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[May 20th, 1964] Completing The Collection(Doctor Who: The Keys of Marinus, parts 4 to 6)


By Jessica Holmes

We’re halfway through our adventure across the planet Marinus, and we’ve seen some extraordinary sights so far: acid seas, screaming trees and brains with weird eyestalk things. Soon to come is a lot of snow, caves of ice and most extraordinary of all…a courtroom!

Let’s get stuck in, shall we?

THE SNOWS OF TERROR

We rejoin Ian and Barbara freezing on the mountainside. Fortunately for them, a trapper finds them and brings them to his cabin, where he gets them warm drinks and gives Barbara a rather tender hand-rub, ostensibly to stave off frostbite.

I don’t know enough about frostbite to say whether that’s a good treatment or not, but it did strike me as creepy.

I can’t speak for Barbara, but if I passed out on a mountainside, woke up in the cabin of a complete stranger, who then started caressing my hand, I wouldn’t have alarm bells going off in my head, it’d be an air raid siren.

They learn from the trapper that they aren’t the first to come to his cabin. He saw Altos not long ago, and aided him as he went up the mountain to look for Sabetha and Susan.

Off Ian goes to look for him, leaving Barbara with the trapper.

‘There,’ he says. ‘We’re alone.’

Oh, boy. Looks like my misgivings weren’t unfounded. Ian soon finds Altos slumped unconscious in the snow, with his wrists bound.

Back at the cabin, things are getting uncomfortable. Barbara, growing wary of the trapper, finds Sabetha’s chain as she pokes around the cabin, along with a number of wrist dials.

Barbara is ready to defend herself if the trapper tries anything, but she's got nowhere to go, and he has all the time in the world. Is this really appropriate for a family show? It’s giving me a bit of a queasy feeling.

Thankfully, Ian and Altos get back to the cabin just in the nick of time. With the trapper overpowered, Ian forces him to lead the way to where he last saw the girls, who are trapped up the mountain in an ice cave.

The group arrive to find the cave empty, so they head deeper into the labyrinthine passages to discover where Sabetha and Susan have gone. The trapper is reluctant to enter; there are demons in these caves.

Crossing a wobbly rope bridge over a crevasse, Susan and Sabetha come to a chamber, within which is a bunch of what look like medieval knights. Are these the demons the trapper was talking about? They don’t look demonic to me. The second group arrive at the same bridge, and all but the trapper cross over, meeting the girls as they come back the way they came. Hurrah!

You can see where this is going.

The trapper sees an opportunity. Everyone else is on the other side, so there’s nothing to stop him untying the other end of the bridge, leaving the others stranded.

I am shocked, shocked at his betrayal.

The group decide to look for something they can use to make a makeshift bridge, which leads them right back to the cavern with the knights/warriors/extras from the set of Becket.

They're all stood around a block of ice, and in the middle of the ice is the key. That’s handy. Half of the group work on sorting out the bridge problem, while the others see if they can find a way through the ice. Running around the ice block is a pipe which brings up hot water from volcanic springs under the mountain, melting the ice in a jiffy. Funny how these things work themselves out.

However, the key isn’t the only thing to thaw out. The knights wake up from their nap, and advance on the intruders.

Very…

Slowly.

Ian fights to delay the warriors while the others cross the crevasse with the newly-restored bridge, which seems a bit pointless given that I’m pretty sure I could outpace the warriors, and I’m barely mobile!

Back at the trapper’s cabin, he’s admiring his trinkets when the others return to reclaim their property. Fearing the consequences of his actions, the trapper flees, then comes charging back inside, screaming that the devils are on the march, and they're coming here!

The trapper gets his comeuppance at the end of a sword, and with no time to spare, it’s off to the next destination: the inside of a bank vault.

Well, that’s a bit dull.

What’s not dull, however, is what’s in it: the key!

Oh, and also a dead body.

Ian, having arrived alone (why? I’m not sure), notices the key, but as he investigates, someone clouts him over the back of the head, plants a club in his unconscious hand, and steals the key.

I didn’t enjoy this episode as much as the previous few.  It’s fine, but it’s nothing special. A lot of it felt a bit clunky, and in what is perhaps only an important metric for me, but something I weigh quite heavily in my ratings, it wasn’t as fun to write about.

3 out of 5

SENTENCE OF DEATH

Ian wakes up with a hell of a headache to find out that he's not alone. In the vault with him is a man, Tarron. However, this isn’t a friendly wake-up call. Tarron’s an investigator, and Ian’s under suspicion of murder.

