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[October 24, 1964] Nothing Lasts Forever (November 1964 Fantastic)


by Victoria Silverwolf

This Too Shall Pass

There is an ancient fable of Persian origin, retold many times over the centuries, about a monarch who asked the wisest sages in the realm for a statement that could apply to all possible situations. The answer, of course, is the title of this piece.

It is impossible to deny the ephemeral nature of all Earthly things, even if we speculate that the universe may be eternal. (The truth of that is still a matter of scientific debate, as to whether the cosmos will expand forever, or eventually collapse into itself.)

Evidence for the temporary nature of politics, for example, came with the unexpected fall of Nikita Khrushchev from power in the Soviet Union, as discussed by our host in detail.


Americans were caught by surprise, it seems.

Obviously, the most common evidence for the fragility of humanity is the universality of death. To mention just one recent example, Herbert Hoover passed away this month, at a more advanced age than any other former President of the United States.


Let him be remembered for his extraordinary work providing supplies of food to millions of starving Europeans during and after World War One, rather than his failure to deal with the Great Depression.

In a less sober way, the 1964 Summer Olympics, the first to be held in Asia, came to an end as well, with a memorable closing ceremony in the Tokyo setting.


Why summer games in October? To avoid the heat and typhoon season.

Few things are as short-lived as popular music, as shown by the fact that two songs reached the Number One position on the American charts this month. First came Oh, Pretty Woman, a tribute to feminine beauty by singer and guitarist Roy Orbison.


I'm used to seeing him with dark glasses.

This was quickly replaced by the nonsensically titled Do Wah Diddy Diddy by the British group Manfred Mann.


Confusingly, the name of the band is the same as the name of the keyboard player.

In Search of Eternal Life

Fittingly, the two lead stories in the latest issue of Fantastic deal with futile attempts to escape the ravages of time.


Cover art by George Schelling

The Knocking in the Castle, by Henry Slesar


Interior illustrations also by Schelling

We begin with a chilling tale set in modern Italy. A widow attends a party, during which the host suggests an excursion to a nearby castle, said to be haunted. The woman reluctantly goes along, only to scream in fear when a knocking emerges from within the dungeon. A flashback reveals the reason for her horror at the sound.

In the United States, she married a man whose ancestors built the castle. Once a year he goes back to the family estate, where his sister lives year-round, rarely emerging from seclusion. We soon discover that the man is well over two hundred years old, despite his youthful appearance. He returns to the castle for an annual dose of the liquid which keeps the siblings from aging.


The magical elixir, a few drops of which drives back the Grim Reaper.

A violent quarrel breaks out between brother and sister when the man wishes to share the potion with his bride. Driven to extreme measures, the sister hides the key to the chamber holding the supply of liquid in a particularly macabre way.


Extreme measures, indeed.

What follows is a grim account of the man's desperate attempt to find the key before time runs out. It all leads up to the frightening conclusion, explaining the woman's terrified scream.

I found myself imagining this story as one of those Italian Gothic horror movies that make their way to the USA in badly dubbed and edited form. That's one reason I enjoyed it, to be honest. I pictured Barbara Steele, veteran of such films, in the role of the mysterious sister. I could see the gloomy interior of the castle in glorious black-and-white, and hear the spooky violin music on the soundtrack.

From a fan of Shock Theater and Famous Monsters of Filmland, a very subjective four stars.

Elixir for the Emperor, by John Brunner


Illustrated by Virgil Finlay

Our second account of a quest for eternal life also takes place in Italy, but goes back thousands of years to the days of the Roman Empire. A general and a senator plot against the life of a popular emperor. Their subtle plan involves offering a large reward for an effective elixir of immortality, convincing the emperor that it really works, thanks to the deceptive aid of the ruler's trusted slave, and substituting poison.

Complicating matters is an old man, saved from death in the arena by the emperor's mercy. In gratitude, he manages to create a genuine potion granting endless life, but is too late to prevent the emperor from being murdered. He hatches his own plot against those who slew his savior.

This is mostly a story of palace intrigue and vengeance, with just a touch of fantasy. The ancient setting is convincing, and there's a bit of philosophical musing at the end. It's very readable, if not particularly memorable, and not quite up to the author's usual high standard.

A middle-of-the-road three stars.

