By Jessica Holmes
We approach the end of another series of Doctor Who, and it’s been a bit of a rough one, hasn’t it? Other than the occasional standout, I feel that I’ve ended up finding every other story terribly repetitive. As I began to watch the last serial of the current run, I had hope that my faith in the series would be rewarded. After all, when Doctor Who is good, it’s really, really good, and this latest serial was scripted by David Whittaker (who wrote The Enemy Of The World, possibly my favourite story) based on a story by Kit Pedler (who is to the Cybermen as Terry Nation was to the Daleks). With a writing duo like that, things looked very promising for the serial. Was my faith rewarded? Let’s mull it over as I give you a quick rundown of The Wheel In Space.
EPISODE ONE
With Jamie still a bit sulky over Victoria’s exit from the TARDIS, things go from bad to worse for the lad as the time machine breaks down, leaving him and the Doctor stranded. To be on the safe side until he can get the TARDIS working again, the Doctor removes the doohickey that makes it appear bigger on the inside, the Time Vector Generator. The pair then split to search the rocketship for any crew or mercury for the TARDIS’ battery. They spend the better part of the episode doing this, with a break for lunch. That’s just what the kids want to watch: a couple of blokes operating a vending machine. The scene of them actually obtaining lunch is about as interesting as it sounds, but they do have a nice little discussion on how they think Victoria is getting on back on Earth.
They’re unable to find any mercury for the TARDIS, although the one place they haven’t searched is the rocketship’s control room. Unbeknownst to them, there is a countdown timer in there. But counting down to what? Out of ideas, and having at least confirmed that they’re safe for now, Jamie settles down for a nap.
Yes, it seems the ship is abandoned, drifting aimlessly…just like this serial.
There is however a robot making the rounds, and while the Doctor and Jamie are in the crew cabin, it seals shut their section of the ship.
This serial has slower pacing than 2001 (at least from what I've read), and that’s saying something.
With only a couple minutes left in the episode, something resembling action finally happens. The countdown in the control room hits zero. The ship lurches as it releases a number of silver spheres into space. The jolt wakes Jamie up and knocks the Doctor over, resulting in a nasty crack on the head. A dazed Doctor uses the Time Vector Generator to unseal the door (it apparently works sort of like a high powered laser beam) and Jamie helps him escape the robot and run back to the cabin, again employing the TVG to see the robot off.
They’re safe for now, but the Doctor passes out from his injury.
Meanwhile, the crew of a nearby space station have discovered the drifting rocket ship. This is the Wheel, so called because it looks a bit like a wagon wheel from above. It’s an Earth vessel, observing deep space phenomena and warning spacecraft of potential hazards. They attempt to get in contact, and as they do so, something hits their outer hull. They don’t realise it yet, but it’s the silver spheres from the rocket ship.
Unable to hail the rocket on the radio, the crew of the Wheel are faced with a choice: should they leave the ship be, or blow it up on the off-chance that its autopilot is still active and may drive it into the station?
EPISODE TWO
Fortunately for the Doctor and Jamie, they have the Time Vector Generator, which Jamie flashes out the porthole in an attempt to get the attention of the space station. The Wheel detects the unusual signal, and sends some men over to investigate the rocket, soon finding the Doctor and Jamie and bringing them back to the Wheel.
Now we’re all together, let’s go over the crew of the Wheel. We’ve got Jarvis Bennett (Michael Turner), the station’s controller, who is quite high-strung and prone to stressing out. There’s also Dr. Gemma Corwyn (Anne Ridler), the medic and resident voice of reason, and the astrophysicist-librarian-maths-genius-wunderkind Zoe Heriot (Wendy Padbury). Filling out the cast are a few more or less interchangeable crewmembers of various nationalities portrayed with varying degrees of sensitivity.
Corwyn gives the Doctor and Jamie a thorough medical examination, finding that Jamie is perfectly fine but the Doctor, unsurprisingly, has a concussion.
With how long he’s been unconscious I’m surprised it’s not worse than that.
While the Doctor recovers, Zoe shows Jamie around the Wheeel, and the two don’t exactly hit it off. She laughs at his kilt, and he threatens her with a spanking. She seems quite delighted by the prospect. Make of that what you will.
