come join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]




[November 7, 1964] Landslides and Damp Squibs (December 1964 IF)


by Gideon Marcus

In Your Heart, You Knew He Was Wrong

It's been a month for dramatic political change.  In the Soviet Union, Khruschev was deposed after eight years in power, and the British Labor party came to the fore after thirteen years in the wilderness.  And in the United States, the reactionary politics of Arizona Senator Barry Goldwater have been loudly repudiated: Lyndon Johnson has been elected President in the biggest landslide in recent memory.

On his coattails, Democrats have ascended to high offices around the country.  In the Senate, Robert Kennedy beat incumbent Ken Keating for the open New York seat, Joseph D. Tydings trounced incumbent James Glenn Beall in Maryland, and Joseph M. Montoya smashed appointed incumbent Edwin L. Mechem in New Mexico.  Only in California did former hoofer George Murphy win against the Democrat, Pierre Salinger, in something of an upset.  What's next for the Golden State?  Ronald Reagan as Governor?!

And in the House, Democrats picked up a whopping 37 seats.  This means that the party of Jackson and Roosevelt (#2) has not only the White House, but veto-proof control of both houses of Congress.  It's likely that The Great Society will continue unabated through the next two years.

Even in the science fiction world, revolutions are happening.  Avram Davidson is leaving his post at F&SF (thank goodness), and Cele Goldsmith, at the helm of Fantastic and Amazing, has gotten married. 

But with this month's IF, editor Fred Pohl's neglected third daughter, things are not only business as usual, they're a little worse…

The Enemy is Us


by Gray Morrow

When Time Was New, by Robert F. Young

We begin with a tale of time travel.  Howard Carpenter, a native of 2156 A.D. Earth, has gone back to the late Cretaceous in his "Triceratank", designed to fit in with the Mesozoic fauna.  His mission is to find out why there is a modern human skeleton lying in 80 million year old strata.

But once there, he finds two children, Marcy and Skip, who are on the run from kidnappers.  But these kids aren't time travelers — they're actually space travelers from a contemporary (to the far past) Martian civilization!


by Gray Morrow

Thus ensues an adventure whose style and subject matter would make for a fine kiddy comic or Danny Dunn adventure, but which is somewhat jarring for a grown-up mag.  Also, I find it highly improbable that a race of humans identical to those on Earth (specifically, the blonde, blue-eyed kind) would arise on Mars, and 80 million years ago, no less.  A slightly lesser quibble is the appearance of Brontosaurs; they were long extinct by the Cretaceous period. 

And then there's the relationship between the 32 year old Carpenter and the 11 year old, however precocious, Marcy.  It's all very innocent and largely on Marcy's part. I can't say more without spoiling the story, but in the end, we get a situation not unlike the reveal in The Twilight Zone episode, The Fugitive.  I didn't mind it all that much, but some may find it off-putting.

Anyway, I'm sure John Boston would give the story one star, two at best.  But Robert Young, even at his worst, is still a pretty good author, and despite the story's flaws, I did want to know what was coming next.

So, a low three. 

The Coldest Place, by Larry Niven

Niven, a brand new author, takes us to the coldest place in the universe, home to a most unique kind of lifeform.  The kicker, revealing the setting, is interesting, as are the various concepts Niven introduces in the piece.  On the other hand, there's really a bit too many ideas here for the short space allotted, so the story doesn't really go anywhere.

I have a suspicion that, given proper time to develop, this author may be one to watch. 

Three stars.

At the Top of the World, by J. T. McIntosh


by Nodel

Two hundred years after the last war, Gallery 71, deep underground, prepares for Ascension Day.  What awaits them on the surface?  Is there even a sky?  Or all the legends just mythical doubletalk?

It's a good setting for a story, not dissimilar to the author's previous 200 Years to Christmas, but the ending is both a fizzle and a letdown.  Also, I could done with less of the author's unconscious sexism.  No father admirers his daughter's "exquisite curves" and I would have expected a greater role for women in the piece than two teenagers of little consequence.

Another low three.

Pig in a Pokey, by R. A. Lafferty

Lafferty, whose middle name would be whimsy if it didn't start with an A., offers up a duel of wits between a porcine head-collector and the human who would claim the former's asteroid.

Neither foul nor fine (which makes it "fair", I guess), it's over before you know it.