The Man Who Found Proteus, by Robert Rohrer

The gods of mythology, with some exceptions, enjoy the freedom from death sought by the protagonists of the first two stories. This comic romp features the god Proteus, famous for being able to change into any shape.

A grizzled prospector encounters the deity, first as a moving rock, then in the form of a talking mule, and later as a series of letters appearing on the ground, allowing the god to announce his desires in writing. His wants are simple enough; he's eternally hungry, ready to devour anything the prospector can provide. As you might imagine, things don't work out well for the old sourdough.

For the most part, this is a silly comedy, more notable for a certain amount of imagination than for belly laughs.

A slightly amused two stars.

Seed of Eloraspon (Part 2 of 2), by Manly Banister


Illustrations by Schelling again

The hero of this thud-and-blunder yarn may not be immortal, but it sure seems that way some times. As you may recall from last month, he set out to find the ancient city of the long-vanished, technologically advanced inhabitants of an alien world, accompanied by a warrior princess, an enemy turned friend, and a fellow Earthling. After many battles with the wicked Tharn, and a strange encounter with their mysterious rulers, the Bronze Men, they were about to be killed by huge flying monsters.

The author cheats as badly as any old movie serial, by setting up a cliffhanger from which there seems no escape, and then offering a disappointing way out. It seems that the hero, because he's got the advanced mental powers of what the story calls a magnanthropus, is able to communicate with the creatures. It seems that they're on his side, and want him to fulfill his quest. (There's a weird explanation that the flying beasts, along with other beings on this world, are the incarnation of emotions. That seemed really goofy to me.)


A typical battle. I like the use of the circle.

After getting out of that scrape without any effort, our quartet of adventurers fight the Tharn, get captured, escape, and so on. Eventually the hero discovers the secret of the Bronze Men, which will come as no surprise to anybody who has ever read any science fiction, and triumphs over all challenges. This pretty much just involves pulling a lever, which is pretty anticlimactic.


A defeated Bronze Man, although it sure looks more like a stone statue to me.

I got the feeling that the author really rushed through this half of the story. Things move at a breakneck pace, but without much purpose or meaning. The whole thing just sort of fizzles out at the end, leaving the reader exhausted and unsatisfied.

A disappointed one star.

Hell, by Robert Rohrer

(The Table of Contents credits the story to somebody named Howard Lyon. As best as I can figure out, this is a pseudonym meant to disguise the fact that the author has two pieces in the same issue. Rohrer and Lyon, get it? The Table of Contents also lists the author of The Man Who Found Proteus as Robert H. Rohrer instead of plain Robert Rohrer, so I guess there was some confusion around the editorial offices.)

A man finds himself, as the simple title implies, in the infernal regions. He passes some damned souls lying immobile on a beach under a cloudy sky, then takes a ride across the water with a demonic boatman assumed to be Charon. The fellow has no fear of eternal punishment, because he feels ready to face any psychological torment Hell might provide. As you expect, his attitude turns out to be badly mistaken. In a way, he faces the worst kind of immortality, if only in a spiritual sense.

The ending of this brief tale is not surprising. I never did figure out what the point of the motionless bodies on the beach was supposed to be. The story is decently written, but there's not much to it.

A confused two stars.

The Mermaid and the Archer, by Barry P. Miller


Illustration by Robert Adragna

The title characters in this romantic fantasy are two department store manikins, unable to move but conscious and able to communicate through a kind of telepathy. They were crafted by a master puppet-maker, whose affection for his creations gave them life. A violent storm threatens their physical existence, but a painter is able to preserve their love in his art.

This gentle, bittersweet fable suggests a kind of immortality in the works of gifted artists. Written in a introspective, poetic style, it is sure to touch the reader's emotions.

A sentimental four stars.

Daughter of the Clan, by Wilton G. Beggs

A teenage girl, who was adopted as an infant, experiences a gnawing, unsatisfied hunger. An attempted rape leads to the discovery of her true nature, and she meets others of her kind. A particular kind of immortality is implied.

Despite a certain moody intensity in the author's style, this is a simple, predictable tale, which ends just when it starts to get more interesting. Like the lead story, it attempts to produce old-fashioned chills, but not as effectively.

An unsatisfied two stars.

