Tag Archives: Herb Wallerstein

[January 31, 1969] Clinging to life (Star Trek: "That Which Survives")


by Lorelei Marcus

I'm convinced Star Trek is cursed.  Around the same time every season, the episodes drop off in quality, going from engaging teleplays each week to bottom of the barrel Hollywood hack.  Of course, the divide isn't quite so clear cut, but there is a distinctive shift as the producer runs out of his stellar front-runners and begins scrounging for TV-writer backlog to fill space.

I had hoped Season 3 would be an exception to this given its new producer and absolutely sublime first half ("Spock's Brain" notwithstanding!) but alas, the proverb remains true: the bigger they are…the harder they fall.

Now, granted, the recent decline has not been a degeneration of ideas, which often carry promise and interest, but their clumsy and contradictory execution.  We as the audience are baited in on hooks, reeled in on the currents of the episode, and then discover, too late, that the answer at the end of the line is more convoluted and less inspired than the theories we'd developed during the journey.

And "That Which Survives" is no exception.

title card for the episode with That Which Survives superimposed over a blue planet

We begin with the Enterprise circling a newly discovered planet anomaly: it has an atmosphere and plant growth despite its young geologic age and small size.  Kirk, McCoy, Sulu, and senior geologist D'Amato (an exciting new face—but don't get too attached) beam down to study the planet.

As they're being beamed, however, a mysterious woman (Losira, played by Lee Meriwether, lately of Time Tunnel) pops aboard and kills the transporter technician!  The landing party makes it down anyway and ends up in the center of a vicious earthquake.  The Enterprise experiences a similar tremor and is flung 990.7 light years from the planet.

Losira, in a purple outfit, stretches her hand out toward the party as it begins to beam down, a transporter technician in the background
"Wait!  Let's shake hands, first!"

Spock standing behind Lt. Rahda, Scotty looking up at him, on the bridge
Spock is more concerned about rounding errors than the ship's current predicament, chastising Lt. Rahda for describing the distance as "1000 light years".

The landing party immediately began protocol for a survival situation after failing to detect or contact the Enterprise.  Sulu and McCoy both pick up odd readings on their tricorders: "Like a door opening and closing."  At the same moment, D'Amato sees a beautiful woman—the same one from the transporter room—who claims "she is for him" and tries to touch him.  She succeeds, and he drops dead, every cell in his body disrupted.  His corpse is soon discovered by the other three, but the woman is nowhere to be found.

A nervous D'Amato points at Losira (not depicted)
Arthur Batanides is both delighted not to be cast as a mook this week, and dismayed that he's about to die

While the landing party scenes are the most interesting part of the episode, not much more happens.  The woman eventually reappears and tries to attack Sulu, but Kirk and McCoy intervene, discovering in the process that the woman can't hurt anyone but the person she is targeting.  She disappears and reappears again, going after Kirk this time, but Sulu and McCoy successfully protect him.  For no apparent reason other than a limited runtime, the three are then allowed access to the planet's defense control center, and they learn the truth of the mysterious woman.  It turns out the original builders of the planetoid accidentally invented a disease which killed off their race thousands of years ago.  The commander left behind a computer imprinted with her personality and programmed it to kill any intruder.  Kirk manages to destroy the computer before it can kill them, and all is well.  A fine solution, though rushed and poorly explored, the episode would have hung together alright…if the scenes on the Enterprise didn't destroy all meaning in it.

Elevated shot of Kirk, McCoy, and Sulu in an octagonal room, Losira in front of them, a shimmering cube on the ceiling in the upper right
"Wait!  Maybe I can talk it to death.  It's worked with every computer before…"

Shortly after the Enterprise is flung 1000 light years away, the death-robot woman appears on the ship, is implied to read the mind of a technician, kills him, and sabotages the matter/anti-matter combustion tubes.  This raises questions like:

"How did the woman travel so far from the planetoid?"

"Why did she bother to attack the ship when it was no longer anywhere near the planet?  Isn't 1000 light years far enough away for the computer to no longer see the Enterprise as a threat?"

It would have made more sense if the ship had simply been damaged from teleporting (logical, since it was never explained how the feat was done) and Lee Meritwether's lost screen time could have been made up for on the planet with additional scenes of the landing party unraveling the mystery of the lost civilization.

I haven't even mentioned the terribly dull scenes of Scotty trying to save the Enterprise from a Losira-induced explosion.  Every party of that sequence felt like an artificial addition to stretch runtime.  To summarize, Spock tells Scotty how to do his job, Scotty hesitates, runs into some roadblocks, then finally, in the last ten seconds does the job and saves the Enterprise.  That's it.

Scotty in a tube, shrouded in blue sparks, sticking a wrench into a small hatch.
"I've found the leak, Mr. Spock!  I canna change the laws of plumbing!"