Three stars.

The Hounds of Hell (Part 2 of 2), by Keith Laumer


by Ed Emshwiller

The bulk of the issue is taken up with the conclusion to Keith Laumer's latest novel.  Last time, John Brandeis was on the run from a horde of demonic dog things who assumed human guise and filched human brains.  Brandeis went so far as to have his body highly cyberneticized so that he could fight the hell hounds on an even footing.  With the help of the feeble-minded sailor, Joel, he managed to give them the slip.

But not for long.  Upon arriving in America, Brandeis' worst fears are realized: the aliens have taken over key positions of authority, probably throughout the world.  Worse, when he lures one of them to a remote spot in Colorado, in the hopes of ambushing and interrogating one of the invaders, Brandeis is, in turn, ambushed and killed.

And when he wakes up, it's in the body of a 70 foot tank, waging a war against other brain-run tanks on the Moon!


by Ed Emshwiller

Hounds of Hell has a lot of promising threads.  It could have been an exploration of what it is to be human in an increasingly inhuman body.  The robot tank angle, brilliantly explored in prior stories, could have been developed as a sort of prequel to those pieces.

The problem is, we never learn a damned thing about Brandeis, nor do we really care about the world that the Hell Hounds have taken over.  The only character with any substance is Joel, and he plays a minor role.  In the end, Hounds is a series of action scenes that aren't even up to the author's normally decent standard.

Two stars; two and a half for the book.

The Results

IF used to be Galaxy's experimental twin.  It was a magazine with rawer authors and more outré stories.  Now that Pohl has to spread his material three ways, IF seems to be the dumping ground for the least worthy stuff.

This month, at least, it wasn't worth the 50 cent cover price.  A poor issue to accompany the Christmas subscription renewal drive!


[Come join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]




[November 3, 1964] State of the Art of War(games)


by Gideon Marcus

Where we stand

Just over a decade ago, there were no board wargames.  Back then, if you wanted to simulate the field of battle on a scale smaller than 1:1, your only real option was to buy or cast an army of tin soldiers and fight per the few various rules sets that had been developed. 

And people did just that, mind you, whether they were playing Fletcher Pratt's naval wargames or H.G. Wells' Little Wars.

In 1954, Charles S. Roberts started a modest revolution with his game, Tactics.  Now, armies could be represented with cardboard chits instead of expensive figures.  And for nearly ten years, Roberts stood as virtual king of an entire class of games.  With the exception of Games Research's Diplomacy, Roberts' company, Avalon Hill, produced every board wargame ever made.  By 1961, his company war producing two a year (as well as several general audience games).

But in December 1963, straitened circumstances caused Roberts to sell the company over to Eric Dott, head of Monarch Services, Avalon Hill's creditor.  Roberts' friend and colleague, Tom Shaw, is now at the helm.

This turnover does not seem to have affected the wargame company from Baltimore.  Two games have been launched this year, both World War 2 titles: Afrika Korps, a simulation of Rommel's drive in North Africa, and Midway, depicting the savage naval battle between Japan and the United States near the Pacific island base. 

Of course, I was bit by the gaming bug right at the start, and I've done my best to keep on top of all the new games.  With the exception of the poorly rated Chancellorsville and the obtuse Gettysburg, I think I've played them all.  And that means I get to share my experiences with you on the current state of the art of wargaming.  Read on…and perhaps you'll get bit by the bug!

Breakout

In 1958, Roberts developed a sequel to Tactics imaginatively called Tactics II.  This game didn't simulate an historical battle.  Instead, "Red" faced "Blue" in a match that was geographically dissimilar, but with identical armies.  It was with this game that Roberts popularized a number of elements common to wargames today.

First, the idea that (as opposed to chess or checkers) that you can move all of your pieces during your turn.  This was a revolution, and it took time for new players to wrap their heads around it!

The second was the "Combat Results Table" (CRT).  Tactics II set the mold for wargames, incorporating a movement phase followed by a combat phase.  All units that ended their turn next to an enemy had to fight them, the results of said battle determined by the roll of a die and consultation with the CRT.  At odds of 1 to 1, or even 2 to 1, it was a brutal chart — more dangerous to the attacker than the defender. 