Unable to convince Tarron that he didn’t commit the crime, Ian finds himself charged with murder. I was quick to yell at the television that the evidence was purely circumstantial, and do you know what, I think it must have worked, because a moment later Ian says so too.

However, we are on another planet. Here, Ian’s guilty until proven innocent.

Ian’s not totally out of luck. The others manage to find him, and what’s more, the Doctor has been brushing up on the local legal system and will serve as his representative.

Proceedings commence, and no matter where in the universe you go, the officials of the court will always wear very silly head coverings. Proceedings halt a minute later, when the Doctor submits a motion to examine the evidence before proceeding with the trial, which is granted.

I adore a good legal drama, but is the average young member of the audience going to be quite as enthusiastic?

It turns out that the murdered man was Altos' friend. He’d met up with the Doctor earlier. They'd met and arranged to get the key, but for some reason he went early. Someone else must have known about the plan and killed him before he could.

But what happened to the key? If it had been taken from the room, it would have been detected, wouldn’t it?

The Doctor has an idea about who did the killing. The solution lies in the escape plan. Rather, that there wasn’t one. The killer didn’t get away, but instead, pretended to be first on the scene. So, who did the deed? The relief guard, Ayden.

Now they've got to prove it.

Ayden’s wife Kala can’t give them any information, but when Ayden arrives home, he promptly puts his foot in his mouth by denying the amateur detectives’ assertion that they know where the key is hidden.

This is why you don’t talk to any sort of police without your solicitor with you. After Ayden’s dreadful impression of an innocent man and their ejection from the house, Susan and Barbara listen at the door, and hear Ayden strike his wife for having the gall to talk to them.

What a charmer.

The Doctor, relishing his role as lawyer, treats the court to a dramatic opening statement, then calls Sabetha to the stand. He asks if she knows where the key is, and in a clever bit of trickery, she produces one of the other keys from her pocket, bamboozling the audience.

Cue a stunned courtroom, and a flabbergasted Ayden, who Sabetha identifies as the man who gave it to her. He denies the accusation, insisting that she can’t have found the stolen key, before stopping himself with his foot already firmly lodged in his gob. He might as well run around screaming ‘I’m guilty!’

Caught up in his lie, Ayden attempts to flee the courtroom, but the guardians catch him, and as he is about to confess, there’s a bright flash, and Ayden drops down dead.

Have their hopes of finding the final key died with Ayden?

That’s something to worry about later. Let’s keep Ian’s head off the chopping block for now.

The prosecution submits that Ian made Ayden help in his scheme, and killed him to protect the secret. The judges concur, and it looks like Ian’s fate is sealed.

While this is going on, Barbara and Sabetha leave the chamber with a guardian, who delivers a message: there will be another death if they disclose where the key is truly hidden.

The phone rings, and it’s Susan on the other end. She’s in trouble!

This part of the serial had some nice twists and turns, but again I have to say I’m not sure how much a child would be likely to enjoy the courtroom scenes. Also, it rather disrupts the pacing of the story, as all the little adventures up to now have been wrapped up in a single episode, yet this story doesn’t seem to be anywhere near its conclusion.

All the same, I liked it a lot, and I’m the one with the power over the ratings, so I’ll give Sentence Of Death 4 out of 5.

THE KEYS OF MARINUS

With Susan’s life hanging in the balance, Barbara, Altos and Sabetha must find her, ideally before Ian is executed.

Ayden’s widow denies knowing anything and breaks down in tears in a touching display of grief, which ceases the moment they leave. She struts over to the closet, opening the door to reveal Susan tied to a chair. I wasn’t expecting Kala to be involved, to be honest, but that’s what makes it a good twist.

Clever Barbara realises that Kala somehow knew that she’d spoken to Susan on the telephone. But how could she? Barbara never mentioned the call to her, and Kala wasn’t with Barbara when she received the call, therefore she must have been with Susan. Barbara goes dashing back, arriving just in time to stop Kala putting an end to Susan’s short life. 

Things aren’t looking so good for Ian, however. The Doctor is all out of options. While speaking with the prosecutor, complimenting one another on their legal skill, one of the court officials enters the room, bringing the evidence for storage. There's a lingering shot of the murder weapon, the club.

Is it bad that it took up to this point for me to twig where the key is hidden?

Barbara contacts the authorities, and Kala is arrested. However, in her statement she states that Ian was her accomplice.

It’s not over yet. Susan has an ace up her sleeve: she overheard a telephone conversation between Kala and her true accomplice while in captivity. The accomplice is coming to the court to collect the key. There's an opportunity to catch him red-handed!