Once again, this is an area that could have been improved with some minor changes.  Instead of the whole ship blowing up, have it simply be stranded.  The tension comes from whether Scotty can fix the ship in time without getting himself killed.  Have Spock as a commander wrestling with whether to eject the pod Scotty's working in because a wire's accidentally been tripped and now the whole ship is at stake.  That would have been compelling storytelling.

This episode had so much promise: the promise of another ancient civilization and 4-D beings (Losira's teleportation effect is genuinely neat), of new cool characters and cameos of old beloveds like Sulu and Dr. M'Benga, of survival plot interwoven with futuristic technology.  Indeed, there were a lot of pieces to love.

But, like a robot who is only beautiful on the surface, the actual experience was less than pleasant.  Three stars—2 for the episode, and 1 for Merriwether's great acting.  Hopefully, next week will be better.



by Gideon Marcus

Full reverse!

Remember the execrable episode, "The Galileo Seven"?  There, we were meant to believe that Spock had never held a command in his life, and when forced to lead just six stranded crew on a hostile planet, he kept tripping over the basic emotional needs of his human comrades.

Now recall "The Tholian Web", where a much-improved Spock handled Captain Kirk's presumed death with tact and even compassion, officiating a funeral, commiserating with McCoy, and generally earning the respect of his crew.  Scotty even called him "Captain", in a tear-inducing moment.

Heck, just recall last week's "The Mark of Gideon".  While in no wise a good episode, Spock carried out negotiations with Chairman Hodin with reserve and acumen.  This was a man who could, when the need arose, handle the center seat without issue.  And we know from "Court Martial" that people in blue shirts sometimes become starship captains…

This week, the Enterprise is imperiled, Spock's two best friends and the ship's Third Officer are missing and presumed dead, and yet the half-Vulcan pedantically harps on decimal points and the human compulsion to be thanked for carrying out their duties.  He is a cold fish, inspiring no loyalty.  He also never seems in much of a hurry to do…well…anything!  It is absolutely inconsistent with his demeanor as acting-skipper established over the last two seasons.  Moreover, it is inconsistent with his ever-deepening bond with Kirk and McCoy.  The real Spock would be mad with worry…and covering it up with a stoic and efficient veneer, welding together a 430-man team whose sole purpose is to retrieve the distressed landing party.

But it was easier to write a caricature.  As one of our guests last week noted, it was as if the episode had been written by someone who hated the characters and wanted to lampoon them.

Spock gets up from his chair on the bridge, holding an gadget, several crewmembers behind him
"Is it already time to harass someone else?  Goodie!"

Then, of course, we get the egregious bit where it's Spock who tells Scotty how to fix the failed matter/antimatter regulator.  As Joe Reid has noted many times, Kirk often gets the pleasure of being the smartest person in the room, suggesting solutions to folks who should be telling him how to solve problems.  This time, Spock is the beneficiary of this irksome trend.  At least in "The Doomsday Machine", Scotty is ahead of Kirk in the figuring out of things, and he beams admiringly at his captain as if at a promising student.  In "That Which Survives", Scotty has considered and discarded Spock's solution—manually fixing the antimatter flow—as too dangerous.  With no other solutions, what, exactly, is it more dangerous than?

Blech.

While we're at it, Kirk was quite the jerk to Sulu on the planet.  Perhaps this was because he was distraught from the potential loss of the love of his life (the Enterprise), but at least he could have said he was sorry, as he has done in every other instance where he has snapped at crew under tension.

2.5 stars.



by Janice L. Newman

Slivers of Silver

While I agree with my esteemed co-writers about the poor characterization and plot holes in this episode, there were some good new special effects that I don’t recall seeing before.

I always enjoy looking at the props, especially after having read the interview with the man responsible for creating them in one of the many fanzines. The blue-tipped grass on the planet was pretty and interesting, giving it a slightly alien feel. The effects with Losira disappearing by seeming to fold up into a black line were new and intriguing. When Scotty went to fix the broken warp engine, a neat ‘blue lightning’ effect made a barrier across the tube. The flickering red and green lights on his face, though a bit headache-inducing to watch, also aided the illusion and increased the tension of the scene.

Scotty's face illuminated by a green gel light
"There's your problem, Mr. Spock—a green gel light!"

Losira’s costume was cleverly-designed, but felt strange and wrong for her role. Several of my friends commented on the fact that she didn’t look at all like the head of a distant outpost whose members had just been killed off by a plague. With the cutouts in her shirt and her elaborate hairdo and makeup, she did not have much of a ‘last survivor’ or ‘hearty commander’ feeling. Of course, there is nothing wrong with being feminine, and for all we know she may have dressed up in her race’s version of formal wear before giving her final report. Still, it clashed uncomfortably with the plot for many of us, even if the seamstresses among us were mentally trying to figure out how to re-create the look.

Unfortunately, well-done effects cannot carry a story, and, while the episode was mildly-engaging, it didn’t leave much of an impression. Two stars.