But at 3 to 1, the attacker was assured of success.  The enemy would have to retreat or would be outright eliminated, sometimes taking an equal number of attackers with them.  The odds of defender elimination rose as the odds increased in favor of the attacker. 

It was a simple concept, and yet, so profound was its impact in its elegance, that the think tank, Rand, approached Roberts.  It seemed that his CRT was strikingly similar to ones they were using in their own games!  A sheepish Roberts explained that he'd made his in about 15 minutes, developed from the textbook maxim that odds of 3 to 1 were considered the minimum necessary to guarantee victory.

That's the history — how's the game?  Well, Janice and I took a stab at it, but quite frankly, it didn't appeal.  The lack of historical underpinning, and the complete parity of the forces gave us a sense of "why bother".  Perhaps if we'd played the advanced game, which has more bells and whistles.

Also, we had been spoiled by the more advanced games that Roberts developed in the '60s.  Once you see the improvements made, you'll understand what we mean.

So, two stars for Tactics II, but coupled with admiration for the revolution it was.

The Great Invasion

There is no question that the most "popular" war of the last several centuries is World War 2.  This makes sense — all of us served, or had family who served.  It was global and thus rich in settings and scenarios.  It was a "good" war with clear good guys and bad guys.

It's no surprise, then, that four of the last five wargames put out by Avalon Hill (and at least the next two, per early reports) all have WW2 as their setting.

The first in this series, D-Day, covers the most dramatic American land engagement of the war: the assault on and liberation of Nazi-occupied France.

As with Tactics II, a lot of firsts were introduced in this game.  Unlike its historical predecessors, Gettysburg,Chancellorsville, D-Day didn't simulate a battle but a whole theater of war.  Moreover, instead of having a fixed setup, with units occupying (more or less) the places they held on the eve of the depicted battle, D-Day is the first alternate history wargame.

For the Allied player may choose one of seven invasion beaches, Normandy among them.  And the Germans largely have free reign on how to set up their forces in anticipation.  This means that every game has the potential to be completely different from the last.

Another big distinguishing element from Tactics II, though it was pioneered in Chancellorsville, are the hexagonal "squares" on the mapboard.  This was an innovation Roberts definitely borrowed from Rand's wargames; these innovative hexes allow equidistant movement in six directions, as opposed to squares, on which diagonal movement is greater than movement through the sides.

Needless to say, my friend John and I were eager to try out this behemoth of a game.  After a false start — it's really easy to lose as the Germans if your setup is suboptimal — we settled down for a twenty hour slog across France.  The first time out, I'd done a simple storm across the Channel into Picardy.  This time, I was experimenting with the southern option, going in from the Mediterranean.  That meant I'd flanked most of the German defenses.  I got lucky and managed to spill out into central France before John could solidify his defense, and so, halfway through the game, I had all of my invasion forces ashore, arrayed against a precarious line of his troops.

What ensued was a methodical, tedious grind as I slowly pushed him back, hex by hex.  Attempts at clever breakthroughs involving paratroop operations in Holland resulted in failure.  Time and time again, 50/50 die rolls went against me.  Finally, at the banks of the Rhine, I made a couple of desperate die tosses…and lost.

We were highly impressed with the game at that point.  It had afforded us several sessions of entertainment and had come down to a virtual draw.  But there was a nagging feeling tugging at the back of our brains.  While the opening rounds of the game were exciting and varied, we had a suspicion that it always came down to the mid-game slog…and dozens of hours of grinding to a conclusion.

To explore our concerns, we teamed up, working on the optimum German defense.  We found that, no matter what, the Allies can always crack through somewhere, and at that point, it's just a matter of time before the Allied behemoth is on the continent, working its way toward the Reich. 

Conclusion: D-Day is a great game to play once or twice, but it pales after that.

Four stars for the first games.  Two beyond.

Duel in the Desert

The next two games that Avalon Hill released after D-Day were Waterloo and Stalingrad, games I have reviewed in prior articles.  The first was a set piece battle a la Chancellorsville; the second an operation monster similar to D-Day.

The latest release, Afrika Korps, lies somewhere inbetween the two in scope.  A simulation of the battle for North Africa, 1941-42, it pits a powerful, mobile German force against a ragtag but ever increasing band of Allied defenders.  As with prior releases, there are a couple of interesting innovations. 