From Here to Eternity

Although none of the stories in this issue are likely to win undying fame, a couple of them should remain in the reader's memory for quite some time, if not forever. It makes me wonder how long copies of the magazine are likely to exist; if not in paper form, maybe on microfilm or some other medium. Whether anybody will be reading this issue in the distant future is an unanswerable question. Let's just be grateful we can enjoy the best of it here and now.


[Come join us at Portal 55, Galactic Journey's real-time lounge! Talk about your favorite SFF, chat with the Traveler and co., relax, sit a spell…]




[September 24, 1964] Looking Backward (October 1964 Fantastic)


by Victoria Silverwolf

The Past is Prologue

The closing of two amusement parks in recent days caused many to look back nostalgically on the innocent fun of yesteryear.

Freedomland U.S.A., only four years old, shut its doors for good this month. Located in the Bronx, this Disneyland-with-a-New-York-accent featured several theme areas, including fun-filled, if not very accurate, recreations of the past and the future.


The world's largest, but not the most successful.

Only a few days later, the Coney Island attraction Steeplechase Park, which opened way back in 1897, received its last visitors as well.


Were you there six decades ago?

Popular music also turned to the past, as a new version of the folk song The House of the Rising Sun by the British rockers The Animals reached the top of the American charts early this month. It is still Number One as I type these words.


That's really lousy cover art for such a great song.

It's not unusual for a remake of an old number to become a hit, but this is an extreme example. Musicologists tell us the song's origins may go back as far as Sixteenth Century England, although this is a matter of debate. In any case, I was stunned, in a pleasant way, when I first heard this version. Eric Burdon's powerful vocals and Alan Price's compelling electronic organ solo make this a new classic, if you'll pardon the oxymoron.

In a similar way, the two longest stories in the latest issue of Fantastic seem to have come out of the yellowing pages of an old pulp magazine.

Gimme That Old-Time Sci-Fi, It's Good Enough For Me


Cover art by George Schelling

Beyond the Ebon Wall, by C. C. MacApp


Illustrations by Michael Arndt

This yarn starts off with the hero making a routine survey of a distant solar system. He finds a bizarre planet, half of which is missing, cut away from the other half by a black wall. Don't expect a hard SF story in the tradition of Hal Clement, with a scientific explanation for the weird phenomenon. Once the guy lands on the planet, the story becomes pure fantasy, of the sword-and-sorcery kind.

He meets four men, one of whom is an elderly fellow with a scarred face. There is also a pair of naked men fighting near the black wall. These two vanish into the wall, and the hero rather foolishly follows them. He finds himself trapped in another world, where he encounters another scarred old man, who seems to be the twin of the first one. We also get our first strong clue that we're not in Kansas anymore, Toto, when a magpie recites a prophetic poem to him.

What follows is an adventure story, full of action, and yet somehow leisurely. The hero is captured, and becomes the slave of a seafaring merchant who treats him decently. He becomes good buddies with a huge guy, who serves as our source of exposition. The two of them act as bait during the hunt for a dangerous animal. Surprisingly, the creature becomes as loyal to him as a friendly dog.


Does this look like a good house pet to you?

Stir in a pirate captain, a sorcerer, battles, escapes, and chase scenes. The hero eventually winds up where he started, and the story ends with a confusing time travel paradox.

The space exploration opening adds nothing to the plot, and even the time travel theme could have been the result of black magic. Other than the awkward blending of genres, this is an old-fashioned swashbuckler right out of Weird Tales. The hero and his giant pal are likable enough, but their adventures don't lead to very much.

Two stars.

The Grooves, by Jack Sharkey


Illustration by George Schelling

A foolhardy young man tells his grandmother that he's going to go into the underground lair of a troll and steal its gold. The old lady warns him that he must never kill a troll. We also find out that trolls have inverted souls, so they walk on the ceilings of their caverns. (No, that didn't make much sense to me, either.)

At this point, I thought that the trolls were going to turn out to be aliens, or maybe people in spacesuits. Nothing of the kind happens. The story is pure fantasy, and the plot is as simple as can be. The stupid protagonist discovers why he shouldn't kill a troll, and learns the meaning of a couple of marks on the wall of the cave, the secret of which is neither surprising nor interesting.

Two stars.