The Doctor watches, hidden, as an unknown figure comes into the courthouse, unlocks the evidence cabinet, and retrieves the murder weapon, inside of which is the key. I am very pleased that I managed to solve a mystery aimed at children after being all but told the answer. I am very clever.

And who is the mystery figure? None other than the prosecutor himself.

Ian’s free to go, the court allows the group to take the key, and now it’s back to Arbitan, but I don’t think they’re going to like what they’ll find.

Sabetha and Altos arrive ahead of the rest of the group, and are quickly apprehended and interrogated by the Voords. They do what they can to resist, but when Sabetha’s life is threatened, Altos cracks and admits that the Doctor has the final key.

The leader of the Voords, Yartek, begins inserting the keys into the Mind of Marinus, while another Voord heads out to find the Doctor. He’s no match for them, and the Doctor and company realise that something has gone terribly wrong. The Doctor entrusts Ian with the key, and the group splits.

Ian and Susan head to the main chamber, where they meet Yartek, who has disguised himself as Arbitan. Poorly.

To my great frustration, Ian hands him the key. I spent a good while shouting things at the television, things which I had better avoid repeating here.

So, I felt quite the fool when Ian reveals a few minutes later that he knew full well that he wasn’t speaking to Arbitan and gave the imposter the fake key he found back in The Screaming Jungle.

Inserting the key into the machine causes things to a tad wrong, by which I mean it goes boom.

With the threat dealt with, it’s time for the (frankly boring) goodbye scene. The Doctor imparts a few words of encouragement to Sabetha, who doesn’t seem as upset as you’d expect about the death of her father, and the inherent terror of the Mind of Marinus is left unexamined. The closest we get is the Doctor saying that machines shouldn’t rule over men, but that’s it.

I find that disappointing. Perhaps if the murder mystery had been confined to a single episode, there could have been a chance this episode to see the Mind of Marinus in action, and have an exploration of its virtues and drawbacks.

So, this was not the most satisfying conclusion to the story. It did the job, but that’s all.

3 out of 5 for the episode The Keys Of Marinus.

Final Thoughts

Here we are at the end of another adventure. So, what do I have to say about The Keys Of Marinus?

We’ll start with the good. I did genuinely enjoy this serial. It was a fun story, with lots of twists and turns, and for the most part very well paced, with some interesting and creative concepts on display.

However, it lacks the depth of Nation’s previous work in The Daleks. I think that this may be due to the fact that the Daleks had a Big Moral Question: is pacifism always the right choice? However, it only sustains this question because we have the same enemy and the same setting throughout, keeping the question always relevant to whatever situation the characters found themselves in.

With the exception of the first and last episodes, The Keys Of Marinus has little to do with the machine at the heart of everything, other than the keys to make it work being ‘plot tokens’. It feels like a tease to make the machine so interesting and leave it by the wayside. There aren’t even any thematic ties between the episodes that I could see, which could have served to add some depth to the story.

Is it fair to compare the two? I don’t really know. Part of me says no, that this story is meant to be more like an old adventure serial, but then another part of me asks why these thrilling adventures can’t also have depth or make us think.

I also found the first half of the serial more engaging than the second half, and I must add that I found the characters of Altos and Sabetha quite boring. They certainly participate in the plot a fair amount, but I couldn’t tell you anything about them.

Still, I did like the serial despite the issues I had with it, which are quite minor in the grand scheme of things (it’s certainly no The Edge Of Destruction), and I don’t think they’d make a lick of difference to the younger members of the audience.

Time to tally up the scores, leaving us with 3.75 for The Keys of Marinus as a whole.

Until the next adventure then, and looking forward to more stories from Terry Nation, ta-ta for now.

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1964, dr. who, the keys of marinus, jessica holmes, science fiction, television, united kingdom, terry nation

[April 26th, 1964] The Start Of A Wild Ride (Doctor Who: The Keys of Marinus, parts 1 to 3)


By Jessica Holmes

Hello, everyone, and welcome back to my monthly ramblings on Doctor Who. We’re in for a treat this time: Terry Nation’s back with another serial! This story sends the companions zipping about a planet with screaming forests and acid seas in a twisted scavenger hunt where the prize is a bit more special than a bottle of bubbly or a box of chocolates: the TARDIS.

THE SEA OF DEATH

Our journey begins on a pretty beach, and being interplanetary tourists, the companions immediately set out to explore. However, they aren’t alone on what turns out to be an island. A small fleet of one-man submarines makes landfall, and soon they have an unwanted tag-along shadowing their steps.

That’s not the only danger on the island. When Susan tries to go paddling in a tidal pool, she loses her shoe. No, it didn’t wash away: it dissolved!