For one, logistics is not abstract, as in D-Day, or not a concern at all, as in Waterloo.  Instead, supply trucks are physical units you drive around, and they are expended in an attack — which can leave your aggressors high and dry even after a successful assault!

Also, because of the scale and nature of the desert terrain, moving units along a road doesn't just confer a +1 movement bonus; you get a whopping +10!  Also, the Germans have an immortal Rommel unit who confers an additional +2 movement bonus to accompanying troops.  That means that there are German units that can move a ridiculous 24 hexes in a single turn.

That kind of mobility and the lack of defensive terrain (no river lines, for instance) makes for a much more fluid game.  Units dart around, forward and back, trying to encircle the enemy and cut them off from supply while at the same time, trying to prevent being encircled themselves.  Rather than a slow slogfest, like D-Day, Stalingrad, or even Waterloo to a degree, Afrika Korps affords and rewards daring play. 

Unfortunately, a lot of the game is luck based.  In order to keep the Germans from stomping the Allies, and to model the interdiction of Axis transport by the British navy, there is a chance every turn that the fascists' supply trucks don't show up.  Enough turns like that, and the Germans become unable to do much before the defenders build up their forces. 

Morever, the Axis must take both El Alamein and Tobruch to win, and assaulting Tobruch is always a risky proposition.  Afrika Korps, like its predecessors, uses the exact same CRT as Tactics II.  There's a one in three chance a powerful unit gets destroyed in a 3 to 1 attack, the best the Germans will be able to muster.  And if the Germans lose one of their two big tank units, that's a huge blow.  That's not counting all the supply die rolls, which are often 50/50.

What this boils down to is that there's an awful lot of luck that goes into each game.  That may be realistic, but it's also frustrating.  Janice and I had (and are having) a lot of fun playing Afrika Korps, but these issues make it hard to give it more than three stars.

Come out and play!

Financial difficulties aside, Avalon Hill knows it's got a growing audience.  To that end, the company has launched a bimonthly newsletter, The General, in which new games are announced, players discuss strategy, and lonely players find each other for local contests.  It's a brilliant idea, and while the articles range from mildly interesting to somewhat sophomoric, there's no question it helps knit the community together. 

Heck, it's even inspired us to build our own network of players.  Because whatever the issues with the individual games, wargaming is an exciting new hobby.  It stretches the mind, enhances understanding of history, and is a lot of fun.

Perhaps you fancy yourself a future Napoleon, Wavell, or Xenobia — come join us!  We'd love to swap war stories…


[Come join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]




[October 30, 1964] The Deadly Barrier (November 1964 Analog)


by Gideon Marcus

Trapped on the wrong side

In the 1940s, the sound barrier was as mighty a wall as the Maginot line.  Planes approaching Mach One lost control of their wings, heat built up and melted vital components — the demon living in this wall refused to let any pass.

It wasn't until 1947, when Captain Chuck Yeager took to the skies in his rocket-propelled X-1, that the barrier was first breached.

Our genre has its own deadly wall. If left unpierced, it leaves a reader like those poor, challenging planes and pilots of yore: broken and dispirited. It is the Three Star barrier, the divide between fine and feh — and this month, five of the six science fiction magazines that came out in the English-speaking world failed to break through it.

Sure, some issues made brave attempts.  Both New Worlds and IF came right to the edge, the latter with some memorable stories, and the former maintaining bog-standard mediocrity down the line. 

But timidity breaks no records.  Playing it safe pierces no barriers.

Cele Goldsmith's mags, Amazing and Fantastic, both fell well short of the mark, managing only 2.6 stars.  Perhaps if she'd lassoed the best parts of both of this month's issues together, she might have managed a breach.

And the less said about the struggling Fantasy and Science Fiction (also 2.6 stars), the better.  Pour one out for a faded glory, folks.

An Analog to failure

That leaves the November 1964 Analog.  Can Campbell's mag, once the undisputed leader of the genre, succeed where all its compatriots have failed?  Read on…


by John Schoenherr

Invasion by Washing Water, by D.R. Barber

But, first, this message.

Are you a British astronomer?  Are you tired of having your photographic negatives eaten by bacteria?  Do you want to know why your shots of celestial bodies get ruined periodically by fuzz and rot?  Well never fear!  D.R. Barber has the answer:

Invaders from Venus.