Are There Men on This Planet?


by Mx. Blue Cathey-Thiele

I was not the only viewer disappointed by some stand-out moments which highlighted that, progressive though Star Trek is, it still has weak spots. In particular this week: sexism. Losira is a replica of a commander, the last survivor of a disease-struck station. Her costume, while intriguing in design, conveyed none of that. Sulu comments when first threatened that he “doesn't want to shoot a woman.” As chivalrous as the helmsman is, by the time of starships and alien worlds, I would hope that humans no longer treat women differently than men, deadly touch or not. And then too, the repeated focus on beauty. A storm can be beautiful and deadly, but observing a force of nature is not the same as McCoy, Sulu, and Kirk making a point to comment on how Losira looks. These are the same crew who get excited about flying into the heart of a giant amoeba or historical facts from centuries past. After all they experienced on this not-a-planet, it seems improbable to focus on whether or not they found an alien woman attractive. As explorers and scientists, why not marvel at the mysterious botanical and geological feats, the design of the defense system, or the fact that that defense system was able to send the Enterprise through a molecular transporter and 990.7 light years away! Or wonder why a defense system would be calibrated to perfectly match a target, and seemed as equally focused on unifying as destroying?

Losira appears holographically on a wall in front of Kirk and Spock after her computer is phasered
(sings) "What intrigues a man about a woman is elusive…"

Despite the flaws, and feeling put off by the attitude of the men, I still enjoyed the episode. Characters had time to share the spotlight and pull on threads from previous episodes. I love seeing the crew operate the Enterprise when the Captain is away, and how different officers handle command. Lt. Rahda did a fine job as helmsman, and it was nice to have Dr. M'Benga return to the screen. Logically, a ship this size must have multiple doctors, but this episode confirmed that a minimum of three were present, despite us usually only seeing McCoy and Nurse Chapel. (Maybe the ship could spare one to give Spock a check-up after that bump to his head.) I also noted Kirk's persistent focus on supplies—he brought up the need for food and water at least four times—which may have been in part due to his experience on Tarsus IV, which started with a crop blight: something that is bound to leave a lasting impression regardless of whether he talks about it.

The overarching plot was lacking, and I would have liked to have gotten more explanation or simply explanation spaced out better. However as an episode among a larger story, it gave us a great look at the workings of my favorite starship and crew.

3.5 stars



[Come join us tonight (January 31st) for the next thrilling episode of Star Trek!  KGJ is broadcasting the show live with commercials and accompanied by trekzine readings at 8pm Eastern and Pacific.  You won't want to miss it…]




[January 10, 1969] Mad for this show (Star Trek: "Whom Gods Destroy")

The Cure for Schizophrenic Storytelling


by Joe Reid

Happy New Year to everyone!  1969 is upon us and the first new episode of Star Trek for this year is come!  “Whom Gods Destroy” is the episode of the new year and although it was a smaller story, it was well crafted and concise.

It started off with the Enterprise arriving at a poisonous planet named Elba 2: a planet for the criminally insane. Kirk and Spock beamed down with an unnamed medicine that cured all incurable mental illness.  As the curable ones have all already been cured throughout the galaxy, the asylum only had about a dozen patients in it.

Upon arrival they meet Governor Donald Corey, a very jovial man, who informs them that the asylum recently welcomed its 15th patient, Garth of Izar, a former captain that Kirk revered.

On the way to visit Garth, Marta, a green skinned Orion woman, says that Corey is not who he says he is. Corey laughs it off and takes them to Garth's cell, only to find that Corey, the real Donald Corey, is in the cell.


"Also, I'm Batgirl—why won't anybody believe me?"

Garth had tricked them, changing from Corey into his true form before their eyes, and freeing the inmates in the surrounding cells, bringing them to his side.  Kirk and Spock are trapped on the planet.  As Spock is dragged away unconscious, Kirk is put into the cell with the real Corey.

Lord Garth, leader of the future masters of the universe, as he now demands to be called, transforms into Kirk as a part of his plan to take the Enterprise and pursue vengeance against his former crew that mutinied against him. 

As Garth contacts the Enterprise in the guise of Kirk, he is foiled in his attempt to gain access to the ship by Commander Scott.  “Queen to queen’s level 3”, says Scotty.  It's a passcode that the real Kirk set up as an increased security measure.  Garth blows a gasket after this occurrs.

Garth then decides that he should change tactics.  He goes back to Kirk, bringing Spock back and inviting them for dinner.

All the free asylum inmates, now Garth’s crew and subjects, are present and entertaining each other.  We are even treated to a dance by the lovely, jade-colored Marta.


"Dessert, Captain?"

At this point I considered this episode, written by Lee Erwin, to be fully set up. 

What came next was an expertly written tale of misdirection and subterfuge, by all parties.  Kirk as the hostage trying to use his intelligence and wits to find a way out.  Scotty, as a commander seeking to find a way to rescue his captain without causing him harm.  Garth, as a brilliant, but insane, changeling able to match wits and brawn with Kirk to achieve his aim of universal domination. 

Several times throughout the episode I had my assumptions challenged and my expectations subverted.