Well, the sea doesn’t seem quite so appealing any more, does it?

One of the poor chaps in the mini-submarines learned that the hard way. One little crack, and all that’s left of him is his rubber suit.

Spotting a pyramid-like structure in the distance, the group investigate. Time for the educational content. This time, we’re looking at architectural history!

When Ian and Barbara notice that there's no mortaring on this pyramid, because the stonework is so precise, Barbara offers up real-world examples in the Egyptians and the peoples of central and south America. I wonder if it’s in the contract that the writers have to include an educational element, because it does feel a bit shoehorned.

Meanwhile, Susan’s off in her own little world, and her uncanny knack for putting herself in mortal peril sends her falling straight through a wall. Moments later, the Doctor enters the pyramid the same way.

Susan narrowly avoids death when a knife conveniently finds itself buried between the shoulderblades of her web-footed assailant, but she’s not out of the woods yet; there’s someone else in this pyramid.

Ian makes it through the spinning wall too, and to Barbara's surprise, so does she, with an unsettling shot revealing the hooded figure to be waiting just on the other side.

Moments later, Ian comes to the defence of the stranger when one of the web-footed invaders tries to kill them, and their tussle ends with Ian shoving him into a pit in the floor, which leads right to the sea.

The sea of acid.

So, I have to linger here for a moment, because I have a couple of things to say.

For one, who on EARTH (or rather, Marinus) put that in? If I built a house over an active lava lake, which is of course my life's ambition, I wouldn't put a great big hole in the floor where anyone could fall or be pushed in, for heaven’s sake.

For two, Ian just killed someone. A family show!

We finally get to meet the hooded figure, whose name is Arbitan, and it seems that he’s friendly. Or at least friendlier than the wetsuited invaders, who are called the Voord. Ian says he should have thought the pyramid impregnable, to which I say: pardon? Ian, the whole lot of you breached the outer walls by accident.

Arbitan shows the companions the device this pyramid was built to hold: the Mind of Marinus, which Arbitan’s people used as a moral arbiter, and later, a moral enforcer, actively manipulating the minds of men to force moral correctness.

Well, that is extremely creepy.

I don’t care that everything was supposedly hunky dory. Taking away the free will of a populace, even for a noble goal, is a genuinely frightening concept. However, unlike with The Daleks, it doesn’t appear, for now at least, that Nation is interested in interrogating this idea as he did with the virtues and pitfalls of absolute pacifism.

No, instead the companions are roped into a plot to restore this machine to full functionality, but not of their own free will — Arbitan holds the TARDIS hostage.

Oh, and the Voord came to be when one person managed to resist the machine, and freed a bunch of other people from its control.

Are we sure the Voord are the baddies, here?

There are five Keys Of Marinus, scattered far and wide, and they need to be retrieved if the Mind Of Marinus is to regain control of the Voord. Arbitan provides the companions with a set of teleport dials, worn on the wrist like a watch, and asks them to keep an eye out for his daughter while they’re looking for the keys.

And because Doctor Who is surprisingly comfortable for a family show with showing on-screen death, no sooner have the companions departed than Arbitan gets knifed by a Voord.

The Doctor, Susan and Ian arrive at their destination to find that Barbara has vanished. Ian finds her travel dial on the floor. And there's blood on it!

Fun episode, this one. An easy watch.

4 out of 5.

THE VELVET WEB

This is where things get weird.

Very weird.

It doesn’t take long for the rest of the group to track Barbara down. What fate has befallen her? Oh, it’s simply dreadful.


Honestly. Leave her alone for five minutes and she turns into Cleopatra.

She’s lounging on a daybed, dressed in fine silks, while servants feed her fruit.

Along comes a young man to hopefully clear a few things up. In this city, everything is perfect. It’s a post-scarcity society. Everyone is perfectly content, because you can get whatever you want, whenever you want. If it sounds too good to be true, that’s because it probably is. That’s both commentary on the episode and life advice.

Once the group have gone to sleep, one of the servants comes back into the room and places a mysterious device on each of their foreheads. However, Barbara’s device falls off, and when she awakens, she sees this place for what it really is. The fine silks? Rags. The crystal glasses? Dirty old mugs. This city of luxury? A trap that’s about to snap shut.

Barbara flees, unable to convince the others, and their host reports her perception to his own masters…who are brains in jars. With eyestalks, no less. They look silly and unsettling at the same time. These are the true rulers of this society, all the humans in the city being mind-controlled slaves.

The inherent horror of mind-control aside, it’s funny to watch the others fall over themselves in amazement when presented with worthless junk.