Yes, Mr. Barber has determined that, when the Earth and Venus are aligned just right, and a major geomagnetic storm is raging, that the conditions are perfect for Venusian microbes to land in England to destroy our film.  Of course, this only seems to happen in England because of vagaries of our atmospheric currents.  And it's impossible for there to be a terrestrial origin for the bugs.  Oh no.

Sigh.  Only in Analog.  One star.

Gunpowder God, by H. Beam Piper


by John Schoenherr

Our first attempt to break the Three Star barrier involves a sideways leap.  Veteran SFictioneer Piper writes of Calvin Morrison, Corporal in the Pennsylvania State Police of Earth — our Earth. Through a freak accident, caused by careless activities of the universe-traveling Paratime authority, Morrison is warped to another Earth.

In this timeline, Indo-Europeans went east instead of west, crossing the Siberian land bridge, and colonizing the Americas.  Come this world's 1964, the eastern seaboard is a patchwork of feudal kingdoms on the brink of a gunpowder revolution.  Calvin Morrison, a Korean war veteran and all-around man of action, is perfectly placed to become a big wheel, the titular "Gunpowder God".  Very soon, he is "Kalvan", organizing the troops of Hostigos against the Nostori Hordes and their tepid allies, the Principality of Sask. 

But the agents of the Level One timeline, sole possessors of the secret of timeline travel, are rushing to stop Kalvan before he gives away Paratime's game…

Piper has basically recycled the plot to L. Sprague de Camp's lovely Lest Darkness Fall, in which a 20th Century man goes back to 6th Century Rome to save it from the Byzantines.  And what Piper does well, he does quite well.  There are fine tactics, good war depictions, the bones of an interesting plot.

But only the bones.  I was expecting a novel; instead I got a short novella.  Everything suffers as a result.  Kalvan is welcomed all too eagerly and learns the local lingo (akin to Greek, it seems) in no time.  His romance with Skylla, a princess who dresses and is treated as a man, is perfunctory — to say nothing of the wasted opportunity to develop such an interesting character!

Plus, there's this weird assumption that Aryans are the catalyst of culture, even though the geography and environment of North America are wildly different from that of Europe — and Europe's technological preeminence was never assured (and largely based on developments in other parts of the world!)

So Gunpowder God skates to the edge of the Three Star barrier but progresses no further.  Strike One.

Gallagher's Glacier, by Leigh Richmond and Walt Richmond


by Kelly Freas

In the future, corporations have a stranglehold on the solar system's shipping lanes.  One crazy man hatches a plan to install a fusion drive into an ice asteroid and become the first independent trader.  But since the corporations have the monopoly on drive-making equipment, no one can join him in his independence…unless some plucky captain is willing to take his company ship and defect.

Wow.  As written, that sounds like a pretty good yarn!  But when the Richmond's tell it, they give you nothing more than the above paragraph and a lot of padding. 

Glacier barely hits Star Two, much less Three.  And that's Strike Two.

Sweet Dreams, Sweet Princes (Part 2 of 3), by Mack Reynolds


by Robert Swanson

Our third attempt comes with the second installment of Mack Reynold's latest serial.  When last we left Denny Land, erstwhile Professor of Etruscan Studies and now national gladiatorial champion, he was headed to Spain.  His top secret mission: to meet up with Auguste Bazaine, inventor of the anti-anti-missile technology that could destabilize the world, plunging it into atomic fire.  But though he does manage to find Bazaine at a cocktail party, Denny is sapped on the neck, and Bazaine is kidnapped.  The Sov-world, the West-world, and Common Europe all blame each other.

There is only one resolution: trial by combat.  All three regions will send a three-man team into a one-hectare arena.  Whomever comes out alive will be privy to the anti-anti-missile secrets…if Bazaine is ever found.

I find it ironic that the characters spend so much time lambasting the gladiatorial games, the reliance on bread and circuses of the world's idle masses. Yet this series of books is really just an excuse for some riproaring modern fight fiction.  Is this a subtle message?

Less subtle is the writing, which is competent, but not up to what Reynolds can deliver when he tries.  Bette Yardborough, "the girl" on Denny's spy team, gets the worst of it.  To wit, this immortal dialogue:

Bette said softly, "Between your accomplishments as a scholar, and a . . . a man of violence, I would assume you have had little time for women, Dennis Land."