Seed of Eloraspon (Part One of Two), by Manly Banister


Illustration by George Schelling

Allow me to indulge in a little reminiscing of my own. My very first article for Galactic Journey, almost exactly three years ago, was about the October 1961 issue of Fantastic. Included in the magazine was the second half of the short novel Magnanthropus by Manly Banister. For reasons I cannot explain, this work was very popular with readers. Here comes the sequel.

In the first novel, the main character crossed over from a future Earth to the planet Eloraspon when the two worlds somehow collided with each other across dimensions. As far as he knew, Earth was destroyed. He also found out that he was a Magnanthropus, which is a kind of superman with special mental powers.

The sequel begins with the hero traveling from the northern continent of Eloraspon to the southern one, in search of the city of Surandanish, the ancient capital of an advanced civilization, now vanished. (His Magnanthropus powers direct him to seek out the place, for reasons not yet clear.) Along the way he meets the fairy-like beings we saw in the first story, although they don't have anything to do with the plot, so far.


The charming but irrelevant butterfly people.

He rescues a beautiful warrior princess from a monster and they fall in love so fast it'll make your head spin. Interfering with their romance are the Tharn, a bunch of nasty, ugly folks who live only to kill and enslave. The hero battles one Tharn who used to be a regular fellow, but who lost his good looks when he consumed some of the addictive substance that makes the Tharn so hideous and mean. (Take a look at the cover art for a portrait of a Tharn. The real thing isn't anywhere near that big, however, only a little larger than a non-Tharn.)

Defeated in battle, the Tharn-who-wasn't-always-a-Tharn becomes the hero's loyal companion. Together they set out after the princess, who was captured while they were fighting. They get thrown in a dungeon, but the hero uses his convenient Magnanthropus abilities to travel through walls and attack their captors.


Take that, Tharn scum!

He also acquires another ally, a fellow Earthman who tells him that the world wasn't really destroyed, although it was badly shook up. They meet the mysterious Bronze Men, who are supposed to be immortal, although the hero apparently kills one of them pretty quickly. Our trio of Good Guys wind up captured again, and this half of the novel ends as they are about to be slain by a flying monster, while the princess is held captive by the leader of the Tharn.

Like the lead novelette by MacApp, this is an old-fashioned fantasy adventure with some science fiction trappings. I suspect that fans of Edgar Rice Burroughs made up a good portion of those who praised the first novel, with a comment like they don't write 'em like that anymore. Frankly, I'm glad they don't.

Two stars.

Home to Zero, by David R. Bunch

Nobody will ever accuse this author of rehashing old-time stories. His latest offering is a typically opaque and depressing bit of prose, written in his usual eccentric style. As far as I can tell, it has something to do with a being who used to be a man, but is now all machine. He, or it, or possibly humanity in general, sent probes out to the ends of the cosmos. Now it, or he, seeks only nothingness. Maybe. Your guess is as good as mine. At least it's weird enough, and short enough, to avoid boredom.

Two stars.

Encounter, by Piers Anthony


Illustration by Robert Adragna

The protagonist lives in an ultra-urbanized future, where most people never leave their homes. He travels an incredibly long road through a deserted area, inhabited by packs of feral dogs and hordes of rats. Although the setting is the Atlantic coast of North America, he also encounters savage peccaries, and, most amazingly, a tiger. The man and the cat become wary allies in their mutual battle against the wild pigs.

It was a relief to read a story that was neither corny nor incomprehensible. It's a reasonably enjoyable little tale, which achieves its modest goals in an efficient, if unspectacular, way.

Three stars.

Midnight in the Mirror World, by Fritz Leiber


Illustration by Virgil Finlay

One of the easiest ways to look back at things is to gaze into a mirror. It's not a coincidence, I believe, that the word reflection can refer to an image seen in a shiny surface, or to the act of musing over one's experiences. Such were my thoughts, anyway, when I read the newest creation by a master of imaginative fiction.

The protagonist is a man in late middle age, divorced and living alone, who sleeps during the day and enjoys his three hobbies of astronomy, correspondence chess, and playing classical music on his piano at night. (Sounds like a pretty nice lifestyle to me, to tell the truth.)

As part of his nightly routine, each midnight he passes between two parallel mirrors on his way to the piano. As many of us have experienced, this creates the illusion of an infinite number of selves within the glass. One night, he sees a dark figure touching one of his reflections, which seems terrified. Each night the figure comes closer, until he recognizes it. Inevitably, the figure emerges, leading to a final encounter.