"Never seen anything like it!"

Barbara runs into the servant who placed the devices, Sabitha, and quickly works out that this is Arbitan’s disappeared daughter. However, though she remembers that Arbitan sent her here, she can’t remember anything else. She manages to save Barbara’s life, however, when the creepy host attacks her. She can’t save her from a brainwashed Ian, however, who drags her before the rulers of the city.

Then they order him to kill her.

Barbara manages to escape his grasp, but does she make a run for it? No way! She goes straight for the brains in jars, who for all their intelligence, haven’t accounted for the fragility of glass, or how good humans are at breaking things when we feel like it.

With the brains all smashed up, the humans of the city are freed, and what’s the first thing they do? Burn the place to the ground!

Barbara, you sparked a revolution…and found a key!

It turns out that the young man is actually one of Arbitan’s folk, and he was sent out to complete the same task that has fallen to our companions: recovering the keys. A friend of his was also sent out, but it appears he has got into trouble. The Doctor volunteers to see if he can track the friend down, and if not him, the key. The rest of the group decide to look for the other keys, and they agree to meet up in a week.

I’m sure it’ll go fine.

Susan, not one for long farewells, is the first to leave, but to her detriment, for she winds up in the middle of a forest…and all the trees are screaming.

This was a real cracker of an episode. Loved it.

4.5 out of 5.

THE SCREAMING JUNGLE

As the forest quiets down, the rest of the group catch up with Susan, but she’s still in a state of terror.

I think Susan could do with a bit of toughening up. For someone who ends up in trouble so often, you’d think she’d be a bit harder to scare. Apart from being a poor example to set for girls her age, it’s just getting to be a bit annoying.

Barbara spots a strange idol down a dark, almost hidden path, and in her infinite wisdom goes and starts poking at it. She finds the key attached to the statue, but as she attempts to retrieve it, the arms of the idol come to life and grab her, and the wall swivels, taking away both Barbara and the statue.

Well, at least they got the key. Or did they?

It’s a fake! The others go on ahead to look for the next key, leaving Ian to stick around to recover Barbara, and the real Key of Marinus.

Still, this is Ian we’re talking about. He makes his way to the other side of the wall the same way Barbara did, and on the other side finds another statue, this time wielding an axe. Unwittingly triggering a pressure plate, it’s only Barbara’s timely intervention that saves his head from splitting like a watermelon when the axeman takes a swing at him. It looks like this whole place is booby trapped!

The pair start looking for a way out. A door opens, and Barbara, channelling the first person to get bumped off in any horror flick, goes inside, promptly gets trapped in a net, and then the wall above, covered in bamboo spikes, starts to descend.

For goodness’ sake, Barbara, don’t just bleat at Ian for help. It’s a fishing net. I’m sure you can manage.

Luckily for Barbara, before she can become a human pincushion, a hooded man intervenes. However, while he’s trying to confirm that Barbara isn’t a Voord, an inconvenient vine pops through the window and starts strangling him.


You just can’t trust nature. This is exactly why I never go outside.

Ian and Barbara save him from the overgrown ivy bush, but it’s too late. The old man holds on just long enough to give Ian a cryptic string of letters and numbers, then drops down dead.

So, they have a code, but what for? A safe? It doesn’t look like it. They get to combing the room, and Ian finds the old man’s diary, learning from it that he was working on growth acceleration, speeding up the natural world. Well, I think we can guess as to why the forest is so weird. When night falls, its growth accelerates so much that it can overrun the building within minutes.

That doesn’t really explain why the plants have minds of their own, or why it’s just at night (unless I missed something), but there you go.

As the plants are on the verge of overwhelming Ian and Barbara, they realise that the code is not a code at all, but a chemical formula, and when they find the right jar, they find the key. In the nick of time they hop to their next destination: a freezing mountainside.

I can’t wait to find out what happens next!

I don’t think I liked this episode quite as much as the previous, but it was still a jolly good romp.

4 out of 5.

CONCLUSION

In this serial, Nation seems to be going for a more episodic than serial format, stringing together a series of smaller adventures to build a greater whole. I think it works very well, building up a breathless momentum which I hope will hold with the next few episodes.

Doctor Who can sometimes suffer from slow pacing, and if that’s a problem for me, an adult, I can only assume it’s a problem for the younger members of the audience too. Nation has found a way to mitigate this problem, and while I don’t think it can be used for all stories (nor should it be), I do hope that Doctor Who makes use of this format more often.

All in all, I have thoroughly enjoyed these episodes, and I look forward to watching the rest with all of you.


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