Was she joshing him?  Denny shot a quick scowl at her.  He growled, "I'm no eunuch."

She laughed again, even as she turned away to go below.  "After seeing you dispatch those two trained Security lads, I'm sure you're not, Dennis."

Sweet Dreams is never going to break the Three Star Barrier with this kind of stuff, even if the fighting scenes and the world Reynolds' created are pretty interesting.  And I don't have high hopes for the conclusion next month, either.

Strike Three!  Oh wait.  The umpire has run onto the field and called FOUL BALL.  Apparently, we can't count an unfinished serial.  All right.  Onwards and…someway-wards.

Guttersnipe, by Rick Raphael


by John Schoenherr

Here's an oddly technical story involving sanitation and water workers… OF THE FUTURE!  Their tremendously complex operation is threatened when radioactivity is found seeping into the drinking supply of one of the cities.  After many loving descriptions of apparatus and mechanisms, the source is found and eliminated.

If anyone could have broken the Three Star Barrier, it'd be the fellow who brought us 400 mph cars in the Code Three series.  Sadly, the piece reads like a science article on water reclamation rather than an sf story.

Mind you, I like articles on water reclamation, but I don't buy Analog to read them.

And so, Rafael's piece falls short of the barrier, somewhere beyond the Star Two line. 

Strike Thr… Oh.  Another foul against the line.  Apparently science factish stories don't count either.  Fine.  One more piece to go.

Bill for Delivery, by Christopher Anvil


by Kelly Freas

About a decade ago, Bob Sheckley wrote a great little story called Milk Run.  It's about the AAA Ace duo trying to form a livestock shipping company.  Each of the animals on board their one transport had its own foibles, and dealing with one species exacerbated things with the others. 

Chris Anvil's piece is much the same plot except less interesting and more saddening.

Another Star Two piece and (looks around for the umpire) STEEEERIIIIIIKE THREEEEE!

You're Out

In the end, I can't imagine Analog's dismal 2.2 star ranking really surprises anyone.  Still, it would have been nice for at least one of this month's mags to break the Three Star Barrier.  I tell you, it's times like these that I wonder about turning in my quill.

On the other hand, if I may mix my metaphors further, no single panning returns a nugget.  The quest for gold is a diligent process that accumulates the stuff grain by grain.  As bad as this month was in aggregate, it still gave us a decent number of good stories. 

And that's why we keep doing this.  Because without us, you'd be stuck slogging through all the dreck.  Now, you can enjoy the gold without dealing with the dross.

You're welcome.  I need a drink…


[Come join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]




[October 26, 1964] A revolting set of circumstances (October 1964 Galactoscope #2)


by Gideon Marcus

If there is one constant to the universe, it is change.  Appropriately, if there is one constant to government, it is that no system lasts forever.  Revolutions have occurred since the dawn of history, motivated by class resentment, public outrage, and plain avarice.  Some are cloaked in nobility, like the American Revolution; others started nobly but ended in darker places, like the French Revolution (whose darker points were recently spotlit on Doctor Who.) Even now, revolts roil the world — from The Congo to Vietnam, Iraq to Zanzibar, people are taking up arms to topple governments. 

It's not surprising, then, that the three books I read for this month's Galactoscope all deal with some kind of revolution.  Does the subject make for good science fiction?  Let's find out!

Star Watchman

Ben Bova is a fairly new phenomenon, his only previous book being The Star Conquerors, which I understand is in the same universe as Star Watchman.  He is probably better known to you as the fellow who writes non-fiction articles for Amazing.  So how's his fiction?

Turns out it's not bad at all.  Watchman is set on an agrarian planet of the Terran Empire known to the humans as Oran VI.  But to the natives (entirely human, curiously), it is the cherished world of Shinar.  Their revolt against the Terran authority has already happened by story's start, and the Shinarians have invited the rapacious, cat-like Komani to help throw off Earth's yoke.  But the Shinarians are about to find out that they have a tiger by the tail.  The Komani plan to subjugate Shinar, and to then rally the disparate cat-people dominions into an alliance that can attack the Terrans head on.