Again, I give credit to Mr. Erwin for crafting a tale with fleshed-out characters and subtle nods to history.  Garth, wearing his coat with this left arm in the sleeve and the other draped over his shoulder, hinted at him being a futuristic Napoleon Bonaparte.  Marta was a complex character who was as insane as the other inmates, yet lived within some rational rules and boundaries, never lying to anyone about anything.

Kirk, and the rest of the crew made no mistakes in the episode that a less skilled writer might employ to increase tension. 

In the end this small, self-contained story did many interesting things, but didn’t try to do too much.  There were many paths that this story could have meandered down, but Mr. Erwin skillfully kept the main thing the main thing.  A great start for 1969 Star Trek in my opinion.

Five stars



by Janice L. Newman

The Little Captain

I was very much impressed by “Lord Garth’s” performance. He took a role which would have been terribly easy to overplay and made it his own. Thanks to movies, TV, and comic books, we’re all familiar with the idea of the inmate of an asylum who ‘thinks he’s Napoleon’. Often such roles are treated as one-note portrayals: usually for laughs, occasionally to be creepy or frightening, sometimes to be pathetic. Brilliantly, Steve Ihnat manages to infuse his performance as Garth with all of these, smoothly transitioning from menacing and cruel, to throwing a tantrum like a small child, to being unintentionally funny even as one tries not to laugh.

One of the most interesting and subtle aspects was Garth’s furred, gold-lined coat. Throughout the episode, except when he is disguised as someone else, he is never seen without it. He’s constantly fidgeting with the coat, swinging it around him like a cloak (with one sleeve hanging ridiculously off the back), slinging it over one shoulder like a toga, or even cuddling it like a child with a security blanket. The coat becomes a physical representation of his delusion, and it’s not until the very end of the episode, when he’s beginning to respond to the treatment of his mental illness, that we see him without it at last.


"Don't tell me how to wear my clothes…"

There were many other things I liked in the episode, but the one that stayed with me, and which I suspect will stay with me for some time to come, was “Lord Garth”.

Five stars.



by Gideon Marcus

Birth of a Dream

As is tradition, before we tuned into Trek Friday night, we all gathered 'round the dinner table for a fanzine read.  Trekzines are a land office business these days, and my mailbox sees a good half dozen amateur publications in it each month devoted just to Trek (not counting the half dozen or so others that cover science fiction in general).  This time around, it was the near-pro quality Triskelion issue #2. 

The first piece in the fan-mag is by none other than Hal Clement, the famed hard science fiction author and professor, writing about the Enterprise and its basis in real science.  Abstruse stuff, but interesting.  It just goes to show how engaging the universe of Star Trek is, above and beyond the weekly drama and our favorite characters.

In addition to being a fine piece of writing and a showcase for some quite good acting, "Whom Gods Destroy" was compelling for how much it told us about the setting of the show.  For though the episode takes place in the claustrophobic confines of Stage 10 on the Paramount lot, redressed to look like the prison colony of Elba, the dialogue fills in details about the show that seem to address the very beginning of the entire Federation.

When Kirk was put on trial in the episode "Court Martial", we learned that he had an award for "the Axanar peace mission".  No other details were given at the time.  In "Whom Gods Destroy", it turns out Axanar was the site of a terrific battle, one in which Fleet Captain Garth's participation was essential to victory.  Kirk recounts that he was a "newly fledged cadet" when he went on the subsequent peace mission (in a role that could not have been too momentous given his inexperience).  If Kirk is 35, which makes sense since last year he was 34, then he was a cadet probably 17 years ago, when he was 18.

And just last episode (well, last rerun), Spock related he'd been serving in Star Fleet for 17 years.

Hmm.

Add to that the fact that the Axanar accords resulted in Kirk and Spock being "brothers", and the significance of the event becomes pretty clear.


Kirk, Spock, Garth, red boa-cloak, and piggy-face: brothers, thanks to Axanar

In the first half of the first season of Trek, there were no references to the Federation.  The Enterprise was an "Earth ship" reporting to the "United Earth Space Probe Agency".  Only gradually did the words "Star Fleet" and "Federation" get bandied around with frequency.  That suggests that the United Federation of Planets is a fairly new nation.

I deduce that Axanar was some sort of titanic conflict between what would be the major races of the Federation: the humans, the Vulcans, the Andorians, the Tellarites, the Orionids, and all the rest.  It might even have resulted in a defeat for the Vulcanians—the "conquering" to which McCoy refers in "Conscience of the King".  But now, the UFP is like a United Nations with teeth, ensuring harmony among the myriad worlds that have banded together in the name of peace.

Garth, a soldier's soldier, and maddened by a grievous injury, could not stomach this clemency, so he tried to incite an insurrection on Antos IV.  Happily, the Antosians were having none of it, lest the shaky foundations of the Federation be toppled even as they were laid.

After Axanar, Kirk became an explorer first, and a soldier second.  Now that Garth is on the way to recovery, perhaps he can join Kirk on that noble expedition to the stars.