The synopsis I've provided makes this sound like a supernatural horror story, and that's certainly an accurate description. Will you believe me if I tell you that it's also a love story, and that the frightening ending can also be seen as a happy one?

Beautifully written, with the author's elegant style and gift for striking images on full display, this quietly chilling tale draws the reader into its world of darkness and light. The conclusion may not be completely unexpected, but it's a fine story nonetheless.

Four stars.

Nostalgia Ain't What It Used To Be

So how was this literary trip down memory lane? Disappointing, for the most part. I suppose it's only natural to yearn for the things one enjoyed at a much younger age, but science fiction and fantasy have progressed, I think, over the past several decades. It's no longer enough to have mighty heroes combating fiendish villains in an exotic setting.

The avant-garde writings of Bunch warn us, however, that's it's possible to go too far the other way, and throw out the baby of clarity with the bathwater of familiarity. Leiber, and to a lesser extent, Anthony, understand this, and manage to provide readers with something new, while paying the proper amount of tribute to literary traditions.

I wonder if, sometime in the Twenty-First Century, SF fans will look back at the stories of the Sixties with a wistful sigh, and crack open the brittle pages of an old magazine in an attempt to bring back the sensations that felt so new at the time.


An old science fiction classic worth revisiting.

[September 20, 1961] Theme and Variations (October 1961 Fantastic)

As promised, a surprise article from a surprising source.  Victoria Silverwolf has been an asset to this column for three years, providing commentary that might as well have been an article in and of itself (not to mention being 95% in alignment with my views).  Imagine my joy when Ms. Silverwolf offered to contribute an article every month.  Since to date I have only been able to cover four of the six major science fiction digests, we decided that Vic's greatest contribution would be in the coverage of another.  And so, for your viewing pleasure, a review of the October 1961 Fantastic from our newest Mistress of the Weird…


by Victoria Silverwolf

Greetings from the night side. Our esteemed host has invited me to step out of the shadows and offer some thoughts about the literature of the uncanny, of the unnatural, of the unimaginable.  Shall we proceed? Take my hand, and don't be afraid of the dark.

Fantastic magazine – or, to use its complete title, Fantastic Stories of Imagination, not to be confused with Fantastic Adventures or Fantastic Universe — has had a checkered career during its nine-year lifetime.  Started as a publication dedicated to literate fantasy fiction, much like The Magazine of Fantasy and Science Fiction, it soon had to attract readers from its older sister, Amazing Stories, by printing more science fiction.  Unfortunately, low payment rates, the glut of science fiction magazines during the 1950’s, and indifference from management resulted in contents of poor quality. 

This situation showed signs of improvement a little less than three years ago when Cele Goldsmith, originally hired as a secretary and general assistant, rose to the position of editor for both magazines.  She has improved the quality of the publications by introducing readers to talented new authors such as Keith Laumer, Ben Bova, and David R. Bunch, as well as bringing Fritz Leiber out of retirement with a special issue of Fantastic featuring no fewer than five new stories from that master of speculative fiction.  It remains to be seen whether Goldsmith’s editorship will lift the magazines’ sales out of the doldrums.  One sign of hope is the fact that, for the first time since the Hugo Awards were initiated, Amazing Stories was nominated for Best Professional Magazine in 1960 and 1961.

With an optimistic mood, therefore, let’s take a look at the latest issue of the younger sibling.  By coincidence, it neatly divides into two halves, each dealing with a particular theme.

The first part of this issue involves the survival of humanity in the face of overwhelming disaster.  The cover art by Alex Schomburg (a Goldsmith favorite) for Robert F. Young’s novelette Deluge II might lead one to expect a simple retelling of the legend of Noah.  Fortunately, the story is much more complex than that. 

In a future world where most people have fled to the stars in the face of radiation storms, those who remain are of mixed race, except for a few stubborn whites who refuse to integrate.  Known as “apartheids,” these people barely survive like cavepeople, while the rest of the humanity lives in decadent luxury in Old York (formerly New York, now that there is another New York on a distant planet), the only city of any size left on Earth.  The radiation has left these people sterile, but with greatly extended lifetimes.