Enter Emile Vorgens, himself a non-Terran humaniform from another Imperial protectorate world.  A freshly minted Star Watchman (the Star Watch is essentially the galactic navy), he has the seemingly impossible task of defusing or defeating the revolution.  At his disposal is a powerful but small flotilla of hovercraft, ranging from "scouts" to "dreadnoughts".  It also turns out that there are Shinarians who are not happy with the current course and might be enlisted as allies.  But it will take all of Vorgens' diplomatic and tactical skills to effect a positive resolution to the crisis.

Per the author's own afterword, "We live today in a world peppered by revolutions, and in this tale I have tried to show some of the complex forces involved in revolution and how rebellion might lead, in the long run, to a growth of freedom and a better world."  Indeed, it is difficult not to look at the Shinarian case through the lens of current crises.  Given the Terran name for the planet, and the French name of the protagonist, my thoughts went to the Algerian movement for independence.  That one obviously did not work out as desired for the empire in question.  Ditto Indochina, whose destiny is still in doubt.

In fact, I struggle to find an example of a revolution that was peaceably ended, but which resulted in a more satisfactory internal situation for the province.  At least, not one that lasted any real length of time.  On the other hand, while the ending of Watchman is sort of a happy one, it is also left ambiguous as to Shinar's fate after the revolt. Bova's politics, while hopeful, are not entirely naive.

But how's the book?  One thing Bova does very well is portray battle and tactics.  His writing is clear, never lurid, and as a wargamer, I was always able to picture the tactics described.  And they seemed reasonable, too!  As for characterization, Emile is a bit like C. S. Forester's Hornblower, wet behind the ears, self-doubting, but game and quite talented.  I liked him, though I couldn't say he's very deep. 

There is, sadly, exactly one female character.  But Altai is a good one, essential to the Shinarian plans, and while there are some implied romantic chemistry between her and Emile, nothing is ever consumated.  I hate it when a woman is included in a story just to be a love interest (and a prize) for the hero. 

In fact, throughout the story, Altai makes it clear she knows that her contributions are less valued among the Shinarians for her being female.  I'd like to think that she will lead a revolt of her own on Shinar: for more respect and recognition of women's rights.  On the other hand, it's not like there are any female soldiers in either the Star Watch or the Terran Marines (which strained my credulity — hell, there was a woman Captain in the U.S. Marines just last week on Gomer Pyle).  So if there is to be a women's revolt on Shinar, it probably won't get much help from the humans.  Oh well.

Anyway, I enjoyed Watchman.  It's not literature for the ages, but it did keep me reading.  Call it three and a half stars.

Ace Double F-289

Demon World

I'm pretty sure I know the genesis for this book: someone approached prolific sf scribbler, Ken Bulmer, at a pub and said (gently weaving), "Hey!  What if there were a story where we were the rats, and aliens were the people?!"

Because that's the premise to Demon's World.  Humans live in warrens, surviving my making daring raids into the larders of the "Demons", beings some hundreds of feet high (square-cube law be damned!) Said Demons are uncannily conventional, with familiar-looking houses, furniture, and technology.  Of course, it takes us a while as readers to get the full view of the alien landscape since it's always viewed through the eyes of diminutive people.

That's the background.  The setting is somewhat interesting.  Humanity has no idea how it got to this world generations before — it only knows that, aside from cats and dogs, it seems to have no kinship to any of the strange creatures on the planet.  Civilization has stratified into hard castes, with the Controllers on top, the Soldiers (who wage wars against other warrens of people) next up, and the Foragers (who get food) along with the Laborers occupying the bottom rungs of society.  Only the Foragers ever encounter the Demons, who are widely believed to be a myth among the denizens of the warrens.

Our protagonist is an amnesiac named Stead, discovered by a squad of Foragers from the polity of Archon.  He is given a Controller's education and then dispatched into the same squad that found him.  This puts him in the unique position of understanding the ruling and under classes.  He also knows for certain that the Demons are real.  It is only a matter of time before Stead decides to lead a double rebellion: Foragers/Laborers against Controllers, and humans against Demons.

Demons World is an odd book, executed in a workmanlike fashion that suggests it was a quick draft (though without the egregious typographical errors that sometime mar Ace productions).  Descriptions of people and items are particularly bland, often repetitive.  We never even understand what it is the humans eat, their food invariably referred to as "food".  You'd think that in a story where half the scenes involve getting sustenance, there would be a bit more emphasis on the sensuous.