About face


by Lorelei Marcus

It is not often that our Captain Kirk submits readily to another person.  He gives his respect to direct Starfleet superiors, but to an esteemed alien passenger or important civilian escort, he shows only the required amount of deference, and sometimes less.  Even when he or his ship is threatened with mortal danger, he refuses to buckle to the whims of any supposedly all-powerful being, often to his own detriment.

Yet, in "Whom Gods Destroy", Kirk not only lacks hostility towards his captor, but in fact follows Garth's orders and tries to reach an understanding with him through exclusively nonviolent means.  One could argue this was merely Kirk acting out of self-preservation, as Garth could have killed him with a phaser at any time.  However, in a similar episode, "Plato's Stepchildren" Kirk relentlessly resisted the physical control of the Platonians, almost to his death. He is not one to give in easily, if at all.

Then why the change in temperament with Garth?  I postulate two reasons.  First, Garth is a former starship captain and Federation hero.  Kirk grew up reading of his exploits and admires Garth as a man of greater rank and accomplishment.  Even in his delusional state, Garth still invokes an awe that commands obedience, even from Kirk.

Second, Kirk understands that Garth is mentally ill and doesn't hold him accountable for his actions.  When dealing with other enemies, Kirk is unyielding from his position of righteousness.  Other foes act horrendously, with full intent and cognizance, justifying Kirk's equally stubborn resistance.

But Garth does not truly know what he's doing, at least not the Garth Kirk worships and admires, and he's better dealt with using a soft hand.  Ironically, this ends up being the wrong choice.  On multiple occasions, Kirk tries to reason with Garth and talk him down.  However, his diplomacy never works—as it shouldn't, given Garth's insanity is incurable.  If not for Spock's clever ruse and confidence with his phaser, they might never have escaped the prison.


Kirk gives diplomacy the old college try

Between the acting and the development of Federation history, "Whom Gods Destroy" makes for an excellent bottle-esque episode.

5 stars.



by Mx. Blue Cathey-Thiele

Second Verse, Same as the First

GARTH: You wrote that?
MARTA: Yesterday, as a matter of fact.
GARTH: It was written by an Earth man named Shakespeare a long time ago!
MARTA: Which does not alter the fact that I wrote it again yesterday! I think it's one of my best poems, don't you?

Kirk seems destined to watch his heroes fail. Professors and peers from the Academy, fellow officers, esteemed scientists. Time and time again, he expects better from his fellow humans, and is met instead by (mostly) men who think that the only issue with ultimate authority and unchecked ambition is the personal failings of previous tyrants.

“It has been said that history repeats itself. This is perhaps not quite correct; it merely rhymes.” -Theodor Reik

Even with all the horrors he has encountered, perhaps even in spite of them, he is quick to declare a paradise, to look for the best in others. The rank of Starship Captain must demand a degree of ego, surely, to be capable of commanding over 400 persons, making life-or-death decisions, and being the first to approach previously unknown species and planets. Setting the stage for humanity and the Federation is a doozy of a first impression! A sense of confidence is a must, then.

We have seen Kirk mishandle situations, fall prey to his own weaknesses. But he also relies on Spock and McCoy to check him. Is it enough? After peers and mentors keep making the same mistakes with catastrophic repercussions… is it telling of the system, of the people, or both? Just what sort of curriculum does the Academy promote, that so many graduates have gone on to lose perspective, take over planets, view tyrants from history as inspiration, reconstruct fascist regimes? To repeat the mistakes and tragedy of history, thinking that this time they can do things right.


Starfleet: molding megalomaniacs for more than 20 years!

Consider Dr. Daystrom's desperate need to achieve again, at the cost of lives in war games with his M5. Or Lt. McGivers, so enamored with how men “used to be” that even as a historian who knew of Khan, she was easily swayed. Remember Dr. Adams who used a neural neutralizer to gain complete control of Tantalus, or Gary Mitchell declaring himself a god upon gaining psychic powers? And of course we can't forget John Gill, a historian and teacher so sure of his ability to do it the 'right way' that he recreated the Nazi regime. Kirk and his colleagues have stumbled to different degrees over the Great Man theory, the notion that history hinges on exceptional individuals.

More importantly, on dismissing those who aren't Great Men. Only the fact that his crew mutinied saved the planet of Antos 4 when Captain Garth was unable to handle the rejection. And yet, without his crew, he could do nothing. (Mutiny! As recently as in The Tholian Web, there is no recorded instance of such on a starship.) The story was written before, it will be written again. Abuse finds home in authority. Once one thinks of people as something less than human (or in Trek, alien), it is possible to justify any number of injustices.

Much of this episode was a re-wording of what has been said before, and usually said better. It wasn't terrible, but I'd like a key-change, at least.