For her part, though she likes him well enough, Corwyn is suspicious of Jamie’s story. He’s not exactly a good liar. Case in point: when asked, he told her that the Doctor’s name is ‘John Smith’, a name that is somehow conspicuously generic. Corwyn and Bennett start to suspect that the Doctor and Jamie might be saboteurs. There has been growing opposition to the space program back on Earth.
Zoe and Jamie arrive at the Wheel’s control room just as Bennett is about to go ahead with blowing up the rocketship. Uh-oh, the TARDIS!
Meanwhile aboard said rocketship, the timer begins to count up. There’s something strange in the room, a couple of large…eggs? They begin to glow, and humanoid shapes become visible inside. They stir, and a silver-gloved hand punches its way out of the shell.
Could it be… the Cybermen?
EPISODE THREE
Wanting to delay the destruction of the rocket for obvious reasons, Jamie grabs some conveniently located spray-on quick-set plastic and sabotages the Wheel’s laser-gun. Bennett catches him in the act. Jamie couldn’t have picked a worse time to disable the gun.
Why? Because…well…because of a load of absolute poppycock, even by the lax standards of the programme. A star in the Hercules Cluster is about to go nova, and the radiation flux will fling asteroids and any other space flotsam right at the Wheel.
Science fiction writers, I’ve noticed, often have difficulties with understanding just how big space is. The cluster in question, formally designated Messier 13, is twenty-two thousand light-years away. Assuming the Wheel is situated at the edge of the solar system (its precise location isn’t made explicit, but given its stated purpose as an early warning system, observatory and halfway house for spacecraft heading into deep space, I think that makes the most sense), any nova in Messier 13 would pose about as much threat to it as farting ant in the Sahara.
I’m nit-picking, but only because I’m bored.
Because they don’t have enough problems already, some stowaways have weaseled their way aboard the station. Cybermats! One of the crew encounters one. Thinking it’s some sort of space bug, he hides it in a cupboard. While left to its own devices, it goes ahead and tucks into the entire ship’s stock of the material needed to repair the laser.
Meanwhile, the Cybermen are preparing the next phase of their plan. It seems that (somehow) they triggered the nova, and another that occurred the previous week. They are trying to lure the crew of the Wheel to board their rocket in search of more material with which to repair the laser. Pity they didn’t wake up earlier, they could have saved themselves a bit of bother.
The star in Messier 13 goes nova. As tempted as I am to go off on a tangent about the speed of light, I shall restrain myself and take off my insufferable know-it-all hat.
Zoe cheerfully informs the others of the danger they’re in. She’s not quite as good at tact as she is at reciting facts and figures. ‘All brain and no heart’, as one of the men describes her. Seems a little harsh if you ask me.
One of the hapless crew runs afoul of a swarm of cybermats. He doesn’t appear to have twigged that these things are about the size of a football. Just punt them! He encases one of them in quick-set plastic, but the others overwhelm and kill him in a spectacle of truly glorious over-acting. Poor fellow, choked to death on all that scenery he chewed.
Corwyn finds his body, though by then the cybermats have fled. She presents the encased cybermat to the Doctor, who x-rays it and discovers the true nature of the threat to the station.
Alas, it’s too late. A pair of men from the Wheel have already arrived on the rocket. They immediately run into the Cybermen, who swiftly bring them under the influence of a mind-control ray. Their first command? To take the Cybermen to the Wheel.
Final Thoughts
Doctor Who is a teatime show, but I almost nodded off a couple of times while watching the first couple of episodes. I’m genuinely surprised by this, given the track record of the writers and how much I usually enjoy the Cybermen. There’s just so much padding! The whole thing drags terribly, turning any potential for suspense into a slog.
The Cybermen themselves have had another design update. They're mostly the same as their previous appearance, but have now got a little notch at the corner of each eye that looks a bit like a teardrop, as well as a notch at the bottom of the mouth slit. I don't know, i think the entirely utilitarian, featureless design of the previous iterations was creepier. The mouth notch just looks a bit awkward.
Will the later half of the serial improve on things? Perhaps, now that the antagonists have deigned to show up.
We will have to wait and see.