Women fare better in the Bulmer than the Bova.  The capable doctor, Della, is Stead's ward in Archon, and two members of the squad are women.  However, despite Bulmer's preference for unadorned writing, you can bet we always known how attractive the women are and in what ways.  Moreover, women in Demon World are still somewhat second-class citizens, treated like "girls" despite participating somewhat equally in society.

Unlike with Watchman, I found reading Demon's World something of a chore.  Two and a half stars for this one.

I Want the Stars

Ah, but flip F-289 over, and we're in an entirely different world.

Tom Purdom is quite new to the writing scene.  Over the past few years, he has been published in several of the sf mags, with stories ranging in quality from two to four stars.

Now, his first novel is out, and it's something of a revolution in and of itself.

Hundreds of years from now, after several near brushes with atomic extinction, humanity has reached the stars.  Not just the nearby stars but the entire galaxy is open to our hyperspace drives.  But we do not expand to conquer; Purdom subscribes to Arthur C. Clarke's notion that our species will never expand to space until we make peace with ourselves.  Consistent with that, all of the other starfaring races are also peaceful beings.  War is a concept confined to the planet-bound races. 

With the exception of the telepathic, xenophobic Horta.  On a planet 60,000 light years from Earth, they are in the last stages of subjugating the amphibian Sordini.  And there to witness, perhaps even stop the event, are five humans: three women and two men.  Raised in Terran tradition, they have never known want or strife.  Yet they are restless, impelled by some inner desire they cannot name. 

Combat with the Horta causes the death of the woman who planned the expedition.  The rest, scarred by her passing, and the rigors of combat with psionic aliens, numbly continue their tour of the galaxy.  They are looking for some key that will allow them to confront, perhaps defeat, the Horta before they pose a threat to the peace of the galaxy.

One possibility lies with a mysterious race called the Borg.  Aliens from another galaxy, they have made it their mission to enlighten the warlike races still lacking space travel.  They welcome representatives from any world to a sort of university planetoid, where they are given a decades-long course in history and philosophy whose end result is yet unknown to any of the students.

Our viewpoint humans enroll in the school, but long before their courses are complete, conflict breaks out on the planetoid.  This, of course, is inevitable — most of the student races are pre-starfaring, and many are jealous of the technologies the starfarers possess.  The arrival of the humans creates the catalyst for a bloody fight, a civil conflict that the Borg do nothing to stop.  The Terrans demand to know the Borg's true intentions: are they really cosmic benefactors, or are they sowing the seeds of galactic strife?  The answer, one way or another, promises to overturn the order of civilization.

What a fascinating book this is, by turns riproaring adventure, interesting philosophical rumination, and portrayal of an unique and plausible future for humanity.  Per the author's foreword,

"I like adventure stories when it's well done…but I think…that means above all it has to be believable.  For one thing, if the characters are future people, then they should be different from present day people.  And their social customs and politics should be different, too.  I can't believe in–which means I can't enjoy–space adventures in which the characters all seem to be people just like Twentieth Century Americans from a society just like Twentieth Century America…"

You will not find contemporary people in this story — the headstrong protagonist Jenorden, gentle Veneleo, haunted Theleo, resourceful Elinee, they are at once relatable yet different.  There is no distinction or inequality between men and women, and there is a strong suggestion of polyamory amongst the crew (or at least flexible relationships without jealousy).  Purdom lays out the motivations of his characters, and then lets the story flow from those precepts rather than conventional, modern-day ones.

It's not a perfect story.  Purdom is not as good at depicting battle as Bova.  The novel's parts don't tie together in a perfect through-line (although, to be fair, neither does life!) And the ending is a little abrupt — I understand it had to be cut from 50,000 to 40,000 words in the 11th hour. 

Still, I Want the Stars is a true science fiction novel, one of my favorites of the year.  What an accomplishment for the first time out!

Four stars.

Tallying the Score

Though the Bulmer is too minor and conventional a piece for recommendation, both Star Watchman and I Want the Stars show that science fiction affords a fresh look at old topics.  Indeed, per Purdom, "just by telling an exciting story, I think I've ended up saying more about nuclear weapons, love, death, the meaning of life, and what it is to be human, than if I had sat down and tried to write about all those things."

Sounds like the crashing of the British "new wave" on American shores.  Leave it to the youngsters to lead a revolution in our genre!


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