3 stars



[Come join us tonight (January 10th) for the next thrilling episode of Star Trek!  KGJ is broadcasting the show live with commercials and accompanied by trekzine readings at 8pm Eastern and Pacific.  You won't want to miss it…]




[Nov. 22, 1968] Bound to thrill (Star Trek: "The Tholian Web")

The Tholian Threads


by Amber Dubin

This is the episode that fully cemented season 3 in my mind as the highest quality season so far. The special effects were impressive, the costumes were simply spiffy and the pacing and audio were smooth and well-balanced. My only frustration is that it lacked one major connecting thread in the plot, which left it with inconsistencies great enough to turn this otherwise seamless Tholian web into a loose and fraying net.

In a masterful opener, we are dropped in the thick of the action from the very beginning, with the crew staring in concern at all the viewscreens, as they are informed that they have entered a region of space "that appears to be breaking apart." I would have loved an explanation as to what readings led Spock to that conclusion, but everyone else seems to take Spock’s assessment with no further elaboration. Their attention is swiftly caught by the appearance of a marooned Federation Starship, one that Captain Kirk identifies on sight as the U.S.S. Defiant. Wasting no time, he rushes to beam onto it with nearly all the highest ranking officers (you’d think he’d learn that effectively decapitating the chain of command before even assessing the nature of the fate that befell an adrift starship is something he should be a bit more cautious about doing, but it seems he prefers learning the hard way yet again). When Kirk, Spock, McCoy and Chekov beam over to the other starship, we see that they have at least learned to take the small precaution of contamination reduction suits this time.


But they don't decontaminate them when they come back to the Enterprise—well, perhaps that's part of the transporter beaming now.

In a sequence of events that should surprise no one at this point, the danger that annihilated the Defiant's crew begins to affect the away team right away. Just as we saw just two weeks ago in “Day of the Dove,” Chekov starts being influenced by a violent murderous madness, and just as the ensign did in “The Naked Time,” he tells no one of his symptoms before bringing a contagion back to the ship with him. Meanwhile in the Defiant’s sickbay, Dr. McCoy makes an immediate and even more disturbing observation when crewmen and objects on the ship phase out of existence as he tries to touch them. Thankfully, Kirk at least treats this threat with the appropriate level of alarm, and immediately orders a retreat to the Enterprise, but it appears to be too late, as whatever forces seem to be affecting the dissolution of the Defiant cause the ship to disappear while the captain is separated from the away team, mid beaming sequence.


The chicken-soup dispenser has become a tricorder device.

The focus now shifts to the delicate dance of keeping the ship in close enough proximity to the Defiant to make another attempt at retrieving the captain while managing to keep the ship in one piece as it withstands the conditions of this volatile section of space. Confusingly, Spock attempts to explain what's happening with vague multiphasic pseudo-science. He says the computer can calculate the pattern in which our universe and the Defiant's overlap with enough regularity that he speculates that the defunct ship will reappear in two hours. Here, he muddies the waters by throwing in noncommittal statements like “the dimensions are totally dissimilar and any use of power disturbs it,” that made me so frustrated with his vagueness that I agreed with Chekov's violent outburst that interrupted it.


"The science in this episode is too confusing!"

The writers decide here that the episode needs even more tension, choosing this moment for the Tholians to zoom into view. Seeking, too late, to guard this unstable portion of space, an alien ship containing beings calling themselves the Tholians hails the Enterprise demanding an explanation for their trespassing and requesting they leave the area immediately. Spock negotiates the calculated amount of time he requires to interact with the Defiant again. When Spock’s calculations prove erroneous, the Tholians swiftly open fire on the Enterprise, feeling as if they were maliciously deceived. Following a brief fire-fight, the Enterprise and the Tholians end up disabling each other, and the Tholians retreat and enact a new strategy to defeat the Enterprise, gathering reinforcements and using several ships to slowly build a web of energy beams.

As if there wasn't enough going on with this intergalactic battle, at the same time, McCoy is engaged in a battle of his own against the interphasic space madness affecting Chekov and the crew. He sets about the monumental task of medically creating an internal shield to barely comprehensible degradative forces, much as we've seen him do in “Miri” and “The Deadly Years.”


"Physician, heal thyself!"

Spock takes this lull in the immediate external danger to officially declare Captain Kirk dead, and he holds a brief, ship-wide funeral service for him. Dr. McCoy drags Spock very reluctantly to an audience with Kirk’s recorded Will and rather unnecessarily takes an opportunity to try to bully, insult, and squeeze an emotional reaction out of Spock. It seems as if this is another one of their typical disputes, but when Kirk’s voice rings out through his tapes, counseling them to stop bickering, it feels as if he’s reaching out from beyond the grave to bring home the gravity of the situation they are in. McCoy immediately apologizes, noting, "It hurts, doesn't it?" In the tense silence where Spock replies softly "What would you have me say, Doctor?" The scene is suddenly imbued with a surprisingly beautiful tenderness that only the shared grief that the loss of a captain and dear, true friend could elicit.


"I can't leave you two alone for five minutes!"