It should be noted here that all this background information is only revealed bit by bit over the course of the story, avoiding clumsy lumps of exposition.  Other speculative concepts, such as instantaneous teleportation anywhere on Earth, and “time windows” that allow one to view any event in the past, are introduced as the story progresses, and all prove to be relevant.

The plot begins with the protagonist, a man of mixed race who predicts that a gigantic flood is going to destroy all remaining life on Earth, coming across a female apartheid in the hunting preserve he owns.  Since trespassing on the preserve (and killing one of the animals for food) is punishable by death, he convinces her to become his mistress instead.  (In this society, this doesn’t necessarily imply anything sexual.  Wives and mistresses are both status symbols in a world which is even more patriarchal than out own.) In one of the story’s many ironies, the “pure white” woman has much darker skin than the mulatto protagonist, even though she addresses him with the harshest of all racial insults.

Much more happens in this darkly satiric tale, which rewards careful reading.  Three stars.

Humanity faces another crisis in The Mother, a reprint from 1938 by pioneer science fiction author David H. Keller, M.D.  (He always seemed to use his medical degree in his byline.) Appearing originally in a fanzine of very small circulation, this story is likely to be new to almost all readers.

Due to its age, I expected this to be a primitive example of “scientifiction” from the pre-Campbell era.  As predicted, it begins with the characters discussing their situation in an old-fashioned method of exposition.  The population of the Earth has been greatly decreased by an illness known only as the Mysterious Disease.  A man and woman of superior mental and physical health have been selected to produce dozens of offspring, as part of an effort to repopulate the planet with the best possible children.  The ending of this brief story is unexpectedly gentle and touching, raising it to two and one-half stars.

Since this issue contains the second half of Manly Banister’s novella Magnanthropus, I decided to play fair with the author and seek out a copy of the previous issue in order to read the entire story.  It turns out that the very detailed synopsis of the first half included in the new issue would have been sufficient. 

In the late twentieth century, a future of atomic cars and enforced leisure, a vast cataclysm brings Earth in collision with a planet from another dimension.  The protagonist, along with a young boy and a twenty-five-year old “girl,” makes his way across this bizarre new land in search of a mysterious man whom he is pursuing for reasons not even he understands.  All kinds of strange encounters result, from fairy-like butterfly people to an enclave of telepathic superhumans.  Some readers will enjoy the breakneck pace of this wild adventure.  It never bored me, but I found the plot too chaotic for my taste.  Two stars.

The second half of the issue deals with the familiar theme “crime does not pay.” In the oddly titled tale A Cabbage Named Sam, John Jakes offers us another decadent future, where there is no need to steal for wealth, so thieves practice their trade just for the glory of getting away with it.  A lower class man and an upper class woman set out to steal rare art from a luxurious mansion, which happens to be located at the gigantic, fully automated cabbage factory of its owner.  It isn’t long before the man winds up among the cabbages being processed into coleslaw.  If the intent is comedy, it’s very dark indeed.  Two stars.

“The Last Druid” by Joseph E. Kelleam provides proof that Fantastic hasn’t completely lost its roots in fantasy.  Set in the kind of magic-filled world that never existed except in the pages of Weird Tales, this is the story of two thieves who foolishly enter the domain of a druid to steal a giant ruby, as well as to ravish the beautiful white-skinned woman said to dwell there.  As you might expect, they pay for their nefarious intent.  This kind of tale depends on the author’s style to create an exotic and eerie mood.  Although not as elegant and witty as Leiber’s accounts of Fafhrd and the Gray Mouser, this journey into a supernatural setting is effective enough for its brief length.  Two and one-half stars.

We turn to another classic kind of fantasy, the horror story, in David Ely’s Court of Judgment.  Yet another warning against theft, this tale deals with a fellow who cheats another out of a valuable painting, which is said to carry a curse.  You won’t be surprised by anything that happens, but it’s quite well written.  Three stars.

Overall, this issue earns a respectable, if not outstanding, two and one-half stars.  There are no masterpieces to be found, but no worthless stories either.  The way in which the authors tackle similar themes in very different ways provides ample evidence that there is no limit to fantastic stories of imagination.

(I suspect Victoria's 2.5 is a 3 for me.  After consultation with the author, I shall revise the Star score, if necessary.)