In yet another tonal shift, we find that it's Uhura who helps solve the mystery of their still interdimensionally traveling Captain, as she is first to see his “shadow” phasing in her mirror. One by one, the crew begins sharing in what Uhura had thought to be her own personal hallucination, and they realize Kirk is still alive on a plane of existence that is erratically phasing with ours. Here, the plot seems to completely unravel for me. Apparently a phaser beam punched a hole through the dimensional veil and Kirk got through and somehow also another hole is about to open in the Tholian Web that the Enterprise can slip through while also scooping up Captain Kirk in one fluid movement. Also McCoy discovers the cure for the rabid space sickness (which, truly, why does that matter if they are all about to leave this space in 20 minutes?) and Scotty takes it to his quarters to drink it down like it’s a cocktail mixer rather than an anti-interdimensional-radiation medicine.


"Subtle, yet bold!"

The rest of the episode rushes to a “just because” conclusion, only necessary because they had loaded the story up too much in the beginning. If the SFnal concepts had been more simplistic like “colliding space eddies,” and they hadn’t re-used the space madness subplot so soon, or even if they had taken another moment to acknowledge how emotionally compassionate it was of Spock to make time for a memorial service in the midst of a crisis out of deference to his human subordinates, the episode could have come to a more settled conclusion. Instead, the final scenes collide and coalesce into a sudden messy slop.


The Enterprise escapes the Tholian web 'with a mighty leap.'

In total, the quality of this episode's elements was excellent, but could have stood to benefit from a couple more minutes of editing. Maybe a few more threads woven into web of this plot would have been enough to ensnare my full endorsement of it

4 stars.


Tangled up in Interspace


by Trini Stewart

“The Tholian Web” completely enveloped me in its tense atmosphere this week, largely because I had to watch helplessly as my favorite character, our dearly beloved Spock, faced nearly insurmountable challenges as captain. Spock had to defuse so many high-pressure situations simultaneously that were overwhelming just to imagine, and each aspect of Kirk’s complicated rescue was painfully resolved on the thinnest of ice (to no fault of Spock’s careful guidance).

Other than the strain of having to hinge everyone’s lives on multiple close calls, perhaps the most problematic facet of Spock’s predicament was McCoy’s aggressive response to Spock’s leadership. Acting as a foil to Spock’s calm and focused responses, McCoy persistently questioned and blamed their dire straits on Spock, who had to spend precious time defending his decisions as he urged that they press on. I’ll be the first to admit that, if it were anyone else besides Spock in charge of weighing the risks of Kirk’s rescue, I too would insist that we save the crew while the ship could still leave.


Spock—the best man for the job.

Still, I couldn’t tell if McCoy was just completely distraught by Kirk’s being lost, or if he was influenced by the interspace deterioration to some degree, but I was hurt to see Spock at odds with a partner he can usually trust when he needed him most. My bias will ultimately lie with Spock’s reliability to make the best decision available in any given situation, and I wish that despite the intense circumstances, McCoy had at least conceded to work together with Spock once the ship was down. It was a pretty low blow to assume Spock meant to endanger everyone to secure his captain status, especially after Spock explained his reasoning perfectly.

Thankfully for everyone, Kirk had predicted exactly how the two officers would interact, and he gave them just the sobering insight they needed to cooperate peacefully. I loved that Spock was reminded that McCoy was there to help when matters couldn’t be resolved by his best judgment alone. It was equally sweet (and satisfying) to see Kirk remind McCoy that Spock could make human mistakes too, right after McCoy made a rude remark about Spock’s Vulcan half.

All in all, I loved this entire episode with its suspenseful atmosphere, satisfying characterization, and well-earned resolution. I can only imagine how long-time fans must have enjoyed this episode knowing the characters’ history with one another!

4.5 stars.


Our Little Vulcan’s Growing Up


by Andrea Castaneda

It has been a while since I've caught an episode of Star Trek. In fact, the last episode I watched was “Amok Time”, in which we saw a glimpse of Mr. Spock’s vulnerable side. So I'm glad the show I finally found time for was “The Tholian Web”, featuring our favorite Vulcan in a leadership role. I was happy to see another glimpse of this stoic character. And indeed, compared to how he was in season one (which I got to see fairly regularly), we’ve seen a lot of character growth in how he leads a mission and communicates with his crew.

We first saw Spock’s role as a leader in season one’s “Galileo Seven”. In it, he and other crew members were sent to scout a newly discovered planet. Through twists of fate, they are left stranded, alone, and facing a hostile native species.

When one crew member dies, Spock insists they spare no time to respect their fallen comrade, focusing on finding a way home. It’s logical to him, but it sparks ire amongst the crew members, thus sowing seeds of discontent. As they search for a way back, the crew continues to be uncooperative and critical of his orders, save for Scotty. Here, it’s Spock’s lack of understanding human emotion that jeopardizes their mission. Despite the “illogical” nature of the situation, his crew members want their grief respected. And while we, the audience, understand Spock does what he thinks is best, one can understand why the crew sees him as “cold”.

By season three, he seems to have learned from this experience. In “The Tholian Web”, while he remains calm and collected when faced with Kirk's death, he chooses to spend a moment to hold a brief but effective memorial service. It is done very much in Spock's way, but it shows how the Vulcan first officer is able to empathize with his crew. And the gesture pays off. Despite one crewmember going mad during the service, it seems to solidify Spock's position as new leader. The members of the Enterprise— save for McCoy– respect his orders, call him "Captain", and do not question him, showing how much he’s earned their trust.


Spock, having learned from experience, foregoes the traditional comedy monologue.

Another stark contrast is how his attitude shifts from “saving the village above all” to “no man left behind”. In “The Galileo Seven”, after scrimping together repairs to get their shuttle into orbit, Spock states that the crew should go on without him if he is compromised. And inevitably, Spock is incapacitated right as the shuttle lifts off. The surviving crew members rescue him despite his insistence to go on. It’s a heroic act, but one that costs them their window of opportunity to leave. Because of that, he scolds them for it and they respond with frustration. (But worry not; they make it to the Enterprise in the end.)

In “The Tholian Web”, Spock seems to take the opposite approach. When faced with the prospect of losing Kirk, he risks the Enterprise’s escape window for the chance to save Kirk. I should note that one can interpret this as Spock making a special exception for their captain. But I choose to believe Kirk’s ideals have rubbed off on him. Right on cue, he receives much criticism from McCoy, who is being particularly prickly even for him. Their banter serves as a good vocalization for what the audience might be thinking. But it was interesting seeing the logical Vulcan take the riskier approach. I will say, Spock’s choice does endanger the rest of the crew–the very thing he was trying to avoid in “Galileo Seven”. But once again, I think it shows how much Kirk has influenced him.

In the end, the gamble pays off. Kirk is rescued, the Enterprise escapes, and everyone goes on to explore another day.

Indeed, this episode can be interpreted as a better evolved version of the “Galileo Seven”. The stakes were higher, there were more plot elements in play, and the alien species they faced was more threatening. The story kept me guessing and didn’t have predictable moments (despite the ending being a tad bit convenient.) It was a delight to see how Spock not only survived but thrived as a leader. I very much look forward to seeing how Spock will continue to develop, both as a leader and as a true friend to the Enterprise.

Five stars


Behind the scenes


by Gideon Marcus

Back in the first season, the Enterprise was a living, breathing entity with 430 varied souls on board.  Over the course of the show, the focus has shifted sharply onto The Big Three (viz. last episode, in which the starship might as well have been the personal vehicle of Kirk, Spock, and McCoy a la Peter's woody in The Mod Squad).

This week, we saw a bit of the old Enterprise, the kind we haven't seen since "Balance of Terror", really.  There were some 30-40 people at Kirk's (premature) funeral, lots of people in engineering, McCoy's lab, on the bridge.  There were enough people that department heads could, rightly, not spend all of their moments doing hands-on work.  Uhura got to take a few minutes off, which we haven't seen since her impromptu concert with Spock in "The Conscience of the King" (the enforced hiatus in "The Changeling" doesn't count).

Interestingly, this actually turned Lorelei off a bit, so used is she to the more-than-one-braid-on-their-sleeves stars and co-stars doing all the work.  But I'll never criticize a show for getting things right.  Now if they can just get some trained Marines to beam ashore instead of the ship's senior complement…


A Tholian spins its web.  Note: not to scale (this is supposed to be "out of phaser range".)

Anyway, I loved this episode, from beginning to end.  It took a bunch of somewhat familiar elements, mixed them with some new ones, and tied them all together with the thread of Spock's first real command.  It reminded me a bit of a second-season Burke's Law episode where Captain Amos Burke goes on vacation, and the rest of his team have to solve a case without him.  Kirk's absence gives "The Tholian Web" room to breathe (even as he suffocates).  This enhances the poignancy of his taped final orders to Spock and Bones.

I loved getting to see Sulu cradle Chekov's head after the navigator goes mad (they do love to hear him scream).  I loved seeing Uhura mourn for the Captain, seeing her in her quarters!  And we see Spock's quarters again, too.  Scotty, McCoy, and Spock enjoy a drink together before the engineer takes the bottle of cure away to share it with someone else—probably Kevin Riley.

And I always love getting to see another starship, even if they are inevitably in distress.  Somehow, each has its own unique flavor, even though they always use the same sets.  Finally, I loved meeting the Tholians, an attempt at a true alien race.


In Communist Red, no less…

Never mind the brilliant special effects, the superlative acting, the real tension, even knowing Kirk was going to live (as he must, and as we saw in the preview; this was a negative point for Lorelei, too).

Thus, I can give this episode no less than five stars.  Frankly, Season 3 has been, so far, my favorite season yet.



[Come join us tonight (November 22nd) for the next thrilling episode of Star Trek!  KGJ is broadcasting the show live with commercials and accompanied by trekzine readings at 8pm Eastern and Pacific.  You won't want to miss it…]